[[quoteright:305:http://static.tvtropes.org/pmwiki/pub/images/gamecube.jpg]]
[[caption-width-right:320:The little lunchbox that could. [[{{Wii}} And did when you duct-taped 2 of them together]].]]

->''"Who Are You?"''

The Creator/{{Nintendo}} [=GameCube=] (officially abbreviated as GCN), Nintendo's entry into the [[TheSixthGenerationOfConsoleVideoGames sixth generation]] of the ConsoleWars, was released in late 2001. It marked Nintendo's shift from cartridges to optical discs in response to third parties being driven away by the {{Nintendo 64}}'s continued use of cartridges, using miniature proprietary discs. The graphical capabilities were better than the PlayStation2, and in some cases, on par with those of the {{Xbox}}. ''StarWars: VideoGame/RogueSquadron III'' actually holds the sixth-gen record for polygon count, at 20 million polygons. The [=GameCube=] was the first Nintendo console to have fewer buttons on its controller than its predecessor; this was due to the introduction of a second analog stick replacing the N64's C buttons, though this C-stick was smaller than the primary analog stick.

Nintendo offered many of its properties to other developers. Creator/{{Namco|Bandai}} ran around with ''Franchise/DonkeyKong'' and made the ''VideoGame/DonkeyKonga'' series, {{Dolled Up Installment}}s of the ''Taiko no Tatsujin'' series of drumming games. Namco and Creator/{{Rare}} (under the company's last days with Nintendo before getting bought out by Microsoft) both had ''VideoGame/StarFox''-based games (although Rare's was too a Dolled Up Installment, this one born out of Nintendo [[ExecutiveMeddling meddling]] with the [[WhatCouldHaveBeen would-have-been]] Nintendo 64 game ''Dinosaur Planet''.) Most famously, Creator/RetroStudios rose to fame with the smash hit ''VideoGame/MetroidPrime''. Creator/{{Capcom}} was working on ''Franchise/TheLegendOfZelda'' and liked the 'Cube so much they promised a few exclusive games for it, dubbed the "Capcom 5":

* ''Dead Phoenix'' ([[WhatCouldHaveBeen cancelled]])
* ''Videogame/PN03'' (the only game to stay exclusive)
* ''VideoGame/{{Killer7}}'' (ported to the PS2)
* ''VideoGame/ResidentEvil4'' (ported to the PS2 again)
* ''VideoGame/ViewtifulJoe'' (ported to-you guessed it-the PS2)

Oh, and this thing is ''[[TonkaTough tough]]'', as in physically. There are stories of people having dropped [=GameCubes=] off the top of tall buildings and them still being perfectly intact, and one G4 segment circa 2003 involved Morgan Webb abusing a PS2, Gamecube, ''and'' Xbox, with the Gamecube surviving every single bit of abuse. It's gotten a reputation for being damn near indestructible; someone once fended off a mugger with a knife with his Gamecube and ''it wasn't even damaged.'' Intentionally trying to break it is just about the only way to go. Considering Nintendo's history of making their products TonkaTough, there might be a reason for that.

Its codename during development was "Project Dolphin" and there are often little nods to this throughout early Gamecube games, such as ''VideoGame/SuperMarioSunshine'' being set on "Isle Delfino" (Italian for dolphin), and Olimar's ship in ''VideoGame/{{Pikmin}}'' being called the "Dolphin". All official games and products also start with DOL in their product code. An early rumoured release name for the console was "Starcube", which was apparently dropped for copyright reasons.

There was a stylish-looking variant of the GCN that plays DVD movies and contained other multimedia functionality called the Panasonic Q, but it was [[NoExportForYou only sold in Japan]] and nowadays can [[CrackIsCheaper only be bought by those who do not care about the health of their wallet]][[note]]in fact production wasn't that long due to its cost; it was actually cheaper to buy a regular [=GameCube=] and a stand alone DVD player than a Panasonic Q[[/note]].

The Gamecube, just like the Dreamcast, is a perfect case of VindicatedByHistory. During its lifetime, it did not manage to sell as well as its competitors (however, Gamecube was only a couple million behind the Xbox, while Dreamcast sold about half of what Gamecube did), it received lots of undeserved hate, and while it did get a lot of third-party games, there were very few third-party exclusives. But a couple years after it passed on, the majority of the people who bashed it started to realize just what a great and underestimated system it was, and realized how ahead of its time it was.

Oh, and the [[http://www.youtube.com/watch?v=OUHJUJkbv-k slow, haunting theme]] that plays when you turn on the thing? It's the [[http://www.youtube.com/watch?v=7F_vTOZQLxY start-up theme for the old Famicom Disk System]], slowed down a whole bunch. [[http://www.youtube.com/watch?v=u1m6j38CDOc Pretty neat]].
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!!Specifications:

[[foldercontrol]]

[[folder: Processors ]]

* The CPU is a 486 [=MHz=] IBM [=PowerPC 750CXe=] based CPU codenamed "Gekko". While it was internally a 32-bit processor, everything else about it was 64-bits. It's essentially an enhanced version of the processor found in Apple's [=G3=] based computers.
* The GPU was a joint venture between Nintendo and [=ArtX=]. [=ATi=] later bought [=ArtX=], which explains the badge on the console. Codenamed "Flipper", it's a 162 [=MHz=] GPU superficially similar to [=ATi=]'s own Radeon 7500 for the PC.
* Audio was done on a custom 81 [=MHz=] Macronix DSP that supported 64 CD-Audio quality channels. However it could only output stereo sound, but there was support for Dolby Pro-Logic II for surround sound if the speakers supported it.

[[/folder]]

[[folder: Memory ]]

* 24 MB [=MoSys=] 1T-SRAM main system RAM. 3 MB embedded 1T-SRAM within Flipper.
** 1T-SRAM is a type of RAM that is both high density and avoids the low-level complexity of DRAM.
** The fact that the Flipper has embedded RAM in it made it extremely fast, compared to the RAMBUS RAM used in the Nintendo 64
* 16 MB DRAM used as buffer for game disc drive and audio.
* Games were stored on a 8cm optical disc based on the DVD standard and created by Matsushita (Panasonic). A key difference is that the GameCube uses Constant Angular Velocity (in which the disk spins at the same speed regardless of the reading laser's position) rather than Constant Linear Velocity (in which the disc spins slower or faster depending on the reading laser's position to achieve a constant velocity of the laser beam traveling across the disc surface). The total storage capacity of the disc is 1.5GB. The three main reasons why this format was chosen was to reduce load times, to make [[DigitalPiracyIsEvil piracy harder]], and to avoid paying licensing fees to the DVD forum.
* To store game saves and other data, the GameCube used memory cards similar to the PlayStation. For better or worse, cards were formatted into blocks and capacity was ColourCodedForYourConvenience. Gray came with 59 blocks, black with 251 blocks, and white with 1011 blocks. There's also memory cards that can save off of SD cards as well. Each block is about 8KB.

[[/folder]]

[[folder: Graphics ]]

* The GameCube could output all forms of standard definition resolutions, including progressive scan. However, progressive scan could only be officially enabled on NTSC hardware; PAL hardware requires softmodding to enable progressive scan output.
* Maximum in game polygon count is about 20,250,000 polygons a second, or about 337,500 polygons a frame at 60FPS. This is about 10 times more than the developers could push on the Nintendo64; Maximum Polygon count is 60 million a second.
* Maximum pixel throughput is 648 megapixels per second.
* It supported all the nice graphical features at the time, such as anisotropic texture filtering, anti-aliasing, and bump-mapping. Color output is at 24-bits, the system also had a 18-bit color mode but only a hand full of games used it.

[[/folder]]

[[folder: Add-Ons and Expansions ]]

* The first generation models had two AV outputs, one labeled Analog AV Out for standard use with composite cables, and the other labeled Digital AV Out for component cables and D-Terminal cables. Though the output from the socket was actually digital, the cables that used Digital AV Out used a digital-to-analog convertor chip in the cable connector, meaning that actual output is analog. The chip explains why such cables, especially the component cable, were never produced by other companies the way the Wii component cable is today (the Wii seems to only output analog video through its AV port).
* There were three expansion ports total. One was for a high-speed network adapter/modem used for online/LAN games (though very few used it). One was for the [[GameBoyAdvance GameBoy Player]]. The last one never got used.
* The GameBoyAdvance had an accessory that allowed it to be connected to one of the GameCube's controller ports. This was used in VideoGame/PokemonColosseum and [[VideoGame/PokemonXDGaleOfDarkness Pokémon XD]] to transfer Pokémon back and forth. However, SquareEnix was a notable abuser of this with FinalFantasyCrystalChronicles, where each GameBoyAdvance was ''the controller''.

[[/folder]]

[[folder: Intro Jingle ]]

* There are three versions of the intro jingle; the one played upon startup is dependent on whether 0, 1-3, or 4 players are pressing the Z button. The music is in [[UncommonTime a 7/8 time signature]].

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!![=GameCube=] games and series include:
[[index]]
* ''[[VideoGame/AgentUnderFire 007: Agent Under Fire]]''
* ''VideoGame/DoubleOhSevenFromRussiaWithLove''
* ''VideoGame/AlienHominid''
* ''VideoGame/AmazingIsland''
* ''VideoGame/AnimalCrossing'' 1.x ([[SequelFirst the series made its international debut on this system]], based on the {{Nintendo 64}} version [[NoExportForYou released only in Japan]], which is why the game features an [=N64=] logo as a decorative item)
* ''VideoGame/BackyardSports''
* ''[[VideoGame/BaldursGateDarkAlliance Baldur's Gate: Dark Alliance]]''
* ''VideoGame/BatenKaitos''
** ''Baten Kaitos Origins''
* ''VideoGame/BatmanRiseOfSinTzu''
* ''VideoGame/BatmanVengeance''
* ''VideoGame/BattalionWars''
* ''VideoGame/BeyondGoodAndEvil''
* ''VideoGame/BillyHatcherAndTheGiantEgg''
* ''[[VideoGame/LegacyOfKain Blood Omen 2]]''
* ''VideoGame/BloodRayne'' (only the first game)
* ''VideoGame/BloodyRoar: Primal Fury''
* ''VideoGame/BombermanGeneration''
* ''VideoGame/BombermanJetters''
* ''VideoGame/BountyHunter''
* ''VideoGame/CelDamage''
* ''{{Chibi-Robo}}''
* ''VideoGame/CrashBandicootTheWrathOfCortex''
* ''VideoGame/CrazyTaxi''
* ''VideoGame/{{Cubivore}}''
* ''VideoGame/CustomRobo'' ([[SequelFirst international debut again]])
* ''VideoGame/DanceDanceRevolutionMarioMix''
* ''VideoGame/DarkenedSkye''
* ''VideoGame/DigimonWorld4''
* ''VideoGame/DonaldDuckGoinQuackers''
* ''VideoGame/DonkeyKonga''
* ''VideoGame/DonkeyKongJungleBeat''
* ''Videogame/DoshinTheGiant'' (was planned for an American release at one point, but plans were later canned)
* ''VideoGame/DrMuto''
* ''VideoGame/EternalDarkness: Sanity's Requiem''
* ''VideoGame/EverythingOrNothing''
* ''VideoGame/EvolutionWorlds''
* ''VideoGame/TheFairlyOddparentsBreakinDaRules''
** ''The Fairly Oddparents: Shadow Showdown''
* ''VideoGame/FinalFantasyCrystalChronicles''
* ''[[VideoGame/FireEmblemTellius Fire Emblem: Path of Radiance]]'' (the first home console installment in the series that was released internationally)
* ''VideoGame/FreakyFlyers''
* ''VideoGame/FZero GX''
* ''VideoGame/{{Geist}}''
* ''VideoGame/GodzillaDestroyAllMonstersMelee''
* ''VideoGame/GotchaForce''
* ''VideoGame/{{Gun}}''
* ''Franchise/TheHauntedMansion''
* ''VideoGame/HarvestMoonAWonderfulLife''
* ''VideoGame/HarvestMoon: Magical Melody'' (in Japan and North America; it was released for the Wii in PAL countries and later it was given an UpdatedRerelease for the same console in North America.)
* ''VideoGame/HelloKittyRollerRescue''
* ''VideoGame/{{Hulk}}''
* ''VideoGame/IceAge''
* ''VideoGame/{{Ikaruga}}'' (For those who didn't import the Dreamcast version.)
* ''VideoGame/TheIncredibleHulkUltimateDestruction''
* ''VideoGame/{{Killer7}}''
* ''VideoGame/TheLegendOfSpyro: A New Beginning''
* ''VideoGame/TheLegendOfZeldaTheWindWaker''
* ''VideoGame/TheLegendOfZeldaFourSwordsAdventures''
* ''VideoGame/TheLegendOfZeldaTwilightPrincess''
* ''VideoGame/TheLordOfTheRingsTheThirdAge''
* ''VideoGame/LordOfTheRingsTheTwoTowers''
* ''LostKingdoms''
* ''VideoGame/LuigisMansion''
* ''{{VideoGame/Madagascar}}''
* ''VideoGame/MarioGolf Toadstool Tour''
* ''VideoGame/MarioKartDoubleDash''
* ''VideoGame/MarioParty'' 4 through 7
* ''[[VideoGame/MarioTennis Mario Power Tennis]]''
* ''VideoGame/MarvelNemesisRiseOfTheImperfects''
* ''VideoGame/{{Medabots}}''
* ''[[VideoGame/MegaManClassic Mega Man]]'' ''[[CompilationRerelease Anniversary Collection]]''
* ''VideoGame/MegaManX'' ''[[CompilationRerelease Collection]]''
* ''VideoGame/MegaManXCommandMission''
* ''VideoGame/MetalArmsGlitchInTheSystem''
* ''VideoGame/MetalGearSolid: The Twin Snakes''
* ''VideoGame/MetroidPrime''
** ''VideoGame/MetroidPrime2Echoes''
* ''VideoGame/MortalKombatDeadlyAlliance''
* ''VideoGame/MortalKombatDeception''
* ''VideoGame/NarutoClashOfNinja''
* ''{{Odama}}''
* ''VideoGame/OverTheHedge''
* ''VideoGame/PacManWorld 2''
** ''Pac-Man World 3''
** ''Pac-Man World Rally''
* ''VideoGame/PaperMarioTheThousandYearDoor''
* ''VideoGame/PhantasyStarOnline Ep. 1 & 2'' (improved from the Sega Dreamcast/PC version), enhanced remakes of the same called "Ep. 1 & 2 Plus'', and ''Ep. 3 C.A.R.D. Revolution''. These were the only games on the [=GameCube=] that had online capabilities.
* ''VideoGame/{{Pikmin}}''
** Pikmin 2
* ''VideoGame/PinballHallOfFame: The Gottlieb Collection''
* ''Videogame/PN03''
* ''VideoGame/PokemonChannel''
* ''VideoGame/PokemonColosseum''
** ''VideoGame/PokemonXDGaleOfDarkness''
* ''VideoGame/Rayman3HoodlumHavoc''
** ''Rayman Arena''
* ''Film/ReignOfFire''
* ''VideoGame/ResidentEvil1'' (the "[[FanNickname REmake]]")
** ''VideoGame/ResidentEvil0''
** ''VideoGame/ResidentEvil2''
** ''VideoGame/ResidentEvil3Nemesis''
** ''VideoGame/ResidentEvilCodeVeronica X''
** ''VideoGame/ResidentEvil4''
* ''VideoGame/{{Scaler}}''
* ''VideoGame/ShadowTheHedgehog''
* ''VideoGame/TheSimpsonsRoadRage''
** ''VideoGame/TheSimpsonsHitAndRun''
* ''VideoGame/SecondSight''
* ''{{VideoGame/Shrek}}''
* ''VideoGame/SkiesOfArcadia Legends'' (an UpdatedRerelease of the Dreamcast classic)
* ''VideoGame/SNKVsCapcom''
** ''VideoGame/CapcomVsSNK2MarkOfTheMillennium''
* ''VideoGame/SonicAdventure DX'' (another Dreamcast UpdatedRerelease)
** ''VideoGame/SonicAdventure2 Battle''
* ''VideoGame/SonicHeroes''
* ''VideoGame/SonicRiders''
* ''[[VideoGame/SoulSeries Soul Calibur II]]''
* ''VideoGame/SphinxAndTheCursedMummy''
* ''VideoGame/StarFoxAdventures''
* ''VideoGame/StarFoxAssault''
* ''[[VideoGame/DarkForcesSaga Star Wars Jedi Knight II: Jedi Outcast]]''
* ''[[VideoGame/RogueSquadron Star Wars Rogue Squadron II: Rogue Leader]]''
** ''Star Wars Rogue Squadron III: Rebel Strike''
* ''[[VideoGame/{{Summoner 2}} Summoner: A Goddess Reborn]]'' (A port of ''Summoner 2'' for the PS2)
* ''VideoGame/SuperMarioSunshine''
* ''VideoGame/SuperMonkeyBall''
** ''Super Monkey Ball 2''
*** ''Super Monkey Ball Adventure''
* ''VideoGame/SuperRobotWarsGC''
* ''VideoGame/SuperSmashBros Melee'' (The KillerApp for the 'Cube.)
* ''VideoGame/TalesOfSymphonia''
* ''VideoGame/TengaiMakyou II: Manjimaru''
* ''VideoGame/TimeSplitters 2''
** ''[=TimeSplitters=]: Future Perfect''
* ''Creator/TomClancy Series''
** Tom Clancy's VideoGame/GhostRecon
*** Tom Clancy's VideoGame/GhostRecon 2
** Tom Clancy's VideoGame/RainbowSix 3
*** Tom Clancy's VideoGame/RainbowSix: Lockdown
** Tom Clancy's VideoGame/SplinterCell
*** Tom Clancy's Splinter Cell: Chaos Theory
*** Tom Clancy's Splinter Cell: Double Agent
*** Tom Clancy's Splinter Cell: Pandora Tomorrow
* ''VideoGame/TrueCrimeStreetsOfLA''
** ''VideoGame/TrueCrimeNewYorkCity''
* ''VideoGame/UltimateSpiderMan''
* ''VideoGame/{{Vexx}}''
* ''VideoGame/ViewtifulJoe''
** ''Viewtiful Joe 2''
** ''Viewtiful Joe: Red Hot Rumble''
* ''VideoGame/WarioWorld''
* ''VideoGame/{{WarioWare}}, Inc.: Mega Party Game$!''
* ''VideoGame/WaveRace: Blue Storm''
* ''VideoGame/{{XIII}}''
* ''VideoGame/YuGiOhTheFalseboundKingdom''
[[/index]]
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