[[quoteright:258:[[VideoGame/{{Bayonetta}} http://static.tvtropes.org/pmwiki/pub/images/grace_and_glory_2_9784.jpeg]]]]
[[caption-width-right:258:Your first meeting with Grace and Glory. [[DemonicSpiders And sadly for you, far from the last.]]]]

In some action games, there are many different kinds of {{Mook}}s and you're often too absorbed into the action to notice you meet a certain type for the first time. So if the developers really want to make sure you notice them and don't forget them, what should they do? Well, make a special presentation for each one of them! Or at least a good part of them.

Thus, the unsuspecting player will often run in a seemingly deserted area and be interrupted by a cutscene. [[RandomEncounter Cue a mook]] appearing stylishly from nowhere and maybe doing some threatening moves before the fight begins. The sequence is usually wordless but may feature a warcry of some sort. Naturally {{Elite Mook}}s tend to have a debut scene more often than minor mooks.

Will often overlap with BossSubtitles, but not always.

Compare DegradedBoss, where an enemy is a boss at first but reappears as a regular enemy later.

And remember: Please do not even ''think'' about trying to list boss debuts in examples, as bosses usually get their own introductory cutscenes by default.

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!! Video Game Examples:

[[foldercontrol]]

[[folder: Action Adventure ]]

* ''AliceMadnessReturns'' does this.
* ''{{Okami}}'' has those, except for a few late mooks (mostly variants of previouly encountered ones).
* In ''VideoGame/JediOutcast'', when you first encounter a Reborn (artificially-empowered Force users; far more {{Badass}} than most Imperial {{Mooks}}, though nothing compared to those who properly learned Jedi and Sith techniques), you get a brief cutscene of his arrival.
* In ''VideoGame/BatmanArkhamCity'', the first time you meet a new kind of mook, the camera zooms in and Batman describes the new enemy.
* ''VideoGame/TheLegendOfZeldaTheWindWaker's'' minibosses (a Darknut and a Winged Mothula, for instance) show up as EliteMooks later on, and get this trope in their miniboss appearance.
* When you first enter Tourian in ''VideoGame/MetroidZeroMission'', there's a short cutscene of metroids draining a space pirate of its energy.
* In ''{{VideoGame/Killer7}}'', upon first encountering any type of [[ActionBomb Heaven Smile]], the screen zooms in and the name is displayed for a short time.

[[/folder]]

[[folder: First Person Shooter ]]

* ''VideoGame/DeadIsland'' introduces new zombie types in the game via this trope.
* Whenever a level in the ''VideoGame/{{Descent}}'' games would feature a new robot, before the level starts an info screen showing the robot and some data on it would appear.
* ''VideoGame/{{Doom}} 3'' has this happen. When a new Mook shows up, a cutscene will kick in to let you know.
* ''VideoGame/MetroidPrime'' uses cut-scenes to introduce bosses, mid-bosses, and major enemies such as [[SpacePirate space pirates]], baby sheegoths, [[DemonicSpiders beam troopers]], and the metroids themselves. The only time you'll see any text is if you use the scan visor.

[[/folder]]

[[folder: Hack And Slash ]]

* ''VideoGame/{{Bayonetta}}'' does it. Curiously, [[BossInMookClothing Gracious & Glorious]] don't have one even though they are the {{Elite Mook}}s of the game; probably because they are an upgraded version of [[DemonicSpiders Grace & Glory]] and are not met in Easy mode.
** ''VideoGame/TheWonderful101'', made by the same director, also features this.
* Done in every game of the ''VideoGame/DevilMayCry'' series, for every single enemy. The reboot ''VideoGame/DmCDevilMayCry'' follows the tradition.
* Done in ''VideoGame/GodOfWar'', though the cutscenes aren't always without dialogue, like the first one introducing the minotaurs (which involves two soldiers trying to outrun the monsters).
* ''[[VideoGame/{{Gauntlet}} Gauntlet Legends]]''! http://www.youtube.com/watch?v=ewTjygaoCMc
* ''Videogame/DantesInferno'' has enemies (usually the various "sin demons") introduced by cutscenes.
* In the fourth ''{{Onimusha}}'' game, whenever a new type of Genma appear you'll see a brief cutscene introducing said creature. In some cases, it will be followed by a written text about how to deal with it.
* In ''VideoGame/{{Skylanders}}'', the first time you encounter a new enemy type in Story mode the camera cuts to the enemy in question and displays their name with a brief, slightly witty description attached. E.g, "Drow Spearman: Watch out for the [[BladeOnAStick pointy end]]." They removed the brief description in ''Swap Force'', though.

[[/folder]]

[[folder: Platform Game ]]

* In ''VideoGame/KirbysReturnToDreamLand'', levels with a Super Ability will introduce the appropriate mooks this way (with the exception of Super Bonkers, who is a miniboss).
* ''VideoGame/SpongebobSquarepantsBattleForBikiniBottom'' contained brief cutscenes of most robots when you first encounter them, as well as them showcasing their fighting techniques against harmless [=NPCs=] or other targets.

[[/folder]]

[[folder: Puzzle Game ]]

* ''VideoGame/DeadlyRoomsOfDeath'' does this a couple of times: Aumtlich in ''The City Beneath'' (this enemy type is itself plot-critical) and Gentryii in ''The Second Sky'' (their introduction coincides with that of an important NPC, Arky).

[[/folder]]

[[folder: Real Time Strategy ]]

* ''VideoGame/DawnOfWar'' also does it for your own units in some cases (in the first two games, which had linear missions).
* In ''VideoGame/{{Warcraft}}'' 3, several enemies are introduced in this way (of the "What the hell is that?" "Kill it first, we'll study it later" variety). Sometimes your own units are introduced by showing how they work (Crypt Fiends show up on the first level where the enemy has flying units, [[NoticeThis their intro shows them webbing the flyers to the ground]]).
** This carries into ''VideoGame/StarcraftII''; most of your units, to a greater or lesser extent, have a campaign mission specifically tailored to them, and chances are that you'll see a demonstration of the unit's capabilities either during the briefing or at the beginning of the mission. Sometimes, especially in ''Heart of the Swarm'', these are even playable; the seven "evolution missions" in the game introduce you to two variations of one of your core units and let you take them out for a spin, pitting [[BugWar your ravening minions]] against [[MookHorrorShow hapless Dominion troops]] before deciding which of the two you want to keep.

[[/folder]]

[[folder: Role Playing Game ]]

* Happens in the ''Franchise/MassEffect'' series- the first time you meet geth, husks (both on Eden Prime) and Collectors are all during cutscenes. Interestingly, in the first game, since you can do most of the story missions in any order, the two subtypes of geth, the large Prime units and wall-clinging Hopper units have debut cutscenes every time you run into them.
** In the third game, the ordinary Cerberus troopers are first introduced on Mars attempting to interrogate Alliance personnel in a cutscene, and on Sur'Kesh, you're introduced first to the Cerberus Engineer in a cutscene laying down a turret to delay you, and then to the Atlas mech in a cutscene as the boss of that level. (However, the effect is somewhat ruined if you played either the Eden Prime DLC mission or the Grissom Academy mission before doing Sur'Kesh, both of which have Cerberus Engineers and Atlas Mechs without cutscenes, which can make players bemused at the build-up they receive on Sur'Kesh.)
* KingdomsOfAmalurReckoning does this with many of the larger mooks. Annoyingly, the same enemy will generally get introduced in this manner in several zones.
* ''VideoGame/FableI'' has a few, including a memorable one for balverines.

[[/folder]]

[[folder: Third Person Shooter ]]

* The first ''VideoGame/MaxPayne'' game does this during the very first level when you meet the V-heads, but it acts more as a kind of inverted EstablishingCharacterMoment for Max, who identifies himself as a cop and demands the junkie surrender. The contrast to his conduct in the rest of the game could scarcely be more stark; heck, his voice is even noticeably higher and less gravelly!

[[/folder]]

[[folder: Turn Based Tactics ]]

* ''VideoGame/XCOMEnemyUnknown'' have Dr Vahlen and Dr Shen comment on aliens that you meet for the first time.

[[/folder]]

[[folder: Survival Horror ]]

* The game ''VideoGame/ParasiteEve'' has several cutscenes introducing new monsters, such as the first rat you fight; immediately before you're shown the gruesome transformation the rat undergoes, but subsequent encounters just have the rat showing up without any fanfare.
* Damn near every ''Franchise/ResidentEvil'' game has at least one:
** Zombies and Hunters are both introduced with an {{FMV}} cutscene when first encountered in [[VideoGame/ResidentEvil the original]].
** Following a creepy "Did I just see that?" glimpse of one outside a window, the first Licker you run into in ''VideoGame/ResidentEvil2'' also gets its own FMV.
** ''VideoGame/ResidentEvil3Nemesis'' uses mostly in-game cutscenes to do this, such as your first encounter with the Brain Suckers and the return of the Hunters, who make their reappearance by decapitating a shambling zombie.
** ''VideoGame/ResidentEvilCodeVeronica'' gives Zombies a gruesome FMV debut where they start crawling out of shallow graves and grabbing at Claire. Your first Bandersnatch gets both this and a CoupDeGrace cutscene, and reappears as a DegradedBoss later.
** ''VideoGame/ResidentEvil4'' and ''VideoGame/ResidentEvil5'' usually introduce minor enemies simply by having the camera zero in on one just before it goes on the attack. Your first Ganado and Majini are given their own cutscenes with dialogue and everything (both types of enemies are capable of speech). The {{Giant Mook}}s Dr. Salvador and Garrador are also introduced this way, as are the Plagas.
* Used in ''VideoGame/ColdFear'' with basically every enemy, except maybe for the [[spoiler: one-armed Exobrutes.]]
* Everytime you meet a new enemy in ''TheSuffering'', a cutscene will show them slithering out of the environment

!!Non-video game examples
* In the first ''Film/LordOfTheRings'' movie, the scenes introducing the Uruk-hai orcs are mostly without dialogue.

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