[[quoteright:300:[[VideoGame/SuperMarioGalaxy2 https://static.tvtropes.org/pmwiki/pub/images/MarioGalaxy_macro_4298.png]]]]
[[caption-width-right:300:In Macro Zone, [[TheGoomba Goomba]] [[GoombaStomp stomps]] [[RussianReversal you.]]]]

->''"Somebody tell me how I got so SMAAAAAAAAAAAAAAAAAALLLLLLLL!!!"''
-->-- '''Ventus''', ''VideoGame/KingdomHeartsBirthBySleep''

An area in a video game where your character is tiny relative to their surroundings. The environment is usually some mundane area like a garden that is rendered interesting by the change in scale. Enemies are more often than not giant insects or old fashioned windup toys. [[EverythingTryingToKillYou Natural hazards like thorns, giant feet, bouncing balls, and frayed electrical wires are everywhere]] in these small scale environments.

If your heroes are naturally small, all of the game's levels may be various Macro Zones. Another common scenario is to have your characters shrink temporarily, often to sneak through a small opening, or retrieve an item.

[[PreHistoria Prehistoric]] levels may partially be Macro Zones, since everyone knows that the distant past was filled with enormous flesh-eating insects and {{Man Eating Plant}}s. If your tiny character is inside another creature's body, you also have a WombLevel on your hands.

Named for the Macro Zone in ''VideoGame/SuperMarioLand2SixGoldenCoins'', where Mario had to work his way through a normal-sized house while the size of a bug. Rarely contains actual macros. For non-game examples, see IncredibleShrinkingMan. See also MouseWorld. Contrast AttackOfThe50FootWhatever, which is what happens when your character gets super-big compared to the background, or {{Kaiju}}, a subtrope of 50-Foot Whatever, dealing specifically with evoking Japanese-style giant monsters.
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!!Examples
[[foldercontrol]]

[[folder:Games where your character shrinks]]
* ''VideoGame/AITheSomniumFiles'': Aiba is shrunken down during Ota's somnium at the fishery warehouse.
* Alice has to travel through some wilderness while shrunken in ''VideoGame/AmericanMcGeesAlice''.
* ''VideoGame/ArabianMagic'' have a stage taking place after you're shrunken by a {{curse}}, where you land on a dinner table laden with humungous fruits, meats and with multiple giants dining in the background.
* When Bendy and his friends run away from an apparently-over-sized sentient inkwell in ''VideoGame/BendyInNightmareRun'', they run across tables and past bookshelves with books much larger than they are. A successful ending for this episode will show the selected player character dressed like a librarian and scolding a suddenly much-proportionally smaller inkwell boss.
* The second level of ''VideoGame/BobbysWorld'' takes place underneath Bobby's bed. Bobby has to carefully navigate over pits and climb across horizontal poles with Webbly's assistance.
* ''Franchise/BreathOfFire'':
** In the original ''VideoGame/{{Breath of Fire|I}}'' game, the party is shrunken down halfway thru a dungeon by one of the EliteMooks and must take a detour thru a mousehole. Inside, they help out some mice with a roach problem and are rewarded by the rodents with a potion than returns them to normal size.
** ''VideoGame/BreathOfFireII'' has the queen of Tunland, who has been cursed to [[TemporaryBulkChange become very obese]]. To help her lose weight, the party has to be shrunk down so they can [[FantasticVoyagePlot enter her body]] and literally kill the fat by getting into fights against evil lipid monsters.
* In ''VideoGame/DonkeyKong64'', Tiny Kong has shrinking as her special ability and at least one of her Golden Bananas in each level involves this ability, whether it be a race against a remote controlled car or entering a door to an otherwise normal room that is [[PlotTailoredToTheParty really small for no reason]].
* The ''VideoGame/{{Doom}}'' GameMod ''Void'' features a part where your character is shrinked. Now you have to traverse a tiny cave system, fight off spiders, and "press" a button by going into its workings and manipulating the gears.
* ''Videogame/DukeNukem3D'' has a shrink ray where you can shrink your opponents and step on them. However, there is one part of the game where Duke has to be shrunk so he can get into one of the areas. ''VideoGame/DukeNukemForever'' continues this, where certain sections have Duke stepping on a shrinking pad and becoming small, forcing him to platform across a kitchen or drive an RC car until he can find a pad to re-size him.
* ''VideoGame/{{Dreamkiller}}'' has a ToyTime stage where you turn doll-sized. It's not too obvious at first until you walk under an archway... and realize the "curtains" are used receipts.
* One of the heads available in ''VideoGame/DynamiteHeaddy'' does this, allowing Headdy to traverse smaller tunnels and the like. The first time even has smaller enemies in those tunnels that never show up anywhere else.
* ''VideoGame/FableIII'' includes a quest that has the Hero shrink to play a Dungeons & Dragons knock-off game with some wizard gamers. While the level itself is also scaled to your size (as it's a model set up to simulate the adventure), at the end, you can see the wizards that talked you into the quest, in all their humongous glory.
* ''VideoGame/FinalFantasyIII'' has a number of dungeons where the party has to be shrunk via the "Mini" spell to pass through, with ordinary creatures now proving a dire threat. [[LinearWarriorsQuadraticWizards Unless you've got magic.]] This also occurs in ''VideoGame/FinalFantasyIV Advance'' in the Lunar Ruins.
* There is a ''VideoGame/HalfLife'' custom level where you get shrinked and have to traverse a living room and a kitchen, fighting miniature soldiers while hiding behind furniture, watching out for mousetraps and jumping on drawers to make your way to the floor. The original level was called Rats! and had you inside a kitchen, and there were other "rats" levels in a similar vein depicting a young boy's bedroom, as well as a living room. The levels had various mouse holes that allowed you to traverse between the rooms and inside the walls.
%%* ''VideoGame/HarleysHumongousAdventure''
* ''Franchise/KingdomHearts'':
** The [[WesternAnimation/AliceInWonderland Wonderland]] level in ''VideoGame/KingdomHeartsI'' has both the Bizarre Room and the Lotus Forest for the characters to explore (and be attacked by swarms of enemies) while shrunk. Both areas can also be experienced while normal-sized, but there's not much to do at that scale.
** ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]'' has the Tremaine residence in the [[WesternAnimation/{{Cinderella}} Castle of Dreams]], which is only accessible when the characters are shrunken (Ventus for the entirety of his stay, Aqua courtesy of the Fairy Godmother). [[TheUsualAdversaries Unversed]] are also appropriately shrunken.
** ''VideoGame/KingdomHeartsIII'' has Sora, Donald and Goofy transforming into action figures while visiting the [[Franchise/ToyStory Toy Box]].
* ''VideoGame/TheLegendOfZeldaTheMinishCap'' revolves around quests and puzzles where Link often must shrink down to a tiny size. Overlaps with MouseWorld.
* ''WesternAnimation/MickeyMouse'' games:
** In ''VideoGame/LandOfIllusion Starring WesternAnimation/MickeyMouse'', Mickey can gain the ability to shrink and sneak through small tunnels once he recovers the Shrinking Potion from the [[HauntedCastle Castle Ruins]]. Sometimes, he can use this to quickly go over blocks that the game expects him to pick up and throw out of the way.
** ''VideoGame/DisneysMagicalMirrorStarringMickeyMouse'': Upon being shrunken down by a witch-shaped doll, Mickey has to explore the areas mini-sized. This includes [[LocomotiveLevel boarding a toy train]], inserting the plug into the socket to turn the TV on (which he previously was unable to do so due to his size), and being chased by the ghost-possessed rubber duck before boarding a toy airplane and chasing the ghost into a cloud picture which serves as an UnexpectedShmupLevel. Upon completion of the minigame (or failing certain quick time events prior to boarding the plane), Mickey is eventually restored back to his normal size.
* ''VideoGame/{{Okami}}'' has a large area in the Imperial Palace where a miniature Amaterasu has to make her way through a garden, into the castle, and ultimately to a showdown in the Emperor's belly. Later, she must also shrink down to enter the habitat of the Poncles.
* ''VideoGame/{{Psychonauts}}'':
** Waterloo World, a [[BattleInTheCenterOfTheMind mental realm]] in which Raz begins as the same size relative to the realm's host, Fred Bonaparte, and the [[NapoleonDelusion mental image of his ancestor]], UsefulNotes/NapoleonBonaparte. The Bonapartes are locked in combat over a wargame, symbolizing Fred's madness over not living up to the Bonaparte name. Raz's objective is to help Fred defeat Napoleon, which he does by climbing into the large board game and shrinking down to the size of the soldier pieces, which enables him to move them as he needs to play the game. Raz also shrinks even further, to the point that the formerly small soldier pieces now tower over Raz like the Eiffel tower, and fights enemies to get the items he needs on the board to win the game.
** When you're at the smallest size possible, you're able to walk to one of the buildings on the board and look into its windows...[[MindScrew and the room inside is the room you're in at the largest size]]. Lungfishopolis on the other hand inverts this trope by having Raz becoming {{kaiju}}-sized and rampaging through the city.
* ''Return to Zork'' has a TimedMission in which the player must retrieve an item from a ship in a bottle.
* For an ''in-universe'' example, one of the stages in the game in ''WesternAnimation/ScoobyDooAndTheCyberChase'' is set in a backyard where the characters are shrunk down.
* The Platform/{{Nintendo 64}} game ''VideoGame/SnowboardKids2'' features a level where the kids become tiny and snowboard through the house of one of the characters.
* ''VideoGame/SonicCD'' has a point in the final area of the last level where Sonic (or Tails if you're playing the 2011 remake) gets hit by a shrinking laser, and travels through Robotnik's fortress while tiny until he jumps into a grow ray.
** When said level, Metallic Madness, returned in ''VideoGame/SonicMania'', so did the shrink rays. You even fight the boss while you're still tiny!
* ''VideoGame/SoulBlazer'' featured a level where the hero shrunk down to fight evil toy soldiers on a model of a town.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioLand2SixGoldenCoins'': The world map shows Mario entering the trope-naming Macro Zone through a cave system that shrinks him on the way towards the house.
** ''VideoGame/PaperMario64'' has Shy Guy's Toy Box, which shrinks Mario as he jumps inside it.
** ''VideoGame/MarioPartyDS'': Bowser uses his Minimizer to shrink Mario and his friends, so they have to travel to Bowser's castle to defeat Bowser and reverse the spell. In keeping with the game's theme of Mario and his friends being shrunken, the five boards are [[GreenHillZone Wiggler's Garden]], [[BandLand Toadette's Music Room]], [[JungleJapes DK's Stone Statue]], [[HauntedHouse Kamek's Library]], and [[PinballZone Bowser's Pinball Machine]]. Several minigames also take place within mundane, normal-sized objects or locations that only seem big due to the main characters' reduced size.
** ''VideoGame/MarioAdventure'': Done as a NostalgiaLevel for World 6, which is made of giant-sized Nostalgia Levels.
* ''VideoGame/TalesOfSymphonia'' has the [[AbsurdlySpaciousSewer Meltokio Sewers]], where the character's ring gives them the power to shrink. This lets them sneak through grates and walk on small pathways or spider webs. They also can sneak into mouse holes to get items, but have to fight the relatively giant mice. Oddly, those battles are easier than when the mice are tiny, since the giant mice are easier to hit and juggle.
* The ''Legion'' edition of Karazhan - now a five-person instance - in ''VideoGame/WorldOfWarcraft'' has a section where this happens. Upon first entering a circular library/archive room, the party is shrunk down so much that your next boss - the Mana Devourer - is revealed to be a run-of-the-mill mana wyrm once it dies and you're returned to regular size.
[[/folder]]

[[folder:Games where the enemies and scenery are oversized]]
* ''VideoGame/BloodstainedRitualOfTheNight'' has the Den of Behemoths, a larger version of the Garden of Silence that features enemies from earlier parts of the game, just gigantic. Even the treasure chests are bigger. The scaled-up enemies lead to entertainingly glitchy visual interactions with some shards, like how Shurikens will quintuple in size upon hitting their target.
* ''VideoGame/BrambleTheMountainKing'', a platformer where you're a young boy in a series of hills inhabited by giant trolls. Naturally, everything is giant-sized, which the poster and promotional materials highlights.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioBros3'' is where this trope was introduced to the ''Mario'' franchise. World 4 is called "Giant Land", with tons of oversized enemies and scenery. One level in this world has doors between normal and giant copies of the same level.
** ''VideoGame/SuperMarioLand2SixGoldenCoins'' does both version of this trope, mixing it with other settings. One world is a gigantic tree, the [[TreeTrunkTour Tree Zone]], in which Mario must battle oversized insects; another world, known as the [[EternalEngine Mario Zone]], is a mechanical statue of Mario inhabited by larger-than-life toys and moving parts.
** ''VideoGame/SuperMario64'' has Tiny-Huge Island. There are two versions of the level, one where everything is tiny, and the other, where everything is much larger, with no properly-scaled option. The two sizes can be switched via the pipes throughout the level.
** ''VideoGame/SuperMarioGalaxy'': The ToyTime Galaxy is a unique flavor of Macro Zone, taking place on a series of oversized toys floating in space in what appears to be a gigantic playroom.
** ''VideoGame/SuperMarioGalaxy2'': Supermassive Galaxy is a probable nod to the abundance of this trope in the ''Mario'' series. It is the first level of World 4, which is analoguous to ''Super Mario Bros. 3'' having Giant Land as its own World 4.
** ''VideoGame/MarioKart8'':
*** One of the [=DLC=] tracks is [[VideoGame/MarioKartSuperCircuit GBA Ribbon Road]], which now takes place in a child's bedroom, much like Toy Time Galaxy.
*** Wave 5 of the Booster Course Pass for ''8 Deluxe'' introduces a brand-new track called Squeaky Clean Sprint, which takes place in a giant bathroom.
** ''VideoGame/PaperMarioColorSplash'': The Sacred Forest has areas where everything is massive compared to Mario, and areas where Mario is the giant. The changes in size were caused by Kamek's magic changing the sizes of each area.
* ''VideoGame/FinalFantasyLegendII'' features a Giant's Village with oversized buildings and furniture.
* A hell of a lot of levels in ''VideoGame/{{Lemmings}} 2: The Tribes'' are filled with oversized objects going along the theme of the particular tribe.
* ''VideoGame/{{Vexx}}'' has the Tempest Peak Manor, a giant house. As in, it explicitly belonged to a giant. It also has a bonus BandLand sublevel, inside--what else?--the enormous piano.
* ''VideoGame/BanjoKazooie'':
** Click Clock Wood in the original game is a blend of normal-sized and giant-sized elements, with the giant-sized ones being more dominant overall. Some other levels, such as Mad Monster Mansion for instance, have oversized portions as well.
** ''VideoGame/BanjoTooie'': Part of Cloud Cuckooland takes place inside a giant trash can filled with oversized trash.
** ''VideoGame/BanjoKazooieNutsAndBolts'': Logbox 720 is the innards of a giant Xbox 360 pastiche. The architecture is obviously exaggerated, but it shows some game discs running in it, including ''VideoGame/GrabbedByTheGhoulies''.
* The Lost Underworld in ''VideoGame/EarthBound1994''. You're normal-sized kids, but the world is titanic. And there's dinosaurs.
* The Dinotropolis levels in ''VideoGame/FurFighters'' features otherwise-benign household settings scaled up to dinosaur size.
* In ''VideoGame/TheElderScrollsIVOblivion'', the mad wizard Arkved's tower features rooms with huge tables, chairs and beds; there is also some oversized furniture in White Gold Tower's basement.
* In ''[[VideoGame/ThiefTheDarkProject Thief Gold]]'', there is an extra are in Constantine's mansion with giant furniture. You get there from another area with a miniature town, right after you [[DoesThisRemindYouOfAnything travel through a pipe]]...
* In the [=PS1=] version of ''VideoGame/TonyHawksProSkater 4'', the secret level, Little Big World is one of these, taking place on the worktop of somebody's kitchen.
* Wiggler Park in ''VideoGame/MarioGolf: World Tour'', full of tree-sized plants and enemies of a similar scale.
* The first few stages of ''VideoGame/CliveNWrench'' sees the titular duo shrunken to a fraction of their sizes and exploring a giant-sized mansion. One scene in a kitchen notably have cans of baked beans as tall as Clive, for starters.
* In ''VideoGame/CastleOfIllusion'', a giant study or library forms part of the fourth level of the [[Platform/SegaGenesis Genesis]] version and the entirety of the fourth level of the [[Platform/SegaMasterSystem Master System]] version. The 2013 remake also has the reimagined version of Toyland, which is now set in a giant playroom.
* The Realm of the Fey from ''VideoGame/{{Miitopia}}'', featuring blades of grass that tower over your Miis, humongous lotus flowers, and [[LilyPadPlatform lilypads on which Miis can walk]].
* ''VideoGame/FinalFantasyXIV'':
** The final zone of ''Shadowbringers'', [[spoiler:the ruins of the Ancient city of Amaurot,]] is massive, making you look like an ant compared to everything there. All the structures and [=NPCs=] in the area are a good dozen feet high or so, and the local [=NPCs=] assume you're a child because of how small you are compared to them (even a Roegadyn just barely reaches their ''knees''.
** An accidental example also appears in ''Endwalker'', for much the same reason as the aforementioned ''Shadowbringers'' zone. [[spoiler:The Loporrits constructed Bestway Burrow to be a refuge for the people of Hydaelyn, but operated under the assumption that they were all on the scale of the Ancients (and since the Watcher was created in their image, they had an accurate point of reference for it).]]
* In ''VideoGame/MyHouse'', the Brutalist House has two variations interconnected with each other; the normal-size version inhabited by a friendly German Shepard, and a twice-as-large version with a two-headed HellHound, likely representing the perspective of a child.
[[/folder]]

[[folder:Games where your character is naturally small]]
* ''VideoGame/ItTakesTwo2021'': The main characters, May and Cody, have [[ToyTransmutation had their minds transferred into dolls]], and spend the game navigating through their now-gigantic-to-them house (as well as their toolshed, garden, and a tree in their backyard) in search of a way to return to normal.
* ''VideoGame/Payday2'': Lab Rats, an event heist released for Halloween 2015, takes place inside the meth lab in from Rats/Cook Off, with both the heisters and cops shrunken to tiny sizes, and the heisters attempting to cook meth. The Necro-Cloaker (returning from Prison Nightmare) and a giant spider may appear during the heist as well.
* ''VideoGame/{{Pikmin}}'' and its sequels, which feature a tiny race trying to survive in the undergrowth. In fact, the instruction booklet for the first two games in the series shows Captain Olimar to be around the size of a US Quarter. Without his helmet and its tall antenna, he's three-quarters of an inch tall. The Pikmin themselves are around the size of pennies, including their "stem."
%%* ''VideoGame/ChipNDaleRescueRangers'':
%%* ''VideoGame/ChibiRobo'' and its sequels.
* ''VideoGame/{{Chipmonk}}'' is set in a medieval-inspired world where every single character are andromorphic rodents. You take control of a chipmunk warrior, who goes on to do battle against a forest full of rodents, badgers, gophers, moles, squirrels and all sorts of rodent-themed enemies.
* ''VIdeoGame/GlimmerInMirror'' sees you playing as a seed-sized earth fairy, so regular beetles looks like BigCreepyCrawlies from your perspective.
* ''VideoGame/{{Hoa}}'', since you're a thumb-sized fairy creature exploring a forest floor. You use toadstools and caterpillars as springboards and rides a dandelion at one point.
* ''VideoGame/HyperchargeUnboxed'', a game where you're an action figure coming to life fighting other rogue toys, have the toilet, toy store and warehouse levels where sinks, shelves, buckets and other common household objects are ''huge'' from your POV.
%%* ''WesternAnimation/TomAndJerry'': Various games on the NES and SNES.
%%* ''VideoGame/MonsterInMyPocket'':
%%* ''Anime/{{Hamtaro}}'': All of the various games.
* ''VideoGame/ArmyMen'': The games started out in their own fictional world where everything is sized relative to the plastic soldiers, but then at the end of the first game the protagonist discovers a portal to our world, where they are the size of [[ShapedLikeItself plastic soldiers]] compared to everything else.
%%* ''VideoGame/MicroMachines'':
%%* ''VideoGame/SimAnt'':
* ''VideoGame/SpiderTheVideoGame'': Each and every single area is regular-sized, but as you're a regular-sized spider all the onscreen insect enemies are the same size or larger than you. From kitchen sinks to lab tables and pipes under sinks.
* ''VideoGame/TheSpiritAndTheMouse'', where you're the mouse, in a human-sized world. You spend the whole game running through giant environments, like alongside gutters and jumping across humungous tables.
%%* ''VideoGame/{{Glider}}'': You're a paper airplane.
* ''VideoGame/KatamariDamacy'': The early levels and early parts of some later levels are along these lines due to the fact that the Prince is only a few centimeters tall, but because the game focuses not on you but on the ball you're rolling, you become the giant in no time.
* ''VideoGame/TeamFortress2'': Several custom levels are set amongst children's toys, as if the characters were toys themselves. One map that deserves special mention is the map "billiards", in which the goal itself is directly related to the setting: You're on a pool table, trying to knock your team's colored balls into the pockets before the other team can do so with theirs. There's even a scoreboard on the wall keeping track.
* ''VideoGame/ToyFighter'' is a fighting game where your characters are all toys - from a stuffed bunny to a Gundam-knockoff to an asskicking Barbie. As such, every single arena from an attic to interiors of a drawer and a toy town appears giant-sized.
%%* ''VideoGame/{{Unreal}}'': This happens with custom maps.
%%* ''VideoGame/CoolSpot'': You're that red spot in the logo on a bottle of 7-Up.
%%* ''VideoGame/IWannaBeTheGuy'' at times.
* ''VideoGame/BadMojo'' feature a very disturbing variation on the usual setup. Instead of playing as an adorable little wind-up toy or a talking mouse in cute pants while you explore a colorful toy shop or a quaint suburban home, you play as a cockroach making his way through a disgustingly filthy tenement packed with dead rats, rotten food, and other assorted NauseaFuel out the wazoo.
%%* ''VideoGame/MisterMosquito''
* ''VideoGame/BuckBumble'', where you play a cyborg bee and fly through a garden.
* ''VideoGame/MicroMachines'': The premise of the games, based on the miniature toy cars, is racing in environments such as a garden, a tub, and on a pool table.
* ''Franchise/SpyroTheDragon'' games sometimes include Sparx Worlds, where the little dragonfly sidekick goes off by himself; in these, the enemies are spiders or other "big" bugs that Spyro could probably eat with one bite, but Sparx needs to shoot.
* ''VideoGame/TwistedMetal'': In ''Twisted Metal Small Brawl'', you use RC cars rather than real ones.
* ''VideoGame/{{Blockland}}'': You play as a small toy man, similar to a Lego minifigure. (And in the old Alpha version, you WERE a Lego minifigure.)
%%* ''VideoGame/ThemeParkWorld'': The Wonderland theme park explores the small world of wonderment beneath our very feet.
* ''VideoGame/HenrysHouse'' puts the player in the role of then newborn Prince Harry exploring Windsor Castle.
* ''VideoGame/TheLegoMovieVideogame'' features a bonus area set in a real-life kid's bedroom where your characters are the size of an actual LEGO minifigure. [[spoiler:Specifically, it belongs to Finn, the child "controlling" Emmet and friends who was AdaptedOut of the video game]].
* ''VideoGame/LegoDimensions'' has a "Mystery Dimension" set on a desk in Creator/JoelMcHale's house. Not a minifigure version of Joel [=McHale=], the actual Joel [=McHale=] from real life.
* ''VideoGame/SuperSmashBros'': Certain stages have all the characters and items suddenly become a lot smaller. Sometimes this is done to fit with the source material (like for stages based on ''VideoGame/{{Pikmin}}'') and sometimes it's done for gameplay purposes (like the ''VideoGame/{{Nintendogs}}'' and [[VideoGame/GameAndWario Gamer]] stages, which take place in areas that would be far too cramped if the characters were regular size).
* ''VideoGame/IAmBread'' is a game where [[ExactlyWhatItSaysOnTheTin you are bread]]. An ordinary slice of bread, in ordinary environments, hoping to become toast. Everything, including the bread, is pretty accurately sized.
* ''VideoGame/TylerModel005'' is set in a game where you play as a tiny robot in a normal-sized crumbling house.
* ''VideoGame/ToyStory'' and ''VideoGame/ToyStory2'' revolve around this trope, as the toys are naturally smaller than what, for humans, is a normal-sized world.
* ''VideoGame/BugFables'' takes place in a backyard as a group of sentient bugs, with several of the areas being mundane human objects "upscaled" from the lens of them. To them, a sandbox is a [[ShiftingSandLand vast desert,]] a patch of tall grass makes a {{jungle|Japes}} and [[BubblegloopSwamp swamp,]] a puddle is practically a sea complete with its own islands (an artificial one made from the cap of a tire and a patch of dirt that resembles a tropical island), and the house is regarded as a mysterious no man's land considered the most dangerous place to be. [[spoiler:The house really is the most dangerous location in their world, but not because of any humans. It is infested with bizarre monsters]].
* ''VideoGame/ChipNDaleRescueRangers'' and its sequel have you play as the two titular chipmunks, so every level in the games are big to them. However, the games have rather odd scales. Some levels, particularly the ones where the chipmunks interact with human-sized objects make it look like the other characters are much smaller than the chipmunks, more to the size of insects, such as [[CasinoPark Fat Cat's Casino]], where the slot machines and tables appear human-sized.
[[/folder]]

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