Video games have lots of powerups. Some make you stronger. Some make you faster. And some make you get stronger faster.

A meta powerup doesn't add to the combat ability of a character. It does make improvements go farther. Maybe it increases the number of [[StatGrinding skill or ability points that you get]]. Maybe it makes [[StatusBuff short-term powerups]] last longer. Whatever it is, it doesn't power you up, it powers up whatever powers you up.

Some variants that we have, as its subtropes, are:
* ExperienceBooster, for when it increases the ExperiencePoints that you get.
* MoneyMultiplier, for increasing money gain.
* RandomDropBooster, for when the rate that items are dropped from enemies.

----
!!Examples

* ''VideoGame/PaperMario'' has Double Dip and Triple Dip, which, like the Glutton Ring, allow Mario to use multiple items at once. Double Dip returned in ''The Thousand Year Door''; wearing two of it had the same effect as wearing Triple Dip.
* In ''VideoGame/MarioAndLuigiBowsersInsideStory'', there are a lot of examples, such as gear to make attacked enemies drop items when hit.
* Some of the microtransaction items in ''VideoGame/BattlefieldHeroes'' increase earnable points.
* ''VideoGame/FinalFantasyVII'' there's equipment that can double or triple AP gain. AP is used to improve Materia, which enhance your characters.
* The Updated Rerelease of ''VideoGame/FinalFantasyV'' gave abilities that doubled AP gain. AP is used to level up Jobs to gain new abilities.
* ''VideoGame/FinalFantasyVIII'' had GF abilities that affected stat gains. You could theoretically wait to gain levels until you had the maximum level in said abilities, causing your character to grow by leaps and bounds.
* ''VideoGame/FinalFantasyXII'': The Golden Amulet, which doubles License Point gains.
* ''VideoGame/FinalFantasyX'' has weapon properties that double and triple the AP gain of the wielder and one which converts [[LimitBreak Overdrive]] gained into AP[[note]](which stacks with Double/Triple Overdrive for insane results)[[/note]], armor properties which increase item strength.
** The ''really'' brain-bending meta items are the Sphere Distillers. Using a Sphere Distiller on an enemy forces that enemy to drop spheres (essentially a currency that allows you to buy stat boosts in the game's complicated level-up boardgame) instead of whatever else it would have dropped. Not only does this make up for some types of spheres absolutely refusing to drop at the right time, abusing Sphere Distillers and farmable {{Bonus Boss}}es that drop ludicrous amounts of items is the powergamers' way to raise your Aeons, and can also be necessary when [[{{Whoring}} filling in the entire sphere grid.]]
* ''VideoGame/SamuraiWarriors 2'' has the Prodigy skill, a PowerCopying type, as well as several skills that increased the benefit of leveling.
* ''Franchise/{{Pokemon}}'':
** There are various items which promote EV gain. EV, Effort Values, before Generation VI, were hidden, and control what stat increases a Pokemon got on level up.
** Also the insanely hard to get "Pokerus" that doubles EV gain, infects multiple Pokemon, and goes away at midnight. the chances of getting it from a wild Pokemon are approximately 1 in 24000. Thanks to the Global Trade Station, however, it's much easier to obtain considering that if you have ONE pokemon with the virus, you can infect as many as you want and put them up for trade. Many players consider infecting trade Pokemon a common courtesy due to the virus' usefulness.
* ''VideoGame/StarOceanFirstDeparture'': It has a skill that reduces the [[ExperiencePoints EXP]] cost to level, a specialty that increases skill points per level, and even a superspecialty that empowers item creation abilities (to make equipment that powers you up). Many of these elements were carried over into the sequel, ''VideoGame/StarOceanSecondEvolution''.
* ''VideoGame/StarOceanTheLastHope'' has equipment factors that give permanent boosts, food that gives a boost for a set number of fights, and the bonus board. The bonus board also has elements that give the party bonus skill points, used to both power up skills and invent items.
* ''VideoGame/SpheresOfChaos'' has point multiplier and point bonus powerups. While these may not seem spectacular, points earn you lives. It's not like your typical arcade game, though. Enemies are generally worth about 100-300 points each, depending on size and type, most of them are {{Asteroids Monster}}s (so there's a ton of them), and extra lives come every 10,000 points at first, only going up by about 5,000 every 300,000-500,000 points or so to accommodate the fact that there are many more enemies. Point-increasing items give 3,000-8,000 points each, and multipliers start at 6x and slowly decrease until returning to 1x.
* In ''VideoGame/DefenseGridTheAwakening'', Command Towers don't attack, nor do they boost the attack power of your towers. Instead, they reveal any stealthed units in their radius, '''and''' any enemies defeated in their radius will drop more [[YouRequireMoreVespeneGas resources]].
* ''VideoGame/SonicAdventure'' had the Crystal Ring, which decreased the time needed to {{charge|dAttack}} for the Light Speed Dash (granted by an earlier item).
* ''VideoGame/CaveStory'' has the Arms Barrier, which decreases by half the weapon energy you lose when you get injured.
* Many of the Day Job bonuses in ''VideoGame/CityOfHeroes'' work like this. A few give discount tickets for certain vendor services.
* ''VideoGame/KingdomHeartsBirthBySleep'' has the ability "EXP walker" that gives you experience for every step you take.
* There is an item in ''VideoGame/TalesOfLegendia'' that reduces cast time. Very good, although it does cause the characters' incantations to be interrupted.
-->'''Shirley''': "Great will of the ocean, verily if thou deemest me thy proxy, then let all hear thy marv-Tidal Wave!"
* Masteries in ''VideoGame/LeagueOfLegends'' often give small increases to certain stats, but there are others that increase the duration of buffs received from neutral monsters.
* ''VideoGame/DissidiaFinalFantasy'' has most of their accessories in the form of "booster accessories" which increase the power of other accessories (regardless of what those power up, as long as they are in the correct category) under certain conditions.
* In ''VideoGame/DawnOfWar: Dark Crusade'', you get powerups to your hero to increase his combat potential, while controlling certain regions gets you increased population cap, the ability to start with your base already built, etc.
* ''VideoGame/FireEmblem'': The series has a few:
** The Blossom skill, which raises stat growths at the cost of halving experience gained. It appears in ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' has Blossom which raises stat growths at the cost of halving experience gained.
** ''[[VideoGame/FireEmblemAwakening Awakening]]'' has the Aptitude, which raises growth rates by 20%.
* Some of the best buildings and Wonders in ''VideoGame/{{Civilization}}'' are ones that let you build faster, such as Waterwheel.
* ''VideoGame/KingdomOfLoathing'' has equipment and buffs that increase stat gains, and monster level (thereby increasing stat gains).
* Some ''Franchise/ShinMegamiTensei'' series games, including ''VideoGame/Persona3'' and ''VideoGame/Persona4'', include the "Growth" line of abilities that allow your [[{{Mons}} demons and personas]] to earn experience even when they're not used in a fight, effectively multiplying your experience gain across your whole summoning repertoire.
** Similarly, ''VideoGame/DigitalDevilSaga'' has abilities that increase the [[TechPoints Atma Points]] you gain, share AP across party members, and share partial or full experience with inactive party members.
** Also from ''Persona 4'' Some Arcana Chance effects fall under this category (e.g. guaranteed Player Advantage for a limited time) However, there is a risk of the card coming up upside-down instead, which will end up changing the beneficial effect to a bad one.
* The IdleGame ''VideoGame/{{Zombidle}}'' features the Son of the Lich skill. It doubles the effect of every other active skill, meaning that [[CriticalHit Blackest of Plagues]] always causes you to critical hit instead of giving an extra 50% chance, [[StatusBuff King's Presence]] triples damage dealt instead of doubling it, and so on and so forth.
* A non-video game (but RPGMechanicsVerse) example: In ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon'', Bell's "Realis Pharse" Skill allows him to {{Stat Grind|ing}} at a faster rate.
* ''VideoGame/TerraBattle'' has the Negotiator skill, to increase the chance of a monster being recruited.
----