Two sides will be fighting, with one side (usually the villain) holding the upper hand. The hero is left relying on his gradually weakening defenses and it appears that our hero is about to be destroyed. The villain says something like, "You can't hold out forever," and then...

Suddenly, the villain is promptly defeated. It may be because a group of reinforcements [[BigDamnHeroes arrived in time to take him down]]. It may be because the hero had to take time to prepare the attack needed to take the villain down. Sometimes it's merely [[VictoryByEndurance wearing the opponent down until they're tired while the hero still has a full tank]]. In any case, the hero reveals that he didn't need his defensive measures to cover him forever; he just needed the given time to set up what was needed to defeat the villain.

A subtrope of TemptingFate. See also DefensiveFeintTrap, JustToyingWithThem, and contrast with ExactlyWhatIAimedAt, where the hero has apparently missed but turns out to not to have needed to hit the villain.
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!!Examples:

[[foldercontrol]]

[[folder: Anime and Manga ]]

* In ''SaintSeiya'', the Perseus saint tells Shiryu he can't block his Medusa shield forever. Shiryu was unable to attack effectively at the moment, [[spoiler:so he decides to blind himself]].
* In the first game of ''{{Eyeshield 21}}'', Hiruma reminds the team of mostly rookies that they only need to cover their ace running back for 0.5 seconds, which would give him enough time to get a significant amount of yardage.
* In Manga/{{Naruto}}, during an anime filler, Yamato dodges every attack from a Earth element user, because he was waiting for his preparations to complete for using an Earth technique.
* In ''CodeGeass R2'', the Black Knights fight a defensive battle against the [[EunuchsAreEvil corrupt eunuchs]] who rule the Chinese Federation. They get trapped in a mountain cave and hold out until Lelouch's EngineeredPublicConfession causes the oppressed masses to rise up, turning the tide of the battle.
* The basic concept behind the Hiryuu Shouten Ha technique in RanmaOneHalf: Get your opponent mad and let them keep attacking while you dodge and lead them around in a swirl without getting mad or attacking yourself, even if you take a few hits. This ends up "collecting" the expended "hot" chi energy of the opponent, and allows the user to mix "cold" chi in the mix, creating a tornado of energy upon its completion and tossing their opponent into the air.
* Manga/RurouniKenshin has defeated a few opponents this way, and buying time for a counterattack was how Aoshi's {{Elite Mook}}s made a HeroicSacrifice.
* In ''DragonBallZ'', Goku has tried everything else to no effect against [[BigBad Frieza]], and has to resort to his trump card, the Spirit Bomb. The problem is, it'll take him several minutes to create a big enough Spirit Bomb, and [[AwesomeButImpractical he has to stand motionless and let Frieza pummel him while doing it]]. This means the much weaker Piccolo is forced to step in and fight a losing battle to keep Frieza distracted long enough. [[spoiler:{{Subverted}}, as the Spirit Bomb doesn't work.]]

[[/folder]]

[[folder: Card Games ]]

* Very common in ''MagicTheGathering'', particularly with combo decks facing creature aggro decks. They slow down their opponent with [[{{Antimagic}} counterspells]] or creature removal long enough to set up a devastating move. The right card can often totally shift the course of a game.

[[/folder]]

[[folder: Comics ]]

* In {{Asterix}} and the Big Fight, Vitalstatistix must fight a rival chieftain who's sold out to the Romans and ''much'' larger than him, without magic potion as Getafix is amnesiac. So his strategy is to run away from him in the ring, dodging punches, until Asterix shows up to tell him the druid got better. This good news allowws Vitalstatistix to RingOut the rival in one punch.

[[/folder]]

[[folder: Film ]]

* This gradually becomes the strategy of the entire British army in ''{{Waterloo}}''. Hold off the French army just long enough for their Prussian allies to join them and then overwhelm the French. Despite the fact that the French look set to gradually wear out the English, it finally works.
* Pretty much a staple in any ''Franchise/StarTrek'' film: The Enterprise's shields will be as useless as wet tissue, and yet the crew still finds a way to come out on top (Heat-seeking torpedoes, self destruct mechanisms, turning the enemy's own weapons against them...)
* During the final space battle in ''Film/GalaxyQuest'', the ''Protector'' never fires a single shot at Saris's ship (in fact, the ''Protector'' only ever fires once in the film, at the very beginning). Instead, TheCaptain has the pilot navigate into the nearby mine field, while diverting all available power to structural integrity in order to survive Saris's MacrossMissileMassacre. By the time he turns his ship around to face Saris, the ''Protector'''s armor is completely gone, which means a single volley would finish it off. However, the ship is [[spoiler:"dragging" magnetic mines straight towards Saris's ship]]. Cue explosions.
* In ''RealSteel'', [[LightningBruiser Atom]] can take ''a lot'' more damage than an average fighting bot thanks to him being built specifically for sparring, but even his endurance is taxed during his prize fight with Zeus, whose fights never last more than 1 round. When Zeus once again starts pounding Atom relentlessly, Charlie just does his best to keep Atom's vital areas covered from the worst of it without hitting back. Eventually, just as Atom's endurance is about to give out, [[spoiler:Zeus drains most of his batteries]], allowing Atom to take the initiative. Rope-a-dope, Rockem-Sockem-Robots style.

[[/folder]]

[[folder: Literature ]]

* This is a recurring motif in ''[[GentlemanBastard The Lies of Locke Lamora]]'' by Scott Lynch. Locke doesn't have to hold out forever, only until Jean gets to him...
* Literature/TheHitchhikersGuideToTheGalaxy1:
-->'''Mr. Prosser:''' "You can't lie in front of the bulldozers indefinitely."
-->'''Arthur Dent:''' "I'm game, we'll see who rusts first."
** It doesn't really work.
*** Well, if Arthur had stayed there another half an hour, the planet would have been destroyed before Prosser could get around to bulldozing the house.
*** But the house would still be destroyed.
**** But the ''bulldozer'' wouldn't have done it. Dent's plan as is ''would'' have worked, barring unforeseeable circumstances.
* In ''Heroes of the Valley'' by Creator/JonathanStroud, one of the titular heroes says almost that exact phrase to the others as they are overwhelmed in their final fight to the death against a nigh unstoppable enemy.
* In ''Literature/MiyaBlackPiratePrincess IV: This Impossible World, This Impossible Girl'', Miya utilises this tactic twice; she almost gets herself killed in the fight against Flynn before ending it with a single unspectacular move ("You show off. I watch."), then reveals that the fight was both a distraction and a delaying tactic.

[[/folder]]

[[folder: Tabletop Games ]]

* Rather unique defense arrangement of 2e Alchemical {{Exalted}}: my power shield fails eventually but perfectly blocks, my last [=HPs=] don't go out Terminator-like (the appropriate charm has both a development and fanon name Terminator Charm)... all the while I keep coming at you. The catch? Your defenses cost essence, and mine didn't, so if your pool is out before my layers, guess what happens?
** This is also a trait of Lunar Exalts. Their Charms are built to burn out quickly, but be very powerful while they last. They lack any type of ongoing defense because, as the 2E corebook puts it, 'by the time persistent defenses begin to pay off, the Lunar's enemy should be dead.'

[[/folder]]

[[folder: Video Games ]]

* Most defend or hold-the-line missions in {{RTS}} is this, seeing as the usual result is either a counterattack or a straight-up victory.
** Though, the mark of a [[ProGaming true RTS pro]] (and of turn-based too) (at least in those not so rigidly confined by story as below) is annihilating the enemy's forces/capturing their HQ with your mediocre/underpopulated starting units/facilities [[TheCavalryArrivesLate before the reinforcements even get there]]! Sometimes this might even be a condition to trigger the release of special units, characters, or story branches, but often just for bragging rights. Occurs doubly hard if it's a game that utilises FogOfWar and the [[TheComputerIsACheatingBastard computer]] isn't actually a cheating bastard and has to follow the same rules you do (such as Advance Wars, War Wind, or Dai Senryaku), or if it's a game that utilises supporting fire/bonus stats from adjacent units (such as Nectaris or Langrisser). The computer tends to be [[AttackAttackAttack overly aggressive]] in these kinds of missions, and will gleefully stumble into every single ambush and mine you place in their way [[WeHaveReserves with little care for its losses]].
* The final level of ''{{Warcraft}} III'' has the allied races desperately trying to hold off Archimonde so Malfurion can set a trap for him.
** Several timed missions in that series and in ''VideoGame/{{StarCraft|I}}'' involve stalling until help arrives or a devastating attack can be prepared.
*** However, in one of the early missions, if you build up enough defenses, they really can protect you forever.
*** In ''VideoGame/StarCraftII: Wings of Liberty'', the final Protoss mission is designed to specifically test if you CAN do this. It only ends when you die.
**** It should be noted that this is one of the few missions you play as the protoss instead of your usual terran army that excels on turtling.
* In ''VideoGame/DragonAgeOrigins'', the king's strategy at the battle of Ostagar is to use the Grey Wardens (an elite order dedicated to eliminating the attacking darkspawn) as bait in a holding action as his main force moves to flank and crush the darkspawn. The Wardens, though few in number, are elite forces and only need to hold until the main force moves. It doesn't work out as planned.
* A strategy sometimes used in {{RPG}}s, where certain powerful abilities need time to charge and others protect you for a limited period of time. By combining them, one can protect oneself from harm while charging the powerful attack that will defeat the enemy swiftly and surely. Alternately, the shield protects against a single attack, and then breaks. You can use it against a once-off instant death spell or similar lethal attack. A final method is to get hurt by a weak attack, then (ab)use the resulting MercyInvincibility to walk through attacks or obstacles that would otherwise have killed you. Once passed, they have no chance to hurt you again.
** Many speedrunners save their protective measures for such occasions, where speed is more important than killing all the enemies.
** In ''VideoGame/TeamFortress2'', the Scout's secondary unlockable is the BONK! Atomic Punch energy drink. When you drink it, the Scout becomes invincible for 5 seconds but cannot attack. ...Except for the [[LethalJokeWeapon taunt kill]] with an incredibly long wind-up time. A relatively easy way of getting the Scout's taunt kill achievement is therefore to drink BONK!, then quickly approach an enemy from behind and start the taunt. Even though BONK! will wear off just before the swing finishes, your enemy will die instantly from the attack and thus you don't need the protection anymore. Unless the rest of the team is nearby, which they most likely will be.
** A minor variant in FinalFantasyVI, you select somewhat long charge-up attacks for everyone else BEFORE you select Cyan...because you can't use anyone else anyway until you have built up to the appropriate skill level with Cyan. By the time those other characters have a second turn coming up, Cyan should be around power level 6 or 7. This is due to Cyan's wind-up time being immense. Your other people are healing or attacking while you have no control over the flow of battle, to buy you time for waiting on Cyan.
* ''VideoGame/TalesOfVesperia'' has a villainous version of this with [[spoiler:Alexei, who was somehow still entering commands into a blastia while fighting you.]]
* Most Tank-type characters in CityOfHeroes have a power that gives them a lot of bonuses and power, but only for a few minutes, after which you'll be drained of endurance and/or other abilities. The reasoning is this very trope: You need those extra defenses just for a minute or so, after that it won't matter.
* ''VideoGame/TheLegendOfZeldaSkywardSword'' has another villainous version where [[spoiler:Ghirahim explicitly states that the hordes that he summons is meant to stall for the time he needs to sacrifice Zelda's soul, and Ghirahim himself goes OneWingedAngel and stalls for more time as he duels Link for the third time.]]
* In ''{{Franchise/Pokemon}}'', Stall Teams use this tactic. Hunker down and heal while weather and [[StandardStatusEffects status effects]] take out your enemy. Of course, this runs the risk of letting your opponent [[StatusBuff set up]] a [[WaveMotionGun truly devastating attack]].

[[/folder]]

[[folder: Webcomics ]]

* ''Webcomic/TheOrderOfTheStick'' has V [[http://www.giantitp.com/comics/oots0166.html sum it up]]: "True, except that we have no need to continue this exercise indefinitely."
** [[http://www.giantitp.com/comics/oots0216.html Roy]] of ''Order of the Stick'' also fights such a battle.
** [[http://www.giantitp.com/comics/oots0355.html And again.]]
*** This example could also be seen as something of an inversion if viewed from Sabine's perspective; her ''Attack'' did not protect her forever... and the [[EvilIsSexy backup plan]] [[DestinationDefenestration failed spectacularly.]]
** [[http://www.giantitp.com/comics/oots0182.html V also was on the receiving end of this trope once.]]
--> "The laws of probability dictate that you will fail a Will save before I run out of Suggestion spells."
--> "Clever. However, there's one number you've failed to include in your analysis. Your hit point total." *chomp*
* ''Webcomic/GirlGenius'':
--> "Ha! You can't hide '''forever'''!"
--> "She [[http://www.girlgeniusonline.com/comic.php?date=20090513 doesn't have to]]."
** This one is subverted, as it turns out that Agatha has to hide after all.
* A variation in TalesOfTheQuestor: The only defense against being repossessed that Freeman Downs has is Quentyn going out and trying to find the artifacts, something he may well perish before doing so. [[spoiler: If he dies in the attempt, Racconan law states that the debt ends with him.]]
* ''Webcomic/{{Freefall}}'': Sam [[LoveableRogue Starfall]] plays this trope perfectly straight with a [[AIIsACrapshoot robot]] that wants to [[EverythingTryingToKillYou kill]] him.

[[/folder]]

[[folder: Web Original ]]

* ChakonaSpace: Played with in the hands of a stowaway:
-->'''Penelope Windsor''': "I didnít have to stay hidden for the entire trip... Only for as long as it took for it to be too late to turn back."

[[/folder]]

[[folder: Western Animation ]]

* In ''WesternAnimation/AvatarTheLastAirbender'', in "[[Recap/AvatarTheLastAirbenderTheDayOfBlackSunPart2 The Day of Black Sun, Part 2]]" Azula stalls as the heroes fight her so that she can wait for her firebending to come back.
* The plot of an episode of ''WesternAnimation/{{Gargoyles}}''. Hudson and Goliath are facing an AxCrazy, laser canon-wielding Demona, and big guy Goliath has been taken down. [[BadassGrandpa Hudson]] protects Goliath, and Demona doesn't catch up to them until dawn; at which point all three turn to stone, and Demona has to face a fresh Goliath when the sun goes down.
-->'''Demona:''' I'm smarter, stronger and I'm younger than you! Your pride will cost you your life!
-->'''Hudson:''' But I know something you don't. Something that only comes with age. I know how to ''wait.''
* In ''JusticeLeague'', Kalibak was fighting Batman and used this line, but Batman revealed that he was just stalling for Superman. When Supes arrived, he [[PunchedAcrossTheRoom punched Kalibak across the block]] and said, "For what it's worth, I don't think you could have taken Batman either."
* Homer, being weak and out of shape, relied entirely on this during his brief boxing stint on ''WesternAnimation/TheSimpsons'' thanks to an extra-thick layer of fluid protecting his brain. His matches basically amount to him standing there and taking blows, then pushing his opponent over when they tire. It ultimately backfires when he goes up against an {{Expy}} of Mike Tyson who can hit hard enough to injure Homer ''and'' isn't going to tire anytime soon.
* Happens to Cody Jones in ''[[TMNT2003 Teenage Mutant Ninja Turtles]]'' (2003) when he is taking on Darius Dun. Turtle-X, Cody's {{mini mecha}}, is taking a beating from Darius' combat armor. However, this is only a feint; after Dun's armor runs out of power, Cody gleefully mentions that his uncle is now defenseless, while Turtle-X still has plenty of offensive juice left.
* In the 80's ''GIJoeTheMovie'', Falcon gets captured by Serpentor and is held down by his minions while Serpentor beats on him to get him to talk.
--> "Who is with you? You can not hold out forever!"\\
"I don't have to. All I need is five minutes." (He knew that Sergeant Slaughter had set up a bomb where he was captured.)

[[/folder]]

[[folder: Real Life ]]

* "Though effective, [[ObfuscatingStupidity appear to be ineffective]]." [[TheArtOfWar Sun Tzu]]
* [[http://en.wikipedia.org/wiki/Rope-a-dope Rope-a-Dope]], in boxing.
* This is the rationale behind #4 of TheThirtySixStratagems.
* Also called the "rope-a-dope," a common Air Combat Maneuvering stratagem which involves flying in a straight climb; theoretically presenting a tempting target for the enemy but in actuality setting them up for a devastating counter-attack when their plane cannot keep climbing as long as yours can.
* Since wasting time isn't against football (soccer) rules, wasting time often pays off. No matter who uses it [[http://championsleaguetalk.com/files/2012/11/celtic-barcelona.jpg Barcelona]] seems to be the perfect victim: they're known for keeping possession, and what better way to waste time than letting the other team play around with the ball while you [[http://en.wikipedia.org/wiki/Park_the_bus_(football_term) park the bus]] in front of your goalpost and run the clock down?
* Likewise in football (American), managing the clock also plays an important role in games. A winning team will play to quicken the pace of the clock while avoiding actual play (running down the play clock, using run plays which mean the clock continues even between plays, etc) while a losing team will play otherwise. In close games, this can often be a significant factor in victory as each team tries to keep just enough time available to gain/retain/solidify the lead without also giving the other team a chance to retaliate.
* This occurs with some regularity in Test match cricket. If a team has to chase an impossible number of runs to win, or just don't want to risk losing the game, they may give up on winning altogether and "bat out" the remaining time in the game to secure a draw. Of course, this being Test cricket, teams attempting this may have to hold out for several days.
* Completely and utterly [[InvertedTrope inverted]] by the Cincinnati Reds during the 1990 National League Championship Series versus the Pittsburgh Pirates with plays like [[http://www.youtube.com/watch?v=dvd6IGZeup4 this]] and [[http://www.youtube.com/watch?v=mIs7NdkKy1A this]] and especially [[http://www.youtube.com/watch?v=-aUWlioECuM the second one in this clip]]. Each of those plays erased potentially game-changing runs in a hard-fought, close series that Cincinnati eventually won, four games to two. All the more significant that, for [[OnlyInAmerica those who follow baseball]], defense usually gets the least attention out of the three phases of the game (hitting and pitching being the others).
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