The PlayerCharacter has overcome incredible odds, defeated mighty enemies, righted wrongs and punished the wicked, and even {{fetch|Quest}}ed the [[RainbowSpeak [Blue Book]]] from the top shelf! But none prepared [[FeaturelessProtagonist him/her]] for... the Match Maker Quest!

An {{NPC}} ([[LoveTriangle or three]]) are down on their luck in the love department, and can't seem to get that [[LoveInterest special someone]] to [[ObliviousToLove notice them.]] They're so desperate and mopey and (a)pathetically resigned to their doomed loveless future that they will spill their guts about these troubles to the first heavily-armed stranger to cross their paths [-([[CaptainObvious That means you]]).-] Rather than find a solution themselves, they will ask you to do something for them, usually involving a FetchQuest for some engagement gift, ImpossibleTask, or plain old bling to impress their potential partner. Other times, it suffices for you to use your prodigious dialogue screen channeled charisma to convince their intended to love them back. Occasionally, the match is already made and the quest centers on solving some other difficulty, like getting the parents to let them marry, gathering wedding materials, a dowry[[labelnote:*]]which will hopefully ''not'' consist of TwentyBearAsses[[/labelnote]], or helping them set up a life for themselves.

Depending on the game, you may find yourself in this situation so often you practically become TheMatchmaker and end up fixing everyone's love life. If you're lucky, the game developers won't forget to give the PlayerCharacter his/her own RomanceSidequest. Of course, some developers like to [[PlayingWithATrope play with this trope]] and include options for you to [[VideoGameCrueltyPotential sabotage]] this burgeoning love or outright ''steal'' them from the quest giver.

The Match Maker Quest is usually a necessary middle link in a ChainOfDeals, and almost always rewards you by dropping some unique love themed loot. Hey, who cares if the +5 Vorpal Sword is [[RainbowPimpGear pink]] and fills the air with {{Heart Symbol}}s? Headless bodies won't complain! Isn't it amazing how RPG's manage to [[UnfortunateImplications make even love reward you with implements of violence?]]

See also the closely related, more generalised trope SidequestSidestory.
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!!Examples:

[[foldercontrol]]

[[folder: Action Adventure ]]

* ''Franchise/TheLegendOfZelda'':
** In ''VideoGame/TheLegendOfZeldaTheWindWaker,'' you have to help two painfully shy [=NPCs=] (who are too shy to even say hello to each other, even though they see each other every day) get together. This involves [[FirstPersonSnapshooter taking and showing them pictures]] of each other.
** ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' has one that has become quite infamous due to what happens after said quest. [[spoiler:Namely, a pretty depressed village that has been left without a chief since he eloped.]]
** ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' has the ''very'' long Kafei and Anju quest, where it appears that Kafei has gone missing just before his marriage with Anju. It's not as simple as it looks, and you can't even do this quest until very deep into the main game.
** ''SkywardSword'' has one too. It's played with though: firstly, you have two possible options, you can either give Cawlin's love letter to the object of his affection, or you can end up giving it to [[MythologyGag the hand in the toilet.]] Secondly, [[spoiler: it turns out the NPC he likes actually has feeling for ''another'' NPC, and he returns them. Giving her the letter results in ''them'' getting together and Cawlin being left in tears.]] Both paths give you the same reward, so you don't need to worry about LostForever.

[[/folder]]

[[folder: Adventure Game ]]

* In ''QuestForGloryIV'', one of the quests is to get a feuding married couple back together by making them realize how much they miss each other. However, neither of them will ''ask'' you to do so, there's no reward for doing so, and it's completely optional.
** SpiritualSuccessor ''VideoGame/HeroinesQuest'' you can match up the innkeeper and the healer from two different towns. It takes a lot of effort to obtain, because you need ''magic flowers'' from another realm because he wants to give her flowers (but it's the middle of winter). Alternatively you can tell them BlatantLies that the other doesn't want to see him / her anymore.
* This is pretty much your main goal in ''VideoGame/HamtaroHamHamHeartbreak''.

[[/folder]]

[[folder: Dating Sim ]]

* In May of the 2nd year of ''[[TokimekiMemorial Tokimeki Memorial 2]]'', one of the protagonists' best friends, Junichiro Hokari, will phone him to confess he's in love with one of the girls of the cast. You, as the protagonist, can, with the help of your childhood friend Hikari, can then set up a double date between you, Hikari, Jun, and Jun's love interest, in order to help him get close to her. Of course, if the girl Jun targets is the same as yours, this is the clue for restarting your game, [[ThatOneBoss unless you feel]] ''[[ThatOneBoss really]]'' [[ThatOneBoss confident in your combat stats]]...

[[/folder]]

[[folder: First Person Shooter ]]

* In ''VideoGame/{{Borderlands 2}}'' you do two of these for Scooter. They both [[spoiler:conclude hilariously with the women rather killing themselves than dating Scooter.]]

[[/folder]]

[[folder: Role Playing Game ]]

* In the game ''VideoGame/DragonAgeOrigins'', the player has the option to complete the quest "Cammen's Lament" where they must help a young Dalish elf named Cammen woo his love, Gheyna, who refuses to marry him because he is yet to become a full-fledged hunter.
** The player also has the option of [[VideoGameCrueltyPotential being an absolute shit]] and breaking them up forever, potentially by seducing one of them. Doing so has no benefit beyond sadistic pleasure.
** May not be entirely an example since you're helping out a party member instead of an NPC this time, but in his character quest, Oghren asks for the PC's help in getting an old flame of his interested in him again.
** In ''VideoGame/DragonAgeII'', Aveline's sidequest involves her attempting to court a fellow member of the city guards. Depending on whether you like plots like this, it's either [[CrowningMomentOfFunny absolutely hilarious]] or excruciatingly painful to observe. Or anything in-between.
* In NeverwinterNights Hordes of the Underdark, you meet an angel who managed to learn where he would meet his [[StrangledByTheRedString one true love]], without learning her name. You have the option of asking the Knower of Names for the name of the angel's one true love, it is randomly selected between Aribeth, Nathyrra, Sensei Dharvana and the player (if female).
* In ''VideoGame/{{Fable}},'' you can bring together a boy and a girl who previously met at a party, by bringing his love letter to her(or claim that the letter is yours, and get the girl.)
** In ''VideoGame/FableII'', the player can find a date for a farmer's son. The farmer would like you to set him up with a nice girl, but he would prefer a nice boy.
*** Fable II also has another event that either inverts or subverts this depending on what you do. There is a ghost who was left by their fiance at the altar and in revenge they enlist you to woo their (still living) ex and then crush their heart so they'll share the same pain they did. You can either choose to follow up with this or to derail the would-be revenge plot by [[BecomingTheMask actually falling in love with said ex]]. Either way, [[spoiler: the ex had eventually realized either way what they did to their dead ex was wrong and apologized, but if you had dumped the living partner of the two, they'll commit suicide and realize too late not only did the ghost make a mistake, but the (new ghost) ex learns of the ruse and leaves both of you]].
* In ''VideoGame/{{Fallout 3}}'', Angela Staley wants to catch the eye of Diego. However, he's an acolyte and doesn't really have the option of wooing her AND staying in the church. There are three options here:
*** Threaten to tell the priest. Diego will confess to the priest and break the relationship off to stay in the church.
*** Lie to the priest that his acolyte slept with a woman. Diego will be excommunicated and gets the girl but no marriage since he's living in sin.
*** Force the issue by giving Angela ant queen pheromones to seduce him into quitting the church and marrying her. If you sit through the wedding, you get positive karma.
** Also, Ronald Laren would like The Nuka-Cola Challenge to be this, but it doesn't work out that way. As in, you have the option of giving him the dough after fetching it so that he can use it to take advantage of her naiveté but this nets you bad karma, even though he doesn't succeed because the target is too stupid to understand his advances. If you want to be evil and have a female character, ''you can tell him to fetch the dough himself by proposing a threesome''; he rushes off eagerly, only to get killed.
*** And you don't get negative Karma.
* ''VideoGame/FalloutNewVegas'' has Jack and Janet. Jack lives inside the Boomer's air force base and is afraid to leave but looks out with binoculars, Janet lives outside the compound and often looks in with binoculars but cannot enter because the Boomers attack anyone who approaches with artillery out of paranoia. To finish the quest you need to convince the Boomer Elder to allow her to enter the base and join the Boomers, then talk to Janet's boss and get her out of her contract with the Crimson Caravan Company (preferably without giving up her pay). If you want, you can lie to Janet that she's clear to go without clearing things with the Boomers, upon which [[VideoGameCrueltyPotential she'll be obliterated by artillery shelling]].
* In ''VideoGame/KnightsOfTheOldRepublic,'' there is a Romeo and Juliet plot on Dantooine, that the player character can turn into a massacre, or a happy ending.
* In ''VideoGame/TalesOfPhantasia,'' if you do one of these quests near the beginning, you can meet the one of couple's descendants [[TimeTravel in the future]].
** ''VideoGame/TalesOfTheAbyss'' has a sidequest near the middle of the storyline where you can match up a pair of generals [[LoveAcrossBattlelines on the opposite sides of a war]] (naturally, the quest can't be completed until ''after'' you stop said war). [[spoiler:[[YankTheDogsChain Then one of them suffers a]] PlotlineDeath [[YankTheDogsChain soon afterwards]]]]
* A somewhat roundabout one in ''VideoGame/DragonQuestVIII'' winds up a ''subversion''. In order to be properly recognized as a man and marry Princess Medea, {{Prince Charmles|s}} needs to obtain an Argon Heart. He's finally talked into getting it when his father describes Medea's... charms, but needs your help. He spends the entire mission bumbling around, talking down to your party, making unreasonable demands, trying to ride the pretty horse that is actually Medea under a BalefulPolymorph {{Curse}}, and winds up [[spoiler:buying a (presumably fake) Argon Heart from a merchant anyway. And because Medea saw all of this firsthand, she ''refuses'' to marry him later.]]
* In ''JadeEmpire'', you come across an engaged couple having trouble because the man made a ChildhoodMarriagePromise to a local gang leader, who intends to hold him to it. If you can convince her to let him go, you get a follow-up quest to find a prospective mate for her.
* ''VideoGame/MassEffect2'' has an asari and a krogan in a relationship, but she's having doubts now that he's starting to take it seriously. You can convince her to continue the relationship or break it off. If you convince her to continue the relationship, you encounter the couple again on Tuchanka, the krogan homeworld. You overhear the krogan trying to explain to his asari girlfriend why living on a barren, barely habitable krogan wasteland is ''so much better'' than living on an ultra-modern asari-ruled planet... And then, in the third game, [[spoiler: [[ShootTheShaggyDog he dies on a mission for the krogans.]] But they have a kid together, apparently...]]
** Also in the third game, there's an option to encourage Joker and [[spoiler:EDI]] to get together. Or, alternately, discourage it.
* In ''VideoGame/FinalFantasyX2'', one side quest involves playing matchmaker for two dozen monkeys infesting a tourist trap the [=PCs=] want to shut down. Another involves telling basically every woman in the world that an uncharismatic but wealthy corporate heir is available.
* There are several of these in ''VideoGame/TheElderScrollsIIIMorrowind''. The first involves a woman who has fallen for the bandit who robbed her, and wants help tracking him down. Surprisingly, it turns out well. Another in the Tribunal expansion involves helping a woman who is far too busy with her work to meet men find a husband.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' has the quest ''The Book of Love'' where the player helps out 3 couples, including [[spoiler: a pair of dead lovers]], get together.
** Much earlier on, you can resolve a love triangle in Riverwood between a woman and two local males, whose plans of wooing the girl involves giving her a letter that makes the other look bad. Alternatively, you can get the tell the woman about this, causing her to get angry at the two and instead falling for you.
* In ''VideoGame/FinalFantasyXII'', you can help a viera in Rabanastre to meet her 'soul mate' - either a Seeq, or the hume in the plaza.
* This happens a few times in ''VideoGame/{{Xenoblade}}''. One of the more memorable ones is also one of the earliest: there's a love triangle, and the protagonist has to decide which pairing to support by finding a love potion (or equivalent) and giving it to the right person. Problem is, the main character has the ability to see the future, and both options [[FailureIsTheOnlyOption end badly.]] There's no way to TakeAThirdOption, either - unless you simply ignore the quest. Oh well, it's good XP...
* [[SubvertedTrope Subverted]] in ''VideoGame/{{Mother 3}}'': While there ''are'' two {{NPC}}s who are secretly in love but too shy to talk to each other, you are never actually tasked to hook them up. [[spoiler:They still get together AfterTheEnd.]]
* In ''{{Aion}}'', a man has you collect an item to give the woman he loves, but once you have them, [[spoiler: she says that she can't love a man that doesn't have the nerve to bring them himself.]]

[[/folder]]

[[folder: Simulation Game ]]

* Many a ''HarvestMoon'' fan have done this, due to the fact that the games have multiple [[TheRival romance rivals]].
** And, in the offshoot ''RuneFactory'' series (think HarvestMoon combined with ''Zelda''), your PC has his own MatchMakerQuest.
*** In ''RuneFactory2'', a successful marriage unlocks 2/3 of the game
*** In ''RuneFactory3'', it is the only way to win the game.

[[/folder]]

[[folder: Turn Based Strategy ]]

* A few quests in ''VideoGame/FinalFantasyTacticsA2'' technically are of this sort. Technically, because the game isn't really designed to handle running around talking to {{NPC}}s, so it's usually just an excuse for killing things.

[[/folder]]

[[folder: Wide Open Sandbox ]]

* There are hints of this in ''VideoGame/{{Bully}}'', as some students ask Jimmy to put presents in other people's lockers, but they are only minor sidequests.
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