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[[quoteright:350:[[TabletopGame/{{Eberron}} http://static.tvtropes.org/pmwiki/pub/images/rsz_jlhe0jc.png]]]]

When people think of monsters, it's as solitary creatures or gangs of creeps. If they're part of a greater group it's because TheManBehindTheMonsters is using them as part of his schemes, not any normally occurring social impulse. Imagine the surprise characters will have when they discover the Monster Town. Rather than spend all their time [[AlwaysChaoticEvil eating orphans]], these "monsters" have built a settlement and formed a society with its own culture. Usually it's very different from human culture, complete with bizarre and dangerous customs, or [[{{Magitek}} amusingly identical.]] They may be TheFairFolk or a [[YouKillItYouBoughtIt strength]] [[AssKickingEqualsAuthority based]] [[AuthorityEqualsAssKicking society]], or have customs we can't fathom because they communicate through scent.

These monsters may prove to be NotAlwaysEvil, who decided not to be [[RandomEncounters wandering homicidal maniacs]], and teach the most naive character [[PlanetOfHats that so-called]] "[[AlwaysChaoticEvil evil]]" monsters [[MySpeciesDothProtestTooMuch really aren't so bad]]. Or they may prove the "always" in AlwaysChaoticEvil, and instead of pillaging and eating orphans, may spend their time designing war machines and thinking up ways to ''[[ToServeMan cook]]'' [[ToServeMan the orphans]].

The Monster Town is usually filled with a [[EqualOpportunityEvil hearty]] MonsterMash of EccentricTownsfolk. While the majority of the population might not like you (maybe because you [[LevelGrinding murdered]] [[RandomEncounters their less]] [[WhatMeasureIsANonHuman civilized cousins]], or because [[FantasticRacism you look like the humans who do murder them]]), there's usually one or two people who are impressionable or open-minded enough to help you.

If the setting is a FantasyKitchenSink with a {{Masquerade}}, expect them all to work together to uphold it and/or plot the downfall of humanity.

Compare {{Halloweentown}}, which is likely to overlap with this trope.


[[folder: Comic Books ]]

* In the Franchise/MarvelUniverse, Monster Metropolis exists in the tunnels beneath New York, and was at one point inhabited by every single monster in the world. It was governed by the Legion of Monsters (made up of ComicBook/{{Morbius}}, ComicBook/WerewolfByNight, N'Kantu the Living Mummy and Manphibian) before Deadpool's succubus wife Shiklah took the reigns.
* Sheol City in ''{{ComicBook/Crimson}}'' is an underground city beneath Manhattan populated by all kinds of Darklings (a generic term used to describe inhumans and supernatural monsters like vampires, werewolves and many other dejects from human society). They use glamour to keep themselves hidden from humans and while highly hostile to them (a human risks getting devoured by darklings, unless if they happen to have non-human heritage such as Scarlet, a half-werewolf), they prefer to stay in their corner rather than threaten the humans above.
* Villa Susto in the Spanish comic book ''ComicBook/{{Minimonsters}}''.

[[folder: Film ]]

* The BazaarOfTheBizarre in ''Film/HellboyIITheGoldenArmy''.
* The monster world in ''WesternAnimation/MonstersInc''.
* [[WesternAnimation/TheNightmareBeforeChristmas Halloweentown]], not to be confused with...
* The ''Film/{{Halloweentown}}'' series, which takes place in a cheerful HalloweenTown setting - at least until the lights go out..
* ''Film/LittleMonsters'' has an underworld populated by [[{{Trickster}} prank pulling monsters]] that serves as a hub that leads to children's beds.
* Midian in ''Film/{{Nightbreed}}'' is another underground city populated by the titular monsters who merely wish to live in peace.


[[folder: Literature ]]

* [[spoiler:The Found Thousand]] in ''Literature/TheGoneAwayWorld''.
* Though still primarily a human town, Ankh-Morpork on Literature/{{Discworld}} welcomes non-humans (dwarves and trolls mainly, but also FriendlyNeighborhoodVampires, werewolves, [[UnusualEuphemism the differently alive]], a few banshees, gorgons, Igors, and [[ArsonMurderAndJaywalking Nobby Nobbs]]), or at least welcomes non-humans if they don't make trouble and have money to spend. There are troll neighborhoods, a bar just for undead and supernatural creatures, and it's technically the largest dwarf city on the Disc.
* One ''LightNovel/VampireHunterD'' novel features the town of the Barberois, a town of HalfHumanHybrids who are all part-monster (of many different monster types) and who can act as deadly mercenaries for the right conditions.


[[folder: Tabletop Games ]]
* The ''TabletopGame/DungeonsAndDragons'' setting of TabletopGame/{{Eberron}} has several nations ruled by "monster" races: Darguun is the homeland of the [[OurGoblinsAreDifferent goblins and hobgoblins]], Q'Barra is settled by LizardFolk, the Shadow Marches is one of the last holdouts of the [[OurOrcsAreDifferent orcs]], Droaam (pictured above) is a safe haven for monsters of all kinds (from [[AllTrollsAreDifferent trolls]] to harpies to hags), the continent of Xen'drik is inhabited primarily by drow, giants, and various other exotic intelligent species, and Argonnessen is another continent completely ruled by [[OurDragonsAreDifferent prophecy-obsessed DRAGONS]].
* Examples of the MonsterTown are quite common in the ''D&D Basic'' Mystara setting, both as independent states and as principalities within larger, multi-species nations.
* [[BeneathTheEarth The Underdark]] is controlled by multiple nations of drow, illithids, and other subterranean races, depending on the setting.
* Tormenta, a Brazilian setting, has the "Dark Alliance" that rules the south continent, though most of their towns are conquered.
* In the ''TabletopGame/{{Planescape}}'' campaign, Sigil is, well... Sigil. Basically, ''anything'' can and does live there, and pretty much some of every intelligent species in the universe either lives or has lived there at some point.
** Minor example in the setting is the City of Glass on the Elemental Plane of Water, which is populated by numerous aquatic races, as well as humans and demi-humans, and governed by half-dragons.
* Several examples in the ''TabletopGame/{{Pathfinder}}'' core setting, most of them ruled by one kind of monster or a cluster of closely related races:
** Nemret Noktoria, the underground city of civilized ghouls. (Who still eat people. They're civilized, not nice.)
** High Ilvarandin, another subterranean city, this time ruled by the PuppeteerParasite intellect devourers.
** Urgir, the orc capital city. (Although since Pathfinder orcs aren't much for civil engineering, the town was built on an old dwarven site.)
** Ysborg is a town of trolls and giants.


[[folder: Video Games ]]

* ''VideoGame/{{MARDEK}}'' has Cambria, the trilobite village that is home to the [[GladiatorSubquest Cambrian Arena]]. There's also the [[LizardFolk reptoid]] village of Xantusia, which is the gateway to the [[UndergroundLevel Sandflow Caves]], the [[TempleOfDoom Dark Temple]] and the [[BeneathTheEarth Miasmal Citadel]], as well as having a [[ItemCrafting while-you-wait blacksmith]] and being the home of party member Sslen'ck Ea-Sslenal. Both of these are effectively {{Elemental Nation}}s, since most trilobites are Water types and reptoids tend to be Earth.
* ''VideoGame/SecretOfMana'' had a town full of literate, [[PaletteSwap palette-swapped]] mushroom monsters.
* The late period GBC game ''Shantae'' had ''two'' settlements of this variety, referred to as Bandit Town and the Zombie Caravan.
* ''VideoGame/ChronoTrigger'' had Medina Town, populated by the magical, monstrous Mystics ([[UpdatedRerelease or Fiends]]). On your first few visits they're openly hostile, attacking you if you try to buy anything and then overcharging you horrendously once beaten, but it's possible to alter history by defeating the historical figures they idolize; if you do so, the monsters become much more hospitable because there wasn't anyone to build anti-human sentiment.
** ''VideoGame/ChronoCross'' had Marbule, a place where only Demi-humans lived. This trope is also played with when you're forced to play as [[spoiler:Lynx]] and the majority of possible recruitables are Demi-Humans, in which case human settlements are the MonsterTown for you. Aesop, much?
* ''VideoGame/SuperMarioRPG: Legend of the Seven Stars'' contained Monstro Town, home of "reformed" monsters or plain fed up minions, including many of Bowser's henchmen from the beginning of the game
** In the ''VideoGame/PaperMario'' games this is taken even further: nearly every town has monster citizens, and nearly every species of monster will have at least one representative shown to be a harmless member of society, with the implication that there are more. Heck, the only evil monsters are ones aligned with Bowser, native monsters, or ChaoticNeutral monsters.
* Monsters in the ''Final Fantasy Legend'' trilogy (if not the ''VideoGame/{{SaGa}}'' series in general) live alongside humans and so appear both in the wild and in town. In [[VideoGame/{{SaGa3}} the third game]] this is only true in the enemy's dimension of Pureland, though there are two classical Monster Towns along the way infested with random encounters and evil [=WaterHags=] and Dwelgs that will attack on sight if the party is not disguised.
* In ''VideoGame/FinalFantasyIV'', there is a place hidden deep below the Underworld where the Summoned Monsters live. Rydia explains that this is where she's been living all the time that she was gone from the team. Various common monsters can be talked with and commerce proceeds as normal. Because they're Rydia's friends, they don't treat the party as enemies. However, one can get in fights. Specifically, the powerful summon monsters that Rydia has not yet formed a summoner's pact with, Asura and Leviathan, are willing to form such a pact with her if she and her friends can satisfy them in a test of combat.
* There is Quelb in ''VideoGame/FinalFantasyV'', consisting of werewolves. Of course, in this world werewolves are good, but you might find it funny that there are sheep in the village... [[FridgeBrilliance until you realize that for every free meal you take at the inn, a sheep disappears]].
* In ''VideoGame/ExcelsiorPhaseOneLysandia'', for one quest you have to visit Grethal, populated by monsters of the same kind you spend the entire rest of the game killing. Oddly, they don't seem to mind.
* Well-played in the Zelda-ish game ''VideoGame/CrusaderOfCenty'', in which the plot slowly reveals that the Evil Monsters really aren't; they are the victims of human racism, and didn't want to be in the world in the first place. Eventually the protagonist enables them to leave, thus spelling utopia for both - and a very FamilyUnfriendlyAesop.
* ''VideoGame/DragonQuestVIII'' had Tryan Gully, which happens to be the only town in the game that your transformed companion Trode feels welcome in, as the monsters are not afraid of him like the humans in other towns are.
* Creator/NipponIchi really likes this trope.
** In ''Franchise/{{Disgaea}}'', this is essentially the whole Netherworld.
** In ''VideoGame/PhantomBrave'', there are several islands of anthropomorphic humanoids that also appear as enemies in the game.
** In ''[[VideoGame/LaPucelle La Pucelle Tactics]]'', the Eringas are a mushroom-like monster that you fight frequently, but you can also visit a town full of them that act perfectly friendly.
* ''VideoGame/BaldursGate 2'' had two examples of this: the first was an undead town in the sewers, although this is something of a subversion - if you go in they beg you to leave before their hunger overcomes them, then it does. The second is a collection of monsters living outside of a town. The mayor asks you to deal with them, and you have the option of killing them or talking to them and learning they just want to coexist. If you take the second option they start trading with the town and defend it when other monsters attack.
** The Drow city, as well as the Mindflayer's domain southward of it.
** ''VideoGame/BaldursGate'' also had that village of Xvarts, though they weren't too glad to see you.
* ''VideoGame/GoldenSun: The Lost Age'' has a town full of [[spoiler:werewolves]], but they're not really mean to newcomers so much as they [[spoiler:just go to massive efforts to hide the fact that they're anything besides human]].
* Plenty of examples from the ''VideoGame/{{Fallout}}'' series. ''VideoGame/{{Fallout 1}}'' has Necropolis, populated by friendly and feral ghouls. ''VideoGame/{{Fallout 2}}'' has the towns of Broken Hills and Gecko, as well as the Deathclaw-occupied Vault 13. In ''VideoGame/{{Fallout 3}}'' the non-feral ghouls of the DC area have set up Underworld in a museum on the national mall, while in ''VideoGame/FalloutNewVegas'' the former mayor of Broken Hills has founded Jacobstown, a pre-war ski resort he hopes other Super Mutants can turn into a peaceful community.
** And ''VideoGame/{{Fallout 4}}'' gets in on the act with Goodneighbor, a slum inhabited by the various ghouls, robots, and one or two "normal" human criminals. The locals are tough but in general the self-appointed Mayor does a good job keeping the peace.
* ''VideoGame/PoPoLoCrois'' has one of these, once you get the GlobalAirship. Annoying in the PSP version, because there's literally nothing to do there. (The original PSX version had a tournament going on there in which you could win a power-up for Pietro.)
* ''VideoGame/CaveStory'' has a small-scale version: the DungeonShop in the Labyrinth contains several friendly Gaudis.
* ''VideoGame/RuneScape'' has quite a few of these. Goblin Village, Barbarian Village (for a given value of "monster"), entire [[OurVampiresAreDifferent vampire and vampyre]] cities on the members' worlds...
* ''VideoGame/WorldOfWarcraft'' has plenty of monster towns, usually accessible after using a disguise and/or doing a reputation grind for the faction controlling the town: Magram and Gelkis Villages, [[TheShangriLa Ogri'la]], Dragonmaw Base Camp, The Shadow Vault, Dun Niffelem, Frenzyheart Hill, Mistwhisper Refuge, the Grim Guzzler and others. Of course, depending on your definition of monster, any settlement of Orcs, Trolls, Tauren, Undead, or Draenei can count.
* ''VideoGame/PhantasyStarII'' has a whole planet of people who aren't exactly nice to you if you're wearing the wrong "cap"
* Downplayed, in ''VideoGame/TheLegendOfZeldaALinkToThePast'', Kakariko Village is replaced with the Village of Thieves in the Dark World. It's filled with monsters that do indeed attack you, though there are fox-like monsters who you can play gambling games with.
* Arguably, the Rogue Isles is the Monster Town to Paragon City in ''VideoGame/CityOfHeroes'', being under the control of the evil organization Arachnos. Indeed, nearly all friendly [=NPCs=] are connected with Villain Groups in some way, or are generally just violent, greedy, or evil. (There are a few exceptions, like Ashley [=McKnight=] or Hardcase, but those are the exception rather than the rule.) However, despite all of this, 90% of the [=NPCs=] you will be facing are Villains. In fact, you will fight more Arachnos as a Villain than a ''Hero''. Even if you ''work for them''.
* Every single town you visit in ''VideoGame/GhostsNGoblins'' [[GaidenGame Red Arremer/Gargoyle's Quest]] is a Monster Town. Naturally, since the setting takes place in the Demon World, which [[EvilVersusEvil is under attack]]. You're a demon that goes around killing monsters, whereas the townspeople who are willing to help you out are monsters themselves.
* The Mushroom Kingdom theme dungeon from ''VideoGame/MapleStory''.
* ''VideoGame/LegacyOfKain Soul Reaver'' ''reverses'' this trope. You play as an undead vampire-turned-wraith, Raziel. There is a hostile vampire hunter prior to the first boss which you can ignore or attack. After beating the first boss, you will be able to access the human settlement. If you chose to attack the vampire hunter, or if you choose to subsequently attack the citadel and its allies, the humans will be extremely hostile towards Raziel. If you chose to ignore him, the humans will begin to worship Raziel as their savior and even allow him to partially consume their souls if he's weakened.
* ''VideoGame/MonsterHunter'' has the Melynx Villages where both Felynes and Melynxes hang out, and are one of the few place where the Melynxes don't actively try to steal your belongings. You can even find your purloined goods and retrieve them hassle-free, as well as some other goodies to make Barrel Bombs and a Barrel Lid to make a special weapon.
* ''VideoGame/PlanescapeTorment'' has the Dead Nations, a settlement inhabited by the undead - skeletons (intelligent and coherent), zombies (not very intelligent or coherent), and ghouls ([[HorrorHunger craving for meat]]). They spend their days caring for the settlement and looking after the "quiet ones", i.e. inanimate corpses, to save them from desecration. When somebody living wanders into the Dead Nations, he is promptly captured and imprisoned; while the locals are treating him politely, they aren't trying to hide that they're merely waiting for him to die.
* In ''[[VideoGame/GoldBox Death Knights Of Krynn]]'' there's a town entirely populated by various types of undead that have built their town as a mirror of a normal, human town. Staying there is asking for all sorts of RandomEncounters, as despite the welcoming words from the undead Mayor, you'll be attacked constantly should you stay.
* A number of youkai species in [[{{VideoGame/Touhou}} Gensokyo]] have formed villages, and their attitude towards humans varies per settlement.
* In ''VideoGame/{{Undertale}}'', by the nature of the setting, every town in the game is founded and inhabited by monsters, including some of those which you may have fought and spared earlier.
* In ''[[VideoGame/{{Miitopia}} Miitopia]]'', we have [[spoiler:New Lumos]], a [[spoiler:postgame city]] that is populated entirely by [[spoiler:the Darker Lord's toughest monsters. He abandoned them there because even ''he'' couldn't control them]].
* Several games in the ''VideoGame/MightAndMagic'' series had towns that touches on this trope, but ''VIII'' took it to another level -- you ''begin'' the game in a lizardfolk village, and in the course of the game you ''will'' visit a troll village (with large parts in ruin after a firestorm), a minotaur underground city (which is flooded), an ogre village, a city of necromancers and various undead, and elemental settlements in the Planes of Fire, Earth, Air and Water (the inhabitants overwhelmingly being hostile, but not out of free will) -- and that is leaving aside the more optional non-hostile ''dragon'' cave village and that the largest, most mundane cities in the game have dark elves as their majority population and leaders.

[[folder: Web Comics ]]

* In ''Webcomic/{{Annyseed}}'' there is a place where all the monsters can live their lives happily, away from humanity. To get there, just follow Reaper Road until it dips into the woodland, and when you come to a sign saying, "Skull Valley - no vehicles" just keep going a little further, until the undergrowth gets so dark you can hardly make out the road. But go at your own risk.
* In the ''Webcomic/{{Drowtales}}'' [[http://www.drowtales.com/worldsettingarchive.php?id=0 worldsetting comic,]] Mel puts it this way: "Many People claim the Drow to be [[AlwaysChaoticEvil pure evil]], [[MySpeciesDothProtestTooMuch which is not true]]! We have a different culture and [[ValuesDissonance point of view]] than humans do."
* Early on in ''Webcomic/LookingForGroup'', Richard the undead Warlock claims to be the mayor of a village, which later [[ChekhovsGun turns out to be true]]. Said village is populated entirely by undead ghoul townsfolk who are virtually unkillable and almost as sociopathic as Richard. Luckily for everyone else, they appear amiable and cooperative when they aren't killing people or stealing babies...
* Gobbotopia, the homeland of goblins, hobgoblins and bugbears in ''Webcomic/TheOrderOfTheStick'', [[AllYourBaseAreBelongToUs formerly known as Azure City]]. Also, lizardfolk seem to be a sizable minority in the desert kingdoms.


[[folder: Western Animation ]]

* The Sewer where the different monsters live in ''WesternAnimation/AaahhRealMonsters''.
* Monster Isle in ''WesternAnimation/ThePowerpuffGirls''. Every so often, one of the locals goes out to fight the girls, and hopefully win. Whoever gets his ass kicked, and then comes back to tell them how ''[[ProudWarriorRaceGuy awesome fighting them was]]'', is considered a hero. And none of them see getting beaten black and blue by small, quasi-human girls as a problem.
* The area surrounding the school in ''WesternAnimation/GravedaleHigh'' (a high school for monsters).
* DependingOnTheWriter on the different movies of ''WesternAnimation/MonsterHigh'', the monsters have they own town and/or towns separated from the humans.
* Transylvania is depicted as such in one episode of ''WesternAnimation/LaffALympics''.
* Lupusville, inhabited by vampires and werewolves in the ''WesternAnimation/TheRealGhostbusters'' universe.
* In ''WesternAnimation/Ben10Omniverse'', we have Anur Transyl, an entire ''planet'' populated by alien species based off [[OurGhostsAreDifferent ghosts]], [[{{Mummy}} mummies]], [[OurWerewolvesAreDifferent werewolves]], and [[FrankensteinsMonster Frankenstein's monster]]. It, of course, doubles as a HalloweenTown. Also, the inhabitants are [[HumansThroughAlienEyes afraid]] of [[HumansAreUgly humans]], seeing them as monsters.
* Pottsfield, in ''WesternAnimation/OverTheGardenWall'', a peaceful farming community inhabited by ''incredibly creepy'' pumpkin-headed townsfolk. [[spoiler: Who turn out to be harmless intelligent skeletons in disguise.]]