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[[quoteright:235:[[VideoGame/{{Portal 2}} http://static.tvtropes.org/pmwiki/pub/images/portal_multiplatform_488.jpg]]]]
[[caption-width-right:235:It's like it leaped to several systems.]]

->''"Coming this summer -- on every platform ever made."''
-->-- '''[[http://www.youtube.com/watch?v=PGlzCaV_0aA Trailer]]''' of ''VideoGame/TheSimpsonsGame''

Any software program, particularly a VideoGame, that is simultaneously developed and (usually) simultaneously released for more than one system.

Functionally, multiplatform games differ from port in that the game was written with the other systems in mind even during initial development.

The time and effort to make a multiplatform game is not as great as some assume. Some developers have stated that it raises the cost only about 10 percent. This can vary quite a bit depending on how different the systems in question are. For instance, the XBox and PC versions of ''VideoGame/PrinceOfPersiaTheSandsOfTime'' are quite similar; the [=iPhone=] and [[PlaystationThree PS3]] versions of ''VideoGame/TheForceUnleashed'' are quite a bit different.

This really became popular with developers during the [[TurnOfTheMillennium 2000s]]. Even though the PlayStation2 was in the lead, games on the {{Xbox}}, GameCube, and Windows still sold well enough to ensure an even bigger profit than on the [=PS2=] alone for very little extra development. This was even carried to the point of the wildly popular GameBoyAdvance receiving "ports" of set-top titles! The fact that the Xbox and [[{{Xbox 360}} its successor]] are functionally small [=PCs=] running an embedded version of Windows doesn't hurt either.

With the cost of video game development being even higher with "high definition systems", this trope is more popular than ever. Series that used to be at least timed-exclusive are now going multi-platform. Nowadays, however, the priorities have shifted -- as the PS3 and {{Xbox 360}} concentrate more on graphics than the {{Wii}}, and the Wii's controls are non-standard compared to the other systems, the result is usually one version of a game for PS3 and {{Xbox 360}}, sometimes called [[{{Portmanteau}} PS360]][[note]]Sometimes also confusingly used for the ''owners'' of both an Xbox 360 and PS3[[/note]], and another version which is released on the Wii (and occasionally on [=PS2=] as well, hence also the term [=WiiS2=]). That said, however, graphics card technology that was state of the art at the time the Xbox 360 and the PS3 were released is actually somewhat dated now; the latest high-end graphics cards can leave them both in the dust, but only a relatively small number of games actually take full advantage of this, as developers understandably want as many potential customers as possible. Some PC gamers call this pandering to the LowestCommonDenominator, others see anything that means they can go longer between expensive hardware upgrades as a good thing.

On the PC side of things, some games are literally multiplatform, with the versions for different platforms (say, Windows, Macintosh, and Linux) all on the same physical media (sometimes called a "hybrid" release.) This is OlderThanTheNES in PC-land; in the days of 5.25" floppy disks, some games were released with a version for one computer (for example, the {{Commodore 64}}) on one side, and a version for another (UsefulNotes/AppleII, [[IBMPersonalComputer IBM PC]], or [[Atari8BitComputers Atari 8-bit]]) on the other. Obviously, this sort of thing doesn't fly in console-land, due to dictatorial fiat console companies have over developers (possibly carried over from the days of [[UsefulNotes/{{cartridge}} carts]], when it was physically impossible.)

'''Keep in mind the difference between this and a port.''' If a game was made for one system first, any version past that is a port or remake, like ''VideoGame/{{Tetris}}''.

'''It also doesn't count if the series has many different versions on each system''', like ''VideoGame/DanceDanceRevolution'' or the ''Franchise/TalesSeries''.

Compare CashCowFranchise. Contrast with ReformulatedGame, where completely different versions of the same game title is released across multiple platforms.

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!!Examples

!!!Releases among series that usually develop for one system:

* ''VideoGame/DarkSouls'', the SpiritualSuccessor to the [=PS3=] exclusive ''VideoGame/DemonsSouls'', was released on both the {{PlayStation 3}} and Xbox 360 and has now been ported to the PC.
* ''DigimonWorld4'' was released for the [=PlayStation 2=], Xbox and NintendoGamecube. The prior titles were only for PlayStation, and later ones were only for the NintendoDS.
* ''VideoGame/FinalFantasyXIII'' was announced for the {{Xbox 360}} midway through development after it had been originally announced for the [=PS3=], at least for the overseas market.
** ''VideoGame/FinalFantasyXI'' is notable for being not only MultiPlatform, but the first MMORPG to cross the console-PC divide. It started on the PS2, got a PC version, and eventually got an {{Xbox 360}} version by the third expansion, ''Treasures of Aht Urhgan''.
* ''VideoGame/GrandTheftAutoIV'' debuted simultaneously on the [=PS3=] and Xbox 360. The first two GTA games were originally PC games that got ported to the original [=PlayStation=], while ''GrandTheftAutoIII'' (as well as ''Vice City'' and ''San Andreas'') was originally a [=PS2=] game that got ported to the Xbox and PC.
* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was developed for the GameCube, but the game was delayed to the point where Nintendo realized they could release it on the {{Wii}} at the same time and have a launch game for that system. This succeeded, as the combined sales of both versions have made it the second bestselling game in the series. The two versions of ''Twilight Princess'' have one very noticeable difference: they're mirrored. In previous titles, Link wielded his sword with his left-hand, which was carried over to the [=GameCube=] version, but because more people are right-handed than left-, Nintendo flipped the Wii version to make it easier for people to control. That means they flipped '''the entire game''', so maps have to likewise be flipped if you want to use them between versions.
* ''VideoGame/MegaMan8'' was released simultaneously for the [=PlayStation=] and SegaSaturn, after seven numbered games on Nintendo systems and a Genesis compilation of the first three.
** Likewise, ''VideoGame/MegaManX4'' also had a simultaneous PS and Saturn release, after the first three ''X'' games debuted on the SNES, although ''[=X3=]'' also had PS/Saturn release exclusive to Japan. Subsequent ''X'' games were released exclusively for PS consoles.
* ''VideoGame/MetalGearRisingRevengeance'' was released simultaneously for the [=PS3=] and Xbox 360 ([[NoExportForYou except in Japan]], where they got only the [=PS3=] version). The series has been traditionally a [=PlayStation=] mainstay since the original ''VideoGame/MetalGearSolid'', with only some of the games getting ports or remakes for competing platforms.[[note]]Particularly, ''Metal Gear Solid: Integral'', an expanded edition of the first ''MGS'' was ported to PC, while ''Metal Gear Solid 2: Substance'' was released for the Xbox and PC in addition to the [=PS2=]. ''Metal Gear Solid HD Collection'' was also released for both, [=PS3=] and Xbox 360, which included HD Editions of ''[=MGS2=]'' and ''[=MGS3=]'', as well as the PSP game ''Peace Walker''.[[/note]]
** ''VideoGame/MetalGearSolidVThePhantomPain'' is scheduled to be released not only for the [=PS3=] and Xbox 360, but for the {{PlayStation 4}} and XboxONE as well, making it the first cross-generational game in the series.
* ''[[VideoGame/NinjaGaiden Ninja Gaiden 3]]'' (the Team Ninja version) was released simultaneously for the [=PS3=] and Xbox 360 in 2012. Its two predecessors, ''Ninja Gaiden'' and ''Ninja Gaiden II'', were originally released for the Xbox and Xbox 360 respectively, and then subsequently remade on the [=PS3=] under the ''Sigma'' banner.
* The ''Manga/{{Naruto}}: Ultimate Ninja'' series was exclusive to [=PlayStation=] brand platforms for the longest time... until ''NarutoShippudenUltimateNinjaStorm2'', which was released for the Xbox 360 in addition to the [=PS3=]. Every new entry in the series since then had been released for both platforms.
* The first two ''VideoGame/PokemonMysteryDungeon'' games (though technically different games, were the same in almost every way) were released for the [[GameBoyAdvance GBA]] and the [[NintendoDS DS]].
* ''VideoGame/ResidentEvil5'' was released on the [=PS3=] and Xbox 360 simultaneously, making it the first installment in [[Franchise/ResidentEvil the series]] to debut on two platforms. The series started on the original {{PlayStation}} with the first three numbered entries, with the {{Dreamcast}} getting an {{oddly named sequel}} in the form of ''VideoGame/ResidentEvilCodeVeronica'', before briefly moving on to the NintendoGameCube with a full-on remake of the original game, ''[[VideoGame/ResidentEvil0 RE0]]'' and ''[[VideoGame/ResidentEvil4 RE4]]'' (only the last one got ported to non-Nintendo platforms).
* ''[[VideoGame/RuneFactoryOceans Rune Factory: Tides of Destiny]]'' is the only ''VideoGame/RuneFactory'' game to be multi-platform (on the Wii and the PS3; previous titles had been for the DS or Wii only) and the first ''HarvestMoon'' ''or'' ''Rune Factory'' to have a simultaneous multi-platform release.
* ''VideoGame/SplinterCell'' was originally an {{Xbox}} exclusive for a while before ported to PC , [=PS2=] and GC. The sequels were all multiplatform releases though.
* ''[[VideoGame/StreetFighterII Super Street Fighter II]]'', while originally an arcade game, had the distinction being the first Franchise/StreetFighter game to be ported to two consoles at the same time, being released for the SNES and Genesis. The original ''Street Fighter II'' and ''Street Fighter II Turbo'' were exclusives to the SNES, although the Genesis did end up getting a rebranded port of the latter titled ''Street Fighter II′: Special Champion Edition''. This marked Capcom's shift from being primarily a third-party for Nintendo consoles to supporting multiple platforms (previous Capcom games that were released on the Genesis and [=TurboGrafx=] 16 were usually licensed versions produced by Sega and NEC respectively).
* ''VideoGame/{{Tekken}} 6'' was exempt from the series' Sony leash and allowed to be released on the Xbox360 as well as the PS3.

!!!Titles or series notable for being MultiPlatform:

* Most {{licensed game}}s
* ''VideoGame/AnotherWorld''
* ''VideoGame/AnarchyReigns''
* ''VideoGame/AsurasWrath''
* ''VideoGame/{{Bayonetta}}''
* ''{{Burnout}}''
* ''VideoGame/CallOfDuty''
* ''Franchise/DragonAge''
* ''Franchise/TheElderScrolls'', starting with ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''
* ''VideoGame/GuitarHero''
* ''VideoGame/LEGOAdaptationGame''
* ''VideoGame/LollipopChainsaw''
* ''VideoGame/MaddenNFL''
* ''Franchise/MassEffect'', starting with ''[[VideoGame/MassEffect2 ME2]]''. ''[[VideoGame/MassEffect1 ME1]]'' was initially an Xbox 360 exclusive but was ported to the PC and [=PS3=] later.
* ''VideoGame/MedalOfHonor''
* ''VideoGame/MortalKombat'' since ''Deadly Alliance'' (when the series started skipping arcade releases)
* ''VideoGame/{{Naev}}'', an open-source {{freeware game}} available for PC, Mac, and most Linux distros.
* ''VideoGame/NeedForSpeed''
* ''VideoGame/NobunagasAmbition'' (but [[NoExportForYou only in Japan]])
* ''VideoGame/RockBand''
* ''VideoGame/RomanceOfTheThreeKingdoms'' (but sometimes [[NoExportForYou only in Japan]])
* ''VideoGame/SonicTheHedgehog'', after Sega's hardware division imploded.
* ''VideoGame/PillarsOfEternity'', a {{Kickstarter}}-funded RPG by Creator/{{Obsidian|Entertainment}} that will be compatible with PC, Mac, and Linux, and released on both [[Website/GOGDotCom GOG]] and {{Steam}}.
* ''VideoGame/PuyoPuyo'', even before Sega's hardware division imploded.
* ''VideoGame/{{Spore}}''
* ''VideoGame/TimeShift''
* ''VideoGame/TimeSplitters''
* ''VideoGame/TombRaider''
* Many Creator/{{Ubisoft}} properties:
** ''Franchise/AssassinsCreed''
** ''VideoGame/BeyondGoodAndEvil''
** ''VideoGame/PrinceOfPersia''
** ''VideoGame/{{Rayman}}''
** Creator/TomClancy games like ''VideoGame/SplinterCell'' and ''VideoGame/RainbowSix'', except for the Xbox 360 exclusive ''Splinter Cell: Conviction''.
* Most Creator/{{Blizzard|Entertainment}} titles.
* The ''HumbleIndieBundle'' releases have all canonically been on Mac, PC, and Linux, and the most recent Bundles have added Android to the list.

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