The opposite of UnexpectedGameplayChange. The game consists of a series of puzzles, challenges and games with very different requirements for defeating them. Often has a [[BoardGames Board Game]] theme.

When the minigames overrun another type of game, that is GameplayRoulette.

May overlap with PartyGame.

Quite a few TV {{Game Show}}s are also like this, making this trope [[OlderThanTheNES older than video games themselves]].


[[folder: Video Games ]]

* ''VideoGame/OneTwoSwitch''
* ''VideoGame/{{Anticipation}}'' for NES
* ''VideoGame/CartLife''
* ''{{Pictionary}}'' for the NES, due to the original's [[SlidingScaleOfObjectiveVsSubjectiveGames subjective nature]]
* ''VideoGame/MarioParty''. Like so many other things that Mario has done, it's also the TropeCodifier.
* ''VideoGame/MiniMixMayhem'' for [[MobilePhoneGame mobile devices.]]
* ''VideoGame/RavingRabbids''
* The ''Lolo'' series. Ostensibly just brain teaser games, they tend to vary widely among logic puzzles, problems with inobvious solutions, and even a little arcade action.
* ''VideoGame/WiiSports'', ''WiiPlay'', and ''VideoGame/WiiSportsResort''. ''VideoGame/WiiParty'' also has very heavy elements of this trope, especially Board Game Island.
* ''VideoGame/WarioWare''. Bonus points for most of the games lasting precisely five seconds.
** They're so small mini, actually, that they're considered ''micro''games.
* ''Amazing Island'' crosses this with a {{Mons}} game, by allowing you to use as your players monsters you've created.
* Cliff Johnson's puzzle games (''VideoGame/TheFoolsErrand'', ''VideoGame/AtTheCarnival'', ''VideoGame/ThreeInThree'') fall into this genre.
* ''VideoGame/FeelTheMagic: XY/XX'' and ''The Rub Rabbits!'', basically Sega's answer to ''[=WarioWare=]''.
* ''RetroGameChallenge'' is similar to this, but the games themselves are full length games. So it's more like a....Game Game?
* ''VideoGame/BombermanLand''
* ''VideoGame/{{Norrland}}''
* ''VideoGame/BarbieSuperModel''
* ''VideoGame/FuzionFrenzy''
* There is also this semi-obscure PC game of ''Jumanji'' which was a group of themed "levels" selected individually based on the movie, with no end other than dying and typing in your high score (like Donkey Kong without the kill screen). There actually was one level that could be beaten.
* Creator/MicroProse was doing this often during the late 80's and early 90's.
** ''VideoGame/SidMeiersPirates'': The main premise is, of course, a real-time naval simulator with RPGElements that govern your abilities in various areas. [[PreExistingEncounters Engaging another vessel]] [[FightWoosh takes you to]] a smaller-scale real-time combat map where you duel the enemy ship. Cargo (pirated or otherwise) can be sold in local ports, where you can also engage in {{Adventure Game}}-style dialogue at the local tavern. Dancing and swordfighting are both {{Rhythm Game}}s, land combat is TurnBasedStrategy, prison escapes are {{Stealth Based Mission}}s... The list goes on.
** In ''VideoGame/CovertAction'', the theme is espionage, and you need to play minigames for decrypting messages, placing wiretaps, breaking into terrorist cells, and tailing suspects in your car. Then there's ''Sword of the Samurai'', with three completely different kinds of real-time combat (one-on-one swordfight, group melee inside or outside, and army-on-army battles). Unfortunately, neither game was as successful as ''Pirates!''.
* ''VideoGame/SonicShuffle''.
** ''SonicAndTheSecretRings'' uses a board game format for its multiplayer game.
* ''VideoGame/PuzzlePirates'' does this in a massive-multiplayer environment. Some of the puzzles are somewhat similar, with slightly different rules, but some are quite different from the rest (like the Alchemy puzzle and Battle Navigation). New mini-games are introduced periodically for actions that used to be automatic.
* ''Franchise/ProfessorLayton'' consists of dozens and dozens of individual brainteasers tied together with a mystery story.
* ''VideoGame/MizuiroBlood''
* ''IncredibleCrisis'' for the PS One.
* ''VideoGame/{{Action 52}}''.
* ''Lazy Jones'' for the C64.
* ''Series/AmericanGladiators''.
* ''VideoGame/DangerousHighSchoolGirlsInTrouble!''
* ''HelpWanted''
* ''VideoGame/BishiBashi''
* ''VideoGame/PlaystationMoveHeroes''
* ''The 3 Stooges''
* ''Ken Uston's Puzzle Panic'' for the Commodore 64
* ''Ganbare Neo Poke-kun'' for the Neo Geo Pocket Color features a virtual pet who creates minigames
* The ''Puzzle & Action'' series (''Tant-R'', ''Ichidant-R'', ''Sand-R'')
* ''{{Goosebumps}} [=HorrorLand=]''
* The flash game series ''VideoGame/HoshiSaga''.
* ''VideoGame/PointBlank''.
* ''Tenkomori Shooting'' is a {{spinoff}} of ''Point Blank'', as a VerticalScrollingShooter rather than a LightGunGame.
* Given a unique twist in ''VideoGame/MarioAdventure'': World 7, "Desert Dares", where each level is just one screen, with a catch you either have to make a tricky jump, collect all the coins in time, or survive for a certain amount of time.
* ''VideoGame/DangerousHighSchoolGirlsInTrouble''
* Several mid-1980s games by Tim Huntington combined different arcade games. Each individual minigame would have made an OK standalone game [[TechnologyMarchesOn back then]].
** In ''Despatch Rider'' you drive your bike through a maze-like city. At the destination you either catch parcels thrown out of windows, or throw parcels through addressees' doors.
** In ''Fire Chief'' you alternatively drive a car with a flasher through the crowded highway or rescue important objects from a burning building. Also featured a semi-comprehensible cutscene.
* ''VideoGame/NESRemix'' does this with several NES games.
* ''WesternAnimation/{{Bonkers}}'' for the Sega Genesis.
* ''VideoGame/TimeCruise'' can be seen as this, as [[DigitalPinballTables the main pinball game]] is seen by some players as a mechanism to activate the various minigames.
* [[Creator/MidwayGames Bally/Midway's]] ''{{VideoGame/TRON}}'' is basically four games that must be played over and over to complete a level.
** Their arcade game based on the rock band {{Music/Journey}} also follows along the same lines.
* ''VideoGame/SpongeBobSquarePantsLightsCameraPants'' (PS2, Xbox and Gamecube versions) has the players compete in minigames to star in [[ShowWithinAShow a movie]]. Each area/scene has three varied minigames to play in.
* ''Creator/{{Cinemaware}}'' favored this with their "interactive movies." Each game was built around a story (to the extent that the pause feature was often called an "intermission"), and each aspect of gameplay was a separate minigame.
** ''VideoGame/DefenderOfTheCrown'' had a strategic map, battles, and action games for raids, jousting and sieges (where the player controlled a catapult).
** ''VideoGame/TheKingOfChicago'' had a VisualNovel quality to its storyline, interspersed with large-scale shootouts, bombings, one-on-one gunfights, and a map-and-ledger area where you managed your gang. Oh, and a random craps minigame.
** ''VideoGame/{{SDI}}'' put you in the cockpit of the United States' SDI system, in charge of both piloting a space fighter (both to shoot down Soviet craft and repair your satellites) and the satellites' laser systems (to shoot down each wave of Soviet missiles), as well as managing the repairs on everything. And you have to constantly switch between these tasks in the middle of a war. Finally, [[spoiler: in the endgame, you have to fly over to the Russian station to rescue your CapuletCounterpart through a shooting sequence.]]
* ''VideoGame/CookServeDelicious''
* ''Pigs In Space'', an UsefulNotes/{{Atari 2600}} game based on a segment from ''Series/TheMuppetShow'', was three minigames in one, based on ''VideoGame/SpaceInvaders'', ''VideoGame/{{Frogger}}'', and ''VideoGame/{{Vanguard}}''.
* ''VideoGame/ShmupsSkillTest'', as part of the premise of testing your ShootEmUp abilities.
* An old DOS game named ''Fun House'' had the player performing three random challenges before eventually running through a maze.


[[folder: Game Shows ]]

* ''Series/BeatTheClock'' (1950)
* ''Series/HighRollers'' the 1987 revival, which involved a series of mini-games where prizes were determined by the roll of a die. These games would be played only by provisionally earning the right to play the game (through clearing the column where it was placed with a good roll) and then later winning the game. Typical games assigned numbers to various prizes or outcomes, with prizes awarded depending on the outcome. Examples:
** An "'''Around the World'''" game saw five different destinations announced and assigned a number from 1 to 5, and the contestant won that trip by rolling that number; rolling a 6 won all the trips (hence, a "trip around the world") and a cash bonus.
** "'''Wink's Garage Sale'''," which contained usually four prizes of $500-2,000, a grand prize of more than $3,000, and a smaller prize of up to $100.
** "'''Dice Derby'''," which saw two horses "Odd" and "Even" compete in a race, with a particular horse advancing one space depending on the number rolled. Depending on which horse finished first, one awarded a cash prize (usually, $1,000) and the other a grand prize of a trip, a fur coat or a car.
* ''Series/ThePriceIsRight'' (1956, although the more minigame-focused version came in 1972)
* ''Series/LetsMakeADeal'' (1963)
* ''Series/TheCube''
* ''Series/MinuteToWinIt''
* ''TokyoFriendParkII''
* ''Series/ElGranJuegoDeLaOca''
* ''Series/DoubleDare1986'' becomes this when a team chooses to take a Physical Challenge instead of answering a question.
* ''Series/SchlagDenRaab''
* ''Series/HollywoodGameNight'', where two teams of celebrities lead by a non-famous contestant play several games to see which team can make it to the BonusRound.
* ''[[Series/OneThousandHeartbeats 1000 Heartbeats]]''
* Series/TimeMachine