->''"The function of wisdom is to discriminate between good and evil."''
-->-- '''Creator/{{Cicero}}'''

%% One quote is sufficient. Additional quotes go to its own subpage.

What is morality? Morality is the system of good and evil and all the shades of gray that come in between.

[[TheGoodGuysAlwaysWin Good always triumphs in the end, right]]? [[TheBadGuyWins Well, not always]]. The BalanceBetweenGoodAndEvil gives many villains loopholes to slip through and make their grand return. Furthermore, the presence of the AntiHero or WorthyOpponent blurs the distinction between good and evil, and in well-done cases, forces us to reexamine our preconceptions of right and wrong.

But what is especially interesting about the media is how it appears to ''favor'' evil in its works. Squeaky-clean heroes are either prone to stretches of unendearing, KnightTemplar-style ruthlessness or [[GoodIsBoring hopelessly boring]], while the villains inevitably have [[EvilIsCool cooler costumes and powers]]. If they do a HeelFaceTurn, that coolness factor often goes bye-bye thanks to RedemptionDemotion not to mention that once they turn good, they usually [[RedemptionEqualsDeath don't get to live very long]], or [[RedemptionEqualsAffliction if they do, they suffer]]. No wonder why, for many [[FaceHeelTurn good-turned-evil]] characters, EvilFeelsGood.

Some authors, it seems, can't stand any more of that preachy {{anvilicious}}ness and turn the tables on the end-all symbol of goodness, writing RageAgainstTheHeavens plots in which GodIsEvil. Fans aren't immune to the siren song of evil, either; an alarming number of them insist on putting DracoInLeatherPants.

But it must be remembered that all tropes in this index refer only to good and evil as it appears in artistic media. In RealLife, good and bad choices are ''SeriousBusiness.''

Please remember that TropesAreTools. This is merely a list of how many works in different media have confronted the issue of morality. There is no implication that any of the tropes listed below are either correct or incorrect about how they approach moral philosophy. Even moral philosophers still argue with each other about the correct way to approach moral philosophy!

----
!!Tropes
[[index]]
[floatboxright:
Categories:
+ AnAesop
++ StockAesops
+ BetrayalTropes
+ CharacterAlignment
+ CrimeAndPunishmentTropes
+ CynicismTropes
+ DignityTropes
++ ADishonorableIndex
+ DiscordTropes
+ EvilTropes
++ {{Villains}}
+ AForgivingIndex
+ FrenemyTropes
+ FriendshipTropes
+ GoodAndEvilForYourConvenience
+ GoodnessTropes
++ {{Heroes}} (character types)
+++ HeroTropes (narrative devices)
+ GratitudeTropes
+ HedonismTropes
+ HeelFaceIndex
+ HumanRightsIssues
+ HumilityTropes
+ IdealismTropes
++ KnightInShiningTropes
+ IndexOfApologies
+ IndexOfConsequences
+ IndexOfShame
+ IntolerableTolerance
+ NeutralityIndex
+ TheOnlyRighteousIndexOfFanatics
+ PeaceTropes
+ PhilosophyTropes
+ PragmatismTropes
+ PridefulTropes
+ PsychologyTropes
+ RebukeTropes
+ ResponsibilityTropes
+ RevengeTropes
+ SelfishnessTropes
+ SelflessnessTropes
+ SourGrapesTropes
+ TropesAboutTaboos
+ TropesOfInnocence
+ ViolenceTropes
+ WhatMeasureIsAnIndex
]
* AboveGoodAndEvil: You aren't really concerned with good or evil.
* AccompliceByInaction: You could have saved somebody for death or suffering, but you chose not to. This makes you as evil as the person who inflicted the suffering in the first place.
* ActualPacifist: You are greatly opposed to using violence.
* AgreeToDisagree: You can still be friends with those who do not share your views.
* AlienNonInterferenceClause: You are forbidden to interfere in the affairs of other societies.
* AlignmentBasedEndings: Your moral alignment depends on how you finish the game.
* AmbiguousInnocence: You're evil because you probably don't know any better.
* AmbitionIsEvil: Letting the path to success can cause you to commit morally reprehensible deeds to get there.
* AntagonistAbilities: How or where you get your powers determines your morality.
* AntiEscapismAesop: Attempting to escape reality proves to be detestable.
* AntiHero: You're a hero who doesn't have the moral qualities of a pure hero.
* AntiVillain: You're a villain who doesn't have the traditional qualities of a pure villain.
* ApeShallNeverKillApe: You won't harm anyone who is like you but will cheerfully harm everyone else.
* AtLeastIAdmitIt: Admitting that you do wrong makes you better than the other guy.
* TheAtoner: A character who makes the opportunity to make up for all of his bad deeds.
* AvengingTheVillain: Killing the BigBad gets their [[EvenEvilHasLovedOnes loved ones]] out for your blood.
* AwakeningTheSleepingGiant: Even neutral forces will fight back if you hurt them.
* BadGuysDoTheDirtyWork: Villains do the things that you, the hero, can't bring yourself to do.
* BalanceBetweenGoodAndEvil: Good and evil need balance or else trouble abounds.
* BecauseImGoodAtIt: You know that your job is unethical but you continue doing it because you're good at it.
* BeAllMySinsRemembered: You feel unworthy of praise due to past misdeeds.
* BeforeIChangeMyMind: They'll do what you say but may drop you if you hesitate.
* BefriendingTheEnemy: Perhaps the villain wouldn't be so evil if they had a friend.
* BeingEvilSucks: Villainy brings misery.
* BeingGoodSucks: Heroism brings misery.
* BeingTorturedMakesYouEvil: Cold-blooded torture will warp even the sweetest guys into hellspawn.
* BewareTheHonestOnes: Those who never lie are more dangerous than those who do lie.
* BothOrderAndChaosAreDangerous: Order and Chaos can be equally as detrimental.
* BrainwashingForTheGreaterGood: Brainwashing for a good cause.
* BrokenPedestal: The character they looked up to isn't as good as they thought they were.
** RebuiltPedestal: When a BrokenPedestal is restored.
* BuyThemOff: Avoiding owning up to your misdeeds through bribery.
* CantKillYouStillNeedYou: Sparing someone's life because they further your goals.
* CaperRationalization: You have a good reason for committing theft.
* CategoryTraitor: You betray your own people by not agreeing with them on certain topics.
* ChaosIsEvil: Chaos is a force for villainy.
* CIAEvilFBIGood: The [[{{CIA}} Central Intelligence Agency]] is evil; the [[UsefulNotes/AmericanLawEnforcement Federal Bureau of Investigation]] is heroic.
* AChatWithSatan: You are confronted by a force looking to tempt you into darkness.
* ChronicHeroSyndrome: You can never abandon somebody in need.
* ChronicVillainy: You can never be free of being evil.
* CodeOfHonour: A list of rules by which you live your life.
* ColdEquation: Sacrificing a life to save other lives.
* TheCommandments: List of rules that must be followed at all costs.
* TheCommiesMadeMeDoIt: Betraying your allies because your loved ones are under threat.
* CompleteMonster: You're a scumbag with no redeeming qualities.
* TheConscience: The one who acts as your moral guideline.
* CoolPeopleRebelAgainstAuthority: You oppose authority figures in order to show how cool you are.
* ConscienceMakesYouGoBack: You refuse to help someone in need, but realizing it's not the right thing to do, you return to help them.
* CowardlyLion: You're scared to death, but can still hold your own and get the job done.
* CruelMercy: Letting your enemy live with a FateWorseThanDeath.
* CruelToBeKind: It may seem harsh, but it's for your own good.
* CryForTheDevil: You can't help but feel bad for the villain once you learn their history.
* CultureClash: Cultural differences create riffs.
* CultureJustifiesAnything: If your culture is ok with it, then you can get away with it.
* CuriousQualmsOfConscience: You feel guilt for doing what you felt obligated to do.
* DarkIsEvil: Darkness equals bad news.
* DarkIsNotEvil: The dark is not always dangerous.
** LightIsNotGood: The light is not always safe.
** BrightIsNotGood: Beautiful, lively colors means bad news.
** OrderIsNotGood: In OrderVsChaos conflicts, Order is often the bad side for being tyrannical and oppressing freedom.
* DarkShepherd: You get people to follow the path of righteousness by harshly reminding them about the consequences they face if they don't.
* DeathByMaterialism: Your greed is what costs you your life.
* DebateAndSwitch: Creating a moral dilemma but never having to face it.
* {{Dehumanization}}: Stripping someone of their humanity status to justify killing them.
* DesignatedEvil: What you did is evil because the plot demands that it be.
* DirtyBusiness: You do something heinous but you feel remorse for it.
* DirtyCoward: You care about saving your own butt so much that you're willing to leave others to die.
* DisappointedByTheMotive: You find the villain's reason for villainy to be petty or mundane.
* DisproportionateRetribution: Vengeance for petty actions.
* DisproportionateReward: Being rewarded excessively for a minor act of kindness.
* DoWrongRight: Scolding someone not for doing wrong but for doing the wrong thing incorrectly.
* DueToTheDead: Treating the dead with utmost respect and care.
* EasyRoadToHell: Because AllCrimesAreEqual, any transgression you commit will damn you to Hell.
* EmbodimentOfVice: Representation of an immoral act.
* EmbodimentOfVirtue: Representation of a moral act.
* EnemiesEqualsGreatness: People hating your guts proves you're better than them.
* EthicalSlut: You're an upright person who enjoys good, honest sex.
* EvenEvilCanBeLoved: Villains have people that care about them, therefore making them seem more human.
* EvenEvilHasLovedOnes: Heroes aren't the only ones who have people they care about.
* EvenEvilHasStandards: Sometimes even villains aren't willing to cross certain lines.
* EvenMooksHaveLovedOnes: The villain's minions have people they care about, which may affect their loyalty.
* EveryoneHasStandards: No matter our moral alignment, we all have lines we don't want to cross.
* EvilRunningGood: Heroic groups are being used by a villain.
* ExceptionallyTolerant: You or the society in which you live are totally accepting of everyone.
* ExpendableAlternateUniverse: Whatever happens to an alternate version of your reality is no concern of yours.
* FailureToSaveMurder: You are blamed for a death that you allegedly could've prevented.
* FaithHeelTurn: Losing faith in God turns you evil.
* FamilyHonor: Preserving your family's reputation is important.
* FatherIDontWantToFight: Refusing to embrace a warrior culture because it's not in you.
* FelonyMisdemeanor: That minor infraction you committed was worthy of harsh consequences.
* ForgivenButNotForgotten: Your crimes may have been forgiven, but no one is willing to forget about them.
* {{Forgiveness}}: Being able to let go of grudges.
* ForGreatJustice: The reason you fight is for justice and righteousness.
* ForHappiness: You want everyone to be happy.
* FreudianExcuse: A traumatic incident led you to the path of evil.
* FreudianExcuseIsNoExcuse: Even so, that doesn't mean you are condoned for your evil deeds.
* GentleTouchVsFirmHand: Should we influence others by being gentle and kind or harsh and mean?
* GetOutOfJailFreeCard: You cut the villain a break and don't punish them.
* GoAndSinNoMore: Someone offers you forgiveness and insists that you atone for your crimes.
* GodIsEvil: The traditionally good force is actually malevolent.
* GoldenMoment: The sweet tender moment in which a lesson is learned.
* TheGoldenRule: Treating people the way you want to be treated.
* GoodFeelsGood: Being a hero makes you feel great.
* GoodIsBoring: Heroism is no fun.
* GoodIsNotDumb: Kindness does not equal ineffective.
* GoodIsNotNice: Being the hero doesn't guarantee that you're the most pleasant fella around.
* GoodIsNotSoft: Being kindly in nature doesn't prevent you from meting out harsh punishments.
* GoodIsOldFashioned: Cynics see honor codes as out-dated.
* GoodNeedsEvil: To an extent, evil brings the best out of good.
* GoodOldWays: Adherence to old-timey values and morals.
* GoodRunningEvil: Heroes take control of evil organizations.
* GoodVictimsBadVictims: There are some victims who aren't worthy of any sympathy.
* GoodWitchVersusBadWitch: Good fantasy creatures against evil ones of the same kind.
* GottaHaveItGonnaStealIt: You want something so bad that you're willing to steal it.
* GreaterNeedThanMine: Putting other people's needs before your own.
* GuiltFreeExterminationWar: The only way to end a war is by exterminating the other side.
* HalfTruth: Lies that in essence could be true.
* HappinessInSlavery: You actually enjoy being subjugated.
* HarmonyVersusDiscipline: To take control or to accept things as they are.
* HeWhoFightsMonsters: You start to become like the very evil that you fight against overtime.
* HeavenAndHell: Battle in which the forces of Heaven and Hell duke it out.
* HelpingWouldBeKillstealing: Helping someone won't allow them to grow.
* HeroesFrontierStep: You do something that shows off your heroic nature.
* HeroicNeutral: You want to be left alone, but you will do the right thing if evil threatens you.
* HeroicVow: You swear to do something because you're the hero.
* HeroInsurance: Being the hero gives you free reign to tear up cities without being fined for it.
* HonorAmongThieves: Even crooks and rogues have a set of honor codes.
* HonorBeforeReason: Doing what you think is right regardless if it is the smart thing to do.
* TheHorseshoeEffect: Opposing ideologies that aren't really that different.
* HumansKillWantonly: Humans kill because they can.
* {{Hypocrite}}: When a character doesn't practice what they preach.
* IDidWhatIHadToDo: You justify your morally questionable deed by stating that it needs to be done.
* IfYouKillHimYouWillBeJustLikeHim: Killing the enemy makes you as awful as he is.
* IfYouTauntHimYouWillBeJustLikeHim: Bullying your enemy back makes you as awful as he is.
* IGaveMyWord: You made a promise and you vehemently stick to it.
* IgnoredEpiphany: You had a realization, but you forget about it and continue with your business.
* IgnoreTheFanservice: Being able to resist the temptress shows self-control.
* IncorruptiblePurePureness: You are incapable of being tainted by evil.
* IntolerableTolerance: Using tolerance as an excuse to act nasty towards others.
* IThoughtItWasForbidden: Dangerous or unethical acts are justified for a cause.
* ItsAllAboutMe: Only you matter.
* ItsAllMyFault: You feel you are to blame.
* ItsTheJourneyThatCounts: The effort of reaching your goal is more important that the goal itself.
* JapaneseSpirit: Power comes from your desire to better yourself.
* JerkJustifications: You are justified in behaving like a jerk.
* JusticeWillPrevail: You're committed to bringing justice.
* JustLikeUs: Turns out your enemy isn't as evil as you were led to believe.
* KarmaHoudini: You get away scot-free with whatever bad thing you did.
* KarmaHoudiniWarranty: You finally get your comeuppance after having previously gotten away with past misdeeds.
* KarmaMeter: Your behavior determines if you're a hero or a villain.
* KarmicDeath: You die as a consequence of your wickedness.
* KarmicJackpot: You do good deeds and you get rewarded for it.
* KarmicMisfire: You not only get away scot-free with whatever bad thing you did but an innocent person gets punished in your place.
* KarmicProtection: You're safe from any consequences as long as you're not actively malicious.
* KarmicRape: Rape as a punishment for your wickedness.
* KnightTemplar: You think you're a hero, but the methods you use are extremist and wrong.
* KnowWhenToFoldEm: You're smart enough to know when you can't win something.
* LackOfEmpathy: When lacking feelings for other people makes you a monster.
* LaserGuidedKarma: You eventually get what's coming to you after all you've done.
* LastSecondChance: You're being offered one last chance to repent of your evil ways.
* LesserOfTwoEvils: Between the two choices you're given, you go with the less heinous one.
* ListOfTransgressions: A character gives out a list of crimes someone has committed.
* LittleBrotherIsWatching: Giving up a vice so as to not be a bad influence on your children/younger sibling(s).
* MachiavelliWasWrong: Using love and compassion instead of fear to gain respect.
* TheMenFirst: You're concerned about your subordinates' safety.
* AMillionIsAStatistic: The many deaths of nameless masses isn't as heartbreaking as the death of a named fleshed out character.
* MindOverManners: You don't use your mind powers on someone because it's unethical.
* MirrorMoralityMachine: A machine that can invert your morality.
* MiseryBuildsCharacter: Undergoing trauma helps strengthen you.
* MisplacedRetribution: Punishing someone who isn't even to blame for anything.
* MonkeyMoralityPose: Covering up your eyes, ears, or mouth to block out evil in the world.
* MonsterOfTheAesop: The MonsterOfTheWeek corresponds with the story's intended moral.
* MoralDilemma: Your sense of morality is put to the test.
* MoralDissonance: You fail to be consistent in your moral code.
** WhatMeasureIsAMook: Not caring at all about having to slaughter your way through nameless grunts.
* MoralEventHorizon: You've done too much wrong to be forgiven of your sins.
* MoralLuck: Your position as a hero or a villain is determined by the kind of situations into which you get yourself.
* MoralMyopia: You acting horribly is justified but your enemies acting horribly back is a crime.
* MoralPragmatist: Switching to the side of good because that helps your cause better.
* MoralSociopathy: Despite being TheSociopath, you have a sense of right and wrong but still lack concern for others' well-being.
* TheMoralSubstitute: Creating your own media because the media out now offends your sense of morality.
* MoralityAdjustment: You neither turn good or evil, you just slide up or down on the morality scale.
* MoralityBallad: Music that tells a story and preaches a moral.
* MoralityChain: This person's existence is your reason for behaving yourself.
* MoralityChainBeyondTheGrave: You behave yourself because you feel that's what your deceased loved one would want out of you.
* MoralityChip: Computer program designed to make AIs behave themselves.
* MoralityDial: Morality being something that can literally be switched on and off.
* TheMoralityMortalityEquation: The worse your sense of morality is, the more likely your loved ones will die.
* MoralityKitchenSink: In this setting, there are different degrees of righteousness and evil in every character.
* MoralityPet: This person tends to bring out the best in you.
* MoralSociopathy: You have some sense of right and wrong, but you don't care about anyone.
* MoreHeroThanThou: Arguing over who gets to sacrifice themself for the greater good.
* MurderByInaction: Not stepping in to save someone's life is tantamount to murder.
* MurderIsTheBestSolution: Killing people being the easy way out.
* MustMakeAmends: A character does a questionable act and decides to make up for it.
* MyGodWhatHaveIDone: When you experience guilt and remorse for doing something bad.
* MyGreatestFailure: Your moral failure can be a great motivator.
* NaughtyIsGood: Ill-behaved children make the best kind of heroes.
* TheNeedsOfTheMany: Some lives have to be sacrificed in order to save other lives.
* NeutralityBacklash: Refusing to choose a side bites you in the ass.
* NeutralNoLonger: You finally choose a side after being neutral for the longest time.
* NeverHurtAnInnocent: Despite being a villain, you're above harming people not involved in your conflicts.
* NeverMyFault: You refuse to own up to your mistakes and instead shift blame to someone else.
* NeverSpeakIllOfTheDead: Insulting the dead is morally unacceptable, no matter how bad they were.
* NiceGuysFinishLast: Being a kind and amiable fella doesn't win a woman's heart.
* NiceToTheWaiter: Treating the working class kindly is a sign of virtue.
* NoGoodDeedGoesUnpunished: Just because you do good deeds, that doesn't mean it can't backfire on you.
* NoHarmRequirement: You can't harm your target.
* NominalHero: You're considered a hero not because it's right, but because of a personal motivation.
* NoPlaceForMeThere: You create a utopia in which you yourself can't live in due to your sins.
* NoPointsForNeutrality: Not choosing to be good or evil earns you nothing.
* NoSympathyForGrudgeholders: Refusing to forgive your transgressors makes you lower than dirt.
* NotCheatingUnlessYouGetCaught: If you don't get caught, then you didn't commit a crime.
* NotEvenHuman: Your enemies turning out to be non-human makes it easier to kill them.
* NotSoOmniscientAfterAll: TheOmniscient turns out to be quite limited in what they know.
* NotQuiteTheRightThing: What you thought was the right thing turns out to be the wrong thing.
* NotSoDifferent: Turns out you and your enemy aren't as different as you thought.
* NotSoSimilar: You and your rival are only similar on a superficial level.
* ObligatoryWarCrimeScene: The heroes commit a war crime to show how wars are not [[BlackAndWhiteMorality black and white]].
* ObstructiveCodeOfConduct: Your honor code prevents you from performing an action.
* OccupiersOutOfOurCountry: War started for the purpose of forcing out foreigners.
* OmnicidalNeutral: Not choosing a side gives you free reign to kill everyone in your path.
* TheOmniscient: You know all.
* OmniscientHero: You know everything and are the hero.
* OmniscientMoralityLicense: Knowing everything that will happen allows you to do what you want with others.
* OpinionChangingDream: You have a change of heart after having a dream.
* OpinionOverride: You're offended on behalf of a group of people despite the fact that they could care less about the thing that should offend them.
* OrderVersusChaos: Tradition and rules vs. Individualism and anarchy.
* OrderedToCheat: You are ordered to win or lose a competition dishonestly.
* OutDamnedSpot: Literally cleansing yourself to be free of the guilt you're feeling.
* PassionIsEvil: Villains tend to lack rational thought.
* PayEvilUntoEvil: Doing mean things is justified if the victim is a {{Jerkass}}.
* PeerPressureMakesYouEvil: Going along with the crowd is detestable.
* PersonalGainHurts: Using superpowers for personal gain screws you over.
* PillarsOfMoralCharacter: The four ways of being an honorable person, as told by the Japanese.
* PragmaticHero: Despite being the hero, you're willing to do things that villains normally would do.
* PrinciplesZealot: Nothing is more important than sticking to rules.
* PrivilegeMakesYouEvil: Being handed everything in life makes you corrupt.
* ThePromise: You make a promise and you stick to it to the end.
* ProtagonistCenteredMorality: You're the protagonist, therefore anyone not on your side must be your enemy.
* ProtectedByAChild: You can't kill the villain because his children/younger sibling/etc. is protecting him.
* ProveIAmNotBluffing: Doing something heinous to prove that you mean business.
* PunishedForSympathy: You are punished or called out for showing pity or kindness to someone who isn't deserving of it.
* ThePunishmentIsTheCrime: People punish themselves by committing immoral deeds.
* PurityPersonified: You have no traces of evil in you.
** PureIsNotGood: Purity is not always synonymous with goodness.
* QuestionableConsent: Sex scenes that seem rapey, but it's unclear if it really was.
* RapeIsASpecialKindOfEvil: Raping someone makes you the ultimate scum.
* RealityEnsues: What you thought you could get away with in fiction, you couldn't get away with in real life.
* RedeemingReplacement: Taking an identity previously used for evil and using it for good.
* RedemptionRejection: Rejecting an opportunity to atone for your crimes.
* RedemptionFailure: Circumstances force you away from redemption and return to your immoral ways.
* ReformedButRejected: You have reformed of your immoral ways, but others refuse to let go of what you have done.
* RestoredMyFaithInHumanity: This person proves to you that humanity isn't all bad.
* {{Revenge}}: Choosing to pay a person back for committing a wrong against you.
* RightlySelfRighteous: You are justified in behaving like you're better than everyone else.
* RousseauWasRight: Humans aren't evil until environmental influences push them.
* TheSacredDarkness: Darkness is just as important as the light.
* SacredHospitality: Being hospitable to guests is important.
* SafeSaneAndConsensual: BDSM is fine if both participants consent.
* SaintlyChurch: TheChurch who actually cares about you.
* SamaritanSyndrome: You feel it's your duty to save everyone.
* SatanIsGood: The traditionally evil force is actually benevolent.
* SaveTheVillain: Saving an evil person's life because it's the right thing to do.
* ScareEmStraight: Fear as a prime motivator for behaving yourself.
* ScoundrelCode: Code by which the unscrupulous live.
* ScrewTheMoneyIHaveRules: No amount of money can bribe you.
* ScrewTheRulesImBeautiful: Being good-looking lets you get away with crime.
** CutenessEqualsForgiveness: Cute and huggable excuses bad behavior.
* ScrewTheRulesImDoingWhatsRight: Doing what's right even if it gets you in trouble.
* ScrewTheRulesImFamous: Being able to get away with anything as long as you're popular.
* ScrewTheRulesIHaveConnections: Having friends or relatives amongst the higher ups protects you from the law.
* ScrewTheRulesIHaveMoney: Being rich lets you get off easy.
* ScrewTheRulesIMakeThem: You make the rules and therefore you don't have to actually have to follow them.
* SecretlySelfish: You have selfish motives behind your acts of altruism.
* SelfDisposingVillain: The villain kills himself, thus sparing you from killing him yourself.
* SensitivityTraining: Undergoing being taught how to be more politically correct.
* SexualKarma: Being a good person earns you a hot date, while being evil gets you an AbhorrentAdmirer.
* ShadesOfConflict: Morality comes in many shades.
** ALighterShadeOfBlack: Some villains happen to be not as bad as others.
** ALighterShadeOfGrey: The AntiHero who's more moral than the other.
** BlackAndGrayMorality: The villains are pure evil but our heroes aren't exactly saints themselves.
** BlackAndWhiteMorality: The heroes are good and pure while the villains are evil and corrupt.
** BlueAndOrangeMorality: Good and evil are irrelevant here.
** EvilVersusEvil: Villains who oppose each other, one usually being more amoral than flat out evil.
** GoodVersusGood: There is no evil at all on either side.
** GrayingMorality: The central conflict becomes less good vs evil over time.
** GreyAndGrayMorality: Neither side is particularly good or evil.
** MoralityKitchenSink: There are many shades of morality here.
** WhiteAndGreyMorality: The heroes are pure good but their opponents aren't actually evil.
* SheepInSheepsClothing: Suspected of being not as nice as you seem, but you are as you say you are.
* ShootTheDog: You're forced to do something horrible for the greater good.
** TheDogShotFirst: Killing someone in self-defense.
* ShouldntYouStopStealing: Continuing to engage in a vice despite no longer having any reason to.
* SillyRabbitCynicismIsForLosers: Cynical attitudes are wrong.
* SillyRabbitIdealismIsForKids: Growing up means having no optimism.
* SkewedPriorities: Being more concerned about something mundane than what's at stake.
* SlaveToPR: Your image greatly affects you.
* SlaveryIsASpecialKindOfEvil: Owning other human beings like livestock is the ultimate evil around.
* SlidingScaleOfAntiHeroes: [[AntiHero Anti-Heroes]] come in many different forms.
* SlidingScaleOfAntiVillains: [[AntiVillain Anti-Villains]] come in many different forms.
* SlidingScaleOfIdealismVersusCynicism: Optimism vs. Pessimism.
** EarnYourHappyEnding: After enduring hell, everything works out for you in the end.
* SlidingScaleOfUnavoidableVersusUnforgivable: At what point is your actions considered morally wrong?
* SmitingEvilFeelsGood: Getting off on killing bad guys.
* SparingTheAces: Sparing someone's life because they're exceptionally gifted.
* StrawAngst: Negative emotions are seen as an all-consuming way of life.
* StrikeMeDownWithAllOfYourHatred: The villain goads you into killing him.
* SuddenPrincipledStand: You suddenly refuse to take part in a crime despite no objections to doing previous crimes.
* SuicideIsShameful: Taking your own life is a detestable and cowardly move.
* SympathyForTheDevil: You, the hero, feel pity for the villain upon learning what drove them to villainy.
* SympathyForTheHero: You, the villain, feel pity for the hero once you learn what they go through.
* TautologicalTemplar: You're on the right side so therefore anything you do isn't wrong.
* TearsOfRemorse: Crying because you genuinely feel bad about what you've done.
* ThatsWhatIWouldDo: When the hero and villain are NotSoDifferent, they'll know exactly what the other would do in a situation.
* TheseHandsHaveKilled: Staring guiltriddenly at your hands after having killed somebody.
* ThickerThanWater: Family always comes first regardless of circumstances.
* ThouShaltNotKill: Taking someone else's life is horrible.
** ThouShaltNotKillMuggles: Killing non-superpowered people is a crime.
** ThisIsNotMyLifeToTake: Refraining from killing someone because you feel it's not your place to do so.
* ToBeLawfulOrGood: To do the honorable thing or the compassionate thing?
* TotalitarianUtilitarian: Wanting to improve people's lives through any means necessary.
* ToxicFriendInfluence: Your friends can make you become less moral.
* TreacheryIsASpecialKindOfEvil: Betraying someone makes you a true scum.
* TurnTheOtherCheek: Responding to cruelty with kindness.
* TheUnapologetic: Feeling no remorse and refusing to apologize for your crimes makes you scum.
* UnicornsAreSacred: Unicorns are PurityPersonified, so killing one crosses you over the MoralEventHorizon.
* UnscrupulousHero: A hero who is repugnant in morals, but is considered good because the people he fights are worse than him.
* ValuesDissonance: What's ok in one culture is immoral to another.
** DeliberateValuesDissonance: Outdated morals and values are apart of the story because they match the setting.
* ValuesResonance: Some values and morals age better than others.
* VideoGameCrueltyPunishment: Even though the game encourages immoral behavior, actively engaging in it will get in you in trouble.
* VillainTakesAnInterest: You want to take the hero under your wing because you and him are a lot alike.
* VillainousBSOD: You start to feel guilty about your villainy.
* ViolenceReallyIsTheAnswer: The only way to win is through violence and killing.
* VirtueViceCodification: List of what's good and bad.
* WartsAndAll: The legendary hero you idolized turns out to be more horribly flawed than you thought.
* WasItReallyWorthIt: You wonder whether everything you went through to achieve your goal was really worth it.
* WasTooHardOnHim: You feel guilt for punishing a loved one harshly.
* WellIntentionedExtremist: You believe that your goal justifies your immoral actions.
** NotSoWellIntentionedExtremist: It turns out you're not justified in your actions and you do it for self-serving reasons.
* WhatIfGodWasOneOfUs: When God lives amongst us humans.
* WhatIsEvil: Good and evil are meaningless to you.
* WhatIsOneMansLifeInComparison: You are asked to give up your life for the sake of other lives.
* WhatTheHellHero: You, the hero, did something bad and your allies call you out on it.
* WhatYouAreInTheDark: How you are in private is different from how you are in public.
* WifeBasherBasher: Villains hurting women is your BerserkButton.
* WouldBeRudeToSayGenocide: You want to off a group of people, but you don't want it to be considered genocide.
* WouldHarmASenior: Your opponent being an elder shouldn't matter when it comes to fighting.
* WouldHitAGirl: Your opponent's gender shouldn't matter when it comes to fighting.
* WouldHurtAChild: Your opponent being a child shouldn't matter when it comes to fighting.
* WouldNotShootACivilian: Killing innocent bystanders is a detestable action.
* WouldNotShootAGoodGuy: If they're not evil, then you can't hurt them.
* WouldntHitAGirl: Hitting a woman is just not in you.
* WouldntHurtAChild: Harming a child is just not in you.
* WrongfulAccusationInsurance: You get away with crimes you actually did commit as opposed to the one you're accused of having committed.
[[/index]]
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