[[quoteright:329:[[Film/ANewHope http://static.tvtropes.org/pmwiki/pub/images/tiefightermookmobiles.JPG]]]]
[[caption-width-right:329:The Grandad(dies) of them all]]

->''No shields. No ejection seat. TIE Fighters were disposable attack vehicles for disposable pilots, and Wedge never cared to feel disposable.''
-->-- ''[[ComicBook/XWingSeries X-Wing: Wraith Squadron]]''

In contrast to the AceCustom and SuperPrototype, the Mookmobile is the standard craft designated for Mooks to drive around and get blown up in. May be equipped with basic armaments and little in terms of protection. The hero or heroes may talk them up for dramatic purposes, but when engaged in actual combat, the Mook Mobiles die like flies. People may wonder if they're made out of cardboard and intentionally designed to kill the occupant inside without damage to the hero. But at least they're cheap to make!

Will usually be the opposite of a CoolShip. When one these puts up a decent performance, it's probably because [[MauveShirt someone with actually decent piloting skill]] is behind the wheel, or perhaps the InverseNinjaLaw is in effect.



[[folder:Anime and Manga]]
* ''Franchise/{{Gundam}}'' has plenty of mook mobiles in all of its incarnations - the Zaku in in the original ''Anime/MobileSuitGundam'', the GINN in ''[[Anime/MobileSuitGundamSeed Gundam SEED]]'' and really just about any mobile suit that isn't a Gundam in the first season of ''[[Anime/MobileSuitGundam00 Gundam 00]]''. ''[[Anime/MobileSuitGundamSeed Gundam Wing]]'' tarts off in a similar vein, though better mobile suits are introduced as the series goes on. The Leo, defenseless against the Gundams at the start of the show are defenseless against all other mobile suits at the end, although they still got used. Note that with most of these, they ''were'' state of the art and the most advanced weapons around when they were invented, but then somebody had to go and invent Gundams.
** The Ball and Moebius mobile armor is considered weak and expendable compared to the above mentioned Zaku and GINN, respectively.
* Lesser model Knightmare Frames in ''Anime/CodeGeass''. Especially the Britannian Empire's poor, much-abused RPI-13 Sutherland.
* The Grappal from ''Anime/TengenToppaGurrenLagann''. {{Mauve Shirt}}s Gimmy and Darry try their best to fight with them, but they can never live up to real Ganmen. Also a bit unusual in that they're hero Mook Mobiles.
** Of course, the Gunmen not operated by humans or Beastmen Generals quickly went from MonsterOfTheWeek to {{Mook Mobile}}s.
* The Brocken military mechs in ''{{Anime/Patlabor}}'', hired as security forces for various unscrupulous corporations and usually destroyed en masse by the good guys. They're really no better or worse than any of the other mechs in the setting besides the cutting-edge Ingrams the heroes use, though.
** Though it wasn't always this way. In the original manga & the first OAV, the Brocken was a nearly unstoppable top of the line military machine that could take on the entire SVU with just one unit. In the TV series, however, ConservationOfNinjitsu set in & they were stuck playing backup dancer to ridiculous, gimmicky borderline-{{Super Robot}}s like the Phantom. To their credit, they still vastly outperformed any civilian Labors & always managed to inflict impressive levels ofdamage on the Ingrams before finally being brought down.
* [=KLFs=] in ''Anime/EurekaSeven''.
* Subverted with ''Anime/ArmoredTrooperVotoms''. The {{Mook Mobile}}s are the only units there are. The Scopedog is the most common, and the unit of choice for the protagonist but other factions have their own mass produced AT. None are really better than the others. Even the SuperPrototype units are simply Scopedogs with increased handling and special weapons.

[[folder:Comic Books]]
* Villain organizations in MarvelComics such as ComicBook/{{Hydra}}, AIM, and the Secret Empire all drive around on various hovercrafts, only to get shot down en masse by the heroes.
* A car variation exists in ''ComicBook/SinCity'' in which bad guys often drive around in modern cars, which are [[InvincibleClassicCar shown to be ineffective against the vintage V8 engine-loaded cars the heroes usually have.]]
* Happens in the Creator/IDWPublishing run of ''ComicBook/TheTransformersMegaseries'', where [[spoiler:a cabal of humans are working with Scorponok to gain access to Headmaster technology. To do this, the Machination captures and copies the Autobot Sunstreaker, then modify themselves to transform into heads for these clones so they can effectively be equals to Cybertronians]]. This leads to the incongruous scenario of an army of Mook Mobiles consisting of nothing but multicolored Lamborghinis.

* ''Franchise/StarWars'':
** Perhaps the UrExample is the above mentioned [=TIE=] Fighter. Supposedly one of the "symbols of the Empire", the [=TIE Fighter=] is really only seen being successful during [[Film/ANewHope the first (er, fourth?) movie]], during the famous Death Star trench run. Other than that, it exists solely to inflate Rogue Squadron's kill count. Two simple lasers, no shields, no air, and leaving the pilot completely screwed in the face of real competition, the [=TIE=] Fighter is always seen in pushover swarms - the best you can say about it is that it's more maneuverable and faster in space than an X-Wing. The disparity was largely based on the Japanese Zero vs the American [=F4F=] and [=F6Fs=] which were less maneuverable but much better armored such that their pilot were more likely to survive repeated combat.
** Elsewhere in [[StarWarsExpandedUniverse canon]] we have the Sith Empire's Mark 6 interceptors in ''Videogame/KnightsOfTheOldRepublic'' and ''VideoGame/StarWarsTheOldRepublic'', who would actually be surprisingly effective were it not for ArtificialStupidity in both cases forcing the fighters to use braindead tactics that permit them to be easily downed in hordes by their more heroic foes.
** ''VideoGame/StarWarsTheOldRepublic'' also introduces the Aurek starfighter, an unusual example of the [[TheFederation good guys]] using swarms of 'expendable' starfighters.

[[folder:Live Action TV]]
* ''Franchise/StarTrek'' has several craft that could qualify, especially smaller craft - the Klingon Bird of Prey, the Dominion Fighter, and the Maquis Raider pretty much embody this trope.
* The Cylon fighters in the original 1970's ''Series/{{Battlestar Galactica|Classic}}''. The ships weren't very maneuverable compared to the Colonial Vipers, and it didn't help that the Centurions were such poor pilots or that they ''piloted in a comitate of three''.
* Goa'uld death gliders in the Franchise/StargateVerse. In the [[Film/{{Stargate}} movie]] and the first half of ''Series/StargateSG1'', they subverted the trope in that they were a serious threat to ground-bound SG teams (never mind bystanders), against which the only defense (other than running away) was a shoulder-fired missile or grenade launcher (not exactly something they carry around at all times). Once it entered service, the Tau'ri F-302 quickly proved itself far superior to the glider, which was built in line with [[AwesomeButImpractical the typical Goa'uld design philosophy]].

* The ''ComicBook/XWingSeries'' elaborates on this, as seen in the page quote. The lack of shields, missiles, life support, hyperdrive, etc. makes Imperial TIE Fighters faster and more maneuverable than the Rebels/New Republics' X-Wings, and in a skilled pilot's hands even the humble TIE Fighter can be a lethal opponent. The problem for Imperial NewMeat is surviving that long, as one mistake with their craft is often fatal, while Rebel pilots' shields give them a much greater opportunity to survive and learn from their errors.
** The improved successor to the TIE Fighter, the [[EliteMook TIE Interceptor]], has quad lasers and is even faster and more maneuverable than its predecessor, putting it on even footing with an X-Wing and prompting the Rebels to develop the [[FragileSpeedster A-Wing]] in response. But even Imperial starfighter developers realized the advantages shields offered, and put them on the later [[LightningBruiser TIE Advanced/Avenger]] and [[BossInMooksClothing TIE Defender]] - unfortunately this made the [[SuperPrototype advanced models]] prohibitively expensive at about the time that the Empire began losing ground to the New Republic, [[DoomedUpgrade so that TIE Fighters and TIE Interceptors continued to be a mainstay of Imperial fighter groups]].
** The ultimate irony is that the X-Wing was intended to be an ''Imperial'' starfighter design, but the Rebels made off with the prototypes, blueprints and design staff, so that the "expendable vehicles for expendable pilots" mindset endured until the momentum of the war had shifted against the Empire.

[[folder:Video Games]]
* A staple trope of video games, especially simulator games, though they really become just more of a {{mook}} in themselves at that point.
* The hovering Pig Mask Army transports in ''VideoGame/{{Mother 3}}''.
* In certain situations, the Ghost, Wraith, and Chopper, Prowler, and Banshee of ''Franchise/{{Halo}}''. If you're on foot with only an assault rifle, they can be deadly (especially in the first game, with no boarding). But once you get a vehicle of your own, they're doomed by {{Artificial Stupidity}} and weak weaponry; the Wraiths are the only ones with weaponry that can actually damage the light Scorpion tanks you can drive, and their projectiles are slow and easy to dodge. Standout examples are a level in ''Halo 2'' where you take a tank down a highway and destroy about 20 Ghosts along with several Wraiths and Banshees [[TankGoodness in a row]], Tsavo Highway in ''Halo 3'' where you take on almost two dozen Choppers and Prowlers around a highway overpass, and the air battle in the Covenant where you in a Hornet can single-handedly destroy a swarm of Banshees with ease.
* The PVF Anubis from the first ''VideoGame/{{FreeSpace}}'' game is one of the most pathetic space sim fighters of all time. Paper thin armor, no afterburners (making it so slow it can easily be run down by a [[MightyGlacier GTF Hercules]]), crappy guns, and general inadequacy make the Anubis totally outmatched against any Terran or Shivan fighter.
* In ''VideoGame/{{Freelancer}}'', the Startracker is this. Sure, it's actually a little tougher than the Starflier that Trent starts with, but it's a lightly armed, lightly armored fighter that steers like a tranquilized cow, something that a FragileSpeedster-class light vessel can't afford. You'll find that they're flown by a fair number of rogue groups, but the pilots are about as lousy as their ships. Seeing a hostile Startracker is basically a chance to score free shield and armor power-ups.
* The ''VideoGame/SuperRobotWars'' games have a few iconic bot's of their own, in addition to many of the anime examples listed above. Most notably the [[http://img2.wikia.nocookie.net/__cb20091120235207/superrobotwars/images/7/7a/Gespenst.gif Gespenst]] series. Mind you, in these games even a regular grunt unit can be pretty {{Badass}} in the right hands. Watch [[http://www.youtube.com/watch?v=AWBTwDa4Wy4 here]] and [[http://www.youtube.com/watch?v=QB4SP1sqU7g here]] as [[BadassNormal Major Kai]] demonstrates why you don't need no fancy AceCustom to kick ass. The closest to the trope is probably the DC built Lions. While actually packing a decent edge when first deployed (they all have Tesla Drives which allow atmospheric flight, something the Gespenst standard variation lacks) they are only vaguely human shaped, more like fighter jets with stumpy limbs, and have only one gun and a few missiles, with light armor leaving them much easier to destroy than the EFA Gespenst's. As a result while initially threatening in large numbers they die in droves, with only extremely skilled aces managing to keep themselves alive, let alone do damage, all of whom are very quickly given better machines to make better use of their skills. Still due to their cheap and easy production every side and rebel faction has some, and they continue to appear in every game, though any pilot worth their salt would quickly pick something better.
* The various basic tanks in ''VideoGame/CommandAndConquer'' - the [[VideoGame/CommandAndConquerTiberianSeries Titan, Predator, or Tick tank]], [[VideoGame/CommandAndConquerRedAlert Grizzly, Rhino or Anvil]], [[VideoGame/CommandAndConquerGenerals Crusader, Battlemaster or Scorpion]] - all get chewed up by the larger, far more powerful superheavy tanks and epic units. On the other hand, fielded early enough and in sufficient numbers, some of these tanks are pretty effective.
* The Space Pirate [=APCs=] in Videogame/{{Metroid}} are more durable and maneuverable than the pirates they carry, but Samus can still shoot them down on foot even without most of her suit's [[BagOfSpilling capabilities]] and the only real distinction between their weapons versus those the pirates carry themselves is a somewhat higher rate of fire. The Pirate Skiffs are ''pure'' mook mobiles, serving only to move pirates faster and having ''no'' protection.

[[folder:Western Animation]]
* In ''WesternAnimation/TransformersPrime,'' the Vehicons are ''both'' Mooks and Mook Mobiles.
** The chartreuse faux-Corvettes of M.E.C.H. are a straighter example.

* In WWII films or shows, enemy aircraft tend to be portrayed like this. In RealLife, the Luftwaffe mainstays, the Bf-109 and FW-190, were heavily armed fighter aircraft that were among the most capable of their day, and the highest scoring fighter aces ''in history'' flew these two aircraft, many of them with ''over 100'' kills. In TV and flim, they'll be armed with glorified BB guns and highly suggest that the Germans simply cannot build anything other than CannonFodder. Even ''documentaries'' do this.
** If it's set in the ColdWar, expect Russian [=MiGs=] to exhibit the flying and combat qualities of a poorly-thrown brick. Yes, ''even in documentaries'', although it was {{Averted}} on History Channel's Dogfights series. You'll frequently see the same thing happen to their tanks.
** This is a result of the fact that the Soviets fought the ColdWar by proxy, and the reason Soviet gear was always available in plenty was because, outside the Soviet military and a select few allies, it came in "Monkey Models", which were significantly downgraded - for instance, the T-72 has early composite armour, but the T-72M had simple rolled steel (granted, as thick as the [[TankGoodness friggin' Maus]] in [[AttackItsWeakPoint some places]]). Combine that with subpar training, [[GeneralFailure tactical ineptitude]], supply problems, and often [[LensmanArmsRace Western gear being from a newer generation]], and, well... When your fancy tanks like the [[YanksWithTanks Abrams]] (1990s, 120 mm smoothbore main gun) face T-55s (1950s, 100 mm rifled main gun) with the occasional, similar-looking T-72 (1980s, 125 mm smoothbore, mostly assembled from spare parts by Iraqis), with undertrained and demoralized crews, suffering from constant [[DeathFromAbove aerial attacks]] and armed with training ammunition (mild steel rounds instead of tungsten or depleted uranium), [[CurbStompBattle the result is predictable]]. And this is called CombatPragmatism, not bad tanks.
* In books, films and accounts of WW2, the T34 is this trope, at least in German-sympathetic accounts. Many authors focus on Tiger and Panther tanks sweeping forward, knocking out T34's by the dozen. This is despite the fact that initially, the T34 tank outclassed anything the Germans could field. The T34 medium and its heavy partner the KV-1 were capable of turning the average 1941 panzer tank into Mookmobiles. (there is an account of a single KV-1 knocking out THIRTY panzers in a single engagement). By 1944 the Germans had a far smaller number of better tanks which could turn a T34/76 unit into a scrapyard.