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->''"([[VideoGame/FireEmblemAwakening Chrom]]) and [[VideoGame/FireEmblemTellius Ike]] are too similar. [[HypocriticalHumor No point in having two characters that are pretty much carbon copies]]. Am I right?"''
-->-- '''[[VideoGame/KidIcarusUprising Viridi]]''', ''VideoGame/SuperSmashBros for the Wii U''

A common trope seen in {{Fighting Game}}s, where two or more characters are given equal or similar abilities and moves. They may look similar, and in older games will likely be HeadSwap and/or PaletteSwap of one another, but this is not required; indeed, in ''VideoGame/{{Tekken}}'', one human character has similar moves to a bear. Generally, if the characters aren't exactly alike, one such character will be faster, another will be stronger, and a third may have more endurance. DivergentCharacterEvolution may serve to further differentiate such characters in sequels.

This is often [[JustifiedTrope justified]] in the game's backstory ([[ExcusePlot if it has any]]) by the characters being family members or having trained in the same school.

Compare CosmeticallyDifferentSides. Contrast DittoFighter, where a character copies ''every'' character he fights against. {{Shotoclone}} is a subtrope, if these clones appear in the same game.

----
!!Examples:

* The FightingGame {{Ur Example}}s are the identical fighters from ''VideoGame/KarateChamp''. Completely identical fighting styles, and they even wore a white and red gi.
* ''Franchise/StreetFighter'':
** The trope codifiers are Ryu and Ken, having appeared in every game in the series to date. At first, they started off as clones of one another, having the exact same movesets and being merely head-swaps of one another (because the original ''VideoGame/{{Street Fighter|I}}'' had no scope for [[MirrorMatch mirror matches]], so they needed two identical characters for competitive play). During the ''VideoGame/StreetFighterII'' games, their stats, moves, and strategies began to differentiate, albeit little by little each new iteration (by ''Super Turbo'' the duo had different basic attacks and special moves, whereas in ''The World Warrior'', literally the only difference is Ken's kick throw spins an extra time), but by the time the ''Street Fighter Alpha'' series started they had distinct backstories and extremely similar, but not identical, abilities. Naturally, the series also includes Sakura, Akuma, and Dan as well.
** Yun and Yang originally had the same move set and even shared the same character select slot in ''New Generation'', but Yang eventually learned his own techniques from ''2nd Impact'' and onward. Urien and Gill are also similar, but Urien is a charge-type character and [[SNKBoss not as brokenly overpowered.]]
** Zangief got Darun from ''VideoGame/StreetFighterEX''. Haggar could count as well, but they have never been fighters in the same game so far (although Haggar did get his own unique Special Moves in ''Ring of Destruction'' to set him apart from Zangief). Ryu and Ken also have Allen and Kairi from ''EX''.
** Averted with Cammy and the Dolls. Juli and Juni, Bison's bodyguards in Street Fighter Alpha 3 retain some similarities, but still play quite differently. Even more so with Decapre from Ultra Street Fighter IV, despite what FanDumb will have you believe.
** Charlie was originally brought in as a [[SuspiciouslySimilarSubstitute stand-in]] for Guile during the ''VideoGame/StreetFighterAlpha'' series, but plays this trope straight when Guile was put back in the roster for the console versions of ''Street Fighter Alpha 3'', (and ''VideoGame/MarvelVsCapcom2'') where they both have identical special moves but different Super Combos. Chronologically speaking, the ''Alpha'' series is set before ''VideoGame/StreetFighterII'' and Charlie was the one who taught Guile all of his special moves according to his back-story.
* SNK's AlternateCompanyEquivalent, ''VideoGame/TheKingOfFighters'', has Kyo Kusanagi and Iori Yagami. Their movesets were originally somewhat similar (justified in that their ancestors created their respective fighting styles together), with several shared moves; Currently, however, they only have one move in common. Kyo's flames are red, and Iori's are purple due to the [[DeadlyUpgrade Curse of the Blood Riot]]. Iori is much more sadistic, [[AntiHero although not an outright villain]] (even though he likes to break into {{evil laugh}}ter from time to time).
** Non-protagonist examples from the same series are Ralf and Clark, and Mature and Vice. Ralf and Clark, the PaletteSwap heroes of ''VideoGame/IkariWarriors'', started out as head swaps with differing intros, winposes, throws, knockdown moves, effects on one of their shared attacks, and desperation moves. Nowadays, it's hard to imagine these two were ever that similar. Mature and Vice, on the other hand, shared outfits, normal moves, throws, and one special move (a command throw) in their ''[='96=]'' debut. Like the Ikari Warriors, their ''[='98=]'' return had them undergo DivergentCharacterEvolution such that all that remained the same were their weak punches and throws.
** They are all predated, of course, by Ryo Sakazaki and Robert Garcia in the ''VideoGame/ArtOfFighting'' series (which also has Yuri and Takuma/Mr. Karate, respectively).
** [[GenerationXerox Kim's sons]], [[PlayingWithFire Kim Jae Hoon]] and [[ShockAndAwe Kim Dong Hwan]], however, play very similarly to each other and to their father in ''[[VideoGame/FatalFury Garou: Mark of the Wolves]]''.
** Shingo may not have flames, but his fighting style is similar enough to Kyo and Iori, though his personal twists to the moves make him [[LethalJokeCharacter more than]] just a carbon copy of Kyo.
** Predating even ''VideoGame/ArtOfFighting'''s Ryo and Robert are the three-man team of Terry, Andy and Joe in the original ''VideoGame/FatalFury'' only. They each had a fireball, a dashing attack, and a flying attack with the potential to hit multiple times, with only their fourth special and the ranges on their normal attacks being functionally different (and even that fourth move was incredibly similar for Terry and Andy). ''Fatal Fury 2'' added more and more varied normal attacks, tweaked the properties of their specials to help differentiate them, and gave them each a completely unique [[LimitBreak Desperation Move.]] Nowadays, their gameplay styles are nothing alike.
** ''The King of Fighters XIII'' brings back an older, almost-forgotten example: friendly rivals Joe Higashi and Hwa Jai (from the first ''VideoGame/FatalFury''). They share many a move, but there is a difference functionality-wise.
* Hanzo and Fuuma from ''VideoGame/WorldHeroes'', a FightingGame with characters loosely based on historical figures. Japanese legend depicts Fuuma Kotaro and Hattori Hanzo as lifelong enemies, until the former ultimately killed the latter (though history actually records Hanzo dying of natural causes).
* Urs and Marco Van De Land from ''VideoGame/BattleFantasia'', who also happen to be brothers. It's a weird case with 9-year-old Marco and 17-year-old Urs. And they manage to do this and come off as amazingly different at the same time, partly because of Urs' ImpossiblyCoolWeapon.
** Another example from the same game is Olivia and Odile, who look similar, have similar weapons, and it turns out that [[spoiler:Dokurod cloned Olivia to create Odile]].
* In the ''VideoGame/{{Tekken}}'' series, there is the Mishima family (Heihachi, Kazuya, Jin and Devil & Angel (although not related to the Mishimas by bloodline, the latter actually use Mishima Style karate). Jin, however, changed his style to a more traditional form of karate starting with ''Tekken 4'', getting himself out of the equation, [[spoiler:and then [[SuperpoweredEvilSide Devil Jin]] appeared in ''Tekken 5'', sporting the same moves the old Jin had, along with some Devil/Angel ones]]. Also, most of these characters started off as virtual clones of one another, until DivergentCharacterEvolution kicked in in later games:
** Nina and Anna Williams.
** Yoshimitsu and Kunimitsu.
** King and Armor King.
** Roger and Alex (also related to the Kings, fighting style wise).
** Jack and P.Jack.
** Eddy Gordo and both Tiger Jackson (in ''3'') and Christie (''4'' and onwards)
** Kuma and Panda.
** Baek and Hwoarang, at least since ''5''.
*** But their case in particular is noteworthy for Hwoarang in ''3'' actually being just a SuspiciouslySimilarSubstitute for Baek from ''2'', with only one or two moves in common (the others being fairly similar, but not entirely identical to the originals) until they were reunited in ''5'' where the amount of identical moves they shared was increased quite a bit.
** Marshall Law/Forest Law and Mokujin/Combot would count too, albeit they were never together in one game (besides ''Tag 2'').
** Julia and Michelle, although, again, they haven't been together in any game besides the ''Tag'' ones ([[spoiler:however, one might argue that Jaycee is "different" from Julia - but just like Jin did in ''4'', as Jaycee in ''Tag 2'' she uses a different fighting style]]).
** Jun and her "offsprings", Asuka and, [[spoiler:as of ''Tag 2'', Unknown]].
** Ling Xiaoyu and Miharu Hirano in Tag 2.
** In ''Tag 2'' there are more newcomers: Lili and Sebastian, and also Lee and Violet (actually meant to be [[CharlieBrownFromOuttaTown the same guy]], as was the case in ''T4'', but they do have slight differences in their movelist too).
* Eiji Shinjo and Kayin Amoh from ''VideoGame/BattleArenaToshinden''. Eiji's lost brother Sho qualifies -- he has all of both Kayin and Eiji's moves, but he hits harder, and he shoots two fireballs when using Rekku Zan.
* ''Franchise/MortalKombat'':
** (Human) Smoke's moveset ''is'' Scorpion's, save for not doing Scorp's "Get over here!"/"Come here!" yell when he connects with the spear. They are also rivals, as Smoke belongs to the Lin Kuei, the same organization that gave rise to Sub-Zero. ''VideoGame/MortalKombat9'' averts this with Smoke's own moveset.
** Kano and Jarek, although this is another case of a SuspiciouslySimilarSubstitute meant to replace the former; they weren't playable in the same game until ''Armageddon'', where Jarek averts it with his new moveset consisting on his lasso attacks in order to be at least different from Kano.
** Superman and Captain Marvel in ''VideoGame/MortalKombatVsDCUniverse'' play this. A stranger version is SelfDemonstrating/LexLuthor and [[VideoGame/MortalKombat3 Sektor]], who don't appear in the same game, but Luthor plays similarly to Sektor, even blatantly using similar special moves.
* ''VideoGame/TatsunokoVsCapcom'':
** Ryu and Ken, except this time Ken is Ken the Eagle from ''Anime/ScienceNinjaTeamGatchaman''.
** With the addition of [[TheLancer Joe the Condor]] in the ''Ultimate All Stars'', along with Jun, the three Gatchamen play this trope straight among themselves.
** Tekkaman and Anime/TekkamanBlade in ''Ultimate All Stars'': The Tekkamen have many shared/similar techniques, but their executions are noticeably distinct. Tekkaman is a MightyGlacier (and might have the highest damage output in the game outside of the Giant characters), while Blade (the Ken) trades in some power for a good deal of speed, possibly making him just shy of being a LightningBruiser.
* ''VideoGame/SuperSmashBros'':
** In the original, Mario and Luigi were given the same moveset, though Luigi's specials have different properties. His fireballs travel in a straight line, his cyclone hits once for high damage, and his Coin Jump Punch turns into a devastating Fire Jump Punch at point blank range. The later titles made some of his standard attacks differ in execution, as well. By ''Brawl'', Mario gains FLUDD from ''VideoGame/SuperMarioSunshine'' as his Down Special Move[[note]]His original Down Special, the Mario Tornado, was reassigned as a downwards mid-air attack replacing his drill kick[[/note]], and both brothers have different Final Smashes. ''Melee'' added Dr. Mario as another clone, who had more powerful attacks; when he returned in the fourth game he retained his ''Melee'' moveset where Mario's had changed, and the differences in their speed and strength were more pronounced than before.
** Link has Young Link in ''Melee'' and Toon Link in later games as his clones. In general, the alternate versions are less damaging but more agile than regular Link, though they also execute their attacks slightly differently. ''Brawl'' also gave Link the Gale Boomerang from Twilight Princess, which deals no damage on the return trip and instead has a "windbox" that pushes opponents around.
** Falco is a clone of his teammate Fox; like the Links he's generally a faster version with different attack executions. ''Brawl'' includes a second clone in Wolf, though he takes things in the other direction as a MightyGlacier and only his special moves mirror Fox's, none of the normal ones do.
** Unlike most of the series' clones, Ganondorf is completely unrelated to the character he's cloned from, being largely a MightyGlacier version of Captain Falcon.
** Pichu is another weaker-but-faster clone, this time of its evolution Pikachu. It also has a gimmick that it takes damage from its own electric attacks due to inexperience.
** Marth, a spacing-oriented character with a devastating "sweetspot" for his attacks at the very tip of his blade, has two clones, Roy in ''Melee'' and Lucina in the fourth game. Roy has the same animations as Marth, but his neutral-B attack can be charged to devastating effect, his Counter operates differently, and he does the most damage with the base of his blade instead of the tip; meanwhile, Lucina, by design, has near-identical properties on ALL of her attacks compared to Marth's, except that they do slightly higher damage and knockback by default in exchange for not having a sweetspot anywhere in her attacks.
** Lucas acts as this to Ness in ''Brawl'', though it's downplayed as the properties of his specials are different, and his standard attacks are completely different.
** The fourth game adds Pit's literal clone Dark Pit, who has different properties on his Bow and [[MegatonPunch Arm]] weapon attacks, as well as a different Final Smash, but is otherwise completely identical.
* ''VideoGame/GodHand'', a throwback to old-school {{Fighting Game}}s, nods to it with Gene and Azel. There's also several nods to the ''actual'' Ryu, including a karate outfit as an alternate costume and a Shoryuken as one of Gene's juggle moves. Capcom owned Clover, who made God Hand.
* ''[[VideoGame/SoulSeries Soulcalibur III]]'' and ''IV'' seem to be taking this route with Siegfried and Nightmare. Only fair since they ''literally'' [[EnemyWithout started out the same character]].
** The Alexandra sisters (Sophitia and Cassandra) have developed along these lines as well since the latter showed up in ''SCII'' (Though the latter was originally intended as a SuspiciouslySimilarSubstitute until popular demand brought back the former for the console version of ''SCII'' and subsequent sequels).
** Hwang and Mitsurugi started out like this.
** [[DropTheHammer Rock]] and [[AnAxeToGrind Astaroth]]. Becomes a plot point when Astaroth discovers his origins (he, the "Black Giant", was modeled after the "White Giant", Rock) and then attempts to kill Rock.
** Raphael and Amy.
** Kilik and Seong Mi-na also shared a lot of moves in ''Soulcalibur'' in spite of their [[SimpleStaff different]] [[BladeOnAStick weapons]], but have differentiated more and more with each subsequent sequel. Seong Mi-na's moves are straightforward and have changed the least, while Kilik now focuses on range and punishing opponents' mistakes. This is partially justified in that Mi-na trained under both Kong Xiuqiang (a former monk of the Ling-Sheng Su Temple [[spoiler:and the father of Xianglian and Xianghua]] who would've inherited Kilik's Kali-Yuga had he not stolen the Krita-Yuga to give to his lover [[spoiler:Xiangfei]]) and Edge Master (Kilik's master). Kilik even [[LampshadeHanging notes the similarity in their styles]] when he encounters her in Mi-na's ''SCIV'' story.
* ''VideoGame/SamuraiShodown''
** Galford and Hanzo. Originally being little more than palette/head swaps of one another, they eventually became more and more different with the addition of Hanzo's fire-based specials and Galford's ability to set his dog Poppy against opponents.
** Nakoruru and Rimururu. In the third and fourth game, the latter was a headswap of the former. They were quickly given different outfits in the later games. Nakoruru fights with a bird, Rimururu fights with a floating NatureSpirit crystal [[AnIcePerson of ice]].
** Some of the Shura (Slash) and Rasetsu (Bust) mode pairs are like this in ''III'' and ''IV'', while others are different.
* In the ''VideoGame/NarutoClashOfNinja'' series:
** Iruka and Mizuki are this (in Mizuki's first appearance, the two ''shared character slots''). Also, Kisame and Zabuza, both Swordsmen of the Mist, have similar movesets (more obvious in the Japanese games where they're both playable; Zabuza does not appear in the internationally-released ''Clash of Ninja Revolution'' games, while [[SuspiciouslySimilarSubstitute Kisame does]]).
** Hinata and Neji have similar movelists, but many of Hinata's moves are original to the games (for example, instead of using Eight Trigrams 64 Palms, she repeatedly attacks an opponent with Gentle Fist palm strikes, then finishes with a burst of chakra), due to limited information on her fighting style. In the ''Ultimate Ninja'' series, Hanabi (Hinata's younger sister) follows a similar principle.
** The game-exclusive characters in ''Revolution 2'' count. Komachi is similar to Haku and Kagura is like Kimimaro.
* Biff Slamkovich and Gunloc in the ''VideoGame/SaturdayNightSlamMasters'' series. They have nearly-identical movesets, but uniquely enough for this trope the ''inputs'' for these moves are different between them (with the exception of their RapidFireFisticuffs move, which has the same "mash a Punch button" input for both). They also each have unique projectile moves and stock grapples.
* ''VideoGame/ArcanaHeart'' features Heart and Saki, two friends with slightly different outfits who share a few normal attacks and both feature a dash attack, an anti-air attack, and a mid-air stomp attack. However, Heart's attacks are punch-based and use quarter-circle type inputs, while Saki's are kick-based and use charge motions.
* In ''VideoGame/{{Ehrgeiz}}'', the ''VideoGame/FinalFantasyVII'' characters are generally clones of other characters and have very similar movesets. Yuffie matches up with Sasuke, Vincent with Godhand, and (to some extent) Sephiroth with Cloud. SecretCharacter Zack and Cloud share a similiar move set as well.
* Billy and Jimmy Lee naturally filled this role in the NeoGeo ''VideoGame/DoubleDragon'' FightingGame, as well as in ''Double Dragon V'' for the [=SNES=] and Genesis.
* ''VideoGame/{{Darkstalkers}}'':
** There's Morrigan the succubus and Demitri the vampire. They both have the standard "fireball" and "dragon punch"-style moves. Dmitri's moves are slower, and his uppercut flies straight up.
** Lilith having weaker specials than Morrigan, but a more diverse moveset.
** Another set is Bishamon and Oboro Bishamon in 'Vampire Savior''.
* ''VideoGame/CastlevaniaJudgment'' has an interesting case with Simon and Trevor. Both Belmonts use the Vampire Killer whip and have several similar moves (including at least one identical special), but Simon specializes in quick, wide sweeps, while Trevor mixes it up with several jabs and slower, more powerful attacks.
* ''VideoGame/MeltyBlood'' has a handful of characters with a {{Doppelganger}} equivalent that serve as a MirrorMatch, and so have some very similar movesets, natch.
* ''VideoGame/AdvancedVariableGeo'' has [[TheHero Yuka Takeuchi]] and [[{{Ninja}} Chiho Masuda]] as its primary set; the second game introduced [[AscendedFangirl Tamao Mitsurugi]], the main character of that game.
* In the SNES version of ''VideoGame/TeenageMutantNinjaTurtlesTournamentFighters'', Leonardo and Michelangelo.
* ''Battle K-Road'',an arcade-only fighting game released by Psikyo in 1994, features an entire character roster consisting of head/palette swaps. There are two karatekas, two boxers, two Thai kickboxers, two Jujitsu girls, two sumo wrestlers, two commandos and even two Terminator-like cyborgs. The only character without a head-swap is naturally the final boss himself.
* ''Plasma Sword: Nightmare of Bilstein'', the sequel to ''VideoGame/StarGladiator'', more than doubled the roster of the original game by adding 14 new characters. Most of them mirrored one of the characters in the original cast, having almost identical movesets and weapons with the only real difference being their supers.
* ''[[VideoGame/Persona4Arena Persona 4: Arena]]'' subverts this twice:
** [[RobotGirl Labrys]] and [[ShadowArchetype Shadow Labrys]] have nearly identical non-Persona attacks (only that Shadow Labrys' is weaker but faster), but wildly different Persona attacks: while normal Labrys uses her Persona like everyone else, Shadow Labrys' Persona is always present, can be commanded at any time and used to attack the opponent at the same time as Shadow Labrys herself to a much greater degree than any other character, leading to vastly different combos and overall widely different playstyles.
** The two versions of Sho Minazuki in ''Persona 4 Arena Ultimax''. They have near-identical non-Persona attacks, but incredibly different Persona attacks. SHO doesn't even have a Persona, so his "Persona" attacks are extra attacks from SHO himself and a dodge mechanic, whereas MINAZUKI has a more traditional moveset for the game with his Persona, Tsukiyomi.
* Jotaro and Dio in Capcom's ''Manga/JoJosBizarreAdventure'' fighter have similar movesets, with the main differences being in their super combos (Jotaro's are souped-up versions of his specials, whereas Dio has more variety in his). Interestingly for this trope, despite being the main characters (or rather, the main character and main villain), their learning curves are among the more difficult in the game.
* In ''Videogame/MagicalGirlLyricalNanohaAsPortable: The Battle of Aces'', [[TheStoic Stern/Material-S]], [[DumbMuscle Levi/Material-L]], and [[CardCarryingVillain Lord Dearche/Material-D]] were these to [[TheHero Nanoha]], [[TheLancer Fate]], and [[BigGood Hayate]] respectively, having the exact same move sets but with different stats to emphasize their status as {{Doppelganger}}s. DivergentCharacterEvolution eventually happened when they returned in the ''Gears of Destiny'' sequel, after they spent their time [[ResurrectiveImmortality recovering from being dead]] devising their own fighting techniques and spells to show that they aren't just mere copies.
* In ''VideoGame/{{Divekick}}'', this is illustrated by the titular characters, Dive and Kick. Their angle of descent is identical, but each is a little better at their namesake than the other. Their special moves are completely different, though.
* Parodied with Fukua from ''VideoGame/{{Skullgirls}}''. She is an AprilFoolsDay character who is literal [[CloningBlues clone]] based on main character Filia, with nearly identical normal attacks for the most part, and her reveal trailer is a direct TakeThat to Decapre's trailer for ''Ultra VideoGame/StreetFighterIV''. She manages to be distinct from her predecessor with completely different special moves based on [[DevelopmentGag older variations of Filia in the alpha build of the game.]]
* Unusually for a fighting game, VideoGame/BlazBlue didn't really have this until the second revision of the [[VideoGame/BlazBlueChronoPhantasma third game.]] After seemingly being cut from the roster due to her destruction in the previous game, Lambda-11 makes a return alongside her sister units, Mu-12 and Nu-13 respectively. This is [[AvertedTrope averted]] for the former, as the two may look similar, but play completely differently. However, it's largely played straight with the latter. Nu and Lambda share the same normal attacks, supers, and even an [[FinishingMove Astral Heat]], although they have quite different properties.
** Nu's playstyle is focused on keeping her opponent at a distance. Her Drive swords are quick and freely cancellable, her [[GravityMaster Gravity Seed]] recharges more quickly and can be cancelled out of, her Sickle Storm and [[StormOfBlades Legacy Edge]] push opponents full-screen, and she keeps her teleport dash and Supra Rage specials.
** Lambda on the other hand, is focused more on locking down the opponent and closing space. Her Drive swords are slower, but cause more stun, her Gravity Seed can actually hit the opponent and cause them to float helplessly in midair, her Sickle Storm and Legacy Edge keep the opponent trapped in a certain space, her [[{{BFS}} Calamity Sword]] homes in on the opponent, and she has three different command dashes plus a completely original projectile move to retain pressure.

!!Outside of {{Fighting Game}}s:
* ''[[VideoGame/KingdomHearts358DaysOver2 Kingdom Hearts 358/2 Days]]'', Roxas and Xion play identical to each other, with the exception of Roxas's dual-wield ability.
* Cloud and Zack from ''VideoGame/FinalFantasyVII'', since [[spoiler:Cloud has mannerisms, memories, and parts of his personality "borrowed" from Zack, for traumatic reasons.]] This is a key point in [[spoiler:numerous key points in the game, including his migraines, voices in his head, why Aerith is initially attracted to him, why Sephiroth can control him, etc. etc. etc.]].
* ''Franchise/SonicTheHedgehog'':
** Tails started out as a clone of Sonic, in ''VideoGame/SonicTheHedgehog2''. Since then, Sega did try to slowly differentiate him, by letting the player actually take advantage of his flying ability.
** ''Sonic Adventure 2'' gives three sets (Shadow to Sonic, Eggman to Tails and Rouge to Knuckles).
** In ''VideoGame/SonicHeroes'' Team Sonic and Team Dark were identical in Speed and Flight Formations.
* ''Franchise/SuperMarioBros'':
** Luigi has often been a clone to Mario's throughout the games, though whatever rivalry is there is questionable.
** In both versions of ''VideoGame/SuperMarioBros2'' (the Japanese one known as ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'' outside Japan), as well as in ''VideoGame/SuperMarioGalaxy'', Luigi is slightly faster, poorer traction, and jumps higher than Mario.
** The original ''VideoGame/SuperMarioKart'' for SNES has no less than FOUR pairs. Mario and Luigi once again play to each other (as well as being JackOfAllStats), but Donkey Kong Jr. and Bowser (best top speed), Yoshi and The Princess (best acceleration), and Koopa and Toad (best handling) also form their own pairs. The following ''VideoGame/MarioKart'' games have continued this tradition, with ''Double Dash!!'' taking it to larger extents.
** Daisy is also a clone of Peach in her first few appearances in spin-off games. She quickly diverged into being different, but in games like ''VideoGame/MarioParty'' and ''Mario Kart: Double Dash!!'' the two play exactly the same.
* Characters in ''VideoGame/CrashTeamRacing'' are paired up by skill: Crash and Cortex ([[JackOfAllStats balanced]]), Coco and N.Gin (best acceleration), Tiny and Dingodile (best top speed) and Pura and Polar (best handling). ''VideoGame/CrashBash'' is also like this, but the pairs are: Crash and Coco, Cortex and N.Gin, etc.
* Kratos Aurion and Zelos Wilder from ''VideoGame/TalesOfSymphonia'' use the same weapon types, and have similar stats and identical special moves. With the exception of one single dungeon, however, only one will ever be in the party at a time.
** Worth noting that the differences between them are more pronounced in the [=PlayStation=] 2 remake, especially in special moves. Even in the GC version, Kratos has [[spoiler:Judgement, an angel technique, that Zelos can't get (in that version, anyway).]]
* In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and [[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]], [=ReDeads=] and Gibdos, the latter of which is essentially the former wrapped up as a mummy. And for the brief time he is playable in ''Majora's Mask'', Kafei has identical animations to Link, from walking to flinching. This was done to easily incorporate his playability into the engine.
* [[TheHero Luke]] and [[SixthRanger Asch]] from ''VideoGame/TalesOfTheAbyss'', whose move sets [[spoiler:and physical appearances]] are identical apart from Asch having a few [[MagicKnight offensive spells]] that Luke doesn't. This is explained as being due to their having learned to fight from the same teacher. [[spoiler:Plus Luke is a clone of Asch, which helps. It's also lampshaded in one sidequest where Luke effectively gives this as a reason for them to be MutuallyExclusivePartyMembers.]]
* Folka Albark and Fernando Albark in ''VideoGame/SuperRobotWarsCompact3''. Even their mechs were originally palette swaps... before they get upgraded.
* ''VideoGame/GalaxyAngel II'' combines this with {{Expy}}. Apricot, Milfeulle's younger sister, is JackOfAllStats, just like Milfie was, but for most of the first game, Milfie is retired from the military and is now a BarrierMaiden and DamselInDistress. [[spoiler:In the end of that game, when she's freed, she and the Moon Angels join up with the Rune Angels and you can control both at the same time.]]
* Every ''Franchise/FireEmblem'' game has one of these, known as the Red and Green Knights or Cain and Abel. They're both Cavaliers (or axe fighters) who's only difference is stats.
** ''VideoGame/FireEmblemAkaneia'': Cain and Abel
** ''VideoGame/FireEmblemJugdral'': Alec and Noish, Othin and Halvan (though they're not Cavaliers, but Axe Fighters)
** ''VideoGame/FireEmblemElibe'': Lance and Allen, Wade and Lott (again, Axe Fighters); Kent and Sain, to a degree Dorcas and Bartre (Axe Fighters version)
** ''VideoGame/FireEmblemTheSacredStones'': Forde and Kyle
** ''VideoGame/FireEmblemTellius'': Arguably, Oscar and Kieran
** ''VideoGame/FireEmblemAwakening'': Stalh and Sully (the latter being the first ever female member of the duo) fill the Cavalier role again, but this is the first game in the series to apply this trope to the ''mages''. Miriel and Ricken are the pair for regular Mages (Miriel being a straight-up SquishyWizard with Ricken, [[AdorablyPrecociousChild oddly enough]] being more of a JackOfAllStats), Tharja and Henry are the Dark Mage duo (Tharja being a GlassCannon with poor accuracy, Henry leaning more towards MightyGlacier[=/=]JackOfAllStats).
* In ''[[VideoGame/DungeonsAndDragons Dungeons & Dragons: Shadow Over Mystara]]'', the Cleric and Magic-User classes have slightly different spells in addition to different sprites for Player 1 and Player 2.
* The VideoGame/IkariWarriors Ralf and Clark (renamed "Paul" and "Vince") started out as this.
* Bill Rizer and Lance Bean in the initial three ''VideoGame/{{Contra}}'' games (including the console ports of the first two). Later installments would have other clones.
* VideoGame/{{Mega Man|Classic}} and Proto Man.
** With Bass as the Glacier Clone. Ironically, while Bass ''is'' statistically the stronger robot, it is his overconfidence that prevents him from defeating Mega Man.
** Currently, post-''[=MM8=]'' DivergentCharacterEvolution has Mega Man as the JackOfAllStats[=/=]MightyGlacier (only has a regular jump and the slide as movement options, but is tailored to fighting bosses thanks to his Mega Buster's [[ChargedAttack Charge Shot]]), Proto Man as the GlassCannon (same basic skillset as Mega Man, is stronger, faster, jumps higher, and can block shots with his shield, but has terrible defense due to his defective nuclear reactor), and Bass as the FragileSpeedster (better overall mobility due to his double jump and dash, can't charge his Buster, but has rapid-fire action and can aim it in any of the eight directions).
** Depending on the game (for example, the ''VideoGame/MarvelVsCapcom'' series), Roll functions as FragileSpeedster Clone. Other times, Capcom has her go the [[VideoGame/MegaManX Zero]] route by making her a physically-oriented fighter.
* Ryu and Ken Hayabusa (son and father, respectively) from the ''VideoGame/NinjaGaiden'' arcade game (or not; no one's really sure. In the arcade game, they're supposed to be nameless).
* Many consider Fox [=McCloud=] and Falco Lombardi from the ''VideoGame/StarFox'' games to be this (as noted in the ''VideoGame/SuperSmashBros''-related entries).
* [[PunnyName "Polly and Gon"]] from ''Baku Baku Animal''.
* [[VideoGame/GanbareGoemon Goemon]] and Ebisumaru (indeed, in ''The Legend of the Mystical Ninja'' they were renamed "Kid Ying" and "Dr. Yang" respectively).
* [[VideoGame/FinalFantasyVIII Squall and Seifer]], both being practitioners of ExoticWeaponSupremacy [[spoiler:(and also being raised together)]] use similar moves, although with wildly different applications. In fact, these over-similarities are what kept Seifer out of ''VideoGame/DissidiaFinalFantasy''.
* ''VideoGame/{{Soul Nomad|AndTheWorldEaters}}'' has Ido/Dio and Yodo/Odie. Storywise, Yodo and Ido. He also cry "Dark Plasma" when doing Thunderbuster, a copy of Ido's Dark Plasma.
* The original two sides from ''VideoGame/MountAndBlade'', Swadia and Vaegir, are such, [[http://strategywiki.org/wiki/Mount%26Blade/Swadians sharing]] [[http://strategywiki.org/wiki/Mount%26Blade/Vaegirs a troop tree]] progression. Swadian ranged units use crossbows while the Vaegir's use bows, Swadian infantry uses sword and board and heavy armor while Vaegirs use two-handed weapons and lighter armor (for quicker speed) and their cavalry shares the defense/power trade off. The stand alone expansion introduces the Sarranids [[http://strategywiki.org/wiki/Mount%26Blade:_Warband/Sarranids also]] share a troop tree, who are more focused on speed.
* ''Franchise/{{Pokemon}}'' has a few examples. Most are of the appearance kind. For particularly notable examples:
** Plusle and Minun, who are basically Pichu with plus signs and minus signs respectively for their ears and tails. They also share a type and have slightly differing base stats. They even act as the main partner Pokémon in one of the ''Ranger'' games!
** Latios and Latias, among a few other opposite gender twins, have similar stat distributions (but not the same - Latias has 20 more special defense and 10 more defense, while Latios has 20 more special attack and 10 more attack), and quite similar appearance.
** ''[[VideoGame/PokemonBlackAndWhite Pokémon Black and White Versions]]'' have given us the legendary Kami trio: Tornadus, Thundurus, and Landorus. They all look similar, have similar base stats (Tornadus and Thundurus LITERALLY have the same base stats - Landorus has 20 extra defense points, 10 less special attack points and 10 more attack points), and they all are at least part Flying-type. This changed in PokemonBlack2AndWhite2, with the Kami trio gaining Therian formes that alter not only their appearances (Tornadus becomes a bird, Thunderus becomes a dragon, and Landorus becomes a tiger), but their stats as well.
** The elemental monkeys also play this straight in three: Pansage, Pansear and Panpour as well as Simisage, Simisear and Simipour, their respective evolutions. Among the group of three, they have the exact same stats and their only difference are their elemental type and their [[ElementalBaggage move pools]] associated with them.
** Charizard and Typhlosion. Exact same base stats, both fire type starters (of regions right next to each other and sharing a Pokémon League, no less) the only difference between the two is that Charizard is part flying type and slightly different movepools.
* The ''VideoGame/DevilMayCry'' serie:
** The best example is in the first game, where [[BlackKnight Nelo]] [[WorthyOpponent Angelo]] (aka [[spoiler:BrainwashedAndCrazy Vergil]]) fights [[MirrorBoss using the exact same style as Dante]], only while Dante is a more of a LightningBruiser, Nelo Angelo is a MightyGlacier with a {{BFS}} who uses [[FlashStep a translocation technique]] to move around the battlefield.
** Also, to a degree, Dante and Nero in ''[=DMC4=]''.
* [[LadyOfWar Valeria]] and [[TheTease Anita]] in ''VideoGame/SuikodenII''. Similar fighting styles and stats, and both own a Falcon Rune. They're also rivals.
* ''TabletopGame/{{Warhammer 40000}}'' has SpaceMarines and [[FaceHeelTurn Chaos Space Marines]]. Chaos Marines are often derisively thought of as mere "spiky marines", due to the fact that they still use largely human weapons, tactics, units, statlines, and even [=STCs=]. The trade-off is that "Loyalist" Marines get [[GeniusBruiser superior technology]] ([[AntiMagic Psychic Hoods]], [[DropTheHammer Thunder Hammers]], [[FlyingCar Land Speeders]], [[ItsRainingMen Drop Pods]]...), while Chaos Marines get [[DealWithTheDevil daemonic pacts]] (Cult Marines[[note]][[MagiTek Thousand Sons]], [[AxCrazy Khorne Berserkers]], [[MightyGlacier Plague Marines]], and [[ThePowerOfRock Noise Marines]], one for each major daemonic patron[[/note]], Icons of Chaos, [[AWizardDidIt sorcerous powers]], [[EldritchAbomination Daemon allies]], [[OurMonstersAreWeird mutant specialists]]...)
* In the first ''VideoGame/SengokuBasara'' game, Matsu used Kenshin's weapons moveset. Kasuga as well for Sasuke. In later games however Matsu and Kasuga got their own unique moves, the former using a [[BladeOnAStick naginata]] while the latter used RazorWire attached to kunai. Similarly, quite a few polearm-using characters used Toshiie or Shingen's movesets before getting their own.
* In ''VideoGame/{{Strider}} 2'', Strider Hiryu and Strider Hien. Both use the same techniques, but Hiryu is mostly close-and-personal, while Hien uses [[PrecisionGuidedBoomerang throwing weapons]].
* Out of the four playable characters in ''VideoGame/PanzerBandit'', [[KidHero Kou]] and [[ActionGirl Kasumi]] have a similar set of skills and attacks, though Kasumi is slighty faster and combo-oriented. There's also [[TheRival Jin]], who fights [[MirrorBoss identical to Kou]].
* In the ''VideoGame/GIJoe'' game, Duke, Scarlett, Snake Eyes and Roadblock all look very differently, but play exactly the same.
* In ''VideoGame/ApeEscape'' has Spike and Jimmy, who are actually cousins.
* The Qiao Sisters, [[YamatoNadeshiko Da Qiao]] and [[TomboyPrincess Xiao Qiao]] from ''VideoGame/DynastyWarriors''. However in the 8th game, they're given different weapons like many characters to avoid this trope.
* [[FireIceLightning Rin Rin, Fei Rin, and Ai Rin]] from ''VideoGame/AnarchyReigns'' all share the same moveset, except for their Killer Weapons. The same goes for [[spoiler:Garuda and SecretCharacter Gargoyle.]]
* In ''VideoGame/WarriorsLegendsOfTroy'', there is Achilles and Patroklos on the Greek side as well as Hector and Aeneas for the Trojans.
* Gunstars Red and Blue are this in the ''VideoGame/GunstarHeroes'' series. In the first game, their difference are merely some frames and the fact one has to stand still to shoot and the other only stops moving to shoot when hanging to something. In the sequel, however, both could move and shoot, lock aim or lock movement, but what made them different is that one had a machine gun and the other a laser gun. Well, that and some visual differences as well.
* In ''Videogame/{{Bayonetta}}'', Jeanne has the same moves and weapons that Bayonetta does while also having some distinct differences in gameplay. For example, she can dodge infinitely (while Bayonetta has a delay after the fifth dodge) but the timing for [[BulletTime Witch Time]] is a lot tighter.
* In ''VideoGame/StarTrekOnline'', the Starfleet ''Avenger''-class and Klingon ''Mogh''-class battlecruisers have the same bridge officer layout, virtually identical stats, and very similar unique consoles that act as RecursiveAmmo weapons. Their primary difference is that the ''Mogh'' has a built-in cloaking device, whereas the ''Avenger'' has to use the cloak console add-on. {{Justified|Trope}} as the ''Avenger'' having been based off of stolen plans for Klingon battlecruisers, and the ''Mogh'' being based in turn on the ''Avenger''.
* ''VideoGame/MonsterHunter'' has Rathian and Rathalos as this (it's justified because they're the same species of monsters that differ gender-wise), as well as Great Jaggi, Great Wroggi and Great Baggi in the third generation games. Barioth and Nargacuga are this in ''Portable 3rd'' and ''3 Ultimate''.

!!In other media:

[[foldercontrol]]

[[folder: Anime And Manga ]]

* ''Manga/{{Naruto}}'': Gaara's father, the Fourth Kazekage, is shown to have the exact same combat style as his youngest son, the only difference being that he uses gold dust instead of sand. Justified, as Gaara at one point stated that his father personally tutored him in ninjutsu.

[[/folder]]

[[folder: Pinball ]]

* Creator/{{Gottlieb}}'s ''Pinball/StreetFighterII'' pinball not only show both Ken and Ryu performing {{Hurricane Kick}}s, they are both represented in the game with the same target.

[[/folder]]

[[folder: Professional Wrestling ]]

* Wrestling/TheUndertaker and Wrestling/{{Kane}}. They use the same moves, are {{Kayfabe}} brothers of similar size and general appearance and, at various times, have been the two top guys in the [[Wrestling/{{WWE}} WWF/E]] - most especially when Kane first debuted. They also have fairly similar movesets; both being fond of using the chokeslam and tombstone.
* [[Wrestling/MattHardy Matt]] and Wrestling/JeffHardy are another pair in Wrestling/{{WWE}}. Jeff has more daredevil high-flying moves, while Matt is the more solid wrestler, but on the whole, their styles are extremely similar, and they have an on-again, off-again case of SiblingRivalry writ-large. Jeff even uses Matt's FinishingMove, the Twist of Fate, as one of his own signature moves.
* Wrestling/HulkHogan and The Wrestling/UltimateWarrior -- both tall, tanned, musclebound, [[PopularityPower insanely-popular-and-powerful]] brawler/power wrestlers hailing from the southwestern United States (ok, Warrior's from PartsUnknown, but the man behind the gimmick's from Arizona) with a bodyslam-heavy arsenal and the ability to [[MyNameIsInigoMontoya hulk up]] in '80s/early-'90s Wrestling/{{WW|E}}F. Of course, the fans just ''had'' to see them battle each other at ''Wrestling/{{WrestleMania}} VI''. And considering the two involved, the resulting match was more awesome than it had any right to be.
* Wrestling/BrockLesnar and Wrestling/{{Goldberg}} -- both were [[LightningBruiser big, fast and strong]] {{Showy Invincible Hero}}es of their respective brands during the Brand Extension era. The two finally met at ''[=WrestleMania=] XX'', but unfortunately, unlike Hogan and Warrior above, the match was an EpicFail.
* Wrestling/BookerT and [[Wrestling/DwayneJohnson The Rock]]. Somewhat justified due to them being the AlternateCompanyEquivalent of each other.
* Jeff G. Bailey personally set up Jason Cross to be one against Wrestling/AJStyles in Wrestling/{{N|ational Wrestling Alliance}}WA Wildside. In Wrestling/RingOfHonor, AJ's former protege, Jimmy Rave, joined with Prince Nana against him and started using AJ's moves.
* Suicide being one to Wrestling/ChristopherDaniels lead commentator Don West to accuse Daniels of trying to take two pay checks from Wrestling/{{TNA}} by wearing a mask. Thing is, Daniels ''was'' Suicide but had since passed on the mantel to someone else by the time everyone was accusing him of being Suicide.
* Wrestling/{{Rey Mysterio| Jr}} has one in Wrestling/{{Mistico}}, right down to the 619-slingshot and later, Wrestling/{{Sin Cara}} even had his own in [[Wrestling/{{Hunico}} Sin Cara]] [[EvilKnockoff Negro]].
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