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->''"And when at last it is time for the transition from megacorporation to planetary government, from entrepreneur to emperor, it is then that the true genius of our strategy shall become apparent, for energy is the lifeblood of this society and when the chips are down he who controls the energy supply controls the planet. In former times the energy monopoly was called "The Power Company"; we intend to give this name an entirely new meaning."''
-->-- '''CEO Nwabudike Morgan - "The Centauri Monopoly"''', ''VideoGame/SidMeiersAlphaCentauri''

ScienceFiction, of the {{Dystopia}}n and {{Cyberpunk}} sort, especially, loves its massive corporations. These corporations are usually umbrella corporations, controlling dozens of smaller companies that manufacture [[AcmeProducts everything]] from clothing to military hardware. They can even [[LawEnforcementInc be the police]]. Perhaps there is even one company that is a PrivatelyOwnedSociety in its own right. This goes beyond the definition of "monopoly."

Rarely are Mega Corporations portrayed with anything other than unremitting negativism; rather than being a simple business making things that people want to buy, they are almost invariably the villains of the setting, and depicted as exploitative, oppressive and [[ScrewTheRulesIHaveMoney screwing the rules with their money]] while maintaining a PeaceAndLoveIncorporated façade. They are home to the CorruptCorporateExecutive, MeanBoss, PointyHairedBoss, and ObstructiveBureaucrat, and usually have {{Amoral Attorney}}s on the payroll.

In Real Life, most Mega Corporations make sure their names are attractive to customers and don't invoke too much company-specific jargon. People in general not only don't like Mega Corporations, they just don't like companies in general (probably because they spend 40 boring hours a week in one and don't really feel like having anything to do with yet another). For this reason, big international business tries to come up with names that will sound relaxing and fun, such as Google or Yahoo!, and won't be likely to include their full names or legal titles in their marketing campaign. In fact, you'll be hard pressed to find any corporation that actually ''identifies'' as a corporation. That is, however, ''not'' true in fiction. Here, the diabolical, capitalist nature of the big bad company will be as self evident as possible, making you wonder how on earth it ever managed to get this big in the first place.

Mega Corporations are shown to be private institutions and therefore don't have to play by most rules the government has to, such as freedom of speech, because it's always "nobody is forcing you to work for them or buy from them or use their institutions or buy their products." However, more dark versions will also show these guys pretty much buying off or eliminating their competitors, brainwashing the masses, and coming up with {{Evil Plan}}s to ensure they have a monopoly and making it so that you still ''have'' to buy their products, while their employees are sometimes portrayed as oppressed, paid pitifully low wages (if at all), and treated as expendable.

They may also [[ScrewTheRulesIMakeThem be shown controlling the government either through having employees in important positions or through lobbying]], or taken to its extreme, may have PrivateMilitaryContractors or other HiredGuns (or even [[OneNationUnderCopyright an entire country or world]]) at their disposal, and become [[NGOSuperpower Superpowers]] in their own right. CorporateWarfare may result if financial means are not enough to accomplish the company's goals. In shows seeking a GreenAesop a Mega Corp could also be ToxicInc.

A more benign version may be owned by a RichIdiotWithNoDayJob. However, in PostCyberPunk stories, some Mega Corps can aspire to be BigGood, providing the hero with [[WhereDoesHeGetAllThoseWonderfulToys amazing equipment]] in their quest to literally snuff out the competition. There do exist some rare benevolent portrayals of a Mega Corp; in which they merely may just be a large business which employs a lot of people but isn't shown practicing in unethical trade practices.

Monopolies, monopsonies (only one ''buyer'' of goods in the market), duopolies (only two sellers in the market), and oligopolies (only a small handful of Mega Corp entities that are selling in the market) ''do'' exist in real life, and indeed, very large multinational corporations do exist. And yes, ''some'' of these corporations do engage in unethical practices or political influence. And there ''are'' RealLife historical examples of Mega Corps acting either as a state within state or as an semi-independent political entity, such as the Hanseatic League. Of course, it is an exaggeration (at least) to claim ''all'' [[ThereAreNoGoodExecutives corporations act in this way]].

The term megacorp comes from the works of Alfred Eichner (an economist), who defined a megacorp as a large, corporate enterprise that places survival and growth as key objectives -- using its impressive resources to protect itself and its interests, but to also constantly look for avenues of expansion. He argued that such large corporate entities operated using different rules and could be expected to act in different ways from smaller corporations. With the removal of morality as a limiter for corporate actions in the 1980s Wall Street culture, the megacorp became more dominant than even Eichner predicted. And much of modern fear of corporations comes from predictions of what lines they might cross to meet their need for expansion.



[[folder:Anime & Manga]]
* Capsule Corp. from ''Manga/DragonBall'' produces everything from houses to cars, and then puts them in a small portable (as in, pocket-sized) capsule. The Brief family is so rich that they build people space crafts for free. One of the few examples of a Mega Corp that's an unambiguously positive force in society. Eventually their product line is expanded to spaceships and (in alternate universes) a time machine, but those aren't for sale and instead are just used by the Brief family and their personal friends (who happen to be the heroes of the story). Less positive is Frieza's Planet Trade Organization - although it deals in selling planets, it still has its own army, owns territory, and is led by a monarchic governing body.
* The Paradigm Corporation in ''Anime/TheBigO'' controls everything inside Paradigm City.
* Nergal from ''Anime/MartianSuccessorNadesico'' is a somewhat more benign example, but it's a private company with enough resources to build and crew its own ''spaceship''. Everything on board is a Nergal product.
* ''Franchise/YuGiOh'':
** Paradias/Doma in ''Anime/YuGiOh'', which possessed shares in every company on the planet and held sway over world governments in addition to being a front for the {{Cult}} and its AncientConspiracy.
** One rather interesting thing about the dub of ''Anime/YuGiOh''. In the Japanese version, Alistair's grudge against Kaiba Corp was that they supplied the tanks that killed his brother. In the Dub? [=KaibaCorp=] bought the land he (among many others including his family) were living on and were forcing them out with tanks. Sound like something you'd expect out of a Cyberpunk story. Then it's revealed [[spoiler:Paradias was the actual culprit and they mislead Alistair into thinking it was [=KaibaCorp=] because Paradias' head wanted Alistair to hate Kaiba.]]
** Yiliaster from ''Anime/YuGiOh5Ds'' is even closer to this, considering they have so much technology and money that they can actually [[spoiler:manipulate the time stream.]]
** [=KaibaCorp=] is a comparatively benign example, as it's (usually) helpful to the protagonists or society at large, depending on how Seto Kaiba is feeling at the moment. It's the world's largest gaming corporation, but in a world where DuelsDecideEverything, especially the later spinoffs, it also happens to be an essential cog in society, and is shown having a major hand in everything from education to construction to theoretical physics to power generation to computers to space programs. In ''Anime/YuGiOhTheDarkSideOfDimensions'', it's claimed that Kaiba outright ''owns Domino City'', and even made it mandatory to own his products. Indeed, the only thing it ''doesn't'' seem to control is the military, as Kaiba DoesntLikeGuns.
* Genom Corporation from ''Anime/BubblegumCrisis'' is a sprawling global economic powerhouse which manufactures everything from toasters to military cyborgs (Boomers). It exerts tremendous influence on the world's governments and entertains plans for overt world domination through the use of the so-called Overmind Control System, which is presumably capable of remotely controlling all [=AI=]s on the planet.
* Daiwa Heavy Industries from ''Anime/{{Vexille}}'' succeed in [[spoiler: assuming complete control of Japan, eradicating most of its population and turning the survivors into cyborg drones. They also have plans to do the same on a worldwide scale.]]
* ''Manga/DeathNote'': The Yotsuba Corporation. According to ''How to Read 13'', it is a massive international corporate conglomerate that employs over 300,000 people and is involved in everything from heavy industry to resort development to military weapons. It gets even more powerful when the [[CorruptCorporateExecutive Yotsuba Group]] uses the [[ArtifactOfDoom Death Note]] to kill off Yotsuba's rivals. [[TheGuardsMustBeCrazy Their security is very lax though]] and [[spoiler:after Light kills the Yotsuba Group, the Megacorporation's stock plummets and the Yotsuba Corporation loses much of its influence.]]
* Anaheim Electronics from [[Franchise/{{Gundam}} the Universal Century Gundams]], which grew to power after acquiring the assets of the defeated Principality of Zeon's three rival military supplies: Zeonic, Zimmad, and MIP, after the [[Anime/MobileSuitGundam One Year War]]. For perhaps that reason, they had a bad habit of selling out to both sides in future conflicts, which may have been part of the reason they lost their contract with the Earth Federation to [[Anime/MobileSuitGundamF91 SNRI]], although this wasn't always the case. The stuff that happened in [[Anime/MobileSuitGundam0083StardustMemory Operation Stardust]] wasn't actually their fault. And the profiteering mindset came about after [[Anime/MobileSuitZetaGundam the Gryps Conflict]] as they actually threw in their lot with [=AEUG=] but were contractually bound to supply the Titans despite all the restrictions that were forced onto them.\\\
It also helped that the Moon, their main base of operation, was kind of a [[RecycledInSPACE Space]] UsefulNotes/{{Switzerland}}, and consistently remained neutral in the most conflicts around the Earth Sphere. Though real-life Switzerland rarely sells weapons larger than a handgun to foreign militaries. By the events of ''Manga/MobileSuitCrossboneGundam'', set 10-13 years after ''[[Anime/MobileSuitGundamF91 F91]],'' it's mentioned that Anaheim has weakened to the point of desperation. Which SNRI and the Crossbone Vanguard take advantage of. Anaheim does return back to prominence by the time of ''Victory Gundam.'' Especially when it's revealed that ''they're'' the true benefactors behind the League Militaire, reminiscent of the vital support they provided to the AEUG back in ''Anime/MobileSuitZetaGundam''. In ''Anime/MobileSuitGundamUnicorn'' however, it's also revealed that Anaheim is just the main front corporation for the much more secretive and elusive Vist Foundation.
* ''[[Anime/{{Patlabor}} Patlabor: The Mobile Police]]'': Schaft Enterprises is a multinational conglomerate specializing in Labors, from domestic, to military models. They even smuggle foreign models into the country and conduct illegal field tests, by targeting the [=SVU2's=] Ingrams, in order to gather live combat data.
* ''Darkside Blues'' had the company Persona Century, which had bought over 90% of Earth's surace.
* Holy Nightmare Corporation/Nightmare Enterprises in ''Anime/KirbyOfTheStars'', the owner of the company being a GalacticConqueror known in the original version as the "Emperor of Darkness".
* The Deep Galaxy Trade Organization is a huge corporate oligarchy who stamps out all forms of entertainment to maintain its galactic empire in ''Anime/AKB0048''.
* There's several to be had in ''Franchise/GhostInTheShell'', both the films and the series: a significant majority of cases that Section 9 involves itself it has to deal with massive levels of corporate corruption in the government, and often it seems like Section 9 is the only organization bothering to keep such issues in check.
* In ''Manga/MagicalRecordLyricalNanohaForce'', a recent developing one is the Vandein Corporation. It's unknown what else they sell, but they have recently been the manufacturers behind mass-produced AntiMagic weapons based on incredibly powerful LostTechnology. Since their arrival, the manga has been having some EvilVersusEvil as both the TSAB and the Hucks see them as a problem.
* Though Cinq Flèches of ''Anime/BloodPlus'' is described as a pharmaceutical corporation, it has such as technology, food production, military contracting, and, of course, Chiropteran-based genetic manipulation. They even own and run an all-girls high school in Vietnam.
* The Enterprise from the manga version of ''VideoGame/{{Strider}}'', who are said to deal with food distribution as well as warfare and weapon research, have their own special forces unit as security personnel and a secret MindControlDevice project to rule over the world. It also figures in the NES game that adapts the manga, though much less prominently.
* ''Anime/KillLaKill'' has the Kiryuin conglomerate, which supplies Honnouji Academy's Goku Uniforms and [[spoiler: the entire world's.]]
* ''Manga/SchoolLive'' has Randall Corporation, who while not directly named in the series itself, helped build most of the city through its funding. [[spoiler:They're also an expy of the [[Franchise/ResidentEvil Umbrella Corporation]], which means their research into using diseases as bioweapons helped cause the ZombieApocalypse in the setting. Oops...]]
* ''LightNovel/TheAsteriskWar'' has the Integrated Enterprise Foundation, an international conglomerate that controls the world economy. Everything it does is in the name of profit, such as bringing entire countries to the brink of poverty, organzing fighting tournaments between teenage superhumans and brainwashing its own members to prevent any defiance.

[[folder:Comic Books]]
* [[ComicBook/LexLuthor LexCorp]] from Franchise/TheDCU, which employs roughly a third of the people in Metropolis, runs everything from the supermarket to the daily news, and exists primarily as a tool in its CEO's plan to destroy [[ComicBook/{{Superman}} one single individual]]. At one point its CEO was Lana Lang, who had to explain to Superman that the structure of the company is such she can't ''stop'' it making Kryptonite weapons without laying off a lot of people. She was removed from the position when it turned out all Lexcorp contracts had a standard clause automatically firing people who used Lexcorp resources to help the Kryptonian. Ironically, the CEO who did the most good with [=LexCorp=] was Talia Al Ghul, an [[AntiHero Anti-Heroine]] / AntiVillain at best and the ''loyal'' daughter of an immortal eco-terrorist bent on [[MisanthropeSupreme eradicating humanity]]. Her solution? Sell everything, and leave Lex with nothing (she did it for [[Franchise/{{Batman}} her boyfriend]]). Didn't last very long, though.
* ''Franchise/{{Batman}}'': Wayne Enterprises is a rare example of a Mega Corp out to do ''good''. Bruce Wayne took over his late father's corrupted company and turned it into a force against poverty, unemployment, and other societal ills he couldn't handle with a Batarang. Like Luthor's company, it controls most business in Gotham City. This probably explains why Gotham is still a bustling growth city considering the fact that people like Joker run amok on a nightly basis. It is usually second only to [=LexCorp=] in international clout, as well; similarly, Wayne is usually described as the second-wealthiest man in the world.
** This becomes particularly relevant in ''Film/BatmanBegins'', as Wayne Tower is the central hub of everything in Gotham, and that becomes critical to the BigBad's plan.
** As the No Man's Land arc finishes Bruce Wayne ends up becoming more important than Batman as it's only his downright massive spending on rebuilding Gotham that keeps Luthor from taking control of it like Metropolis. Well, that and the recovery of records that prove land ownership that prevented Luthor from taking land for himself.
* There are also smaller mega-corporations owned by other heroes, like [[ComicBook/GreenArrow Queen Industries]] and [[ComicBook/BlueBeetle Kord Technology]].
** Explained [[http://www.giantitp.com/forums/showpost.php?p=9702788&postcount=38 here.]]
* Creator/MarvelComics
** The Marvel Universe counterpart to Wayne Enterprises is [[ComicBook/IronMan Stark Industries]].
** While their counterpart to [=LexCorp=] is [[ComicBook/NormanOsborn Oscorp]].
** The universe also features a few smaller megacorps, like the hero-run Rand Industries (Iron Fist) and Worthington Industries (Angel).
** There's also Hexus the Living Corporation.
** If you need a corporation that's only ''usually'' up to no good (as opposed to the always evil Oscorp) it's Roxxon Energy Corporation, formerly Roxxon Oil, or its subsidiary the Brand Corporation. Heck, Roxxon has actually managed to gain it's own sovereign state.
* Marvel's ''[[ComicBook/Marvel2099 2099]]'' titles had the world run by Mega Corps, namely Alchemax. How bad were things, you ask? The person that eventually overthrew their control and ushered in a fairer regime was none other than ''Doctor Doom''. Alchemax eventually appears in the 616-verse as well and is just as nasty in the present day as it is in 2099. Probably because two of its three founders are Tiberius Stone and [[spoiler:Norman Osborn]], both utterly amoral villains with no conscience or empathy.
* ''ComicBook/{{Watchmen}}'': Veidt Enterprises, run by Adrian Veidt. Makes everything from hairspray to music television to tachyon particle emitters.
* ''ComicBook/TheAuthority'' once battled an interdimensional mega corporation.
* Armtech of ''Comicbook/LastManStanding'' controls all of [[AlternateUniverse Amerika]].
* Clay Industries in ''ComicBook/PS238'', which seems to sell all the materials needed to build the elaborate superhero bases, security systems and other useful pieces of equipment used by the school, many of the superheroes and [[spoiler:Praetorian Academy]]. They're also implied to sell "instant-buildings", explaining how a universe so rich in superheroes manages to survive all the inevitable property damage. It seems to be a fairly benign company, as the founder and owner appears to be the school's janitor.
* The Zinco company, which serves as the ''ComicBook/{{Hellboy}}'' universe's rough Lexcorp equivalent. Was run by a pair of Nazi occultist supervillain fanboys until they both got themselves killed in separate attempts to defeat the BPRD and kick-start TheEndOfTheWorldAsWeKnowIt.
* The Starship Corporation from Magazine/NintendoPower's ''VideoGame/StarFox'' comic is a rare thoroughly benign example, being the leading manufacturer of [[ExactlyWhatItSaysOnTheTin starships]] [[CaptainObvious (which are important hardware in a sci-fi universe)]] and, despite the fortune they could make, not supplying the BigBad. Which may just be the reason said Big Bad orders his armies to [[DamselInDistress kidnap the daughter]] of the [[BenevolentBoss Starship Magnate]].
* ''ComicBook/AmericanFlagg'' has The Plex, which runs the former United States and Soviet Union from its new "temporary" headquarters on Mars. Another Mega Corp, Four World Industries, appears to essentially control the government of one of Earth's two superpowers, the Brazilian Union of the Americas.
* [[ComicBook/DisneyDucksComicUniverse Scrooge McDuck]] started out as prospector and used that capital to buy a small bank, and from that he put together a Mega Corp so massive he sometimes ''forgets parts of it'', producing items in pretty much every possible business save for weapons (at least we never saw those) and owning almost all of Duckburg (at some point the only thing he didn't own in Duckburg was Grandma Duck's farm, but sold some lands and allowed smaller companies to be born). It's also a very benign one, as Scrooge is a fair and honest person (even if really greedy and tight-fisted) and respects the environment, and any executive trying to use one of the smaller companies for crimes or ruining the environment is liable to be personally exposed by Scrooge, fired and turned over to the authorities.
* In ''ComicBook/DeepGravity'', the Maelstrom Science and Technology Corporation has an exclusive licence to explore the planet Poseidon, supposedly in the name of science but in practice for profit. However, that licence can be put up for tender again if anything goes wrong with their operations... such as the disaster that the comic is about. [[spoiler:It turns out that the event was deliberate sabotage by someone in the pay of a rival company which wanted Maelstrom's monopoly for itself]].
* In ''ComicBook/{{Drowntown}}'', Drakenberg Corporation is a huge company with many fields of work, although it seems to have a specialisation in genetic engineering. Gina Cassel, one of the main characters, gets romantically involved with the heir to the company (who is a long way above her in status and wealth). [[spoiler:Although she can't remember it, Drakenberg seems to figure into whatever happened to her — she's got a Drakenberg pendant, the record of her supposed "death" indicates that Vincent Drakenberg was the one who identified her corpse, and a Drakenberg-owned [[LawEnforcementInc law enforcement company]] was involved in declaring the death an accident.]]

[[folder:Fan Works]]
* ''Fanfic/ChildOfTheStorm'' has the benevolent Stark Industries (stated by Lucius Fox to have a stranglehold on high end tech) and Wayne Enterprises, and the less benevolent Luthorcorp, Oscorp and Roxxon.
* ''FanFic/EventHorizonStormOfMagic'' features the rather imaginatively named "The Company™", who seem to be powerful enough that they operate numerous space colonies, build [[RidiculouslyHumanRobots "Nexus-8 Synthetics"]] just for waging CorporateWarfare against their rivals, and yes, they've [[TradeSnark even managed to trademark the name "The Company"]].
* [[http://www.fanfiction.net/~mrevil Mr. Evil's]] [[http://www.fanfiction.net/s/3137871/1/Hero_High Hero]] [[http://www.fanfiction.net/s/3875254/1/Hero_High_Earth_style High]] [[http://www.fanfiction.net/s/4267279/1/Hero_High_Sphinx_Academy Series]] has Sphinx Corp. Hinted at the end of the first, played strait with practically owning the town in book two, and in book 3 it grows so powerful they purchase a city and becomes recognized as a major government power by the end.
* ''Fanfic/KitsuneNoKenFistOfTheFox'': Konoha Town has two of these, the Uchiha Zaibatsu and the Hyuga Corporation (or Hyuga Corp for short), as explained to Naruto by Shino soon after the former's arrival in the town. According to Shino, the Uchiha Zaibatsu owns most of the businesses in Konoha Town, including supermarkets, hardware stores, boutiques, and at least one bank; on the other hand, Hyuga Corp specializes in shipping imports and exports, electronic technology, and local transportation maintenance (meaning they have control over the local bus and taxi service); and both companies are rivals to each other, and are in a race to see who can land the country's biggest military contract first. Shino adds that his father is a telecommunications engineer for a mobile-phone company whose parent company is Hyuga Corp, and that any of Ino's family's greengrocery customers could be earning money from either of the two groups.
* In ''[[FanFic/SovereignGFCOrigins Origins]]'', a ''MassEffect''[=/=]''StarWars''[[spoiler:[=/=]''[=Borderlands=]''[=/=]''[=Halo=]'']] MassiveMultiplayerCrossover, there is the Band of Brothers, seven titanic smuggling organizations (they prefer the term [[InsistentTerminology "alternative shipment"]]) who [[EvenEvilHasStandards play nice]] with the government to keep the status quo intact. They also may have had something to do with smuggling cloaking and superlaser technologies to Cerberus a galaxy over, and are acting as private contractors to do the intelligence service's dirty work.
* ''Fanfic/MassEffectHumanRevolution'' has Europa Genomics, the main provider of gene therapy treatments for the Systems Alliance military. Among others, they bought out the canonical Noveria Development Corporation, itself another example of this, and funded the construction of an {{Arcology}}. It directly employs millions and has influence on the lives of many times that.
* ''Webcomic/{{Jerkcity}}'' has an official ''VideoGame/{{Minecraft}}'' [[http://minecraft.jerkcity.com server]] constructed by fans over the course of several years. Unlike most Minecraft servers, you will rarely find in-world mention of any individual who built something, as almost everything has been attributed to the Pisswangs Corporation or one of it's subsidiaries (which range from Foodservice to [[https://twitter.com/JerkcityNewsNet Cable News]])
* In ''FanFic/KingsOfRevolution'', the Britannian Empire is backed by the Donovain Technological Conglometerate, which provides technological breakthroughs to aid in its expansion, including the creation of Knightmare Frames. [[spoiler:This is a front and main public face of Earth for LOGOS, allowing it access to resources for its war against the TSAB.]]
* ''Fanfic/{{Fledglings}}'' has the Company, who controls all shipping in the area the story takes place, and makes those islands under its influence pay protection money, ''or else''. They're also heavily based upon both the Dutch and British East India Companies.
* ''Fanfic/CoreLine'' has multiple Mega-Corporations, which sell all kinds of resources and hold their own private armies (and are one of the reasons the world has managed to rebuild itself as fast as it did), as well as some of them having their own CorporateSponsoredSuperhero teams. One of these is "The Champions", a sub-division of Stingray Industries, and its rivalry (mostly invoked by its competitors) with the Avengers Infinity (sponsored by Stark Industries) and the Justice League Unlimited (sponsored mostly by Wayne Enterprises) is a detail that occasionally pops up (and is the cause of many a headache, even when people try to invoke "United We Stand (Better)") within the stories. Other companies within the setting include BoomCo. and Torque-Urdnot, which have rival Diggers Technologies in the "who can create the bigger BFG" field.

[[folder:Films -- Animation]]
* Buy n Large, from ''WesternAnimation/WallE'', a [[BrandX barely-disguised]] scathing satire of Wal-Mart. It's so large that the CEO is President of the World -- we even see the White House press room redone with the Buy n Large logo.
* Octan, from ''WesternAnimation/TheLegoMovie''. Like the ''WALL•E'' example above, the president of Octan is also the president of the world, and [[spoiler:the BigBad]].

[[folder:Films -- Live-Action]]
* Creator/JamesCameron seems to love this trope.
** Cyberdyne Systems from the ''Franchise/{{Terminator}}'' films. While not exactly evil like Cameron's other Mega Corps, they're certainly unscrupulous to the point that they can convince the military to have all its defenses run by Skynet. Their high-tech invention ends up causing TheEndOfTheWorldAsWeKnowIt and the subsequent RobotWar.
** Weyland-Yutani, ''Franchise/{{Alien}}'' franchise. Famously evil enough to sacrifice squads of colonial marines, entire colonies, and the security of the Earth in its attempt to weaponize the eponymous alien critters... and in the [[Film/AlienResurrection fourth film]] eventually bought out by an even ''more'' evil rival, Wal-Mart. In this case though Cameron did not make the mega corp; it was already present and evil in the original ''Film/{{Alien}}''; Cameron just fleshed it out.
** ''Film/{{Avatar}}'' brings us the Resources Development Administration (RDA), an interstellar mining and transportation firm which swings more meat than most countries.
* The ''Franchise/AlienVsPredator'' films introduce the separate Weyland and Yutani corporations in a fictionalised current-day Earth. While not much is shown of either, Weyland at least appears to have its own spy satellites and mercenaries, suggesting it must be at least getting towards mega territory.
* Omni Consumer Products (OCP) from ''Franchise/{{Robocop}}'' is another iconic example: they have divisions in such diverse fields as consumer products, healthcare, prisons, space exploration, law enforcement to military grade weaponry and their ultimate goal is to turn Detroit into Delta City, [[OneNationUnderCopyright One City Under Copyright]]. They're bought out by Kanemitsu in the third film.
* ''Film/InspectorGadget'' has Scolex Industries, which produces technology such as robots and androids (such as the [=RoboGadget=] line).
* A staple of the ''Franchise/StarWars'' universe:
** The Trade Federation in the prequel trilogy is wealthy and influential enough to maintain its own navy (albeit one composed of converted cargo ships) and blockade entire planets at a whim, as well as have its own seat in the Galactic Senate. Yeah, they were rich enough to explicitly buy political power. (And they were only the largest one. The whole Separatist Army during the Clone Wars was led by factions like this, such as the Banking Clan, the Techno Union, Geonosian Industries, and the Commerce Guild. The entire reason the conflict started seemed to be a dispute over new trade tariffs, which [[BigBad Palpatine]] was quick to take advantage of.)
** The presence of fellow Mega Corps the Techno Union and Banking Clan in the Separatist army suggests that maintaining a giant army of killer Deathbots is a standard business practice in the ''Star Wars'' galaxy. It was, until (explained in the ExpandedUniverse) the Galactic Empire outlawed military droids - though this didn't stop many criminal and quasi-legal organizations from employing large forces of "security guard droids". It's heavily implied that the armies were originally designed as what amounted to planetary-scale legbreakers, as a way to make sure that, for instance, nobody would attempt to stiff them on a deal.
** Also from the ExpandedUniverse, Kuat Drive Yards is the Empire's primary manufacturer of starships. This company is powerful enough to have a security fleet comprised mostly of Star Battlecruisers and Star Dreadnoughts that dwarf the Empire's iconic [[TheBattlestar Star Destroyers]], each of which is in turn, powerful enough to scare ''a star system'' into submission. Talk about overkill. Granted, Kuat is under exclusive contract with the Empire, and is thus allowed to maintain said security force. In addition, the Empire has ''even more'' of said Star Dreadnoughts, the most famous of which is the ''Executor'', Vader's Super Star Destroyer. And also includes the Emperor's personal Super Star Destroyer, the ''Eclipse''...which has as its main armament a ''[[WaveMotionGun miniaturized Death Star Superlaser]]''. Which luckily was still under construction at the time of the movies.
** As with KDY, the Corellian Engineering Corporation (CEC) enjoys its own ''huge security fleet'', though it is not involved purely in military contracts (which one could argue simply makes CEC all the more alarming). Its success has made it arguably the most prolific of the huge manufacturing supercorporations in the ExpandedUniverse. Oh, and they happen to jointly own a military subcontractor with Kuat, and purchased one of their Corellian rivals when a ''travel accident'' killed off the executive staff.
** Other major players in the galactic war include Incom Corporation (makes X-Wings), Sienar Fleet Systems (makers of the entire TIE line, as well as Darth Maul's ship), and [=BlasTech=] (makes all those blasters).
** Czerka Corp. in ''VideoGame/KnightsOfTheOldRepublic'' doesn't have its own navy, but it does own and enslave entire planets (Kashyyyk being one of them) and is utterly indifferent to the outcome of the Jedi Civil War. They're also outside the law. One of the loading screens in the game says that companies like Czerka police themselves because they're too big for authorities to handle.
** The Corporate Sector Authority, first seen in the early ''Han Solo Adventure'' novels, owns a sector of space (the Corporate Sector), in which the Empire permits it to harvest and exploit resources with impunity. Strip-mine entire worlds? Enslave whole populations? Execute workers for conspiring to form labor unions? Check, Check, and Check. As long as they pay their tribute to the Emperor (which is much lower than what their taxes would be if they operated in the Empire proper), anything goes.
** The Offworld Mining Corporation in the ''Literature/JediApprentice'' books.
** Adascorp in the ''ComicBook/KnightsOfTheOldRepublic'' comic series, allied with Czerka Corp, also count.
* Creator/DavidCronenberg is another director who likes to use this trope:
** Played with in ''Film/{{Scanners}}'', where [=ConSec=] is given much the same role as TheGoodKingdom would be in a standard fantasy, with a ReasonableAuthorityFigure and an EvilChancellor. Two evil chancellors, if you count [[spoiler: Dr. Ruth]].
** In ''Film/{{Videodrome}}'', the Spectacular Optical corporation is revealed to have stolen Videodrome (a mysterious force that can give people the power to warp reality) from its creator, Dr. Brian O'Blivion, and assassinated him with it. While O'Blivion wanted to use Videodrome to help the human race, Spectacular Optical uses it to further their own evil goals of world domination. According to its CEO Barry Covex, the company makes everything from cheap glasses to missiles.
** In his version of ''Film/TheFly1986'', Bartok Science Industries is the company that funds brilliant inventor Seth Brundle's work in teleportation technology.
** In ''Film/TheFlyII'', Bartok Industries is much more evil, forcing Seth's son, Martin, to unlock the code that his father used on the telepods. The company's CEO, Anton Bartok, first tested the telepods with a golden retriever, which survived the experiment but become horribly deformed, and later lied to him that the dog was euthanized, but was actually kept alive for observation. The company records him having sex with his girlfriend, and then attempts to use his unique biology and relationship to the telepods for power and control.
* The BigBad in ''Film/RepoTheGeneticOpera'', [=GeneCo=], definitely counts, what with the selling you organs which will be repossessed if you don't make payments for 90 days (which is common in the future), getting you hooked on drugs, and generally being jerks. But they did save the world at one point.
* The East India Trading Company from ''Franchise/PiratesOfTheCaribbean''. It even got control over an armada of over [[AllThereInTheManual 300 warships from the British Royal Navy]]. Not surprising, given its real life counterpart [[TruthInTelevision is also an example]].
* ''Film/District9'''s MNU is a private security firm tasked with managing the millions of aliens on earth, but in reality are only interested in the aliens' weapons. They force the aliens to live in slum-like conditions, treat them like crap and spread lies about them to keep the them in a bad light. Even MNU's own employees are in the dark about most of their activities, for example that they have been [[spoiler:experimenting on aliens, vivisecting them and trying to create human-alien hybrids]].
* ''Film/TheInternational'' is about efforts to investigate an international bank that finances third world revolution, money laundering and arms trading. Based on the real life [[http://en.wikipedia.org/wiki/Bank_of_Credit_and_Commerce_International BCCI]].
* [=PharmaCom=] from ''Film/JohnnyMnemonic''.
* In the original ''Film/{{Rollerball}}'', all governing power around the world was in the hands of large corporations.
* Tyrell Corporation from ''Film/BladeRunner''. With this and Wayland-Yutani, both of which predate the cyberpunk genre, Creator/RidleyScott could be considered this trope's [[TropeCodifier Codifier]], if not outright [[TropeMaker Maker]].
* The Zorg Corporation from ''Film/TheFifthElement'' has business interests ranging from taxi service to weapons manufacturing, plus a CEO [[spoiler:who sells out humanity to the BigBad in exchange for a couple extra bucks and personally attempts to kill the heroes when his hired guns can't do it.]]
* The Very Big Corporation of America in ''The Crimson Permanent Assurance'' short that leads into ''Film/MontyPythonsTheMeaningOfLife''. The board room is covered with the names of the smaller businesses they gobbled up.
* In Creator/MelBrooks's ''Film/SilentMovie'', Mel's little movie production company is in danger of getting stomped into a little greasy spot on the pavement by the ultra-gigantic Mega Corp studio Engulf & Devour.
* In the ''Film/{{Tron}}'' franchise, the corporation known as ENCOM tends to display Mega Corp tendencies whenever it's not being controlled by idealists like founder Dr. Walter Gibbs or Kevin Flynn.
* Xyrex in ''Film/{{Parasite}}'', which comissioned the creation of the title creatures.
* ''Film/SpeedRacer'' features the conglomerate "Royalton Industries" name after its [[CorruptCorporateExecutive owner]] E.P. Arnold Royalton.
* ''Film/JamesBond'' has some of these usually involved in criminal conspiracies.
** [[Film/{{Goldfinger}} Auric Enterprises]]
** [[Film/TheSpyWhoLovedMe The Stromberg Shipping Line]]
** [[Film/{{Moonraker}} Drax Industries]]
** [[Film/AViewToAKill Zorin Industries]]
** [[Film/LicenceToKill Ocean Exotica]]
** [[Film/TomorrowNeverDies The Carver Media Group]]
** [[Film/TheWorldIsNotEnough King Industries]]
** [[Film/DieAnotherDay Graves Diamonds]]
** [[Film/QuantumOfSolace Greene Planet]]
* [[MeaningfulName Arma]][[ShoutOut dyne]] in ''Film/{{Elysium}}'', who makes everything from security robots to the all-cure machines known as the Med-Pod 300s.
* In ''Film/Cube2Hypercube'' there's the Izon organization, which is implied in this film to be behind the cube. It has multiple secret subsidiaries and connections with the U.S. military and Washington think tanks, while having enough power for black ops experiments in building extra-dimensional mazes.
* ''Franchise/JurassicPark'':
** [=InGen=] ('''In'''ternational '''Gen'''etics Technologies, Inc.) is the primary one from the franchise, being a genetic research company capable of cloning dinosaurs from prehistoric DNA on top of being lucrative enough to fund an elaborate theme park on a privately-owned island with their main cloning facilities on a second island. ''Film/TheLostWorldJurassicPark'' indicates that they could still fund an expedition to the second island despite the catastrophe the park ended up being, in contrast to the company being completely liquidated in [[Literature/TheLostWorld1995 the novel]].
** The Masrani Corporation, the park's new sponsors in ''Film/JurassicWorld'', very much fit here, being large and lucrative enough to buy [=InGen=] outright after the events of ''The Lost World'' and Hammond's death. In fact, it's even implied that Jurassic World represents only a tiny percentage of the Corporation's annual revenue, as their main business investments are in oil, renewable energy, and telecommunications. Hoskins even remarks that the corporation is so big and diversified Masrani himself doesn't even know about everything he owns, [[spoiler:foreshadowing that elements within [=InGen=] want to [[LivingWeapon break into military applications]] without Masrani's approval]].
* In "Film/TheSixthWorld", The Omnicorn Corporation colonizes Mars with their special breed of corn.
* ''Film/{{Idiocracy}}'': Corporations in the world of 2505 have achieved substantial governmental powers.
** The most plot relevant is Brawndo, a corporation that makes an electrolyte-laden sports drink, was able to take control of both the FDA ''and'' the FCC. Their influence meant that they were able to displace water for both domestic consumption and agricultural use in favor of a sports drink. [[spoiler: When Joe, as Secretary of Interior, forces people to use water, the company collapses, putting ''half the American workforce'' out of work]].
** Costcos in the same time period are ''city sized'', and not only offer consumer goods but law degrees.
* The [[Film/SoylentGreen Soylent Corporation]], which controls half of the world’s artificial food supply.

* ''Literature/HonorHarrington''
** Manpower Incorporated is the poster boy of this trope. They own and control entire ''planets,'' have their own space navy, their own army complete with [[SuperSoldier combat line clones]], own other corporations, their main products are [[http://en.wikipedia.org/wiki/Mesa_%28Honorverse%29#Manpower_Incorporated genetic slave clones]], and practically dictate the foreign and domestic policy of not one, not two, but ''dozens'' of star nations. To add icing on the cake, their CEO Albrecht Dettweiler, is a [[DesignerBabies genetically engineered]] MagnificentBastard; with major emphasis on the bastard part. [[spoiler:And the whole affair is a giant, ultimately disposable front. For the actual government that is supposedly ''its'' thinly veiled puppet. Talk about a DoubleBlind]].
** Although Manpower is widespread and powerful, they are not alone in being a system spanning Mega corp. The Hauptman Cartel is a kinder example. Plus the Mafia planets like Erewhon.
* The novel ''Literature/OryxAndCrake'' by Margaret Atwood features many of these, most of which are bio-corporations or health 'care' industries. The employees of these corporations live in secure compounds, seperated from the ordinary city, which they believe is dangerous and disease-riddled. These Megacorporations also have their own security corps, the Corpsecorps, which has replaced ordinary law enforcement and is a commercial and very corrupt company.
* ''Franchise/{{Dune}}''
** ''Combine Honnete Ober Advancer Mercantiles'' (CHOAM (roughly translated as "The Corporation of Honest Profit Traders")). They control all interstellar business in the Imperium except for star travel. The major stockholders of CHOAM consist of the Emperor, the Bene Gesserit sisterhood and... the Spacing Guild. CHOAM has the curious distinction of being a mega corp in a feudal society. The main indication of political power among the nobility is the possession of CHOAM stock and directorships.
** The Guild could actually be considered a mega-corporation in its own right(beyond the fact they have a sizeable stock, the exact figure never given, but probably a third, in CHOAM) -- CHOAM controls trade, but guild ships are required to move anything out of a particular system, and they have an absolute monopoly on spaceships, and are the only organisation who can travel in space, and as such are tremendously rich and powerful.
** The prequels introduce Venport Holdings (which, presumably, eventually evolves into the Spacing Guild), originally founded as Foldspace Shipping Company by Aurelius Venport and Norma Cenva. Originally, it's the only transport company that uses the newly-developed Holtzman engines instead of the much slower conventional FTL drives. After Emperor Jules revokes [=VenHold=]'s monopoly on foldspace technology, rival foldspace companies spring up, but they don't know how to make Navigators, which is [=VenHold=]'s best kept secret, and their ships have a chance of being destroyed in transit due to navigation errors. Nevertheless, Director Josef Venport (the great-grandson of Aurelius and Norma) ruthlessly destroys the competition and absorbs their assets. He maintains a private mercenary army and a powerful fleet of advanced warships that rival the forces of House Corrino. Venport has also created a puppet company called Combined Mercantiles (the predecessor to CHOAM) to mine spice on Arrakis. After Emperor Salvador tries to appropriate all spice mining, Venport [[spoiler:has him assassinated]]. The [[spoiler:next]] Emperor responds by [[ScrewTheRulesIMakeThem enacting a new law and appropriating all of Venport's assets]], resulting in Venport upping the ante and [[spoiler:taking his fleet to threaten Salusa Secundus with his advanced warships and [[HumongousMecha cymeks]]]]. Venport also withdraws all his transport ships from their regular service in supplying multiple Imperial worlds, resulting in unrest. While other companies have picked up some of the slack, they are unable to provide spice to the billions of addicts throughout the Imperium due to Arrakis being, effectively, Josef Venport's personal fiefdom at this point. It's even speculated that, should Venport wish to depose the Emperor, the Landsraad would not object, as [=VenHold=]'s services are far more important to them than continuing the relatively new Corrino dynasty. However, Venport is a businessman and has absolute no intention of holding a political office. Kolhar, the location of the [=VenHold=] HQ, is a veritable fortress, protected by multiple planetary shields and a powerful fleet, impregnable to even the Imperial forces ([[spoiler:that is, until the fanatical Butlerians find a cache of forbidden atomics and [[NukeEm nuke the planet to hell and back]]]]).
* ''Literature/JenniferGovernment'' has two giant corporate alliances, US Alliance and Team Advantage, that cover the strongest and second strongest corporations of every trade, respectively. Any independent companies have long since gone bankrupt.
* The ''Literature/ThursdayNext'' books have the Goliath Corporation, which produces everything "from cradles to coffins." They're also more or less the main villains of the series. Well, at least the executives of Goliath are. The {{Mook}}s lean more towards {{Punch Clock Villain}}y.
* The {{dystopia}}n society featured in Creator/EoinColfer's ''Literature/TheSupernaturalist'' is controlled by real companies. Buick have [[KillSat laser satellites]], Pepsi has a [[NGOSuperpower private army]], and so on. And they all have commando-lawyer strike teams. Seriously.
* The concept is a heavily examined theme in Kim Stanley Robinson's ''Literature/RedMarsTrilogy'', where modern multinational corporations successively evolve into "transnational corporations" (transnats) and then "metanational corporations" (metanats, richer and powerful than most nations on earth) over the first two books before they effectively collapse in the face of a global catastrophe and worldwide uprisings near the end of the second book.
* Morning Star Cartel (a MeaningfulName) in ''Literature/AGameOfUniverse'' is a global corporation that became an interplanetary and then an interstellar corporation, thanks to the founder making A DealWithTheDevil.
* Creator/RobertAHeinlein:
** In ''Literature/{{Friday}}'', the Shipstone corporation owns, by the protagonist's own accounting, everything on Earth -- to the point where it controls nuclear weapons and uses them on ''countries'' that piss it off; and its internal "power struggles" are resolved by mass assassination. It is made clear that Territorial States don't stand a real chance against Corporate States.
*** This fits into Heinlein's "Future History" timeline. In one story, Daniel Shipstone invented what was, basically, an ''extremely'' good battery. As in, one of them was capable of powering a starship, and a small bank of them could run a decent-size city. He briefly considered patenting it, but realized that a) to patent it he'd have to explain how it worked, and b) anybody trying to disassemble one to see how it worked would get a mess, if lucky, or an explosion, if not so lucky. He also decided that his business model would be leasing them rather than selling them outright. By the time of ''Friday'' a couple hundred years later, the company he founded controls pretty much everything (Friday's assessment that they own Earth is probably not literally true, but it is likely that they have a controlling interest, or at the very least could buy one if they sold off their offworld assets).
** The main plot of ''Literature/MagicInc'' is about the eponymous corporation taking over all magical dealings first in the city, then the state and the US. [[spoiler: The heroes find out that it is a ''literal'' evil corporation when they discover that the founder and CEO is a high ranking demon from hell.]]
** Rudbek Enterprises, from ''Literature/CitizenOfTheGalaxy'', has enough pull to get a military starship to land at its private spaceport.
* Used and subverted with Event Horizon from the ''Mindstar'' sci-fi detective series by Creator/PeterFHamilton. Although mega corporations are more powerful than governments, the young and patriotic CEO Julia Evans keeps most of her industry in Britain to provide work and a strong economy, rather than subcontracting out to cheaper Pacific Rim countries. This also increases Event Horizon's power and influence within Britain.
* In his stand-alone novel ''Literature/FallenDragon'', Earth is essentially run by the megacorporations, and they have far more power than national governments. Zantiu-Braun is the largest, with one character commenting off-hand that Z-B own "half the bloody planet these days". Z-B is also the only corporation large enough -- and willing enough -- to still be able to fund exploratory missions, although new colonies are now founded through one-shot wormholes and left to fend for themselves rather than via starship. The remaining starships are repurposed by the corporations into the only interstellar venture that remains profitable: "asset realisation", or the pillaging of colony planets in debt to the aforementioned corporations for material to sell. The corporations buy out struggling debt-laden founding companies in order to provide some kind of legal basis for their asset realisation missions, and then send invasion fleets to subjugate and pillage the colony planets for valuable industrial assets to sell at a profit, thanks to the production costs being cut out. Essentially, it's piracy. [[spoiler: Muddying the waters a little bit, Z-B's ultimate motive is to elevate the human race via corporate stakeholding, which essentially means corporate socialism, in order for humanity to truly reach for the stars. The Board -- which consists entirely of different batches of the Roderick clones -- is divided on the best approach to do this, and the discovery of the dragons and their patternform technology is likely to cause an unprecedented split.]]
* Cowles Industries, from the ''Literature/DreamPark'' series by Creator/LarryNiven and Steven Barnes, subverts the connotations of this. Huge? Check. Multidisciplinary? Check. Consider themselves above the law? Check. Manipulate people with subliminal messages? Check and Double-check. Good guys? Also check.
* In the AlternateHistory classic ''Literature/ForWantOfANail'' by Robert Sobel, the company Kramer Associates directly runs the Philippines and Taiwan along with influencing many of the great powers economically with holdings in the United States of Mexico, Japan, The Confederation of North America, etc., and it was also the first to develop the Atomic Bomb in the 1960s. The notable thing about ''For Want of a Nail'' is that it was written well before cyberpunk popularized the sovereign corporation trope.
* The Sol Corporation (otherwise known as the Earth Company) from the ''Literature/AllianceUnion'' series. They developed a monopoly on space travel, and on all resources produced by interstellar colonies, and the colonies were dependent on them to supply food and other organic materials. It wasn't until the discovery of Pell and Cyteen that it was even possible for any of the colonies to try and become independent, after which they did try. The Company's response was ''to manufacture a giant fleet of space battleships and [[TheWarOfEarthlyAggression go to war with the Union]].''
* J Corp in Creator/TadWilliams' ''Literature/{{Otherland}}'' is one of these. While not as large as some of the other examples (it has competitors), it's still big enough to own a private army, cofinance a project to build the world's most powerful computer network, and tell governments to piss off. Helps that in this version of the future corporations hold seats in the American government, with the number of seats being determined by shares of the market.
* The Syndicate Worlds from ''Literature/TheLostFleet'' are an interstellar nation seemingly comprised of several Mega corps. Officers in the fleet are even referred to as [=CEOs=].
* Creator/PhilipKDick loved this trope:
** Trails of Hoffman Inc. appeared in ''Lies Inc.'' The company offered teleport services to a far-off world. It was a one-way ticket, no way home. But the company definitely had its fingers in other pursuits, and whatever they were doing on Whale Mouth was not what they claimed.
** New Path in ''Literature/AScannerDarkly'' also qualifies. Though it advertises as a rehab clinic for Substance D addicts, [[spoiler: it actually grows the plants the drug is distilled from and is implied to have connections to law enforcement and other industries.]]
** ''Literature/{{Ubik}}'' has several, which may control reality itself.
** In ''Literature/TheThreeStigmataOfPalmerEldritch'', P. P. Layouts, Inc. has near-total control over the entertainment available to the Martian colonists, until Eldritch comes along to challenge them.
* the ''Literature/TakeshiKovacs'' series subverts this trope, in that, while the setting is dominated by Mega corps, all of the human-inhabited universe ultimately answers to the despotic United Nations Protectorate, and is utterly ''terrified'' of it, to the extent that a planetary oligarchy is unwilling to ask for Protectorate aid in the suppression of a potentially world-consuming insurrection, for fear that the Protectorate may choose to take too close an interest in the planet.
* The Chartered Zarathustra Company starts out owning the entire planet of Zarathustra in Creator/HBeamPiper's ''Literature/LittleFuzzy'' novels. [[spoiler:Although in the end TheFederation turns out to be bigger than they are.]] This is actually the standard Federation method of developing planets, as in "Uller Uprising". Kwannon, in "Oomphel in the Sky", is an exception.
* Creator/WilliamGibson is considered as the father of cyberpunk, it's only fitting that his novel contains mega-corporations. His novels gave us Tessier-Ashpool S.A., Maas Biolabs and Hosaka Corporation, among others. Real-life corporation such as Hitachi and Sony also make an appearance.
* General Products from Creator/LarryNiven's ''Literature/KnownSpace'' series is the most famous company in the known universe. It's also run by a race of genius cowards who consider blackmail moral behavior.
* The Bulero corporation in George Zebrowski's ''Macrolife''.
* Benevolent example: World Enterprises in ''Film/TheManWhoFellToEarth'' starts with and specializes in electronics but quickly grows into this because its products are so innovative; it is actually able to launch a space program. The secret? The mysterious man at the top is actually an alien who brought his dying world's technology to Earth specifically to make enough money and obtain the resources needed to save the rest of his people, who will blend in with humanity as he has and positively influence it.
* INITEC (Interstellar Nanoatomic Independent Terran Empire Corporation) in ''[[Recap/DoctorWhoNewAdventuresOriginalSin Original Sin]]''. Its specialty is robotics, but it also produces weaponry (including the glitterguns that [[Recap/DoctorWhoS12E5RevengeOfTheCybermen saw off the Cybermen]]) and spaceships. Oh, and it's run by [[spoiler:a robot [[VirtualGhost with the mind of]] [[Recap/DoctorWhoS6E3TheInvasion Tobias Vaughn]]]]. Small surprise, considering the real significance of the corporation's name. [[spoiler:"Interstellar Nanoatomic ITEC" is a SignificantAnagram for "International Electromatics", Vaughn's original corporation.]]
* ''VideoGame/{{Crysis}}: Legion'' claims that Hargreave-Rasch is so big and powerful that even real-world giants like [[http://en.wikipedia.org/wiki/Monsanto Monsanto]] and [[http://en.wikipedia.org/wiki/Halliburton Halliburton]] are small fry compared to it. Uniquely enough (especially for a Creator/PeterWatts novel) is the fact that the entire corporation and its subsidiaries are secretly dedicated to one man's shadowed, [[spoiler:century-long struggle to prepare humanity against an imminent conflict with {{Sufficiently Advanced Alien}}s that he first came across at [[TheTunguskaEvent Tunguska]]]]. The corp is stated to own, among other assets, an Arecibo-sized radio telescope which it uses to scan the sky for ''something''.
* In Andrey Livadny's ''Literature/TheHistoryOfTheGalaxy'', the Galactic Cybersystems Corpotation used to be the primary provider of all cybernetics (from household robots to infantry droids and HumongousMecha) for most of the known worlds. However, they reached their limit, and the heads of the corporation were afraid of a crackdown if they attempt to step beyond the legal and ethical norms imposed by TheFederation. They decide to lay low for awhile, letting their competition make these steps and then come back when the laws and ethical norms have changed. It didn't quite work out this way, and Galactic Cybersystems disappeared virtually overnight due to over-consolidation (all R&D and production was done on a single planet known only to a few). The corporation was powerful enough to have its own HumongousMecha and a private fleet. Later novels have many smaller corporations that qualify as Mega Corps by owning several worlds each, many of them striving to free themselves from the "oppressive" laws of TheFederation (DoesThisRemindYouOfAnything). One of these, under threat from a (deserved) crackdown, decides to strike out against TheFederation and hold it hostage. In ''Blind Punch'', the first novel (according to the in-universe timeline), Earth is divided by the four largest corporations: Rimp Cybertronics (computer systems and robotics), Genesys (biotech and terraforming), Cryonics ([[HumanPopsicle cryogenics]]), and Megapool ([[MegaCity large-scale construction]]). In the later part of the novel, they start feuding over resources and building corporate fleets, although Cryonics chooses to sell its shipyards to the [[OneWorldOrder World Government]] (the shipyards are run by a newly-created state-run corporation called New Age), which creates a non-corporate SpaceNavy as well. The most conflict comes from Genesys and Megapool vying for the control over Mars: the CEO of Genesys dreams of the red planet becoming a lush green paradise, while the CEO of Megapool cares only about space to build more and more [[MegaCity megacities]] in order to keep his company from stagnating. Ironically, the technology from all four corporations is necessary to build the first extrasolar colony ship ''Alpha''.
* In ''The Golden Witchbreed'', it seems that Earth is run gigantic Companies of the likes of [=NuAsia=] and [=ChinaCo=]. The second book has the planet Orthe being all but conquered by the [=PanOceania=] Company, which can not only monopolize on travel to an entire planet, but also has its own military and spacefleet. They're not really evil, though, (at least nowhere near as evil as [[AxCrazy the real]] [[OmnicidalManiac villain]]) they just want to get their hands on the nifty technology left behind by the {{Precursors}}, and don't care what happens to the natives.
* In ''Literature/TheUnidentified'' by Rae Mariz, these corporations run schools. After the government ran out of money for schools, corporations bought old malls and turned them into schools, calling them "the Game". The schools are places for the teens to be marketed to and for them to test products.
* In the ''Cybione'' series by Ayerdhal, the protagonist is employed by Ender, an insurance company that, amongst other things, guarantees the constitution of “a thousand worlds”.
* In ''Franchise/TheDarkTower'' series, North Central Positronics seems to be all over Mid-World.
* FrancisCarsac's novel ''La vermine du lion'' (''The Vermin of the Lion'') has the Interplanetary Metallurgical Bureau. Despite sounding like a state institution, it's definitely a Mega Corp of the mining variety. Several major plot arcs are the result of the IMB attempting to strip-mine this planet or that, damn the natives.
* [[PunnyName Mind, Body & Soll LLC]] from ''The Seems'' was responsible for designing the Departments, as well as some of the greatest architectural wonders of The World, including Easter Island and Machu Picchu, apparently.
* The S & C Company, in Harold Wright's ''The Winning Of Barbara Worth'', is treated in-story like a Mega Corp -- or, for that matter, TheEmpire. It has evil plans, incredible amounts of funding, and any number of CorruptCorporateExecutive[=s.=] This trope is taken to such an extent that Willard's inner struggle between doing the right thing or staying loyal to The Company and his father could be analogized to [[WesternAnimation/AvatarTheLastAirbender Prince Zuko's defection from the Fire Nation.]]
* ''Literature/ThoseThatWake'' has the MCT and Intellitech, the latter of which basically runs the city and is a key player in both books.
* General Technics, in Creator/JohnBrunner's ''Literature/StandOnZanzibar''. As a want ad says,
-->''When we say "general" at GT we mean GENERAL. We offer the career of a lifetime to anyone interested in astronautics, biology, chemistry, dynamics, eugenics, ferromagnetism, geology, hydraulics, industrial administration, jet propulsion, kinetics, law, metallurgy, nucleonics, optics, patent rights, quarkology, robotics, synthesis, telecommunications, ultrasonics, vacuum technology, work, x-rays, ylem, zoology ...\\
No, we didn't miss out your speciality. We just didn't have room for it in this ad.''
** GT winds up running the poor African country of Beninia -- at the request of its government, with a reasonable chance of doing good while doing well.
* [=GalacTech=] in Creator/LoisMcMasterBujold's Literature/VorkosiganSaga. [=GalacTech=] is prominent in ''Falling Free'' and is still in business as of the latest book. Maker of, among other things, starships, living furs, and fungoid tunnel borers. It's not portrayed as inherently evil, though the initial classification of quaddies as "experimental tissue cultures" — and never getting around to reclassifying them as ''children'' — leads to trouble when the Cay Project goes from being an asset to a liability.
* ''Literature/ClocksThatDontTick'' features a company known simply as, well, The Company. Though few details are given about it, one can assume its reach is worldwide, and was the result of the bank merger the protagonist mentions.
* The universe of ''Literature/SpinwardFringe'' runs almost entirely on this trope. There are a few planets and space stations with regular governments, but the majority of the galaxy is run by Mega Corps. The largest of them own hundreds of star systems, and many have a presence selling goods pretty much everywhere inhabited by humans. Most are greedy, corrupt, and just generally bad, but one of the largest is also one of the few entities in the series to have been portrayed as unambiguously good.
* ''Literature/{{Strata}}'' has The Company. It builds ''planets''. The Company also holds a monopoly on immortality treatments and pays its employees in days of added lifespan (you typically earn more than a Day in any given day, so you can trade the surplus for other necessities). The entire economy of human space basically runs on the Company Day standard.
* ''Literature/{{Insignia}}'' features the Coalition of Multinationals, a group of twelve of these that effectively rule the world and are fighting a war in space with each other for the resources of the solar system. They're "led" by Dominion Agra and Harbinger, which have global monopolies on ''food and water'', respectively. Thirty-three years before the book begins, they murdered the entire population of the Middle East - 1.3 ''billion'' people at the time - with neutron bombs, [[DisproportionateRetribution for the sole reason that its residents refused to pay them for food and water]], and managed to [[KarmaHoudini get away scot-free]].
* ''{{Literature/Valhalla}}'' by Ari Bach features a world where everything is owned by something. Nothing but the titular organization escapes purchase by increasingly gigantic companies.
* Pantheon Corp makes more or less everything in The ''Literature/RedRoom'' series including weapons, medicine, computers, and vehicles. {{Justified}} and {{Lampshaded}} that the corporation is actually protected by TheIlluminati stand-in, the House, and their diverse portfolio is so they can produce all of the equipment they need to function.
* In ''Literature/ReadyPlayerOne'', Innovative Online Industries (IOI) is the largest Internet service provider in the world. They're also the biggest force searching for Halliday's Easter Egg (whoever finds it inherits his controlling shares of Gregarious Simulation Systems, his billions, and total control over OASIS). IOI execs don't hide their true goal for going after the Egg. They want to start charging a fee for logging into OASIS and puts tons of ads into the simulation. They appear to be the embodiment of a typical {{Cyberpunk}} "soulless" corporation. Their employees are barred from using custom names or appearances for their OASIS avatars, forcing them to use the standard IOI employee avatar with their 6-digit employee number as avatar name (hence the nickname "the Sixers"). They employ blatantly unfair tactics, such as rigged VR equipment that allows any IOI employee (e.g. one more skilled for a particular task) to take control of another employee's avatar. When finding a key or gate location, they frequently attempt to bar anyone else from accessing it by erecting powerful shields and using teleportation-negating spells or devices. In the real world, they have their own corporate police, who are legally authorized to arrest people indebted to the company, seize their assets, and force them to work off the debt as a lowly indentured employee. Theoretically, once a person's debt has been paid off, he or she is released from indentured service, but, in practice, IOI uses LoopholeAbuse to keep people indentured for the rest of their lives (and given the [[CrapsackWorld typical state of the world]], not everyone minds a steady job, home, and meals). Additionally, they are blatantly violating the law when they [[spoiler:use their ISP access to monitor OASIS users in the real world, bribe officials, and send hit squads to kill potential rivals in reality]].
* The ''Literature/FormicWars'' novels have Jukes Limited, a Luna-based corporation whose specialty is [[AsteroidMiners asteroid mining]]. In practice, they control much of the Solar System and continually expand, pushing free mining clans further outsystem. They have so much control that they can pressure the Lunar Trade Department, the government agency that's supposed to regulate companies like them, to drop investigations into their shady activities. The company's CEO Ukko Jukes is a mastermind, who always thinks several moves ahead and ends up using the AlienInvasion to move forward with his plan to [[spoiler:convince the world governments to form the [[SpaceNavy International Fleet]] and the [[OneWorldOrder Hegemony]] with himself as the first Hegemon]]. His son Lem tries to usurp control of the company (as a way to show his father that [[WellDoneSonGuy he's not a complete failure]]), but Ukko outsmarts him and leaves him with a consolation prize - Jukes Limited (which shifts its primary focus to [[spoiler:building ships for the newly-created IF]]).
* In ''Literature/StarksWar'', they're a major power. While the military is theoretically pursuing America's interests, those interests are defined in such a way that mission objectives often revolve around the needs of the corporations. This doesn't do wonders for the morale of ordinary soldiers.
* The ''Literature/NemesisSaga'' has Zoomb. Originally a Google-like Internet search engine company, they now have their hooks in just about everything, enabling them to be able to secretly run programs like the experiments on Nemesis-Prime, and develop military technology beyond that of any nation, with [[NGOSuperpower no one the wiser]]. The end of the third book reveals [[spoiler: that Endo had been secretly buying up controlling interest in the company, and upon his "death" by merging with Nemesis, leaves it to Hudson, putting the company under the nominal control of the FC-P.]]
* ''Star Bridge'' by Creator/JackWilliamson and Creator/JamesEGunn features the Eron Company, which has a monopoly over the secret to faster-than-light travel. When the General Manager[[note]]"Emperor" in all but name ... while the position is not hereditary in the usual sense, all high Company officials can trace their lineage back to the first General Manager[[/note]] dies, this triggers a SuccessionCrisis.
* ''Literature/TheExpanse'' has Protogen and Mao-Kwikowski Mercantile, the founders and funders of the protoparticle conspiracy, who have SuperSoldier troops and more advanced weapons than what the other power blocs have. RealityEnsues, though, in that once the other power blocs know that the corporations are behind the attempted "Helter Skelter" situation that had been brewing up, the corporations get utterly curb-stomped in retaliation.
* Off ''Literature/{{Lensman}}'' comes Interstellar Spaceways, or InterSpace. In the book's universe, they are the biggest corporation and still growing-fast. So large a franchise, they are willing to bribe Virgil Samms to their antagonist side with millions of value-increasing credits, and twenty two & one half percent of their entire Spaceways brigade. It's the highest they can offer, but still. . . .
* Interspace, otherwise known as IS, covers ''The Bones of Time'' by Kathleen Ann Goonan with the underhanded dealings of the mega corp, with worldwide shareholders. They pay people to act as lab rats for their yet to be approved nanotech, as well as fund studies in various fields like genome nature and cloning, spatial and dimensional warping mathematics as long as it benefits IS. Killing to further the IS agenda is also a go.

[[folder:Live-Action TV]]
* ''Series/{{Angel}}'':
** Wolfram & Hart, although ostensibly a law firm, also maintain departments of real estate, entertainment, transmutational science, and Interment Acquisitions (read: GraveRobbing).
** As an added bonus, they are the lawyers representing the MegaCorp, counting Weyland-Yutani, Cyberdyne, and [=NewsCorp=] among its clients according to a Season 5 episode.
* The Rossum Corporation in ''Series/{{Dollhouse}}''.
* Blue Sun Corporation from ''Series/{{Firefly}}'', which makes any kind of consumer products you can name in the 'Verse and among other things may have been responsible for the Academy and what they did to River.
* ''Series/GameOfThrones'': The Iron Bank can finance entire kingdoms and are not above taking sides in foreign conflicts to secure their investments.
* ''Series/MysteryScienceTheater3000''
** A recurring joke would name some fictional company (either featured in the movie or derived from someone's name) as "a subsidiary of [=ConHugeCo=]."
** In the series' finale [[spoiler:Gypsy appears to have founded a Mega Corp of her own, "[=ConGypsCo=]"]]
** Also from ''[=MST3K=]'': Novacorp, from the episode ''Overdrawn at the Memory Bank''.
** And Gencorp from ''Time Chasers''.
* ''Series/MaxHeadroom'' placed the television networks, and Zik Zak, into this role.
* Massive Dynamic on the show ''Series/{{Fringe}}''. When your name is "'''Massive''' Dynamic" and the slogan is "What do we do? What ''don't'' we do?", that should be a major hint to anyone. In an unusual subversion, they're not particularly evil or corrupt, just occasionally secretive. They usually cooperate with the FBI investigations and offer valuable resources for most cases, and their head, Nina Sharp, is a classic case of a RedHerring (in that she's ''never'' guilty of anything, and is usually just trying to help). There is, however, to consider the ''alarmingly'' high number of evil bioweapons, immoral experiments and {{Mad Scientist}}s that were once part of their research, before being closed down, dismissed or fired from the company. Amusingly, their founder, William Bell, only [[JumpingOffTheSlipperySlope turns evil]] in the timeline when he's ''no longer'' CEO of the company.
* Vexcor in ''Series/CharlieJade'' is the largest and most prominent of the five Mega Corps that run the {{Dystopia}}n parallel world the protagonist is from. It's headquartered in their CompanyTown, [[NeoAfrica Cape City, on the coast of the Cape of Good Hope and in the shadows of Table Mountain]] and the [[EvilTowerOfOminousness skyscraper]] [[BreadEggsMilkSquick of those that own you]].
* Veridian Dynamics of ''Series/BetterOffTed'' is at least almost there.
-->''"And we never part with money unless a more powerful nation forces us to, and there are only three of those left."''
* Gracen & Gracen of ''Series/{{Profit}}''.
* Globochem of ''Series/MrShow''.
* ''Series/BabylonFive''
** Captain Sheridan makes an offhand reference to "Disney Planet", implying that the Walt Disney Company is dabbling in planetary government by the 23rd century.
*** Explained in the ExpandedUniverse: Walt Disney Company bought a lifeless moon in the Orion system and is ''making a theme park out of it''. So far they only built one city-sized domed attraction, but is already a huge financial success.
** Edgars Industries, "the biggest biochemical conglomerate on Mars." William Edgars specifically enlightens Garibaldi about the real power in the Alliance. One of the major reasons Clark is giving [=PsiCorps=] extraordinary powers is because he is worried of the amount of control exerted by the Mega corps and want to return the power to the politicians... well specifically to him.
-->'''William Edgars:''' The Megacorporations have been in charge for years.
* In ''[[Music/DougAnthonyAllStars DAAS Kapital]]'' the world was run by the corporation-government Shitsu Tonka, which has declared history officially over and all art dangerous.
* ''Series/HowIMetYourMother'', has the company that Barney works for, Altrucel. They are implied to make all sorts of weapons for war, but want people to remember they make the yellow fuzzy stuff on tennis balls. Altrucel later acquired an ailing Mega corp, the fictional Goliath National Bank. It's taken to the extreme in one episode:
-->'''Marshal:''' This is a bit out of my league. For one thing, if these contracts aren't executed ''exactly'', I think we're at war with Portugal...\\
'''Barney:''' Please, that's just Tuesday for me. ''(shreds contracts)''
* ''Series/TheColbertReport'': Stephen often shills for The Prescott Group. A shady conglomorate with companies such as Prescott Pharmaceutical, Prescott Oil and Prescott Finance.
* ''Series/TotalRecall2070'': Each branch of industry is apparently dominated by a single Megacorporation each. Rekall does information technology, Uber Braun robotics (and androids), Minacon produces energy and raw materials and so on. Each company has a private army and a legion of lawyers to pursue their own interests, often trying to strong-arm the civilian law enforcement agency that the protagonists represent. Interestingly, Uber Braun may be based off real-world consumer electronics company Braun, which is now part of real-world mega corporation Proctor & Gamble, so maybe TruthInTelevision.
* Cinco Corporation in ''Series/TimAndEricAwesomeShowGreatJob'': they do everything from make toys and inventions to give insurance consultations.
* ''Series/{{Kings}}'' features [=CrossGen=], a corporation so powerful that its backing can (and has) unilaterally put someone on the throne of Gilboa. During the course of the series, its CEO makes other demonstrations of its vast power, singlehandedly bringing the nation to the verge of bankruptcy and blacking out half the countryside with a single phone call.
* [=LuthorCorp=] on ''Series/{{Smallville}}'' has been in the hands of one CorruptCorporateExecutive after another, going from [[MagnificentBastard Lionel Luthor]] to [[ManipulativeBastard Lex Luthor]] to [[TheBaroness Tess Mercer]] and back to [[ArchEnemy Lex]]. Under all of them it has performed illegal activities and conducted human experimentation. In the AlternateUniverse of Earth-2, Lionel was able to fuse the corporation with the Metropolis underworld, essentially letting him TakeOverTheWorld.
* ''Series/TorchwoodMiracleDay'' has Phicorp, a major pharmaceutical company, which later starts pretty much running most of the world. Of course, it's later revealed that Phicorp is actually innocent, as one of its chief executives has no idea what's going on. In fact, the entire thing is being run by [[spoiler:the Families who have somehow grown from three mobster groups to running the world]].
* ''Series/StargateSG1'' has the Tech Con Group, a major conglomerate on Hebridan that makes a wide range of products, owns the planet's major TV station, and runs a lottery. They are not specifically referred to as evil; in fact their ads during "Space Race" are played for laughs, since they apparently make everything from engine parts to funeral arrangements. Their power is evident when SG-1 is sent to negotiate with the company CEO rather than the planetary government. Given that [[spoiler:Hebridan was conquered by the Ori]], the company's current state is unknown.
* A rare benign example may be the ''[[http://pnp.norecess.org/kreb.html/ Krebstar]]'' company from ''Series/TheAdventuresOfPeteAndPete'' which appears to manufacture or own nearly every product and service in the show's universe.
* ''Franchise/KamenRider'' has several of these. Most of the time, these are affiliated with the antagonist.
** ''Series/KamenRiderFaiz'' has Smart Brain, which created the belts used by the Riders in the series. This company is actually run by Orphenochs, the self proclaimed next step in human evolution, who try to use this company to unite all of their kind to wipe out humanity.
** The final antagonist in ''Series/KamenRiderW'' and recurring antagonist in some of the recent {{Crossover}}s is Foundation X. They are a shady organization who financially back somewhat amoral research projects. Most of their investments go into research involving making humans more powerful, with most of their test subjects being unwilling captives.
** ''Series/KamenRiderOOO'' has a somewhat benevolent or at least neutral example in the Kougami Foundation. While their leader Kougami has some responsibility in awakening the villains, he does assist the heroes by giving them new gadgets from time to time. However, he only seems to do so as the battle between the Kamen Riders and villains really excites him.
** In ''Series/KamenRiderGaim'', there is one called the [[MeaningfulName Yggdrasill Corporation]], which has its HQ be a building in the shape of a giant tree and ruling the city of Zawame with an iron fist. Its figurehead leader, however, insist that it's ''not'' an all-imposing company but rather a foundation dedicated to the betterment of humanity.
*** With {{the reveal}} that [[spoiler:the Helheim forest is actually an alternate world which was completely overrun by the [[EldritchAbomination Inves generating vines/fruits]] and Earth is gonna end up the same way in 10 years at best, Yggdrasill's secret plan to mass-produce as many Rider belts as possible to immunize around 1/7 of the world population, and ''kill'' the other 6/7 to prevent them from becoming dangerous Inves puts the corporation firmly in the WellIntentionedExtremist field... [[DragonWithAnAgenda Not that most of the higher members of the staff ever care]].]]
* In ''Series/{{Helix}}'' the action is set at ResearchInc. Arctic Biosystems, who are "big pharma," in-universe, and must be rich indeed to afford an arctic ElaborateUndergroundBase base that can house and employ over 120 people. They themselves are a subsidiary of the even bigger Ilaria Corporation.
** The GenreShift twist halfway through the first season somewhat justifies Ilaria's extensive resources, as it turns out to actually be run by [[spoiler: a group of immortals]] who would have had plenty of time to build it all up.
* ''Series/{{Extant}}'': Yasumoto Corporation, which owns the ISEA, a private futuristic version of NASA.
* ''Series/BreakingBad'' features Madrigal Electromotive, a conglomerate based in Germany with interests in fast food chains, laundry service, industrial chemicals, laboratory equipment, and [[BreadEggsMilkSquick crystal methamphetamine production]].
* In ''Series/HeroesReborn2015'', Renautas Corporation quickly establishes itself as a leading science innovator in regards to abilities, especially since [[spoiler:they're basically reviving Primatech and Pinehearst's methods of capturing and studying specials to profit off them. They orchestrated the Odessa bombing that killed thousands of people in order to speed along a plan to create a new post-apocalyptic world without special humans.]]
* ''Series/MrRobot'' has E Corp, which is referred to as Evil Corp because the protagonist Elliot has conditioned himself to perceive any mention of E Corp as Evil Corp. Evil Corp seems to be a BlandNameProduct version of Enron, even having a similar logo.
* From Network 7s' The Grand Poseur, the titular Megacorp, with its' Board/locker-room chant MEGACORP! MEGACORP! MEGACORP!
* ''Series/BadRobots'' has [=TezCorp=], a Megacorp created by a malevolent robot, who manufacture all forms of robotics and electronics that screw over human victims.
* Spiga Biotech in ''Series/{{Incorporated}}'', one of multiple corporations that have become more powerful than the world's governments, ravaged as they were by environmental disasters. The world is divided into "Green Zones" owned by Spiga and other corporations, and "Red Zones" that are essentially slums.
* ''Series/TheExpanse'' has Mao-Kwikowski Mercantile, the founder and funder of the protoparticle conspiracy, which has advanced stealth ships and SuperSoldier troops and overall a more advanced tech base than what the other power blocs have. The Trope is Deconstructed and RealityEnsues, though, in that [[spoiler:events such as the Eros Station massacre and the attempted ColonyDrop of said station (and its protomolecule cargo) on Earth was seen by many (even some of their higher-level administrators) as an incredibly blatant crossing of the MoralEventHorizon and are now hunting Jules-Pierre Mao down for his crimes, even if for some of those performing said hunt it's essentially a "TakingYouWithMe" action]].
** Also Deconstructed when Avasarala points out that the reason [=MegaCorps=] get away with so much isn't because there are no laws to stop them, but that those laws are hardly ever enforced by bureaucrats who are hoping for cushy private sector jobs. When [[spoiler:MKM meets with a genuinely motivated and concerted government opposition, it's helpless to fight back.]]
* ''Series/DoctorWho'':
** The Doctor goes up against shady corporations a fair bit. Sometimes they're fronts for alien invasions, sometimes they're just destructively greedy.
** The Company from "The Sun Makers", which makes planets like Mars and Pluto habitable for humans - and then runs the population into the ground through taxation. When the Doctor compares them to an invading army, their leader cheerfully admits they've done that, too, but found economic imperialism more efficient.
** In "Rise of the Cybermen", the Doctor visits a parallel Earth where society is heavily influenced by Cybus Industries.
** Ood Operations from "Planet of the Ood", which is basically an interstellar slave trade.
* ''Series/BloodDrive'' has Heart Industries, who appear to own ''literally'' everything, including [[LawEnforcementInc Contracrime]] and the mental facility that Grace's sister was committed to. [[spoiler:They are also [[TheHeavy Julian's]] employers, plus they created the gasoline additive that in turn created the [[HumanoidAbomination Glimmers]], [[FantasticDrug Smax candy]], and, for [[ForTheEvulz some reason]], the [[TheVirus Dionysus Strain]].]] One conversation between Grace and Slink sums up how much power Heart really has:
--> '''Grace''': Meadville, Steel City, LA...how many towns has Heart Industries fucked over?
--> '''Slink''': [[WeAreEverywhere How many are]] ''[[WeAreEverywhere on the map?]]''
* ''Series/RedDwarf''. In the [[SarcasmMode creatively titled]] "M-Corp", the crew download an overdue software update from the 26th century from their mining company, only to learn that at this point in history said company was taken over by the titular evil corporation, which had in fact had managed to TakeOverTheWorld and control vital necessities like food, water and air and could even tax people charge people for their subversive thoughts. Since Lister is the only registered crew member on board, M-Corp goes so far as to edit his perceptions and prevent him from even seeing or hearing anything that isn't owned by them, including Rimmer, Kryten and Cat. He eventually transports to an unknown location run by an M-Corp A.I. that forces him to buy things and is willing to inflict pain on him and put his life in danger just so he can buy items to save himself, and eventually starts charging him in his time and lifespan. This Mega-Corp was so powerful that it was essentially a RealityWarper as it could offer you - or take ''from'' you- anything it wanted in order to charge you more.

* Music/MyChemicalRomance: Better Living Industries [[StealthPun (BL/ind)]]

[[folder: Podcasts]]
* ''{{Podcast/Wolf 359}}'' has Goddard Futuristics, some kind of enormous technology conglomerate. Exactly how big the company is and what they do is not yet clear, but they're powerful enough to be financing experimental and reconnaissance missions in ''deep space''.
* ''Podcast/KakosIndustries'' has the named company that is capable of infiltrating the lives of everyone and do so all for the sake of Evil. They have an iron grip on their Shareholders-[[TheFourthWallWillNotProtectYou the listener included]]-and will invade their privacy and ruin their lives as they desire. But given the population is constituted of people who adore being a CardCarryingVillain, this is rarely ever considered a problem and just a way of life.
* ''Podcast/WelcomeToNightVale'': [=StrexCorp=] Synernists, Inc., which has taken control of and runs most industries in Desert Bluffs, and [[spoiler:does the same to Night Vale after [[WhamEpisode Episode 32.]]]]

[[folder:Puppet shows]]
* ''Series/{{Dinosaurs}}'': Three words, Wesayso.
-->We know what you want. We know what you need. ''We know where you live.''
* The World Company in the French satirical puppet show ''Series/LesGuignolsDeLInfo'' is a generic evil corporation in which every single CorruptCorporateExecutive is a dead ringer for Sylvester Stallone. The Stallone puppet was originally used for any generic [[Franchise/{{Rambo}} war-mongering]] American General during the first Gulf War; after the end of the war, a sketch showed him having turned to the private sector and it stuck.
* Spanish muppet show ''Los Lunnis'' once did a parody of ''Film/TheMatrix'' called ''Lunatrix'', where their world had been taken by an unsubtle Mega Corp called Títere Corporation.

[[folder:Tabletop Games]]
* In ''[[http://misspentyouthgame.com/ Misspent Youth]]'' by Robert Bohl, you play bomb-throwing teenage anarchists in a Dystopia with an Authority that is out to personally destroy them. Groups who choose to play with a Corporate Authority frequently create evil Mega Corps.
* Hudson-Cosmos, Stahl, Phi, Trilex Pharmaceuticals and... too many others to name, in ''TabletopGame/{{Cosmopol}}''. Most people are not aware that Hudson-Cosmos and Stahl actually outright own ''almost all of the other companies'' and the ''entire cities'' that they are based in.
* Pentex, in the ''TabletopGame/OldWorldOfDarkness''. They're a front for the [[EldritchAbomination embodiment of entropy]] and its efforts to poison the entire universe. They have hands in everything from fast food to toys to pharmaceuticals to energy to firearms to [[SelfDeprecatingHumor Role-Playing Games]] -- in fact, most people in the setting don't even know Pentex ''exists'', or if it does, that it's simply an independent entity without any ties to its constituent companies.
* The ''TabletopGame/NewWorldOfDarkness'' has the Cheiron Group from ''TabletopGame/HunterTheVigil'', a gigantic multinational organization that controls a dozen front businesses. One of those departments [[TheydCutYouUp hunts, captures and studies supernatural creatures]], both to find new product possibilities and to utilize their powers (by harvesting bits of them) for the company's own use. Their employees are given a handbook containing near-useless information as their only guide to what they're dealing with, so turnover is insane (giving the player characters a job opening).
* ''TabletopGame/{{Warhammer 40000}}'' has several interesting examples. Economic cartels like the [=DeVayne=] incorporation are more powerful that most governments on border worlds, they have private armies and small fleets to their name, more than enough to conquer a backwater world, and these are small scale. Larger, more powerful Mega corporations may actually ''be'' the Government, similar to corporate towns there are corporate ''planets''; the very biggest can hold direct control over dozens of worlds and be influential in hundreds more. And yet despite all of this, it's just a drop in the ocean compared to the Imperium's trillions of worlds.
** At the end of the day, no matter how big a mega corp gets, they are like candles to the sun compared to the real powers of the Imperium.
* ''TabletopGame/{{Shadowrun}}'' has "Megas" all over the place, running much of the world instead of countries. The biggest mega corps can literally say ScrewTheRulesIHaveMoney thanks to the concept of extraterritoriality, which makes that particular corporation as a sovereign state of itself and makes every office of its count as part of that "nation". The biggest ten corporations (called the "Big Ten") own and control the corporate court, a separate U.N. made to negotiate treaties between the megas.
* Interstellar corporations in ''TabletopGame/{{Traveller}}'', such as [=GSbAG=], Hortalez et Cie, Sternmetal Horizons, Ling-Standard Products and [=SuSAG=]. Traveller megacorporations make good foils, and can potentially add drama to a [[IntrepidMerchant Free Trader]] centered game. Alternatively in a court intrigue centered game they can be among the things a PC princeling has to take account of. The nobility and the megacorporations are interlaced subtlely just as the nobility are interlaced with the Imperial government.
* The Alternity game's ''TabletopGame/StarDrive'' setting. The following Stellar Nations, which controlled large regions of space, all fall under this category: Austrin-Ontis Unlimited, Insight, the Rigunmor Star Consortium, the Starmech Collective, and Voidcorp. Although not all to the same degree -- Austrin-Ontis have gone so far into OneNationUnderCopyright that they are more nation than copyright these days, whereas Voidcorp is all about profit.
* In ''TabletopGame/SLAIndustries'', the eponymous Mega Corp effectively constitutes a state; its numerous subsidiaries (some big enough to be Mega Corps in their own right) compete with each other in a kind of internal market. Real competitors Thresher Inc and [=DarkNight=] Industries are corporations in name only, operating as paramilitaries opposed to SLA.
* The Crysalis Corporation from ''TabletopGame/CthulhuTech'', a game best described as an unholy lovechild of the Franchise/CthulhuMythos and ''Anime/NeonGenesisEvangelion''. The corporation produces everything from household supplies to military hardware. In addition it secretly strives to dominate the world, supplying various cults and terrorist organisations and creating mutated creatures to fight for it. Furthermore, its CEO is actually an avatar of the god Nyarlatothep disguised as a mortal man. Talk about a CorruptCorporateExecutive!
* ''TabletopGame/DungeonsAndDragons''
** The setting ''TabletopGame/{{Eberron}}'' has the 13 Dragonmarked Houses, DungeonPunk equivalent to Mega Corps, each with their own specializations (Entertainment & Espionage, Banking, Consummer Goods, Private Security, Animal Breeding, Notary, Prospecting, Magical Detections, Overland Travel & Teleportation, Overseas & Air Travel, Hostelling, Healing). Each house descends from a bloodline blessed with a dragonmark, a unique set of birthmarks that grant them powers and skill bonuses relating to a particular theme. Each family used their advantage to corner the market on a particular good or service, as no non-dragonmarked could really match them.
** Elsewhere in ''D&D'', the ''TabletopGame/{{Mystara}}'' setting's Minrothad Guilds are a nation, made up of several islands, that's organized like a huge corporation. Each island, and each race that lives there, operates like a manufacturing division of the company, while the fully-incorporated "service guilds" are the equivalent of government departments (defense, etc.).
* Hard-science RPG ''Blue Planet'' has several Mega Corporations that are states unto themselves called Incorporate States. Given that Earth itself is a CrapsackWorld in the Blue Planet universe, the Incorporate are very interested in the colony of Poseidon where the game is set.
* In ''TabletopGame/MutantChronicles'', the big powers of the solar system are called "mega corps" and fit pretty well with this trope, but in a slight aversion they have by now evolved into FeudalFuture noble houses of a sort. Exceptions are [[{{Eagleland}} Capitol]], which is still technically a corporation, and hence a democracy of sorts -- you have one vote per piece of stock you own, and the company president serves the same role as an [[FantasyCounterPartCulture American]] president. There's also Cybertronic which is focuses on creating electronics and cybernetics, it does have bits of an Orwellian society style.
* In ''TabletopGame/EclipsePhase'', the Mega Corps that were unable to adjust to a post-scarcity economy died out while those that could evolved into the Hypercorps. Most are small and decentralized, often existing wholly in CyberSpace ([[WeWillUseManualLaborInTheFuture as labor is almost fully automated]]), but hold a great deal of influence in the Inner System. Mars is run wholesale by the Planetary Consortium, which poses as a republican democracy, but whose power is divided proportionally among the hypercorps who own shares in it. Venus used to be under Consortium rule until the habitats formed the Morningstar Constellation almost by accident.
* ''TabletopGame/{{Exalted}}'' has a high fantasy example in The Guild, a vast trading concern that uses mercenaries and assassins to dispose of its rivals, is the world's biggest trader in narcotics and slaves, and sells live humans by the thousands to the Fair Folk who devour their minds for food. And because that isn't evil enough, they buy the emotionless unfeeling husks ''back'' from the Fair Folk so they can be resold as obedient manual labourers. The Guild also distributes medicine (when it's profitable), and by selling the soul-eating trickster fairies meals, they hold back a second Balorian Crusade... well, except the one time they nearly started it, but that was an accident.
* ''TabletopGame/{{Cyberpunk}} 2020'' with Arasaka and [=MiliTech=] as the two most prominent examples, the former pure evil and the latter unscrupulous but not ''as'' evil.
* [=ComStar=] in ''TabletopGame/BattleTech'' held an absolute monopoly on interstellar communication and secretly fielded the ''largest'' military in known space (at ''least'' 144 [=BattleMech=] regiments and three dozen [=WarShips=], just prior to the [[BigBadassBattleSequence Battle of Tukayyid]]). They owned the Earth's solar system (admittedly small potatoes compared to the other interstellar empires of the setting) and their company Scrip was the standard currency of intergalactic trade. At least until after the [[ProudWarriorRace Clans]] invaded. In the wake of the invasion, [=ComStar=] ended up splintering into two groups (the other being the Word of Blake), and then following the Word of Blake Jihad, Comstar was left with far less power and influence due to the fact that nobody really trusted them anymore. When the Blackout occurred and almost all the Hyperpulse Generators were knocked offline during the Dark Age, Comstar was reduced to a shadow of its former self since they no longer had a service they could provide and no other assets with which to generate revenue. Unless the Blackout ends soon, they're at very great risk of disappearing entirely.
* The Guilds of ''TabletopGame/FadingSuns'' are descendants of the Second Republic's megacorps who adapted to a FeudalFuture. The massive corporations essentially ran both Republics.
* A number of these exist even on [[AfterTheEnd post-apocalyptic]] ''{{TabletopGame/Rifts}}'' Earth. Triax of of the New German Republic, the Cyberworks Aerospace Networks on the Moon, plus numerous smaller megacorps in the Republic of Japan. Elsewhere in the Megaverse, most notably in the Three Galaxies, you have Bushido Industries, Galactic Ship Corporation, Hartigal Combine and Naruni Enterprises among others. Any given Splugorth realm could be considered a megacorp as well given their brand of alien mercantilism.
* ''TabletopGame/CallOfCthulhu'' supplement ''The Fungi from Yuggoth''. New World Incorporated (NWI) is a large international corporation that has interests in mining, oil, aircraft manufacture and ship building, international banking and munitions. Unknown to the general public is the fact that NWI is controlled by the forces of the Franchise/CthulhuMythos and is being used to bring about the Day of the Beast and cause worldwide devastation.
* In the Card Game ''TabletopGame/{{Netrunner}}'' and it's rerelease ''TabletopGame/{{AndroidNetrunner}}'' one of the players controls an evil mega corporation that controls most of the world by force or by controlling the goods they sell the people. Haas Bioroid creates androids and new technology for robots. Wetland Consortium has built the space elevator which becomes part of the story line for the game. Jinteki works in the computer and Internet industry. And NBN controls the news showing.
* ''TabletopGame/{{Mindjammer}}'': While the Core worlds of the Commonality consider capitalism to be a disgusting atavism, they've found soulless Corporacies, which often end up owning entire planets, a necessary part of their campaign to assimilate the Fringe worlds.
* In ''TabletopGame/HcSvntDracones'' megacorps have pretty much replaced nations. The most notable is [[http://hcsvntdracones-game.tumblr.com/post/89910939431/much-of-the-character-flavor-and-differentiation MarsCo]], the oldest (due to being off-world when the Earth-bound governments and corps nuked each other) corp, which has billions of employees, created the [[PettingZooPeople Vectors]] that [[HumanitysWake replaced humanity]], and is involved in so many industries characters with [=MarsCo=] as their educational background can choose any proficiencies.
* In ''TabletopGame/{{The Splinter}}'', Earth is controlled entirely by Gamescorp which has, by the time of the setting, absorbed every other corporation. Seeing as they have no competition or entities capable of imposing regulations on them, they're pretty nasty.
* Two exist in ''TabletopGame/BleakWorld'' the first is the Blackwood Company, which is slightly better as it urges its employees to obey all laws and not harm bystanders when they're kidnapping and experimenting on monsters. The other is [[CorruptCorporateExecutive The Dark Skies Corporation]] who not only have [[NGOSuperpower their own private military]] that they use to [[BadBoss hold their employees hostage]] and take over rival companies, but they are also led by a group of [[AmoralAttorney Amoral Attorneys]] who [[EvilLawyerJoke sold their souls for immortality and the knowledge of all laws]] ([[DidYouJustScamCthulhu which they immediately used to weasel out of their deal with Satan]])

* ''Theatre/{{Urinetown}}'': [[IncrediblyLamePun Urine Good Company]].
* Globalsoft in the musical ''Theatre/WeWillRockYou''. It has also become the government of the entire planet, which it has renamed Planet Mall.

[[folder:Theme Parks]]
* X-S Tech in the former [[Ride/DisneyThemeParks Magic Kingdom]] attraction ''Alien Encounter''.
** In RealLife, in order to run all of the facilities at Walt Disney World, Disney lobbied and received complete autonomy [[note]]Disney still has to pay property taxes and submit to state elevator inspection.[[/note]] in the 44 square miles owned by Disney (more land than Manhattan) which is controlled by the Reedy Creek Improvement District (RDIC). This "city" is run by a board of governors who are elected by the citizens of the RDIC controlled land, all of whom are Disney Employees. The RDIC website even declares it's "where buisness and government effectively work together to resolve the problems that neither can solve on it's own". Disney being a Real Life MegaCorp is a well known fact, but it's probably the only one that has effectively merged with government. If they so choose, they could have their own police force (in reality, the contract local police forces to have actual arresting and ticketing power. Their own security can cite employees and set up as traffic control, but have no road arrest authority).

[[folder:Video Games]]
* ''VideoGame/AceCombat3Electrosphere'': Features this in the form of General Resource Ltd. and Neucom Inc., who are at war with each other at the start of the game. The series returned to national conflict setup with ''[[VideoGame/AceCombat04ShatteredSkies 04]]'', but chillingly, Neucom started off as the [[spoiler:Erusean Air and Space Administration]], the clandestine organization behind the high-tech [[InfinityPlusOneSword superfighter X-02 Wyvern]] and further experiments in ''VideoGame/AceCombat7SkiesUnknown''. In fact the entire main series after ''Electrosphere'' can be safely considered one giant {{prequel}} to the Usean Corporate War.
* ''[=AdvertCity=]'': A cyberpunk business simulation game where all competitors and (if successful) the player themselves are Mega Corps.
** [=AdsPlay=] is the player, a [[{{AFGNCAAP}} faceless]] [[YouBastard "small business" that was never]] a game-changing tech start-up, [[{{Hipster}} indie alternative]] or a "Mom and Pop" outfit; it was dedicated from the very beginning towards monopolising all forms of advertising as well as the real estate market and a holdings corporation. The closest thing the game has to an "ending" is when you've bought out all of the former megacoprs and become the ''de facto'' ruler of the city.[[labelnote:Rant on symbolism]] When you think about it, this is what happened with Google [[JustifiedTrope once they realised]] [[EnforcedTrope they needed to turn a profit]], and the rest of the internet followed their wake as a result... They monopolised online advertising, and it wasn't just the guy on the street that didn't see it coming, it was already-established big businesses and organisations like UsefulNotes/McDonalds, Friendster, Apple and Microsoft, [[OldMediaAreEvil Old Media]] such as newspapers and cable news networks, Blockbuster Video, [[VideoGames Nintendo and Sony]], various governmental and religious organisations and even a visible chunk of organised crime. These Mega Corps owned the world and thought they did so without any possibility of being successfully opposed... just like the cyberpunk setting already in place when [=AdsPlay=] starts out, in which the player is immediately locked into huge debt because loans only go through the "Happy Banking Corporation" and are hideously rigged, and for every ''other'' little company that tried to oppose the existing oligarchy that was their death, but [=AdsPlay=] was too fast for the interest rates. Too fast for the old guard of advertising like Blimpy Bros. and [=FriendFACE=] (which despite resembling social media is essentially the "Yahoo!" equivalent here). Too fast for criminals like the Narcotics Cooperative (Silk Road replacing drug rings), Secure Storage Syndicate (old-school mobsters) and even 256 Shades of Hats (Russian and Chinese hackers hacking into huge databases to steal money and identities). Too fast for the entirely-automated construction equipment HiveMind known as The Construct (Detroit and foreign auto manufacturers using robot assembly lines to build cars driven by people) and the Transhumanic League (the existing status quo of IT) and even $MUSIC$ (the "major labels" which are really just recruiting drives for whoever is profitable after iTunes, Google Play and Spotify killed physical media). So fast that, in real life, the companies that survived were the ones who realised they would have to play by Google's Rules, like Apple cultivating a loyal fanbase or Microsoft unifying everyone to Windows 10 and adding ad-services by default in the process. Google doesn't own the world and likely never will, but along with Apple and Microsoft they provide and control the one thing that the old guard can't operate without, ''information''. As Facebook certainly wants to exist, they play by those rules when it suits them and try to be the next one to upset the balance of power with tactics like funding VR devices or launching a casual gamer's Steam, but one illegal move by Google could be their death before it goes to court if too many people stop seeing it in Google.[[/labelnote]]
** [[TheWikiRule The wiki]] [[http://advertcity.wikia.com/wiki/AdvertCity_Wikia has a list of the companies]], linked for the sake of other examples.
* ''VideoGame/AlienSwarm'': [=SynTek=] Megacorporation Incorporated. They own a star system, including several mining colonies, a penal colony, and a space station. They also own several planets and mining colonies outside their star system and several fleets of starships used to transport employees (dubbed colonists) and materials to and from their colonies. Ontop of that, they make everything from medical supplies, to food and drink, to weapons. There is also United Industries and the Telic Corporation, both of which are just as big as [=SynTek=].
* ''VideoGame/AlphaPrime'': [[ExactlyWhatItSaysOnTheTin The Company]]. They seem to be responsible for a wide range of things in this universe, including mining for [[GreenRocks a substance]] that's used in everything from beer to positron brains. They're also corrupt beyond belief, willing to sacrifice the lives of their employees for a chance at a veritable Philosopher's Stone, actively engaged in the eliminating of all witnesses of their conspiracies, able to hire exceptional lawyers and assassins, and they have a private group of marines to enforce their will.
* ''VideoGame/AnarchyOnline'': Omni-Tek in this {{MMORPG}}.
* ''VideoGame/AnnoDomini'' features several. The Tycoon faction from Anno 2070 has the player leading a susidiary of "Global Trust", the world's largest energy supplier, while Anno 2205 has every player run his/her own Mega Corp.
* ''VideoGame/{{Aquanox}}'' has [=EnTrOx=], which stands for "Energy, Transportation, and Oxygen" (the latter is misnomer, since you can't breathe oxygen at the huge pressure of ocean bottom depths). They provide energy for underwater colonies, ultra-fast submarine transportation (thanks to their marketed supercavitation drives), and Helium 17, a breathable gas that allows humans to survive on the ocean floor. Basically, no one can touch them without running the risk of being cut off from anything that allows humans to survive in this hostile environment.
* ''VideoGame/ArmoredCore'':
** Where every faction you work for (except for your mercenary organization, a terrorist group, or the mercenaries themselves) are these. According to the [[AllThereInTheManual backstory]], in most of the continuities, the corporations also serve as the [[OneNationUnderCopyright government]].
** For an example, in the first series is Chrome, with its Chemicaldyne subsidiary. Opposed by ''another'' Mega Corp, Murakumo Millennium, who has no qualms about contracting a terrorist group, known as Struggle, to carry out their plans. A third, smaller company called [=ProgTech=] is introduced in ''Master of Arena'', but is shown to be a benevolent actor as opposed Chrome and Murakumo.
** ''Armored Core''s ''2'' and ''Another Age'' introduce their successors, Zio Matrix, Emeraude, and Balena corporation. Unlike the rest of the series, TheGovernment has re-asserted itself in the ''2'' games, so the corporations aren't as all-powerful as they once were, but they still get away with waging unchecked wars against one another. Zio Matrix even [[EnemyCivilWar goes to war against itself]], when Zio Matrix Mars goes rogue and Zio Matrix Earth obliterates it.
** The third series continuity sees Crest, Mirage, and Kisaragi. At first suppressed and kept in check by a supercomputer AI, they grew large (well, Crest and Mirage does, Kisaragi crushed in-between) after they broke free in Silent Line, Nexus introduces a new corporation, and Last Raven sees all companies band into one.
** The fourth in the series has the various companies destroy the various nations of the world in what is known as the National Dismantlement War and establish "Pax Economica", where survival depends on peoples' loyalty to a company. Ten years after that, in ''For Answer'', they form the League of Ruling Companies, which still rules the world and has these companies band together to become a single superpower, in theory, at least.
* ''Franchise/AssassinsCreed'': Gives us Abstergo, a pharmaceutical company on the surface which functions as the modern day front for an AncientConspiracy. Lucy Stillman mentions that her inability to be taken seriously after she finished college -- and thus her inability to find a job until she was approached by Abstergo -- was likely a series of failures specifically designed ''by'' them so she would have nowhere else to go for employment. She further assures Desmond that while this may sound ridiculous, they ''can'' do it. They also trace Desmond via his motorcycle's registry, apparently without going through the police. This is taken even further in the [[VideoGame/AssassinsCreedII sequel]], where through a series of mad revelations, you gradually find out that Abstergo, under one name or another, has been manufacturing ''all'' important technological or political progress for ''centuries''.
* ''VideoGame/BioShock'' has Ryan Industries, Fontaine Futuristics and Sinclair Solutions.
* ''VideoGame/AzureStrikerGunvolt'': The Sumeragi Group, with had brought peace and order to the world... by capturing people possessing psychic powers and putting them in concentration camps.
* ''VideoGame/{{Borderlands}}'' has plenty of examples to list, so here they are:
** Atlas. They make powerful firearms, maintain a private army outfitted with said guns and other Atlas Artillery, and control most of Pandora, notably T-Bone Junction. [[http://www.youtube.com/watch?v=_KjR0rneQH8 They also fail propaganda forever.]] It [[JackOfAllStats does what most big corporations in-game do]]-build infrastructure on new planets. Unfortunately while it does make good-quality firearms (which are often overhyped, with the exception of the Atlas Chimera Revolver™ and Kyros' Spear™) its soldiers are competent, and it can effectively build colonies on planets, its management is idiotic. How much? A five-year-old admiral is put in charge thanks to "Goddamn Nepotism" and his "advisers" seem to be even worse as they're probably older than 5, it's full of cheerful and pointless ComedicSociopathy, and the propaganda department is full of {{card carrying villain}}y.
** The ''Hyperion Corporation'', who owns the New-U and Catch-A-Ride stations, and makes the Guardian Angel Satellite. They're described in-game as a multitrillion-dollar company, and they're possibly the most advanced. They make robots, entire cities, resort towns, assorted industrial structures, they have mining operations on Pandora, and as of VideoGame/{{Borderlands 2}} are actively waging war against the entire planet of Pandora. Most of what they make has aerodynamic, space age designs, and has a clean, geometric look to contrast with Pandora.
** The ''Dahl Corporation'', who also makes guns, (unlike Atlas, they have an [[http://borderlands.wikia.com/wiki/Dahl inspiring and awesome]] BadassCreed. Also, they're the largest weapons producer on Pandora.) claptrap repair kits, wind turbines, and can finance the mining operations for a colony which, by the way, the also financed themselves. They seem to be [[VideoGame/HalfLife the Black Mesa]] to Atlas's [[VideoGame/{{Portal}} Aperture Science facility.]] They've built an enormous dam that makes the Hoover Dam look like a child's plaything, and seem to be the most average of all companies both in terms of advancement and the fact that their tech wouldn't look out of place in the modern day.
** The ''Jakobs Corporation'', which is very retro, very steampunk-ish. Aside from making Wild West-ish hunting-quality sniper rifles, semiautomatic rifles [[HandCannon high-powered]] [[RevolversAreJustBetter revolvers]], and [[ShotgunsAreJustBetter shotguns]] it looks to be in on the colony supply industry, making prefab housing and fuel tanks. They also made a small town for the workers employed to make their guns, and control most of the wood production on Pandora. Despite being ([[{{Hypocrite}} outwardly]]) one of the least advanced, they're implied to be Hyperion's biggest rival.
** ''Torgue'', however, differs from literally everyone in that they have based their strategy on pure ''MANLINESS''... and actually succeeded. Their guns have extremely high caliber barrels, are adorned with danger markings and checkerboard patterns, and in the second game, always fire [[MadeOfExplodium explosive rounds]]. They resemble guns from a 90s comic in their patterns and [[{{BFG}} oversized builds]] (think Rob Liefeld or Tank Girl), making some fans say the Torgue Corporation must be run by either [[VideoGame/TeamFortress2 Saxton Hale]] or [[TabletopGame/{{Warhammer40000}} Ork Boyz]] (the second game proved them completely correct, as their CEO mister Torgue is an IdiotSavant AdultChild who likes to blow stuff up). They have the money to put huge tournaments on other planets, and also manufacture radios and motorcycles. They also own an interplanetary TV station, which is used to televise said tournament.
** Tediore, like everyone else here, also makes firearms, including Outrunner artillery. Also, instead of reloading these guns, [[MadeOfExplodium you throw them and they explode]], which fits perfectly with the "character" of the company: the weapons are basically "convenience" set: not particularly notable in terms of stats, but extremely cheap bordering on disposable, hence why when you're out of ammo, you chuck the gun rather than reloading it normally. (One notable example are Tediore's rocket launchers. They are also rockets!)
** Maliwan is often described as the Ikea or Apple of Guns. They focus on sleek, trendy design and flashy special effects, yet often lack actual substance in their abysmal damage. Maliwan weapons always do elemental damage, doing less damage per bullet, but also having a high chance of inflicting status effects and bonus damage against different health types.
** Vladof, [[SarcasmMode surprisingly]], makes guns, guns with [[GatlingGood lots of barrels]], even their rocket launchers and sniper rifles are meant for full auto fire. Vladof constantly puts on the pretense of [[TheManIsStickingItToTheMan being revolutionaries and arming the common man against the big corporations]], other than them of course. Vladof weapons are very blatantly based on Soviet-style weapons, with banana and drum magazines being the norm.
** There are also Pangolin and Anshin, which make shields, class mods, grenades, and health pickups.
** By ''VideoGame/{{Borderlands 2}}'', Atlas and S&S Munitions are out of business. In the former's case, Hyperion has taken over the role of the villainous megacorp under the leadership of CorruptCorporateExecutive and douchebag extraordinaire Handsome Jack, who is essentially waging a war against the entire population of Pandora in a hunt for an ancient Vault. The latter has since been put out of business by local bandit-made guns, which replicate the S&S gimmick of "more ammo!" at a much cheaper price.
* ''VideoGame/CityOfHeroes'': Crey Corporation. One bit of dialogue says that they have products in 90% of Paragon City's homes. Indeed, they're so large, they're able to fund their own massive army of "security personnel". One thing that doesn't quite make sense, though, is how they were able to achieve this level of market saturation in what is suggested to be maybe a decade at the most (extreme corruption notwithstanding).
* ''VideoGame/CommandAndConquer'': The [=FutureTech=] Corporation in ''Red Alert 3''. In the original ''Red Alert 3'', it is simply mentioned in the background for being the company responsible for technologies such as the Mirage Tank and the Chronosphere. In ''Uprising'', they are a minor faction in their own right and are implied to be in near-complete ownership of the Allied military as well as being engaged in a conspiracy under the Allies' nose.
* ''VideoGame/{{Crackdown}}'': The Shai-Gen Corporation and also [[spoiler: the Agency itself]].
* ''VideoGame/{{Crusader}}'': The World Economic Consortium, bad guys in this series, are ''the'' Mega Corp -- a conglomeration of several economic bodies who themselves rose to power and prominence as traditional governments failed in their area at the end of the twenty-first century. The [=WEC=] extracts everything, refines everything, manufactures everything, packages everything, sells everything, employs everyone. And they brook no [[LaResistance red ink]] in the bottom line.
* ''VideoGame/DarkFall'': The Hadden Corporation, source of paranormal-detection gadgets in this game series. Not nearly as big as most examples, yet its director's influence over events is vastly out of proportion to this company's modest size [[spoiler: due to his apparent access to prophetic powers and/or time travel]].
* ''Franchise/DeadSpace'': Concordance Extraction Company specializes in [[PlanetLooters cracking entire planets open to get at the raw materials inside]]. Thankfully there's no [[BodyHorror alien plagues that resurrect dead people into twisted monstrosities out there]], and they [[BadassBookworm hire well-trained, albeit nontalkative staff people]] [[ImprovisedWeapon capable of using every tool at their disposal]]. It actually looks to be a rather okay business, and would've stayed that way had it not been for the Earth Military and their experiments and [[ChurchOfHappyology the Unitologists]] pulling strings and messing the business up. CEC was running at least ''one'' massive mining op on the distant, closed-off planet of Aegis VII, and they knew full well just ''how'' illegal it was. The planet was forbidden ''with good reason''.
* ''VideoGame/{{Descent}}'': The Post-Terran Mining Corporation. All they do is mining, but they control dozens (that we see) of incredibly large mines in at least eight star systems (likely more). They also have their own mercenary force, which is large enough that the ''combined Sol System military'' considers it a legitimate threat. The corporation's CEO, Dravis, makes it no secret that he is a CorruptCorporateExecutive.
* ''VideoGame/DeusEx'':
** Page Industries, a true Mega Corp with major roles in (at least) network communications, space mining, and heavy manufacturing; and its subsidiary Versalife, a massive pharmaceutical company with political power because it's patented the cure to ThePlague [[spoiler:which it also produces]]. These accumulated their power, technology, and R&D expertise as [[spoiler:arms of TheIlluminati before their owner, Bob Page, splintered off to pursue his own ends.]]
** Sarif Industries in ''VideoGame/DeusExHumanRevolution'' is close but not quite a Mega Corp, as it loses in the bio-augmentation market to Tai Yong Medical, who has cornered the market and has performed a lot of illegal research. The latter also has ties to [[spoiler:the Illuminati]].
** [[GameMod Mods]] for ''[=DX=]'' ''VideoGame/TheNamelessMod'' and ''[[VideoGame/TwentyTwentySeven 2027]]'' feature [=WorldCorp=] and Human Horizon. In ''TNM'' you can either join or fight [=WorldCorp=]. Human Horizon in ''2027'' is hunting you down for a better part of the game.
* ''VideoGame/{{Doom}}'': The Union Aerospace Corporation (UAC) from the series, whose experiments in teleportation technology were responsible for [[TheLegionsOfHell all Hell breaking loose.]] By ''Doom 3'' one of their catch phrases is "The UAC is making safer worlds through [[UsefulNotes/PeaceThroughSuperiorFirepower superior firepower]]." The opening scroll from Doom 3 sums it up nicely:
--> ''"The Union Aerospace Corporation is the largest corporate entity in existence"''
--> ''"Originally focused on weapon and defense contracts, new ventures have expanded into:"''
--> ''"Biological Research"''
--> ''"Space Exploration"''
--> ''"And other scientific endeavors"''
--> ''"With unlimited funds and the ability to engage in research outside of moral or legal obligations"''
--> ''"The UAC controls the most advanced technology ever conceived..."''
* ''VideoGame/{{Dystopia}}'' has Datatrust, a mysterious corporation that has even [[BreakingTheFourthWall demonstrated control over the development team]].
* ''Franchise/TheElderScrolls''
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has Great House Hlaalu, the [[ProudMerchantRace Proud Merchant House]] of the Dunmer. Their focus is on mercantilism and trade, along with all of the [[CorruptCorporateExecutive corporate espionage]] and [[ChronicBackstabbingDisorder chronic backstabbing]] that usually entails. Their strong trade ties to the Empire have made them into the strongest Great House at the time of the game, with the King of Morrowind and Duke of Vvardenfell both belonging to House Hlaalu. The other Houses are less mercantile and don't resemble corporations, they are respectively a [[ProudWarriorRace warrior aristocracy]] (Redoran), a [[MightMakesRight feudal]] [[TheMagocracy magocracy]] (Telvanni), a [[ReligiousBruiser church]] (Indoril) and [[HufflepuffHouse plantation slave owners]] (Dres).
** The series has the East Empire Company, clearly based on the RealLife East India Company. They dominate inter-provincial trade in the Empire and have become quite wealthy (and [[CorruptCorporateExecutive sometimes unscrupulous]]) as a result. (You can join them in ''Bloodmoon'' expansion for ''Morrowind'').
* VideoGame/EndlessSpace: The [[TheEmpire United Empire]] is actually this. Its ruler is the Emperor who use to be a CEO and the rest of the UE's management are controlled by multiple corporations, who control entire star systems. They also have crappy HR, as anyone who complains or disagree's with the UE's policies gets imprisoned or blasted by their fleets.
* ''VideoGame/EscapeVelocity Nova'':
** Has Sigma Shipyards, an engineering corporation based on the Kane Band around Earth whose main business is constructing and upgrading starships. The company also controls its own shipping line and supply chain. Sigma also has control of what's left of the [[PortalNetwork hypergate system]]. Interestingly, Sigma is portrayed fairly positively: a former member of the board of directors now works for the Rebellion against [[TheEmpire the Federation]] and [[StateSec the Bureau]], and the company provides surreptitious backing to the Rebels.
** The original ''Escape Velocity'' had the Astex Mining Corporation, a typical evil megacorporation that works directly for [[TheEmpire the Confederation]]. There's Starbound Shipping, United Galactic Express, and Consolidated Express, none of which are evil, but are big enough to wage open war against each other.
* ''VideoGame/EVEOnline'':
** The Caldari State. The entire faction is composed of a handful mega corporations. All aspects of society are run by the corporation. Citizens are born into a corporation and effectively work there for life. Getting fired is not much different that getting shunned from society.
** All the other space-based corps are also mega corps of varying shadiness from "very" to "not much" and wield significant pull; a group of Gallente megas recently stood up against an attempted government takeover and succeeded.
* ''VideoGame/{{Evolve}}'' has five such companies, referred to as gigacorps in-universe. They are The North Dakota Interstellar Transit Amalgam (NORDITA), Celestial Materials Extraction & Transport (Celestial), The Pradesh Institute of Technology - Research & Engineering (PITRE), Earhardt Organics, and The Rank-Rajat Corporation. They tend to specialize in certain areas (Robotics and AI for Rank-Rajat, healing devices and medical tech for Earhardt, etc.), which allows them to work together more smoothly than one would think. Collectively they run the entire Far Arm through corporate feudalism, inciting Hub-owned colonies to rebellion and using corporate mercenaries to prevent Hub from reclaiming its territories. NORDITA is the most prominent one in-game as they own the colony of Shear.
* ''VideoGame/{{Fallout}}'':
** In the Pre-War era, there were various powerful corporations in America like Poseidon Energy, [=RobCo=] and Vault-Tec. A good portion of said corporations also contributed to establishing what became the Enclave.
** In the post-apocalyptic wasteland, the closest equivalents can be found in the New California Republic. The most notable being the Crimson Caravan Company and Gun Runners. They're the reason why the NCR Army has even the ''smallest'' of footholds in the Mojave as the Crimson Caravans supply lines make sure the supplies go where they need to and the Gun Runners provide the hardware for the troops. ''All of it.'' The Crimson Caravan also isn't above bullying, killing, and making deals with criminals to force the smaller caravans into selling their deeds for a fraction of the price and pin the blame on an easy target. Just ask [[spoiler: Cass.]]
* ''Videogame/FinalFantasyVII'':
** Shinra Electric Power Company, which produces not only electric power but military hardware, [[GreenRocks Materia]], and automobiles, among other things. It also has its own elite police and military forces, and for all intents and purposes is more like a globe-spanning (and ''highly aggressive'') nation-state than "merely" a large corporation as we tend to think of them.
** The name "Shinra", in fact, derives from the Japanese [[https://en.wikipedia.org/wiki/Yojijukugo four-character idiom]] 神羅万象 "Shinra Banshou", which roughly translates as "all things covered by God". In other words, it's somewhat the linguistic equivalent of a company calling itself "Omnicorp International" or the like, very much in the grand cyberpunk tradition that [=FF7=] draws heavily from.
* ''VideoGame/FirstEncounterAssaultRecon'':
** Armacham Technology Corporation is a company primarily focused on aerospace technology and weapons development. However, said weapons development programs include [[CloningBlues armies of cloned supersoldiers]] and [[PsychicPowers telepathic commanders]], and ATC itself maintains a series of ''massive'' [[ElaborateUndergroundBase underground bunkers]] and a [[PrivateMilitaryContractors private army]] that could probably take over a medium-sized country if it felt like it. A company with the same name and logo appears in the video game ''VideoGame/ShogoMobileArmorDivision''. It is also heavily implied that Shogo is in the same timeline as ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' making the two Armacham Corporations one and the same.
** The third game in the series gives a good look at the scale that Armacham operates on. The first two levels take place in an unspecified Latin American country where ATC operates a huge private prison, and ATC mercenaries walk the streets of the city in full uniform with armored personnel carriers, attack helicopters, and heavily-armed robotic weapons platforms engaging in a running gun battle witht he Point Man with total disregard for the local population. Later on, ATC has an army occupying the city of Fairport where the first two games took place.
* ''VideoGame/FurFighters'': The BigBad sent up his own vast Mega Corp at some point and it's shown throughout the game at many points doing many different things. Presumably Viggo got the money for everything from getting advanced technology from the dinosaurs (don't ask) and then decided to bid massive air-craft-carries and submarines to conquer the world.
* ''VideoGame/GrandTheftAuto2'': The [[MeaningfulName Zaibatsu Corporation]]. They are a massive multinational Pharmaceutical Company with prominence all over [[WhereTheHellIsSpringfield Anywhere City]] (and the world), they sell all sorts of products, have their own marked company cars, and a small military whose weaponry ranges from Pistols to Rocket Launchers. They also get a mention in ''[[VideoGame/GrandTheftAutoIII GTA III]]'', advertising various products on the radio, though not yet as large as [[TwentyMinutesIntoTheFuture they are in GTA2]].
* ''VideoGame/GroundControl'':
** Several of these, but the most prominent one was the Crayven who was the main pusher for colonisation, had a military force that rivalled (or even surpassed) the government of Earth, produced everything and had more or less free reign in the frontier colonies. In addition to that, their leadership was ruthless, uncaring and dabbled with ancient and potentially deadly alien technology with little heed to its results.
** Another Mega Corp called Wellby-Simms is mentioned in the background. Crayven bought its weapons from Wellby-Simms and ''Ground Control 2'' implies that of all the original Mega corps, Wellby-Simms was the only one that managed to survive the rise of TheEmpire by turning itself from a weapons manufacturer to a manufacturer of industrial and mining supplies.
** AllThereInTheManual: not only is the government of Earth at the time of the first Ground Control essentially a council of Mega Corps, the Order of the New Dawn is -- legally speaking -- one as well.
* ''VideoGame/{{Hacknet}}'': Entech, though all they do that interest you is make a second-rate antivirus. [[spoiler: They plan to become much, much more Mega by "leaking" a software suite that would allow anyone to use HollywoodHacking to easily bypass any security, then sell the only solution - their proprietary OS with a security countermeasure - at a premium, essentially monopolizing computer technology as a whole.]]
* ''VideoGame/HalfLife'':
** Also in the same universe with ''VideoGame/{{Portal}}''; hardly anybody important in the universe apart from Chell has ''not'' [[http://www.escapistmagazine.com/videos/view/zero-punctuation/10-The-Orange-Box worked for Black Mesa at some point]]. One of the slides from a projector in a meeting room shows that Black Mesa clearly controls the market that they are competing for. It insinuated that Aperture Science has high goals but never actually delivers.
** WordOfGod and [[AllThereInTheManual supplementary material]] suggests that Aperture Science simply cannot market itself. Its products are at least as good as Black Mesa, but between demanding ridiculous amounts of funding, staying in Beta far too long, ruining its reputation with misapplied human experimentation and trying to sell world-changing inventions for ridiculously near-sighted functions (e.g. [[MundaneUtility using an extradimensional gateway device as a shower curtain]] ([[RuleOfFunny somehow]])). Granted, the CEO wasn't exactly the sanest of men...
* In ''Franchise/{{Halo}}'', the UNSC's largest corporations, such as Traxus Heavy Industries, AMG Transport Dynamics, [=SinoViet=] Heavy Machinery, and Acheron Security, are very much this, with several having the technology and funds to even equip their private security forces with up-to-date military-grade equipment. In fact, corporations and mega-corporate councils serve as the de facto (or even de jure) government on many colonies, and their power has only grown after the end of the Covenant War as the UNSC government struggles to reestablish its own authority.
** In ''VideoGame/Halo5Guardians'', the glassed colony of Meridian is basically a giant mining operation for the Liang-Dortmund Corporation, which rules the entire planet independently of the UNSC, by virtue of being in charge of all reterraforming efforts.
* The backstory of ''VideoGame/HorizonZeroDawn'' establishes that in the 2060s not only were there only a handful of these running everything (the "Fortune 5"), but they'd actually begun [[WarForFunAndProfit starting wars]] since, after robotics saved the environment, inevitably they should fight all wars too. [[GoneHorriblyRight Oops]].
** Other backstory documents also reveal a supreme court decision allowing corporation the right to run for political office through proxy candidates.
* ''VideoGame/ImmortalSouls'' has the Isis Corporation, a ''mostly'' benign organization of vampires and other supernatural creatures that controls the shadow underworld. Though they're more concerned with simply keeping the balance between the shadow creatures, the [[UsefulNotes/TheKnightsTemplar Templars]], and the regular humans, than doing active good.
* ''VideoGame/ImperiumNova'': Houses can seem more like this than [[FeudalFuture feudal nobles]]. Especially those operating in the mercantile, transportation, technology, financial, geological, or [[PrivateMilitaryContractors military]] spheres. To be more specific, in most Feudal Futures a house owns a planet or an area on a planet, in this game houses only rule planets if they enter the Politics sphere and have one of their members (or more often hired retainers) run for senate. In addition houses can build facilities on any planet within range of their homeworld. When you add that in at least one galaxy TheEmperor is an elected position the eponymous imperium sounds more and more like a Federation run by corporations, like the U.S. except the [=CEOs=] have titles like "Duke" or "Marquis" and are allowed private armies.
* ''Franchise/JamesBond'' examples:
** Malprave Industries, ''VideoGame/AgentUnderFire''
** [[VideoGame/{{Nightfire}} Phoenix International]]
** [[VideoGame/EverythingOrNothing VoloTech]], Nikolai Diavolo's nanotechnology company
* ''VideoGame/JauntTrooper'': The series' developer was actually ''called'' [=MegaCorp=] International...as was the in-game example of this trope.
--> You may find that we poke fun at ourselves within the game. In the world of [=JauntTrooper=], [=MegaCorp=] has become a globe spanning entity with all of the power and influence of a world government. Unfortunately, with size and diversity comes complexity. Being not always up to the challenge, the monolithic [=MegaCorp=] International creates a great many products, and it creates those great many products poorly.
* ''VideoGame/KillerInstinct'' has Ultratech, a megacorporation that has replaced all world governments. They kidnap an alien to extort his participation in a fighting tournament, bring demons to earth from other dimensions, manufacture evil-looking military cyborgs, and are bioengineering a velociraptor-human hybrid, among other things.
* ''VideoGame/KnightsOfTheOldRepublic'': Czerka Corporation, shown as almost ''always'' being on the bad-side, and they're too big for authorities to handle and police themselves.
* ''VideoGame/TheLongestJourney'':
** Bokamba-Mercer, which even operates the police department. "Our duty is to protect, serve, and inform you about the marvelous new products available from Bokamba-Mercer!"
** The game also has Bingo! corporation and, in the sequel, [=WATIcorp=].
* ''VideoGame/{{Marathon}}'': The GameMod ''Marathon Rubicon'' features a Mega Corp called Dangi which, to probably no one's surprise, [[spoiler:turns out to be attempting to blackmail the human race into giving it complete control with a [[SyntheticPlague highly lethal virus]]. They also [[LesCollaborateurs collaborate]] with a race of alien slavers. One of the game's possible endings ends with them successful; the other two end with them destroyed in different ways]].
* ''Franchise/MassEffect'':
** [=ExoGeni=] is the primary funder and supplier of human colonization in the Galaxy. They usually chose planets that are promissing for commercial exploitation with the colonists serving as a free labor force to build the infrastructure [=ExoGeni=] needs to start operations. To the top-level management, they are also good test subjects to discern the potential applications for the strange phenomena their scout teams detected.
** Binary Helix is a major human biotech company that has been bought up by BigBad Saren to work on two secret major bioweapon projects for his army. The first one bred an army of alien insects that had been thought to be annihilated thousands of years ago from an egg found preserved in ice. While able to hatch a queen and breed drones, they never managed to emulate the telepathic control of the queen, which didn't stop them from releasing them on unsuspecting colonies and military installations to judge their effectiveness. The other project was to develop a cure for the geneophage that kept the population of Krogans from exploding. While able to create clones, they were engineered to be a perfect slave race to obey Saren, which made the "cure" not an option for the Krogans. Since Saren was well known for having a special hatred for humans, he probably bought the company after both projects were already running.
** While the full extent is never known, a significant number of major companies are actually owned and controlled by Cerberus. Instead of relegating any task to contractors, the Illusive Man simply buys companies to produce anything Cerberus needs. The profits from the companies also provide the almost unlimited funds at Cerberus' disposal.
** ''Videogame/MassEffect2'' gives us Elkoss Combine, a volus Mega Corp which produces, amongst other items, weapons, food, omni-tools, medical and beauty products. An ad on Illium advises users of one of their beauty products that uses sonic waves to cease using it immediately. Another ad mentions one of their weapons, which ''also'' uses sonic waves. Even better -- Those two are the same ad, and its implied that the beauty product and the weapon are one and the same.
* ''VideoGame/MegamanZX'': The Mechaniloid manufacturing company Slither Inc., despite being run by a [[PresidentEvil president named "Serpent"]] who has [[RedEyesTakeWarning red eyes]], manages to maintain a perfect cover as the [[VillainWithGoodPublicity defenders]] of the [[CrapsaccharineWorld few populated areas of the game]] against the [[MechaMooks Maverick hordes]]. They've built up their PR to the point that even at the very end of the game, none of the civilians you meet would dream of denouncing Slither for any of their numerous shady exploits, such as manufacturing the very same robots that [[TurnedAgainstTheirMasters go Maverick]] in the first place, kidnapping innocent people, and sacrificing those people by the hundreds to feed their [[OurGhostsAreDifferent Cyber Elves]] to [[ArtifactOfDoom Biometal Model W]].
** However, it seems only [[BigBad Serpent]] himself and the eight Pseudoroid bosses (oh, and [[GreaterScopeVillain Prometheus and Pandora]]) are aware of the conspiracy, even within the company. You can talk to some Slither, Inc. employees, and they genuinely have only good things to say about their jobs.
* ''VideoGame/MetalGearSolid'': The Patriots count as this. They are a secret organization that runs the American Government from behind the scenes deciding everything from who gets elected into Congress to who gets to be the President of the United States and have a firm control of the CIA and the Pentagon who conduct their secret Military operations and projects funded with massive stashes of secret cash that can't be tracked by the legal government. They control all the media that the American people consume, everything from literature, TV, movies, and Internet is all filtered by them for your enjoyment and have all the major corporations in their back pockets which influence the government and the average citizen. They are also implied to have international reach as they have secret bases which are mentioned in the story in China and Russia. Plus all the technological achievements they have accomplished, they have engineered clones from Big Boss's DNA which Solid Snake and his two brothers are the result of, have conducted genetic engineering which is capable of improving a human being into a super soldier, created super-powered exoskeleton suits that are akin to Iron-Man that can give a man super-human strength and speed, and massive bi-pedal, walking, nuclear-launch capable battle tanks known as Metal Gears. Stuff like this would run the U.S Government's economy into the ground but the Patriots seem to have no trouble funding these projects.
* ''VideoGame/NexusTheJupiterIncident'': hHas a number of Mega Corps, and the game's {{backstory}} reveals a war between the corporations and the [[OneWorldOrder IASA]], which the corporations won, essentially abolishing all regulation beyond the Moon. The protagonist, Marcus Cromwell, works for [=SpaceTech=], a relatively minor Mega Corp. On one occasion, two OSEC ships ambush an IASA ship in deep space, proving that they can do whatever they want without repercussions. The most powerful Mega Corp is the Kissaki Syndicate, a Japanese corporation that has managed to make enormous advances in the recent years (thanks to [[spoiler:ImportedAlienPhlebotinum]]). The status of the Mega Corps is unknown after the events of the game.
* ''VideoGame/{{Persona 3}}'': The Kirijo Group. Company high school, hospital, police...they're also a {{Yakuza}} clan, but in Japan there isn't really that much of a difference. It's noteworthy that the Kirijo group is a rare positive portrayal of this trope: The leader, Takeharu Kirijo, is an honest, noble man who considers himself responsible for fixing the damage his predecessors did to the world and he gives his life trying to do so. His daughter Mitsuru, the heiress to the company, is similarly devoted to this cause and, despite having clear difficulties relating to the general public due to her shelted upbringing, is unfailingly concerned for the well-being of others.
* ''Franchise/{{Pokemon}}'': All the Pokemon shops in generations 1, 2 and 4 of the games and their many spinoffs are run by the Silph Corporation. Meaning they run the only store in 90% of the towns across multiple regions and island chains. They appear to maintain several crushing monopolies. If you want a PokeBall you either buy it from Silph or get this one old guy in Azalea Town who carves them out of nuts to make you one.
** Silph Corporation's only competition appears to be the Devon Corporation, which runs the stores in the region from 3rd generation.
** Somewhat subverted with Silph Co, as unlike many other Mega Corps, they don't seem to have any villainous intentions, their debacle with Team Rocket notwithstanding.
** ''VideoGame/PokemonDiamondAndPearl'': Team Galactic owns several buildings in Sinnoh that make it seem like a Mega Corp, while actually it's a terrorist group with an OmnicidalManiac boss.
** Based on the fact that Silph Co. is only mentioned in the Hoenn, Johto and Kanto regions, and the fact that Kalos has it's own Pokéball factory that is not stated to be run by Silph, it's safe to assume that Silph runs stores only the Japanese-based regions (Kanto, Johto, Hoenn and Sinnoh), and that Unova, Kalos and possibly Orre have different companies running their stores.
* ''Videogame/{{Portal}}'':
** If [=GLaDOS=] is to be believed, Aperture Science. The Aperture-branded cans of beans found in secluded places throughout the game would seem to support this theory.
** This is a SubvertedTrope in the sequel, where Aperture Science was revealed to be in severe financial straits. Aperture started as a Mega Corp (in shower curtains) and lost its billions of dollars of financial success due to investing in scientific pursuits. The player can easily see why as they explore the facility; Cave Johnson seems to have made everything needlessly dangerous as part of a "Science Adventure." Many of their products are extremely dangerous as well, like the mobility gels being extremely toxic, (and intended for use as a pudding substitute). The turrets seen throughout the facility were intended to ''Protect Children by shooting child nappers.'' If that wasn't enough the turrets are fitted with an AI capable of making its own decisions, and can thus can decide to shoot people marked as friendlies, which they never do in game (though you would not be able to tell) but the box they are shipped in warns of. So after a long line failed products and an incomprehensible number of lawsuits Aperture is just flat out broke.
* ''VideoGame/RaptorCallOfTheShadows'': Your employer is even called Mega corp, and they run a private airforce, sending you against other corporations armed with the usual ShootEmUp hordes of enemies.
* ''Franchise/RatchetAndClank'':
** ''VideoGame/RatchetAndClankGoingCommando'''s Mega Corp, which controls much of the Bogon Galaxy, and sells highly destructive weapons to anyone with enough bolts. Along with anything else. (But don't worry, [[BlatantLies all of their products are tested and 100% safe.]])
** Along with Gadgetron in the [[VideoGame/RatchetAndClank2002 Solana]] [[VideoGame/RatchetAndClankUpYourArsenal Galaxy]], Vox Industries in the [[VideoGame/RatchetDeadlocked Shadow Sector]], and Grummel Net Industries in the [[VideoGame/RatchetAndClankFutureToolsOfDestruction Polaris]] [[VideoGame/RatchetAndClankFutureACrackInTime Galaxy]]. Slight subversion in that every game has at least ONE Mega Corp, but they're not necessarily the same Mega Corp -- they just control different galaxies / portions of space thereof.
* ''Franchise/ResidentEvil'': The Umbrella Corporation. Their front is a pharmaceutical company, but their real business plan consists of "let's inject this [[TheVirus zombie potion]] [[TheMengele into an animal and see what happens]]" while giving [[NoOSHACompliance OSHA]] the finger. Notably, when the government finally had evidence of Umbrella's misdeeds in the TimeSkip before ''VideoGame/ResidentEvil4'', [[RealityEnsues they destroyed the company]] by applying a massive embargo to its activities, crashing their stock prices and eventually running Umbrella out of business. Years later, its SuspiciouslySimilarSubstitute, TRICELL, suffered much the same fate after the main people behind it were killed in the events of ''VideoGame/ResidentEvil5'' (it's heavily implied that the remainder of the company didn't survive the investigations prompted by the clues Chris and Sheva uncovered in Kijuju).
* ''VideoGame/ReVOLUTION'': The Corporation. It has taken over every facet of life. Apparently, it performs government duties as well as making products. [[spoiler: It has a project called "New Breed", that will supposedly make people into superhumans. Jack Plummer, a mere janitor working for this group, is chosen as the guinea for this project and without his permission]].
* ''VideoGame/SaintsRow2'' and ''VideoGame/RedFaction'': The Ultor Corporation. It is also heavily implied that ''Saints Row'' is in the same timeline as ''Red Faction'' making the two Ultor Corporations one and the same.
* ''VideoGame/TheSecretWorld'': Features the Orochi Group, a multinational Mega Corp with fingers everywhere. One contact points out a subcorporation [[ParanoiaFuel manufactures the cell phone keypad that scans her fingerprints dozens of times a day]], and its [=CEO=] may be exactly a Fallen Angel. Unusually, it's treated ethically ambiguous, and many mission contacts are Orochi security trying to clean up after the mistakes of executives or other parts of the corporation, while a number of investigation missions show more evil groups in turf fights with Orochi locals. It's also exceptionally incompetent: players will regularly pass by piles of dead Orochi RedShirts at failed expeditions that unleashed horrific elder evils, and all the Orochi Group's information gathering techniques fall apart since they lack the tools to search or index the resulting database.
* ''VideoGame/ShadowWarrior2'' upgrades Zilla Enterprises from big corporation to one of these, setting up "safe cities" where people can live without fear of being torn apart by the demons unleashed by the Collision. But Zilla's government is anything but democratic, and people who voice any kind of dissent are re-educated and Chi-chipped. And that's not even mentioning the nasty experiments Zilla gets up to.
* ''VideoGame/SidMeiersAlphaCentauri'': Morgan Industries owns a faction of the game. It's also a ShoutOut to Microsoft: compare MS's [[TheNineties nineties]] slogan "Where do you want ''to go'' today?" with Morgan Industries' "Where do you want ''your network node'' today?" An "economic victory," achieved by cornering the energy market (requiring an initial expenditure of enough energy to have used mind control on the entire planet and taking twenty years), which can theoretically be achieved by anyone, would be an even more extreme version.
** ''VideoGame/CivilizationBeyondEarth'', the SpiritualSuccessor to ''VideoGame/SidMeiersAlphaCentauri'', features the American Reclamation Corporation which is an {{Expy}} of Morgan Industries.
** The other (unofficial) SpiritualSuccessor, ''VideoGame/PandoraFirstContact'', has the Noxium Corporation, which got its start in the Solar System by sabotaging the competition, leaving it the only major corporation operating in near-Earth space. Together with [[PrivateMilitaryContractor Imperium]], they formed the Ceres Cartel, using the mercs as their muscle to maintain their monopoly. They also finance the construction of the first interstellar colony ships. According to the [[AllThereInTheManual manual]], the director of Noxium made the company a fortune, predicting that Imperium would betray them and betting against his own company on the stock market. Knowing that they can't trust Imperium to be their military arm, Noxium starts employing its own military forces once they get to Pandora.
* ''VideoGame/SimCity2013'': Omega Corp is made available in the ''Cities of Tomorrow'' expansions, where it can slowly take over all the businesses in a region by dispensing "Omega", a colorful sludge that is highly addictive, volatile, and probably toxic, since it's made from crude oil and metal ore.
* ''VideoGame/SiN'' and ''[=SiN=] Episodes: Emergence'': [=SynTek=] is the name of the villainous Mega Corp.
* ''VideoGame/StarControl 2'': The Crimson Corporation owns ''everything'' on all Druuge planets. If you get fired, breathing becomes theft of corporate property and grounds for execution. Furthermore, they are the extreme example when it comes to considering your employees expendable. Druuge ships can reload their power supplies by throwing extra crew members into the ship's reactors. In the game this translates to being able to sacrifice hitpoints to restore power.
* In ''VideoGame/{{Stellaris}}'' the advanced version of the Plutocratic Oligarchy type of government is called Mega Corporation and run by a Board of Directors and a CEO.
* ''VideoGame/{{Syndicate}}'': [=EuroCorp=] is one of a number of global mega-corporations powerful enough to control whole areas of the globe and maintain covert(ish) cyborg agents with no fear of law enforcement. [=EuroCorp=] are a minor player in this field at the start of the first game, but by the end [[TakeOverTheWorld they own the entire world]], and in ''Syndicate Wars'' they've been ruling the world for some time.
* ''VideoGame/SystemShock'':
** [=TriOptimum=], where the "tri" stands for military/science/consumer...that's an evil combination in any setting. Mega-corporations dominated the ''VideoGame/SystemShock'' world in general and national governments were very weak, but the corporations were greatly undermined by the events of the game. The world population rose against the massive corporate corruption responsible for the Citadel Station scandal and reinstalled TheGovernment as the Unified National Nominate to regulate what remains. By the time of the second game, [=TriOptimum=] was on its last financial legs before an employee invented a working [[FasterThanLightTravel faster-than-light drive]]. In predictable corporate fashion, as many corners were cut from the ship built around the drive, to the point where the engines leaked constantly. Then the captain [[FromBadToWorse brought some alien life forms on board]]. And you, a [=UNN=] soldier, [[ItsUpToYou have to fix all of this]].
** The company isn't inherently evil, though. In the first game, their internal investigations department were already cracking down on Edward Diego (aka the guy responsible for the whole mess) for corruption, they provide you with all the intel they can gather from the outside and eventually give the go-ahead to blow up the entire Citadel Station (mentioned to be a trillion-dollar investment), showing that they are well-aware of just how much of a threat SHODAN truly is and that the Station is a lost cause. This decision is revealed to have very nearly bankrupted the company, which only managed to bounce back due to inventing humanity's first FTL drive. In the second game, the highest [=TriOp=] official aboard, Anatoly Korenchkin, is shown to be amoral, greedy and imprudent, but the crew logs also show that he is constantly butting heads with more level-headed company personnel and his liaison officer in the military regards him with utter contempt for attempting to bribe his way around regulations.
* ''VideoGame/TachyonTheFringe'': The mega corp [=GalSpan=] "The Galactic Spanning Corporation" does not have a monopoly on every product ever made, but it certainly eclipses the other companies featured. Those smaller ones make the parts of your ship. Galspan doesn't worry about such trivialities, despite maintaining it's own military fleet; they mine stars. For the main section of the campaign, they are one of your two options to take for exclusive employment as a contract pilot, and through morally dubious means, their game ending is [[spoiler: the only way your character can ever return back to Earth. Post-game Bora missions put you through some rigamarole towards the effect, but there isn't any definite mission or clue in the audio files that say the Bora get you back to Earth again.]]
* ''VideoGame/TalesSeries'':
** The Guilds in ''VideoGame/TalesOfVesperia'' are like this, but are actually one of the rare benign/benevolent versions. The Guilds are essentially businesses made up of people who decided to leave the Empire, forfeiting their rights as citizens but allowing them freedom from the Empire's restrictions. The Guilds themselves are arranged in a hierarchy, with the Five Master Guilds at the top and one person (called the Don) leading them.
** A small version of this trope is seen in ''VideoGame/TalesOfTheAbyss'' with Chesedonia. Chesedonia is a neutral land that most people go to conduct business and trade in. Despite an apparent lack of government, they seem to do a pretty good job of handling themselves, it's implied that Astor, the richest man in the city, is able to run things when necessary. In this game; the Mega Corp actually is merely an implication and is more of a third-party, along with Daath.
* ''VideoGame/TeamFortress2'': [[FunWithAcronyms RED]] (Reliable Excavation Demolition) and [[FunWithAcronyms BLU]] (Builders League United), the two mysterious organizations players work for, apparently each own one half of the world and are fronted by various companies, their main hubs being demolitions (RED) and construction (BLU). Further complicating the matter is the fact that the woman officiating the conflict [[WarForFunAndProfit not only owns and operates a weapons manufacturing corporation of her own]], but is also the CEO of both RED and BLU, ''[[NGOSuperpower putting her in control of every government on the planet.]]'' [[AllThereInTheManual It's All There on the Official Website]].
* ''VideoGame/{{Tekken}}'': The Mishima Zaibatsu and the G Corporation.
* The Special Mission in ''VideoGame/{{Tenchu}} 3: Wrath of Heaven'', which happens TwentyMinutesIntoTheFuture, deals with one: Rikimaru is thrust into the future, where a large biotech pharmaceutical company has made millions by selling a cure for a virus they themselves spread, and even though the fraud was found, the evil CEO bribed his way out of jail.
* ''VideoGame/{{Titanfall}}'': The IMC (Interstellar Manufacturing Corporation) is a pretty clear-cut evil example: they appear to have little direct political authority, instead relying on their apparently limitless resources to buy off the Earth governments, keep their shareholders sweet, and outfit armies capable of steamrolling [[PlanetLooters any Frontier planet they choose]]. They can field entire fleets of ships, divisions of soldiers and their [[MiniMecha Titans]] are usually the most advanced on the battlefield. This is taken to a new level in the [[Titanfall2 sequel]], where they have enough resources to build a huge research facility in Typhon that [[spoiler: ''actually succeeds in accomplishing time travel''.]]
** Also an interesting example of VillainWithGoodPublicity, since the Core Systems have a rather positive view of the IMC. Their exploitative and ruthless tactics are really only seen in the Frontier worlds, and their goods are so pervasive and ubiquitous that taking them down would ruin the interstellar economy. Somewhat worryingly, it's implied that the IMC is fully aware of this, describing their Core Systems' apathy as "consumer inertia".
* ''VideoGame/{{Tyrian}}'': Microsol controls vast amounts of spaceship technology and can pretty much do what they want, they regularly invite around other companies to show them how far behind Microsol they are. They also gained complete control of the ice cream market.
* ''VideoGame/{{Warframe}}'': The Corpus, one of the enemy factions, control every major trading route in the Solar System, and have a monopoly on manufacturing goods. They're noted in-universe to be patterned off of medieval Merchants' Guilds. While they don't actively war with the other faction, the fascist Grineer, they will open fire on anyone who trespasses on Corpus property or interferes with their harvesting of rare, ancient materials.
* ''Wasteland Empires'': This Facebook game has Omega Corp. They were involved in everything before the DepopulationBomb and released a virus that turned some of the population into slime coated mutants-in fact, they likely caused the destruction of the world in general.
* ''VideoGame/{{Whiplash}}'' has Genron, which produces the main characters, a crazed weasel chained to a NighInvincible rabbit, through animal testing. [[RewardingVandalism Your job is to bankrupt the company by smashing everything in sight.]]
* ''VideoGame/WildStar'' has Protostar, run by Phineas T. Rotostar. His company sells pretty much everything you could ever want or need, [[BlatantLies at the right, imperceptibly inflated price.]] It is also staffed entirely by clones of himself.
* ''VideoGame/WorldOfGoo'': World of Goo Corporation. Their products are vague and their landfills are sinister.
* ''VideoGame/{{World of Warcraft}}'':
** The various goblin cartels in are DungeonPunk versions of the Mega Corp, offering all variety of arms, AppliedPhlebotinum, and services equally to all comers. The Steamwheedle cartel is the largest of the goblin cartels, and has a huge monopoly on goblin business. Despite being the largest, they're actually a little more... benevolent than most Mega Corps often are; as they're often giving the players jobs and money. The only way they would be out to kill the player character is if they decide to join the Bloodsail Bucaneers or PlayerVersusPlayer inside the neutral zones. (Course, most of the people who do this are {{Griefer}}s...)
** And then there's Venture Co, who are a much less morally ambiguous version of this trope. They're strip mining the mountains, polluting a few of the only oases in the Barrens, and, if you do the rogue quests, are developing a necromantic plague that will ensure its workers are efficient and compliant by turning them into zombies.
** The Cataclysm expansion introduces the neutral-turned-Horde aligned Bilgewater cartel (well, it was [[AllThereInTheManual mentioned]] in one small blurb in an RPG book before), who are another rival corporation to the Steamwheedle cartel (even in foot[[strike:ball]]bomb). They controlled the entirety (as far as what you can visit) of the goblins' home island of Kezan, which was covered in massive factories. After losing two zones to volcanoes, they industrialize and/or strip mine most of Azshara, and many other smaller locations (for the Horde).
* ''VideoGame/{{X}}'': There are several in the ''X-Universe'', including the vast economic empires the player can build. [[ProudMerchantRace The Teladi have their entire race organized as one]], and then there's OTAS, [=TerraCorp=], NMMC, Plutarch, Atreus, and the Strong Arms. In ''VideoGame/XRebirth'', with the shutdown of the PortalNetwork after the previous game Plutarch has become OneNationUnderCopyright over the Albion System, and is one of the villainous factions.
* ''VideoGame/{{Xenosaga}}'' and, by extension, ''VideoGame/{{Xenogears}}'' has Vector Industries (simply called "The Company" in the ''VideoGame/{{Xenogears}}'' ''[[WordOfGod Perfect Works]]'' book). Vector makes everything from starships to cellphones, has a branch on every inhabited planet in the galaxy, holds conciderable sway over both the local and federal governments of the [[TheFederation Galaxy Federation]], and has been around for (at least) 7000 years. They have a rival corporation called Hymas, but [[spoiler: Vector actually owns them too!]]
* ''VideoGame/{{Zork}}'': In these games, by the end of the reign of King Dimwit Flathead the Excessive, every single zorkmid of commerce in the entire country was controlled by [=FrobozzCo=] and its various subsidiaries, which were all named The Frobozz Magic Company, which was run by Dimwit's younger brother, John D. Flathead.
* To become this is your goal in ''VideoGame/EastIndiaCompany'', which lets you take the helm of one of the nine[[note]]One of which is the [[UsefulNotes/HolyRomanEmpire Holy Roman]] East India Company, a fictionalized version of an independent German company that went bankrupt before it could become anything resembling the other eight in real life.[[/note]] East India Companies in order to establish a monopoly over the Asian trade.
* ''VideoGame/VectorThrust'' boasts several- notable examples include Sigsawa Heavy Industries which pioneer the Experimental Operations Systems, and the even larger CRADLE conglomerate, the largest heavy arms manufacturer in the world.
* ''VideoGame/{{Haze}}'' has Mantel Industries who drugs its soldiers to make them more powerful and delusional and kills the natives labeling them as terrorists.
* ''VideoGame/{{Sunset Overdrive}}'' has Fizzco a massive drink company that makes an energy drink that turns anyone who drinks it into monsters! They try to cover it up by making a quarantine around the city.
* ''VideoGame/DeadRising'' has Phenotrans who is responsible for the zombie outbreak in the first place.
* The Armando Power Company in ''VideoGame/TheJourneyDown''. It appears to run everything (mostly through corrupt officials) and has its own private army, which it won't hesitate to use to occupy a city.
* ''VideoGame/KirbyPlanetRobobot'' introduces the Haltmann Works Company, an [[GalacticConqueror interstellar megacorporation]] founded by [[CorruptCorporateExecutive president]] [[PunnyName Max Proffit]] [[BigBad Haltmann.]] It comes to Planet Popstar in order to exploit its abundant natural resources, which [[CulturalPosturing it claims it can make much better use of than the native inhabitants]]. At the very least, it has a [[MechaMooks mechanized]] private army, its own internal currency, the Haltmann, and [[spoiler: control of an ancient supercomputer that [[AiIsACrapshoot basically runs]] [[ManBehindTheMan their whole operation,]] [[GreaterScopeVillain and made Max into the greedy villain he is.]]]]
* ''VideoGame/SunlessSkies'' has the Windward Company, which is the representant of New London's interests in the Reach.
* The Last Light Consortium from ''VideoGame/{{Battleborn}}'' is comprised of dozens of guilds and corporations. The most notable of these is Minion Robotics which provides all the robot minions and war machines in the setting. In a universe where combatants are running low, Minion Robotics positioned itself to become the "premier provider of custom-built and cost effective war machines for every need in the modern military campaign." They thus have a very dominant monopoly in this market. The company has been around for nearly 500 years, and for most of that time was led by the Magnus CEO, ISIC.
* ''VideoGame/{{Overwatch}}'' has a lot of corporates around, but the biggest one is Vishkar Corporation, the only corporation that reached worldwide influence and rumored to be an even greater power than the government itself. Thus far, however, its only shown sold products seemed to be just area/housing development projects, and it causes problems because the workers there are majorly corrupt KnightTemplar with the exception of the playable representative there (Symmetra), and their latest shenanigan was blowing up a rival headquarter in Rio de Janeiro in order to attain dominance in the area, accidentally setting a favela on fire and then oppressing its citizens to accept its development, once again following the usual spirit of the trope: It's considered antagonistic and corrupt.
* ''VideoGame/GodEater'' has a benevolent example in Fenrir, who use their wealth and advanced technology to both combat the Aragami and allow the remnants of humanity to live in relative comfort and safety.

[[folder:Visual Novels]]
* The Tokugawa Conglomerate in ''VisualNovel/{{Policenauts}}''.
* The company that Luke and Tom work for in ''VisualNovel/BionicHeart''. They deal with nanotechnology, but use this information to illegally build androids [[spoiler:with human brains from PeopleJars]].
* The Hadou Financial Group in ''VisualNovel/{{Demonbane}}'', which is described as more or less holding absolute power in Arkham City, the most prosperous city on the planet. Fortunately, they are a benevolent Mega Corp: the reason they amassed such power in the first place was to gain the means to fight against {{Eldritch Abomination}}s.
* ''VisualNovel/AnOctaveHigher'' has Magical Mechanical (or just MM), the single largest manufacturer of [[{{Magitek}} magic machines]] in the kingdom of Overture and possibly in the entire world. Given that magic machines are ''everywhere'' in the kingdom of Overture and that they run the gamut from drinking fountains to kitchen stoves to flying cars and everything in-between, it should come as no surprise that Magical Mechanical is very powerful and employs a vast majority of Overture's proletariat in its factories.

[[folder:Web Animation]]
* BIOCOM of ''WebAnimation/BrokenSaints'' fame fits the bill.

[[folder:Web Comics]]
* ''Webcomic/TheSuburbanJungle'' had [=MegaHugeConGloMaCo=], which was acquired by Amalgatronix Corporation. From the FAQ:
-->'''What does [=MegaHugeConglomaCo=] do, exactly?'''\\
They merge with, take over, or establish corporate relationships with other huge companies with similarly vague names.
* The closest ''Webcomic/{{Freefall}}'' has is Ecosystems Unlimited. They control most of the colonized planet, own most of the robots, and one of the main characters' ''species'' (and they owned her too until they sold her). This may be due to the planet not being {{terraform}}ed yet, so it's not very populated, and E.U. ''has'' to be there for the {{terraform}}ing to be done: It's their job, after all.
* ''Webcomic/BreakpointCity'' has Sploz Co, makers of everything from advanced holography operating systems to fat-free yogurt. They provided the funding to build the titular city, and have their headquarters there.
* The Maytec Consortium of ''Webcomic/{{SSDD}}'' essentially owns [[DividedStatesOfAmerica California]], has a standing army, and claimed all of Mars (until the Anarchists went there and found better mineral deposits). They're essentially the third greatest superpower in the solar system, due partially to their selling weapons to both sides of the CORE/Anarchist cold war.
* Creed Corporation in ''Webcomic/FriendlyHostility'' and its spin-off/sequel/thing ''Webcomic/OtherPeoplesBusiness''
* ''Webcomic/SluggyFreelance''
** [=HeretiCorp=].
** A later arc deals with other corporations run by supervillains such as Nofun corp and Crushestro industries, though they are more specialized (mutagens and weapons in the case of the two stated).
* ''Webcomic/SarahZero'' has [[FunWithAcronyms PISSS]].
* Mega Fun Food LLC from ''Webcomic/MyLifeatWar'' is by inference a massive agriculture Mega Corp. They're wealthy enough to hire their own private army in the form of the 1st Investment Recovery Battalion.
* [=Excalicorp=] in ''Webcomic/ArthurKingOfTimeAndSpace'' is a good Mega Corp, at least since Arthur started influencing policy. The strip doesn't directly state how big it is, but if you pay attention you'll notice that everything from computers to cars has a sword-in-the-stone logo.
* Gencorp in ''Webcomic/{{Gengame}}'' seems to sell/produce everything we hear about or come across, to almost dystopian levels. However, because of the comic's generally light nature, this is more of a source of humor than anything.
* In ''Webcomic/QuantumVibe'' Earth is split between two gigantic Mega Corps, and all the other off-world planets and stations seen so far have been owned by corporate joint ventures except for Luna. Luna has had its government nearly-completely swallowed by Omega Tek. Joe's Diners and Muc Ar Foulain, from the asteroid belts and the L5 Colony respectively, are a lot less evil than the conventional Mega Corp, though.
* Crockercorp from the new [[spoiler:post-Scratch]] timeline in ''Webcomic/{{Homestuck}}''. It's Betty Crocker expanded from baking goods to superscience, with handheld teleportation devices and telepathic personal computers. Rumors circulate that Betty Crocker herself is an evil alien "Batterwitch" controlling it all and trying to brainwash the population. [[spoiler:They're right; she's actually Her Imperious Condescension, the troll empress having survived the destruction of the trolls' universe.]]
* Heirotus, ETL, and PLAMPT in ''Webcomic/AmongTheChosen'' are galatic-level Mega Corps.
* In Webcomic/CaptainUfo it's hinted that there are several of these in the [[TheFederation USC]]. The plot of the second season involves the Brimen-Fukuoka corp.
* In ''Webcomic/{{Skyvein}}'', the Core is the government/corporation fusion that controls all of the remaining (not-so-free) world.

[[folder:Web Original]]
* ''Roleplay/NexusGate'' has the Kovolis Corperation.
* Goodkind International, in the ''Literature/WhateleyUniverse''. They make a big deal about taking care of the "little people" and being a responsible corporation. But the CEO disinherited and disowned his own son when the boy became a mutant, and ''turned the kid over to a company mad scientist for experiments''. They're also behind the highly anti-mutant "Humanity First!" organization and the main backer of the anti-mutant paramilitary Knight of Purity, as well major funders of the international Mutant Commission Office.
* ''Roleplay/OpenBlue'' has Remillia, essentially a nation whose main political parties are competing Mega Corps.
* ''[[http://sosdan.conforums.com/ Suzumiya Haruhi no Yaku-Asobi]]'' has [=TsuruyaCom=], which spans multiple star systems in ''[[TheMultiverse multiple dimensions]]''. Its products include everything from [[CarrierBattleship interstellar warships]], to [[MemeticMutation smoked cheese]], to clones, to dimensional gateways.
* G-Corp from ''Website/GaiaOnline''. Founded by death-fearing megalomaniac Johnny Gambino, and Edmund, G-Corp was responsible for a majority of Gaia's technological, scientific, and medical advances. Unfortunately, when Edmund left the company, things took a turn for the worse. Now everything G-Corp makes (from pet dinosaurs to hair growth formulas) has a penchant to [[GoneHorriblyWrong go horribly, horribly wrong]]. (To put this in perspective, G-Corp has caused the ZombieApocalypse ''twice''. In fact, zombies seem to be their chief product). Ironically, G-Corp is actually the ''good'' company. [[spoiler:The evil company is [=NeXus=], run by [[BigBad Labtech X]]. [=NeXus's=] sole purpose is to provide X with the means to take over the world. Their most famous achievement is using [[AppliedPhlebotinum G'hi]] to create a self-replicating, almost invincible army of [[EverythingTryingToKillYou Animated]]. They also build a cool UnderwaterBase, a HumongousMecha, and a ScarfOfAssKicking.]] G-Corp also has a copy in S-Corp, which consists of "Elftechs," and is owned by the Claus family.
* The Triptych Corporation in ''Literature/StrangeLittleBand'' is an example of one of these.
* Precision Horizons in ''Literature/AboveGround'' is an all-powerful corporation ruling the underground human community. The Guild plays a similar role on the surface of the planet.
* Website/JibJab's Big Box Mart counts in regards to big box stores like Wal-Mart and their negative effect on people.
* In ''WebOriginal/OrionsArm'' the solar system was ruled by Megacorporations led by transapient AIs up until the [[GreyGoo Nanodisaster]]. Now [[DeusEstMachina Archailects]] control most of the population of Terragen space but Mega Corps still have a great deal of influence in the Non-Coercive-Zone ([=NoCoZo=]) and the Periphery.
* TOAST Industries, from the ''Roleplay/{{Netland}}'' series. A rare heroic, or at least protagonistic (that is, they're against universal annihilation) example.

[[folder:Western Animation]]
* ''WesternAnimation/{{Futurama}}'' has Mom-Corp, a massive company that seems to have stocks in everything and a hand in every business, from Mom's Friendly Robot Company, to Mom's Babies Your Packages, with the joke rapidly expanding. It got to the point where the plot of a video game was that Mom actually owned over 50% of the planet and was legally able to turn the Earth into a warship to take over the universe.
* Conglom-O ("We Own You"), ''WesternAnimation/RockosModernLife''. "They even own City Hall!"
* Xanatos's company in ''WesternAnimation/{{Gargoyles}}''. He's the wealthiest man, with the tallest tower, and several other "-est"s. The scary part is that the comic series is busily ''subverting'' this trope, as Xanatos is [[spoiler:a raw recruit in the Illuminati, the group that secretly runs the world]].
* Cobra in ''WesternAnimation/GIJoeRenegades''.
* [=FleemCo=], ''WesternAnimation/TheReplacements''. Evidently produces and/or runs absolutely ''everything'' the characters use.
* There is little that Khan Industries from ''WesternAnimation/TaleSpin'' does not produce and/or sell. This Mega Corp has got the tallest skyscraper in Cape Suzette and both a navy and an air force of its own.
* Surely Acme, makers of innumerable Creator/WarnerBros cartoon products, must qualify. Certainly they're the only company big enough to arrange ProductPlacement whenever [[WesternAnimation/WileECoyoteAndTheRoadrunner Wile E. Coyote]] makes a purchase.
* Misery Inc. of ''WesternAnimation/JimmyTwoShoes''. Its CEO, [[NamesToRunAwayFromReallyFast Lucius Heinous VII]], is identified as the mayor of [[AHellOfATime Miseryville]] on the Creator/DisneyXD website, which still accuratly describes his position.
* Depending on how one looks at it the Irken Empire of ''WesternAnimation/InvaderZim'' could be this, or at least striving to be.
* [[LampshadeHanging Lampshaded]] in the ''WesternAnimation/PhineasAndFerb'' episode "Got Game" where we see a company named "Mega[[MyNaymeIs lo]]corp" in passing.
* Kane Co in ''{{WesternAnimation/Motorcity}}''.
* The Robotic Megafact Corporation in ''WesternAnimation/TheBotsMaster'', also known as the "RM Corp", or simply "The Corp".
* ''WesternAnimation/{{Rugrats}}'' has [=MergeCorp=] (later called "[=MegaCorp=]"), of which [[BrattyHalfPint Angelica]] [[BigBad Pickles]]' mother, [[CorruptCorporateExecutive Charlotte]], is the CEO--in one episode where Charlotte was forced to take her daughter and nephew to work with her, after she and Drew couldn't find any babysitters to watch them for the day, this is how Charlotte described her job to Angelica, "A corporation is like a big, hungry monster. ''My'' job is to find smaller, weaker monsters for it to eat."
* ''WesternAnimation/HarveyBirdmanAttorneyAtLaw'' has Sebben & Sebben, the legal firm where Harvey works, which is later revealed to have sister branches that cover numerous products:
-->'''Narrator''': The affiliated companies of Sebben & Sebben are leaders of industry worldwide: rice, soy, hemp, flavored breastmilk, LSD, [[BreadEggsBreadedEggs breastmilk-flavored LSD]], those twirly things on strippers' breasts, textiles, tiles, text, baltimization, and vintage pointed sticks.
* Mann, Wurst and Finnwich from ''WesternAnimation/{{Detentionaire}}'', whose logo appears on pretty much everything, from soft drinks to technology to paint.
-->'''Cassandra''': Our company is not only the largest in the world, it ''runs'' the world.
* ''WesternAnimation/TheLegendOfKorra'' features two budding Mega Corps:
** The first is Future Industries, which starts out as an automobile manufacturer, but also produces weapons, airships, and airplanes on the side for the police [[spoiler:as well as for the Equalists]]. When ownership turns over to Asami, it further delves into arm dealing, construction, and even clothing (WordOfGod states that Asami designed the wingsuits for the new Air Nation).
** The other is Varrick Global Industries, which began as a shipping enterprise, but over the course of the series, is shown to also produce its own vehicles (like snowmobiles, yachts, and jet skis), weapons, movers (effectively pioneering the Avatar universe’s film industry), as well as [[ArsonMurderAndJaywalking baked goods and hair dyes]].
* [=McFist=] Industries from ''WesternAnimation/RandyCunninghamNinthGradeNinja''.
* Ed Wuncler I from ''WesternAnimation/TheBoondocks'' is in charge of a family-owned conglomerate called Wuncler Enterprises, which controls most of the local economy and politics in Woodcrest; the Wunclers own most of the businesses, houses, and other real estate in town, and they've also [[ScrewTheRulesIHaveMoney bought off]] [[ScrewTheRulesIHaveConnections all the authorities]] [[KarmaHoudini to get away with illegal activity]].