->'''[[TheFundamentalist Ned Flanders]]''': "Then Franchise/HarryPotter and all his wizard friends went straight to Hell for practicing witchcraft!"
->[Flings the book into the fire.]
->'''Todd''': "Yay!"
-->-- ''WesternAnimation/TheSimpsons'', "Trilogy of Error"

Usually, in traditional fantasy, magic is a source of wonder and possibility, a tool used by heroic and villainous characters alike to achieve phenomenal results. But works in some genres, notably LowFantasy, UrbanFantasy, and certain flavors of HeroicFantasy are not quite so enamored of their local phlebotinum. They prefer the use of the human intellect and human muscles to the eldritch workings of powerful sorcery or impossible mad science, often resulting in a strangely paradoxical view of their setting. Magic is something inexplicable, impossible, and often, genuinely dangerous. This may tie into old, pre-scientific beliefs about the supernatural, which was often seen as frightening, dangerous, and more often than not hostile to humans, and thus, something not to be messed with by any sane soul save the local shaman, wise-woman, priest or other person experienced in its ways -- and because of these people's association with the supernatural, the common people more often than not didn't trust them, especially if they didn't have a tie to religion.

The degree to which Magic Is Evil can vary, of course. Some settings simply achieve this effect by featuring predominantly [[WickedWitch wicked]] [[EvilSorceror magic-users]] or magical creatures, contrasting it with liberating and safe technology and ordinary human pursuits. Some settings tie the use of their phlebotinum intrinsically to moral corruption or even the gradual destruction of the world; magic is, at best, a decadent and arrogant practice by frail humans who would wield [[ThingsManWasNotMeantToKnow power too great for them]]. Some even go so far as to make nearly all magic have hideous moral or physical costs that gradually destroy the sorcerer's humanity and make it impossible for magic to be a common fixture of the setting. After all, if there is just the DevilButNoGod; and if magic is theurgic (coming from a magical being), there's no "good" source.

Some settings mitigate this slightly by portraying ''divine'' or religious magic with a more positive brush. In this case the message seems to be that God, or perhaps faith or the community, is acceptable, whereas the sorcerer's lonely power is inherently dehumanizing. A more cynical take on this view might argue that "miracles" are portrayed as good, but "magic" is portrayed as bad, because the church proclaiming the miracles dislikes competition.

In these settings, expect most or all magic to be ''de facto'' BlackMagic, leading quickly to TheDarkSide. Even well-meaning sorcerers may be portrayed as dealing with a dangerous power that will eventually destroy them. Mages and others might be tormented souls, hated and feared by the population, or even actively persecuted. They might also be conduits or dupes for an EldritchAbomination, or doomed to insanity. In many such settings, magic has few benign uses and can only work its tainted wonders through blood or other acts of terrible sacrifice.

This trope also pops up in many supernatural {{Horror}} tales, particularly ReligiousHorror, where any extraordinary power that does not come from {{God}} is tied to {{Satan}} and TheLegionsOfHell, is used to work evil and leads to eternal damnation in {{Hell}}. Horror tales that are not of a religious bent will sometimes have the power come from some form of EldritchAbomination instead, with the cost being the wielder's [[WithGreatPowerComesGreatInsanity sanity]] instead.

As a result of magic's wicked nature in such settings, {{Muggles}} often decide to BurnTheWitch Compare ScienceIsBad (which, incidentally, [[ClarkesThirdLaw is considered to be magic if the technology level of the setting is low enough]]).

In settings that do not have this view of magic, there's usually at least one AntimagicalFaction who believes it to be such. Sometimes bleeds into audience reaction; some MoralGuardians operating under this mentality have been known to condemn fantasy stories as evil for containing "witchcraft", even if there's good magic in the actual work.



[[folder: Anime & Manga]]
* [[DealWithTheDevil Magic]] in ''Anime/PuellaMagiMadokaMagica'' is a bit like [[Franchise/DragonAge Darkspawn taint]]--a few people can and do use a seemingly benign version to fight against greater threats, and for quite a while they can even stay relatively sane, but HeroicWillpower doesn't last forever.
* There is such a thing as a good witch in ''Manga/SoulEater'', but they're pretty rare, and they tend to [[VanHelsingHateCrimes get targeted along with the bad ones]]. There seem to be forms of magic besides witchcraft, though.
** Eventually subverted in the manga, as even though their magic makes almost all witches predisposed toward being [[OrderVersusChaos chaotic]], that doesn't make them evil. [[spoiler:It's why Kid is able to bring a truce between the Witches and DWMA.]]

[[folder: Comic Books]]
* The ''Day of Vengeance'' tie-in to ''InfiniteCrisis'' kicked off with Eclipso convincing TheSpectre of this. It largely worked, too.

[[folder: Fanfic]]
* Subverted in the ''Fanfic/PonyPOVSeries''. Despite what [[spoiler:A KnightTemplar version of Cadence thinks]], magic is not good or evil by itself, but merely a tool. It is the user who makes it good or evil.

[[folder:Films -- Animated]]
* ''WesternAnimation/TheCareBearsMovie'' had this as AnAesop for young children, no less. When the sleight-of-hand parlor magician's apprentice Nicholas finds an actual book of sorcery among some random stage props, the evil spirit in it influences him to conjure up a HatePlague and other sadistic effects as part of her plot to TakeOverTheWorld. Remember, kids: Care Bears and friends who care don't let friends mess with sorcery!

[[folder:Films -- Live-Action]]
* ''Film/TheCovenant'' portrays magic as analogous to drugs: it's addictive, and the young protagonists refering to practicing magic as "using." It waxes {{Anvilicious}} when it demonstrates that continuous use will result in accelerated aging and an early death.

[[folder: Fan Fiction]]
* Ever read a ''Franchise/HarryPotter'' fan-fic written by a "fundamentalist" Christian? Chances are good that all magic -- not just the kind wielded by Voldemort and his ilk -- will be evil in that fic.
* In ''WesternAnimation/{{Ben 10}}'' [[http://www.fanfiction.net/s/3875254/1/Hero_High_Earth_style Hero High Earth Style]] Gwen was terrified at the idea of her boyfriend finding out she had magic powers, assuming he would believe this trope.

* Creator/HPLovecraft's ''CthulhuMythos'' stories. Those who use Mythos magic tend to be extremely evil (and nearly always insane).
** Though both in ''Literature/TheDunwichHorror'' and ''The Case of Charles Dexter Ward'' the protagonists themselves use spells taken from Necronomicon in order to battle evil beings immune to all mundane effort, and don't suffer any consequences at least in the context of the stories.
** A case could be made that magic in the context of the Mythos isn't so much ''evil'', per se, as dangerous to humans due to their sheer ignorance of what they're actually ''doing'' when they set unknown but powerful forces and entities into motion. If the human villains of the stories have an edge here, it's likely due to their plain old ambition, ruthlessness, and willingness to jump off the slippery slope more than the use of magic itself somehow inherently 'corrupting' formerly-decent folk.
** It's worth noting that most magic in the mythos comes from sources that aren't inherently evil, but are inherently damaging to people's sanity. So while some characters can use magic occasionally, people who've studied invariably start to have problems.
* Creator/ClarkAshtonSmith's ''{{Averoigne}}'' stories. In Averoigne, magic use is considered evil by the Church and the populace.
* Most of the magic-wielders that [[ConanTheBarbarian Conan of Cimmeria]] encounters are extraordinarily malevolent, and the magic they practice tends to require truly awful material components and blood sacrifice. Just one example involves magics which need [[spoiler:candles made from the bodies of [[VirginPower virgins]] strangled with their mother's hair and their [[ILoveTheDead virginity taken after their death]] [[ParentalIncest by their father]]]].
** Since [[Creator/RobertEHoward Howard's]] original Conan stories ''are'' effectively part of the above-mentioned Cthulhu Mythos, this doesn't come as a complete surprise.
* ''ASongOfIceAndFire'' seems to be playing around with this trope. While [[BlackAndGrayMorality it is hard to separate good from evil in the setting]], magic seems to be decidedly unpleasant, carries a big cost, and usually results in someone dying.
-->'''Dalla ''': "Sorcery is a sword without a hilt. [[LampshadeHanging There is no safe way to grasp it]]."
* In Creator/ChristopherMarlowe's ''Theatre/DoctorFaustus'', as in the Bible and certain other medieval works, magic is only possible through a DealWithTheDevil or other supernatural beings, often malicious.
* More or less everything ever written by Creator/JackChick, which isn't surprising; see Religion and Mythology below.
* Literature/CiaphasCain has relatively few serious prejudices, but reflecting the general attitude of the TabletopGame/{{Warhammer 40000}} universe, he and other protagonists treat all magic or psychic phenomena as a fearful thing.
** Given the setting this is perfectly justified, as anything Chaos related is likely to get you and everything near you (often defining "near" as "inside the same solar system") dragged down to the depths of capital-H Hell.
*** Because of that, believing this trope fervently is a cornerstone tenant in several Imperial organizations, most notably [[ChurchMilitant the Ecclesiarchy]]. Some extremely conservative members of the Inquisition also believe this, and that the Imperium would be better off without psykers. It's debatable how much they mean that in a realistic scenario, since if they could manage to do that, it would destroy their FTL communications and navigation.
* In the ''Literature/{{Discworld}}'' novels magic weakens the border between the Disc and the Dungeon Dimensions, allowing all sorts of [[EldritchAbomination Eldritch Abominations]] to come through. Magic users themselves are usually portrayed as fairly decent, but the education of witches and wizards tends to focus on ''discouraging'' them from using magic, either by teaching them more practical skills or distracting them with university bureaucracy and politics.
** Discworld doesn't really have Magic Is ''Evil'' so much as Magic Is Way More Trouble Than It Could Possibly Be Worth. It's not characterized as actively malevolent by either the narrative or the characters, just as incredibly dangerous and unreliable.
* DavidFarland pointed out in the introduction to his short story ''The Mooncalf'' that the farther back one goes in traditional Arthurian legend, the less things like powerful wizards, enchanted swords, and ladies who live in lakes seem benevolent. His story was an attempt to capture that flavor, where it's magic itself that ultimately will doom Camelot to tragedy.
* In ''The Literature/MagisterTrilogy'', every spell is CastFromHP. Magisters are those who've learned to cast from [[HumanResources other people's HP]]. They're not nice people, to say the least.
** Witches, who fuel their magic with their own life-force, are generally incredibly respected on the other hand. It's less that MagicIsEvil than Magic is Pricey, and who you make pay the price is the key.
* In JosephaSherman's ''Literature/TheShiningFalcon'', Danilo and many others are convinced of this. Finist distinguishes between sorcery, which is, and magic, which need not be.
* Oddly enough, in ''Literature/TheDresdenFiles'', while magic is certainly not ''inherently'' evil (the hero and many other Wizards use it to do considerable good, and it's only corruptive if you misuse it, breaking the Seven Laws of Magic), it's still shown as very dangerous and risky. Most magic practitioners can not do very much with it, though getting power from demonic bargains or breaking the Seven Laws is relatively easy. Also, even for major players who can do a lot with it, demonic temptations are manifold, the protagonist almost falls into this trap early in the series. For those magically gifted individuals without a ''major'' talent for it, and also access to a trustworthy teacher, a good case can be made from events in the books that the safe, smart, morally and pragmatically best choice is to turn away from magic and don't look back.
* In TheDemonsLexicon, humans have very little power on their own. Magicians have to get their power by making [[DealWithTheDevil deals with demons]], typically sacrificing innocent people as payment. It's apparently addictive too.
* In TheBartimaeusTrilogy, many magicians are either actively malicious or complicit in an oppressive magocracy, so ordinary people tend to believe magic is evil. Even the way magicians get power leans toward evil, since they have to summon spirits and few bother to be benevolent masters.
* While many characters and cultures in [[Creator/JRRTolkien Tolkien's]] legendarium exercise powers we would call "magical," the terms "magic" and "sorcery" usually imply artificially-acquired powers that seek to forcibly bend the world to the user's will and draw on Morgoth's lingering evil. Benevolent supernatural powers appear to come from understanding and love of the world around you, rather than simple desire to control, and the Elves are frequently confused or annoyed by mortals calling their arts "magic".
* CSLewis likewise plays this trope for all it's worth in ''Literature/TheMagiciansNephew''. Sure, some kinds of "magic" are all right for the purposes of the story's narration, but not the occult kind of sorcery from our world the foolish and evil Uncle Andrew is practicing without even understanding very well what he's doing.
-->ďVery well. Iíll go. But thereís one thing I jolly well mean to say first. I didnít believe in Magic till today. I see now itís real. Well if it is, I suppose all the old fairy tales are more or less true. And youíre simply a wicked, cruel magician like the ones in the stories. Well, Iíve never read a story in which people of that sort werenít paid out in the end, and I bet you will be. And serves you right.Ē
-->Of all the things Digory had said this was the first that really went home. Uncle Andrew started and there came over his face a look of such horror that, beast though he was, you could almost feel sorry for him.
* The [[Literature/TheWheelOfTime Wheel of Time]] has this all OVER the place. Originally, the "True Source" (both ''Saidar'' (the female half) and ''Saidin'' (the male half)) had ambiguous morality and were up to the user's design. Then, in the War of Power, ''Saidin'' was corrupted, and drove male Channelers insane, rotted them while they were still alive, and often caused them to kill truly horrifying numbers of people as they died. However, the Dark One's power, the "True Power", is inherently evil, though the Aes Sedai in the Age of Legends didn't know that when they tried to reach it and accidentally released the Dark One - they were trying to find a single power that both male and female Aes Sedai could use.
** This being the [=WoT=]verse, most commoners (and much of the nobility) are incredibly superstitious and stubborn and believe that all Channeling is evil, though much of that stems from the male Aes Sedai going insane and the end of the War of Power and devastating the world.
* Usually true in Lois [=McMaster=] Bujold's ''Literature/{{Chalion}}'' novels; since becoming a sorcerer requires demonic possession, sorcerers almost always become evil even if they weren't evil to begin with (which most were). A few sorcerers, however, are followers of the half-demon god known as the Bastard, who is not evil, and only the Bastard's grace and practices only the Bastard's clergy know keep them from being taken over by their demons.
* Occurs in ''TheBlackCompany'' as a result of IKnowYourTrueName. A wizard can be instantly and permanently severed from his powers by invoking his True Name (this even happens on page at one point). What this means is that the only sorcerers able to rise to significant magical potential without being DePowered by their enemies are those willing to destroy every record of their True Name--including their childhood family and friends.

[[folder:Live-Action TV]]
* Played with in ''Series/{{Merlin}}''. Magic is not inherently evil; however, King Uther Pendragon was unready and unwilling to [[EquivalentExchange accept the price]] that was ultimately required for a spell that would grant him [[KingArthur an heir]] - his wife dying in childbirth - [[RoaringRampageOfRevenge which led to a campaign of extermination]] [[DisproportionateRetribution against all magic-users.]] As a result, {{Merlin}} must hide his talents or face execution, and [[NiceJobBreakingItHero most of the few remaining magic-users are out for bloody revenge against Camelot and the Pendragon line.]]
* So far every human in ''Series/OnceUponATime'' who has taken up magic has become corrupt, power hungry and cruel. Only the fairies seem to wield good magic and that may be because it's natural to them.

[[folder:Religion and Mythology]]
* The Old Testament in the Bible states that "You shall not suffer the witch to live". This has been a contentious subject as the translated term and the original have been confused, and there is debate as to whether or not the original intent was to describe all magic users, harmful magic users, or if the original term more accurately translated as "Poisoner"(though technically there were multiple original terms translated to Sorceror or Witch in the Bible including both the word for "Poisoner" and the word "Magus" as in one of the Magi like the three that visited baby Jesus). However, according to the traditional Jewish understanding of the Bible, specific types of magic are forbidden, as is superstitious behavior. For example, doing things because of omens, telling the future by reading the clouds, using objects as charms or to divine the future, necromancy[[note]]Here, "necromancy" refers to summoning the spirits of the dead to try and divine the future or hidden knowledge, and not to creating zombies... though that is frowned upon as well most likely[[/note]], and consulting with spirits are all forbidden, although there is debate about what each of the terms in Leviticus means.
** Mind, supernatural ''miracles'' have always been a part of Judaism and Christianity, however; the difference is the entity to whom one is appealing for supernatural aid: miracles (prophecies, water-into-wine, fire from Heaven, etc.) come from God, magic (i.e. divination, sorcery, necromancy, etc.) from Satan. Generally, Judaism is a lot more relaxed when it comes to magic, and occult traditions using angels and Yahweh have been the norm for centuries.
* In [[ClassicalMythology Greek Mythology]], magic is often seen as primal and dangerous. The main magic users, sorceresses like Circe, are almost always villains.

[[folder: Tabletop Games]]
* Pops up quite a lot in ''TheWorldOfDarkness''.
** In ''TabletopGame/MageTheAscension'', this can be called the foundation of the Technocracy, who are basically fighting to [[AntiMagicalFaction ensure magic stays an impossibility]]. Gameline development went with a StrawmanHasAPoint direction by noting that many of the "more magical" reality paradigms the Mages are pursuing are a lot more dangerous to any Muggle than the one that the Technocracy established and is enforcing.
*** Spiritual successor ''TabletopGame/MageTheAwakening'', though, keeps the line's built-in MagicIsEvil faction predominantly in the "delusional nutcase" arena by making them be the Banishers; Mages driven insane or scared witless when their magical powers emerged and who want to kill all magic users as a result -- hypocritically using their own magic powers to do so.
** The Long Night and Malleus Malleficarium of ''TabletopGame/HunterTheVigil'' believe this, given their roots in Christian fundamentalists.
** Given what a CrapsackWorld the setting is, and the fact all of the various horrific monsters have some kind of innate magical abilities they use to prey upon humanities, it's kind of justifiable to believe this way if you're a Muggle.
* ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/{{Warhammer 40000}}'' are perhaps the most dramatic examples of this trope, where any and all use of magic has hideous risks and relatively few advantages. In Warhammer Fantasy magic can still be used with a degree of safety and positive result. Ink, the power of the Warp is so terrible even being ''near'' the psychic backlash of sorcerous workings makes ordinary, virtuous people feel sick.
** Note that in both cases, magic/psychic powers come from ''{{Hell}}'' (or, depending on one's interpretation, [[CosmicHorrorStory something worse]]).
** In the latter, feeling sick might be a conditioned reaction in some who are trained to hate psychics; but when control over those powers slips, psychic phenomena occur and do have some nasty effects. The reason the trope is played straight, however, is that rogue psychics are prone to the influence of the Warp, and that can include: mutation, insanity, death, opening holes in reality, and summoning daemons (accidentally or otherwise).
** On the other hand, the Imperium relies on psychic power to function. The Imperium's communications network and FTL travel is only possible because of psykers, and their near -dead GodEmperor is sustained by having psykers sacrificed to power his Golden Throne. Furthermore, the GodEmperor himself was the most powerful psyker who ever lived.
* In ''TabletopGame/CallOfCthulhu'', learning and using CthulhuMythos magic causes the user to lose Sanity points and eventually go insane. Most people using such magic are Mythos cultists who are both crazy and evil.
** Some magic is relatively safer, though; unsurprisingly, it's the kind that impedes or protects from Mythos forces (like the Elder Sign or the powder of Ibn-Ghazi).
* ''DungeonsAndDragons'':
** Adventure X2 ''Castle Amber'', based on Creator/ClarkAshtonSmith's ''Averoigne'' stories (see above).
** ''DarkSun'' (World of Athas) setting. The overuse of arcane magic caused Athas to become a desert planet, and a significant fraction of magic users are Defilers, whose magic use drains the life out of plants and animals within a certain radius. As a result, most people in the setting consider magic use evil per se. This was mainly an excuse to have a psionics-heavy setting.
** Carcosan sorcery is about as evil as all get-out, drawing a lot of influence from the Cthulhu Mythos and from sword and sorcery stories such as Conan above. A lot of the sorcerous rituals listed require grisly HumanSacrifice of some nature, with the banishment rituals being the ones that generally don't.
* In ''SeventhSea'', the Church teaches that magic is evil. [[spoiler: And they're right. Magic was originally taught to humanity by demons, and every use of magic brings the gates of Hell closer to opening...]]
* Ask any fundamentalist Christian about ''MagicTheGathering'' and they'll say this is why EveryoneIsSatanInHell. Hilariously enough, an [[AntiMagicalFaction anti-magic church]] was the primarily religion on one Dominarian continent in The Dark... which was then revealed to be composed of hypocrites that used WhiteMagic spells for their "miracles".

* While Prospero only uses his magic for good in ''Theatre/TheTempest'', he nonetheless drowns his books of magic for this reason at the end of the play.
* The slightly earlier ''Theatre/DoctorFaustus'' promised to burn his books -- a little too late.

[[folder: Video Games]]
* ''Franchise/DragonAge'' has shades of this; magic is linked to [[SpiritWorld The Fade]], whose denizens range from vile [[EmbodimentOfVice demons]] to the still-potentially-dangerous [[EmbodimentOfVirtue spirits of virtue]]. Together with the fact that a corrupt ruling class of mages in the [[TheEmpire Tevinter Imperium]] are supposedly responsible for the creation of the [[AlwaysChaoticEvil Dark]][[TheHorde spawn]] and the terrifying MindControl potential of BloodMagic, the world has a pretty valid reason to fear magic, but it often edges into FantasticRacism. [[TheChurch The Chantry]] keeps mages living in tightly-controlled Circles managed by the [[KnightTemplar Templar Order]], with non-Circle mages - or 'apostates' - often hunted on sight. That said, most mage characters throughout the games - including, potentially, the player character - are decent enough people.
* Arcane magic in the ''VideoGame/{{Warcraft}}'' Universe is not itself strictly evil, but it can have very bad effects on the human mind and is almost universally addictive. The various forms of elves, all the product of magical mutation, are all magic addicts -- though the Night Elves claim not to be, their Moon Wells are clearly magical fountains -- and this can lead to some very, very bad results. Furthermore, the more powerful a mage is, the more they are tempted to try their hand at Fel magic, [[TheDarkSide a corruptive magical force which is almost universally evil]] and leads the would-be-warlock to attempt contracts with malicious demons.
** Malicious demons which they can, occasionally, get the better of. PC Warlocks are no more evil than any other class (which is to say, [[AntiHero often]] [[SociopathicHero rather]] [[PsychoForHire evil]]). They're certainly not beholden to the Burning Crusade, and, indeed, spend much of their time actively fighting Infernal forces. Entirely possible this is a case of GameplayAndStorySegregation, since the number of "good" warlocks in canon can be counted on one hand (there's either one or two. And one of them [[JumpingOffTheSlipperySlope jumps right down a rather steep incline]] in the VideoGame/WorldOfWarcraft expansion he first appears in.)
** In addition, necromanic magic, which was derived from demonic magic, does the same in that it corrupts the user. In fact the player warlocks are a small minority of those uncorrupted (depending on roleplaying). Lorewise, almost everyone that uses demonic or necromantic magic becomes corrupted by it.
** It's been stated by Blizzard's official Lore Historian that Moon Wells give off Nature Magic not the Demonic Arcane Magic(Mana in mathamaticized form) which is not to be mistaken for the equally Demonic Fel Magic(the result of the destroying Life/Wilds AKA the fifth Element similar to how Toxic Air, Foul Water, Ash and Iron are created from destroying the other four Elements: Air, Water, Fire and Earth through Dark Shamanism) which can hold off the Demonic Arcane addiction for some time(at the cost of draining the Life off of unwarded ground).
* ''VagrantStory'' describes magic as an unnatural act only possible by using The Dark, and dooms the user to an incomplete death.
* In ''VideoGame/{{Bayonetta}}'', magical powers for mortals are apparently obtained only through contact with supernatural beings- in fact, ordinary humans can't even ''perceive'' supernatural beings, most of whom seem monstrous, destructive, and callously indifferent to mortal life, whether demons of Inferno or angels of Paradiso. The titular character and the (sometimes) DarkIsNotEvil sect to which she belonged before it was destroyed have obtained their powers by selling their souls to (usually) malicious demons, and as a result are doomed to spend eternity in Inferno when they die, while their LightIsNotGood counterparts apparently likewise gained ''their'' powers from serving Paradiso.
* In the ''VideoGame/FallFromHeaven'' mod's backstory, magic was originally taught by an Evil goddess. In game, though, it can go either way.
* In ''VideoGame/AgeOfConan'', all of the mage classes use evil magic in some form, the necromancer simply uses dark powers, while the demonologist and Herald of Xotli make pacts with demons. Being based on the world of [[ConanTheBarbarian you-know-who]], this is hardly unexpected.
* In ''VideoGame/{{Diablo}}'', it's an explicit part of the setting that most forms of magic carry a high risk of corrupting the user and making them into a servant of the demons. The only ''definite'' exception is necromancy, as {{necromancer}}s are too TrueNeutral and unconcerned with fleeting personal power to fall to the lure of demonic might. Most people in the setting are fine with magic despite this, oddly enough.
* This viewpoint is a (possibly the) central theme of the online roleplaying game ''TheInquisitionLegacy''.
* In ''{{Dishonored}}'', magic is highly illegal and considered to be evil by most people. The only source of magic in the setting is [[HumanoidAbomination The Outsider]], who the main religion treats as a Satan figure. And aside from (''possibly'') the PlayerCharacter, none of the people he's granted powers to are nice guys.
* ''DwarfFortress'': Due to the slow and incremental updating process, the only "magic" currently available in the game is necromancy. NPC necromancers are immediately hostile to all other living things and raid nearby settlements (including your fort) for bodies. Player adventurers who take up necromancy can, with some inconvenience, avoid causing a zombie apocalypse in the next town they visit, but [[VideoGameCrueltyPotential being DF players]] they are unlikely to avert the trope either.
* In the backstory of ''TalesOfMajEyal'', magic was directly responsible for the Spellblaze, a cataclysm that devastated the world and very nearly destroyed all life. As a result, magic and all forms of magic users are regarded with high suspicion in the present day.

* In ''Webcomic/SluggyFreelance'', [[FanonDiscontinuity not counting the "Torg Potter" wizards]], the only human sorcerers who get more than a cameo are Gwynn (whose powers come from a TomeOfEldritchLore and a DemonicPossession) and Kesandru (whose powers are based on turning ghosts into his slaves). Not exactly examples of IncorruptiblePurePureness.
* Zig-zagged and combined with DarkIsEvil in ''TwoKinds''. Normal {{Mana}} is neutral, but [[EvilCounterpart Dark Mana]] is obtained by using TheLifestream as mana, and when it doesn't drive the caster mad or kills them outright, it weakens their sanity and causes a horrific black burn to creep up their left arm.
* In ''ShadowsOfEnchantment'', enchantment is described as "an art that tempts with promises of power, wealth and miracles, but in the end only corrupts and destroys". TheKingdom considers ''the mere existence'' of a new batch of enchanters to be cause for high military alert.
* In ''TheWitchWatch'' all magic has traditionally been condemned as evil by the Church and the general populace. Sorcery in particular seems to generally be used for awful purposes but people have begun to wonder whether magic can be used beneficially for healing. [[spoiler: It turns out this involves killing people, so no]].

[[folder:Web Original]]
* Most squirrels in ''{{Tasakeru}}'' follow this viewpoint, believing that only the Gods should alter the natural order. The degree to which this applies varies greatly; some families allow usage of the magically-infused [[AppliedPhlebotinum spellstones]] crafted by mages of other species, and some reject any and all magic, spellstones included.
* In the game Doodle Devil, combining the elements "Demon" and "Energy" creates "Magic".
* In [[http://wanderers-library.wikidot.com/the-rise-of-the-steam-soul The Rise of the Steam Soul]] from TheWanderersLibrary mages wage ware against each other with no regard for its effects on others, killing thousands and destroying most of the land.