''Nation Red'' is a [[TopDownView top-down]] ShootEmUp, developed and published by Diezel Power and released in August of 2009 on {{Steam}}. It's set in a ZombieApocalypse in the [[DownOnTheFarm American Midwest.]] [[ExcusePlot That's about it.]]

It's very similar gameplay wise to those zombie survival flash games you see all over the internet, such as ''Endless Zombie Rampage 2''. You use the WASD keys to move your character around the screen and aim and fire with your mouse. The depth comes from it's wide range of weapons and its perk system. You earn ExperiencePoints by killing zombies, and upon a LevelUp you can choose a new perk, such as faster reloading or health regeneration. You can potentially earn up to ten perks in Strategic Perk Mode- [[EverythingTryingToKillYou if you survive that long.]] In Random Perk Mode you can get as many as you can survive through, though the available perks per level up are random...as the name suggests.

The formulaic zombie-killing is divided into several game modes. There is a single-player campaign where you must kill a certain number of zombies in each level to proceed, as well as a free-play mode, a survival mode where you have no perks and only one gun, and "Barricade" mode, where you and a host of AI teammates must HoldTheLine against waves of zombies. The game features local and online CoopMultiplayer in any of the above modes.
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!!Nation Red provides examples of:
* ActionBomb: Exploding "Bombers". The "Friendly Fire" perk makes them [[HoistByHisOwnPetard damage other zombies]] when they explode.
* ActionGirl: The female character, who has a NiceHat.
* AwesomeButImpractical: The minigun has a lot of stopping power, but reloads slowly enough that the zombies will swarm you before you can start shooting again.
* AwesomeYetPractical: If luck favors you and you get the Steam Hammer, you've basically won. It reloads super fast, does immense damage, and has enough spread and range to clean half the arena in a single sweep.
* BackToBackBadasses: A good way to fend off the zombies in co-op. You get the [="Back2Back"=] achievement if you can manage to avoid damage for 30 seconds while doing this.
* BottomlessMagazines [[AvertedTrope Averted]]. You have unlimited magazines, but you still have to reload, which is usually when the zombies score a bunch of free hits. The "Quick Fingers" perk and its upgrade "Dexterity" can help assuage this problem, providing 15 and 30 percent faster reloading, respectively. You can also get the "Heavy Ammo" perk which gives you 25% larger magazines.
* CoolGuns: All over the place. Special mention for the [=AA12=] and the man-portable minigun.
* CosmeticAward: Achievements ahoy. A few are [[ShoutOut Shout Outs]], such as [[VideoGame/HalfLife "Free Man"]] and [[VideoGame/Left4Dead "All 4 Deadly"]].
* BossFight: Several missions in the campaign have you fight a "boss" zombie, who are larger and take many more hits to put down. They usually come with a weapon: AnAxeToGrind, [[ChainsawGood a circular saw]], [[ImprovisedWeaponUser a meat hook]], [[StuffBlowingUp grenades]], [[OurZombiesAreDifferent an assault rifle]] or [[OhCrap a minigun.]] There's also the "Brawler", who lacks a weapon but is clad in the remains of an ordinance disposal suit, which gives him more punch behind his melee attacks and a lot more HP.
* DamageSpongeBoss: All the bosses. The ones with projectile weapons are somewhat easier to kill, with the minigun zombie being the weakest of the bunch. The Brawler is the toughest owing to his armor.
* DeadWeight: Fat zombies abound, called "Big Boys." Annoyingly, they run as fast as the regular zombies but deal much more melee damage, making them DemonicSpiders in large groups.
* DivineIntervention: The "Hand of God" perk and its upgrades, [[UpToEleven "Wrath of God"]] and "[[SerialEscalation Apocalypse"]], cause random bolts of divine fury to come down and strike the zombies. Why? [[RuleOfCool Who cares, it's awesome!]]
* DopplegangerAttack: The Ghost powerup creates a pistol-wielding copy of your character. Get all the upgrades and one powerup will spawn [[ThereIsNoKillLikeOverkill four AA12-wielding copies of yourself]] that can bring down a ''boss'' by themselves.
* DropTheHammer: The player can use a sledgehammer.
* {{Expy}}: From a distance, one might mistake the protagonists for the [[Franchise/ResidentEvil Redfield siblings.]]
* CrowbarCombatant: The player can equip one of these as well. You get the [[ShoutOut "Free]] [[VideoGame/HalfLife Man"]] achievement for finishing off a boss zombie with one.
* FlashStep: The "Teleportation" perk.
* GatlingGood: The minigun shreds the horde like no other. [[AwesomeButImpractical Beware its long reload though.]]
* GunsAkimbo: Comes in both Glock and UZI flavors.
* ImprovisedWeaponUser: Guns, check. Melee weapons, check. Power tools, check. Hot steam projector that [[BreadEggsMilkSquick burns the flesh off the zombies]]- [[FlatWhat Wait, what?]] At one point in the campaign, you encounter a Butcher zombie who attacks you with a meat hook.
* KillItWithFire: The flamethrower does a good job of this, but there's also the "Firestarter" perk, which automatically ignites any undead that get too close. And then there's the incendiary ammo powerup and the blaze pickup, which respectively make your bullets ignite your targets and burn all zombies within a large radius.
* LuckStat: The "Luck" perk makes the zombies drop more power-ups. Very useful.
* MacheteMayhem: One of your starting weapons along with the Glock. Since you never run out of ammo for your guns, it and the other melee weapons are [[EmergencyWeapon Emergency Weapons]] at best, [[TooDumbToLive suicidal at worst.]]
* MoreDakka: Pistol, [[GunsAkimbo two pistols]], UZI, [[GunsAkimbo two uzis]], assault rifle, [[ThereIsNoKillLikeOverkill automatic shotgun]], ''[[GatlingGood minigun]]''...
* NailEm: You can pick up an industrial nailgun and use it [[VideoGame/QuakeI Quake]]-style. It has a higher magazine capacity then most of the equivalent [=SMGs=].
* OurZombiesAreDifferent: The origins of this horde are not explained. However, not only do they run, but a few [[OhCrap can use guns and grenades.]]
* PowerUp: An impressive range of powerups can be dropped by the zombies: [[HealThyself health vials]], [[GodMode temporary invincibility]], {{Invisibility}}, QuadDamage, area of effect explosives and fire bombs, ExplodingBarrels ([[RuleOfCool yes, the zombies drop exploding barrels]]), a zombie-attracting seismic thumper, a zombie-repelling jet turbine, a temporary SentryGun and a [[DopplegangerAttack a temporary clone of your player that attacks enemies.]] All of these have associated perks that buff their effects.
* {{Roboteching}}: Only instead of missiles, with throwing knives and ''circular saw blades''.
* RandomlyDrops: The powerups of course, but this is also how you find new weapons. Less to the point of the trope, you can set the perk system to give you a random set of 5 perks to choose from when leveling, to make things more interesting.
* RuleOfCool: The likely explanation for why you can mysteriously project zombie-seeking circular saw blades and other craziness.
* SelfImposedChallenge: Several of the achievements challenge you to do things like take no perks, pick up only one weapon, or other things contrary to logic and common sense.
* ShotgunsAreJustBetter: Oddly enough, not in this case. Their low ammo count will leave you screwed when larger hordes show up. The solution? Use the [=AA12=]. Automatic shotgun + horde of zombies = LudicrousGibs.
* TeleFrag: In a sense. When using the teleportation perk, you can drop a grenade immediately after coming out of the teleport. Doing so twenty times nets you the "Telefrag" achievement.
* TractorBeam: The "Item Hook" perk causes powerups to slowly gravitate towards you, while its upgrade "Snare" causes you to grab them instantly once they're in range.
* WalkItOff: The "Regeneration" perk. Go ahead, [[SchmuckBait you can totally]] [[LeeroyJenkins wade into that horde of zombies now]]...
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