->''"If there are any to see, then I at least am revealed to them. I have written ''Gandalf is here'' in signs that all can read from Rivendell to the mouths of Anduin."''
-->-- '''Gandalf''', ''Literature/TheLordOfTheRings''[[note]]...after magically ''lighting a campfire,'' the sort of thing any level-1 mage can do in most role-playing games[[/note]]

A SubTrope of PowerAtAPrice and WeirdnessMagnet where magic ([[MagicByAnyOtherName or some other power or gift]]) attracts attention from things you would prefer to leave you alone, such as {{Eldritch Abomination}}s, TheHeartless or [[OurDemonsAreDifferent Demons]]. Or perhaps the local SuperPersistentPredator thinks wizards are especially tasty (and have a [[SquishyWizard soft, chewy center]].)

Usually this is due to magic making you SupernaturallyDeliciousAndNutritious, but not always -- the monsters may want to enslave you because TheForceIsStrongWithThisOne, or simply be irritated that the PunyEarthling is meddling with ThingsManWasNotMeantToKnow.

Compare with ArtifactOfAttraction and MagneticMedium. Contrast SupernaturalRepellent for those things that, well, make the supernaturals and monsters go away. See also EncounterBait, MagneticPlotDevice, and SupernaturalSensitivity (for the ability to sense magic).

Not to be confused with [[Music/MonsterMagnet the neo-acidrocker band]] or [[@/MonsterMagnet the troper]] with a similar name.



[[folder:Anime & Manga]]
* In ''Manga/{{Bleach}}'' anyone with even a hint of spirit energy is even tastier (and easily sensed) by [[TheHeartless hollows]], since they'll absorb their power when they eat them. The protagonist starts off having a small amount, but no way of using it. Eventually leading to an accidental EmergencyTransformation when he absorbs Rukia's powers after she's injured protecting him and his sisters.
* ''Manga/JoJosBizarreAdventure'' establishes this as a rule in the fourth arc. Stand Users will attract other Stand Users. It is simple fate.
* ''LightNovel/IsThisAZombie'': Megalo are drawn to a [[MagicalGirlWarrior Masou-Shoujo's]] magic.
* The protagonist of ''Manga/{{Mushishi}}'' is able to sense ''mushi'', weird magical life forms, but they're able to sense ''him,'' and so he must always travel lest he attract too many ''mushi'' to one place.
* ''Manga/UshioAndTora'' has this lampshaded by another character, who notes sticking around in Japan with the Beast Spear is probably the best way for him to get his revenge. [[spoiler: He's right.]]
* ''Anime/YuYuHakusho'': After the Chapter Black arc, Genkai tells a group of humans who developed spirit powers to only use their powers if their life is in danger as doing so will attract demons to them. The advice is out of prudence; although by now their powers are strong enough to deal with lesser demons, they lack the experience of Yusuke and company, so it's still best to limit their exposure.
* Aqua from ''LightNovel/KonoSuba'' can almost effortlessly exorcise all but the most powerful undead thanks to being a goddess, but unfortunately her power also attracts even ''more'' undead (who presumably are drawn to her out of a subconscious desire to be put to rest.) Even worse, it's implied that she can mask her power to keep this from happening, but refuses to do so out of pride.
* In ''Manga/DragonBall'', this is Goku's justification for wanting to stay dead at the end of the Cell saga. By that point, he'd attracted the attention of an aspiring emperor, the most powerful army on the planet, a demon once thought defeated, super-strong space warriors, their boss, Androids made by a scientist of the aforementioned army, and his power-aspiring genetic side-project. It doesn't take for any future arcs however, as Goku has no problem returning from the dead in the next one and staying alive for many more adventures, one of which directly involves him.

[[folder:Comic Books]]
* ''ComicBook/MonsterAllergy''. Zick sees monsters other than tamers, and he attracts spirits.
* In ''ComicBook/{{Lanfeust}}'', both the hero and the BigBad share the same ultimate power and can feel when the other uses it. So of course Lanfeust must avoid using it at all during his journey (except one time as a lure in the frozen north, that ends up with the BigBad teleporting there, then teleporting right back, butt-naked and demanding warm clothes).
* ComicBook/DoctorStrange's strongest spells invoke the aid of various cosmic beings. Some of them have taken issue with him over the years.

[[folder:Fan Works]]
* ''Fanfic/PokemonMaster'': After the [[EldritchAbomination Forbidden Pokemon]] are released from [[TheOubliette their prison]] the characters can not use their elemental powers freely because using elemental power draws the Forbidden's attention and lures them towards you. And you do NOT want that.
* ''Fanfic/TheBridge'': Kaiju can sense high amounts of energy at a distance. In Equestria, the highest energy sources are alicorn and Element bearer magic and artifacts like the Crystal Heart, Tree of Harmony, and Alicorn Amulet. This threat of those sources being hunted by the enemy kaiju is why Celestia proposes the plan to have the Equestria allied kaiju guard them.

[[folder:Films -- Live-Action]]
* In ''Film/{{Inception}}'', if the dreamer changes the dream too much (which will appear to be like magical power to an unsuspecting person in the environment), "projections" (subconscious creations) of other people in the dream get more aggressive and attack if enough changes are made.

* Literature/{{Discworld}} magic draws the [[EldritchAbomination Things from the Dungeon Dimensions]], although you have to go fairly overboard to make a path large enough for them to come through. This seems to be a bigger problem for wizards than witches, and hasn't been a serious threat since ''Moving Pictures''.
* ''Literature/TheLordOfTheRings''
** In ''The Fellowship of the Ring'', Gandalf is reluctant to use his magic during the Fellowship's trip south because it could draw attention to them, not through any supernatural means, but simply because any mundane observer can connect the dots between "hey, look at that obviously magical fire which is visible from a long way off!" and "I bet that guy who is famous for doing magical things with fire is around."
** Somewhere between mundane and magical are the palantir. Basically, one palantir can commune with any other palantir. That's the magical part. The mundane reason they're monster magnets is because ''Sauron'' has one. Using a palantir means he'll notice you and try to exert influence on you.
** In the more typical supernatural sense, wearing the One Ring attracts the Ringwraiths.
* In ''Literature/ShamanOfTheUndead'' Ida has the Inner Eye that enables her to see ghosts and also registers to supernatural as a strong beam of light, making them approach Ida and contributing to her BlessedWithSuck.
* In ''Literature/PercyJacksonAndTheOlympians'', monsters can smell demigods from far away, and they try to attack them. For some reason modern technology makes it worse; cell phones are banned at Camp Half-Blood because using them will attract monsters.
* ''Literature/TheWheelOfTime''
** Myrddraal and ''gholam'' have an ability to sense [[MagicByAnyOtherName channeling]]. In the case of ''gholam'' this is particularly dangerous, since they are immune to channeling and were created for the express purpose of killing enemy channelers.
** Monster in the Blight presumably have the same kind of fear reaction to a channeler that a normal person has to shadowspawn, though this always translates into violence, and they will come for miles to kill a channeler.
* In ''Literature/TheSwordOfShannaraTrilogy'' by Terry Brooks, Allanon gives Shea the Elfstones with which to protect himself, but only warns him much later that using the Elfstones will alert the Warlock Lord and his Skull Bearers of Shea's location. He does this precisely so that Shea will [[TooAwesomeToUse not be afraid to use the stones if he really needs them]], and because the stones themselves are an effective defense against the Skull Bearers.
* In Creator/TanyaHuff's ''Literature/SmokeAndShadows'' novels, Tony Foster, who already seems to be a WeirdnessMagnet, finds that he attracts even more supernatural phenomena once he becomes an actual wizard. His vampire ex-boyfriend (need more be said?) warns him that now that he is "a player" he stands out from the ranks of ordinary humanity and will inevitably attract attention. Not that Tony didn't have a history of stumbling into the supernatural anyway.
* In Simon R. Green's ''Literature/{{Nightside}}'' series, if John Taylor uses his ability to find (and take) literally anything, his future enemies will find '''him''' and send the Harrowing after him.
* In ''Literature/TheBelgariad'' and ''Literature/TheMalloreon'', magic creates a noise that those with the skill can hear. For this reason, the party often had to avoid using much magic because other spell users would hear that noise, and although their enemy's individual casters were vastly inferior to any of them, there were a lot of them. Other times, they would have to use "quiet" spells like shapeshifting or intentionally use "loud" spells as distractions. Strong ambient magic also makes similar noises, and these can allow certain levels of magic to be "drowned out", allowing them to be used safely.
* Another pair of Eddings' series, ''Literature/TheElenium'' and ''Literature/TheTamuli'', also touches on the idea that magic (being of divine origin here) has a signature that someone can sense if looking for it. Even the legendary Bhelliom emits this kind of "noise" when it's invoked. But there is one exception: [[spoiler:Delphaeic magic, because the Delphae were ''cursed'' for their own protection; curses are naturally "silent"]].
* In ''Literature/{{Pact}}'', most malevolent supernatural creatures have been bound by the Seal of Suleiman bin Daoud, which prevents them from going after innocents without cause. However, nobody who is aware of the existence of the supernatural or who practices magic qualifies as "innocent," meaning that most targets for malevolent Others are practitioners.
* Skip, the protagonist of ''[[Creator/BrandonSanderson I Hate Dragons]]'', has the explicit supernatural power of smelling so delicious to dragons that they go crazy with the desire to eat him. He finds employment with a company of dragon-hunters.
* Literature/LoneWolf eventually becomes such a powerful beacon of goodly power that evil is naturally drawn to him, seeking to destroy him.
* In ''Literature/TheShining'', the evil supernatural presence in the Overlook Hotel can't do much to people with little to no PsychicPowers (the titular "Shining"). When someone as gifted as Danny shows up, very bad things happen. The sequel ''Literature/DoctorSleep'' reveals that some of the Overlook's spirits continued to haunt Danny well into adulthood [[spoiler:though by then he has become strong enough to seal them in his own mind.]]
* In ''Literature/TheGirlFromTheWell'', the five magic seals which bind the woman in black to Tark have the side-effect of drawing the attention of many lesser evil spirits.
* Discussed in the ''Literature/GentlemanBastard'' series. [[spoiler:The Bondsmagi of Karthain believe that the Eldren {{Precursors}} vanished because their widespread use of magic -- the continent is littered with [[MadeOfIndestructium invulnerable]] Elderglass buildings and artifacts -- drew the attention of something incomprehensibly awful from beyond the stars.]] The Bondsmagi avoid large-scale works of magic and ration out their services specifically to avoid putting that theory to the test.
* In The Armored Saint, a novel by [[http://mykecole.com/ Myke Cole,]] author of ''Literature/{{ShadowOps}}'', the local theocracy claims that this is the case, as according to them anyone who uses magic will develop a portal in their left eye that will quickly open and release a [[TheDreaded demon]]. However upon encountering her first wizard, who has practiced magic for years without such an occurrence, the main protagonist Heloise realizes that this is just a bunch of propaganda with no basis in reality. [[spoiler: [[TheReveal Or is]] [[TheExtremistWasRight it?]]]]

[[folder:Live-Action TV]]
* The danger from demons seeking to possess a witch is apparently one of the major hazards for witches in ''Series/TheSecretCircle''.
* In ''Series/{{Charmed}}'', warlocks hunt and kill witches to steal their powers.
** As the series progresses, a huge number of demons attack the main characters, but their high level of monstrous magnetism is attributed to their status as the Charmed Ones, rather than just as witches. 'Ordinary' witches don't seem to draw quite so much demonic attention, but their powers and resulting awareness of the supernatural bring them into contact with magical evil sooner or later anyway. However, since the witches of the ''Charmed'' universe are often portrayed as {{Magic Knight}}s, they can usually handle it.
** The episode 'Witch Wars' featured a demonic reality TV series in which contestants hunted down and murdered witches on live (underworld) TV, but given the alarm with which the forces of good reacted, it seems that such a deliberate, concerted targeting of witches by demons is unusual.

[[folder:Myths & Religion]]
* Some Christians and others believe that involving yourself in occult activities (such as playing with an Ouija board, or wearing Satanic symbols) works, hence being magic, but gives demons free access to your soul.

[[folder:Tabletop Games]]
* Creator/GamesWorkshop games:
** In ''TabletopGame/Warhammer40000'' any Psyker risks summoning a giant monster from the Warp every time s/he uses a psychic ability. As a matter of fact, this is why being a Psyker is Blessed with Suck; because getting eaten by said giant monster from the Warp is the least of everyone's problem, as eventually that will cause the Psyker to become a portal to what passes for Hell in the setting, summoning The Legions of Hell, and ending up having the entire Planet becoming an Eldritch Location. In short, Magic Is a Monster Magnet Up to Eleven. Small wonder there is an entire organization granted unlimited power just to find Psykers.
** This is a common way to TotalPartyKill in ''TabletopGame/DarkHeresy''.
** ''TabletopGame/{{Warhammer}}'' magic (especially in regards to Chaos corruption) functions the same as in ''Warhammer 40000'', though to a lesser degree. These examples suck even worse because psykers/mages are also vital to ensuring the survival of humanity, so they can't just be rounded up and exterminated.
** In ''TabletopGame/WarhammerAgeOfSigmar'' the mystical substance known as aether-gold, that is essential for powering the technology of the Kharadron Overlords, the unfortunate side-effect of irresistibly attracting monsters and other dangerous aerial fauna. As a result, every [[OurDwarvesAreAllTheSame Kharadron duardin]] of the sky-fleets has to be heavily armed and a skilled warrior despite not being professional soldiers.
* ''TabletopGame/DungeonsAndDragons''
** Using (or in some cases even possessing) psionic powers can draw psionic monsters to attack you, such as cerebral parasites, intellect devourers or thought eaters.
** Phaerimm in ''TabletopGame/ForgottenRealms'' need ambient magic and are very magic-sensitive. Consequently, casting spells on infested territories is a good way to get the nearest spell-grub to either kill the caster or capture and [[FaceFullOfAlienWingWong turn into an incubator]]. The same goes for enchanted items, though at shorter range. Exclusions are elemental magic (it mostly blends into fluctuations of natural forces) and Shadow Weave magic (it doesn't use the same power source).
** TabletopGame/{{Ravenloft}} setting. When in the Nightmare Lands, casting a spell can draw the attention of powerful dream monsters such as members of the Nightmare Court.
* ''TabletopGame/CallOfCthulhu'' supplement ''Cthulhu Companion'', adventure "The Mystery of Loch Feinn". While in the underground area of Castle [=MacLaireag=], any spell casting doubles the chance of a lloigor detecting and attacking the investigators.
* ''TabletopGame/{{GURPS}} Bestiary''. The Octofly can detect and is attracted by psionic activity.
* ''TabletopGame/{{Earthdawn}}''. Casting spells using raw magic can draw the attention of a [[EldritchAbomination Horror]] and cause it to Horror Mark the caster.
* ''TabletopGame/{{Shadowrun}}'' supplement ''Bug City''. After Chicago is overrun by insect spirits, a nuclear weapon detonation puts the spirits into hibernation. Using any form of magic near them can cause them to wake up and attack you.
* In ''TabletopGame/NewWorldOfDarkness''
** ''TabletopGame/MageTheAwakening'' has Abyssal intruders, things from the anti-reality outside of our dimension. It's something of a multi-step process -- vulgar (or blatantly obvious magic) risks [[WeirdnessCensor Paradox]], and really, ''really'' bad Paradox risks Abyssal intruders.
** ''TabletopGame/PrometheanTheCreated'' has Pandorans, the botched miscarriages that happen when the Promethean creation process goes horribly wrong. They're attracted to the Azoth that powers Prometheans, which means using powers when there's a slumbering Pandoran nearby is risking throwing up an "All You Can Eat" sign.
** ''TabletopGame/DemonTheDescent'': Using Exploits (more outrageous, obvious powers than the subtler Embeds) and making Gadgets can cause Compromises, alerting the God-Machine to your presence.
* ''TabletopGame/{{Rifts}}'' makes magic a magnet for genetically engineered psychic police dogs.

[[folder:Video Games]]
* In the ''VideoGame/{{Warcraft}}'' universe it can attract demons, among other things.
* In the first ''VideoGame/StarCraft'' terran campaign, [[MagicByAnyOtherName psionic powers]] act this way towards the zerg. [[spoiler: It turns out that the zerg were really looking for a psionically powerful human, rather than simply being attracted to the power itself. Once such a person is captured, the zerg stop chasing psionics.]]
* ''Franchise/DragonAge''
** Mages are constantly at risk of being possessed by the demons of the Fade, turning them into abominations. This is the main justification for the Templars to take them from their families as soon as their talents manifest and send them to the [[MageTower Circle]] [[WizardingSchool of Magi]], who train them TO hone their abilities and resist succumbing to possession. The final test for Apprentices is to undergo The Harrowing, where they are sent into the Fade and pitted against a Demon. If they succeed, they have proven themselves capable of withstanding demonic influence, but if they fail, they are immediately slain by the Templars.
** The Tranquil are Mages who have undergone the Rite of Tranquility, essentially a magical lobotomy, severing their connection to the Fade which removes their powers, along with their emotions. Mages who are considered too weak-willed or dangerous are forced to become Tranquil, although it's not unheard for those who fear their abilities and do not wish to undergo the Harrowing, to choose to willingly submit to the Rite.
** In ''VideoGame/DragonAgeII'', this is a particular problem for Feynriel, who has a rare DreamWeaver power that hasn't been seen in centuries.
* In the ''VideoGame/{{Diablo}}'' universe, using magic is said to attract demons, but then [[EverythingTryingToKillYou so does going for a walk or having a quiet dinner at home...]]
* In ''VideoGame/CliveBarkersUndying'', it's mentioned in the backstory that excessive usage of the Gel'ziabar stone will cause the user to be hunted by the Hound of Gel'ziabar. This doesn't actually happen in gameplay, although the Hound does pop up during a couple pre-scripted events.
** According to WordOfGod, creatures like Skarrows, Flickering Stalkers and Monto Shonoi are interdimensional squatters, magic scavengers, that were attracted to Oneiros and the manor, and later enslaved.
* ''Franchise/FinalFantasy''
** In ''VideoGame/FinalFantasyXI'', the arcana family of monsters (which are implied to be magical constructs) are aggressive to magic casting.
** In ''VideoGame/FinalFantasyXII'', Wild Elementals (which run the whole gamut from Fire Elemental to Holy Elemental to [[ShoutOut Leamonde]] [[VideoGame/VagrantStory Elemental]]) are usually placid spheres of coalesced Mist, and will leave you alone if you do the same. But they will make a beeline for the party if ''anyone'' in the area casts a spell, whether it was you or the enemy. They're extremely vicious, will NOT let up until it or its targets are dead, and typically cast high-level magic. Unless the party is very, very strong, it's generally a good idea NOT to cast any magic whatsoever while these bright bursting balloons shimmer in the vicinity.
** In multiple ''Final Fantasy'' games, but especially the Ivalice-set ones, Mist is both a conduit and a byproduct of magic, and it can summon, mutate or just plain drive wild nearby monsters.
* In ''Franchise/KingdomHearts'', Leon mentions that TheHeartless are so afraid of the Keyblade that they'll attack Sora as long as he continues to wield it. ([[EmpathicWeapon not that he has much of a choice.]]) It [[FridgeLogic raises the question]]: Why would they want to go anywhere near something they're so afraid of? The fact that keybearers have extraordinarily delicious hearts is a plot point. Also, keybearers have the power to make a World's Heart inaccessible to them.
* In ''VideoGame/{{Persona 4}}'', Shadows only attack Persona-users in the TV World, except for the rare days where the fog of the TV World lifts (creating natural deadlines to rescue anyone trapped there). They're normally blinded by the fog, but Persona-users stand out like beacons.
** Note that this trope most definitely ''does not'' hold true in any other ''Franchise/ShinMegamiTensei'' game. Demons, Shadows, and other monsters will gladly hunt down and consume {{Muggles}} any opportunity they get.

[[folder:Visual Novels]]
* Engine Machine technology in ''VisualNovel/ShikkokuNoSharnoth'' and ''VisualNovel/SekienNoInganock'' can cause mutations that allow for some weird form of magic. Both of these attract monsters.

[[folder:Web Comics]]
* In ''Webcomic/OurLittleAdventure'', when Julie used the Magicant Pendant for the first time, it sent out a huge beacon of light. Not only did the [[BigBad Emperor]] see this beacon of light and knew what it was, but some imperial mooks who saw her use it [[BossBattle engaged]] Julie and her group the next day... so it doubles as EncounterBait.
* In ''Webcomic/ElGoonishShive'', the entire [[CityOfAdventure town of Moperville]] has become a magical monster magnet because the local area is now [[http://www.egscomics.com/?date=2013-01-25 saturated with magic energy, it is gradually spreading and it is attracting magically inclined beings]].

[[folder:Web Original]]
* In ''Monster Girl Encyclopedia'', "mana" is the fundamental source of magic. It's also the basic energy that all of the setting's {{Cute Monster Girl}}s absorb and so are able to track. Which means spellcasters are prime targets for any monster girl that detects their presence. Though, fortunately, monster girls in this setting no longer [[ImAHumanitarian eat humans]], preferring instead to love and rape them.

[[folder: Western Animation ]]
* ''WesternAnimation/StarTrekTheAnimatedSeries'' episode "The Magicks of Megas-Tu''. The alien Megans use RealityWarper level magic. The Enterprise crew starts studying how to use magic, which eventually draws the Megans' attention and gets the crew in trouble.
* ''WesternAnimation/StarVsTheForcesOfEvil''. The main protagonist, a princess, has a magic wand, a weapon that would result in disastrous consequences when used by the forces of evil, meaning that monsters constantly attack her (without much success)to get their hands on the wand.