''Neftelia'' is a freeware game by Japanese indie game developer "14". The premise, such as it is, is simple, you are a white, nameless stick figure. You explore the land of Neftelia finding cinematics to complete your chart for no real reason, though the emphasis is more on exploration itself than finding the cinematics specifically. The game seems to take many cues from ''YumeNikki'' and its fangames, so comparisons are inevitable. However, it is perhaps more fair to call the game a SpiritualSuccessor, or even just "in the same genre" as ''YumeNikki'' than something that took direct inspiration from it. The game also boasts an excellent soundtrack.

The author's download page is [[http://www.geocities.jp/tutiurarara/ksg/neftelia.html here]], which contains the base download and the latest patch. Keep in mind the files must be extracted and ran in Japanese mode, so try Applocale for that. Alternatively, download it pre-patched [[http://www.mediafire.com/?ynqk7k3belg8ro2 here]] - again, extract and run in Japanese mode. The game contains only a few Japanese symbols in it, so English players can understand all the text there is to understand. You will probably also need the RPG Maker 2003 RTP.

Neftelia 2, the sequel, can be found [[http://www.geocities.jp/tutiurarara/nef2ss.html here]]. It seems to take place years in the future of Neftelia, where the tone has become somewhat more broken and hostile, and is about the same stick figure collecting 9 rods. 14 has also made several other smaller games and Neftelia-style cinematics starring the same white stick figure, such as 14/?.

!Tropes present in ''Neftelia''

* AcidTripDimension
* AfterTheEnd: The city with the orange sky seems to be this.
* ArcNumber: 14 is both the name of the creator, and the number of cinematics you have to find. On an even meta-er level, 14/? is the name of his and the stick figure's first game, the number 14 appears on walls of rooms in that game, and 14/?? is it's sequel.
* ArcSymbol: Various moons appears A LOT in Neftelia.
* AuthorAppeal: 14 ''really likes'' the moon and depictions thereof.
** DeliberatelyMonochrome and simplicity are running themes too.
* DeliberatelyMonochrome: Large swaths of the game are such.
* DreamLand
* DreamPeople
* GainaxEnding: The endings to both Neftelia and it's sequel basically consist of "the character walks somewhere they couldn't before, cue credits". The secret ending to Neftelia 2 makes more logical sense but is even more of a "what" due to being TheEndingChangesEverything.
* LetsPlay: Mike Mnemonic's gave the game a degree of notability. [[EarWorm As did his singing along to the background music in one place.]]
* NoNameGiven
* ShoutOut: Face's appearance combined with his summoning method in the first game are eerily similar to Uboa.
* SurrealHorror: Some scenes could be interpreted as this, but the game, as a whole, is far less nightmarish than ''YumeNikki'', and is usually only mildly unsettling at the most.
* WeirdMoon: Several of them, most notable is one with what appears to be a face on it.
* WideOpenSandbox

!Tropes exclusive to the sequel

* [[spoiler: AllJustADream: The secret ending reveals that both games were dreams had at some sort of mysterious facility that has been monitoring both your and several others' dreams. You attempt to escape but doors close in on you leaving you stuck...]]
* GuideDangIt: Notably more so than the first game.
* MultipleEndings: A normal Red Exit ending, and a ridiculously hidden true ending.
* SideQuest: Collecting stones.
* TheEndingChangesEverything: The secret ending.