->''"What do you get when you get real stressed?''
->''Quickly pull the trigger and hope for the best,''
->''Call them a noob and hump their chest,''
->''I think you just got a nooooo scooooope!"''
-->-- [[https://www.youtube.com/watch?v=k0a4DmV7WDQ The "No Scope" Song]]

A VideoGame trope. Often in games with a SniperRifle, you're expected to press a button and look through a scope to aim properly. Occasionally, however it's possible to shoot someone without it through luck or skill, a feat belying reality due to the unwieldiness of such large weapons in close quarters. Usually made even less realistic because [[ATeamFiring they're hipshots]], not that [[SightedGunsAreLowTech video game guns usually have sights]]. How easy this is depends on the game;

# Some make the rifle harder to aim without the scope. Often hiding the cross-hairs, making them shake, or adding random error to fired shots.
# Some go in the other direction and use assisted aiming when the scope is up.
# Others simply make the weapon slow to fire with a long range and with high damage in [[BoomHeadshot specific areas]], encouraging accuracy and thus the use of the scope.
# Outright increasing the damage when it's scoped, or disabling locational damage when unscoped.
# Very rarely they don't bother with any of these. This can lead to a GameBreaker, since it can be used at close range as well.

Compared to RealLife, this is a form of FakeDifficulty. Actual sniper rifles are just as deadly and accurate with or without a scope. Oftentimes a sniper rifle is just an assault rifle with a scope added and a longer barrel (See the [[http://en.wikipedia.org/wiki/United_States_Navy_Mark_12_Mod_0_Special_Purpose_Rifle Mk12 SPR]] or [[http://en.wikipedia.org/wiki/United_States_Army_Squad_Designated_Marksman_Rifle SDR-M]]). On the other hand, dedicated sniper rifles tend to be much more unwieldy because of their size and are sometimes heavier. The actual issue is weapon stability and the need for a bipod/resting point (some games reflect this by making the weapon effective only when crouched or prone) and the fact that real life sniping happens at distances several times the width of a typical FPS map.

See also SniperPistol, contrast ShortRangeLongRangeWeapon. A SniperScopeGlint coming from a rifle's scope may be one reason why a sniper will opt to try shooting without one.
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!!Examples:

[[foldercontrol]]

[[folder: First Person Shooter]]
* ''{{VideoGame/Borderlands}}'':
** In [[VideoGame/Borderlands1 the first game]], the accuracy of sniper rifles is unaffected by looking through the scope – it's just easier to line up your shot at a distance. One case is an exception: the Jakobs Bessie, one of the rarest guns in the game, has 100% accuracy when scoped, and whatever the listed accuracy stat is when unscoped. Sniper rifles that aren't Gambles always have at least 90% accuracy, but there's still a difference. Similar to the ''Crysis'' example, two snipers – Whitting's Elephant Gun and the Gearbox Rider – come with iron sights instead of a scope.
** ''VideoGame/Borderlands2'' [[ZigZaggedTrope both dissuades and encourages the trope]]. All snipers (save for the legendary Patriot) have Bessie-like perfect accuracy when scoped, but they're still very useful when hip-fired, and there is even a badass challenge (No Scope, No Problem) for killing enemies with a hip-fired sniper rifle. Salvador can treat snipers like high-power but slow battle rifles without being held back by the sniper rounds' small ammo pool. [=Zer0=] has a talent which increases sniper rifle accuracy when firing from the hip; this makes the targeting reticle smaller, so it's easier to see where your shot is going to land without having to look through the scope. Much like the first game, there are two non-scoped sniper rifles: the Buffalo, a very powerful but otherwise regular bolt-action rifle with iron sights, and the Longbow, an [[AbnormalAmmo arrow-shooter]]. The third DLC added Sir Hammerlock's Elephant Gun, a reference to the gun in the first game and to UsefulNotes/TheodoreRoosevelt, which is even more powerful than the Buffalo but also much harder to aim with because it has ''no sights whatsoever''.
** The [[VideoGame/BorderlandsThePreSequel pre-sequel]] continues in this vein with the 360 No Scope achievement, awarded for killing an enemy with a sniper rifle, without using the scope, after spinning around 360 degrees, and while in the air.
* In the classic ''VideoGame/HalfLife1'' mod Science and Industry, the crossbow arrows have a travel time when shot with no scope, making them quite useless for killing other players.
** ''VideoGame/HalfLife2'''s crossbow, on the other hand, has a travel time and projectile drop in either mode. It can be used fairly effectively without scoping, but it cycles slowly (being, obviously, a single-shot weapon) and its ammo is rare. It does lots of damage, though, which makes it effective against [[BossInMooksClothing Hunters]].
* ''VideoGame/TeamFortress2'' gives you an achievement for killing five enemies with the Sniper without the scope, which is extra challenging because the scope needs to be used for the rifle to "charge" to full power or register headshots. It's called "Trust Your Feelings", a reference to what might be considered another example - Luke in ''Franchise/StarWars'' turning off the targeting computer and using the Force to target the exhaust port on the Death Star.
** Conversely, "The Huntsman" is a powerful bow and arrow for the sniper that seriously averts AnnoyingArrows acts kind of like a scopeless sniper rifle. The problem? It also averts NoArcInArchery and the projectile isn't a hitscan, so it's hard to use properly. [[DifficultButAwesome But if you can use it properly, the other team better watch out.]]
** The "Classic" is essentially the ''VideoGame/TeamFortressClassic'' rifle brought over to ''Team Fortress 2'', and is unique in ''encouraging'' no-scope shots just as much as scoped in headshots. It allows players to charge a shot, fire from the hip, and still deal a lethal headshot, with the caveat that headshots only count at full charge and a body shot is 10% less powerful than normal.
** No-Scoping as a sniper has one small advantage: because [=TF2=] sniper rifles have no bullet spread (they always hit straight down the crosshairs, something only shared by the Soldier's Rocket Launcher) and no damage falloff (normally, weapons do less damage at greater distances), they always do 50 base damage while no-scoped and are relatively easy to aim, making it a good speed or surprise tactic for finishing off a wounded enemy without pausing to scope.
* The [[GameBreaker outrageously overpowered]] AWP/AWM sniper rifle in ''VideoGame/CounterStrike'' was often found being used more like a shotgun... given that a hit to almost any part of the body was fatal, it was every bit as deadly being toted carelessly at close range as it was using it with a scope. Getting a kill with an unscoped sniper rifle in ''Source'' or ''Global Offensive'' unlocks an achievement.
* The ''VideoGame/CallOfDuty'' series makes your firing significantly less accurate when fired from the hip rather than aiming down the sights, while generally being pinpoint accurate when deliberately aimed. This is even more noticeable on scoped weapons, where hip firing tends to send the shot flying off somewhere in the middle third of your screen. The game also provides a degree of auto-aim when you use the sights in campaign modes, and aim-assist in multiplayer. On the other hand, you move more slowly when aiming. The tutorials take the trouble to point out the difference and, in ''VideoGame/ModernWarfare 2'', Corporal Dunn will berate you if you continue to shoot from the hip during "The Pit".
** In an assassination mission in ''Call of Duty: World At War'', if you get a kill by firing your sniper rifle from the hip, your companion will congratulate you, "No scope? Haha, nice!"
*** ''Modern Warfare 2'' has a ShoutOut to this trope with the "One Man Army" backpack - "No Scope" is embroidered on a patch on the bottom of the pack.
*** ''Modern Warfare 3'' also nods to this sort of thing in the campaign level "Eye of the Storm", where you're given a sniper rifle with a unique version of the "Hybrid Optic" normally limited to assault rifles - which, in this case, is just the regular gun, scope and all, with a red dot sight attached to the side of the barrel. For when you need to shoot someone with a high-powered sniper rifle from five feet away.
** Don't expect people not to use the [[{{BFG}} Barrett .50 cal]] at close range. It does so much damage that even one bullet is almost guaranteed to be a kill shot, and it holds 10 per magazine. Since it is semi-automatic, if you get in close, all you need to do is spam on the trigger and hope for a hit.
* In ''VideoGame/SeriousSam: The Second Encounter'', the damage done by the sniper rifle is significantly less if you aren't using a scope. This is explained as the rifle having a failsafe that reduces the shot power if it isn't being held properly, to avoid breaking the user's wrist. The HD rerelease also does the usual "bullet goes everywhere but where you want" when fired while not scoped; the sniper rifle in ''BFE'' also does this, but without the lowered damage.
* ''VideoGame/{{Crysis}}'' actually allowed you to detach the scope from your sniper rifle and just use iron sights if so desired. Or stick that same scope onto other weapons. Including shotguns.
* In the XBLA port of ''VideoGame/PerfectDark'', there is a "leaderboard crown" (basically one of 26 tasks you must complete to unlock a particular achievement) that requires you to get five no-scope headshots on the Carrington Villa stage on Perfect Agent. You're apparently not even allowed to zoom in to line your shots up before zooming back out to take the shot.
* ''Franchise/{{Halo}}'':
** ''VideoGame/{{Halo 2}}'' made it particularly easy to hit opponents with the sniper rifle (and also the alien counterpart, the beam rifle) without using its scope thanks to the game's massive auto-aim. While instantly lethal headshots still required a certain amount of skill, it became common practice to quickly follow up the shot to the body with a melee attack which, in combination, was lethal as well.
** The generous auto-aim returns in ''VideoGame/{{Halo 4}}'', though this time reserved for the beam rifle. The new Promethean Binary Rifle, on the other hand, is almost impossible to aim without the scope; when not using the scope, the crosshair is huge and the shots fly off in unpredictable directions. The game also introduced the Snapshot medal, which is awarded for pulling off a No Scope.
* ''VideOGame/RedOrchestra 2: Heroes of Stalingrad'' makes you not have to do this for sniper rifles - one may realistically switch to the much clearer iron sights instead of a scope with a marksman's rifle if closer combat is expected.
** Other realistic and semi-realistic shooters since then have followed suit, and allow you to use back-up sights on a magnified optic or take the scope off of a sniper rifle, such as ''VideoGame/{{Battlefield}}'' (starting from ''[[VideoGame/BattlefieldBadCompany Bad Company 2]])'' and ''VideoGame/{{ARMA}} II'' and ''III''.
* The sniper rifle in the first ''VideoGame/UnrealTournament'' has a crosshair like all other weapons. This being a game where recoil doesn't exist and headshots are instant death...well, it's the most popular weapon for a reason, and was brought back heavily nerfed in the sequels.
* ''VideoGame/OperationFlashpoint'' mainly aims for realism. As such, it's all-but-impossible to zero in at someone standing hundreds of meters away without using the scope, to say nothing of bullet drop compensation (the SVD's scope has a functional stadiametric rangefinder ''for a reason''). And if the target is close enough to actually NOT be obscured by the crosshair, why the hell aren't you using an assault rifle with burst fire instead? On the other hand, the M21's magazine capacity almost reaches assault rifle levels but its single shot is a bit too slow for close combat. Not to mention that while you're trying to hit someone at ranges where they're barely a few pixels tall, [[NintendoHard that someone will kill you with their assault rifle before you can blink]].
* Many of the early ''VideoGame/MedalOfHonor'' games completely removed the reticule from the snipers when not scoped. Despite this, it is still possible to hit an enemy without scoped, a particularly skilled player could aim the rifle at an imaginary point where the bullet shoots (since gun shaking hadn't caught on then). It usually devolved into a lucky shot though.
** In ''Frontline'', a good trick to conserve rifle ammo is to aim at an enemy with your sniper scope, then snipe them with your pistol. In this game and ''Allied Assault'', the non-scoped M1 can (and sometimes must) also be used for sniping. This trick is also possible in ''VideoGame/ReturnToCastleWolfenstein'' with its binoculars.
* ''Videogame/PlanetSide 2'' allows players to hipfire ''any'' weapon bar the [[SuperPersistentMissile Annihilator, and Phoenix]] lock-on/mouse-guided missile launchers. Sniper rifles can be hipfired, but are hilariously inaccurate unless crouched, though snipers that come with no optics by default are significantly easier to hipfire than the high-magnification snipers. Some weapons are purpose-built to be hipfired, such as the [=SMGs=] and most shotguns (Amusingly, a bug caused the [[ShortRangeShotgun Jackhammer]] to become ''more inaccurate'' when shouldered). Assists like a LaserSight can make a weapon more accurate when hipfired.
* The hunting rifle in ''VideoGame/Left4Dead'' is a semi automatic rifle that does the same amount of damage and has the same amount of spread whether or not you use the scope. It's common to see players hip fire with the rifle over using the scope to snipe distant zombies and it's usually encouraged to no scope since horde zergs and [[EliteMook Tanks]] rush the players, so there wouldn't be time to set up scope kills.
* ''VideoGame/{{Overwatch}}'' has two traditional snipers[[note]][[MasterArcher Hanzo]] is classified as one, but he uses [[TheStraightAndArrowPath a bow and arrow]], not a rifle[[/note]] who twig around with no-scoping mechanics.
** [[ColdSniper Widowmaker]] will be primarily using her rifle for charging high-powered scope shots, but while hipfiring, it instead sprays machine gun fire. The SMG mode is conversely very inaccurate and low-damage, [[RangedEmergencyWeapon and is definitely meant to be used in emergencies for enemies that get way too close to her]].
** [[CombatMedic Ana]] uses [[HealingShiv a rifle whose shots can either damage enemies or heal allies]], and comes with a scope that may or may not be useful in any given scenario. On the plus side, scoping in allows Ana's projectiles to fire as instantaneous HitScan rather than as delayed (though quite fast-moving) projectiles while hip-firing. The downsides are that it massively reduces Ana's walking speed and field-of-view, and scoping in doesn't alter any shot values (unlike Widowmaker, she doesn't deal more damage by [[BoomHeadshot aiming for the head]]), so it's common for well-practiced Ana players to no-scope way more often than not.
[[/folder]]

[[folder:Lightgun]]
* ''VideoGame/SilentScope'' can actually be played quite well even without glancing into the scope. The hard part is getting headshots. Oh, and [[ThatOneBoss fucking Cobra]].
** There are a few segments in the series where enemies will be so close that you don't even need the scope to headshot them. In fact, it's pretty much required for Monica's first phase.
[[/folder]]

[[folder:Platformer]]
* The ''Franchise/RatchetAndClank'' fandom calls it "hip-sniping", and the series has gone from allowing it to forcing a defiance of the trope. ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]''[='=]s [[http://ratchet.wikia.com/wiki/Pulse_Rifle Pulse Rifle]], ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]''[='=]s [[http://ratchet.wikia.com/wiki/Flux_Rifle Flux Rifle]], and ''[[VideoGame/RatchetDeadlocked Deadlocked]]'''s [[http://ratchet.wikia.com/wiki/Fusion_Rifle Fusion Rifle]] are all snipers that can be used just as effectively, if not more so at close range than at regular sniping distance. Then ''VideoGame/RatchetAndClankSizeMatters'' has the Sniper Mine, which for some reason is more powerful when zoomed in further (complete with a gauge to show shot power that increases with zoom). This encourages the player to use the scope properly to snipe at long distances, since shooting short ranges targets while zoomed is difficult and the power of no-scoping is {{Nerf}}ed. ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'', ''[[VideoGame/RatchetAndClankIntoTheNexus Into the Nexus]]'', and ''VideoGame/RatchetAndClank2016'' attempt to defy this with the Plasma Striker, a sniper whose scope [[AttackItsWeakPoint shows enemy weak points that you can hit for massive damage]], while going for no-scopes does less damage, forcing you to try and use the sniper as a sniper instead of a slow-firing OneHitPolykill pistol.
[[/folder]]

[[folder:Role Playing Game]]
* ''VideoGame/DeusEx'';
** In the first two games, the rifle uses the "does more damage when zoomed" variation in multiplayer mode. Zooming in gives a 3x damage bonus.
** In ''VideoGame/DeusExHumanRevolution'', the sniper rifle is suitably inaccurate when fired from the hip, but attaching a laser sight makes up for this, giving you a rifle that can one-shot most enemies at any range. When you have laser sight, hip fire will actually be ''more accurate'' than scoped firing because a bug causes the scope to come off-center, forcing you to adjust your sight.
* ''Franchise/MassEffect''
** Guns in ''VideoGame/MassEffect1'' fire at the center of a circle rather than at a targeting reticule, and aiming makes the circle smaller to make it easier to center your shots in the target. Sniper rifles in particular have a circle taking up most of the screen, and switch to a scope with a reticule when aimed. However, if you can consistently center the circle, firing a sniper rifle without using the scope can be to your advantage on a slow computer, since when you're using the scope the slightest vibration of the mouse will move the reticule away from your intended target. Also worth mentioning is that crosshairs turn red when upon an enemy, so you know if you'll hit him or not before you try.
** ''VideoGame/MassEffect2'' uses more conventional targeting reticules, and the sniper rifle reticules are tight enough that the (powerful, single shot) Mantis and Widow rifles can be used to kill stuff that's in your face.
** ''VideoGame/MassEffect3'' uses conventional targeting reticules like Mass Effect 2, but also adds a damage penalty when using a sniper rifle without zooming in.
* An interesting example from the ''VideoGame/{{Fallout|1}}'' and ''VideoGame/{{Fallout 2}}'' was the scoped hunting rifle, which received a massive accuracy penalty at closer than four yards. Sadly, none of the other sniping weapons exhibited this trait.
** In ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', increasing the relevant weapon skill to 100 will completely eliminate weapon shake so long as you also meet the strength requirement. It's very much possible to hit something with the sniper and gauss rifle at long range without using the scope... as long as the target is in range, naturally.
* ''VideoGame/HellgateLondon'' firearms have a base weapon spread and a spread multiplier for motion. Rifles have a lower base spread, more accuracy, but higher multiplier, so movement throws aim off more. Marksmen can learn to take a firing position to stabilize the weapon and increase accuracy, restricting ground movement, while trained snipers in sniper mode are immobilized, with field-of-view restricted to tunnel vision on their crosshairs, for top accuracy and critical rate.
* The MMO ''Metal Assault'' plays this trope unimaginably straight. Sniper rifles are purchased and even ''used'' without scopes, even allowing headshots without them, thus making the weapon incredibly overpowered compared to the other weapon types. this is ''slightly'' counterbalanced by the weapon's slow reload.
[[/folder]]

[[folder:Third Person Shooter]]
* ''VideoGame/GearsOfWar'' allows the player to aim the Longshot sniper rifle while keeping the camera in third-person view.
* ''VideoGame/GhostReconFutureSoldier'' likewise allows the player to aim their sniper rifles, in third-person rather than actually having to look through the scope. Unfortunately, your accuracy is far lower in third-person aiming unless you use a bipod and/or LaserSight. ''[[VideoGame/GhostReconWildlands Wildlands]]'' significantly improves the accuracy, making sniper rifles useful at all ranges.
[[/folder]]

[[folder:Non-Game Examples]]
* During the Winter War phase of early UsefulNotes/WorldWarII, UsefulNotes/SimoHayha, one of the most famous snipers in history, preferred to snipe without the help of a scope, believing that the light reflecting off the scope would give his position away to the opposition, a technique he often used to locate and kill [[UsefulNotes/RedsWithRockets Soviet snipers]]. He also didn't trust the lenses to not fog up in the UsefulNotes/{{Fin|land}}nish winter, which was very much an issue with the scopes available at the time.
* The No Scope Song, as noted in the quote, parodies the fanfare given to them in some games.
* Many real-life sniper rifles, particularly from (but by no means limited to) the Eastern Bloc, kept iron sights on sniper rifles, and mounted their scopes so as to keep them still useable. Some scoped assault rifles such as the Steyr AUG do the same.
** Some other odd related examples would be, for example, the rare sniper variants of Swiss K31 rifles and certain variants of the ACOG or SUSAT scope. These are designed to replace the iron sights that would normally be attached to the weapon (though the British [=SA80=] is almost never issued without the SUSAT), with built-in iron sights on top for situations where the scope's magnification is counter-productive, or if the scope becomes damaged. The ones for the K31 look rather odd, as they're miniature tangent-leaf sights added onto the side of a scope.
** Back-Up Iron Sights (BUIS) are very common on military rifles, even the Barrett M82 was updated to include them.
* The Canadian Forces use C7-A2 assault rifles with [[http://upload.wikimedia.org/wikipedia/en/3/34/C79_Elcan_mounted_on_C7A1.JPG C79 optical scopes]] that are fitted with mini-sights on the top, allowing soldiers to make use of whatever is more appropriate on the fly.
* The web original ''WebAnimation/TheCloak'' featured the eponymous character fulfilling his dream of shooting someone from a ClockTower. He is strangely accurate enough to (at least) painfully wound a citizen below, if not kill her (presumably a woman by the screaming). [[FridgeLogic Although, he is either a specter in a cloak or a living cloak, so his lack of eyes would force him to sense his surroundings, including what he was pointing his gun at.]] He also never seems to take time to aim when he throws his "Axe of Capitalism" into the face of suspected communists.
* ''Literature/DamselsOfDistress'': Tsubaki does not need a scope on her sniper rifle. She is a tengu and can see farther than a human.
* Chirico Cuvie from ''Anime/ArmoredTrooperVOTOMS'' takes on a police army and rotates ''1440'' degrees with no scope. He shoots them all down with ease.
* Luke Skywalker in ''Film/ANewHope'' turned off his targeting computer (the X-wing's equivalent of a scope) before firing the shots that destroyed the Death Star.
* Manako from ''Manga/MonsterMusume'', being a {{Cyclops}}, has good enough vision at range to simply not need a scope.
[[/folder]]
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