%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%% Useful context should explain what AppliedPhlebotinum or sci-fi elements the work does use within the restrictions of the Mundane Manifesto--for example, the use non-FTL space travel, the presence of aliens that satisfy the Manifesto, accurate representation of outer space (e.g., no sound in vacuum, spacecraft designs grounded in physics, etc.). If ScienceMarchesOn, explain what elements the work used accurately based on the science of its time.
The setting adheres to the precepts of the Mundane Manifesto, a system of self-imposed restraints similar in spirit to the constraints of UsefulNotes/Dogme95 in film. Such settings usually fall rather high on the MohsScaleOfSciFiHardness, but there are exceptions.

A quick overview: The Mundanes promise to eschew...

* FasterThanLightTravel; space travel is limited to sub-light speeds and is difficult, time consuming, and expensive.
* [[AbsentAliens Space aliens]], unless the connection is distant, difficult, tenuous and expensive -- and they have no FTL travel either
* [[AlternateUniverse Alternative Universes]] interacting with the universe the characters are in.
* FunctionalMagic (including any pseudoscientific PsychicPowers)
* TimeTravel
* [[TeleportersAndTransporters Teleportation]]
* [[SpaceDoesNotWorkThatWay Fundamental inaccuracies regarding space]]

... while still providing other instances of AppliedPhlebotinum that do not break these rules.

Thanks to ScienceMarchesOn, there is also growing acceptance of ''very'' limited FTL based on the AlcubierreDrive in more recent works, but it will ''not'' be a method of CasualInterstellarTravel, and it ''will'' be prohibitively expensive and dangerous- effectively operating as a form of LudicrousSpeed.


%%* ''Manga/{{Appleseed}}''
%%* ''Anime/GhostInTheShell''
%%* ''Anime/{{Patlabor}}''
* ''Manga/{{Planetes}}'' is a show about, essentially, garbage disposal in space, with the protagonists being responsible for ensuring that orbital debris is disposed of to prevent other spacecraft from crashing into it. Political and social factors back on Earth affected by the rise of commercial spaceflight also play a role in the later development of the plot.
%%* ''Manga/FutatsuNoSpica''
* Most of the early ''Manga/AstroBoy'' stories were surprisingly grounded in reality, since Tezuka wanted to create a future world his viewers could relate to. For example, in the entire history of the franchise there's been only one mention of a human-built spacecraft leaving the solar system (at the end of ''The Transparent Giant''). Later stories went a little crazy with the alien invaders, though.
* ''Manga/UchuuKyoudai'' is about as hard as it gets, being about two Japanese astronauts who participate in UsefulNotes/{{NASA}}'s Project Constellation (which was canceled in the real world).

[[folder:Comic Books]]
* The ''{{Tintin}}'' comic-books ''[[Recap/TintinDestinationMoon Destination Moon]]'' and ''[[Recap/TintinExplorersOnTheMoon Explorers on the Moon]]'' feature a deliberately scientifically-realistic (minus some ScienceMarchesOn) depiction of a manned moon mission that preceded NASA's by several years but anticipated several details of it. (Yes, really!). Hergé described his vision for the story as "No moonmen, no monsters, no incredible surprises".
%%* ''ComicBook/JannahStation'', like the rest of Creator/JosephCadotte's "Paradise, Inc." universe, unintentionally follows the Manifesto.
* ''ComicBook/TheFuse'' is a hard-SF/crime hybrid that depicts life aboard a huge 22nd-century solar-power-generating station in Earth orbit, with realistic depictions of gravity created by rotation and no SpaceOpera elements.

* ''Film/TwoThousandOneASpaceOdyssey'': For instance, it averts SpaceIsNoisy and space stations use CentrifugalGravity rather than ArtificialGravity. Aliens are never seen, and it is left ambiguous whether the events following David Bowman's encounter with the monolith (which would require FTL travel) are literally happening or are all just in his head. (Interestingly, this ambiguity allows the film adaptation to meet the Manifesto while the book by Creator/ArthurCClarke did not.)
* ''Franchise/TheMatrix'' series sidesteps a lot of Manifesto-prohibited tropes by setting the action on Earth AfterTheEnd with human-created ArtificialIntelligence as the villains, and by framing most the spectacular physics violations as happening in simulations in an enormous VirtualReality system. Unfortunately, the realism of the setting takes a big hit for using humans as "batteries", although the [[ExecutiveMeddling original concept]] of [[WetwareCPU humans-as-distributed-processors]] was relatively plausible
** The series skirts FunctionalMagic in later film's when [[TheChosenOne Neo's]] powers work in "reality", although this may be explainable as a result of cyborg technology in his spine.
** The series also features widely used anti-gravity technology, which takes it pretty far away from realism.
* ''Film/DestinationMoon'' (no relation to the ''ComicBook/{{Tintin}}'' comic aside from the subject matter) and ''Film/ProjectMoonbase.'' Both these movies had Creator/RobertAHeinlein as a consultant and were very realistic.
* ''Film/MoonZeroTwo,'' a space adventure movie Hammer made in the 70s. It's meticulously realistic, the only thing it has that is a little iffy scientifically is ArtificialGravity, which they only inserted because they didn't have enough money to do moon gravity effects for the entire movie.
* ''Film/{{Moon}}'' has been described as "like ''Film/TwoThousandOneASpaceOdyssey'' except it actually makes sense." It was screened at NASA's Space Center in Houston at the request of one of the professors there, due to its realistic depiction of helium-3 mining.

* There are many, many examples in SpeculativeFiction literature, and indeed many books and short stories were pretty explicitly written to popularise real scientific and technological issues. Some examples have therefore dated badly as ScienceMarchesOn. A very partial list would include:
%%* Creator/ArthurCClarke:
%%** ''A Fall Of Moondust''
%%** ''Imperial Earth''
%%** ''Islands In The Sky''
%%** ''Prelude To Space''
%%** ''The Deep Range''
%%** ''Literature/RendezvousWithRama''
%%** ''The Sands Of Mars''
%%* Creator/BenBova:
%%** The ''Grand Tour'' series of books.
%%* Kim Stanley Robinson:
%%** The ''Literature/RedMarsTrilogy''
%%* Maureen F. [=McHugh=]
%%** ''Literature/ChinaMountainZhang''
%%* Creator/RobertAHeinlein:
%%** ''Literature/RocketShipGalileo''
%%** ''Literature/TheRollingStones''
%%** ''Literature/TheManWhoSoldTheMoon''
%%** ''Literature/TheMoonIsAHarshMistress''
%%* Creator/CharlesStross
%%** ''Literature/HaltingState''
%%* Creator/CoryDoctorow
%%** ''Literature/EasternStandardTribe''
%%* Creator/IanMcDonald
%%** ''River of Gods''
* Creator/WilliamGibson's novels codified the CyberPunk genre, and aside from some [[{{Zeerust}} dated]] ideas of how computers work the technology is all plausible.
* From Creator/GregBear: In ''The Forge of God,'' while there are aliens, they are never seen. Instead we see a robotic HordeOfAlienLocusts that they dispatch to destroy us. The sequel, ''Anvil of Stars,'' is not as adherent, while FTL is still impossible, humans travel between the stars at sublight speeds, and develop AppliedPhlebotinum that borders on FunctionalMagic.
%%** ''Darwin's Radio'' and ''Darwin's Children''
* ''Paradises Lost'', a GenerationShip story by Creator/UrsulaKLeGuin. No aliens, no faster-than-light travel, just a slow ship full of humans traveling (mostly out of scientific curiosity) towards a distant, possibly habitable planet.
%%* Nearly all of the science-fiction of Creator/MichaelCrichton fits this trope, with Sphere and Timeline being notable exceptions.
%%* ''Literature/InTheLandOfNod'' takes place in such a universe.
* Most work by Creator/AlastairReynolds. All of his work averts SpaceDoesNotWorkThatWay, as he worked for the European Space Agency as an astronomer, and has a doctorate in the same subject.
** The ''Literature/RevelationSpace'' series. Travel is limited to slower than light "lighthugger" ships. The universe has aliens, but they are ''thoroughly'' [[StarfishAliens alien]]. A ''very'' limited type of FTL travel of the AlcubierreDrive variety is introduced late in the series, but it has some... [[RealityIsOutToLunch interesting technical issues]].
** ''Literature/HouseOfSuns'' has much more fantastic technology than his previous works, but still adheres to the laws of physics [[spoiler: even with its faster-than-light travel]]
* ''Literature/{{Existence}}'' is Creator/DavidBrin's take on this trope. Unlike his more famous ''Literature/{{Uplift}}'' series there's no supertech FTL or psionics, and aliens only appear as [[BrainUploading uploaded]] "Emissaries" in crystalline Artifacts hurled at STL speeds over countless millions of years [[spoiler: and they're all extinct as far as one can tell.]]
* The majority of Creator/RobertReed's novels and short stories follow most or all of the mundane dogma and are generally [[MohsScaleOfScienceFictionHardness fairly scientifically hard]]:
** The ''Literature/GreatShip'' series has no FTL and the science is ground in modern-day physics. However, aliens are present and fairly common on the [[PlanetSpaceship Great Ship]], albeit very [[StarfishAliens starfishy]], due to the presence of [[LongevityTreatment life-extension]] procedures that make slower-than-light interstellar travel possible.
** ''Literature/SisterAlice''. Bar possibly the presence of SubspaceAnsible tech - it's never made clear if communication is FTL as characters operate in the span of centuries and millenia - and the [[spoiler: climax involving the creation of a new pocket universe]], the technology is fantastic - stellar-sized dark matter machinery - but mundane and ground in known physics.
** ''The Leeshore'' is mundane to the core. FTL is non-existant, and the only fantastic tech shown is the "i-ply" computronium material and its lesser derivatives which are used as a construction material.
* Creator/MikhailAkhmanov and Christopher Nicholas Gilmore's novel ''Literature/CaptainFrenchOrTheQuestForParadise'' largely fits this trope. The biggest offenders here are near-light-speed travel that is described as a form of teleportation, so virtually no time passes for the ship's crew while decades may pass for the outside world, and a one-time medical procedure that turns a human into TheAgeless. Otherwise, most of the other tenets are observed, including the lack of FTL travel, interstellar travel in general being expensive, rare, and time-consuming (from an objective viewpoint, at least) and AbsentAliens. In fact, interstellar travel is so rare that there are hardly more than several hundred starships in existence at the time the novel is set (roughly 20,000 years in the future) despite the presence of thousands of colonies, the vast majority of them being space traders, who represent the only link between the settled worlds (no SubspaceAnsible, and normal lightspeed communication is too expensive and useless to most people), with an occasional one-shot colony ship or a religious sect of some sort who managed to scrape together enough money.
* Creator/KevinJAnderson's ''Literature/{{Blindfold}}'' largely follows the dogma, the biggest violation would be the presence of a bacterium that, when ingested, temporarily allows for a form of PsychicPowers, although the author tries to explain it in a plausible way (it supposedly boosts a person's electrical perception sense to allow for touch telepathy, since our thoughts are little more than electrical impulses). FTLTravel is absent, and the colony of Atlas is completely on its own, being far enough away from Earth that it takes several decades for a ship to reach it. In fact, there have only been four ships arriving to the planet in the history of the colony, including the original colony ship, a prison transport (the prisoners integrated fairly well into the main population), a warship (sent by a militant Earth government, but the invasion was thwarted), and a missionary vessel. Another ship is expected to arrive within a decade. It's heavily implied that Atlas is humanity's only extrasolar colony due to the massive effort it takes to put together an interstellar mission. Additionally, despite the fact that the colony is several centuries old, it still only covers a fraction of the planet's surface. The colony uses both the FeudalFuture and WeWillUseManualLaborInTheFuture tropes. The only means of getting to space involves the use of a SpaceElevator that connects the hub of the colony to a ship that has been converted into a SpaceStation ([[spoiler:both are destroyed at the end of the novel, meaning this capability is also lost]]).
* ''Literature/TheExpanse'' largely qualifies. All of the human technology is largely within what is possible. A notable element is that it even lacks inertial dampners of any sort. Every G of maneuver that their ships pull is passed directly to the crew. Which makes combat maneuvers difficult at best. [[spoiler: Though something in the setting is truly alien and there is little idea what it really is.]]
%%* In 2008, ''Magazine/{{Interzone}}'' magazine dedicated an issue to "Mundane SF".
* All of the Creator/IvanYefremov's ''Literature/GreatRing'' books, him being a prominent scientist himself. Even late into the series chronology, when they finally invent the FTL travel, it remains a difficult, complicated and very involved affair.
* ''Literature/SaturnsChildren'' . Not something you expect from adventures of sex bot after human extinction, but it is written with physics in mind. There is no FTL, AI is a mirrored NI, and robot society is a natural evolution of our own, space travel is slow etc etc.

[[folder:Live Action TV]]
%%* ''Moonbase 3''. (You've probably never heard of this series, have you? Well it aired on Creator/TheBBC in the early '70's.)
%%* ''Series/StarCops'': This BBC series was a pretty good attempt at realistic "High Frontier" SF.
%%* ''Series/TheSixMillionDollarMan''
* ''Series/{{Firefly}}'' is arguably on the dividing line: most of the setting is quite mundane - no FTL, no aliens, no teleportation or time travel...and it is one of very few TV series examples to get the properties of space (e.g. no propagation of sounds in vacuum) right. However, there are several instances preventing it from truly fitting the trope:
** At least one notable instance involving psionic powers (which may or may not qualify as FunctionalMagic)
** Ubiquitous artificial gravity which is ''not'' achieved via rotation and ensuing centrifugal force and whose mechanism is unexplained (the rotation variant is seen on stations, such as Neeska's station, but not on ships)
** Too casual interplanetary travel: while FTL is not possible, so that interstellar travel has to be done with generation ships (that is how the system the series takes place in was originally colonized), and all the space travel is intra-system, it doesn't come off as particularly costly or difficult - which even "mere" interplanetary travel should be.
** While the series is generally quite realistic and plausible as far as tech levels go (KineticWeaponsAreJustBetter, no AIs etc.), some tech items/weapons, like the laser pistol in Heart of Gold, are not very plausible: weapons-grade lasers intended to do more than blind someone should be much larger due to the cooling system required and have an external power supply - they should not look like small handguns (unless materials that are superconductive at room temperature and cigarette-pack sized, but high-capacity power cells have been developed in the verse).
* ''Series/DefyingGravity'', although there is some debate about whether or not the ''Antares''' communication system is FTL, even though it is never explicitly stated or even implied to be so. It ''appears'' to be FTL, because characters millions of kilometers away will be carrying on a casual conversation without any time lag, but this may just be for the audience's convenience. The characters could in fact have been waiting around for minutes at a time for their friends to respond to their messages ''offscreen''.
* The first couple of seasons of ''Series/RedDwarf'', when the lack of FTL was explicitly discussed as the reason why Lister would never get back to Earth and very few non-mundane events happened. Later on things got softer.
* ''Series/StarCops'', Creator/TheBBC's last attempt at an SF show in the 1980s before a virulently anti-SF leadership put a stop to them for a while, was an entirely mundane near-future series dealing with crime and intrigue in a carefully-scientifically-plausible near future with colonisation of the Solar System in early progress.

[[folder:Tabletop Games]]
* ''TabletopGame/TranshumanSpace'' (a ''TabletopGame/{{GURPS}}'' setting). In the year 2100, there is no FTL, no aliens, no breaking physical laws. But the sheer alienness of the people inhabiting this setting is both realistic and overwhelming.
* Phil Eklund's ''High Frontier'', a boardgame, is about scientifically-plausible exploration and exploitation of the resources in the solar system. The expansion, High Frontier: Interstellar, focuses on the building, launch, and travel of non-FTL colony starships.

[[folder:Video Games]]
%%* ''VideoGame/DeusEx'', and ''VideoGame/DeusExHumanRevolution''.
* While the space colony management simulator ''VideoGame/RimWorld'' is set in a far-future setting, technology is restricted to the plausible (if obviously very advanced). FasterThanLightTravel and [[AbsentAliens true aliens]] are noticeably absent.
* ''Videogame/SpaceEngineers'' takes place in the year 2077 and eschews almost all science fiction favorites like shields and FTL; only ArtificialGravity generators remain, an AcceptableBreakFromReality as magnetic boots would severely limit spaceship interior design. SpaceFriction is absent, with only an arbitrary maximum speed which can be raised but with many unintended consequences[[note]]such as breaking the game's collision detection, causing ships at high speed to simply phase through each other instead smashing with [[WreakingHavok glorious results]][[/note]].
** Somewhat averted a little with the introduction of jump drives, however it should be noted that such parts are incredibly difficult to make, and consume an insane amount of power, making their utility questionable at best if you don't plan on going too far from your home base.
* ''Videogame/KerbalSpaceProgram'' uses only modern or near-future / in-development rocket technology, plus a few abandoned rocket programs like the NERVA nuclear rocket. Aside from some rocket performance skewing [[AcceptableBreaksFromReality for the sake of fun]], the game relies on real physics. The only break from the mundane dogma are the Kerbals themselves, who appear as [[BigHeadMode cartoonishly proportioned]] LittleGreenMen. Various {{Game Mod}}s deviate from the dogma, such as the ''Interstellar'' mod introducing an AlcubierreDrive
* ''Videogame/ArmoredCore'' Most of the games before the introduction of "primal armor" and related technologies - while the rest of the technologies shown may not be remotely practical or cost effective today, the first few entries in the series are hard science fiction with none of the technologies present requiring the laws of physics to be altered, and most of them currently possible given sufficient funding. The only fantastic elements are the fact that the technologies showcased are commonplace and treated as cost effective. Needless to say, giant robots are unlikely to be used as the mainstays of armed forces, ESPECIALLY not by non-state private military contractors that don't have the luxury of a large tax base. The mechs and energy weapons shown are all possible with technology currently available or on the drawing board, and realistically have heat issues and have weight limits dictated by the square cube law. The entires in the series that have primal armor and other fantastic elements are softer science fiction that falls more in the applied phlebotinum category.