[[quoteright:250:[[VideoGame/MortalKombatDeception http://static.tvtropes.org/pmwiki/pub/images/4nightwolf_1910.jpg]]]]
[[caption-width-right:250:[[TribalFacePaint Stereotypical face paint]]? Check. [[BraidsBeadsAndBuckskins Feather in hair]]? Check. The [[EnergyBow ability to manifest a bow and arrow made of pure spirit energy]]? Check!]]

A subtrope of EthnicMagician. Native Americans (or a race meant to be an {{expy}} of them) who possess powers because of their ethnicity. Often this involves stating that their power comes from innate [[ReligionIsMagic spirituality]] or [[InHarmonyWithNature closeness to nature]] that "civilized" races don't have. Usually involves influence over nature, animals, or other spirit powers. Quite often, the Native in question will be [[BraidsBeadsAndBuckskins dressed very "traditionally"]] even in modern settings. May sometimes speak-um TontoTalk. [[MagicKnight Overlap]] with BadassNative is far from uncommon.

If the Native American magic comes from beyond the grave, see IndianBurialGround.

This is often a form of PositiveDiscrimination. Works often use this trope to promote a "positive" image of Native Americans rather than accurately portraying their culture or developing them as characters. Like NobleSavage, this trope can have obvious UnfortunateImplications. It furthers stereotypes of Native Americans...and gives them a mysterious "otherness" quality that, while rendering them badass in their own right, prevents them from ever assimilating into the modern society of the other races.

If this character is a superhero, see CaptainEthnic. See also MagicalNegro and MagicalAsian. Contrast with HollywoodNatives.



[[folder:Anime and Manga]]
* The Shaman Fight in ''Manga/ShamanKing'' is run by a Native American tribe.
* Though Geronimo Jr. aka 005 of ''Manga/{{Cyborg 009}}'' plays more the GentleGiant role and is MadeOfIron, he also has some degree of empathy related to nature that does ''not'' come from Black Ghost's Cyborg Project.
* Laughing Bull doles out sage wisdom on ''Anime/CowboyBebop'', making him a… Magical Native Martian? Laughing Bull qualifies on the grounds that his people are from Earth originally. Actually, just about any indigenous people sufficiently CloserToEarth can fit this trope.
* In ''Manga/MidoriDays'' the Native American medicine man is the only one of the spiritual experts called in for Midori's "illness" to actually have some idea of what's going on.
* ''Manga/JoJosBizarreAdventure'' has had two named native American characters throughout its run, both of whom possessed Stands (psychic powers formed from the person's spirit).
** Devo the Cursed appears in ''Manga/JojosBizarreAdventureStardustCrusaders'', and his Stand "Ebony Devil" allows him to "curse" people by having a doll he controls remotely attack them, so long as they injure him first.
** Sandman ([[spoiler:Soundman]]) appers in ''Manga/JoJosBizarreAdventureSteelBallRun'', and his Stand "In A Silent Way" allows him to incorporate onomatopoeia (a staple in ''[=JoJo=]'') into offensive or defensive tactics. He's given more characterization than Devo, with his status as a native American as actually part of his character, considering ''Steel Ball Run'' is set in 19th century America.
* Sara Nome in ''Anime/MacrossZero''. She gets fought over ''because'' of her magical power ([[spoiler:which is actually just that Protoculture technology recognizes and reacts to her because of her blood type]]). The Mayans of the South Pacific have a rich belief system, but many of their traditions have been forgotten with westernization (something that had already been started many years prior to the events of the OVA, as opposed to happening immediately). [[spoiler:Sara comes to hate the rest of the world when the Unification War between the UN and anti-UN decide to make her village the latest battlefield]].
* Walken, from ''Baoh: The Visitor''. A giant Native American, last of his tribe, and the most powerful psychic of the world, with Tetsuo-like telekinetic attacks.
* The Mimiba people in ''Manga/TheFiveStarStories'' appear to have a culture that is a cross between Native Americans & stereotypical portrayals of {{Ninja}}. While not overly mystical, they are physically superior to most humans aside from those with inherited genetic enhancements (Headdliners). Their empathy with nature simply comes from a combination of SuperSenses & learning from an early age to pay attention to their environment.
* In episode three of ''Franchise/SentouYouseiYukikaze'', Rei meets one of the engineers that made the titular aircraft. He's unmistakably Native American, but [[SubvertedTrope he's nothing really special]]; even his name is a nondescript Tom John. He tells about how he is a bit of coward even when he was raised in a ProudWarriorRaceGuy tribe, and actually having a ''plutonium-powered artificial heart'' (which he lamentably admits giving him problems since he wouldn't be accepted in several countries due to his heart). By the end of the episode, [[spoiler: he's revealed to be a JAM copy, and his original died, yet he possesses so much personality of the original that he decides to perform a HeroicSacrifice rather than letting him be a threat to other humans]]. A noteworthy thing is, aside from Rei's Commanding Officer and his own aircraft, Tom John is the only other person Rei has shown emotions to.
** The novel and manga further flesh out his backstory: he studied aerospace engineering but couldn't find a job related to his field on TheRez. The manga also contradicts his anime backstory by making him out to be a rather violent individual who got into fights a lot which bit him hard when he got stabbed in the chest, necessitating his artificial heart. Another difference from the anime is that [[spoiler: he's not a JAM copy, but he is murdered by the JAM on the Banshee-IV aircraft because [[StarfishAliens they can perceive the mechanical parts of his body while being unaware of his flesh.]]]]

[[folder:Comic Books]]
* Most of the Native American characters in the Franchise/MarvelUniverse have ended up either using magic or going on a VisionQuest at some point. A particularly JustForFun/{{egregious}} example lies in Forge, a dyed-in-the-wool hard-core technology builder, who was studying to be a shaman before his mutant powers manifested (and later ended up using magic against a mystically-charged adversary).
** Danielle Moonstar of the ''Comicbook/NewMutants'' provides a mild subversion. Despite the involvement of a demonic bear in her ParentalAbandonment {{Backstory}}, her own illusion[=/=]nightmare summoning abilities were run of the mill PsychicPowers and she only acquired mystical abilities well after she came to Xavier's... when she was kidnapped to Asgard and became a Valkyrie more-or-less by accident (All because she wanted to help out a winged horse trapped in a bog. Blessed with suck indeed). Her grandfather was actually a shaman who taught her what he could about controlling her illusion powers but, knowing their origin were different from his own abilities, he talked her into going to Xavier's School.
** Amusingly, Thomas Fireheart is a ''literal'' example, being a shape-shifting were-puma and protector of his tribe. However, he's also got a mercenary streak and is firmly on the darker side of morally gray. He later turns out to be the only person in the whole [[TheMultiverse multiverse]] who can hurt the Beyonder (besides God), but then a {{Retcon}} fixed all that. Some other members of Fireheart's tribe qualify too (in fact, that's probably the whole idea), including his unnamed uncle, the tribe's shaman, and his kinsman, the mutant Charles Little Sky, aka Portal.
** Michael Twoyoungmen, aka Shaman of Comicbook/AlphaFlight, is [[ExactlyWhatItSaysOnTheTin a magical shaman.]] His daughter Elizabeth inherited magical powers as well and became the super heroine Talisman.
** Australian Aborigines in the Marvel U are similarly portrayed. A 'magical bullroarer' and the ability to teleport through Dream Time are the powers of two completely separate characters -- Talisman (no relation to Elizabeth Twoyoungmen, above) and Gateway.
** Gateway was both far more mystical than Talisman (he never spoke) AND subverted the trope by being an airplane pilot in the alternate reality of The ComicBook/AgeOfApocalypse.
** Comicbook/CaptainAmerica becomes one of these in a ComicBook/WhatIf, and [[spoiler:Marvel 1602]].
** ComicBook/SheHulk's Native American boyfriend Wyatt Wyngfoot turns out to have a rich magical heritage. Initially just [[Comicbook/FantasticFour Human Torch's]] {{Muggle|s}} buddy from college (a great athlete at the school, he was an expy of famed Olympic Athlete Jim Thorpe), he had no magic powers. He claimed to be good with dogs but couldn't handle [[BigFriendlyDog Lockjaw.]] On the other hand, this trope was averted by Scalphunter and Harpoon, two members of the Marauders, opponents of the Comicbook/XMen. Neither one did anything magical, one being a technology-builder and the other being able to charge things with explosive energy, and like the rest of the Marauders were evil.
* In Franchise/TheDCU, Silver Deer, an erstwhile ''ComicBook/{{Firestorm}}'' villain from the Cherokee Nation, used magical shapeshifting abilities. She even [[BrainwashedAndCrazy "enlisted" a former Firestorm adversary, Black Bison]], to help her scheme. She also had ''luck powers''. As [[http://mightygodking.com/index.php/2008/03/11/there-is-lame-and-then-there-are-firestorm-villains/ Christopher Bird]] said, "Her powers are turning into spirit animals and super-gambling skills. If her weakness turned out to be liquor, how wrong would ''that'' be?" The Black Bison is himself a Native American with an impressive command of magic.
** In the 60s, DC had a short lived comic about Prez Rickard, the First Teen President. Prez's longstanding friend, companion and FBI head was Eagle Free, a Native American who continually dressed the part and was surrounded by a group of animals.
* ''ComicBook/{{Aquaman}}'' archnemesis Ocean Master was both half-Native American and an EvilSorcerer in the Post-Crisis continuity, yet subverts the trope--his magic powers come not from his native heritage, but from having sold his soul to the (very Christian) [[DemonLordsAndArchdevils demon lord]] Neron.
* Parodied in ''[[Comicbook/{{Fables}} Jack of Fables]]'' with Raven, Jack's guide/sidekick. Raven isn't particularly good at his job (he at first mistakenly attached himself to Jack's double John), loathes [[JerkAss Jack]], and only helps him reluctantly, because ''his'' spirit guide threatens to peck out his eyes if he doesn't.
* The elves in ''ComicBook/ElfQuest'' are arguably modeled on native Americans and are literally magical. The elves are a varied bunch, and none of them are strict [[FantasyCounterpartCulture Fantasy Counterpart Cultures.]] The Sun Folk seem vaguely Native American (maybe Central American), and the Go Backs clearly show some Eskimo/Inuit traits. The Wolfriders seem a little more like European myths of forest-dwelling elves, and they're certainly drawn to look European. The Gliders are kind of unclassifiable.
* Played with in the initial ''Comicbook/{{Lucifer}}'' miniseries, with the teenaged Rachel Begai. Half-Dineh (Navajo) and the granddaughter of a shaman, she's far from serene or wise. Indeed, she comes across as whiny, hostile and reckless, only accompanying Lucifer on a quest through the Dineh "four worlds" in hopes of getting back her brother whom she'd inadvertently killed. Nevertheless, thanks to her shamanic heritage she does possess a considerable degree of intuition which comes in handy on the quest ([[spoiler: for Lucifer, not for her]]). Later in the series proper, Rachel, now in her twenties, reappears as a straighter example of the trope, having become her grandfather's apprentice and also matured a good deal.
* The ''Comicbook/FreedomFighters'' have Black Condor in the John Trujillo version. He's a Native American man who received his powers from an ancient spider-goddess.
* "Crazy Wolf" from the ComicBook/{{Chick Tract|s}} of the same name, although ([[TheFundamentalist no surprise here]]) he's portrayed negatively.
* Manitou Raven and his wife Dawn, the ''Franchise/JusticeLeagueOfAmerica'''s magical advisors when Joe Kelly was writing the book. As if the wholehearted embracing of ''every single'' stereotype wasn't enough, Kelly gave them [[WesternAnimation/SuperFriends Apache Chief's]] magic word.
* Apache leader Wasserstein of ''ComicBook/GiveMeLiberty''.
* Played with in ''ComicBook/{{Scalped}}''. Nominally a crime-n-family drama, it also delves into the realm of dreams and spirit animals, and it's not certain if it's just metaphors. Certain characters (Grandma Poor Bear, for instance) have an inherent connection to this vaguely magical background.
* In ''ComicBook/ShamansTears'', Joshua Brand is a half-Sioux who is selected by the spirit of the Earth to become her champion and granted magical nature powers.
* Flying Fox, the Comicbook/PostCrisis Earth-2 ComicBook/{{Batman}} replacement in the ''ComicBook/AllStarSquadron'' sequel series ''The Young All-Stars'', is this. He received his powers from his grandfather, the tribal shaman, and was given a magical fur cloak that enabled him to fly.
* A runaway young man in ''Comicbook/BeastsOfBurden'' can understand and speak animal. The only reason he gives is that his "people" do that too, and given his tattoos and explanations about ''them'', he's Native American.
* The Passengers of ''ComicBook/{{Revival}}'' were raised by a Hindu ritual, but a Native American is able to use his own tribe's rites to understand and trap them.

* In ''Literature/{{Discworld}}'' fic ''[[http://www.fanfiction.net/s/5315107/1/Small-medium-large-headache Small Medium, Large Headache]]'', Mrs Cake's spirit guide One-Man-Bucket makes an appearance. Everybody knows Red Indian Spirit Guides are wise and compassionate spirit entities who work with mediums out of compassion for the human race, and pass on the pure wisdom of their earthly lives, right? Well, a new medium has arisen in Ankh-Morpork. And her Guides are the ''other'' sort of Indian. Ones to whom the word ''not-an-Apache'' is cognate with ''target'', ''victim'' or ''To be tied upside-down over a roaring fire until their skulls explode''. Mayhem ensues.
* In a series of ''{{Series/Emergency}}'' fics by [[https://www.fanfiction.net/u/1702372/abfirechick abfirechick]], John Gage has a sort of psychic link with his girlfriend that seems based on this. When she's kidnapped in one fic, he can feel her pain and there are a couple scenes with what look to be spirit guide animals as well.

[[folder:Films -- Animated]]
* The Franchise/DisneyAnimatedCanon is a double dose of this trope, with ''Disney/{{Pocahontas}}'' and ''Disney/BrotherBear''. ''Pocahontas'' is considered by some to be a particularly JustForFun/{{egregious}} because they took a ''historical figure'' and gave her cute animal friends and a spirit guide. Pocahontas has fairly blatant magic, too: she becomes able to translate between her native tongue and English instantly upon meeting John Smith, as a gift from her Talking Tree spirit guide. She is also ridiculously [[FriendToAllLivingThings friendly to]] ''[[FriendToAllLivingThings all]]'' [[FriendToAllLivingThings animals]]: for instance, she can track a mother bear to her den and play with her cubs right in front of mama, [[MamaBear which is]] ''[[MamaBear not]]'' [[TooDumbToLive behavior that is recommended to anyone]] ''[[MamaBear not]]'' [[JustForFun/TelevisionIsTryingToKillUs a super-powered shaman]]. She also has enough charisma to convert John Smith to her ways within hours of meeting him. In reality it seems to have gone quite the other way. Pocahontas converted to Christianity, changed her name to Rebecca, and married settler John Rolfe. Seems she went White-man in a big way.
** {{Averted}}: these exact same traits are found in nearly every European-Caucasian, Asian, and African-American Franchise/DisneyPrincess as well as the Native American Disney Princess. Pocahontas has a talking tree, Mulan has a dragon, Cinderella has talking mice, Ariel has talking fish, and Tiana has a talking firefly. Snow White and [[SleepingBeauty Aurora]] and Mulan are no less FriendToAllLivingThings than Pocahonta. Every Disney Princess also demonstrates tremendous charisma regardless of race or ethnicity.
* Refreshingly inverted in ''Disney/TheEmperorsNewGroove'', which mostly used its Incan setting as nothing more than a backdrop and an excuse to work llamas into the plot. Technically, the character of Yzma is this trope, but her magic is never given any particular ethnic flavour; she just has potions that do magic stuff.
* Parodied beautifully with deputy Wounded Bird from ''WesternAnimation/{{Rango}}'', no matter how much Rango would like to think it's being played straight.
--> '''Rango''': ''(as Wounded Bird scatters feathers in the wind)'' I see you're communicating with the spirits.
--> '''Wounded Bird''': No. I'm molting. It means I'm ready to mate.
* In ''WesternAnimation/PocahontasGoldenFilms'' the Indians can talk to birds and have a living canoe for...some reason.

[[folder:Films -- Live-Action]]
* ''Film/BrotherhoodOfTheWolf'' Has Mani, who can do all kinds of things, like talk to animals, fight, and track anything. Apparently he can also tell what everyone's spirit animal might be.
* A humorous example is the "weird naked Indian" from ''Film/WaynesWorld2''. That was a parody of a more straightforward example: the almost naked Native guy from Jim Morrison's visions in Oliver Stone's ''The Doors''.
* Mystic Native American high-steel workers in ''Film/{{Wolfen}}''. (The mysticism aspect is not really present in the novel.)
* Subversion: ''Film/BlackRobe'' gives an extremely educated and unromanticized view of the differences between Algonquin, Huron, and Christian religious beliefs. The natives neither come off as CloserToEarth or a CargoCult, although Mestigoit the Algonquin shaman is unabashedly hilarious.
* Subverted in the plot of the ''Series/MysteryScienceTheater3000''-mocked film ''Film/PumaMan''. An Aztec gives the hero a magic belt that gives him all the powers of a puma, including flying. Subverted because the actual Native American is a BadassNormal and the "magic" is alien super-technology. Despite having the belt and super-powers, the hero stays only one notch above utter coward, while his Aztec sidekick does all the work of actually defeating the bad guy.
* Randolph Johnson, the aquarium minder in ''Film/FreeWilly''. For that matter, much of August Schellenberg's career.
* Old Indian in ''Film/NaturalBornKillers''.
* Taylor in ''Film/PoltergeistIITheOtherSide''.
* The two main characters of ''Film/DeadMan'' play around with this a bit. The first, Nobody, is a Native American but there really isn't that much mystical about him other than the fact that he's an Indian who hasn't been westernized (despite spending time in England). William Blake on the other hand is a fairly normal white guy until he's shot. He becomes more and more mystical seeming as the bullet works its way closer and closer to his heart, or at least Nobody's view of him does. The trope is played fairly straight in that Nobody believes his companion to be THAT Creator/WilliamBlake, somehow returned to the world in an almost messianic capacity (in the original meaning, at least): "you were a poet and a painter, and now you are a killer of white men!" Then he makes it his personal mission to help Blake in his journey to the spirit world--"the place where William Blake is from."
* Old Lodge Skins in ''Film/LittleBigMan''. "Sometimes the magic works, and sometimes it doesn't."
* When the revenge western ''Film/SeraphimFalls'' veers into MagicRealism in the third act, a Native American man played by Wes Studi appears to each of the two main characters by a water hole in the middle of a barren desert. He trades Pierce Brosnan's character some water for the horse that Brosnan had stolen from Liam Neeson, then gives Neeson the horse for free. When Neeson gives him money anyway, he discards the coins. His name is listed as Charon in the credits, and the film suggests that he's a demon who is engineering a final confrontation between the two nemeses.
* Done in a deleted scene in ''Film/SwingVote'', which may be why it was deleted... but it actually was a fairly touching scene that added another dimension to a character mostly portrayed in a negative light, as the character meets his spirit animal (an elephant, of course) and has an epiphany.
* Averted with Kicking Wing from ''Film/JoeDirt''. Joe assumes he's magical because he's Native American, but Wing says he's just some guy selling fireworks.
* Parodied in all three of the ''Film/CrocodileDundee'' films, which depicted (relatively) accurate Australian aborigines who have assimilated into "white" culture without losing their own cultural trappings. In the first film Sue asks to take a picture of Mick's aboriginal friend and he says she cannot, which she believes stems from his belief that the camera will steal his soul, but he just points out that she forgot to take the lenscap off. He then checks his rolex watch and hurries on his way, albeit with a few stumbles in the dark as he grumbles how he hates being in the bush. The same character shows up again in the first sequel and intentionally plays the image up in order to intimidate the henchmen of two Columbian thugs. In the third film, when Mick is picking up his son from school he runs into an aboriginal man in full traditional garb.
-->'''Aborigine''': Got outta that tree alright, eh?
-->'''Mick Dundee''': Now how could you possibly know about that already?
-->'''Aborigine''': My people have ways of talking that ''no'' white man can understand!
-->'''Aborigine''' (''pulls out cellphone''): Yeah?
* ''Film/{{Thunderheart}}'':
** "Grandpa" Sam Reaches fits the trope, but the movie earns points by presenting a brutally unromanticized view of reservation life at the time, with government corruption, violence, alcoholism, and crushing poverty. Also, everything Grandpa does is what Lakota people would reasonably expect a ''wikchasa wakan'' (holy man) to do; he leads a sweat lodge and later an outdoor prayer session, prays and leaves food out for animals, telepathically picks up on some facts about Ray's father, and offers to share a sacred pipe with him.
** Jimmy Looks Twice has a reputation for shape shifting, but the film keeps it sufficiently ambiguous.
** The film also dodges PoliticalCorrectnessGoneMad by having the main character, a federal agent assigned to investigate a murder at Pine Ridge Reservation (and the hero of the piece, mind you) be contemptuous of and sarcastic toward Sioux traditions at first - [[BoomerangBigot even though he is of part-Sioux ancestry himself, which is something he usually doesn't discuss]]. By the end of the film, said federal agent also fits the trope, to an extent.
** And spoofed by tribal police officer and DeadpanSnarker Walter Crow Horse, who claims that he heard a message on the wind that the protagonist was exceeding the speed limit. Later when the federal agent has a vision, Horse gets rather annoyed because ''he'' has never had one!
* [[Creator/DannyTrejo Johnny Sixtoes]] in ''Film/DesertHeat''. Divines information from lighting fires and talking to the smoke, as well as looking at the moon and listening to the wind.
* ''Film/{{Walkabout}}'' had a young aboriginal boy who fit this perfectly, to the point of [[spoiler:a senseless suicide]].
* ''Film/{{Predator}}''. Billy senses the presence of the alien long before anyone else does. Justified as he ''is'' after all their scout, but Billy's reactions are very different from what you'd expect if an ordinary human enemy was stalking them, indicating that he somehow understands the otherworldly nature of their foe.
* Averted in ''Film/MansFavoriteSport'', John Screaming Eagle talks in stereotypical Indian talk, hinting that he knows things only Indians know, until he's found out, then he becomes a normal American man in speech and 'knowledge', and willingness to help out his fellow man - for a price.
* Averted in ''Film/DancesWithWolves''. The tribe's medicine man Kicking Bird keeps running into things he hasn't foreseen, and so goes off in a sulk about it.
* Tonto has elements of this in ''Film/TheLoneRanger'', especially in his manner of dress and during his plot exposition. Subverted later on when John meets the rest of the Comanche, who inform him that Tonto is ''insane'' and the Native American myths that he's been reciting throughout the film are just that, simply myths. (Even so, there's something...''off'' about Tonto. He seems to know when "nature is out of balance" just from observing animal behavior. Then there's that spooky makeup on his face that makes him look like [[EnemyMime a paleolithic street mime]], and that ''never'' comes off (even when he's underwater!) until he decides to take it off.
* Chief St. Cloud from ''Film/ErnestGoesToCamp''.
* Subverted in ''Film/DanceMeOutside.'' When Silas offers a smoke to a crow, it bites him and flies away, despite being his totem animal.
* ''Film/TheMissing'' has good and bad types of this. One of the heroes, Samuel, who is white, was accepted into Chircahua culture and became this in a sort as well.
* The teenage protagonist of ''Film/DeadLands'' can speak with the dead, including his WitchDoctor grandmother.
* Frank Redbear from ''Film/ChildrenOfTheCornIITheFinalSacrifice'', played by famous Native American actor Ned Romero. He's a local college professor of Agriculture who at times tells of what his ancestors taught him and plays up the role, but then averts it, usually with snark. [[spoiler:Though it is possible he is magic as implied at the end of the film.]]
* One appears in ''Film/{{Purgatory}}''. More specifically, he turns out to be [[spoiler:St. Peter]] in Indian form.
* Subverted in ''Film/WonderWoman2017''. [[spoiler:Chief is magical, but it's because he's a demigod, not Native.]] It's only revealed in an [[BilingualBonus untranslated]] conversation in Blackfoot, and otherwise he's just a smuggler with a HiddenHeartOfGold.

* The trope is played with here.
** It was already late fall and the Indians on a remote reservation in South Dakota asked their new chief if the coming winter was going to be cold or mild. Since he was a chief in a modern society he had never been taught the old secrets. When he looked at the sky he couldn't tell what the winter was going to be like. Nevertheless, to be on the safe side, he told his tribe that the winter was indeed going to be cold and that the members of the village should collect firewood to be prepared. Being a practical leader, several days later he got an idea. He went to the phone booth, called the National Weather Service and asked, "Is the coming winter going to be cold?" "It looks like this winter is going to be quite cold," the meteorologist at the weather service responded. So the chief went back to his people and told them to collect even more firewood in order to be prepared. A week later he called the National Weather Service again. "Does it still look like it is going to be a very cold winter?" "Yes," the man at National Weather Service again replied, "it's going to be a very cold winter." The chief again went back to his people and ordered them to collect every scrap of firewood they could find. Two weeks later the chief called the National Weather Service again. "Are you absolutely sure that the winter is going to be very cold?" "Absolutely," the man replied. "It's looking more and more like it is going to be one of the coldest winters we've ever seen." "How can you be so sure?" the chief asked. The weatherman replied, "The Indians are collecting firewood like crazy!"

* Oberon of ''{{Literature/Alterien}}'' could be considered this, though it is somewhat downplayed. As an Alterien, Oberon's abilities are actually based in science beyond anything human scientists have discovered or could understand. To most humans, many of his abilities might seem like magic.
* In ''Literature/ShamanOfTheUndead'' there's Okhamhaka, spirit of Indian boy, with classical Hollywood Indian outfit, magical dreamcatches and powerful magic. Luckily, his [[DeadpanSnarker snarky]] nature averts "nature wisdom and sayings" part, but how did he get from America to Poland is left unexplained.
* ''Literature/{{Twilight}}'' character Jacob Black and his fellow Quileute werewolves are all an example of this. They're apparently not true werewolves, but rather "spirit wolves," which comes from a traditional Quileute origin story about shape-shifters. Unlike vampirism, spirit-wolf-ism is hereditary.
* The Dalrei in ''Literature/TheFionavarTapestry''.
* Subverted somewhat, in the works of Tomson Highway, including The Rez Sisters--who play bingo.
* In the Literature/WhateleyUniverse, there are two literal examples: Heyoka, a Lakota 'two-spirit' who can communicate with spirits and astral project, but can't keep from physically shifting into the form of spirits that Heyoka merges with; and Charlie Lodgeman, once the superhero Totem but now 'merely' a supervisor at the SuperHeroSchool Whateley Academy, who actually possesses the spirit of The First Shaman. As a subversion, there's also a superpowered mutant native American at the school who isn't magical: Skinwalker has the power to possess people and take over their bodies, but isn't a shaman.
** Heyoka is a partial deconstruction, as she was sorta dragged into this, doesn't get ALONG with said spirits and astral projections, and wasn't especially into the specifics of her religion. (Her dad was, but he got struck by lightning.) Her powers are also a pain in the ARSE. (Her gender and personality can change pretty drastically thanks to the spirits...)
** Ever since ''Film/LittleBigMan'', the winkte (what Heyoka actually is with her changing from male to female) and heyoka (someone who does everything backward) are different {{Character Class}}es. Whatever the case, being either is considered a mixed blessing.
** Skinwalkers, or yee naaldlooshi, are sort of the villains of Navajo tradition. It's a real BodyHorror to be the victim of one.
* Whiskey Jack in Creator/NeilGaiman's ''Literature/AmericanGods''. Though he actually ''is'' magical, being a culture hero from Native American mythology ([[https://en.wikipedia.org/wiki/Wisakedjak Wisakedjak]]), most of the time he acts like an average Joe. Subverted with Samantha Black Crow. She's part Cherokee, and one of the few characters who is ''not'' magical in any way.
* Two Bears/O'olish Amaneh from ''Literature/TheWordAndTheVoid'' novels by Creator/TerryBrooks. While he is wise and magical, he isn't above violence and in fact is a dangerous killer for the LawfulGood force in the universe, as well as being a {{shell shocked|Veteran}} [[UsefulNotes/TheVietnamWar Vietnam vet]]. He's also heavily implied to be some manner of supernatural being in the form of one- note that as of his last appearance he's been alive for centuries, always appears ''exactly'' where and when he's needed, and actually ''scares'' [[BigBad Findo Gask]], who is TheStoic in addition to being arguably the most powerful demon on earth.
%% * Sylvia and Zoey Redbird from ''Literature/TheHouseOfNight''.
* Simon's friend in ''Literature/MemorySorrowAndThorn'' by Creator/TadWilliams, is one of the [[AllTrollsAreDifferent troll-like]] Qanuc, rides a wolf, fights with a blowgun, and solves a lot of problems with his traditional knowledge.
* Xabbu, Renie's {{Love Interest|s}} in ''Literature/{{Otherland}}'', is an African Bushman who was raised partly in the Bush and partly in a modern setting. His natural sensitivity to his surroundings comes in very useful once they become trapped in the Grail Network - this would be ironic considering it's really a vastly sophisticated ''simulation'', but it turns out that the [[AIIsACrapshoot operating system]] knows about this trope and is deliberately feeding him extra information. The first ''Literature/{{Otherland}}'' book also starts out with a foreword by Williams that basically says "Look, I know there are like fifty billion Bushmen tribes, and it turns out they all have their own completely unique and mutually exclusive religions, but I'm kinda gonna pretend there's only one for the sake of the story, okay?" Although, even within the story, it's only ''insinuated'' that !Xabbu subscribes to a general "Bushman" religion; he's the only one we ever meet, so we don't really know the contrast between the tribes.
* Subverted in Creator/OrsonScottCard's ''Literature/TheTalesOfAlvinMaker'' AlternateHistory series, where the Native Americans genuinely ''are'' magical, but so is everyone else in 19th century America. While the White Americans are hiring dowsers and crafting amulets, and the Black slaves are building Voodoo fetishes by candlelight, the Natives prance through the trees in tune with Nature's song, using blood magic to control animals and bend light around themselves. As a whole, most tribes responded to White aggression by migrating West of [[IstanbulNotConstantinople the Mizzippy]] and closing down the river, while the Aztecs still dominate Mexico, using human sacrifice to fuel their magic.
* ''Literature/TheDresdenFiles'' has Joseph Listens-to-Wind, also known as Injun Joe[[note]]He jokingly says if one was to be politically correct, unlike his peer Ebenezer [=McCoy=], he insists on being called "Native Amrican" Joe[[/note]], genuine Illinois medicine man, senior member of the White Council and, by extension, one of the most powerful wizards in the world. He's described as having a great sense of empathy for animals and even has a pet raccoon. He's also [[ReallySevenHundredYearsOld well over two (possibly three) centuries old]], so he's one who remembers the better part of their history with the White Man. All in all, Listens-To-Wind is probably the least strained and most badass version of this trope. Ever.
--->"Don't plan to bind or banish you, [[{{Skinwalker}} old ghost.]] [[CrowningMomentOfAwesome Just gonna kick your ass up between your ears.]]"
* Creator/MercedesLackey:
** In the stand alone novel ''Sacred Ground'', the main character has magical powers explicitly because she's a Native American shaman-in-training.
** The ''Literature/HeraldsOfValdemar'' has a version of this trope with the Hawkbrothers, who are almost magical, though there may be some subversion of it in their cousins, the Shin'a'in, who shun the use of magic completely (except when their ultra-magical goddess gets involved). There are actually good reasons for this, revealed over the course of the series. Shin'a'in who are found to be magically inclined are either trained as Shamans, or sent to the Hawkbrothers. But then again, magic use is represented heavily across all cultures in the Valdemar series; Lackey uses the stereotype but it's far from out of place in-universe. Doesn't stop the Hawkbrothers from being portrayed as probably the most magically powerful society in the series and a StrawUtopia to boot.
* Joanne Walker from ''Literature/TheWalkerPapers''.
* Subverted in that Tadewi Omaha, the scythe-wielding main character of ''GrimmerReaper'', is an actual Native American from the Age of Exploration, but seems not in tuned with nature (or people, for that matter) at all, nor is she magical or spiritual. While she ''does'' have powers (wind manipulation, actually) , so does (almost) everyone else in the series. And don't take her name the wrong way. She was given the last name "Omaha" after her tribe by the officials who hired her. The same happened with the cavewoman character Leia Sapien. But she does make reference to the culture on occasion, and dresses in the traditional garb of the Omaha tribe when not on duty, complete with the [[FanService open buckskin jacket with no shirt underneath]]. Though it's worth noting that Tadewi actually comes from an off-shoot of the Omaha tribe, which is probably just the author trying to cover for any accidental or intentional mistakes he/she makes in Omaha tribe lore.
* Charles deLint has an entire collection of novels and short stories of urban fantasy based on the idea that the various Native American spirits (Coyote, Raven, etc) are still around and active in people's lives, particularly in one town. Further, once you encounter one of these individuals, their magic is "contagious," and you will almost certainly encounter more and become more aware of the magic surrounding everyday life than you probably wanted to be.
** Of course, a house in Ottawa is a nexus of planes in deLint's stories. And many of the magical creatures are Celtic, such as the evil faeries.
* The ''People of the ___'' novels by Kathleen and Michael Gear, though they seem to be a case of ShownTheirWork.
* In ''Literature/AvalonWebOfMagic'', Adriane's Native American grandmother dispenses mystical advice and fortune cookie sayings almost every time she appears, while a Native American rock monument is a literal gateway into the magical spirit world.
* In the ''Literature/JaneYellowrock'' Series, Jane the main character is of Cherokee decent and has the power of shape-changing passed down in her line.
* Ruth, who is Hopi, in ''Literature/VanishingActs'' by Creator/JodiPicoult. After helping Delia deal with the aftermath of [[spoiler: her father kidnapping her as a child from her alcoholic mother]] with wisdom and sayings, she kills herself at an ancient mural rather than go through chemo.
* In Creator/MikeResnick's ''The Buntline Special'' Native American magic has been powerful enough to keep the United States of America East of the Mississippi as of 1881.
* Exploited by Sherman Alexie's character Victor Joseph, who uses his "stoic look" to meet women.
* Literature/MercyThompson is herself an example as a half-Native coyote shapeshifter, although she subverts it in part by having a job (auto mechanic) that's about as far from CloserToEarth as you can get. The series itself has featured this trope in the backstory of Bran's son, Charles, whose mother was a Native shaman's daughter and practiced real magic, some of which Charles has inherited along with his father's lycanthropy.
* In ''The Gathering'' by Kelley Armstrong, Maya is adopted, but is said to be part Native American, and she also is discovering mysterious abilities coming from her paw print birthmark.
* A few humans...or [[HoldYourHippogriffs flat-faces]]...in ''Literature/SeekerBears'' are this. They could even turn into different animals...but only one form unlike Ujurak. But it's thanks to them that Ujurak knows that the earth is suffering.
* African tribals rather than Native Americans, but in the ''Literature/ArtemisFowl'' series, the fairies drop off [[LaserGuidedAmnesia mind-wiped]] humans in the African savanna to be adopted by nearby tribes. When a couple hunters find him, one pulls out his cell phone to call his chief. "Yeah, the earth spirits left us another one."
* The WeirdWest novella ''Literature/SheepsClothing'' has Wolf Cowrie, a half-Indian gunslinger who is also half-skinwalker on his Native side and uses shamanistic techniques to fight vampires. [[OurWerewolvesAreDifferent He can also turn into a wolf, to varying degrees.]]
* The Deoraghan of ''Literature/TheChildrenOfMan'' fall under this trope. They are a distinct ethnic and political unit, divided into multiple nomadic Tribes. They are also ''much'' more powerfully magical than any other race (nearly every Deoraghan can use magic, while only about one in ten non-Deoraghan can) and are the only people left who worship Lior, this setting's incarnation of the Christian God.
* The Aboriginals portrayed in Literature/FallFromGrace are a strict and deliberate aversion, and realistically if depressingly portrayed.
* Subverted in the Creator/StephenKing horror novel ''Literature/{{Firestarter}}''. ProfessionalKiller Rainbird's death-oriented mysticism makes him terrifying and dangerous rather than understanding and helpful.
* Played with in "Literature/SixthOfTheDusk". Dusk does understand and respect the island, and even worships it in a cautious way, and is violently protective of the land. But when he sees that a small cannon can actually kill the Nightmaws, his first response is to celebrate that they could kill them all. Another character notes that he's disillusioning her of her romantic view of his culture.
* Downplayed in ''Literature/FromAHighTower''. Medicine Chief (and former U. S. Army Scout) Leading Fox being an Air Master is totally justified by magicians occurring in just about every nationality; however the only other members of Captain Cody's Wild West Show aside from Cody himself (a low-level Fire Mage and longtime friend of Leading Fox) and their current announcer[=/=]manager (an Austrian who has relatives in the Brotherhood of the Black Forest) who knows anything about magic are the other Pawnee with the show.
* Sylvia and Zoey Redbird from ''Literature/TheHouseOfNight'', who are Cherokee. Much mention is made of how their Cherokee blood makes them closer to nature and more mystically inclined, and Zoey uses smudging rituals when she casts circles.
* In ''Literature/TheCaliforniaVoodooGame'', Black Elk is the Army team's principal spell-caster, and his Magic-user/Cleric character is [[InvokedTrope patterned on his Native American heritage]]. ''Outside'' the Game, he's [[SubvertedTrope just an ordinary mid-21st-century military man]].

[[folder:Live-Action TV]]
* Anything relating to the natives with whom Walker interacts on ''Series/WalkerTexasRanger''. Or Walker himself, what with his Cherokee precognition and ability to communicate with and command wild animals by staring them down.
* Toyed with in the ''Series/{{Wonderfalls}}'' episode "Totem Mole." It is subverted through most of the episode, when Jaye tries to force the utterly unremarkable accountant grandson of a tribe's recently-deceased Medicine Woman into his grandmother's former role, though every "test" he undergoes signifies that Jaye herself is the rightful successor. In the end, however, the brilliant Native American trial lawyer (who serves as an antagonist through most of the episode) experiences a heat exhaustion-fueled vision of the Medicine Woman and becomes her tribe's new spiritual leader.
* ''Franchise/StarTrek''
** Chakotay of ''Series/StarTrekVoyager'' was an [[RecycledInSpace In Space]] example complete with a mystical tattoo and vision quests that seemed to do the trick when the [[AppliedPhlebotinum navigational deflected transponder]] [[TechnoBabble isolinear emmitter]] broke down. One episode revealed that aliens had long ago visited Earth and inspired the creation of the culture and traditions of Chakotay's tribe. Subverted in later seasons, when Chakotay speaks about his culture in a more matter-of-fact way, and is knowledgeable in several human cultures due to being a hobbyist anthropologist.
*** {{Discussed}} by Tom Paris in the pilot episode when the two are trying to escape from the Ocampan underground:
--> '''Paris:''' Isn't there some Indian trick where you can turn yourself into a bird and fly us out of here?\\
'''Chakotay:''' You're too heavy.
** Then there was the ''Series/StarTrekTheNextGeneration'' episode "Journey's End", in which Wesley meets Lakanta, a member of a tribe that actually came from the Americas to the planet Dorvan V and settled there in soon-to-be-again Cardassian space. Near the end of the episode, the man [[spoiler:freezes time and reveals himself to be The Traveler, whom he'd met in "Where No One Has Gone Before"]]. (This tribe, by the way, was intended to be the origin of the aforementioned Chakotay, according to the ''Star Trek: The Next Generation Companion (in turn, according to ''Memory Alpha'', the Star Trek wiki).)
* ''Series/WarOfTheWorlds'' featured an episode set on a Native American reservation, complete with shaman, who uses magical powers (assisted by what may be an alien artifact) to destroy an alien ship. He also manages, depending on your interpretation of the final scene, to play into a much older and more offensive stereotype about Native Americans as dishonest traders, as he gives Blackwood the alien crystal he had used in his "magic", but then later reveals to his son that he'd actually substituted a different crystal for no clear reason. (The scene is not entirely clear on this point; it may actually be that he had several identical crystals).
* The latest season of ''Series/{{Heroes}}'' has an African bushman with the power to "spirit walk." The powers don't come directly from shamanism, but they're still pretty much yoked to the shamanic motif. He also has the weird ability to [[SympatheticMagic extend his power to his headphones]] so when [[spoiler:Matt puts them on, he sees the future too.]] He also is making Matt [[spoiler:get a totem]], a turtle.
* A few episodes of ''Series/{{Roswell}}'' feature an elderly Native American called River Dog, who leads a ceremony in a smoke hut that allows him to identify the alien present. He also knows how to heal said alien when the ritual makes him sick. In all fairness, he learned this from the ''last'' alien who showed up.
* Directly averted in the ''Series/{{JAG}}'' episode “The Return of Jimmy Blackhorse” where a Navajo medicine woman refuses to believe that the remains of a WWII code talker are the right ones, despite a conclusive DNA analysis.
* ''Series/MalcolmInTheMiddle'' had the brother Francis stuck in Alaska with no purpose in his life. He turns to a totem pole that his buddies stole to give him a vision and guidance to his life. He is unable to do so when the original owner turns up and reclaims the pole. Francis begs him to reveal the magic of the totem. The guy chides him for assuming he's one, points out that he's a proud Methodist and has only one word for snow: snow!
-->'''Francis''': You can't tell me you can't feel the energy!
-->'''Native American Man''': [[BerserkButton You white boys are all the same]]. [[SarcasmMode I've got dark skin, so I must dance with the bears and listen to the spirit of the wind]]! I got news for you, pal: I work for a living, I'm a Baptist and I'm proud of it! Oh, and by the way, I have only one word for snow...''SNOW!''
* Featured frequently on ''Series/DrQuinnMedicineWoman''.
* The main character of the short-lived FOX show ''Series/NewAmsterdam'' was made immortal by a Native American shaman after taking a bullet meant for her.
* ''Series/TheXFiles''
** Mulder gets brought back to life by a Native American ritual after getting gassed in a boxcar full of dead alien hybrids, and later on fights a reanimated South American Shaman. The plot thread with the alien boxcar is subverted a bit, however, when Skinner has the idea to work with some Navajo World War II vets who were in the Codetalker program to "store" an account of what happened. Making it not a case of Native American Magic saving the day, but language.
** Another episode has a monstrous wolf attacking ranches. Molder suspects that a Native American is shape shifting but it turns out to be a subversion.
* Averted with the character of Edgar K.B. Montrose on ''Series/TheRedGreenShow'', played by Aboriginal actor Graham Greene. Edgar is portrayed as obsessed with explosives, despite not having a license and permits and getting all his training by watching a lot of old Roadrunner cartoons, and is more or less as stupid as the rest of the lodge members on the show.
* In the ''Series/{{Smallville}}'' episode "Skinwalker", the Native American character Kyla can turn into a wolf.
* Jamie "Great Wolf" Webster became one of these in the second season of ''Series/WMACMasters'' (during the first he just had a Native American gimmick), he began having visions of the future and doing ceremonies outside the arena, and was even able to foresee the Dragon Star being stolen in the final (even though in his vision the thief [[spoiler:Tsunami]] saved it).
* Subverted somewhat in an episode of ''Series/{{Bones}}''. The investigative team is being introduced to a case by a small-town sheriff who mentions the remains were found by a Native American who will be assisting in the investigation. When someone asks if he's a "Indian tracker" the sheriff remarks sarcastically that since the man is a park ranger and found the remains in the course of his normal duties he "didn't have to use any of his Indian powers." Later on that same sheriff asks the ranger if an apparent Indian ritual site is legitimate, to which he replies, "What am I, a shaman?"
* While following a magic wolf in Magic School in an episode of ''Series/{{Charmed}}'', Phoebe, ran into a shaman student who sent her on a vision quest.
* More or less averted in the revival of ''Series/AufWiedersehenPet'', where the native Americans don't have any real powers beside total lack of vertigo, and a plot-significant knowledge of local herbs.
* ''Series/CriminalMinds'' mostly subverts it with the episode "The Tribe" and the character of John Blackwolf. Blackwolf is the reservation sheriff and does exhibit excellent powers of deduction, but it's more akin to the skills used by the BAU themselves than anything mystical. He also figures out that the tribal-looking murders are not being done by the Apache - if the [=UnSubs=] were Apache, they "wouldn't be so confused", if anything, they'd be [[NobleSavage more brutal]]. Finally, Blackwolf is shown to abhor guns, and talks Hotch into taking down the [=UnSubs=], [[spoiler: who are college-aged kids brainwashed by a cult leader]], with just a baton and his hands. Hotch does [[CrowningMomentOfFunny end up]] [[ItMakesSenseInContext shooting one]].
* In the ''Series/BuffyTheVampireSlayer'' Thanksgiving episode "[[Recap/BuffyTheVampireSlayerS4E8Pangs Pangs]]", Buffy faces a Native American vengeance spirit who can shapeshift, and summon ghostly Native American warriors. Arguably this is an {{aver|tedTrope}}sion / {{subver|tedTrope}}sion / {{deconstruction}}. Magic is hardly limited to Native Americans in [[TheVerse the Buffyverse]], and this trope is sort of examined--Willow feels sympathetic to the spirit since it's avenging legitimate wrongs, while everyone else points out that, you know, it's still a ''murderous vengeance spirit'' that kills people and [[{{Squick}} gave Xander magical syphilis]]. They wind up destroying it at the end.
* The episode of ''Series/{{Supernatural}}'' called "Bugs" featured a curse of "Death By Bug-Inflicted Murder" on the builders/residents of a housing community unwittingly built on an IndianBurialGround.
* Pretty much every role that [[http://en.wikipedia.org/wiki/Tom_Jackson_%28actor%29 Tom Jackson]] has ever played.
* Sherman Alexie talks about this myth a lot during his first interview on ''Series/TheColbertReport''. "No, I can't talk to animals. I have no Dr. Doolittle-type powers. Pocahontas couldn't talk to animals, either. But in the Disney movie, she did talk to Mel Gibson, which sort of counts."
* An ''Series/ICarly'' example: To avoid revealing an implant that functions as a GPS, the PaperThinExcuse is "a chip--pewa. A Chippewa Indian guide find you." It should be noted that they're in Tokyo at the time. A bit far from Minnesota.
* ''Series/PowerRangersZeo'' has Tommy's brother David Trueheart. [[MemeticMutation What kind of lame name is David Trueheart, anyway?]] The whole plot is this.
* ''Series/DharmaAndGreg'' has an old Native American who shows up to die in their apartment building because it was built over an ancient burial mound. He returns in at least one later episode as a ghost/spirit guide - or possibly a dream. It's up to the viewer to decide.
* An episode of ''Series/TheSentinel'' has a shaman of a Peruvian native tribe show up in Cascade. There's also the fact that "Sentinels" seem to have feline spiritual companions and an ancient temple in the jungle that boosts their abilities UpToEleven. Unfortunately, it also burns them out.
* An episode of ''Series/SoWeird'' takes place on a reservation and includes a tale of the Coyote Spirit who helps those lost in the woods. At the end of the episode, the coyote [[VolundaryShapeshifting turns into]] the Native American who told the story.
* Parodied in ''Series/ParksAndRecreation''. The newly renewed Harvest Festival is going to be held on a lot, that also happens to be a site of a historical atrocity against the Wamapoke Indians--which isn't that surprising ([[http://3.bp.blogspot.com/-Cw3-lDNH3e0/TYeHWDPhk_I/AAAAAAAAANo/6R8hWoRn--s/s1600/Pawnee.jpg "The atrocities are in blue"]]). The chief of the tribe complains to Leslie, who does not have the power to change it. So the chief goes on TV to say he cursed the festival, which the extremely gullible Pawnee media blows out of proportion, and the equally gullible population buys wholesale. In the end, the chief agrees to publicly lift the curse, which he does by dancing with a ceremonial necklace on and chanting random thing in his language, as no one in the audience would understand it anyway.
-->'''Chief:''' There are two things I know about white people: They love Music/MatchboxTwenty, and they are terrified of curses.
* Deputy Hawk, on ''Series/TwinPeaks'', is mostly an aversion of this, shown to be a perfectly ordinary, likable guy who resists any attempts by white characters to turn him into some kind of tragic, stoic figure. Nonetheless invoked with Hawk's knowledge of his nation's legends about the Black and White Lodges, which are, of course, completely accurate. The series' villain, BOB, is an ancient demonic spirit resembling a Native American man. However, since the character's existence is basically one big ThrowItIn, much of this may be coincidental, and his Native-ness is never particularly emphasized.
* Parodied in ''Series/{{NTSFSDSUV}}''. Alphonse Bearwalker is an Alaskan African-American/Inuit, which, according to him, is why he can telepathically communicate with his dog. His father Alonzo is ridiculously spiritual, claiming that he can read trees like books (and furthermore that they're better than real books anyway).
* In ''Series/KolchakTheNightStalker'', Kolchak faces off against a "diablero," a shapeshifting spirit that can take the form of a Native wearing one tribe's shamanic dress. The actual Native Americans he gets information from are not themselves magical, though, and mostly warn him about how dangerous the diablero is if he's truly dealing with one.
* ''Series/AshVsEvilDead'' has a south-of-the-border version: Pablo's uncle is a "''brujo''," and Pablo inherits his magical powers.
* ''Series/{{Taboo}}'': James's mother was a Native tribeswoman who was sold to his father as part of a deal he made with her tribe. It's [[MaybeMagicMaybeMundane implied]] that she was some sort of witch who passed her affinity with the supernatural on to her son.

[[folder: Music]]
* [[Music/Venom]] 's song "Manitou" invokes it heavily, especially the third stanza: "Mighty be the powers of the old medicine man... guardian of the elder spirits, summoning the storm..."

[[folder:Other Sites]]
* ''Wiki/SCPFoundation'', [[http://www.scp-wiki.net/scp-992 SCP-992 ("Gaia's Emissary")]]. SCP-992 is a male Australian Aborigine who claims to be 57-71 years old but hasn't aged in the 65 years that he's been contained by the Foundation. He appears to be able to control the weather and talk to plants.

[[folder:Professional Wrestling]]
* {{Subverted|trope}} the Great Cheyenee, who at first looks and sound the part but is really a "Monstress From Hell" (this can probably be attributed to her predecessor, the Great Malachi)
* In December 2006, as part of the very last gimmick he performed before [[PutOnABus mysteriously disappearing]] from Wrestling/{{WWE}}, Wrestling/{{Tatanka}}, enraged at having supposedly been repeatedly cheated out of in-ring victories by biased officials, tapped deep into his Native American psyche and gained access to a "vengeful warrior" persona that induced him to paint his face white and draw a black horizontal band over his eyes, and to talk in a dark, angry, mystical manner. He had only two matches in WWE after that, but the first match was a draw and the second resulted in a victory for him (his first victory in many weeks), suggesting that he somehow drew on supernatural power to win his final match.

[[folder:Tabletop Games]]
* In ''TabletopGame/{{Deadlands}}'', Native Americans and those who have been welcomed into their tribes are the only characters eligible for Guardian Spirits or leaning rituals and favors from the spirits, at least in the American West. (Oddly enough, Native Americans who had been raised by white people could not learn these things unless they became a tribe's blood brother later in life, which makes it sound like your "Magical Native American"-ness can be revoked; as it's a function of religion, not [[InTheBlood birthright]], this is probably intentional.)
* The {{metaplot}} for ''TabletopGame/{{Shadowrun}}'' has Native Americans as the first to use magic properly after [[TheMagicComesBack the Awakening]], with the reasoning being that they never really left it behind in the first place. The circumstances around this are less pleasant than it sounds, as most of the Native American population were rounded up into prison camps after protesting their land being seized by the [=US=] government on behalf of the nascent {{Mega Corp}}s. Their magical talent [[DarkestHour manifested a year later]] and provided them a much needed edge in escaping and in the brief war that followed, and resulted in [[DividedStatesOfAmerica the fracturing of the US and Canada]], and the emergence of the Native American Nations as regional powers.
* In the TabletopGame/OldWorldOfDarkness game ''TabletopGame/WerewolfTheApocalypse'', the Garou follow a tribal structure, with two of the tribes, the Uktena (exploratory mystics) and the Wendigo (warriors who still weren't over colonization) being Native American. Then again, the game also had tribes of urban primitives, Amazons, Irish warrior-poets, and Egyptian travelers, so it was a bit of a grab bag. Also, werewolves gained their particular form of magic, Gifts, by making deals with spirits.
* ''Werewolf'' wasn't the only game in the Old World of Darkness to work the Native American motifs. ''TabletopGame/MageTheAscension'' had the Dreamspeakers, a mystical Tradition made up of shamans of all types (Aborigines, Native Americans, African bushmen, even modern technoshamans) who showed a mastery over the spirit world. ''TabletopGame/ChangelingTheDreaming'' had the Nunnehi, changelings who took after Native American myths the same way the Kithain took after European (and African) myths, and whose relationship with the Kithain ranged from "friendly, but keep your distance" to "fucking white man."
* The tribes and spiritual motifs continue in the successor game, ''TabletopGame/WerewolfTheForsaken'', but the Native American themes are downplayed. Furthermore, the werewolves in this game aren't so much protectors ''of'' the spirit world as they are protectors of humanity ''from'' a rapacious spirit world.
* [[TabletopGame/{{Warhammer 40000}} Necromunda]] has the Ratskins.
** Mainline ''40k'' also has the Native American-themed SpaceMarine chapter known as the Raven Guard. It can be a bit hard to tell by looking at them as a genetic mutation results in them having albinistic skin. [[Franchise/TheCrow It does give a striking look in combination with their inky tribal facepaint, though]]. There's also the Space Marine chapter known as the Rainbow Warriors. The name is inspired by what is usually claimed to be an Indian myth (usually identified as either Hopi or Cree), but was in fact invented wholesale by two Evangelical Christians in ''1962'', and was, if anything, a bald-faced attack at Indian belief systems.
* In ''TabletopGame/{{Witchcraft}}'', the Native Americans had just as many coven equivalents as everyone else. The reason the Natives didn't use their magical superpowers to stop the White Man was because the Combine nullified their advantages somehow.
* Mother Raven (from the Superhero RPG ''TabletopGame/SilverAgeSentinels'') is a shaman (and one of the setting's major heroines) who received her powers from the actual [[Myth/NativeAmericanMythology Raven]].
* In the ''TabletopGame/{{Ravenloft}}'' campaign, the Nightmare Lands are home to the Abber nomads, primitive humans who have a culture and general appearance similar to North American tribes. (Their language is described as "absolutely unique" and unlike "any tongue spoken by any other race in any known land", hinting that they may have origins with ''actual'' Native Americans, like the inhabitants of Odiarre, whose language is described the same way, as it is Gothic Earth's equivalent of Italian.) While they can't outright use magic (unless they gain levels as druids, and some do) living in the Nightmare Lands have made their minds tough enough to withstand a place that tends to drive visitors insane; they don't dream, and can distinguish illusion from reality with ease. (One source gives a flat 25% chance of such magics failing against them, while other sources say it depends on several factors.)

[[folder:Video Games]]
* Pictured above: Nightwolf, the BadassBookworm from the ''Franchise/MortalKombat'' games. He's probably a parody of this trope: all of his moves are stereotypes to some degree and in the initial release of [=MK3=], he could [[GoodBadBugs run faster than the guy he just threw]].
* "I AM VideoGame/{{TUROK}}!" His magical power, of course, was the ability to carry enough firepower to kill half the planet. [[Comicbook/{{Turok}} The comics]] originally just had a lone Indian fighting for survival in a valley inhabited by dinosaurs, but the video games [[UpToEleven took it up to eleven]] by not only fighting said dinosaurs with a mere bow and arrow, but also using modern manmade weapons and other outlandishly exotic guns, riding pteranadons and styracosaurs, traveling to a post-apocalyptic future and to Hell via portals, and communicating with aliens. The comics justified this madness by the explanation that Turok (The title that the main character must take up) must seal away the portals to other worlds as part of their tribal duty.
* Though not magical per Se, the Native Americans in ''VideoGame/{{Colonization}}'' are not bound by certain constraints for European settlers, for example:
** Their military units Brave/Mounted Brave/Armed Brave/Native Dragoon can carry 50 units of goods each while only wagon trains and naval vessels can carry goods for Europeans.
** Their settlements, when destroyed, yield [[GoldFever Treasure Trains of various sizes]] and are a way to get [[MoneySpider quick money]] [[EvilIsEasy the unethical way]].
** Only natives can build settlements (even large Inca and Aztec cities) on mountains: Europeans cannot because mountain tiles produce no food.
** Native settlements completely surrounded by tiles claimed by hostile European colonists and thus cut off from food, lumber, ore and other natural resources can still produce said natural resources with no problem and ''continue to have enough food to maintain, and if need be, grow their population''. But this is more likely because {{the computer is a cheating bastard}}.
** Natives can teach some, but not all of the colonist specialties (only those at skill level 1 and 2) to free colonists and [[IndenturedServitude indentured servants]] in one turn (in contrast it takes 3 turns for skill level 1 and 5 turns for skill level 2 specialties to be taught by Europeans). The skills each native group teaches are [[TruthInTelevision limited to those for which each native group has proven]] [[ShownTheirWork historical evidence of practicing]], namely Expert Fisherman, Expert Farmer, Seasoned Scout, Expert Luberjack, Expert Fur Trapper, Expert Ore Miner, Master Fur Trader, Expert Silver Miner, Master Cotton Planter, Master Tobacco Planter and Master Sugar Planter.
* In the survival horror title ''VideoGame/CampSunshine'', there's a villainous example in [[spoiler: Chu'mana, who was a nanny for the killer in his childhood; she's the head of the cult that caused him to be possessed and start his killing spree]].
* In ''VideoGame/Prey2006'', aliens start their invasion of the Earth with a reservation and the main character ends up using spirit magic to fight them off. The main character's grandpa fits the bill better, though. Before getting abducted, the hero thought all that stuff was just so much eyewash. The "(frequently Native American) character who thinks all that stuff is hoohah but has to take on his grandfather's shamanic mantle" is a trope in its own right.
* Chief Thunder from ''VideoGame/KillerInstinct'', [[UpToEleven especially]] in the reboot. He wields a pair of tomahawks, is covered in warpaint, calls down lighting, and his SuperMode has him FlashStep by turning into a murder of crows. It's not his main focus however, as all the magical stuff is just to get him in range so he can really lay down the hurt with grapples. Plus frankly [[WorldOfHam EVERY KI character]] is an awesomely-exaggerated stereotype anyway.
* Vulcan Raven from ''VideoGame/MetalGearSolid'' has some elements of this, though surprisingly without much of the actual magic part. While he's able to instantly know that Snake is half-Japanese (he certainly doesn't look it) by making one of the ravens that swarm him eat a small chunk of Snake's face, claims to be able to predict the future, lays curses on people with the tattoos on his body and is eaten up by his ravens almost instantly upon death, it's actually no weirder than most ''Metal Gear'' bosses. And in his boss battle, he prefers to invoke the mysterious cosmic powers of a [[{{BFG}} M61 Vulcan]]. The "Magical" aspect of this trope when it comes to Raven is more prominently featured in ''Webcomic/TheLastDaysOfFOXHOUND''.
** Code Talker in ''[[VideoGame/MetalGearSolidVThePhantomPain The Phantom Pain]]'' is an interesting variation. [[spoiler:While he is a Native American and occasionally discusses Native American beliefs and philosophies, he also has an extensive scientific background and his 'Magical' abilities are the result his own research into various parasites.]]
* Averted by Thunder Hawk and Rick Strowd of ''Franchise/StreetFighter'' and ''Real Bout VideoGame/FatalFury 2'', respectively. While both are fighting to protect their people, neither of them have any "shaman" powers: they rely on good old-fashioned brute strength. Hell, since neither of them has anything in the way of KiManipulation, they're appreciably ''less'' "magical" than most fighters in their respective series.
* The Tauren from ''VideoGame/WorldOfWarcraft'' are considered to be the most spiritually attuned to the land; until the ''Cataclysm'' expansion pack, they were the only Horde race that could take the druid class. Needless to say, they live in teepees, have large totem poles, and wear lots of leather. Despite being ''[[ALoadOfBull cows]],'' they're clearly omnivorous and hunt (although, to avoid CarnivoreConfusion, the stand-in species for buffalo are vaguely saurian). New Tauren characters are even given a VisionQuest. They're also one of the most overwhelmingly "[[NeutralGood good]]" races in the game.
* ''VideoGame/ShadowHearts: From the New World'' gives us two: Natan, a quiet [[GunFu dual gun-wielding]] bad boy, and his traveling partner Shania (a literal case, as she can transform just like Yuri from the previous two games).
* While averted in ''One Must Fall: 2097'' in that Raven, the (apparently) Native American character is a purely urban kickboxer and bodyguard to the Big Boss, he seems to somehow have become a Magical Native American by the sequel game, appearing as the boss of the first tournament with his now-well-known mystical defensive power... which also protects the robot he's remotely piloting (OMF doesn't do flesh-and-blood combat). Ookay.
* The Baskars of the ''VideoGame/WildArms'' series have more than a bit of this, being [[CloserToEarth in harmony with nature]], very capable with the setting's FunctionalMagic and {{Magitek}}, and given to a distinctly Native American [[BraidsBeadsAndBuckskins visual theme]]. A partial subversion comes in the fact that they aren't really an ethnic group, more of a [[SpaceAmish religious commune]] which anyone may join.
** And [[VideoGame/WildArms3 Gallows]] is an outright subversion; he's Baskar and has both the look and the magical powers of the trope, but his personality--an idiot lecher who doesn't want to fulfill his responsibilities, even outright running from them--defies it. He defies the SquishyWizard trope to a "T", as well.
* The Franchise/{{Pokemon}} Xatu is made to resemble a Totem Pole creature, and coincidentally, is a Psychic-type. It could be a tribute to haplogroup D, since its feather pattern when its wings are closed is distinctly Ainu.
* ''VideoGame/SuikodenIII'' has Aila, a Shaman-in-training from the Karaya Tribe. We never get to see what a full-fledged shaman is capable of; however, she can communicate with the spirits of nature and 'read' the earth well enough that she's able to track 'unnatural magic' with relative ease. [[spoiler:This saves her from being caught up in the HatePlague cast on Karaya, as she senses the spell being cast and goes to investigate.]] There is also Jimba [[spoiler:a.k.a. Wyatt Lightfellow]], who's pretty handy with a Water Rune [[spoiler:having a True Rune and all]], but it's never utilized in the way this trope would, since pretty much ''anyone'' in the setting can use a Rune.
* Humba Wumba in ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'' is a transformation-magic-using shamaness who lives in a magical teepee. In "Nuts and Bolts", she keeps the HulkSpeak and makes occasional references to both her own magical traditions (sometimes thanking you for your contribution to the shaman magic awareness fund when you make purchases) and Mumbo's, but otherwise the magic is ignored in favor of the various roles she plays throughout the game.
* Dusty Earth in ''Vigilante 8''. "I will make right what's wrong". A shaman and tribe leader in a '70s SUV with a magical eagle that can summon a tornado. Due to the game's semi-realistic '70s setting, this comes across as a bit out of place.
* The Wolves tribe of ''VideoGame/DigitalDevilSaga'' wear stereotypical Native-American clothes, can shape shift, use magic, are big on honor, and have unwavering loyalty to their leader. The last two can be excused by all but one person in the game world doing it as well however.
* Played with in ''VideoGame/AssassinsCreedIII''. Connor is a half Native American who does possess superhuman Eagle Vision, [[spoiler:but it is inherited from his European father rather than his mundane Native mother, and a genetic trait common to all assassins, having a direct lineage to the precursor civilization.]]
** Played straight in ''The Tyranny of King Washington'' storyline, where drinking tea made from the bark of the Great Willow grants one great power. In Connor's case, he gets the Wolf Cloak ability, taking his ability to blend in UpToEleven. He can literally run out, stab someone in front of dozens of people, run back into cover, and no one will know what's going on. However, the ability is CastFromHitPoints (they regenerate quickly though). He can also summon three spirit wolves that attack three random enemies nearby. Once again, the wolves are invisible to normal people, so they have no idea what just tore out their friends' throats. However, since the scenario is, apparently, a dream Connor is having, it's likely the tea is a product of his imagination, especially since no one mentions it before (and the Great Willow is absent in the normal game).
*** In the second episode of the alternate storyline, Connor takes another swig of the tea and gains the power of the eagle. This one is even more magical than the first one. Connor is able to literally [[VoluntaryShapeshifting turn into an eagle]] and fly to any ledge/branch in the vicinity. He can even perform "eagle assassinations". Sneaking around and assassinating people becomes ridiculously easy and even freerunning is no longer a necessity when you can just fly from rooftop to rooftop. It's still CastFromHitPoints but only takes a small part of the life meter.
*** It's worth noting that the Sky Journeys he undertakes seem very similar to the other [[LostTechnology Pieces of Eden]] and its [[WithGreatPowerComesGreatInsanity effect]] on him is more or less the same. What's more, [[spoiler:the entire thing was a scenario made by an Apple to tempt Washington and Connor with power]], strongly implying that the "magic" is just First Civilization technology.
* Nanaki[[note]]Red XIII's real name[[/note]]'s people in ''VideoGame/FinalFantasyVII''. They are fire-tailed, talking red mountain lion who lives for centuries [[spoiler:as the ending cinematic shows]]. Their [[PlanetOfHats role]] is safeguarding Cosmo Canyon, the holy ground of the Study of Planet Life. The Cosmo Canyon has an [[TheThemeParkVersion overtly]] Native American theme. Nanaki's WeaponOfChoice are 'combs', feathers that adorn the headdress of a Native chief.
* The branch of the Wabanaki tribe in ''VideoGame/TheSecretWorld'' is the [[PlayerCharacter PC's]] primary source of "good magic" on Solomon Island and [[spoiler: are ultimately the only ones who can save it]].
* In the Swedish IOS/Android game Last Hope TD, you control a Native American tribe fighting zombies with bows, spears, axes and the occasional magical help from nature spirits. While the initial heroes of your tribe are an Indian princess and a brave, you can do an IAP to get a caucasian ultra-tech sniper and engineer. The more palatable part of this game (besides having Native Americans as the main heroes) is that your tribe are engineering geniuses with access to high tech and magic so while their first turrets are basically automated crossbows, you will fairly quickly be researching machine guns, cannons and golems for turrets.
* Parodied by ''VideoGame/StrongBadsCoolGameForAttractivePeople''. In episode 2, "Strong Badia the Free", [[CloudCuckoolander Homsar]] is given overtones of this, living on a reservation full of mysterious floating rocks and sounding a bit like John Redcorn when Strong Bad is finally able to decipher his language.
-->'''Homsar:''' Why should my people risk open war for you and your considerable style?
* ''VideoGame/BodyHarvest'': In the America level Adam meets a shaman at a native reservation who provides him with a VisionQuest that helps him to uncover the aliens' plans.
* In ''Franchise/TheElderScrolls'', as seen in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'''s ''Bloodmoon'' expansion and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''[='s=] ''Dragonborn'' DLC, the NobleSavage [[BadassNative Skaal]] people of the [[GrimUpNorth frozen, inhospitable]] island of Solstheim. They have [[CultureChopSuey much in common culturally]] with various Native American and Inuit tribes, including their speech patterns. Their magic is of a Shamanic[=/=]{{Druid}}ic nature as well. They live InHarmonyWithNature, making sure to never waste by, for example, needlessly killing for sport or chopping down live trees for firewood.

* Parodied in the journal comic ''[[Webcomic/{{Weregeek}} Moosehead Stew]]'' by Alina Pete where she comments on how she has to do her part to keep up the "Mystical Indian" image, citing such requisite powers as: telling the time by the position of the sun, sensing when enemies are approaching, and occaisionally fading into the mists. Her boyfriend is.... skeptical.
-->'''Layne:''' I've seen you trip over your own feet on level sidewalk. Mystical Indian you ain't.
* The Clan of the Hawk attempted to invoke this with William Ghostraven in ''Webcomic/TheWanderingOnes'', which was why he left.
-->'''William:''' "The only use the "Clan of the Hawk" had for me was to play "Wise Native Dude." Always asking me about this ceremony or that craft. In the before time, I worked in a freakin' Casino! I just wanted to scream!"
* Romeo in ''Webcomic/NoSongsForTheDead'' is native American, and inherited his magical powers due to his father being a messenger of the Primordial, an entity who is also the source of black magic. He does not wear any of the stereotypical clothing or any warpaint, though he does go around bare-chested most of the time.
* LampshadeHanging in ''Series/TheXFiles'' parody comic ''Webcomic/MonsterOfTheWeek'': the shaman who raises Mulder complains that "for generations, my people have been convenient plot devices". The EitherOrTitle for the episode is "Crap Goes Down Part 2: Indians are Magic".
* It appears at first that ''Webcomic/TheDreamwalkerChronicles'' will play this trope straight but it quickly becomes apparent that while Kyle may be a dreamwalker it is not something he understands or has control of and as ''all'' human characters outside of a single quickly eaten poacher are Native Americans and no others outside Kyle's grandfather have a hint of the trope it is ultimately averted.

[[folder:Web Original]]
* The Apache Tracker in ''Podcast/WelcomeToNightVale'' puts on the act of being one of these, stereotypical feather headdress and all, despite being a white man "of apparently Slavic origin." Cecil never skips an opportunity to point out that this caricature is racist and offensive, even after [[spoiler:the Apache Tracker mysteriously transforms into an actual Native American]].
* Creator/AllisonPregler describes ''Adventure of Baile, Christmas Hero'' as relying on this, noting that it's a fiction that's mostly gone out of fashion.
--> This came out in 2012, people! Did we time travel back to The Nineties when every movie thought Native Americans were like ghosts or genies?
* In S2E10 of The ''Webcomic/CyanideAndHappiness'' show, one of the school's staff is a very straight example of this trope. He's given a bit of a modern twist by being very knowledgable about technology, but he's still incredibly CloserToEarth.

[[folder:Western Animation]]
* The toy-based animated series ''WesternAnimation/{{Bravestarr}}'', which had a titular character based on this trope... Just, like said, in space. Magical Native Spacemerican. He was the on-duty marshal of a mining colony on the planet "New Texas", making liberal use of animal powers bestowed on him by spirits. His mentor's name was "Shaman"...
* John WesternAnimation/{{Blackstar}} is {{fanon}}ically considered American Indian. That said, the original intention was for him to be African-American, but this in conjuncture with naming both the show and the character "Blackstar" was deemed a little beyond the pale. It seems to be its own trope for Creator/{{Filmation}}.
* ''WesternAnimation/{{Gargoyles}}'' sort of [[ZigZaggingTrope zig-zags]] on this one: it includes a few of the typical "you're magic, [[GoingNative get closer to your roots]]" versions of this trope during the World Tour arc, but then, in this world AllMythsAreTrue and it does the same thing for plenty of other cultures. Also, the main human character is [[TwoferTokenMinority half-Indian (and half-black)]], yet has a decidedly non-stereotypical job as a detective in the UsefulNotes/NewYorkCity Police Department. Elisa Maza's father is also this, but he's not very fond of the idea. He eventually ends up accepting it though. Of course his magical nature pretty much comes down to sharing some sort of bond with the Coyote, other than that he's a pretty ordinary old man. Meanwhile, his daughters are thoroughly urbanized city folk with Beth learning about her ancestor's ways through formal student in university.
* ''WesternAnimation/TheSimpsons'' had an episode where Bart is shown his somewhat unpleasant future (as a drunken, washed-up rock star living with Ralph Wiggum) by the head of a Native American casino after he tries to sneak into the casino in The Great Gabbo's dummy case. At first, this is a DoubleSubversion: When they meet, Bart is very surprised that the casino owner knows his name and thinks he's this trope, before revealing he knows it because Homer put Bart down as collateral while taking out a second mortgage on the house. [[DoubleSubversion He then reveals he really is this trope.]]
* John Redcorn of ''WesternAnimation/KingOfTheHill'' plays with this trope pretty heavily. He has a leitmotif of being introduced with spiritual noise and blowing leaves, even on [[MundaneMadeAwesome mundane occasions]]. He has also been nailing Dale's wife for years (with Joseph as proof of that, despite Dale's claim that Joseph's brown skin is from a Jamaican grandmother Dale allegedly has). A fair amount of his spiritual talk comes across as simply B.S. as part of his profession as a masseur/faith healer. Indeed, his job is mostly a front for bedding women; when Hank goes in for treatment, it's revealed that make-out music and mood lighting automatically activate in his "treatment room".
** On the other hand, some episodes do portray him as genuinely spiritual, an advocate of his native culture, and possessing a measure of wisdom and insight. When played straight, it generally serves the show's theme of mocking romantic, exotified views of other cultures and instead focusing on undercutting racism by showing characters' fundamental similarity. Redcorn's "love for the land" is shown to be no fundamentally different from the love Hank Hill has for his home (and propane), and is appealed to in similar terms.
* ''Challenge of the WesternAnimation/SuperFriends'' had Apache Chief, whose magic phrase "inekchok" (which causes him to grow to 50 feet tall) used to be quoted at the top of this page. One episode says that this is the Apache word for "giant man" (it isn't). In one episode, this power was ''far'' more powerful; he was able to say the word dozens of times in succession and actually become ''bigger than the Earth itself'' in order to fight a CosmicEntity that was just as big. (This is clearly a case of NewPowersAsThePlotDemands, but it did seem to come out of nowhere.) There are also not one, but ''two'' episodes in which some of the Superfriends find their comrades "with the help of Apache Chief's keen tracking abilities."
* ''WesternAnimation/SouthPark''
** Parodied in an episode of where Indians are about to buy out South Park to build a casino, and Stan has to become a ''Magical Middle Class White Guy''. Complete with VisionQuest. He ends up curing SARS with the folk medicine of the Middle Class White Man: Campbell's Chicken Noodle Soup, Dayquil, and Sprite.
** The 'magic native' trope is ridiculed further in "It Hits the Fan'' where they (rightfully) assume that a Las Vegas waiter could identify a mystic Arthurian gemstone, simply by being British.
** In another episode dealing with alternative medicine, there was Chief Running Pinto and [[NamesToRunAwayFromReallyFast Carlos Ramirez]]. This is an odd double-subversion. On the one hand, they're paper-thin scammers. On the other, they're really Mexicans. But of course, only Americans believe that border with Mexico always existed.
* ''WesternAnimation/FamilyGuy''
** See the episode where Lois loses the car to corrupt Native American casino owners. They realize they are being jerks, give the car back and wonder what the hell is wrong with them. The fact they are very rich is a comfort.
** Another episode, "PTV," has a cameo from the above-mentioned Apache Chief, whom Peter summons to install his satellite dish. Having done so, Apache Chief dejectedly says that was the high point of his day and goes off to gamble.
* The Native Martians in ''WesternAnimation/{{Futurama}}'' play the part, as they can summon sandstorms by making some strange noise. Aside from hypnotoad, and a few EnergyBeings they seem to be the only race in the Futurama verse capable of something resembling magic.
** They also parody it when, discovering that the "bead" that their ancestors traded their land for is actually a [[WorthlessYellowRocks gargantuan diamond]] (they'd just assumed it was worthless because their ancestors had no sense of value), they are delighted to realise that they're rich, and are happy to leave Mars and just buy a new planet, where they'll "act like it's sacred".
* Hawk in ''WesternAnimation/TenkoAndTheGuardiansOfTheMagic'' is ''literally'' this; bonus points because he has the stereotypical connection to nature.
* Gray Owl in the 1997 animated series ''The New Adventures of Franchise/{{Zorro}}'' is Zorro's {{mentor|s}} in spirituality and magic. A very similar character called White Owl appears in the 2005 novel ''Zorro'' by Isabel Allende, where she's Diego's grandmother. In ''WesternAnimation/ZorroGenerationZ'', another (unnamed) version of the character is a six-year-old girl who gives Zorro cryptic advice, but who he later recognises in [[DeadAllAlong a portrait of his dead grandmother when she was young]].
* ''WesternAnimation/JonnyQuest''
** In the TOS episode "Werewolf of the Timberland", White Feather can talk to animals and perform a StealthHiBye worthy of Franchise/{{Batman}} himself.
** Hilariously subverted in one episode of ''WesternAnimation/JonnyQuestTheRealAdventures'', that ironically deals with Magical Native Americans. Jonny and co meet one old man who turns out to be completely ordinary person, who only knows Jonny's name because it's written on the dog's collar, and he only guessed that the enemy has a helicopter because he saw one recently, as opposed identifying the trail a helicopter would leave behind after taking off. Despite this, both he and his wife are sufficiently amused by the idea that they start acting as stereotypical Native Americans for the rest of the episode, from referring to themselves as Indians, to calling Lorenzo 'white man', culminating in them honoring an old native tradition at the end of the episode.
* On ''WesternAnimation/YoungJustice'' [[Comicbook/BlueBeetle Jaime]] talks to his friend's grandfather, who seems to be this. PlayedForLaughs: [[AdaptiveArmor the Scarab]] calls him "unbalanced" and, when the grandfather says something insightful, declares that he "knows too much" and [[HeroicComedicSociopath must be destroyed]]. Said friend, Tye, is specifically a re-invention of an older comic book character who fell into this trope (and had basically no other defining features) in an attempt to make him more interesting and remove the UnfortunateImplications.