%% Several Zero Context Examples have been commented out. Do NOT uncomment without adding context to establish the example as both 1.) strong, and 2.) slow.

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%%[[caption-width-right:316:Slow and [[ImplacableMan implacable]] like an Ice Age.]]

->''"Their only tactic seems to be 'slow advance'. The problem is, they're really good at it."''
-->-- '''[[AllThereInTheManual Legionary Grimoire Page]]''', ''Videogame/{{Destiny}}'', on [[SpaceRomans the Cabal]]

A common character build in CompetitiveBalance that emphasizes pure power at the cost of speed and mobility. Strong and slow.

As the name implies, the Mighty Glacier is one of the [[WorldsStrongestMan strongest people in the world]]. A single hit from a Mighty Glacier is like ten hits from anyone else. Mighty Glaciers also tend to carry [[{{BFS}} weapons that would]] [[{{BFG}} break anyone else's arms]] just to pick up, and can [[LoadBearingHero hold open doors]] that would break a lesser person's fingers off when they slammed shut.

The catch is this: they're slow. Reeeeeeaaaaalllly slow. They would need rocket skates to be described as "inching along". Some games mitigate the {{Mighty Glacier}}'s slowness by providing support units which can carry it around more quickly than it can move on its own.

A greater muscle mass (to a point) theoretically provides speed but the Mighty Glacier tends to use the heaviest equipment possible, sacrificing any speed for the pure crushing power that only he can achieve. Too much muscle can hinder speed and endurance to a degree, as some {{deconstruction}}s of Mighty Glacier characters show.[[note]]In RealLife, people with loads of muscle can still be fast and have endurance to a point but they most likely will not have the same as those with relatively less muscle mass, and lots of muscle can hinder agility and flexibility to a degree as well... but of course, some people work hard enough to be capable of doing it all LightningBruiser types[[/note]]

They tend to play as DifficultButAwesome in video games, requiring intimate knowledge of their move-set in order to consistently land powerful blows. However, some games punish this build when landing more hits than the enemy over time is easier and just as effective as strong individual hits. Racing games tend to have a variant where the heavier vehicles have slow acceleration and turning, but once they get moving their powerful engines allow them to go ''really'' fast. They also tend to be able to knock lighter vehicles around.

Compare GlassCannon, which sacrifices toughness (as opposed to speed) for the ability to deal massive damage. Contrast the LightningBruiser, who is strong, ''and'' fast. See GlacierWaif for when a Mighty Glacier is of average or below-average size.

See also: NecessaryDrawback, PVPBalanced, and CharacterRosterGlobalWarming, which they are frequent victims of because it appears to be harder to be "creative" with strong-and-slow characters.

Should not be confused with the pro wrestler Wrestling/{{Glacier}}, who, despite his name, is not this trope.


* MightyGlacier/VideoGames


[[folder:Anime & Manga]]
* Niko/Scarlet Rain from ''LightNovel/AccelWorld'' is this when using her armor. Her fortress armor is so huge and heavy that she literally can't move from the spot, and turning is a rather slow procedure. That said, even without turning she can launch a barrage of missiles able to take out most enemies in any direction.
* The Knightmare Frame Mordred from ''Anime/CodeGeass'' is this. Heavily armed, all of its projectiles are Hadron cannons to some extent, either small ones that fire hundreds of pin-point lasers or a massive quad Hadron Cannon that can destroy an AirborneAircraftCarrier in one shot. Problem is, it's slow and has no effective close-ranged weapons, so a group of anybody better than a mook can generally surround and shoot it down, and its Float Unit is quite vulnerable.
%% ** The Gawain. A massive and imposing Knightmare Frame, 2 Hadron cannons (one on each shoulder) and a Slash Harken ''in each finger''. It had the advantage that it could fly, in the time where fyling Knightmares were extremely rare.
%% ** Last but not least, Lelouch's subsequent frame, the Shinkirou, also the recipient of the former's Druid System, which is used for its BeehiveBarrier, the Absolute Defense Field.
* In ''Manga/MahouSenseiNegima'', its been specified by a PowerLevel chart that Negi Springfield is this during his [[BlackMagic dark mode]]. Normally his [[FragileSpeedster speed is 4800 with an attack and defense of 1800 and 800]] (with [[BlowYouAway wind]] and [[ShockAndAwe lightning]]), but when using his dark powers his strength and endurance raise to 3800 and 2200 while mobility drops to 1200 (uses ManaDrain). [[StanceSystem He can switch on the fly]].
%% * Sumo wrestler Thor from ''Manga/KenichiTheMightiestDisciple''. When he fights against FragileSpeedster [[ElegantGothicLolita Rimi]], hilarity ensues.
%% --> ''"You fool! The soft cannot cut the hard! No matter how fast you are, you cannot even think to match me in strength and willpower! I will not die!"''
* In ''Manga/RanmaOneHalf'', [[ArrogantKungFuGuy Ryōga]] [[BromanticFoil Hibiki]] is this to [[LightningBruiser Ranma Saotome]], being [[SuperStrength incredibly strong]] with [[DoesNotKnowHisOwnStrength little control over it]], but Ranma is capable of dodging his attacks and outmaneuvering him with ease, particularly after studying the Kachu Tenshin Amaguriken. However, against anyone else, Ryōga is more of a LightningBruiser, capable of moving with frightening speed himself, so either Ranma Saotome just has greater heights of SuperSpeed or Ryōga's rivalry with him has helped him overcome this weakness.
* ''Franchise/LyricalNanoha'':
** CuteBruiser Vita. She isn't particularly fast by the heroes' standards, and her attacks use a [[DropTheHammer really big hammer]] that doesn't swing particularly fast. On the other hand, she deals out immense amounts of damage.
** Reinforce. Her speed is also middling, but her attack power is among the strongest--who else have you seen throw out [[spoiler: a city-sized Starlight Breaker?]]
** Nanoha herself, too. She's not slow in terms of agility, but her attacks are rather slow but extremely powerful beams. Starlight Breaker alone takes significant time to charge, which is why she only uses it when her enemy is being held by magic binds.
** From ''Manga/MagicalGirlLyricalNanohaVivid'', we have TheOjou Victoria Dahlgrün. Unlike other fighters in ''Nanoha'', she doesn't move beyond a walking pace. However, as her FragileSpeedster opponent in the TournamentArc found out, most attacks dealt to her are reduced to ScratchDamage, and she's a OneWomanArmy who only needs to land one hit to decide a duel. Unusually for this trope, Victoria specializes in [[ShockAndAwe lightning-based attacks]], which are usually associated with speedsters.
* ''Franchise/OnePiece'':
** Blackbeard has incredible strength and endurance. However, he is also very slow, and his Devil Fruit has the NecessaryDrawback of ''attracting'' damage to his huge frame. His CharlesAtlasSuperpower endurance is usually enough to compensate.
** Whitebeard. He's no slouch, and many fighters would probably lose to him in a contest of speed, but he has no feats that suggest truly superhuman speed which is pretty uncommon amongst the absolute top tiers in the series. Actually he almost doesn't evade any attacks in the war because he relies on his reflexes to block the attacks. To his defense, his lack of real super speed is only so easily noticed because his [[WorldsStrongestMan raw strength is so absolutely massive]]. It's implied that Whitebeard is only so slow due to the fact that [[HandicappedBadass he was dying of disease during his only on-page fight]]. When he's stabbed in the back by Squard, Marco says flat-out that Whitebeard should've been able to dodge it with ease, and in Ace's flashback to his early days with Whitebeard, the guy was [[LightningBruiser pretty much untouchable]].
** Big Mom, if one doesn't consider her three main Homies (chunks of her soul acting as powerful servants) as part of her. Reaction times aren't quite as lightning-fast as most to be found that far into the New World, and her speed, while not exactly slow, isn't gonna let her pull a FlashStep on anyone else. But she doesn't ''need'' to dodge, because she shrugs everything off like an "iron balloon", and her direct offense is such that if you so much as let her ''touch'' you, you're either pulverized, EatenAlive or [[YourSoulIsMine got your soul torn off]]. A rampaging Big Mom is TheJuggernaut, and no one even pretends they can fight her off, but don't have too many difficulties simply running away.
* In ''Anime/{{Pokemon}}'', despite the fact that his strategies usually emphasize speed, Ash Ketchum has caught a few Pokémon that qualify as this trope. His Snorlax is a notable example. It's pretty slow, but it can really dish it out and can take a lot of hits easily, thanks in part to its large, heavy body. Ash's Turtwig was fairly fast and agile, but once it evolved into Grotle, it lost most of its speed due to its new size. Thanks to some coaching from Paul's Torterra, however, it learned that it could make up for this with incredible endurance. There is also Ash's Goodra. As a Goomy, it could only move at a snail's pace, and got a little bit faster once evolving all the way to Goodra, but not much. However, it can tank hits like a pro and has very powerful attacks of its own. This is especially true when it uses Bide, since it's able to patiently endure a few hits and then unleash a massive attack at twice their collective power.
* ''Anime/DragonBallZ'' examples:
** This is the 3rd Grade of Super Saiyan (or Ultra Super Saiyan) in a nutshell: increasing the muscle mass to the point they hit stronger that even a Super Saiyan 2 (both with fists and ki), but in exchange the sheer added bulk makes them slower compared to anyone with that much power, in addition to the increased ki consumption. Goku spotted this flaw while training and worked around it with a more efficient way to power up the Super Saiyan form, but Future Trunks found out the hard way only caught on after getting his butt kicked by Cell, who stresses the important difference between a Mighty Glacier and a LightningBruiser and muses that Vegeta too could have done it but spotted the flaw and stuck to the 2nd Grade (that bulked him up to the exact limit necessary to increase both strength ''and'' speed) until he managed to teach himself Goku's solution (that offered better power than the 2nd Grade to boot). Gohan sidestepped it entirely by being trained by Goku in his solution and then being the first to achieve Super Saiyan 2.
** Cell himself briefly attempts something similar to Super Saiyan 1 3rd Grade when he panics due to [[LightningBruiser Super Saiyan 2 Gohan]] dominating him-and, having been slowed down, gets beat up up bad that he literally ''vomits Android 18'' and regresses to his Semi-Perfect form. Later, after achieving the Super Perfect Form, he does it again... And as he used it in a BeamOWar where only power mattered, it ''almost'' worked.
* ''Manga/{{Bleach}}'': Poww, one of the few fracciones who needed a bankai-wielding captain to defeat. He is a mountain of strength but, as he himself complained, movement was a nightmare for him, and he was sluggish at best.
* Many of the linemen from ''Manga/{{Eyeshield 21}}'', understandably. Especially Kurita (whose tied with Gao for strongest high school lineman in Japan) and the Taiyou Sphinx, with their main defense being their sheer mass. Subverted with Ootawara, Kurita rival, that had developed [[LightningBruiser a level of speed that is freaking ridiculous for someone his size]].
* The Akimichi clan in ''Manga/{{Naruto}}'' are a clan made up of Mighty Glaciers. They're all pretty big, due to [[BigEater eating a lot]] in order to convert calories into chakra, are physically very strong, and can expand their arms, legs, and [[AttackOfTheFiftyFootWhatever entire bodies]]. However, they are also very slow, and as we've seen in [[TheBigGuy Chouji's]] fights, this lack of speed tends to put him at somewhat of a disadvantage. They compensate for this by teaming up with the Yamanaka and Nara Clans--the former can control their opponent's mind, and the latter can immobilize them physically.
** When using the first three tails of the Kyuubi's chakra Naruto becomes a LightningBruiser. The fourth tail's transformation leaves him immobile due to the strainng on his muscles, but also renders him nigh-invulnerable and packing serious artillery. He goes right back to LightningBruiser with six tails as he acquires an exoskeleton to move his body for him.
%%** [[InstantArmor Susano'o]] turns the normally nimble GlassCannon Itachi Uchiha into a Mighty Glacier. He can only move at a snails pace due to the ''immense'' strain that Susano'o puts on the user's body (Sasuke described just having the ribcage as having ''every cell'' in his body ache maintaining it), and its CastFromHitPoints making it... rather impractical. [[spoiler: Unless Itachi is [[OurZombiesAreDifferent an Edo Tensei]], it turns him into a LightningBruiser.]]
* Subverted in ''Manga/FullmetalAlchemist'', where Sloth can ironically travel at high speeds despite his oversize muscled form. The catch is he can't control himself, and most of the time stops by slamming into something. That, and most of the time he's [[MeaningfulName too lazy]] to use his speed. Played straight up until the fight where he does this, though. Think of the scene at Briggs, for instance, where he just kind of meanders about while [[IceQueen Armstrong]] tries to figure out [[MoreDakka how much ordinance]] it will take to deal with him.
* Franchise/{{Gundam}} franchise:
** The Destroy in ''Anime/MobileSuitGundamSEEDDestiny'' is a giant mobile armor/Gundam cross. At 400-tons it's heavily armed and can shrug off most attacks, but lacks the mobility of the regular Gundams and mobile suits. Stella more or less uses hers as TheJuggernaut, bludgeoning her way across Eurasia and to her fiery death in downtown Berlin.
** The Big Zam in ''[[Anime/MobileSuitGundam Gundam 0079]]'' also counts. It was arrayed with ''28'' mega particle cannons and one even larger one on it's chest which allowed it to rip the EFSF forces a new one. Unfortunately, it was incredibly slow and had no close-combat capabilities whatsoever and was destroyed when the Gundam got behind the I-fields protection.
** The Destroy's ancestors are the Psyco Gundam and Psyco Gundam Mk-II from ''Anime/MobileSuitZetaGundam''. Ranking in at 41 meters, the Psycos are armed with the teeth with beam weaponry, with the Mk-II adding in Reflector Bits to allow all-ranged attacks and is a general terror to all.
%% ** Really any Mobile Armor in Gundam can fall under this category
%% ** On the Mobile Suit side of things "The O" was originally this, being designed to operate under Jupiter's oppressive gravity only to become a Lightning Bruiser when in zero gravity.
* Ramiel in ''Anime/NeonGenesisEvangelion''. For those unfamiliar with the show, it is a giant octahedron which flies slowly, with the most powerful cannon in the whole series. Nothing in the series could have gotten close to it without being destroyed. It eventually takes a sniper rifle shot powered by the ''entire energy output of Japan'' to take it down.
* In a rather rare case nowadays, this is how the titular mechs (the Megadei) are portrayed in ''Anime/TheBigO''. Unlike most of the show's contemporaries that employ GiantMecha with LightningBruiser qualities, all but ''one'' of the Megadei move like real-world tanks. They're big, unsubtle, lumbering, not very graceful, but near catastrophic in damage output.
* In ''Manga/AttackOnTitan'', the Colossal Titan takes this to CripplingOverspecialization levels. It can smash the Walls and doom humanity, but can hardly lay a massive finger on the [[FragileSpeedster Survey Corps]] used to '''much''' faster opponents. It would be dead if it didn't have the power to emit scorching hot steam to protect itself. [[spoiler:Ironically, the hot steam technique ends up contributing to its downfall.]]
* In ''Manga/TokyoGhoul'', this is the defining characteristic of the Koukaku Ghouls. The muscle that forms their kagune has a metallic quality, making it extremely strong but also unusually heavy. Most lack the flexibility or mobility of other kagune types, making them best suited for use as a sword or shield.
* Enter Corporal Randall Oland of ''Anime/PumpkinScissors'': your everyday GentleGiant that feeds kittens, sleeps with hobos, cares for his new comrades and slowly, really slowly, takes on armored vehicles and kills the enemy crew one armor piercing bullet at [[NoRangeLikePointBlankRange Zero Distance]] at a time.
* Kurita in ''Manga/{{Eyeshield21}}'' is arguably the strongest linesman in Japan, being the only person being able to take on and ''win'' against [[BloodKnight Gaou]]. He is also the slowest in the entire Devilbat team.
* In ''Anime/YuGiOhArcV'', this is the idea behind Gongenzaka's Superheavy Samurai. While technically a StoneWall deck, his most powerful Superheavy Samurai monsters can attack in Defense Position while using their (massive) DEF for Battle Calculation. Since his deck requires to not have any Spell or Trap Cards in his Graveyard, Gongenzaka cannot run on the Action Field and grab Action Cards like other Duelists, so he just stands their and tanks their attacks. As a perfect visual analogy, his Superheavy Samurai either stand or ''sit'' still on the same spot and attack with long-range attacks.
* In ''Manga/Brave10'', Seikai is TheBigGuy of the team, and his battle strategies include things like just standing there and letting people hit him rather than parry since he's [[NighInvulnerability nigh invulnerable]].

[[folder:Comic Books]]
%%* Franchise/{{Batman}} and ComicBook/{{Nightwing}} villain Blockbuster, as lampshaded in this quote:
%%-->'''Nightwing''': 'How could anyone so big move that fast?' We've all heard that one, right? Well forget it. This guy is big and sloooww.
%%** Batman says the same thing of Amygdala in ''ComicBook/{{Knightfall}}''.
%%* In DC, you have the Shaggy Man, a villain that is stronger than Franchise/{{Superman}}, at least as tough and has regenerative ability that would make Wolverine jealous. Then there's Steel (not the powered armor version) who has strength and toughness in the Superman category but leaves footprints in pavement as he walks.
* Among the ComicBook/XMen's foes, there's the [[FatBastard Blob]] and Stone Wall, who fight side by side in a version of the Brotherhood of Evil Mutants that serves the U.S. government as Freedom Force. Both of them are immensely strong, but neither one is known for his speed. Heck, the Blob likes to brag that his mutant power literally makes him the proverbial "immovable object". He may as well be the trope codifier.
** Colossus counts too. Even though he's easily much, much stronger than he is heavy, this doesn't translate into any speed advantage. In one X-Men issue, he is summoned to Limbo by his sister and has to chase down Baba Yaga--he could barely run faster than a shriveled old hag. Not only is he a slow runner but he's pretty sluggish in a fist fight too; Thor lampshades this when he curbstomps Peter without taking any hits in an issue of Cable and X-Force. This is pretty much why Colossus sticks to going toe-to-toe with opposing heavy-weight big guys and leaves the quicker ones to Beast or Wolverine. This is a case of Main/DependingOnTheWriter, as early editions of the Official Handbook of the Marvel Universe attributed Colossus with impressive levels of speed in human form, and claimed he reached peak Olympic athlete levels of speed when he turned into metal.
* Solomon Grundy from DC Comics. Being a zombie, he is very slow-moving, but he possesses great strength and power nonetheless. His strength tends [[DependingOnTheWriter to vary]], however, as he has gotten beaten down by Franchise/{{Batman}} before, while other times he has had enough strength to outbrawl Franchise/{{Superman}} with ease.

[[folder:Fan Works]]
* In the ''Franchise/StarWars''[=/=]''Franchise/MassEffect'' crossover fic ''FanFic/{{Fractured}}'', the Trans-Galactic Republic has produced Star Dreadnaughts 35,000 meters in length. At least one mounts a retractable [[WaveMotionGun superlaser]] in the [[FanFic/SovereignGFCOrigins sequel]], but regardless of firepower they all eat fuel and are at best difficult to maneuver. That said, get close enough and you are very, ''very'' dead.
* In the FusionFic ''Fanfic/{{Renegade}}'', the Global Defense Initiative has developed "Glacier-class" dreadnoughts, which are massive warships that are so ponderous that they are primarily used either to defend static locations like resource-collecting "supercarriers" and strategic planets, or to assault worlds of major strategic importance, with the objective in this case being to either force the enemy to stand and fight to defend the planet and get subsequently annihilated by the Glacier, or to flee and surrender a critical strategic resource.
* ''[[Fanfic/PokeWars The Pokèmon They Carried]]'' features a [[MilitaryMashUpMachine land battleship]] known as the M1-12 Rhydon. This is a ''large'' vehicle that weighs about 130 tons and carries a 105 mm smoothbore gun and is bristling with 30 mm autocannon. As a tradeoff, it is insanely slow with a top speed of twenty five miles per hour.
* In [[Fanfic/RainbowDoubleDashsLunaverse the Lunaverse]], this is how Raindrops is depicted--slow and clumsy for a pegasus, but stronger than the average earth pony, who are the designated strong pony subtype.
* In Fanfic/SkyBladeAcademy, two of the main characters fit this:
** Iki. He has outstanding Physical Defense, and higher than average Physical Attack, but his Speed is subpar.
** Atsuya, who has the blessing of high Physical Defense, extremely high Magical Defense, and slightly good Magical Attack, but slimes have been shown to outspeed him.
* Once she ups her training in ''Fanfic/RanmaSaotomeChiMaster'' Akane is noticeably slower than Ranma but she's extremely talented at chi reinforcement (which increases her strength and defenses) so she's also at least three times as strong.
* ''Story/AesirCrossWars'': Azazel is one of these. His Physical Attack stat is the highest in the whole cast, and his Physical Defense stat is also pretty good. However, he has average Magic stats and is the slowest in the party.

[[folder:Films -- Live-Action]]
* Jason Voorhees from ''Franchise/FridayThe13th'' films. OffscreenTeleportation notwithstanding, the fastest he ever moves after his resurrection as a zombie is a slow shamble. But he's strong enough to literally punch people's heads off, and he can use his trusty machete to chop through things a normal human wouldn't be able to. This is especially evident in ''Film/FreddyVsJason'', where he is put against much faster [[Franchise/ANightmareOnElmStreet Freddy Krueger]].
%% * Dredger from the 2009 ''Film/SherlockHolmes'' film.
* ''Franchise/StarWars'':
** Darth Vader. Although a LightningBruiser as Anakin, once he gets the cybernetic treatment he becomes the giant, lumbering, but powerful villain of the original trilogy. Fittingly, his personal starfighter in ''A New Hope'', the TIE Advanced x1, has a more powerful armament but less maneuverability compared to the standard TIE fighter.
** By Jedi standards, this is a characteristic of the [[FantasticFightingStyle lightsaber style]] Djem So. While too fast for non-Force-users to follow, it still trades speed for brute strength when compared to other styles like [[CombatParkour Ataru]] and [[StoneWall Soresu]].
** Also in ''Franchise/StarWars'' are several other fighters, most notably the B-Wing and the [=TIE=] Bomber, which carry large payloads of powerful torpedoes but are relatively slow and unwieldy. The Y-Wing was this originally, but by the time of ''A New Hope'' their ordnance had been matched or surpassed by the faster [[JackOfAllStats X-Wing]], leaving them as a MasterOfNone. (Notably, only one survived the Battle of Yavin.)
** The AT-AT Imperial walker is a terrestrial vehicle example--painfully slow, but making up for it in blaster-proof armor and firepower.
** The ultimate ''Star Wars'' example may be the Death Star itself. A mobile space station the size of a small moon, it moves at a crawl compared to even the slowest starship, but once it gets within range, it can and will ''blow your planet up''.
** From the sequel trilogy, Kylo Ren [[spoiler: Vader's grandson]]. Despite [[LeanandMean not being as bulky]] as Vader, he prefers to fight using brute force and can take a lot of punishment. He also prefers fighting in a slow pace rather than charging in at his opponents.
* Franchise/{{Rocky}} was initially portrayed as this--he was slow and had pretty poor technique, but he had massive punching power and could absorb insane amounts of punishment. Over the course of the series he would become faster and a better boxer and more of a LightningBruiser, but by ''Film/RockyBalboa'' his age and injuries had caught up to him and he was back to taking a beating, waiting for an opening and then hitting his opponent as hard as possible.
* ''Franchise/{{RoboCop}}'' is strong and has superhuman aiming skills, but he walks very slowly. ED-209 is an even better example, being a giant robot with [[MoreDakka massive firepower]] that also happens to be sluggish, clumsy, unstable, and [[CantUseStairs incapable of navigating stairs]].
* ''Film/{{Godzilla 2014}}'': While he's not as particularly fast as some of his previous incarnations, Godzilla here keeps true to the Big G's tradition of dishing out various flavors of pain and destruction.
%% * Fred Dukes in ''Film/XMenOriginsWolverine'', as demonstrated in his tank-blowing scene.
* The Franchise/{{Terminator}} is an infamous example. It just manages a brisk walking pace as it chases its prey, but by God, [[TheJuggernaut it will walk through anything]]. Plus it can dual-wield assault rifles due to its immense strength.

%% * [[Literature/{{Lensman}} Lensmen]]: The Maulers--for when the terms battlecruiser, battleship, dreadnought and super-dreadnought are no longer enough. Maulers will swerve aside for nothing smaller than a planet. Imagine a [[StarWars Super Star Destroyer]] on steroids, without the flaw which permitted the ''Executor'''s [[RammingAlwaysWorks destruction.]]
%% ** And the Super-mauler essentially one giant gun that the Patrol built a ship around, equipped with the heaviest shields available.
* ''Literature/{{Lensman}}'': The true Mighty Glaciers of the Civilization-Boskone conflict are the armed planets. They carry armaments far beyond anything that can be mounted on a ship, but even inertialess, drag makes them so much slower than everything else that they're nearly useless against anything smaller than another planet.
* Ronald Niedermann, the blond giant in ''Literature/TheMillenniumTrilogy'' is freakishly strong, to the point that every blow seems to shatter bones. However, he's a terrible boxer and telegraphs his lumbering punches.
%% * Lance-Constable Bluejohn of the [[Literature/{{Discworld}} Ankh-Morpork City Watch]] would probably qualify as such, being the biggest troll in the city, but he is mostly just used as a [[StoneWall riot shield]] during crowd control.
%% * ''Literature/TheLordOfTheRings'': Gimli the dwarf.
%% ** The trolls.
* In ''Literature/WarriorCats'', [=ThunderClan=] and [=RiverClan=] cats are described as being large and powerful, but slow.
%% * In ''Literature/TheLostFleet'' series, battleships fit this trope, especially with the 100-year [[TheAlliance Alliance]]-[[OneNationUnderCopyright Syndic]] war resulting in AttackAttackAttack becoming standard operating procedure for both sides. [[MasterOfNone Battlecruisers]] have replaced battleships as prestigious postings, as they are expected to lead fleets into glorious charges and win through sheer "[[HonorBeforeReason fighting spirit]]". Battleships are given to commanders who have not shown sufficient aggressiveness, with the higher-ups assuming that the extra armor and stronger shields will help compensate for the "inadequacies" of the commander. Later on, the [[spoiler:bear-cows]] are encountered whose superbattleships dwarf normal battleships and fit this trope even more, as normal battleships can run circles around them.
* Ser Gregor "The Mountain" Clegane in ''Literature/ASongOfIceAndFire'' is a subversion; Bronn notes that although he's not particularly fast, he is faster than you might expect for someone of his size (eight feet tall and very muscular), and he hits with enough force to practically guarantee a OneHitKill. When [[FragileSpeedster Oberyn Martell]] goes up against him, his tactic is as much to keep Clegane at a safe distance with his long spear as it is to outspeed him.
* In ''Literature/TheTraitorSonCycle'', the {{Monstrous Humanoid}}s that Aneas' band is tracking down are very huge and well-armoured, but slow enough that when a fight breaks out, Aneas is almost running circles around them.
* Nolan Sorrento's Mecha-Godzilla mech in ''Literature/ReadyPlayerOne'' is a massive, hulking robot that towers over all of the other robots in the Battle of Castle Anorak and fires a destructive mouth beam. To compensate for its massive size, devastating attack power and [[DamageSpongeBoss being able to take a hit]], the thing is ''very'' slow.

[[folder:Live-Action TV]]
%%* Pris-Ma, a monster from Series/ReturnOfUltraman, is a literal example: [[http://blog-imgs-59.fc2.com/t/y/a/tyave/Pris-Ma.png]]
* In the second series of ''Series/{{Gladiators}}'' the contender Roland Hill, a strength athlete who dragged cars uphill for fun and held the world record for tearing telephone directories in half, went into the Eliminator assault course with a huge points lead over his opponent, giving him a massive 15.5 second headstart. He lost to Steve [[MeaningfulName Quick]].
* Franchise/StarTrek franchise:
** ''Series/StarTrekTheOriginalSeries'' has this in the form of the Gorn Kirk is forced to fight against. He can outrun it walking backwards, but the Gorn is strong enough to pick up and ''throw'' a rock that is at least as big as Kirk himself.
** Averted with the Gorn in the ''Series/StarTrekEnterprise'' episode "In a Mirror, Darkly", in which a Gorn was capable of moving much faster (and looked scarier) and is capable of navigating maintenance tunnels on the ''Defiant''.
** The most powerful warships among the Xindi are operated by the Aquatics. They're also the slowest.
* In ''Series/{{Angel}}'', The Beast is so slow that Angelus can easily dodge his attacks while cracking jokes, but he's an order of magnitude stronger than a Slayer.
* In ''Series/KamenRiderAmazon'', the second BigBad, Great Emperor Zero, is this. When he finally confronts Amazon at the very end of the series, Amazon can easily dodge Zero's slow attacks, but when a blow does connect Amazon is sent staggering.
* In ''Series/BabylonFive'' Earth Alliance ships are this: knowing their relatively primitive thruster technology early on only allowed them to build slow ships, they just put as much armor as they could (helped by the [[ShootTheBullet Interceptors]]) and ''loads'' of weapons, and even when technological advances would have allowed for faster ships they kept building them slow to not renounce to the heavy armor or weapons until they developed ArtificialGravity.

%% [[folder:Myths & Religion]]
%% * Hercules
%% * Ajax the Great. Note the defense aspect is specifically mentioned due to the massive shield he is capable of carrying. Called the "bulwark of the Achaeans" for good reasons.
%% [[/folder]]

[[folder:Pro Wrestling]]
%%* Wrestling/AndreTheGiant is ProfessionalWrestling's patron saint of Mighty Glaciers. When he was younger, he could move very well and even throw a dropkick. Acromegaly slowed him down starting in 1987.
* The Great Khali. He could often take out wrestlers with just a few punches and a chop to the side of the head, but he {{Slow Walk}}ed everywhere.
* Wrestling/HulkHogan, as a result of his [[DentedIron age and cumulative injuries]], has lost most of his mobility and speed. He can still knock people down with one punch, but he needs his opponents to come to him these days.

[[folder:Tabletop Games]]
%% * The original Mighty Glacier is the [[OurDwarvesAreAllTheSame Dwarf race]] from ''TabletopGame/DungeonsAndDragons''.
* ''TabletopGame/DungeonsAndDragons'':
** In the 3rd Edition of ''TabletopGame/DungeonsAndDragons'', Clerics tend to be this. Though casters, they get most of the best offensive buffs in the game. It will also take them a round or two to buff. As a result most fights start with the heavily armored Cleric clanking toward the foe as he buffs himself, then smacking said foe down with one or two hits [[CarryABigStick from his heavy mace]] when he gets there.
** In 3.5, the Stone Dragon techniques from the ''Book of Nine Swords'' rely on keeping yourself grounded and balanced so you can deliver massive damage, punch through defenses, and break rock and metal. All its attacks require you to be on the ground, and most of its stances require you to not move or break the stance. The Dwarf-only class Deepstone Sentinel goes further, allowing you to [[CharlesAtlasSuperpower control the ground around you with martial arts]], as long as you don't move at more than a crawl.
** Also in 3.5 the Dwarven Defender prestige class, which gives you a limited use ability that increases your strength and constitution but preventing you from moving. [[CaptainObvious It's dwarf exclusive]]. It's very useful for HoldTheLine situations in a bottlenecked dungeon where all enemies must get through the dwarf's square to reach your {{Glass Cannon}}s. In most open spaces, considerably less so.
* Most American battleships in ''TabletopGame/VictoryInThePacific'' are this--not only are they slower than their Japanese counterparts, but they have no central base to operate from, adding to the "glacier" effect by limiting the amount of ocean over which they can project their "mighty" surface combat power.
* ''TabletopGame/Warhammer40000'':
** The new Imperial Guard codex turns the Leman Russ into one of these. Has slow movement, but can fire its turret weapon in addition to any attacks allowed depending on how far it moved.
** Space Marine Assault Centurions can shred almost anything they engage in close combat, which is unlikely given that their movement speed tends to be only marginally better than the scenery. They can be mounted in a Land Raider, at least, which gives them increased mobility [[GlassCannon at the expense of a very, very large "shoot me" sign]].
** Space Marine Terminators and Chaos Marine Obliterators can't run. However, both have even better armour rating than the standard power armour, and every member in their squad uses weapons that would normally be restricted for regular troops to the preciously limited special or heavy weapons category.
** Models with {{Power Fist}}s always hit last in close combat. They are meant for ''anti-tank'' work though, so if the wielder manages to weather the enemy's assault and then strike them back... ''[[OneHitKill Hoo-boy]]''.
%%** Older Iron Warriors rules meant they could take an additional Heavy Support unit in exchange for two Fast Attack slots. Among the Chaos Space Marines, you could count on them being the ones to bring the most tanks.
* ''TabletopGame/BattleTech'''s selection of 'mechs is grouped into four classes, the biggest and slowest being Assault. Assault 'mechs are most often slow, plodding, ultra-durable behemoths, and usually pack enough firepower to destroy a Light mech or cripple a Medium with one salvo. They also don't have to worry too much about their speed, since most Assault 'mechs are equipped to deliver death at extremely long range. And the Assault mech has even been one-upped, now, as rules for Colossal class mechs from 105-200 tons now exist. They're bigger, tougher, more heavily armed, and slower than even Assault mechs. Unfortunately, they're also saddled with a few extra drawbacks, like being easier to hit than other mechs due to their massive size and being unable to use certain types of tech, like Stealth Armor or Jump Jets.
* ''TabletopGame/{{Exalted}}'':
** Mount Mostath, a glacier-mammoth Behemoth whose assigned duty is to arrange glaciers in the arctic north. Its normal movement is too slow for anything with a human lifespan to notice that it's animate at all, but when sufficiently agitated, it does attack the aggressors. It has Strength rating of ''Immeasurable'' and its stomps usually inflicts infinite damage to those without divine constitution. Even a mere mortal can run quickly enough to evade Mount Mostath's stomps, given its tremendous size and weight.
** Malfeas Charms are also heavy on things like "[[ThePowerOfHate if you screw with me I will hit you]] [[FrickinLaserBeams with hate-powered lasers that will]] [[FantasticNuke give you radiation sickness]]"... but has absolutely nothing published to enhance flurries, Join Battle rolls, Dodge DV or movement speed. An Infernal can take both Malfeas brute-force mojo and Adorjani movement magic, producing a LightningBruiser powered by radiation, pain and crazy.
* The Neu Swabian League of the space combat miniatures game ''TabletopGame/FullThrust'' have tendencies in this direction, with many ship classes that are big, heavily armed, but slow for their types.
* Dwarf teams in ''TabletopGame/BloodBowl''. A well-built dwarfen line or cage is a bulwark of death that will [[GradualGrinder slowly, inexorably, slide across the field and leave your players pummelled and senseless in the dirt]] and leave your star blitzers marked by linemen that could probably take them in a one-on-one block. And that's before we factor in their [[TheBigGuy Big Guy]], a ''steamroller''.
* ''TabletopGame/{{Warhammer}}'': Dwarves are ''all over'' this trope, with durable and hard-hitting units that are nevertheless meaningfully slower than everything else (the Dwarven movement score of 3 is the worst available in the game without a unit that's actually been hexed by an enemy spell). The Lizardmen also have this kind of thing in their frontline combat troops, Saurus Warriors, which have standard movement distances and an Initiative score that's unlikely to impress even the slowest troops from other armies. The Lizardmen do, however, have FragileSpeedster Skink units, while everything in the dwarf army is either a) really good at killing things up close or b) really good at making the enemy want to come closer so they don't have to take another rune-enhanced boulder to the face.
* ''TabletopGame/StarFleetBattles'' has battleships. Fearsome things, bristling with weapons, with tremendously thick shields, but their gigantic engines are only enough to drive their gigantic bulk as fast as other ships in the fleet, and they turn like drunk pigs. Only the Klingons actually built any, and they handle as badly as anything else anyone ever built. The Federation designed one, and it handles even worse than that.
* ''TabletopGame/HeavyGear'' and its first LicensedGame feature the Mammoth Strider. The design is different from Gears in that it is not a true humanoid biped; instead, it is a [[http://i302.photobucket.com/albums/nn100/Kealios/15mm%20Sci-Fi/NorthernMammothStrider01.jpg hunched, broad shouldered machine with very short legs]]. As a result, it has the absolute slowest land speed in either game, hardly able to reach 30 kilometers per hour and with less maneuverability than even a modern tank. The most basic, bottom of the barrel Gear starts off with a 42 kph top speed. This also makes it slower than the setting's land-warships. To compensate for its sluggishness, the Mammoth is extremely tough and even more well-armed. It can absorb repeated strikes from missiles designed specifically to kill mech units, shuffle unharmed through machine gun fire, and basically ignore anything smaller than battleship cannons. The Mammoth is also armed to the teeth with five weapon mounts for the largest missiles, cannons, and lasers, such that it is considered a legitimate match against six enemy Gears. Simultaneously. The Naga Strider is essentially the [=AST=]'s answer to the [=CNCS=]' Mammoth Strider, except slightly faster and with less armor and firepower. It is also the only Strider in its class to mount [[RollerbladeGood wheels in its feet]], allowing the Naga to use hit-and-run tactics against its opponents.
%%* Leadfoot the robot in ''TabletopGame/TheAwfulGreenThingsFromOuterSpace''; he can only move one space a turn, but it requires a whole swarm of Things to even have a chance of taking him down.
* In Hawk Wargames's ''Dropzone Commander'', both human factions--the UCM and the PHR are this. The UCM's tanks and the even slower PHR battle walkers can't match the speed of the Shaltari war striders, let alone the superfast anti-grav tanks of the Shaltari and Scourge. They make up for it by having heavier armour than the aliens (the material strength of the humans' armour is actually weaker than those for the aliens, but human vehicles more than make up for it by having extremely thick armour while the aliens use a much thinner hull), and the weaponry on human vehicles rival or exceed those of the alien races.
* In ''TabletopGame/XWingMiniatures'', the Imperial VT-49 Decimator has a fairly limited selection of moves--not much of [[http://vignette4.wikia.nocookie.net/xwing-miniatures/images/f/fe/MI_VT-49-DECIMATOR.png/revision/latest?cb=20161209202850 its dial]] is green, and it has no particularly noteworthy repositioning options or turning moves (most ships have at least a Koiogran turn to quickly reverse direction, but the Decimator has to turn around the slow way; without a pricey upgrade it can't boost; and it can never barrel roll). Additionally, while it has a lot of hull points, its Agility of 0 means that unless you're at range 3 or on the other side of an obstacle, you'll be taking a fair amount of damage from enemy attacks. However, it comes with a 3-die main gun that can be fired in any direction, and the Expose elite talent lets you throw on a fourth die, which is around the point where even arc-dodging TIE Phantoms and Interceptors start hoping their dice don't let them down--especially if the Decimator is flown by [[CriticalHitClass Rear Admiral Chiraneau]].

[[folder:Web Comics]]
* From ''Webcomic/ProblemSleuth'', this is exaggerated with Tootsie Roll Frankenstein Pickle Inspector, who has great attack, good defense, but moves so slow that it takes him several minutes to move several inches forwards.
* The [[BearsAreBadNews bear army]] from ''WebComic/GirlGenius''. [[http://www.girlgeniusonline.com/comic.php?date=20140723 They could casually swat away Jagers like they were nothing]] and [[http://www.girlgeniusonline.com/comic.php?date=20140905 shooting them with a weapon that could knock down stone walls only makes them madder]], but [[http://www.girlgeniusonline.com/comic.php?date=20140901 since their front legs were repurposed into hands, making them walk around on only two legs while carrying huge axes, their mobility was severely reduced]].
%%* Literally invoked, nearly word-for-word, on [[https://xkcd.com/86/ Xkcd's comic #86]].

[[folder:Web Original]]
* The Heavy man-tank in ''Literature/BabeRuthManTankGladiator'' is the largest, strongest, and slowest style.
* The Troll from the ''Roleplay/GlobalGuardiansPBEMUniverse'', favored son and hero of Newark, New Jersey is eight-foot tall, has lumpy green skin, and horns coming out of his forehead. Not the fastest fighter. But it takes a howitzer to even bruise him, and he can lift tanker trucks over his head, so when he does get around to hitting you, you're going to feel it for days.
* ''WebAnimation/{{RWBY}}'': The White Fang Lieutenant is clearly out-manoeuvred by Weiss, even when she's not using her Haste-spells. She is able to land many more hits on him than he can on her. Unfortunately for her, he tanks all her blows and is so powerful he only needs to hit her once for her to go down.

[[folder:Western Animation]]
* In ''WesternAnimation/AvatarTheLastAirbender'', earthbenders are this. Earthbending emphasizes strength and endurance, as well as a balance between offense and defense. Earthbenders must stand their ground and endure what their opponents throw at them, then strike back at the right moment.
* Tohru from ''WesternAnimation/JackieChanAdventures''. The strongest, slowest and biggest member of both the Dark Hand and, post-HeelFaceTurn, the J-Team.
** Po Kong the Mountain Demon from the same series is the largest character, let alone villain, and she's every bit the {{Implacable Woman}} you'd expect. Likewise, she's every bit as nimble as you'd expect, so she's not too difficult to deal with if you know a good banishment spell.
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' gives us King Sombra. He has a LivingShadow form that's massive enough to surround his entire PlaceOfPower, and his magic is strong enough to make even {{Physical God}}s like Princess Celestia and Princess Luna worry. However, he also moves like an AdvancingWallOfDoom and takes a while to react to any unexpected threats--though he's also CrazyPrepared enough to where said "unexpected threats" are few and far between for him (in fact, most of his threat comes from all his precautions set before the good guys managed to come and slow him down).
* In ''WesternAnimation/TheAdventuresOfPussInBoots'', Puss is chased by an extremely powerful Golem that is so slow, it has been no hassle for him to simply keep moving and stay ahead of it. Dulcinea is able to take a short walk out of town to meet up with it and talk, and it still takes it five hours from that point to make it to town.

[[folder:Real Life]]
* [[TankGoodness Tanks]]. They started out in The Great War as the ultimate Mighty Glaciers, with horrendous top speeds slower than that of a running infantryman, but great firepower, and nigh invulnerability to small arms fire. As wars became increasingly dynamic and mobile, though, tanks underwent progressive evolution to become [[LightningBruiser Lightning Bruisers]], with modern Main Battle Tanks striking an even balance between firepower, armor and mobility. The image, however, still sticks. The last true Glaciers would have to be the heavy monsters built or designed by the Nazis and Soviets in World War 2.
** The Nazis had several super-heavy tank projects. You have the Landkreuzer projects, which were never completed. The P1000 ''Ratte'' would be a 1000-tonne mobile fortress armed with two battlecruiser guns and many smaller peices, while the (nominally) 1500-tonne P1500 ''Monster'' would be armed with the largest gun ever fired in anger. Both projects were scrapped in 1943, as their mass would make the tanks move at a snail's pace (if they could get them moving at all), or more critically, make a barn-sized target for even the high-altitude Allied aircraft. And engineers looking at the proposals quickly figured they'd double the weights in their names.
*** These were preceded by the 188 ton Panzer VIII ''Maus'', the largest tank ever actually built (barely; only two prototypes and one never had its turret installed), wasn't quite as insane but still very much an example. Its turret alone was as large as many tanks, and this allowed it to carry a huge 128mm main gun ''and'' a 75mm secondary gun side by side in it. Its front armor was 200-230mm (8-9 inches) thick and even its "weak point" at the rear had 150mm (6 inch) thick armor. That makes its ''thinnest'' armor equal to the "thickest" armor on the King Tiger Heavy tank, the most well protected tank of any nation to see mass production during the entire war. But it had only slightly better mobility than a beached whale, with a top speed of 20 km/h (12 mph), and even that only on firm, level ground. Its massive weight meant that it would be unable to move at all in muddy ground, and it was too heavy for most bridges. Essentially the ''Maus'' was a barely-mobile heavy pillbox.
** The French Char B1-bis heavy tank was slow, ponderous, and based on an outdated design paradigm, but they were exceptionally tough and had a powerful 75mm main gun and a respectable 47mm turret-mounted gun. One such tank called ''Eure'' was ambushed by several German Panzer [=IIIs=] and Panzer [=IVs=] and sustained 140 hits without significant damage. Alone, it destroyed thirteen of its ambushers. In his book ''Panzer Leader'', tank ace Heinz Guderian recounted an incident where an enemy B1-bis was inflicting heavy casualties and he could only watch helplessly as all the shells that he and his comrades shot at it simply bounced off its armor.
* Any tank destroyer that didn't fall into the category of GlassCannon fit this role. They have powerful, forward-facing guns and tough frontal armor but slow traverse and acceleration speeds. The German military in particular fell into this doctrine of tank destroyer combat.
** [[http://en.wikipedia.org/wiki/Elefant Elefant tank destroyer]] was insanely heavy at almost 70 tons and could barely hit 20 km/h on road and moved at a snail's pace off-road, yet it was practically impervious to nearly all Soviet tank-mounted weapon and could leisurely snipe at enemy tanks from under cover.
** [[http://en.wikipedia.org/wiki/Jagdtiger The Jagdtiger]] took this UpToEleven, mounting an even heavier 128mm gun and adding sloped armor. Like the Elefant, it was also sluggish since it used the Tiger I tank's engine despite weighing 30% more than the Tiger I- at 71.7 metric tons, it was the heaviest land combat vehicle to ever enter production (the Maus only having made it to the prototype stage).
** Although the American army relied more on nimble turreted tank destroyers, they did contemplate on building assault vehicles similar to those of the German army. Their finest example was the experimental T28/T95 superheavy tank, which was designed for assaulting the heavily fortified walls and bunkers guarding the Axis homelands. Its frontal armor has a thickness of 305 mm (literally a ''foot'' thick), its gun had a caliber of 105 mm, and noted to be particularly effective against concrete and its max speed is only 13 km/h (8 mph). The T28/T95 was essentially a steel bunker on treads. However, the Army ultimately passed up on the T28/95, viewing it as [[AwesomeButImpractical unusable in combat]] as the heavy weight limited movement across terrain and couldn't arrive in time for combat. Also, the war ended before it was ready to be deployed and afterword there wasn't a point to having such a massive, slow vehicle.
** While Soviet ISU-152 and SU-152 self-propelled howitzers weren't decidated tank destroyer (more like siege tanks, because their main role was to provide heavy artillery support and destroy fortifications), their 48-kg AP shells worked extremely well against basically every armor Germany possessed. And their heavy sloped armor made them pretty tough, too. The decidated ISU-122 tank destroyers with long-barreled 122-mm guns fit too.
%% * British WWII Infantry Tanks (Mk II Matilda, Mk III Valentine and Mk IV Churchill). They had massive armor and decent firepower, but were sadly under-powered.
%% ** They started off as Mighty Glaciers, but towards the middle of the war they were StoneWall because their guns had become quite inadequate to deal with Panthers and Tigers. They were more than capable to deal with lighter Japanese and Italian tanks, though, and could well destroy Panzer III and Panzer IV family vehicles.
%%* The Japanese Battleships [[https://en.wikipedia.org/wiki/Japanese_battleship_Yamato ''Yamato'']] and [[https://en.wikipedia.org/wiki/Japanese_battleship_Musashi ''Musashi'']] were designed to take hits and shrug it off, with armour as thick as 26 inches in places, whilst also being armed with the largest guns ever fitted to a naval vessel (18.1 inches, or 460mm). Both took huge amounts of ordnance before they were sunk. When ''Yamato'' was sacrificed in Operation Ten-Go, the US Navy mobilised close to FOUR HUNDRED planes to sink her. She was so scary, that [[CrazyPrepared fourteen battleships]] were kept in reserve in case the planes failed.
%%** On a similar note, [[https://en.wikipedia.org/wiki/German_battleship_Bismarck ''Bismarck'']] was hunted by as many as ''forty'' Royal Navy ships after she sank the HMS ''Hood'', was shelled for hours by two battleships, torpedo by planes and ships, and only went down when her crew blew her up themselves. Worth pointing out ''Bismarck'' only got the ''Hood'' with a tremendously unfortunate shot, and the wild overkill in bringing her down was more to do with a big RoaringRampageOfRevenge on the Royal Navy's part rather than impressive durability.
* Tercio infantry. This infantry formation dominated the battlefields in renaissance Europe for nearly two centuries. It was the combination of pikemen with very long pikes, and gunners armed with matchlock muskets. Their attack power was formidable, as nothing could stand in the way of a wall of advancing pikes, and the guns (a novelty on the battlefields) could punch through even the strongest armor at a close enough range. Their durability is also legendary: they had to move in a close formation, and they were the slowest unit on the battlefield, so they were specifically trained to march forward no matter the casualties. Actually, their only hope of survival was to keep on pressing forward, because a pikeman with his long pike is defenseless alone if someone with a sword comes too close, and the matchlock was both heavy, unwieldy, and took nearly a minute to reload. If they break formation, even a small cavalry unit can cut them all down. So the formation had to be able to take a lot of punishment, they could deal a lot of punishment in close and medium range, but they were horribly slow: a stellar example for the Mighty Glacier trope. (the tercio was made obsolete only when flintlock muskets replaced the matchlock: their better rate of fire and ability to mount a bayonet made the pike square obsolete)
** Tercio infantry were especially effective against the Ottoman Turks as the pikes could repel any cavalry attacks and the armoured front ranks were impervious against archery, and the Turks had no decent heavy infantry of their own.
* Cataphract cavalry. The ancient precursors of knights (who themselves were {{Lightning Bruiser}}s), cataphracts had both horse and rider fully encased in scale, lamellar or mail armor. They were armed with long spear used with both hands. These guys never could do faster than trot, but they were invulnerable to arrows and javelins, and could break almost any period infantry. Romans calculated it took eight ranks of legionaries to stop a Parthian cataphract charge. Cataphracts eventually superseded legionaries in late Roman armies.
** Roman legionaries themselves count, at least when in formation. Tall, heavy shields meant that the men carrying them couldn't move very quickly, but just try stopping a Roman legion once it gets going. The men were trained to step forward, strike out with their shield, stab with their sword, repeat until all the enemy were dead. Even in battles where the Romans ''lost'', like Trebia (218 BC against Hannibal), the legionaries tended to enjoy some success and break the enemy formation simply by relentlessly marching forward and killing.
* The slugger. This type of boxer moves slowly and doesn't maneuver too much, but has extremely strong chin and stronger punch. Usually one well-placed punch by a slugger is able to finish the boxing game.
** George Foreman late on in his boxing career, after his comeback. The fight with Michael Moorer being an example--George is mighty slow, can barely land a punch on Moorer all fight, but has a decent defense and a chin good enough that Moorer can't knock him out but is miles ahead on points, and then in the last round Moorer's concentration slips, one punch, WHAM, and Foreman has another world title belt.
* Indian cricketer Sachin Tendulkar. Not renowned for running ability but he'll smash the ball so hard he doesn't ''need'' to run.
* The B-52 Stratofortress is a massive plane that needs eight jets to fly and can't break the sound barrier... but what it's meant to do--bomb the crap out of things--it does even better than the B-1B Lancers and B-2A Spirits supposed to replace it. In fact, the B-52 does this job so well that it's expected to keep flying until at least 2050, [[TheWorkhorse 94 years after it was first put into service]].
** Heavy bombers in general until supersonic jet bombers started showing up in the late 1950s. The American B-17 is a particularly famous example: a cruising speed of less than 200 MPH married to up to 17,000 lbs of bombs and a legendary ability to survive battle damage. B-17s were known to return home one one engine, sans most of the tail, or on one immortalized instance, ''after a German fighter had crashed into it''.
** Also the [[https://en.wikipedia.org/wiki/Vickers_Wellington Vickers Wellington]], whose geodesic construction made it both exceptionally sturdy and able to accommodate ever-bigger bomb loads.
* In the marching band world, we have the bottom bass drum. The bass five/six/seven(!?) player is usually a big guy to better counter the weight of the drum, and also tall, so that when the drum is on, their long legs can get them further and their long arms can still get the right technique. In other words, big and slow, but got the loudest beats.
* Schwerer Gustav was a heavy artillery piece which needed double tracked railroads to support its weight, with 2500 people setting up the tracks. Once it was in position it would launch 800mm 7.1 metric ton shells to a position over 37000 meters away.
** Railway Guns in general. Heavier than the largest tanks, firing larger shells than even the largest ''battleships'' could dream of, but they can't be moved at all without railway tracks and a locomotive to tow them.
%%* Diesel engines are much heavier than petrol-operated engines, have much less power due to combustion limitations and runs at lower rounds, but they are frugal on fuel economy and have more torque to compensate for it.
%% * Rottweilers. They were bred to ''push carts'', for crying it loud. And they were also used as cattle driving dogs, watch dogs, ''war dogs'', and police dog.
%% * Any large Mastiff and Molosser breed. Now are primarily pets but at a time were war dogs and large game hunting dogs.
* David Ortiz of the Boston Red Sox. The man is slow as dirt when it comes to running. But when he hits the ball...
** Barry Bonds in his later years (when he ironically won most of his MVP's). He lost a lot of speed with age, but he hit homer after homer.
%% ** Albert Pujols of the Cardinals (and now the Angels) is another example. He cannot hustle to save his life, though a lot of this is due to suffering from plantar fasciitis since his fourth season in the league.
** Prince Fielder, now of the Texas Rangers. Even though he's passable enough at first base, one look at his massive, somewhat rotund form tells you all you need to know about him as a baseball player. He'll beat very few people in a foot race. But if he squares up a baseball with his bat, the ball's not coming back.
* Vladimir Guerrero is yet another example. The man was known for not having any speed when it came to running the bases, but a game didn't end without him getting multiple hits with the bat. He was picked for the elusive Baseball Hall Of Fame because of his success as a great hitter.
* [[TheJuggernaut The Greek hoplite]] was designed to fight as a part of a huge, unstoppable steamroller; slow, but virtually impossible to halt with anything short of ''another'' hoplite formation. It took quite a while [[HitAndRunTactics for ranged skirmisher tactics]] to be figured out to abuse the glacier aspect of them. Later [[TurnedUpToEleven taken to it's logical conclusion]] by [[http://en.wikipedia.org/wiki/Macedonian_Phalanx the Macedonian phalanx]], which utilized smaller shields with enormous two-handed spears to be even less manueverable, but even more unstoppable.[[note]]More technically, they had lighter armour to let them run faster and longer than past hoplites, but their large spears nonetheless made ''turning'' a tremendous issue if it ever came up, rendering the formation incredibly vulnerable to flanking.[[/note]]
* Former NFL nose tackle Ted Washington (and nose tackles in general). In roughly his last 8 seasons, Ted broke the scales at weights as low as 350 pounds to as high as 400+ pounds. While not a big playmaker, Ted regularly shoved offensive linemen (300+ pound men themselves) off with one hand while pulling down the ball carrier with the other. Too bad he couldn't actually catch a player in the backfield with a 20 minute head start.
* A mountain being chewed up by a Bucket Wheel Excavator will take a few days to disappear. Unfortunately, it takes a few days to move a mile or so.
* The CoolTrain [[http://en.wikipedia.org/wiki/Norfolk_%26_Western_2156 Norfolk and Western Y5/Y6 class]] was extremely strong so it could pull heavy coal trains over the Appalachian Mountains, but was very slow.
* Any bulldozer will qualify, but the BadassIsraeli [[http://en.wikipedia.org/wiki/IDF_Caterpillar_D9 conversion of the Caterpillar D9 for the IDF]] is the best. It cannot go much faster than seven miles an hour (a fast walking pace), but is impervious to small and medium weapons. It can usually be seen razing houses and bunkers as part of the UsefulNotes/ArabIsraeliConflict, but was also used for firefighting by burying the fire under the soil.
* Baseball catchers: they squat nearly the entire time they're on defense, which has the side-effect of ruining their knees, so you're hard pressed to find ones that can run fast. There are, however, quite a few catchers who are power hitters.
* Centers in Basketball; slower than their teammates (with a few exceptions like David Robinson and Hakeem Olajuwon), yet absolutely dominant near the basket due to their size and strength. This archetype is slowly fading away, though, as modern centers are expected to play a role in most teams' motion offenses.
* Center-backs in Football are not as quick as their teammates, but they are physically strong, which helps them overwhelm opposing forwards and deliver crunching tackles.
** On the other side of the ball, we have "target-men": big, strong, yet slow forwards whose main asset on offense is their ability to out-muscle defenders and bat-down aerial passes to their teammates. Past examples include Eric Cantona, Emile Heskey, and Alan Shearer, while current forwards who fit that archetype include Olivier Giroud, Didier Drogba, Gonzalo Higuain, Romelu Lukaku, Zlatan Ibrahimovic, and Andy Carroll.
* Defensemen in Hockey are not the fastest guys on the rink, but they are strong and massive enough to violently check opposing forwards. The majority of them also have very strong slap-shots, as demonstrated by Zdeno Chara and Brent Burns.
* UsefulNotes/WorldWarI: the [[UsefulNotes/ImperialGermany Huns]] used [[CoolAirship zeppelins]] for bombing raids. Massive, only half as fast as a fighter and having next to zero maneuverability, they made up for it in altitude and obscene payloads of bombs, in addition to being armed to the teeth with as many as ''twenty-four'' machine guns and an [[MoreDakka autocannon.]] The British thought that the volatile [[MadeOfExplodium hydrogen gas]] of these slow airships would make them a GlassCannon, but this HopeSpot was cruelly dashed when they discovered the [[RealityIsUnrealistic bizarre fact]] that the Zeppelins' extreme fragility paradoxically made them monstrously durable; bullets and explosive shells couldn't detonate against their fabric-and-aluminum hulls. Zeppelins routinely took hundreds or even ''thousands'' of rounds on their raids, leaking so slowly that they could fly all the way back to Germany safely. It took two years for one to be shot down, due to the invention of the incendiary bullet, which turned the tides. By war's end a third had been shot down.
* While the Grumman [=F4F=] Wildcat and [=F6F=] Hellcat weren't particularly agile (and the Wildcat was dog slow as well), they could take an extreme amount of punishment and were among the only planes that could stand a chance of withstanding direct hits from a [[GlassCannon Mitsubishi Zero's]] cannons. Infamous Japanese ace Saburo Sakai once put ''six hundred'' rounds of ammunition into a Wildcat and it kept on flying, said Wildcat was already being attacked by 3 other zeroes at the time. The Russian Il-2 Sturmovik ground attack plane was even more durable; its armor was so thick that some German pilots dumped their entire supply of ammunition into a Sturmovik without killing it. Even the ''canopy'' was known to sometimes stop 20mm cannon fire. Even ''more'' durable was the B-17 and later B-29 flying Fortresses outgunned most airplanes several times over, having caliber machine guns in every place they'd fit and some that they don't, heavy armor, and sheer ''mass'' on it's side. B-17s regularly went from Britain into Germany, and back, in the light of day, with no fighter escort (As no fighter until the late-war Mustang had the range to follow them) and came back in one piece.
** The [=F6F=] Hellcat, however, mounted a more powerful engine compared to its older predecessor, and while the agility wasn't improved, the engineers did improve on its ''speed'' markedly, while keeping the touted toughness, strength, and simple design of its older sibling, making the Hellcat a legitimate LightningBruiser, and was the top ace-maker in the US Navy's inventory during the later half of the Pacific campaign.
*** The Hellcat stunned a lot of Japanese Zero pilots when it was first introduced. It looked so much like the Wildcat that Zero pilots simply barged right in, thinking they were up against a slow and lumbering Wildcat that they could fly circles around... until the Hellcat pilots pushed their engines up to Full Military Power. Surprise, surprise, surprise.
* You can become one if you train hard without proper muscle-stretching exercises. This is the origin of the phrase "Muscle Bound"--people who built their muscles extensively but (without proper weightlifting knowledge) severely damaged their joints. Strong and slow.
* It's believed that the largest sauropod dinosaurs like ''Diplodocus'' were extremely slow moving due to their sheer size and to conserve their energy, and may have only moved in slow, short bursts. However, their sheer size likely kept them off the menu of predators. ''Argentinosaurus'' may have weighed as much as ''110 tons'' which for obvious reasons nobody wants stepping, stomping or landing on them. Many also possessed long, whip-like tails, which may have been used like bullwhips for defense. Imagine getting hit by a ''60-foot (''and, according to recent findings, '''serrated''''') bullwhip''. Ouch.
%% ** Ankylosaurs also.
* A-10 Thunderbolt II, or as it is more often called the Warthog, is a rather slow aircraft (it can't break the sound barrier) has an insane amount of armor (1,200 pounds of it), can still fly if it is missing one engine and half a wing, and has a [[MoreDakka 30mm]] [[GatlingGood Gatling gun]] that shoots [[DepletedPhlebotinumShells depleted]] [[NoKillLikeOverKill Uranium shells]]. It's might is best recognized in that, unlike most aircraft, it was designed entirely around the main gun.
%% * [[http://www.youtube.com/watch?v=0VcEf-gugpg This]] wrestling match is the mighty glacier facing off against a FragileSpeedster.
%% ** And [[http://www.youtube.com/watch?v=oyNxHOZiQPA this]] fights is a different mighty glacier facing off against a LightningBruiser and getting ''[[CurbStompBattle utterly destroyed]]''.
* Catapults, trebuchets, and other medieval siege engines. Because they had to be pulled by horses or people, they weren't very fast, and couldn't be aimed without turning the entire machine around, but they were the perfect tool for launching boulders, bombs, and dead bodies over castle walls.
** Cannons and artillery in general until fairly recently have been slow to set up and required animals/trucks to pull them around, but are some of the best ways to attack fixed positions and only the hardest of targets can survive the barrage.
* [[ExaggeratedTrope Exaggerated]] for ''real'' [[TropeNamer glaciers]]. They can [[UpToEleven carve out entire landscapes,]] including Yosemite National Park, if you give them [[GradualGrinder a few thousand years]].
* The giant ground sloth. It was a slow creature, but let's look at it: bigger than most elephants, armed with sharp claws and protected by thick hides and nodules of bone that were embedded in their skin as natural armor. They were one of the few South American Creatures not to be driven out by Northern American competition, but instead managed to actually move as far north as ALASKA! If they had another thousand years, they could have taken on Russia.
* The saber-toothed cat ''Smilodon''. Having relatively short legs coupled with a stubby bobcat-like tail, it was among the slowest predators and unable to chase after prey like its modern relatives. However, the cortical thickening in its forearms shows it had more arm strength than any big cat, meaning it brought down its prey by ''tackling it to the ground so it could finish it off by stabbing the throat with its giant canines.''
* Battleships compared to other types of warships, at least until the [[LightningBruiser WWII-era fast battleships]] took over. They carried the biggest guns, giving them the ability to quickly turn any smaller warships into scrap metal in a hurry, and were armored against their own guns, which means anything smaller had very little chance of seriously hurting them. As a tradeoff, though, they tended to be the slowest frontline warships around, with cruisers ranging from 20-30% faster, and destroyers even faster than that.
** During World War II, many older battleships qualified, though especially USS West Virginia in her post-Pearl Harbor configuration and the British Nelson class. All three ships had the firepower, armor, and fire control to tangle with any fast battleship short of a Yamato, and were only no longer frontline battleships due to a top speed of 21 and 23 knots, respectively.