%%This page's examples section is sorted alphabetically. It would be lovely if you'd maintain this, thanks.
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[[CaptainObvious A dead warrior is useless in battle.]] That is why in combat-based video games there will always be significant focus on restoring health. It might be strictly controlled through the use traditional FirstAidKit, HealthFood or [[VideoGame/MaxPayne painkillers]], obtained [[LifeDrain directly from enemies]] or happen [[RegeneratingHealth any time you’re not being damaged]]. It might even be impossible unless there’s a [[TheMedic dedicated healer present]]. Sometimes, it goes as far as reviving [[OneUp an already dead character]]. In any case, it is always something restricted to the player’s side.

Well, almost always.

You see, some games will include mooks that are dedicated to healing their allies. They might be restricted to healing one at a time, or create healing waves that work on all mooks in the vicinity. Sometimes, they will revive already fallen mooks instead, though it is not unheard of to combine both functions. Usually, they will be weaker than combat-only mooks, and might even lack any means of offense. If they happen to be just as or more competent at fightning than basic mooks, they’re almostly certainly EliteMooks and/or DemonicSpiders.
Their inclusion in a game will often lead to players crying [[MoralMyopia That's cheating!]], then proceeding to ShootTheMedicFirst.

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!!Examples:

* The Monks (and their elite mounted version, Missionaries) of ''VideoGame/AgeOfEmpires'' will automatically heal all allied troops around them, though at a slow rate. They were usually a priority target not because of their healing but due to being able to [[HeelFaceBrainwashing convert troops to their side]] or instantly destroy ships or war machines with the right upgrades.
* ''VideoGame/AgeOfWonders'' had the human Monks and their High Elven counterparts. While they usually specialised in shooting powerful magic projectiles, they also were able to heal one ally per battle with their staff (i.e. they had to physically touch them.) To compensate for that, it "always" restored them to full health, regardless of how little they might’ve had remaining.
* The ''VideoGame/{{Borderlands}}'' "The Secret Armoury Of General Knoxx" DLC introduces [[BadassArmy Crimsom Lance]] Combat Medics, who can plant towers which heal nearby Crimson Lance units (similar to Roland's sentry will with the right upgrades). They're especially annoying in the fight against General Knoxx himself, because their towers can easily heal him for loads of health.
** In ''VideoGame/{{Borderlands 2}}'', Hyperion uses small flying robots called Surveyors to either repair Loaders/Constructors or give them [[DeflectorShields shielding]]. Thankfully, you can still kill a Loader getting healed pretty easily unless it's being healed by multiple surveyors or a Badass surveyor. [[MookMaker Constructors]] are another story, however, since they're quite hard to kill to begin with.
*** "Sir Hammerlock's Big Game Hunt" introduces Witch Doctors, who heal themselves as well as other Aegran Savages. And they don't ''just'' heal other Savages, they make them stronger when they do it. Oh, and they have a whole lot of health, and can turn into tornadoes and shoot powerful magic beams at you.
*** "Tiny Tina's Assault on Dragon Keep" has Paladins, heavily armored knights (and the only shielded enemies in the campaign) who cast area-of-effect healing spells now and again.
* There's a funny example in ''[[BreathOfFireIII Breath of Fire III]]'', with the [=ZombieDr=]. He casts powerful all-targeting healing on his party, unfortunately [[ReviveKillsZombie they're all zombies too]].
* In the flash game ''Captain Dan Vs. Zombie Plan'', there are zombie medics.
* ''VideoGame/TheBureauXCOMDeclassified'' had the Outsider Drones, which would either heal them or attempt to flank Carter or his squadmates and then levitate them out of cover and suspend in mid-air, allowing other aliens to shoot them up. Either way, they were always the priority.
** Late-game battles also introduced the [[BossInMookClothing Shield Commanders]], which create renewed DeflectorShields around all allies in a significant area.
* ''VideoGame/ChampionsOnline'' has "atomic reanimators" in the desert zone who not only blast you with radiation, but can raise mutants you've just slain back from the dead and send them rampaging towards you. And unless you're ramped up to the point you can one-shot them, they WILL reanimate something before they bite the floor....
* ''VideoGame/ChickenWarrior'' had the healer chickens appear during some matches, which granted health regeneration to all allies in their vicinity. Luckily, they were also the [[SquishyWizard most fragile enemies in the game.]]
* In ''VideoGame/CityOfHeroes'', we are given the Tsoo "Sorcerer" minions. These little bastards not only heal their fellow mooks, they also TELEPORT OUT OF RANGE when they're not healing your enemies, so that you're forced to either track them down (And get slaughtered by their mainstream mook allies) or just focus on their allies, and wait for them to come back and heal them, making it all futile. Oh, and they're just as likely to teleport ahead where there are more mooks as back in the area you cleared, so tracking them down could draw more fire. Not too bad if you have some sort of immobilization or hold, but if you're a standard melee class, you're pretty much screwed.
* There are many such enemies in ''VideoGame/CthulhuSavesTheWorld'', both healers and revivers. The reviver enemies tend to be more powerful.
* ''[[CommandAndConquer Tiberium Sun]]'' has the [[ExactlyWhatItSaysOnTheTin Medic]]. Left to their own devices, they'll extend the life of any infantry based enemy considerably.
** ''Command And Conquer 3'' had the alien Corruptor unit, which was usually used to flush infantry from buildings by spewing streams of acid. However, it would [[HealingShiv heal the alien vehicles]] if it was ordered to fire on them.
** ''Command And Conquer: Generals'' had the Chinese Propaganda Towers, which would heal everyone around them and could be mounted on the Overlord tanks and helicopters. ''Zero Hour'' expansion also added the American Medical Humvee, which would heal any infantry unit around, as well as de-toxify the land affected by radiation or chemical poisoning (staples of Chinese and GLA, respectively).
* The Cleric Grablins in ''VideoGame/CostumeQuest''.
* ''VideoGame/{{Diablo}}'' has a few of these: Zakarum Priests, Council Members and Overlords, and Unravellers counted as well.
* In ''VideoGame/{{Doom}} II'' , the Arch Vile can resurrect almost all slain monsters. Notably, they’re powerful fighters in their own right, possessing considerable health and attacking by engulfing your character in flames, which does plenty of damage and rather difficult to avoid.
* Humanoid enemy mages will sometimes possess healing spells in ''VideoGame/DragonAgeOrigins''. This is one of many [[DemonicSpiders reasons]] they're a top-priority target for a party that wants to stay alive.
** Hurlock Emissaries will always specialise in healing and buffing other darkspawn (including [[RegeneratingHealth Regeneration]] and Glyph of Warding spell, which makes enemies practically arrow-proof) with only basic attacking spells. This is in contrast to Genlock Emissaries, which can also heal, but prioritise [[ShockAndAwe Lightning]], [[PlayingWithFire Flame]] and [[LifeDrain Entropy]] spells, including the area-based Tempest.
* Several in the ''VideoGame/DragonQuest'' series - mostly Slimes. They tend to have very obvious names, such as Healslime, Cureslime, Sootheslime and King Cureslime. Anytime they appear grouped with other enemies, you'd do well to take them out first. Conversely, in the ''VideoGame/DragonQuestMonsters'' series, where you use classic DragonQuest monsters as {{Mons}}, having one of those in your party at all time is a good idea for most of the game's duration.
* The Power Robots in the ''VideoGame/{{MOTHER}}'' series can "replenish a fuel supply", which completely restores their own or other enemies' life. However, they explode for a ridiculous amount of damage on death, which makes targeting them first a bad idea.
* Glowing Ones from ''VideoGame/{{Fallout 3}}'' can emit radiation that simultaneously injures the player and heals other feral ghouls.
* ''VideoGame/FinalFantasyTactics'' had a level consisting of facing five of these. It's not that hard, but it gets to be ThatOneLevel just out of sheer annoyance.
** ''VideoGame/FinalFantasyXIII'' has Flanitors, which you want to take out quickly not just to get rid of the healing, but because they make a [[MostAnnoyingSound very annoying siren sound when they do so]]. In XIII-2, you can get one as a monster ally, and naturally it's a great fit for the Medic role.
* Several maps in ''VideoGame/FireEmblem'' have Magic-users with long-range healing staves.
* ''VideoGame/GoldenSun'' has several enemies, including the Phoenix, which are capable of resurrecting their defeated allies.
* ''VideoGame/GuildWars'': enemies in the game use the same classes that players do, including healing specced enemies who fill this role.
* The Engineers in ''VideoGame/HaloReach'' give all the Covenant in the area overshields.
** ''Halo 4'' adds Prometheans, which include Watchers, little flying things that can shield or even revive a Promethean Knight.
* ''VideoGame/HeroesOfMightAndMagic 3'' had the Medical Tent as something that an army could buy to follow them around. It would randomly heal one of your units every turn, unless the hero has invested into the First Aid skill, which let them control it directly and heal more than once. It wasn't much use, though, because it couldn't restore those already dead in a unit, and so it barely had an effect on dozen-strong unit stacks. It was an entirely different matter if used on high-level uber units, though.
* The ''VideoGame/KingdomHearts'' series have certain Heartless that heal their allies. Some examples are the "Green Requiem", (which float around, are resistant to magic but lack any means of offense), and the Crescendo (which can also [[EnemySummoner summon other Heartless]], at least in certain games).
* Some powerful geth in ''Franchise/MassEffect'' have repair drones that hang around near them. Fortunately the repair drones are both uncommon and easy to kill.
** ''VideoGame/MassEffect3'' also had the Cerberus Combat Engineers, which would repair the Atlas Mechs or their turrets to full health, and the Reaper Marauders, which buffed common Husks and Cannibals with a layer of armour.
* Nurse Preons in ''VideoGame/MegaManXCommandMission'' will heal their allies, but you should ''not'' ShootTheMedicFirst. If you leave them as the last foe alive, they heal your party for free then run on the next turn (at which you can beat them at your own leisure).
* White Magikoopas and Medi Guys in ''VideoGame/PaperMario''.
* ''VideoGame/RedFaction Armageddon'' had some plant-like aliens which would heal and buff others around them.
* In ''VideoGame/{{Runescape}}'', Tztok-Jad summons healers halfway through his fight. Ramokee Skinweavers are the first target of any knowledgeable Dungeoneering group, as they heal their fellow exiles. And the Dagannoth Sentinels heal each other in battle as well.
* The scarab in ''VideoGame/{{Sacrifice}}'', which automatically shoots healing energy at any injured ally within range.
* The ''VideoGame/ShiningForce'' series also has this, preferably with the words "dark" and "evil" to describe the healers. The second game (as well as the Sega CD version of the two Gaiden games) make it more clear by having an evil bat-wing fairy show up whenever a healing spell is cast.
* In ''VideoGame/SonicHeroes'', there is a robot who randomly heals all mooks onscreen (including himself) at once. If flipped over, he'll turn into a BanditMook and steal your rings.
* In ''VideoGame/TeamFortress2'' Mann Vs. Machine mode, some of the invading giant robots come with one (or more) Medi-bots in tow. Needless to say, trying to shoot them down without a mean of [[ShootTheMedicFirst taking out the Medic]] first is tricky at best.
** There's also a [[GiantMook giant version]] that is paired along with its other giant teammates, having the same obscene amount of health, making them much harder to destroy quickly. To make it even worse, the medic itself is using a super-powerful version of the Quick-Fix: it heals ''200'' times as fast and the Ubercharge heals both the patient and the Medic even faster. Basically, it's healing target is functionally invincible so long as the Medic is alive and you have about thirty seconds between ubercharges to kill the Medic otherwise all your progress is lost.
* Shaman Goblins in ''VideoGame/{{Torchlight}}''.
* Some pets and minions perform this function in ''VideoGame/WorldOfWarcraft''.
** Kurzan Medicine Men can be a nasty surprise to a new player first entering Stranglethorn Vale. They tend to pair up and heal each other. They can be unkillable if you cannot kill or incapacitate one of them right away.
* In ''VideoGame/WarcraftIII'''s expansion, the Tauren Spirit Walker's third-tier ability is to bring back any Tauren unit to life (that is, Tauren and Spirit Walkers, the Tauren Chieftain can respawn by himself at high levels). In the orc campaign, this ability is mostly seen with some centaur enemies ([[FridgeLogic who gain the "Tauren" designation]]) who respawn their comrades.
** At least one monster in [[UndergroundMonkey a single line]] has some form of healing move. Sasquatch, Harpy Queens and Furbolg Shamans have Rejuvenation, Draenai have Healing Wave, Troll Priests have Heal, etc. The closest to the trope is the Razormane Medicine Man, available on some maps as a mercenary unit. They are extremely useful to have, what with an all-targeting regeneration spell and a summon.
** In allied games, two or more of the same hero with a healing spell can quickly become this. Especially Paladins, with a big single target heal and temporary invulnerability.
* ''Videogame/{{Warframe}}'' has mook healers in several flavors. Infested Ancient Healers emit waves of healing energy to regenerate the health of infested units; if a Healer is [[SetAMookToKillAMook mind-controlled by a Nyx]], the healing waves will restore player health and instantly revive downed players. Corpus Shield Ospreys float above groups of Corpus enemies, giving them a massive boost to their shield capacity and regeneration rate. [[LargeAndInCharge Eximus]] enemies of all factions give area-of-effect buffs to their nearby allies, such as resistance to damage types or shield regeneration.
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''Well, I have finally finished that page. It was pretty easy ... wait, did you just [[SelfDemonstrating restart all of it again?!]]''