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[[quoteright:350:[[AncientGreece http://static.tvtropes.org/pmwiki/pub/images/rsz_hoplite_3100.png]]]]

A character who carries more than one ''type'' of melee weapon. Frequently, he carries a short-ranged weapon and a long-reach weapon. That, or a weapon that is good for offense and defense. He tends to have trouble changing between them, though, as it means he has to draw the new weapon and dispose of the old one somehow.

This can be rather tricky to do in real life, as different types of melee weapon can require radically different styles. This is most evident when it comes to weapons with hugely divergent physical properties. A swordsman can use an axe or spear with relative ease, but a flail's physical attributes are different enough for it to require entirely separate training and methods. Even among swords, remember that AllSwordsAreTheSame is false; one uses a katana differently from a rapier or a broadsword.

On the other hand, this is also also very much TruthInTelevision, as professional warriors were expected to be fully trained across multiple weapon types. For example, [[UsefulNotes/EuropeanSwordsmanship Liechtenauer]] stated that one should be adept in GoodOldFisticuffs, the use of the [[KnifeNut dagger]], [[BladeOnAStick polearm]] (generally a halberd or [[DropTheHammer polehammer]]), sword and shield, and most importantly, the longsword (which was the foundation of Liechtenauer's entire system, and a longsword at half-sword was wielded virtually identically to a polearm).

Note that this is carrying two different styles of melee weapon. A person who carries two one-handed swords in case [[BreakableWeapons one breaks]] is not this trope, that's just someone who carries an EmergencyWeapon. A person who carries, say, a short sword and a shield, and a two handed sword, in case they need more offense or defense, is this trope. Note also that this is not DualWielding. This is when characters switch between two different melee weapons depending on the situation. If they wield both weapons at the same time, that is DualWielding, not Multi-Melee Master. Though a Multi-Melee Master who then dual wields said weapons in a one-off occurrence can set him or herself up for a CrowningMomentOfAwesome.

Subtrope of ChoiceOfTwoWeapons. May also be a WalkingArmory, if he doesn't use a SwissArmyWeapon instead. For the ranged weapon version, see MultiRangedMaster.
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!!Examples

[[foldercontrol]]

[[folder:Multiple Media]]
* Fairly common in fiction in general; characters who are competent with their weapons will usually be shown either (a) always using a {{weapon of choice}} that they rarely lose for long or otherwise ever trade in for anything else or (b) as being reasonably omni-competent with almost any weapon they get their hands on. It's then a fairly small step from the latter case to this trope.
[[/folder]]

[[folder:Anime & Manga]]
* Fate Testarossa-Harlaown of ''[[Franchise/LyricalNanoha Magical Girl Lyrical Nanoha]]'', who could fight with a [[BladeOnAStick bardiche]], a [[SinisterScythe scythe]], a two-handed {{BFS}}, a [[DualWielding pair of one-handed energy sabers]], and as of ''Force'', a [[DoubleWeapon double-ended energy saber]]. The SwissArmyWeapon nature of her [[EmpathicWeapon Device]] lets her get around the usual problem of switching between them.
** Signum as well. She's a MasterSwordsman, is an expert with a WhipSword and she's an ArcherArchetype.
* ''Manga/FairyTail'':
** Erza Scarlet in her first fight used a [[BladeOnAStick spear]], [[AnAxeToGrind axe]], then she use [[DualWielding two short swords]] before she decided to use her true power. Her whole magic in general includes summoning various types of weapons from {{Hammerspace}}. Usually swords and spears.
** Gray has this as well. All of his weapons are made of magic ice but when your basic move set contains [[DropTheHammer Hammers]], Bows and Arrows and [[SinisterScythe Death Scythes]] without breaking flow, you qualify for this drop, not to mention BowAndSwordInAccord.
* Many of the characters in Manga/{{Bleach}} are this when you consider that their sealed and released Zanpaktos may differ wildly. Most notable is Ikkaku, who is equally proficient at DualWielding sword and sheath in it's unreleased form, using the three part spear in it's released form, and... whatever the heck you call his Bankai.
* ''Franchise/{{Gundam}}'' has several examples:
** [[Anime/MobileSuitGundam Amuro's RX-78-2 Gundam]] has beam sabers, beam javelines, and the Gundam Hammer.
** Exia from ''[[Anime/MobileSuitGundam00 Gundam 00]]'' has seven swords of varying length and design; its successor the 00 Gundam does likewise, even gaining one more sword for the final battle.
** ''[[Anime/MobileSuitGundamSeedDestiny Gundam SEED Destiny]]''[='s=] Destiny Gundam has its {{BFS}} as well as beam boomerangs which it occasionally uses as regular sabers, not to mention its palm beam cannons which it uses in [[GGundam Shining Finger]] fashion. Infinite Justice from the same series has beam sabers (which can combine into a double-ender), leg beam blades, a beam boomerang, a grappling hook, and on at least one occasion used its beam shield as a bashing weapon.
** The [[Manga/MobileSuitCrossboneGundam Crossbone Gundams]] may take the cake for this; by default, each one has two beam sabers, four heat daggers (two stored in the calves, two that pop out the soles of their feet), and two scissor anchors. Kincaid's X-1 has a beam zanber (a LaserBlade cutlass) and the screw whip, Zabine's X-2 has its own zanber plus a shotlancer, and Tobia's X-3 has the [[{{BFS}} Muramasa Blaster]].
* The Demon Slayers in ''Manga/InuYasha'': Sango carries a huge [[PrecisionGuidedBoomerang boomerang]] as a weapon of choice, a short sword, a chain and a [[BladeBelowTheShoulder retractable blade in her sleeve]].
* ''Manga/KenichiTheMightiestDisciple'' has Shigure, [[RedBaron The Prodigy of Sword and Mistress of all Weaponry]].
* Ogami Itto of ''Manga/LoneWolfAndCub'' switches between a sword and a naginata.
* Black*Star from ''Manga/SoulEater'' is one, as his weapon partner Tsubaki [[MorphWeapon can assume many forms]] including ninja sword, chain scythe, and a katana. That's just counting close-range melee forms.
[[/folder]]

[[folder:Comics]]
* MarvelComics ComicBook/{{Ares}}, as the [[WarGod God of War]] has fittingly shown using everything from swords, axes, spears, and staffs to flintlocks and machine guns in battle. His preferred weapon tends to be some form of [[AnAxeToGrind giant ax]].
* {{Taskmaster}}, also from MarvelComics.
* The [[ComicBook/{{Hawkman}} Hawk family]] is seen using just about every kind of medieval weapon there is, usually with a preference for [[CarryABigStick maces]]. The Golden Age Hawkman was a museum curator and so had access to many medieval weapons.
[[/folder]]

[[folder:Film]]
* ''Film/ThreeHundred'' gives us the Spartans, who used the classic combo of spears and shields for the start of combat backed up by swords for when things got up close and personal.
* In ''ComicBook/SinCity'', Miho uses a katana in concert with a wakizashi when she isn't going for long distance attacks using shuriken or arrows. The comic version has even more melee weapons in some stories.
* Several of ''Film/{{Braveheart}}'s'' heroes qualify. In addition to his iconic [[CoolSword claymore]], William Wallace is seen to be proficient with a [[DropTheHammer huge mallet]], a thresher, a [[EpicFlail flail]], a dagger, a [[BladeOnAStick longspear]], a [[UsefulNotes/{{Archery}} bow]], a deer's antler, and rocks of various shapes and sizes.
[[/folder]]

[[folder:Literature]]
* In ''[[Literature/JohnCarterOfMars A Princess of Mars]]'' by Creator/EdgarRiceBurroughs, John Carter carried a spear, long sword, short sword and dagger, all at the same time. It was a standard Martian combination, in fact, and there was an honor rule that in a formal duel you aren't allowed to use a "longer" weapon than the one the challenged party uses (for example: if the opponent chooses the short sword, you are allowed to use the short sword, dagger or your bare hands, but not the long sword or spear).
* In ''Literature/TheSaxonStories'', Uhtred carries a longsword, for single combat, and a shortsword, for fighting up close in the shieldwall.
* In ''Literature/TheWheelOfTime'', all [[ProudWarriorRace Aiel]], even non-warriors, are proficient in the spear and the short-bow. They also carry belt knives, and in a pinch can fight with hands and feet.
** Juilin Sandar, a professional thief-catcher, usually fights with a club/swordbreaker combo since he for both professional and personal reasons prefers to leave his opponents alive. He still carries a sword, and will use it instead of the club when the need to survive becomes more pressing than morality or a paycheck.
* Chase in the ''Literature/SwordOfTruth'' series is known for always having at least six different weapons on his person. And he's extremely proficient in all of them.
[[/folder]]

[[folder:Live Action TV]]
* In Series/GameOfThrones, [[BloodKnight Sandor Clegane]] ([[AnimalMotifs the Hound]]) wears a longsword on one hip, a dagger on the other, and a greatsword across his back. He wields the greatsword to [[DisproportionateRetribution protect Loras Tyrell]] from [[SiblingRivalry his brother Gregor Clegane]], [[NamesToRunAwayFromReallyFast The Mountain That Rides]], after Loras [[TryingToCatchMeFightingDirty rides a mare in heat against Gregor's stallion in the joust]]; the longsword while using the other hand to drag [[TheCaligula King Joffrey]] out of the King's Landing bread riot; and the dagger while [[NearRapeExperience saving Sansa from some peasants at close quarters]] in the same riot.
* The ''Franchise/KamenRider'' franchise only started making hand weapons a staple in the Heisei era, but this trope ends up being averted as ''Series/KamenRiderKuuga'' and ''Series/KamenRiderAgito'' only summon their extra weapons with each form change. ''Series/KamenRiderDenO'' has a SwissArmyWeapon, but technically averts it further as the Rider is ''[[SharingABody possessed by one of four demons]]'' to specialise in each weapon. ''Series/KamenRiderGaim'' finally plays this one straight, as some Riders already have a Musou Saber on their belts before summoning another weapon with each form change.
[[/folder]]

[[folder:Tabletop Games]]
* Recently {{Nerf}}ed in ''TabletopGame/{{Warhammer 40000}}'', but now fits this trope! Fighters only gain one of the effects from multiple complex combat weapons, but still gain the DualWielding bonus attack.
* Occurs a great deal in TabletopGame/{{Warhammer}} due to how units can be equipped. They always start with a basic hand weapon (swords, axes etc.) and can be given spears, two-handed weapons, bows, flintlock handguns and the like, but once locked in combat they must choose one of the weapons to use for the entirety of that combat.
** Black Orcs are exempt to this rule, coming with a [[DualWielding pair of one-handed weapons]], a two handed weapon and shield, and can switch between them whenever they like.
** Crom the Conqueror is the master of this trope. Armed with nothing more than a simple, non-magical broadsword, axe and tower shield, he is able to dominate opponents so utterly through his [[ConfusionFu fighting style]] they [[AntiMagic cannot use the magical properties of the weapons they carry.]]
** Wood Elf [[DanceBattler Wardancers]] are modeled with a variety of different spears and swords to the point that the rules are different for Wardancers' unique combinations of weaponry than for normal people using the same stuff.
*** ''TabletopGame/WarhammerFantasyRoleplay'': The Judicial Champion advanced class has possession of and proficiency with at least ''six'' different high-quality melee weapons as a prerequisite. This is justified by their role -- judicial champions are the court's representative in TrialByCombat and need to be able to use whatever weapon the defendant picks.

* Every character in ''TabletopGame/DungeonsAndDragons'' is proficient with multiple weapons right out of the box, and warrior classes are often proficient in all but the most unusual ones, but Fighters have a different way of standing above the rest in each edition. 2nd lets them specialize in weapon skills beyond what others can, 3rd gives them enough bonus combat feats to master more than one fighting style, and 4th has bonus effects for different weapon types built right into their attacks, which fighter-exclusive feats can take even further.
* Likewise, dots in the Melee skill in ''TabletopGame/{{Exalted}}'' are applicable to any sort of melee weapon your character might pick up. You can purchase specialty dots to gain additional skill with specific weapon types--among other uses--though.
* Every Adept with the melee weapon talent in ''TabletopGame/{{Earthdawn}}'' is this, justified by the fact that they use magic to learn how to use all melee weapons instead of training with one or the other. Regular folk have to learn a skill for each type of weapon separately.
[[/folder]]

[[folder:Web Animation]]
* ''WebAnimation/RWBY'' has a couple of examples. Pyrrha's weapon Milˇ can switch forms between a short sword and a spear (as well as a rifle). Sun Wukong's (as yet) unnamed weapon can switch from a staff into a pair of nunchucks. Whether Blake's Gambol Shroud counts when switching between katana and 'chain-scythe' form is an exercise for the reader.
[[/folder]]

[[folder:Video Games]]
* Possible in ''Franchise/TheElderScrolls''. Use a claymore for slow and easy to dodge opponents, and a sword and shield for faster enemies who you need the additional defence for.
** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' there are only two melee weapon skills (Blade and Blunt) and many more than two types of melee weapon (axes, maces, daggers, claymores, etc.), so every character who has any skill in either Blunt or Blade can pull this off. That is to say, pretty much any character who uses a melee weapon can back up a sword with a dagger, or a big axe with a mace, etc. In contrast, the earlier games had a much wider range of skills (short blade, long blade, etc.) that you had to master in order to do this. It still happened to a lesser degree, of course - long blade covers everything from sabers to claymores.
* Also possible in ''VideoGame/{{Halo 3}}'', though what you'd want a sword ''and'' a gravity hammer for... well, except for RuleOfCool. On the other hand, when dealing with lots of flood... Anyway, the hammer is more powerful but has a slower swing, while the sword is less powerful, at least on its basic swing, but can be used faster. The hammer is also more useful without using its shock powers, you can hit a foe with the butt of the hammer and still cause decent damage.
** Grifball (an rugby-esque arena gametype between two teams) codifies this - all players carry sword and hammer, and usually use the hammer except against the ball carrier, where the sword is often more useful.
* Link of ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has the master sword, a hand and a half sword, and the Biggoron sword, a two-handed greatsword. Possibly due to his [[InstantExpert lack of training]], he can't block with the second weapon, but it hurts like hell. So use the master sword against enemies you can't dodge but can block, and the Biggoron sword when having to get something between you and the enemy is irrelevant, say, if an enemy is very slow and predictable, or if their attacks are unblockable anyway. He can also wield the [[DropTheHammer Megaton hammer]], which makes a very effective, if somewhat slow, melee weapon. And [[WalkingArmory a ton of other weapons]] throughout [[Franchise/TheLegendOfZelda the games]].
* Carrying a reserve weapon in ''VideoGame/{{Arcanum}}'' is common, partly due to [[BreakableWeapons Breakable Weapons]] (which is not this trope), but also partly because weapons have varying effects against different targets.
* ''VideoGame/DynastyWarriors Strikeforce'' allows you to pick a secondary weapon.
* Useful in ''VideoGame/{{Diablo}}'' due to [[BreakableWeapons Breakable Weapons]]. Also, some enemies are weak against clubs, others against swords, and axes are useful against anything, but you can't block.
* [[VideoGame/FinalFantasyII Firion]], as he appears in ''VideoGame/DissidiaFinalFantasy'', carries not only [[HeroesPreferSwords a sword]] and [[LuckilyMyShieldWillProtectMe a small shield]], but also [[AnAxeToGrind an axe]], [[SimpleStaff a staff]], [[KnifeNut two daggers]], [[BladeOnAStick a lance]], and a bow. [[BareFistedMonk He ain't bad with his bare fists, either.]] He uses all of these in fairly imaginative combos, such as throwing the axe to draw enemies into lance-range, or hitting them into the air and then shooting them with an arrow. What's even more impressive is his lack of any convenient hyperspace - he [[WalkingArmory carries them all constantly]].\\
Conversely, [[VideoGame/FinalFantasyV Bartz, Gilgamesh]] and [[VideoGame/FinalFantasyXII Vaan]] all possess {{Hyperspace Arsenal}}s that they use to bust out extended weapon combos. Bartz has duplicate weapons from almost every other protagonist, while Gilgamesh has recurring superweapons from the series. Gilgamesh's SuperMode will allow him to [[DualWield Octo-wield]] his inventory. Vaan's arsenal is even more varied than Firion's.
* Alucard, [[VideoGame/CastlevaniaChroniclesOfSorrow Soma]], Hector and Jonathan in the ''Franchise/{{Castlevania}}'' series. Depending on how you define her skills, this could also apply to [[VideoGame/CastlevaniaOrderOfEcclesia Shanoa]].
* ''VideoGame/FireEmblem'' has numerous character classes that can use more than one weapon type. Heroes can use both swords and axes, Warriors can use axes and bows, Cavaliers and Paladins can usually use swords and lances (and sometimes axes as well), Generals can use usually lances and at least one other weapon (which varies wildly with every game), Falcon Knights can use lances and swords, Wyvern Lords can use lances and either swords or axes depending on the game, and Nomad Troopers and Rangers can use swords and bows. The [[GameBreaker Master Knight]] class from the fourth game has access to not only ''every single non-legendary melee weapon'', but most magic tomes as well.
* Characters who are competent in DualWielding in ''VideoGame/KnightsOfTheOldRepublic'' have the option of wielding a double-sided weapon (like the twin-bladed light-sabre) as well as the standard single-edged twin-swords.
* Most characters in ''VideoGame/WorldOfWarcraft'' can learn to use lots of different weapon types, but Fury Warriors truly take this cake with their Titan's Grip talent, which allows them to ignore the normal restrictions for dual wielding. Want a sword and an axe? Fine. How about a mace and a fishing pole? Or two shields? Or a dagger and a polearm? Your imagination's the limit!
** This is something of hyperbole; Titan's Grip allows a warrior to dual wield with weapons that normally require two hands. This can include two two-handed weapons, a two-hander and a one-hander, or a two-hander and a shield. You can only use one shield at a time(the models only work on the left hand) and can't dual wield with a polearm. Still, warriors fit this trope better than any other class in the game, being able to use every weapon type in the game with the exception of wands.
*** The restriction on polearms being unable to be dual wielded by warriors using Titan's Grip will be removed by patch 5.4
**** And of course, there was an achievement for maxing out skills for all weapons available to your class, until weapon skill levels got removed.
* The player character in ''VideoGame/MountAndBlade'' will wind up like this. Not only are axes clubs and swords under the same skills (1 handed and 2 handed) but you have 4 inventory slots and diminishing returns for investing skill points into weapons (after about 100 points it is much more practical to raise them via use) encourages spreading them around.
** Couched lances are ridiculously powerful, but a lance is a slow and unwieldy weapon when you aren't on a horse. It's usually wise to have a backup sword or axe whenever your main weapon is long and slow, in case you need to fight a quick or close enemy.
* Several units in ''TheBattleForWesnoth'' wield multiple melee weapons, usually with different damage types. The human Knight and it's upgraded forms, the Grand Knight and Paladin, use both a sword and a lance - the sword allowing for a regular, fairly reliable attack dealing blade damage, or anti-magic "arcane" damage in case of the Paladin, while the lance provides a special [[DeathOrGlory "charge" attack]] during which the unit both deals and takes double damage, and does piercing damage. The Drake Clasher is another shining example, armed with a long [[BladeOnAStick spear]] and [[WolverineClaws "war talons"]], and additionally gaining a [[UseYourHead ramming attack]] upon leveling up into a Thrasher, to complete the trio of physical damage types - piercing, blade, and impact.
* While [[VideoGame/NoMoreHeroes Travis Touchdown]] specialises in [[LaserBlade Beam Katanas]], ''VideoGame/NoMoreHeroes: Desperate Struggle'' gives him a variety of different beam swords that suit different situations. (a change from the first game, where [[SortingAlgorithmOfWeaponEffectiveness each new sword effectively replaces the last)]]
* ''VideoGame/RiseOfTheKasai'' is made of this trope. Each of the four playable characters carries four weapons; one for close range, one for mid range, one for great sweeping range, and one long range projectile or throwing weapon. Because of the game's unique targeting weapon, each range allows them to target more enemies at once.
* Videogame/DeathSpank can hold as many as ''eight'' weapons at once (four for the face buttons, and four more activated by the D-pad), though only [[DualWielding two]] are shown on his in-game model.
* Zero of ''VideoGame/MegaManX'' can wield his [[LaserBlade trademark saber]], a pair of [[PaperFanOfDoom harisen]], a glaive, a giant hammer, and knuckle dusters with more or less equal proficiency in ''X8''; this is explicitly stated to be his specialty in the Character Select. In [[VideoGame/MegaManZero his own series]], he can also use a spear, a grappling hook, and bladed tonfas.
* Haseo can do this starting in the second of the ''VideoGame/DotHackGUGames''. He gets a pair of guns with bayonets in the third, to add to this ability.
* Its conceivable to build a character like this in ''VideoGame/DragonAgeOrigins''. A character that picks the two handed weapon specialization will equally be able to wield a one-handed weapon. There are actually no restrictions for using weapons (beyond meeting the stat requirements), so you can use any weapon at any time, including hand-axes, bows, swords, daggers, mauls and more. You won't ''want'' to, though: spreading your skill points around between various weapon sets means you're less effective overall, whereas specializing allows you to murder with efficiency, and there's enough powerful weapons floating around that staying up-to-date is never a concern.
* ''VideoGame/DemonsSouls'' allows you to carry all sorts of weapons (including dual wielding shields!). You can also change the weapons in your hands or go 2 handed at any point.
* Same for ''VideoGame/DarkSouls''.
* In most ''Franchise/FinalFantasy'' games, the ability to use a weapon is binary: you either can use a weapon, or you can't. In a few games, characters can use a number of different types of weapon with equal skill. Dragoons, for instance, can sometimes use either spears or swords. In some games, you can use two weapons at once--a flail and a sword, for instance, in FFVI. In FFV, a character without a job can use ''any'' weapon. Admittedly, there's rarely a reason to switch in the middle of a fight, but nothing stops you from doing so.
* Hilda in ''VideoGame/SoulCalibur 4'' uses a polearm and a sword.
* Alta´r from ''VideoGame/AssassinsCreedI'' can use a one-handed sword, a short blade and [[BladeBelowTheShoulder the Hidden Blade]]. His descendant Ezio from ''[[VideoGame/AssassinsCreedII 2]]'' takes it further, being able to use bludgeons, longswords, axes and polearms in addition to the above.
* [[VideoGame/TheWitcher Witchers]] wield two kinds of sword, functionally and physically different enough to require distinct fighting styles. They do not [[DualWielding dual wield]] due to the need to keep one hand free to cast [[MagicKnight minor magics]].
* This is a common strategy in ''VideoGame/RuneScape'' when fighting monsters in an isolated area for any length of time. You fight most of the time with your best melee weapon, and when low on health switch to using a spear that completes the set effect of your armour, allowing you to randomly heal yourself for however much damage you do.
* Characters in ''VideoGame/{{Mabinogi}}'' each have two equipped weapon sets, and two hand slots for each set. While many more generalised characters choose to go with bow and arrows in one set and melee in the other, more pure-warrior types will opt for such combinations as Dual-Broadswords (high offensive) in one set and Warhammer+Shield (high defensive) in the other. A truly masterful player can even switch between sets in the middle of an attack-chain to devastating effect.
* In the ''VideoGame/TotalWar'' series if a phalanx were attacked on the flank or otherwise disrupted, the spearman would pull out their swords and start fighting hand to hand. Spartans, with their extra hit point, were even quite good at it.
* ''{{Mousehunt}}'' has the [[http://pics.livejournal.com/camomiletea/pic/000re159 Master of the Cheese Fang]] Mouse.
* The ''VideoGame/BaldursGate'' series has two features that enable this. The first is the [[TabletopGame/EDungeonsAndDragons AD&D 2nd edition]] rule of weapon proficiencies, where you get (not too many) points to allocate between proficiencies in different kinds of weapons, with being proficient meaning you don't suffer penalties to attack but get to use your base chance to hit. And warrior classes (fighters, ranger, paladins, barbarians) can also put more than one point in the same class of weapons to get bonuses that depend on the level of specialization. (This is supposed to be simpler than having to add weapon skills to your attack roll.) The other feature are the quick slots for switching weapons, the number of which varies by class and is in truth mostly a function of how many other abilities there are taking up space on the bar at the bottom of the screen. Fighters are as their name implies, so they mostly have weapon slots there, whereas thief/mages get so many different kind of abilities that they only have one quick weapon slot in the first game, making the feature meaningless. The most obvious things to put in the slots if you have only two of them are one melee and one missile weapon, but warriors get so many that they can afford to equip different kinds of melee weapons, too -- say, [[HeroesPreferSwords a sword as your usual weapon]], a blunt weapon against TheUndead, and a small but fast weapon for interrupting spellcasters.
* In ''VideoGame/KingdomsOfAmalurReckoning'', the [[JackOfAllStats Universalist]] has a special ability "Mastery of Arms" that turns him/her into this. The special attacks of every weapon type (except longbows) are available the moment the Universalist Destiny is chosen.
* In ''VideoGame/{{Onimusha}}'', due to the different kinds of Oni Weapons, Samanosuke, Jubei Yagyu and Jacques are this. The former uses mostly swords of various kinds plus bow and arrow, an axe and a double weapon [[spoiler: (As Tenkai in the fourth game, he's become a master of staves and spears)]]. Jubei, technically a swordsman, can also use spears, double halbeards and huge hammers. Jacques's weapons are all whip-like, though they include a whip-sword, a multi-sectioned double spear and a large flail.
* Though in ''Videogame/TeamFortress2'' the classes use one type melee ([[FragileSpeedster Scouts]] use [[BatterUp Bat-type weapons]] and [[HuskyRusskie Heavies]] use [[GoodOldFisticuffs fist-type Weapons]]), but the [[ScaryBlackMan Demoman]] has a variety of [[CoolSword swords]], [[AnAxeToGrind axes]] and [[GrievousBottleyHarm bottles]].
** To a lesser extent, the [[ColonelKilgore Soldier]], aside from his [[ShovelStrike shovels]], also has pickaxes, a [[WhipItGood whip]] and a [[KatanasAreJustBetter katana]] of his own.
* Stanley from ''VideoGame/TimeCommando'' can use any weapon, and since the whole game's shtick is fighting through various historical eras, there are a lot of different weapons to use.
* In ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', melee weapons are categorized as 'melee' or 'unarmed' category weapons, and greater skill levels conferred bonuses to all weapons of that category. Weapons also had differing effective ranges so far as combat went. Melee focused characters could reasonably be expected to have a large, slow weapon to overcome armor and damage resistance, and use a lighter, faster weapon to have a reasonable chance to hit smaller and more agile targets. The combination of [[DropTheHammer a super sledge]] and [[FlamingSword a shishkebab]] can serve most melee characters' needs and yet only require raising one skill for proficiency.
* The Tenno from ''VideoGame/{{Warframe}}'' switch effortlessly between {{BFS}}es, daggers, {{Dual Wield}}ed blades, giant hammers, normal-sized swords, {{Power Fist}}s, scythes... Pretty much every weapon you can think of.
[[/folder]]
[[folder:Visual Novel]]
* In ''VisualNovel/FateStayNight'', Archer can become an instant expert with any melee weapon just by looking at it, and can project copies of any melee weapon he's ever seen, magical effects included. He's also [[CaptainObvious an expert with a bow]]. [[spoiler:The same applies to Shirou, Archer's past self, once he learns how to utilize his abilities]].
[[/folder]]

[[folder:Real Life]]
* [[TruthInTelevision This was more common than you'd think in real life.]] As early as Greek times, phalangites would use a spear at first, then draw their sword when the fighting got too close or if they dropped the spear for some reason. Vikings carried spears, axes and swords, often at the same time for use at different ranges. In later periods, knights carried lances into battle as their charging weapons, only drawing their signature swords upon entering melee. Pikemen would carry swords as well if they could afford them. Eastwards, Japanese samurai carried two swords, a katana and a shorter wakizashi sword in case things got too close or the samurai dropped the katana. Not to mention samurai who used the Yari spear or the giant No-dachi.
** Moreover, much of the "style" of phalanx fighting was simply "Keep going forward, make sure your buddy is next to you, and keep poking around with pointy things." Teamwork was the important thing, not individual prowess; teamwork meant simply being a collective MightyGlacier, rather then maneuvering; and apparently some warriors did not even know whether or not they had killed anyone. Spears were considered expendable (unlike shields which were hung over firesides) and generally tended to break. According to historian and columnist Victor Davis Hanson, the original idea of the phalanx was to have a reasonably efficient tactic that didn't require much taxes or training, and could get the whole mess over with by harvest time, one way or the other.
** Most koryu budo (a term covering old-school Japanese martial arts like kenjutsu and atemi-waza, as opposed to the modern stuff like judo and kendo) actually specifically trained students to follow the trope. The curricula would cover combat with a variety of melee weapons, since at the time this was what was needed in order for samurai to properly perform in wartime.
** [[UsefulNotes/EuropeanSwordsmanship Medieval and Renaissance European fighting systems]] were like this. The Liechtenauer tradition of Germany, for instance, held five weapons at its core:
*** The longsword, a light two-handed sword of four feet in total length.
*** The spear and lance, the distinction between which is blurred at times.
*** The messer (or langesmesser, meaning "long knife"), a single-edged sword for use in one hand.
*** The dagger, which is blurred with unarmed combat.
*** One's own bare hands, primarily for grappling, as grappling was equally viable when unarmed or while holding a weapon.
* Actually, knights considered themselves unarmed if ALL they had was a sword, as the other weapons were better used against other knights (e.g. a lance was useful for knocking another guy off his horse, a mace was useful for bashing his armor in so he couldn't move). Really, the sword was for use against soft targets.
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