%% Several Zero Context Examples have been commented out. Do NOT uncomment without adding context to establish the example as both 1.) strong, and 2.) slow.

%%The previous image was moved to the Image Links page. The new one was picked from this IP thread (here: http://tvtropes.org/pmwiki/posts.php?discussion=1310860161023740100). Please go to that thread or start a new one before replacing it.

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%%[[caption-width-right:316:Slow and [[ImplacableMan implacable]] like an IceAge.]]

->''"[[WhenAllYouHaveIsAHammer Their only tactic seems to be 'slow advance']]. The problem is, [[TheJuggernaut they're really good at it]]."''
-->-- '''[[AllThereInTheManual Legionary Grimoire Page]]''', ''Videogame/{{Destiny}}'', on [[SpaceRomans the Cabal]]

A common character build in CompetitiveBalance that emphasizes pure power at the cost of speed and mobility. Strong and slow.

As the name implies, the Mighty Glacier is one of the [[WorldsStrongestMan strongest people in the world]]. A single hit is like ten hits from anyone else. Mighty Glaciers also tend to carry [[{{BFS}} weapons that would]] [[{{BFG}} break anyone else's arms]] just to pick up, and can [[LoadBearingHero hold open doors]] that would break a lesser person's fingers off when they slammed shut.

The catch is this: they're slow. Reeeeeeaaaaalllly slow. They would need rocket skates to be described as "inching along". Some games mitigate the {{Mighty Glacier}}'s slowness by providing support units which can carry it around more quickly than it can move on its own.

A greater muscle mass (to a point) theoretically provides speed but the Mighty Glacier tends to use the heaviest equipment possible, sacrificing any speed for the pure crushing power that only he can achieve. Too much muscle can hinder speed and endurance to a degree, as some {{deconstruction}}s of Mighty Glacier characters show.[[note]]In RealLife, people with loads of muscle can still be fast and have endurance to a point but they most likely will not have the same as those with relatively less muscle mass, and lots of muscle can hinder agility and flexibility to a degree as well...but of course, some people work hard enough to be capable of doing it all LightningBruiser types[[/note]]

They tend to play as DifficultButAwesome in video games, requiring intimate knowledge of their moveset in order to consistently land powerful blows. However some games punish this build when landing more hits than the enemy over time is often more important than how much damage the individual hits do. Racing games tend to have a variant where the heavier vehicles have slow acceleration and turning, but once they get moving their powerful engines allow them to go ''really'' fast. They are also less susceptible to being knocked off course by colliding with obstacles or other racers.

Contrast the FragileSpeedster, which sacrifices toughness for speed. ShedArmorGainSpeed can cause a Mighty Glacier to turn into a FragileSpeedster. Contrast the LightningBruiser, who is strong, fast '''and''' tough. See GlacierWaif for when a Mighty Glacier is of average or below-average size.

See also: NecessaryDrawback, PVPBalanced, and CharacterRosterGlobalWarming, which they are frequent victims of because it appears to be harder to be "creative" with big-and-slow characters. {{Heavily Armored Mook}}s tend to be this when they're not {{Stone Wall}}s.

Should not be confused with the pro wrestler Wrestling/{{Glacier}}, who, despite his name, is not this trope.



[[folder:Anime and Manga]]
* The Knightmare Frame Mordred from ''Anime/CodeGeass'' is this, thought not technically a character in any game. Heavily armed, all of its projectiles are Hadron cannons to some extent, either small ones that fire hundreds of pin-point lasers or a massive quad Hadron Cannon that can destroy an AirborneAircraftCarrier in one shot. Problem is, it's slow and has no effective close-ranged weapons, so a group of anybody better than a mook can generally surround and shoot it down, and its Float Unit is quite vulnerable.
%% ** The Gawain. A massive and imposing Knightmare Frame, 2 Hadron cannons (one on each shoulder) and a Slash Harken ''in each finger''. It had the advantage that it could fly, in the time where fyling Knightmares were extremely rare.
%% ** Last but not least, Lelouch's subsequent frame, the Shinkirou, also the recipient of the former's Druid System, which is used for its BeehiveBarrier, the Absolute Defense Field.
* In ''Manga/MahouSenseiNegima'', its been specified by a PowerLevel chart that Negi Springfield is this during his [[BlackMagic dark mode]]. Normally his [[FragileSpeedster speed is 4800 with an attack and defense of 1800 and 800]] (with [[BlowYouAway wind]] and [[ShockAndAwe lightning]]), but when using his dark powers his strength and endurance raise to 3800 and 2200 while mobility drops to 1200 (uses ManaDrain). [[StanceSystem He can switch on the fly]].
%% * Sumo wrestler Thor from ''Manga/KenichiTheMightiestDisciple''. When he fights against FragileSpeedster [[ElegantGothicLolita Rimi]], hilarity ensues.
%% --> ''"You fool! The soft cannot cut the hard! No matter how fast you are, you cannot even think to match me in strength and willpower! I will not die!"''
* In ''Manga/RanmaOneHalf'', [[ArrogantKungFuGuy Ryoga]] [[BromanticFoil Hibiki]] is this to [[LightningBruiser Ranma Saotome]], being [[SuperStrength incredibly strong]] with [[DoesNotKnowHisOwnStrength little control over it]], but Ranma is capable of dodging his attacks and outmaneuvering him with ease, particularly after studying the Kachu Tenshin Amaguriken. However, against anyone else, Ryoga is more of a LightningBruiser, capable of moving with frightening speed himself, so either Ranma Saotome just has greater heights of SuperSpeed or Ryoga's rivalry with him has helped him overcome this weakness.
* ''Franchise/LyricalNanoha'':
** CuteBruiser Vita. She isn't particularly fast by the heroes' standards, and her attacks use a [[DropTheHammer really big hammer]] that doesn't swing particularly fast. On the other hand, she deals out immense amounts of damage.
** Reinforce. Her speed is also middling, but her attack power is among the strongest - who else have you seen throw out [[spoiler: a city-sized Starlight Breaker?]]
** Nanoha herself, too. She's not slow in terms of agility, but her attacks are rather slow but extremely powerful beams. Starlight Breaker alone takes significant time to charge, which is why she only uses it when her enemy is being held by magic binds.
** From ''Manga/MagicalGirlLyricalNanohaVivid'', we have TheOjou Victoria Dahlgrün. Unlike other fighters in ''Nanoha'', she doesn't move beyond a walking pace. However, as her FragileSpeedster opponent in the TournamentArc found out, most attacks dealt to her are reduced to ScratchDamage, and she's a OneWomanArmy who only needs to land one hit to decide a duel.
* Blackbeard of ''Franchise/OnePiece'' has incredible strength and endurance - however, he is also very slow, and his Devil Fruit has the NecessaryDrawback of ''attracting'' damage to his huge frame. His CharlesAtlasSuperpower endurance is usually enough to compensate.
** Also Whitebeard. He's no slouch, and many fighters would probably lose to him in a contest of speed, but he has no feats that suggest truly superhuman speed which is pretty uncommon amongst the absolute top tiers in the series. Actually he almost doesn't evade any attacks in the war because he relies on his reflexes to block the attacks. To his defense, his lack of real super speed is only so easily noticed because his [[WorldsStrongestMan raw strength is so absolutely massive]]. It's implied that Whitebeard is only so slow due to the fact that [[HandicappedBadass he was dying of disease during his only on-page fight.]] When he's stabbed by Squard, Marco says flat-out that Whitebeard should've been able to dodge it with ease, and in Ace's flashback to his early days with Whitebeard, the guy was [[LightningBruiser pretty much untouchable.]]
* Using the "Ultra-Super-Saiyan" state can have this effect in ''Anime/DragonBallZ''. They're still fast compared to almost anyone else, but the bulky muscles make it tougher for them to keep up with someone on the same level. Both Goku and Vegeta spotted this flaw while training, but Future Trunks only caught on after getting his butt kicked by Cell, who stresses the important difference between a Mighty Glacier and a LightningBruiser. Gohan sidestepped it entirely by being the first to achieve Super Saiyan 2.
* ''Manga/{{Bleach}}'': Poww, one of the few fracciones who needed a bankai-wielding captain to defeat. He is a mountain of strength but, as he himself complained, movement was a nightmare for him, and he was sluggish at best.
%%* Many of the linemen from ''{{Eyeshield 21}}'', understandably. Especially Kurita (whose tied with Gao for strongest high school lineman in Japan) and the Taiyou Sphinx, with their main defense being their sheer mass. Subverted with Ootawara, Kurita rival, that had developed [[LightningBruiser a level of speed that is freaking ridiculous for someone his size]].
* The Akimichi clan in ''Manga/{{Naruto}}'' are a clan made up of Mighty Glaciers. They're all pretty big, due to [[BigEater eating a lot]] in order to convert calories into chakra, are physically very strong, and can expand their arms, legs, and [[AttackOfTheFiftyFootWhatever entire bodies]]. However, they are also very slow, and as we've seen in [[TheBigGuy Chouji's]] fights, this lack of speed tends to put him at somewhat of a disadvantage. They compensate for this by teaming up with the Yamanaka and Nara Clans - the former can control their opponent's mind, and the latter can immobilize them physically.
** [[InstantArmor Susano'o]] turns the normally nimble GlassCannon Itachi Uchiha into a Mighty Glacier. He can only move at a snails pace due to the ''immense'' strain that Susano'o puts on the user's body (Sasuke described just having the ribcage as having ''every cell'' in his body ache maintaining it), and its CastFromHitPoints making it...rather impractical. [[spoiler: Unless Itachi is an Edo Tensei, it turns him into a LightningBruiser.]]
* Subverted in ''Manga/FullmetalAlchemist'', where Sloth can ironically travel at high speeds despite his oversize muscled form. The catch is he can't control himself, and most of the time stops by slamming into something. Played straight up until the fight where he does this, though. Think of the scene at Briggs, for instance, where he just kind of meanders about while [[IceQueen Armstrong]] tries to figure out [[MoreDakka how much ordinance]] it will take to deal with him.
* The Destroy in ''Anime/MobileSuitGundamSEEDDestiny'' is a giant mobile armor/Gundam cross. At 400-tons it's heavily armed, but lacks the mobility of the regular Gundams and mobile suits. Stella more or less uses hers as TheJuggernaut, bludgeoning her way across Eurasia and to her fiery death in downtown Berlin.
** The Big Zam in ''[[Anime/MobileSuitGundam Gundam 0079]]'' also counts. It was arrayed with ''28'' mega particle cannons and one even larger one on it's chest which allowed it to rip the EFSF forces a new one. Unfortunately, it was incredibly slow and had no close-combat capabilities whatsoever and was destroyed when the Gundam got behind the I-fields protection.
%% ** Really any Mobile Armor in Gundam can fall under this category
%% ** On the Mobile Suit side of things "The O" was originally this, being designed to operate under Jupiter's oppressive gravity only to become a Lightning Bruiser when in zero gravity.
* Ramiel in ''Anime/NeonGenesisEvangelion''. For those unfamiliar with the show, it is a giant octahedron which flies slowly, with the most powerful cannon in the whole series. Nothing in the series could have gotten close to it without being destroyed. It eventually takes a sniper rifle shot powered by the ''entire energy output of Japan'' to take it down.
* In a rather rare case nowadays, this is how the titular mechs (the Megadei) are portrayed in ''Anime/TheBigO'', unlike most of its contemporaries that employ GiantMecha with LightningBruiser qualities, all but ''one'' of the Megadei move like real world tanks. They're big, unsubtle, lumbering, not very graceful, but near catastrophic in damage output.
* In ''Manga/AttackOnTitan'', the Colossal Titan takes this to CripplingOverspecialization levels. It can smash the Walls and doom humanity, but can hardly lay a massive finger on the [[FragileSpeedster Survey Corps]] used to '''much''' faster opponents. It would be dead if it didn't have the power to emit scorching hot steam to protect itself.
* In ''Manga/TokyoGhoul'', this is the defining characteristic of the Koukaku Ghouls. The muscle that forms their kagune has a metallic quality, making it extremely strong but also unusually heavy. Most lack the flexibility or mobility of other kagune types, making them best suited for use as a sword or shield.
* Enter Corporal Randall Oland of ''Anime/PumpkinScissors'': your everyday GentleGiant that feeds kittens, sleeps with hobos, cares for his new comrades and slowly, really slowly, takes on armored vehicles and kills the enemy crew one armor piercing bullet at [[NoRangeLikePointBlankRange Zero Distance]] at a time.
* Kurita in ''Manga/{{Eyeshield21}}'' is arguably the strongest linesman in Japan, being the only person being able to take on and ''win'' against [[BloodKnight Gaou]]. He is also the slowest in the entire Devilbat team.

[[folder:Comic Books]]
%%* Franchise/{{Batman}} and {{Nightwing}} villain Blockbuster, as lampshaded in this quote:
-->'''Nightwing''': 'How could anyone so big move that fast?' We've all heard that one, right? Well forget it. This guy is big and sloooww.
%%** Batman says the same thing of Amygdala in ''{{Knightfall}}''.
%%* In DC, you have the Shaggy Man, a villain that is stronger than Franchise/{{Superman}}, at least as tough and has regenerative ability that would make Wolverine jealous. Then there's Steel (not the powered armor version) who has strength and toughness in the Superman category but leaves footprints in pavement as he walks.
* Among the ComicBook/{{X-Men}}'s foes, there's the [[FatBastard Blob]] and Stone Wall, who fight side by side in a version of the Brotherhood of Evil Mutants that serves the U.S. government as Freedom Force. Both of them are immensely strong, but neither one is known for his speed. Heck, the Blob likes to brag that his mutant power literally makes him the proverbial "immovable object". He may as well be the trope codifier.
** Colossus counts too. Even though he's easily much, much stronger than he is heavy, this doesn't translate into any speed advantage. In one X-Men issue, he is summoned to Limbo by his sister and has to chase down Baba Yaga - he could barely run faster than a shriveled old hag. Not only is he a slow runner but he's pretty sluggish in a fist fight too; Thor lampshades this when he curbstomps Peter without taking any hits in an issue of Cable and X-Force. This is pretty much why Colossus sticks to going toe-to-toe with opposing heavy-weight big guys and leaves the quicker ones to Beast or Wolverine. This is a case of Main/DependingOnTheWriter, as early editions of the Official Handbook of the Marvel Universe attributed Colossus with impressive levels of speed in human form, and claimed he reached peak Olympic athlete levels of speed when he turned into metal.

[[folder: Fan Works]]
* In the ''StarWars''[=/=]''MassEffect'' crossover fic ''FanFic/{{Fractured}}'', the Trans-Galactic Republic has produced Star Dreadnaughts 35,000 meters in length. At least one mounts a retractable [[WaveMotionGun superlaser]] in the [[FanFic/SovereignGFCOrigins sequel]], but regardless of firepower they all eat fuel and are at best difficult to maneuver. That said, get close enough and you are very, ''very'' dead.
* In the FusionFic ''Fanfic/{{Renegade}}'', the Global Defense Initiative has developed "Glacier-class" dreadnoughts, which are massive warships that are so ponderous that they are primarily used either to defend static locations like resource-collecting "supercarriers" and strategic planets, or to assault worlds of major strategic importance, with the objective in this case being to either force the enemy to stand and fight to defend the planet and get subsequently annihilated by the Glacier, or to flee and surrender a critical strategic resource.
* ''[[Fanfic/PokeWars The Pokčmon They Carried]]'' features a [[MilitaryMashUpMachine land battleship]] known as the M1-12 Rhydon. This is a ''large'' vehicle that weighs about 130 tons and carries a 105 mm smoothbore gun and is bristling with 30 mm autocannon. As a tradeoff, it is insanely slow with a top speed of twenty five miles per hour.
* In [[Fanfic/RainbowDoubleDashsLunaverse the Lunaverse]], this is how Raindrops is depicted - slow and clumsy for a pegasus, but stronger than the average earth pony, who are the designated strong pony subtype.

* [[Franchise/FridayThe13th Jason Voorhees]]. OffscreenTeleportation notwithstanding, the fastest he ever moves is a slow shamble. But he's strong enough to literally punch people's heads off, and he can use his trusty machete to chop through things a normal human wouldn't be able to.
%% * Dredger from the 2009 ''Film/SherlockHolmes'' film.
* Darth Vader in ''Franchise/StarWars''. Although a LightningBruiser as Anakin, once he gets the cybernetic treatment he becomes the giant, lumbering, but powerful villain of the original trilogy. Fittingly, his personal starfighter in ''A New Hope'', the TIE Advanced x1, has a more powerful armament but less maneuverability compared to the standard TIE fighter.
** Also in ''Franchise/StarWars'' are several other fighters, specifically the B-Wing and the [=TIE=] Bomber, which carry large payloads of powerful torpedoes but are relatively slow and unwieldy. The Y-Wing was this originally, but by the time of ''A New Hope'' their ordnance had been matched or surpassed by the faster [[JackOfAllStats X-Wing]], leaving them as a MasterOfNone. (Notably, only one survived the Battle of Yavin.)
** The ultimate ''Star Wars'' example may be the Death Star itself. A mobile space station the size of a small moon, it moves at a crawl compared to the even the slowest starship, but once it gets within range, it can and will ''blow your planet up''.
* ''Franchise/{{RoboCop}}'' is strong and has superhuman aiming skills, but he walks very slowly. ED-209 is an even better example, being a giant robot with [[MoreDakka massive firepower]] that also happens to be sluggish, clumsy, unstable, and [[CantUseStairs incapable of navigating stairs]].
* ''Film/{{Godzilla 2014}}'':
** While he's not as particularly fast as some of his previous incarnations, Godzilla here keeps true to the Big G's tradition of dishing out various flavors of pain and destruction.
%% * Fred Dukes in ''Film/XMenOriginsWolverine'', as demonstrated in his tank-blowing scene.

%% * [[Literature/{{Lensman}} Lensmen]]: The Maulers - for when the terms battlecruiser, battleship, dreadnought and super-dreadnought are no longer enough. Maulers will swerve aside for nothing smaller than a planet. Imagine a [[StarWars Super Star Destroyer]] on steroids, without the flaw which permitted the ''Executor'''s [[RammingAlwaysWorks destruction.]]
%% ** And the Super-mauler essentially one giant gun that the Patrol built a ship around, equipped with the heaviest shields available.
* ''Literature/{{Lensman}}'': The true Mighty Glaciers of the Civilization-Boskone conflict are the armed planets. They carry armaments far beyond anything that can be mounted on a ship, but even inertialess, drag makes them so much slower than everything else that they're nearly useless against anything smaller than another planet.
* Ronald Niedermann, the blond giant in ''Literature/TheMillenniumTrilogy'' is freakishly strong, to the point that every blow seems to shatter bones. However, he's a terrible boxer and telegraphs his lumbering punches.
%% * Lance-Constable Bluejohn of the [[Literature/{{Discworld}} Ankh-Morpork City Watch]] would probably qualify as such, being the biggest troll in the city, but he is mostly just used as a [[StoneWall riot shield]] during crowd control.
%% * ''Literature/TheLordOfTheRings'': Gimli the dwarf.
%% ** The trolls.
* In ''Literature/WarriorCats'', [=ThunderClan=] and [=RiverClan=] cats are described as being large and powerful, but slow.
%% * In ''Literature/TheLostFleet'' series, battleships fit this trope, especially with the 100-year [[TheAlliance Alliance]]-[[OneNationUnderCopyright Syndic]] war resulting in AttackAttackAttack becoming standard operating procedure for both sides. [[MasterOfNone Battlecruisers]] have replaced battleships as prestigious postings, as they are expected to lead fleets into glorious charges and win through sheer "[[HonorBeforeReason fighting spirit]]". Battleships are given to commanders who have not shown sufficient aggressiveness, with the higher-ups assuming that the extra armor and stronger shields will help compensate for the "inadequacies" of the commander. Later on, the [[spoiler:bear-cows]] are encountered whose superbattleships dwarf normal battleships and fit this trope even more, as normal battleships can run circles around them.

[[folder:Live Action TV]]
* Pris-Ma, a monster from Series/ReturnOfUltraman, is a literal example: [[http://blog-imgs-59.fc2.com/t/y/a/tyave/Pris-Ma.png]]
* In the second series of ''Series/{{Gladiators}}'' the contender Roland Hill, a strength athlete who dragged cars uphill for fun and held the world record for tearing telephone directories in half, went into the Eliminator assault course with a huge points lead over his opponent, giving him a massive 15.5 second headstart. He lost to Steve [[MeaningfulName Quick]].
* ''Series/StarTrekTheOriginalSeries'' had this in the form of the Gorn Kirk was forced to fight against. He could outrun it walking backwards, but the Gorn was strong enough to pick up and ''throw'' a rock that was at least as big as Kirk himself.
** Averted with the Gorn in the ''Series/StarTrekEnterprise'' episode "In a Mirror, Darkly", in which a Gorn was capable of moving much faster (and looked scarier) and was capable of navigating maintenance tunnels on the ''Defiant''.
* In ''Series/{{Angel}}'', The Beast is so slow that Angelus can easily dodge his attacks while cracking jokes, but he's an order of magnitude stronger than a Slayer.

%% [[folder:Mythology & Religion]]
%% * Hercules
%% * Ajax the Great. Note the defense aspect is specifically mentioned due to the massive shield he is capable of carrying. Called the "bulwark of the Achaeans" for good reasons.
%% [[/folder]]

[[folder:Professional Wrestling]]
* Wrestling/AndreTheGiant is ProfessionalWrestling's patron saint of Mighty Glaciers. When he was younger, he could move very well and even throw a dropkick. Acromegaly slowed him down starting in 1987.
* The Great Khali. He could often take out wrestlers with just a few punches and a chop to the side of the head, but he {{Slow Walk}}ed everywhere.

[[folder:Tabletop Games]]
%% * The original Mighty Glacier is the [[OurDwarvesAreAllTheSame Dwarf race]] from ''TabletopGame/DungeonsAndDragons''.
* In the 3rd Edition of ''TabletopGame/DungeonsAndDragons'', Clerics tend to be this. Though casters, they get most of the best offensive buffs in the game. It will also take them a round or two to buff. As a result most fights start with the heavily armored Cleric clanking toward the foe as he buffs himself, then smacking said foe down with one or two hits [[CarryABigStick from his heavy mace]] when he gets there.
** In 3.5, the Stone Dragon techniques from the ''Book of Nine Swords'' rely on keeping yourself grounded and balanced so you can deliver massive damage, punch through defenses, and break rock and metal. All its attacks require you to be on the ground, and most of its stances require you to not move or break the stance. The Dwarf-only class Deepstone Sentinel goes further, allowing you to [[CharlesAtlasSuperpower control the ground around you with martial arts]], as long as you don't move at more than a crawl.
** Also in 3.5 the Dwarven Defender prestige class, which gives you a limited use ability that increases your strength and constitution but preventing you from moving. [[CaptainObvious It's dwarf exclusive]]. It's very useful for HoldTheLine situations in a bottlenecked dungeon where all enemies must get through the dwarf's square to reach your {{Glass Cannon}}s. In most open spaces, considerably less so.
* The new Imperial Guard codex of ''TabletopGame/{{Warhammer 40000}} turns the Leman Russ into one of these. Has slow movement, but can fire its turret weapon in addition to any attacks allowed depending on how far it moved.
** Space Marine Assault Centurions can shred almost anything they engage in close combat, which is unlikely given that their movement speed tends to be only marginally better than the scenery. They can be mounted in a Land Raider, at least, which gives them increased mobility [[GlassCannon at the expense of a very, very large "shoot me" sign]].
* ''TabletopGame/BattleTech'''s selection of 'mechs is grouped into four classes, the biggest and slowest being Assault. Assault 'mechs are most often slow, plodding, ultra-durable behemoths, and usually pack enough firepower to destroy a Light mech or cripple a Medium with one salvo. They also don't have to worry too much about their speed, since most Assault 'mechs are equipped to deliver death at extremely long range. And the Assault mech has even been one-upped, now, as rules for Colossal class mechs from 105-200 tons now exist. They're bigger, tougher, more heavily armed, and slower than even Assault mechs. Unfortunately, they're also saddled with a few extra drawbacks, like being easier to hit than other mechs due to their massive size and being unable to use certain types of tech, like Stealth Armor or Jump Jets.
* ''TabletopGame/{{Exalted}}'' has Mount Mostath, a glacier-mammoth Behemoth whose assigned duty is to arrange glaciers in the arctic north. Its normal movement is too slow for anything with a human lifespan to notice that it's animate at all, but when sufficiently agitated, it does attack the aggressors. It has Strength rating of ''Immeasurable'' and its stomps usually inflicts infinite damage to those without divine constitution. Even a mere mortal can run quickly enough to evade Mount Mostath's stomps, given its tremendous size and weight.
** Malfeas Charms are also heavy on things like "[[ThePowerOfHate if you screw with me I will hit you]] [[FrickinLaserBeams with hate-powered lasers that will]] [[FantasticNuke give you radiation sickness]]"...but has absolutely nothing published to enhance flurries, Join Battle rolls, Dodge DV or movement speed. An Infernal can take both Malfeas brute-force mojo and Adorjani movement magic, producing a LightningBruiser powered by radiation, pain and crazy.
* The Neu Swabian League of the space combat miniatures game ''TabletopGame/FullThrust'' have tendencies in this direction, with many ship classes that are big, heavily armed, but slow for their types.
* Dwarf teams in ''TabletopGame/BloodBowl''. A well-built dwarfen line or cage is a bulwark of death that will [[GradualGrinder slowly, inexorably, slide across the field and leave your players pummelled and senseless in the dirt]] and leave your star blitzers marked by linemen that could probably take them in a one-on-one block. And that's before we factor in their [[TheBigGuy Big Guy]], a ''steamroller''.
* ''TabletopGame/{{Warhammer}}'': Dwarves are ''all over'' this trope, with durable and hard-hitting units that are nevertheless meaningfully slower than everything else (the Dwarven movement score of 3 is the worst available in the game without a unit that's actually been hexed by an enemy spell). The Lizardmen also have this kind of thing in their frontline combat troops, Saurus Warriors, which have standard movement distances and an Initiative score that's unlikely to impress even the slowest troops from other armies. The Lizardmen do, however, have FragileSpeedster Skink units, while everything in the dwarf army is either a) really good at killing things up close or b) really good at making the enemy want to come closer so they don't have to take another rune-enhanced boulder to the face.
* StarFleetBattles has battleships. Fearsome things, bristling with weapons, with tremendously thick shields, but their gigantic engines are only enough to drive their gigantic bulk as fast as other ships in the fleet, and they turn like drunk pigs. Only the Klingons actually built any, and they handle as badly as anything else anyone ever built. The Federation designed one, and it handles even worse than that.
* ''TabletopGame/HeavyGear'' and its first LicensedGame feature the Mammoth Strider. The design is different from Gears in that it is not a true humanoid biped; instead, it is a [[http://i302.photobucket.com/albums/nn100/Kealios/15mm%20Sci-Fi/NorthernMammothStrider01.jpg hunched, broad shouldered machine with very short legs]]. As a result, it has the absolute slowest land speed in either game, hardly able to reach 30 kilometers per hour and with less maneuverability than even a modern tank. The most basic, bottom of the barrel Gear starts off with a 42 kph top speed. This also makes it slower than the setting's land-warships. To compensate for its sluggishness, the Mammoth is extremely tough and even more well-armed. It can absorb repeated strikes from missiles designed specifically to kill mech units, shuffle unharmed through machine gun fire, and basically ignore anything smaller than battleship cannons. The Mammoth is also armed to the teeth with five weapon mounts for the largest missiles, cannons, and lasers, such that it is considered a legitimate match against six enemy Gears. Simultaneously.
* Leadfoot the robot in ''TabletopGame/TheAwfulGreenThingsFromOuterSpace''; he can only move one space a turn, but it requires a whole swarm of Things to even have a chance of taking him down.

[[folder:Video Games]]


[[folder: Action Game ]]

%% * The ''VideoGame/LuminousArc'' series has three notable Mighty Glaciers, Heine, Rasche and Gaston. While giving AO+ Lapis to the bottom two made them faster, it turned Heine into a PersonOfMassDestruction immediately.
* Mask de Smith from ''VideoGame/{{Killer7}}'': walks slowly, carries twin grenade launchers, can take more damage than any other character and is strong enough to pull trucks along. He used to be a pro wrestler.
* The Nero Angelo [[SuperMode Devil Trigger]] from ''VideoGame/DevilMayCry 3'' acts like this. Most of its moves are slower than the ones for Vergil's normal DT, but its blows are more powerful and it can remain in one place after taking blows that would have the other DT form BlownAcrossTheRoom or PunchedAcrossTheRoom.
* The [[GiantMook Gargantuar]] [[NightOfTheLivingMooks zombie]] from ''VideoGame/PlantsVsZombies'' is slow. VERY slow. However, one hit from the [[ImprovisedWeapon telephone pole/road sign]][[GrievousHarmWithABody /fellow zombie]] it wields as a weapon will (with one exception)[[OneHitKill flatten any plants it hits]], even the mightiest of your bastions of defense, the [[StoneWall Tall-Nut]]. It's also has a crazy amount of health; [[MadeOfIron it takes two of your exploding plants, normally instant kills on anything they affect, to bring him down]].
%% * Any large mobile armor in ''VideoGame/MobileSuitGundamClimaxUC''. They usually have a powerful attack that can possibly one-shot you.
* In ''StarWars: RogueSquadron'', the Y-Wing is the slowest craft but packs a huge amount of armor and generally has plasma bombs that are dropped on targets.
%% * The eponymous protagonist of ''VideoGame/{{Overlord}}'' video game is unable to run, jump etc. He utilizes minions for a majority of strenuous tasks.
* There's Yellobrates from {{Cubivore}}. They overpower and can fend off attacks more easily than the LightningBruiser Greyodons. Example: A Splits, the strongest Yellobrate in the game, can easily cash out 200 damage, AND can fend off any attack from even their own kind. However, Yellobrates sometime tend to be slow.


[[folder: Beat Em Up ]]

* Haggar from ''VideoGame/FinalFight'' is one of the oldest examples of this trope in video games. He is the slowest of trio and cannot throw enemies, but makes up for it with the most damage output. Not mention he can pull off body busting [[WrestlerInAllOfUs wrestling]] maneuvers such as the German Suplex and the Pile Driver. Him being a former pro-wrestler helps.
* ''VideoGame/StreetsOfRage'': Adam in the first game has an A in Power and Jump attacks, but his speed is B. In ''Streets of Rage II'', Max is a hulking bruiser of a pro-wrestler who can take out entire mobs of mooks by landing amongst them just as he's hitting another thug with an atomic drop. It's beautiful.
%%* Smasher [[http://www.mobygames.com/images/i/15/12/166762.jpeg (far right)]] from ''Fighting Force'' is this, contrasted with the three other playable characters: FragileSpeedster Alana and [[JackOfAllStats Jacks of All Stats]] Hawk and Mace. Smasher's unique ability is to pick up enemies/heavy objects and use them as weapons.
* Abore in the arcade version of ''VideoGame/DoubleDragon II'' is even taller than Abobo and packs a mighty punch, but is sluggish.
* ''VideoGame/GoldenAxe'' has the dwarf, Gilius Thunderhead. He had shortest magic level and the slowest in speed, but made up for it in high attack range with his axe, and can deal fast, heavy blows. Gilius also could perform full body tackles, jump large distances, and then strike with his axe.
* Donatello in ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'', ''[[VideoGame/TeenageMutantNinjaTurtlesTheManhattanProject Manhattan Project]]'', and ''[[VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Turtles in Time]]''. He was always the slowest of the four turtles (especially in ''Turtles in Time'' when Donnie dashed), but had the longest range with his bo staff. This made it easier to kill a group of enemies or to keep your distance against bosses.


[[folder: Driving Game / Racing Game ]]

* The ''VideoGame/NeedForMadness'' series gives us [=EL KING=] in the first game, and adds the even more fitting M A S H E E N in the second game. A tractor and bulldozer respectively, both [[CallASmeerpARabbit cars]] have issues when it comes to performing stunts and pursuing other cars, but they are the strongest vehicles in the entire game and can easily waste every other car, including each other.
* Heavyweights in ''VideoGame/MarioKart'' are the fastest characters in the game, it's their acceleration that's terrible. End up off-road, or get hit by something and they're going to lose a lot of ground trying to get back to speed. At the very least, if they should bump into another racer, it's likely going to be the other guy that goes flying off the track.
** [[GoKartingWithBowser Bowser]] and Donkey Kong in the original. Their engines sound like a clogged weed whacker when they gets pushed off the track and are trying to catch up, but they can smack around any other racer (besides each other) in a collision. TruthInTelevision in this case, due to Newton's Laws - "An object in motion tends to stay in motion" and all that. The more weight you carry, the harder it is to stop that weight from continuing on.
*** The other half of Newton's First Law is that "An object at rest ''tends to stay at rest'', unless acted upon by an outside force", hence the poor acceleration speed.
%% * In ''DiddyKongRacing'' there's Krunch the Crocodile and [[spoiler: Drumstick the Chicken.]]
* See also: ''VideoGame/{{F-Zero}}''. Samurai Goroh's Fire Stingray functions the same way, though Don Genie's Fat Shark is easily the most exaggerated example of this type in the series, with maxed out body and max speed, but practically nonexistent acceleration and cornering.
** The real example in ''F-Zero'' is probably Pico, who, fittingly enough, is extremely turtle-like biologically. While his Body is maxed out and complemented by an excellent turning score, he's got below average acceleration ''and'' max speed, making him one of the slower pilots... though he can easily turn this misfortune around with aggressive techniques.
* The Hunter Olympus from ''{{Burnout}} Paradise''. Technically, it has a very high top speed rating, but takes an eternity to get to it, if it ever does thanks to all the twists and turns in the roads. But you need an actual tank to stop the damned thing, and it has no boost system. It's improved version, the Olympus Governor, gives it a Stunt-type boost system, turning it into a LightningBruiser.
* The original ''VideoGame/BurnOut'' has a huge Tow-truck that can be unlocked, which is a basic [[TheJuggernaut Goliath]] that can smash other cars out of the way like flies. Unfortunately it doesn't have a very high speed to compensate. However, the game gives you are 'Burnout' gauge which gives your car a boost in acceleration, which is filled by doing tricks or driving against traffic. Thus, the tow truck can take advantage of its unstop-ability and simply drive against traffic the whole time.
* Dion Blaster in ''VideoGame/1080Snowboarding'' and to a lesser extent Rob Haywood. Replaced with Kemen Vasquez in 1080 Avalanche. Their high weight class gives them much more speed on the downhill, but poor turning, jump and tricking abilities.
%%* Dave Mariner in WaveRace, Blue Storm also added Rob Haywood as a less extreme Glacier again.
%%* Tommy and to a lesser extent Linda from ''VideoGame/SnowBoardKids''. Tommy fits the high weight class model, Linda must be more aerodynamic or something.


[[folder: Fighting Game ]]

%%* Zangief, T. Hawk, Birdie, Alex, Hugo, Q, and Urien from the ''Franchise/StreetFighter'' series. With the exception of Hawk, Q and Urien, most of glaciers in ''Franchise/StreetFighter'' are wrestlers or feature wrestling-esque moves in their moveset. Alex is a unique glacier in that while he moves rather slowly, some of his attacks launch and/or hit ''very fast'', like the Stun Gun Headbutt. Also worth mentioning is oil wrestler Hakan, whose power-up mechanic consists of pouring oil over himself - if he's covered in oil, he's very mobile and has mobility tricks no other character can replicate, but if not he makes the others look fast.
%%* [[ComicBook/IncredibleHulk Hulk]], [[Comicbook/GhostRider Blackheart]], [[ComicBook/{{X-Men}} Sentinel]] [[ComicBook/{{X-Men}} Colossus]], [[ComicBook/{{X-Men}} Juggernaut]], [[MegamanLegends Tron Bonne]], {{Thor}}, [[VideoGame/FinalFight Haggar]], and [[VideoGame/ResidentEvil3Nemesis Nemesis]] in the ''VideoGame/MarvelvsCapcom'' series
* In ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'', a hidden character, Mega Armor War Machine. He moves ''more slowly'' than Zangief and can barely jump outside of a super jump. His high offense is higher than the regular War Machine's (who already had a high offense).
* ''VideoGame/MarvelSuperHeroesVsStreetFighter'' features a character similar to Mega Armor War Machine in Mech Zangief. He is even ''slower'' than Zangief, can't block and loses his Banishing Flat. He does however gain a Yoga Flame-esque breath attack and a new Hyper Combo, the Siberian Blizzard. ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' would make him a super mode for regular Zangief.
* ''VideoGame/SuperSmashBros'':
** Ike. He has the best launch potential in the entire game, can KO at ridiculously low percentages, and will do a massive amount of damage if he can hit you. The key words being "if he can hit you." Ike is among the slowest runners in the game, and his attacks have a very long charge up time, especially his Smash moves, so they're telegraphed far in advance. In addition to that, Ike has decent reach, but only the center of his sword has the most power.
** Bowser. He hits like a tank, but, he has one of the worst recoveries in Melee, and has very slow attacks and below average movement speed. Subverted more in the sequels, where he becomes faster and more agile to the point he is a lightning bruiser in Smash Bros Wii U and 3ds.
** Ganondorf. In every ''Smash'' game he appears in, he has the slowest speed, and his moves have the longest charge-up time. If he connects with any of those moves, his opponents go flying with a ton of damage stacked on.
** King Dedede. High attack power, with great recovery, but slow in attack speed and very slow in movement speed.
* In VideoGame/CartoonNetworkPunchTimeExplosion, [[TheGrimAdventuresOfBillyAndMandy Grim]], a long range master with incredible power and air whose only weakness is his lack of speed.
%%* The various JACK robots from ''VideoGame/{{Tekken}}'', Ganryu who's a sumo and King, the Luchador. Each has a unique style to offset this: Jack has extreme reach and a few tackle moves, Ganryu has many blocks and counters. King (who is ''agile'', but not fast) some highflying and groundscraping lucha moves designed to get you into his [[ForMassiveDamage multi-hit chain combos]]
%%* Wolf, Jeffry and Taka-Arashi from ''VirtuaFighter''.
* ''VideoGame/BlazBlue'':
** Tager has the highest health in the game, and his moves hit really hard, but he can't dash, double-jump or air-dash. At all. Lampshaded in "[[FourthWallMailSlot Teach Me, Miss Litchi!]]", where Kokonoe expresses a concern over his speed and ideally wishes for him to be able to [[FlashStep cross the screen in 30 frames]].
** Hakumen is almost as tough as Tager, and his damage potential is tremendous, and while he can air-dash, he can only hop. His Drive allows him to counter an attack, encouraging a slow powerhouse playstyle. Valkenhayn is similar, but his Drive lets him turn into a FragileSpeedster werewolf.
** Newcomer Kagura is a [[StanceSystem Stance character]] with a similar playstyle to Jin Kisaragi, but with more damage potential and greater reach. He's among the slower characters in the series., however.
%%* Chang Koehan, Seth, Goro Daimon, Tizoc, Maxima, Yashiro, Ryuuji Yamazaki, (maybe) Clark Steele, and Hinako Shinjou from ''TheKingOfFighters'' (to name but a few). The latter is notable for, like May, being a CuteBruiser as well (she's a schoolgirl who practises sumo wrestling). Most of them are grapplers.
%%* In ''VideoGame/ArtOfFighting'' Jack Turner, Temjin, Jin Fu-Ha and Wyler fit this trope
* [[VideoGame/FinalFantasyI Garland]] from the ''VideoGame/DissidiaFinalFantasy'' games is almost as slow as [[VideoGame/FinalFantasyV Exdeath]] (a StoneWall BarrierWarrior), but has the biggest {{BFS}} ever and really long and painful combos. Even his Ex-Mode ability is based around that, by allowing him to attack without being interrupted by other attacks!
** There's also [[VideoGame/FinalFantasyVII Cloud Strife]], [[{{BFS}} predictably]] (in that he's a hard-hitter who has many attacks that can cause extra Wall Rush damage, but they tend to have slow start-ups) and in EX-mode all of his attacks are unblockable and deal more damage the more HP he has. The game's SNKBoss Chaos is technically also one, but the only stage you're able to fight him on is so small he barely has to move to attack you (because his attacks are both extremely fast and have stupidly long reach).
** On the ground, [[VideoGame/FinalFantasyII Firion]] is the slowest-moving characters on Cosmos' side, [[JustifiedTrope which is understandable,]] [[WalkingArmory given the sheer number of weapons he carries on his person]] (in a game where almost everyone else makes use of a HyperspaceArsenal). It's such a shame that aerial combat tends to be more useful in this game, given how fearsome Firion's ground attacks can be when mastered...
%%* ''VideoGame/SamuraiShodown'' has its share of this type of characters, including some that are extremely huge, like Earthquake, Gandara, Gaira, Yagyuu Hanma and Kusaregedo.
%%* All-female fighting game ''VideoGame/ArcanaHeart'' subverts it by making the youngest and smallest girl, Kira the mighty glacier. She takes "glacier" literally, fighting merged with a massive water creature thing.
%%** The sequel continues that trend, adding the similarly-built Catherine as a glacier... though her "glacier" is a large mech, instead.
* Fiona of ''VideoGame/ArcanaHeart'' is only slightly taller than Kira (who is 11 - Fiona's actually older than Kira, but stopped aging when she was dropped in the human world). She wears several pieces of full plate mail mixed with a maid outfit, and carries around a sword larger and broader than most of the rest of the cast, let alone herself. She's (predictably) tremendously slow, but her normal attacks hit harder than anyone else in the game except BonusBoss Parace L'sia (although with Parace even her normal attacks look like supers, so it's hard to determine which attacks are normals and which aren't).
%%* In ''VideoGame/TheLastBlade'' series, there are two "styles" to choose from: Speed and Power. Several characters, however, are just meant for power, including AxCrazy KnifeNut Mukuro, [[RedOniBlueOni Red Oni]] (with an iron club!) Juzoh, [[LawfulStupidChaoticStupid Lawful Stupid]] {{Samurai}} Shinsengumi agent Washizuka, HandsomeLech and ChivalrousPervert Hyo, GentleGiant Shigen, and several more.
* Berserker from ''VisualNovel/FateStayNight'''s FightingGame spinoff, ''Fate/Unlimited Codes'', where he hits like a truck, but is the second slowest character in the game (the slowest, for whatever reason, is Sakura). This is actually reversed from the original VisualNovel (or rather, the anime), where it's noted that, for a dude his size, Berserker is surprisingly agile.
%%* Jane Doe in the fighting game ''Crimson Alive''. It helps that she's a cyborg and appears to be partially based on Maxima from ''KingOfFighters''.
%%** Nightphobia-1 and Nightphobia-2, as well. Both are tremendous women in suits of armor... apparently, but they move very slowly and their weight is evident while playing them.
* Rumi Nanase fulfills the Mighty Glacier role for ''VideoGame/EternalFighterZero''. She's one of the slowest characters, but can take many attacks without flinching, and hits really, really hard. With a [[NerfArm wooden kendo sword]].
%%* Oozaru in the ''VideoGame/DragonBallZBudokaiTenkaichi'' games are like this. They are immune to being thrown and hit with dragon rush based special attacks (mostly because the attack animations would be too awkward for either, although the latest game lets you use a few dragon rush ultimates on them). They also don't flinch when hit with melee attacks, so it doesn't matter if you can hit them before they attack, because their attacks will still land. [[AwesomeButImpractical That's the theory, anyways]], in reality, it's not too difficult for the lighter weight character to either use stronger stunning melee attacks, or just keep their distance and spam energy attacks. Later games introduce other types of "giant" characters that work the same way.
%%* Gold Lightan in ''VideoGame/TatsunokoVsCapcom'' takes this trope to the extreme: he hits really hard (every single move of his consists of throwing, slamming or crushing you in a really hard manner) and he's so colossal, he cannot be in a team and ''the camera has to pan out''. And that makes Alex's supers used against him quite hilarious.
* In the ''Franchise/{{Godzilla}}'' series of games, Destoroyah is among the strongest and the slowest. Jet Jaguar in his Giant form is both the strongest AND the slowest. However Ghidorah is of a similar power rating but is somewhat agile due to his large wings, and Orga runs around like a drunken rugby player.
** In ''Videogame/GodzillaUnleashed'', Biollante has the lowest speed with the highest attack and an extra health cell.
* ''[[VideoGame/AsuraSeries Asura Blade]]'' has Talos, who has some light but deceptively quick attacks (some whose sprites would lead you to believe they were originally meant to go the other way) backed by the craziest fierce punches ever seen in a fighting game. With a lead-in time of over a second, being stupid enough to run into it, or making the mistake of jumping just as the other player decides to go for a basic Fpunch, results in around 70% of your health being knocked off in a single blow. Some of his special moves will kill you outright if timed appropriately. The most interesting thing is that he isn't a boss but a normal playable character. The first boss is a straight-up GlassCannon, but a VERY FAST rapid-firing glass cannon, and the second a standard fighting game SNKboss (who, like other endbosses with superpowers, mysteriously forgets how to duck). Due to the first boss's huge (more like CHEAP) reach and speed, and the second not being able to block low attacks, he's generally accepted as harder than the actual final SNKboss. If you're really unlucky the AI will get locked on BeamSpam mode and you'll never touch him the entire fight, being constantly knocked back from blocking his laser cannon or catching it full on the face and dying miserably. Sizewise the beams are on par with ''VideoGame/MarvelVsCapcom2'''s Cable. On top of that he also can lob grenades and has a friggin' bayonet. Yes, a bayonet... on a laser cannon. It hurts just as much as you'd expect it to.
* Tsunade from the ''Manga/{{Naruto}}: Ultimate Ninja'' series sends people flying with a single punch, but is rather slow on the attack. Similarly, Gaara and Chouji can be rather quick with their attacks, but both barely move faster than 'speedwalking'.
* Astaroth and Rock in ''[[SoulSeries Soul Calibur]]'' wield giant, heavy axes that deal incredible amounts of damage with excellent reach, but their movement speed is, well, glacial, and most of their attacks are pretty slow as well, making them DifficultButAwesome to play as. Siegfried and Nightmare play much the same, to a slightly lesser extent.
* Raiden - Oh God! Raiden! From ''VideoGame/VirtualOn''. The slowest virtuaroid, it enjoys the best armor and the most powerful attack in the series.
* Victor von Gerdenheim the FrankensteinsMonster from Capcom's "other" fighter series, VideoGame/{{Darkstalkers}}, is the resident Mighty Glacier: big (tied for the tallest hurtbox in the game), slow (tied for the slowest walkspeed), bulky (highest health), and can deal massive damage with his excellent normals.
* The FinalBoss form of the Unbreakable Darkness in ''VideoGame/MagicalGirlLyricalNanohaAsPortable: The Gears of Destiny''. Game-best defense augmented by a ManaShield that makes her ImmuneToFlinching is bad enough, but she also comes with highly damaging attacks at all ranges that cover a wide-area. However, she's also slow enough for most of her attacks to be telegraphed, though be wary not to fall for one of her counters when taking advantage of this.
* ''VideoGame/SkullGirls'' has Big Band, the jazz-themed cyborg detective and the only male character in the game. Twice the size of the other fighters, he hits really hard even with short combos but does not have much range for his size and has to rely on his gap-closers and his unique Parry mechanic in order to fight on his own terms.
* ''VideoGame/PunchOut'' King Hippo counts as one of these. Despite being slow and clumsy, his blows will ''hurt'' if they connect.


[[folder: First Person Shooter ]]

* The Heavy Weapons Guy class from the [[VideoGame/TeamFortress2 various]] ''Team Fortress'' games embodies this type, having a very powerful [[GatlingGood gatling gun]] but extremely limited movement, especially when firing. In a sense, the most readily identifiable bane of this class, the Sniper, also has elements of this concept, possessing an if anything even more lethal gun, which can only be effectively employed when remaining still. It is, however, not anywhere near as capable of withstanding damage, nor as slow when in movement.
*** The Sniper is a sort of Mighty Glacier slash GlassCannon hybrid. Incredible long-range precision damage (in a game where almost everybody has a shotgun and nobody else has a rifle, that quality is gold), can't take a hit worth beans, slow movement while scoped.
** The Heavy truly embodies this if he has the Brass Beast. More damage in exchange for reducing his speed to the point that he might as well be standing still when it's deployed.
* {{FPS}} example: the [[VideoGame/UnrealTournament2004 Levia]][[VideoGame/UnrealTournamentIII than]] is a slow-mowing but deadly mobile fortress, the biggest achievement of Axon technology. Features 8 huge, 3+ m diameter wheels designed to support its massive weight (and crush enemy vehicles in the process), 4 independent turrets, each one with a distinct type of ammunition (2 of them are actually hitscan weapons) and its own energy shield, and 2 cannons: the smaller launches huge [[GreenRocks tarydium]] chunks, and the bigger one it's actually an orbital-grade Ion Cannon, fed by 2 [[TechnoBabble quantum fusion impulse reactors]] and able to take on an enemy Core with just 5 shots. The thing has 6500 armor points, so killing it means throw ''everything'' in your arsenal and hope you have some vehicles available. The drawbacks? It's ''extremely'' slow, the Ion Cannon can't be used unless the wheels are stable and the Leviathan is fully stopped, and its defense systems are rather useless without a full crew (1 driver and main cannons + 4 turret users).
%% * The Drinniol (aka Hulks) in the original ''VideoGame/{{Marathon}}'', and the Juggernauts throughout the series.
* The Tank in ''VideoGame/Left4Dead'' somewhat falls under this. Its speed is pretty average, so a healthy survivor can outrun it, but as the name and the looks show, it has enough strength to send anyone and almost ANYTHING (cars, forklifts, etc.) flying several feet, which can spell an instant game over in places where the team is very high up. It can also lob huge chunks of rock at the suvivors if they are far away. Tanks lose their slow speed when set on fire and run faster, but this does not apply in VS mode.
* One of the new armor abilities in ''Franchise/{{Halo}}: Reach'' is "Armor Lock", which briefly immobilizes you, but makes you completely invincible. Useful if you're about to get smeared across the map by a vehicle or a rocket.
** Then there's the [[http://halo.wikia.com/wiki/M312_Heavy_Recovery_Vehicle Elephant]]. It moves extremely slow, but even in ''Videogame/HaloWars'', it's nigh indestructible. [[https://www.youtube.com/watch?v=2x_pczNd3DI Even the game is shocked if you flip one over.]]
* The [[DemonicSpiders Juggernauts]] in ''VideoGame/ModernWarfare2''. They are larger than a regular human thanks to their explosive ordnance disposal armor and are able to take a ''lot'' more damage due to that same armor protecting them--it can take upwards of 75 direct hits to kill them in a game where five direct hits can kill anyone else. They also often carry heavier weapons such as machine guns, making them very lethal against players. However, their movements are lumbering and ungainly, and due to the weight of their armor they can only just manage to walk, and can't run like everyone else can, making them one of a handful of human enemies where ordering an airstrike is the recommended solution.
%% * Heavy Armor Replicas and [=REVs=] in ''[[VideoGame/FirstEncounterAssaultRecon FEAR]]''.
* ''VideoGame/DustFiveOneFour'' has [=HAVs=], which are effectively {{tank|Goodness}}s. Powerful attacks, tough armor, very slow. Similarly with the Heavy player class.
* Exoskeleton-wearing enemies in [[VideoGame/{{STALKER}} the STALKER games]]. They still can be taken down with a [[BoomHeadshot headshot or two]] (although most enemies only take one), but you can unload multiple magazines of rifle ammo into their chest at point-blank range and they won't even be fazed. On the other hand, wearing an Exoskeleton means they can't sprint, and that way lies madness with the open maps. You can don one in all three games, and mixing an Exo with health-boosting artifacts can put you even more into this trope. On the other hand, in Call of Pripyat you can upgrade an Exoskeleton to let you sprint, moving it from this trope to LightningBruiser.
* From the original Doom, the Baron of Hell is pretty much THE glacier. Although their attacks are easy to avoid in the open, they pack a lot of punch, and good luck killing them anytime soon with anything less than a rocket launcher. The end of the first episode has a pair of them appear as a boss. They appear periodically from them on, and by the fourth episode (Each new episode starts you without your weapons from the last, by the way), you're seeing them in groups of three or four as early as level one. It's like a DiscOneNuke that the enemies get. In Doom II, their presence is mitigated by [[PaletteSwap weaker palette swaps]], the Super Shotgun, and the introduction of enemies with more complex attack patterns, but in terms of raw strength they remain the toughest of their lot.
* The Juggernauts from the ''VideoGame/{{Marathon}}'' series fall under this trope. They're huge and they move incredibly slowly, but they take an ungodly number of hits to defeat, and they pack not only flamethrowers but also guided rockets. In-game, they are described thusly: The mailed fist of Battle Group 7's air combat wing is the 723rd Heavy Air Cavalry, armed with the Dreaded Utfoo Heavy Assault Craft. The World Killers, led by Adml Tfear, are personally responsible for routing the combined planetary armed forces of Nebulon as well as handing general humiliating defeats to the Nar. In the rather unwieldly language of the Nar it is called "Gaze in Stunned Disbelief at the Tool of Our Destruction." In Nebulonese it is known as "The Big Floaty Thing What Kicks Our Asses." I believe the Phfor call them Juggernauts.


[[folder: Four X ]]

* The Hivers from ''VideoGame/SwordOfTheStars''. Unlike most of the other races, the [[BeePeople Hivers]] have no {{FTL}} drives on their ships. This drops the power and size requirements of their ships as they have no ability to outfit them with bulky FTL drives... so they just put more guns and armor on the ships to make up for it. This doesn't reduce their maximum speed in combat (they are about average, faster than the Liir and Humans), but it makes their thrust to mass ratio abyssmal, so it takes a while for them to reach that top speed or change directions. In strategic movement, the Hivers have the insta-moving teleport system, meaning that although it takes them a ''long'' time to reach a new system, once they've deployed a teleportation gate there they're nigh impossible to dislodge from it.
** Except when they get their late-game gate upgrade, they can jump instantly to nearby stars without a receiver gate. This system is inaccurate however and will sometimes teleport the fleet about two lightyears away from the target. Which is still closer than traveling STL all the way.
%% ** The ''Leviathan''-class ships in the sequel are three times the size of Dreadnaughts. To put their firepower in perspective, the forward-mounted main guns on Dreadnaughts are ''turret''-mounted on Leviathans. Now imagine ''their'' main guns. Building and maintaining them takes a large chunk of your economy. Losing one is a huge blow to any empire, to the point where there's a special achievement for this.
* Leviathans from the ''[[VideoGame/{{Civilization}} Call To Power]]'' series. They are more powerful than any other unit, but can only move one square per turn, even on roads.
* The flagships are this in ''VideoGame/SinsOfASolarEmpire''. They are enormous and pack quite a punch but don't move fast compared to frigates and cruisers and can be worn down by waves of fighters and bombers from light carriers who are fast enough to stay out of range of the flagship's guns. In the "Rebellion" DLC, an even larger type is introduced, the Titan. Titans dwarf flagships like flagships dwarf frigates and cruisers. It takes either a whole fleet or another Titan to bring one down, and only one can be built by a faction at any given time. Building one is such an expenditure of resources that the enemy is instantly aware where the construction is happening. Naturally, they move extremely slowly.
* ''VideoGame/GalacticCivilizations 2: [[ExpansionPack Twilight of the Arnor]]'': the Arceans are terrifyingly skilled ship-to-ship fighters, but start with a speed penalty and no access to improved hyperdrive technology ''at all''; unless they trade for, or steal, advanced tech from another race, their sole access to interstellar travel relies upon planet-based Navigation structures that provide a bonus to the speed of ships built on that world, taking up important planetary build slots.
* ''Videogame/EndlessLegend'''s Broken Lords are as a whole, slow, durable, and powerful. Their {{Hero Unit}}s in particular hit like a truck. The faction's LifeDrain abilities in combat and the ability to ''instantly'' heal troops outside of combat with [[PracticalCurrency Dust]] make them a terrifying combatant [[MagikarpPower once they overcome their weak economy in the early eras]], allowing them to send endlessly healing waves of troops at the enemy.


[[folder: Hack And Slash ]]

%% * Roach from ''VideoGame/HeavenlySword'', a giant, deformed man who is also somewhat unintelligent.
%% * Possible UrExample: Thor in the original ''VideoGame/{{Gauntlet}}''. Fortunately, speed power-ups later in the game make him more reasonably fast.
* ''VideoGame/DynastyWarriors'' has had its share of this trope due to its [[LoadsAndLoadsOfCharacters large cast]]:
** [[FatBastard Dong Zhuo]] - he has [[{{Kevlard}} high health due to his bulk]] and good attack power and defense, but suffers from a slow attacking speed, awkward attack patterns, and low foot speed.
** [[LargeAndInCharge Meng Huo]] - he has high health and power due to StoutStrength, but also has slow attacks and an even slower walking speed.
** [[BewareTheNiceOnes Xu Chu]] - like Meng Huo, he boasts StoutStrength and can take damage as well, but all of his movement speeds are low.
** [[KnightInShiningArmor Pang De]] - his armor gives him extremely high defense (he can absorb a direct hit from Lu Bu without being flinched), but he has the absolute slowest walking speed in the series. His dual pikes and later his spiked club are extremely damaging and can hit large numbers of enemies.
** [[TheAce Taishi Ci]] - like Pang De, his armor significantly raises his defense but heavily limits his movement speed. He makes up for it by dealing heavy damage to single targets and defeating them by sending them flying with KnockBack.
* ''VideoGame/SamuraiWarriors'' has fewer outright glaciers, but [[DeadpanSnarker Takeda Shingen]], [[ReligiousBruiser Uesugi Kenshin]], and [[ZenSurvivor Shibata Katsuie]] are some of the slower characters. They're reasonably tough and tend to hit like runaway trucks. [[ImplacableMan Honda Tadakatsu]] goes back and forth between Mighty Glacier and LightningBruiser depending on the game--he has always been absurdly powerful, but was slower in earlier games. He has since sped up to a rather terrifying degree in ''VideoGame/WarriorsOrochi.''
* On that note, ''VideoGame/WarriorsOrochi'' has the Gyuki-type generals. They are massive blue ox-headed demons with huge stone clubs. They're not particularly fast, but they're huge, hit hard, and have no problems with dealing massive amounts of KnockBack to anyone unlucky enough to get nailed by an attack.


[[folder: MMORP Gs ]]

* Lines in ''VideoGame/BattlestarGalacticaOnline'' have awful speed and turning ability. In a straight fight between two equally skilled, leveled and equipped players, the one using a Strike can weave into the Line-user's blindspots and [[DeathOfAThousandCuts nibble him to death]]. But nibble it is, for Lines have a lot of HP and if the Strike player gets lax, the number of hits the Line-user needs to kill him can be measured on the fingers of his hands. Assault types within their classes have the most health but least mobility. They also usually have the most weapon mounts, except for Lines who don't and are more like {{Stone Wall}}s.
* In ''VideoGame/CityOfHeroes'', the final power available to the Stone Armor set (accessible only to Tankers and Brutes) is Granite Armor, which turns the character into a Mighty Glacier. Virtually impervious to ''any'' type of damage, but you move extremely slowly, have heavily reduced recharge on all attack-powers, and can't jump at all... In general, though, this trope is averted in ''CityOfHeroes'', which allows Tankers to be speedsters if the player so chooses.
** Setting aside movement speeds, the Energy Melee and Assault Rifle powersets have elements of this. Both sets have attacks with devastating amounts of damage, but also carry extremely long attack animations. Furthermore, Energy Melee has only one (mediocre) area attack, while Rifles are not at their best against one enemy.
* ''VideoGame/WorldOfWarcraft'' had a member of a QuirkyMinibossSquad that was possibly the ultimate Mighty Glacier - Kael'thas's minion, Thaledred the Darkener. His melee attack is pretty respectable on its own, AND it applies a 12-sec [=DoT=] where each tick does about the same damage as his regular melee. This could take out a BC tank easily. He moves at Walking Speed. The strategy for beating him is "Shoot him from far away, and run if he looks at you."
** The Deformed Fanatics from the Lady Deathwhisper encounter in Icecrown Citadel in Wrath of the Lich King. They move at walking speed, but will one-shot most tanks with less than 70,000 health on 25-man. They have to be kited by a tank, similar to the aforementioned Thaladred the Darkener.
%% ** Dire Trolls and Dire Orcs also fit this trope.
** Another boss that requires kiting is Forgemaster Throngus, who will randomly forge a weapon every thirty seconds or so as you fight him. When he gets his mace, two hits will kill a tank, but he moves so slowly it's possible to sit there and spam emotes at him as he walks towards you and still dodge all of his attacks.
** Chimaeron of Blackwing Descent hits you like a truck and puts a stacking debuff on you that allows him to hit you like a train. The thing is, he hits slooowwww, so bring your avoidance, kiddies. When he [[BerserkButton becomes enraged]] he will chase you (slowly) around a tiny room. You better hope to god he's not looking at you, because you either need to haul some major ass or eat dirt when he eventually rips you apart after you reach the corner of the room (or get stuck tripping over a rock).
** Probably epitomized in Cataclysm with the Whale Sharks. They move at a snail's pace, just a bit slower than the player can swim. Which is great, because a single hit from it is instant-death. Doesn't matter if you're a fully-decked tank or a caster in grays, it will kill you. But if you try, you can outswim it.
* The Undead Lich in ''VideoGame/GuildWars: Nightfall'' walks at perhaps half the running speed of characters, but can easily one- or two-shot anyone he gets an attack on. Still, during bonus runs he's usually left alive rather than [[LightningBrusier Shiro]].
* In RuneScape, the TzTok-Jad when it was first released. It had (at the time of release) a lot of hp, healing minions, and attacks so powerful that defense was basically a non-issue: if you got hit once, you were probably going to die regardless of what armor you wore. However, its attacks were incredibly slow and telegraphed well in advance, allowing a player with quick reflexes to nullify them completely using protection prayers. As player attacks have gotten more powerful, Jad is now more of a GlassCannon.
* ''VideoGame/StarTrekOnline'':
** Cruisers and dreadnought cruisers. They don't turn well enough to use dual cannons competently despite several of them being capable of mounting them, but they're hard to kill and can dish out loads of damage with beams. The Klingon ''Bortasqu[='=]'' is one gone wrong: Mighty Glacier is basically the complete opposite philosophy from the entire rest of the Klingon lineup, which led to it being considered a TierInducedScrappy.
** On the {{NPC}} side, the Voth. Their ships are slow to move about, but they're tailor-made to make a GlassCannon tacscort jock's life a living hell. They love to throw up impenetrable shields that will outlast a typical escort AlphaStrike, and their antiproton beam overloads and [[ArmorPiercingAttack transphasic chroniton torpedoes]] can put a hurting on a cruiser.


[[folder: Platform Game ]]

%% * Bifrost from ''VideoGame/MegaManZX Advent'', the largest pseudoroid boss in the game. He's ice-themed too.
%% No need for natter about his name.
* Wario in ''VideoGame/SuperMario64 DS''. He's very strong and his punches send enemies flying, but he's also extremely slow and can't jump all that high. And since the preferred way of killing enemies in SuperMario is by jumping, and one punch from ''anyone'' is enough to KO most monsters, Wario is often passed up in favor of FragileSpeedster Luigi, and is normally only selected to get stars exclusive to his abilities or by players wanting an extra challenge. [[ThisLooksLikeAJobForAquaman He can be really useful dealing with enemies like Bullies, though]].
* ''{{Runman}}'' has Stumblor, a completely invincible behemoth and can walk over or through any enemy in the game. However, as the entire game is build around the idea of running through the stages as fast as possible the mighty glacier build is somewhat less then optimal. Still [[EnsembleDarkhorse Stumblor]] seems to be a [[http://www.youtube.com/watch?v=r5YvU5XYsYQ fan favorite]].
* Earl from ''VideoGame/ToejamAndEarl''. He's slower than Toejam, compounded with the fact that his pants constantly fall down, but he has more health to compensate.
%% * Frost Man from ''VideoGame/MegaMan8'' is almost a literal example, even if he is more like an igloo.
* Frost Walrus from ''VideoGame/MegaManX 4''. He's got great projectiles and a sliding attack, but is still by far the least nimble boss in that game.
** X4 also has General, who is freaking ''gigantic'', even by Mega Man boss standards. He jets along very slowly, but is likely to hit you just from being that huge, and his only weak point being far above the ground.
* The stone form of your ball in ''VideoGame/{{Ballance}}''. It can move anything outta its way, but is itself hard to control (and will fall through fragile bridges).
* In ''VideoGame/LittleSamson'', Gamm the Rock Lord is the slowest and least maneuverable of the four characters, but has a lot of health and attack power and can walk on spikes without getting hurt.
* The Metal ability in ''VideoGame/KirbySqueakSquad'' turns Kirby into this. He's invincible to regular enemies and obstacles (though not to bosses), but is really slow and can barely fly.


[[folder: Real Time Strategy ]]

* In the RTS ''TotalAnnihilation'', the unit called "The Sumo" is true to its name: huge and powerful. Its problem is that it moves ''really'' slow. Its maximum speed is 0.34 m/s, compared to 1.72 m/s for the basic infantry unit. It acceleration stat is 0.04, which is abysmally slow.
%% ** In ''VideoGame/SupremeCommander'', which is [[SpiritualSuccessor in-all-but-name]] Total Annihilation 2, the ''Forged Alliance'' ExpansionPack brings one of the sides The Brick, which is a clear descendant of the Can/Sumo lineage.
** Also in ''Supreme Commander'', the Aeon's Galactic Colossus fit this trope to a tee prior to the expansion. Slower than molasses, but if it gets to an enemy base, everything in that base is so much scrap metal. Its plodding speed and lack of any anti-air weapons killed it in the practical use analysis. That said, a GC parked in front of your base might as well be holding a giant sign reading "Hope you can beat my AA, because you can't beat this."
*** Every Experimental in [[FanNickname SupCom]] is a Mighty Glacier. They all move slowly, but they're a ''beast'' against practically everything.
%% ** ''SupremeCommander2'' takes it even further with the King Kriptor whixh dwarfs even the ACU.
%% *** The DLC reintroduces the ''original'' Cybran Monkeylord, who lacks the general downscaling of experimentals in the base game.
* The Mammoth Tanks used by the Soviets/GDI in ''VideoGame/CommandAndConquer'' are among the slowest units in the game, but they pack a combination of two ultra-heavy cannons and anti-air/anti-infantry missile launchers, along with extremely heavy armor, enabling them to smash through enemy forces outnumbering them many times over. In ''Tiberium Wars'', the Mammoth is so overpowering that it can ''crush'' other tanks beneath its treads, and once upgraded with railguns, even waves of suicide bombers and missile infantry are mowed down without mercy.
%% ** And in the ''Kane's Wrath'' ExpansionPack, their epic unit, the MARV, can run down anything save another epic unit. It can also survive a nuclear strike.
%% *** All three epic units qualify.
** The ''Red Alert'' series which just ''absolutely runs wild'' with this, especially for the Soviets. The Soviets are lucky enough to field the Apocalypse Tank, an {{Expy}} of the Mammoth Tank (which the Soviets also had in ''RA 1'') which can also run over smaller tanks, as well as the mighty [[CoolAirship Kirov airship]] which is slow enough that ''infantry'' can outrun it; fortunately, it not only can obliterate an enemy base single-handedly, but is nothing short of a bullet sponge, especially in ''RA 2''. The Allies gained the Battle Fortress in ''Yuri's Revenge'' whose main attack mode is to simply run over enemy tanks, and the Assault Destroyer in ''RA 3'' which is a [[MilitaryMashupMachine warship on land]]. And to say nothing of the Empire of the Rising Sun's Shogun Executioner, which is quite possibly the slowest, most awkward-moving unit in an RTS--and you're expected to defeat the enemy completely with it and it alone.
** ''Uprising'' also has the Empire of the Rising Sun's Giga Fortress, a warship that looks like a [[ExactlyWhatItSaysOnTheTin high-tech animesque fortress]] that transforms into a giant flying demon head with [[WaveMotionGun long range that inflicts massive damage]]. Thing is as slow as Kirov and cost more then anything else in the game, but people still say it's a Gamebreaker.
** And the Allied Futuretank X-1 which has even higher armor than the Apocalypse tank, a HerdHittingAttack that has superweapon-level blast radius, and it's special "Riot Beam" is instant death for anything that's not a conyard or superweapon. Naturally they cost almost twice as much as the apocalypse tank, is a tier 3 Allied vehicle (With allies taking the longest to tech up), And is slow as they get.
** In ''CommandAndConquerGenerals Zero Hour'' the Emperor Overlord tank is this. It has two cannons, can build a device to heal itself and nearby units, upgraded to use anti-air gatling guns, or install a bunker in its frame. An Overlord tank has high (and sometimes auto-regenerating) health and takes focused firepower to destroy, but is also slow as molasses due to both its nature as the slowest land vehicle and the fact that its sheer size limits its ability to navigate in some forms of terrain.
** The Chinese faction in 'CommandAndConquerGenerals Zero Hour'' as a whole is either this or a StoneWall or both. Apart from their [=MiG=] fighter aircraft, they are entirely restricted to ground vehicles and infantry which are slow-moving but have excellent firepower and durability as well as a stat bonus when [[ZergRush used en masse]]. The other two factions can't hope to stand up to them in head-on battles, and so the [[YanksWithTanks Americans]] must rely on superior mobility and individual unit prowess and the [[{{Qurac}} GLA]] must rely on stealth and ambush tactics to out-maneuver and destroy the Chinese forces.
* In the RTS ''VideoGame/CompanyOfHeroes'', the King Tiger tank of the Wehrmacht falls well under this category, as it has huge armor and a massive gun, but is even slower than infantry and light tanks can just run circles around taking off small chunks of health while its gun struggles to keep up with them. It also applies to the American M26 Pershing heavy tank, which can succumb to many small tanks also.
* The Harkonnen's Devastator tanks in ''VideoGame/DuneII''. Like the Mammoth Tanks from Westwood's later franchise, ''VideoGame/CommandAndConquer'', these have the highest attack and armor in the game, but have the slowest movement speed.
* Rook in ''VideoGame/{{Demigod}}'' is a walking fortress, several times the size of the other demigods in the game, and most of them can run circles around him.
* Bile Demons in ''VideoGame/DungeonKeeper'' are among the hardiest creatures you can recruit into your army, but they have a slow movement speed due to vast bulk and lack of legs (they drag themselves along the ground with their hands).
* The Hierarchy's walkers in ''VideoGame/UniverseAtWar: Earth Assault''. They are the slowest units in the game (all of the Hierarchy's units are slow, but even they are fast compared to these things), but they can crush most ground units and buildings. They also serve as production buildings, and have customizable hardpoints to either improve on producing units or turn a walker in Landbattleship. The Massari also have this tank called the Peacebringer, which is a lot like a Mammoth Tank (most of the people at Petroglyph used to work at Westwood, so they are lots of similarities to Command and Conquer, and in fact many of the games units have functions and abilities resembling units from Command and Conquer). Like the Mammoth Tank, it can crush smaller units, is for reason uncrushable by walkers, is slow, heavily armed and armored, but has not turret so it has to turn around to fire at things. Unlike the Mammoth Tank, its main fires at ground and air targets, and has a high rate of fire. It has a tractor beam as a secondary weapon that slows down a target, and can be upgraded to inflict heavy damage on a unit every second it hits.
* The War Elephants from the first two ''VideoGame/AgeOfEmpires'' games are extremely slow (though if they were fast as they were in real life they'd be gamebreakers), but have by far the most health any land unit. The only things that pose a danger to them are pikemen, assuming they have a numerical edge, priests which can easily convert them before the elephant can reach them ([[FridgeLogic even though that shouldn't work since it's trying to convert an animal]]), and siege weapons because they are too slow to avoid attacks from them, but coupled with the right units those things won't be a problem.
** The titular Titans in the ''VideoGame/AgeOfMythology'' Titans expansion are a good example, as though the only two things that can stop them are a. another titan b. a massive army coupled with god powers, they're slow enough to at least give you a few minutes before meeting your doom. Other units that aren't as extreme as the Titans, but still qualify are Collossi, Hekagiants, Scarabs, all three of the norse giants and, again, War Elephants.
** Teutonic Knights from the [[VideoGame/AgeOfEmpiresII second game]] are the infantry version. Enough health, defenses, and attack to take on a [[LightningBruiser Paladin]] one-on-one - and win, but so slow garrisoning them in Battering Rams ''speeds'' them up.
* Phalanx formations in ''VideoGame/RomeTotalWar''. Slow and hard to maneuver, but virtually invulnerable to frontal charges and able to steamroller over all but the more determined infantry. Defeating them requires either slick maneuvering, or, in many cases, another, slightly stronger phalanx. TruthInTelevision.
* Each faction in ''VideoGame/StarCraftII'' has one of the three slowest attacking units:
** The Terran Thor, a walking death machine armed with dual railguns, anti-air missiles, and is piloted by The Arnuld. An army of a terran player using "mech" builds fills this role overall, being very, very slow, but able to kill almost any other army composition in a direct fight.
** The Zerg Brutalisk, a massive Zerg strain which has the strength of 3 Ultralisks and the speed of two Reavers, found in single player. In multiplayer, Brood Lords deal large amounts of damage from the air, with somewhat strong defenses, but move extremely slowly. Like Mech armies, brood lord based armies can destroy many other unit compositions in a straight fight, but cannot move anywhere quickly.
** The Protoss Immortal is rather slow for a ground unit but possesses a special shield that prevents a single ''normal'' attack from dealing more than 10 damage (A Nuke is an exception to this rule), and it will cause maximum damage to armored targets (who tend to have slow but powerful attacks). This comes at the price of being vulnerable to DeathOfAThousandCuts, meaning that rapid-fire-and-weak attacks are effective, due to the unit's actual armor (not it's armor class) being average, and it's damage being reduced against these units.
* ''VideoGame/StarCraft''
%% ** The Terran Battlecruiser, a massive flying fortress with built-in WaveMotionGun.
%% ** The Zerg Guardian, a flying unit with a long-range air-to-ground attack.
** The Protoss Carrier is an interesting example as well; it's speed relative to other flyers tends to be sub-par, but it is still pretty nimble for a large unit, especially when considering it's ability to evade ground forces by flying over obstacles. It's HitPoints and armor are also quite impressive, and once a fleet of carriers is assembled, they can be a [[OhCrap serious destructive threat]] that is hard to ignore. A common joke in the StarCraft community is "Mass Carriers = Instant Win!" due to the perception of how difficult a fleet can be to stop.
* In ''VideoGame/UFOAftermath'', you can equip your troops with Heavy Armor which gives them the ultimate protection against physical attacks as well as the ability to use deployable heavy weapons like railguns. However, this armor makes the wearer unable to run or crouch, hinders healing as well as making the wearer very vulnerable to warp attacks, preventing it from becoming a GameBreaker.
* Similar to ''VideoGame/StarCraft'', each faction in ''VideoGame/WarcraftIII'' have [[HeroUnit heroes]] and units that are slow and tough.
** The Humans heroes are the Paladin and the Mountain King.
** The Orcs hero is the Tauren Cheiftain, and their unit is the Tauren.
** The Undead hero is the Crypt Lord, their unit is the Abomination.
** The Night Elf unit is the Mountain Giant, and Bear form Druids of the Claw have many elements as well.
** Although some of these units are not actually that slow, their large size makes them rather hard to maneuver in combat or retreat, and allows for them to easily get surrounded and trapped or hit by micromanaged spells. Once they are in combat, however, they are the strongest melee units in the game.
%% * The battleships and the [[TechnicalPacifist Vardrag]] city-ships in ''VideoGame/NexusTheJupiterIncident'' are this. The battleships carry some of the heaviest weapons and may even include the [[WaveMotionGun Siege Laser]], a FixedForwardFacingWeapon that can take out most enemies in several shots but require the energy of up to 3 other ships to fire. The Vardrag city-ships are armed with [[NamesToRunAwayFromReallyFast Cataclysm]] missiles that can OneHitKill ''starbases''.
* The heavy cruisers in ''VideoGame/{{Homeworld}}''. The Taiidani ''Qwaar-Jet''-class heavy cruisers are nearly half-a-kilometer long and armed with 2 dual [[WaveMotionGun ion cannons]] and 6 large [[MagneticWeapon mass driver]] turrets. They can take and dish out tremendous amount of punishment before going down. They are also slow and vulnerable against fighters and corvettes, lacking anti-fighter weapons, making carriers useful, if they can stay out of their [[ArbitraryMaximumRange weapons range]]. The Kushan ''Avatar''-class heavy cruisers are slightly smaller and faster but just as powerful (and just as vulnerable to fighters). ''Homeworld: Cataclysm'' features the return of the ''Qwaar-Jet'' but also adds the ''Archangel''-class dreadnoughts for Kiith Somtaaw (a Kushan clan), which costs almost double the heavy cruiser but also has more firepower and a better defense against fighters. ''Homeworld 2'' features even more mighty glaciers, including massive (nearly a kilometer long) battlecruisers for the Hiigarans (formerly known as the Kushan) and the Vaygr, both featuring their own {{Wave Motion Gun}}s (the Vaygr one being a FixedForwardFacingWeapon, while the Hiigaran one being turreted). Then there are the limited-edition [[{{Precursors}} Progenitor]] dreadnoughts (only 2 in the campaign) and the ''Sajuuk'' (5 kilometers in length), all of these featuring ridiculously-powerful [[WaveMotionGun phased cannons]] that can OneHitKill most warships.
%% ** ''Homeworld: Cataclysm'' also shows that a single Bentusi Tradeship can easily take on an enemy fleet and come out on top via BeamSpam.
* The Martian Fighting Machine from ''VideoGame/JeffWaynesWarOfTheWorlds'', slow and powerful.
* ''VideoGame/{{Sacrifice}}'': Most of James's units are mighty glaciers; two that exemplify it are the Jabberrocky and the Rhinok. The both can soak up a ton of damage and dish out the same amount on their foes, but are among the slowest units in the game.
* ''VideoGame/DawnOfWar'': The mightiest and slowest of them all is the Necron monolith, a regenerating lightning-spewing unit-spawning base of death. But good Emperor is it slow, though it has a slowly-recharging teleport.
** For that matter, Necrons in general fall into this category, having the strongest basic infantry but with starting speed comparable to a lawn tractor.
** Space Marine Terminators and Chaos Obliterators are equipped with [[ShockAndAwe Thunder Hammers]] / [[GatlingGood Assault Cannons]] or have a powerful weapon against every armor type respectively, but are so very slow it's sometimes better to send them back to your base to teleport elsewhere.
** Most Relic units count: the Tau Knarloc in particular is a TRex that eats infantry, but spends most of its time turning around, while the ork Squiggoth has damage in the thousands but attacks slowly and misses half the time.
* ''VideoGame/GroundControl'' has the Crayven DTT-1203 "GRIZZLY" destructor [[CallARabbitASmeerp terradyne]] (at least, that's what the [[AllInTheManual manual calls it]]; it's simply called "Heavy Terradyne" in the game), a huge tank armed with twin 120-mm cannons but slow as hell, making it easy for enemy [[HoverTank hoverdynes]] to flank it. It's pretty much invulnerable to light and medium weapons from the front. Its Order counterpart, the [=01/WL8=] "VOLANS" heavy hoverdyne, is slightly faster, has more firepower (a pair of Shogata [=PDX9=] {{Plasma Cannon}}s) but less armored.
** The ''Dark Conspiracy'' ExpansionPack also has the LWHS-3-02 "MINOTAUR" heavy tank used by the Phoenix Mercenaries. It's basically a hybrid of the two above-mentioned 'dynes and is somewhere in-between.
** The sequel has the [[TheAlliance NSA]] using the DTU-7499 "Ravager" fortress terradyne, an evolution of the Crayven "GRIZZLY". It can also turn into an immovable fortress by sliding its side armor to the front in order to allow less-armored units to hide and fire from behind the plates, while also giving the "Ravager" a sensor and firepower boost. The Imperial CONQUEROR Hoverdyne is its Terran counterpart but without a secondary ability.
* "VideoGame/Pikmin": The Purple Pikmin may be slow, but they have the strength of ten Pikmin (allowing them to carry very heavy things) and can utterly destroy enemies just by being thrown onto them.


[[folder: Role Playing Game ]]

* VideoGame/AngryBirds Epic: Brutes, Brawlers, some Shamans, etc. are this. High health but it takes them 2-3 turns to attack.
* The Frost Atronach in VideoGame/TheElderScrollsVSkyrim is a very literal example, being a huge ice golem. It lacks ranged attacks like its lightning and fire counterparts and moves at a fast walk at best, but if it ''does'' hit you, it deals frost damage that slows ''you'' down and hinders strong melee attacks.
%% * [[VideoGame/BreathOfFireI Ox]], [[VideoGame/BreathOfFireII Rand]], [[VideoGame/BreathOfFireIII Garr]], and [[VideoGame/BreathOfFireIV Cray]] from the ''VideoGame/BreathOfFire'' series.
* The {{Pokemon}} [[http://www.serebii.net/pokedex-dp/289.shtml Slaking]] is the embodiment of this trope: It has the third highest Attack stat of any Pokémon, and while its speed stat is above average, it can only attack once every two turns due to its ability Truant. There are many double battle sets that revolve around compensating for this.
** As if being one of the strongest and slowest wasn't enough, Snorlax can use Curse to make itself even stronger AND slower.
** Flying-types are known for being mostly {{Fragile Speedster}}s, but Togekiss is a very notable inversion. While it has excellent Special Attack and great HP and defenses on both sides, its speed is at best average, so it's not hard to outspeed.
%% ** Used in the anime as well -- [[spoiler:when Ash's Turtwig evolved into Grotle, it lost [[FragileSpeedster all the speed it was renowned for]]. Paul's Torterra, having likely been in this situation before, demonstrates this trope to Grotle to help it change battle tactics.]]
*** An anime example is Lt. Surge's Raichu. Evolving it far too early caused his Raichu to be much slower than the average Raichu, which are normally {{Fragile Speedster}}s. Ordinarily a slow Raichu would be a housepet and not a battler, but fortunately Lt. Surge's Raichu appears to have compensated for its slow speed with immense power and a great deal more bulk. But neither Raichu nor Lt. Surge were aware of any of this, and Raichu was completely confused when faced with Pikachu's superior speed during the rematch.
%% ** Almost every game's Pokédex entry for Kingler talks about its ''10,000 HORSEPOWER CLAW'' and how it's too big to for Kingler to use it properly.
%% -->'''DPP Entry''' The larger pincer has 10,000- horsepower strength. However, it is so heavy, it is difficult to aim.
%% *** Sure does explain the 90% base accuracy of Crabhammer.
%% ** Many Rock, Ground, or Steel-type Pokémon in general fit this trope. Those that aren't tend to be {{Stone Wall}}s or (rarely) {{Lightning Bruiser}}s.
** An interesting case is Avalugg, which is a figurative '''and''' literal Mighty Glacier, being based on an iceberg.
** A surprising number of Unova Pokemon exhibit this trait, one of the most notorious being Reuniclus, who (barring the Dream World) is absolutely immune to weather damage and has an ability to protect it from everything other than direct damage. High defenses, profound Special Attack, and HP higher than a hippie on an airplane (and it can learn Recover to heal a third of that), but a pitiful base Speed of 30.
*** Ferrothorn is a defense-extreme example of this. Both of its defense stats are solidly over 100, and it even has reasonable HP, but its speed stat is tied with Escavalier's for the lowest of all fully-evolved Pokemon.
*** [[PsychoElectricEel Eelektross]] is definitely slow as beans, with a base speed of 50 putting it slightly above the bottom 30% of all Pokémon in terms of base speed. [[note]]Interestingly, its first form, Tynamo, is the ''fastest'' of the evolutionary line.[[/note]] On the other hand, its lack of weaknesses due to its Ability (unless it's replaced/suppressed/hit with Smack Down/Mold Breaker comes into play...), decent defenses, and good movepool make it tough to take out.
*** Scrafty serves as an interesting variation on this trope; while one of its common sets uses Dragon Dance and the sweeper-friendly ability Moxie to make it a LightningBruiser and rely on its defenses being good even uninvested to keep it afloat, an alternate set for it focuses almost entirely on HP and Special Defense before using Bulk Up to raise its Attack and Defense, evading status effects like poison through the Shed Skin ability. Barring moves like Tricking it a [[CripplingOverspecialization Choice item]], [[SwitchOutMove pha]][[StatusBuffDispel zing]] it out, or hammering it HARD the second it switches in, Scrafty remain slow but becomes nearly invincible once it's used Bulk Up two or more times and can proceed to plow through the entire enemy team using nothing but Drain Punch and Crunch/Payback, Resting as necessary. Or, while not as practical, there's always [[BreadEggsBreadedEggs combining the strategies]].
%% ** Nishino, a trainer that you meet in Castelia City (who is based on one of the game designers, by the way), takes this UpToEleven. When you first meet him, he only has one Pokemon, a Clefairy, and it's only Level 16. However, after you beat the Elite Four, he qualifies as a BonusBoss. He has six Pokemon, and ''all'' of them qualify as Mighty Glaciers: Clefable, Wigglytuff, Azumarill, Alomomola, Lickilicky, and the original Pokemon Mighty Glacier, Snorlax. (And all six are Level 76.) What's more, ''all six'' of his Pokemon are holding Leftovers, a powerful hold item that lets them recover a little hit points each turn.
** The move Curse, depending on the user, can turn the user into this. If used by anybody who isn't a Ghost-type, it boosts their Attack and Defense, but lowers their Speed. Torterra and notoriously Snorlax are the two most well-known users of this move.
** Mega Slowbro has monstrous physical defense, acceptable special defense, and very impressive special attack. It can even increase it's special defense and special attack at the same time. It's also slow as molasses.
* Ness from ''VideoGame/EarthBound'' fits this role - and he falls into GlacierWaif as well. He has the most HP of anyone in the party, and the highest offense, but tends to act last in any given round. It rises to GameBreaker levels once he gets the Magicant boosts.
%% * ''VideoGame/{{Grandia}}'' has Gadwin, a huge, muscular knight, and later a female Mighty Glacier in the form of Milda, a hulking barbarienne.
* In ''VideoGame/LegendOfLegaia'', Gala qualifies as this. The problem is that not only is his speed ridiculously slow, but his agility is low as well...which means he gets fewer attacks per round and thus the benefit of his extra strength is largely negated. Fortunately, there's an item that makes any character wearing it go first automatically, so after obtaining it in the last 3rd of the game, he ends up becoming the team's healer (having also the best magic in addition to strength).
* The ''{{Wild ARMs}}'' series loves this character type. [VideoGame/{{Wild ARMs 4}} The fourth game]] pushes this build's traits to their extremes. Its Mighty Glacier is so slow that everyone else tends to get two turns for the character's one, but hits so hard that even the game's strongest BonusBoss can be dropped with two of the character's physical attacks. Oh, and her name's Raquel, making her one of the rare female examples.
%% ** Greg from ''VideoGame/{{Wild ARMs 5}}'' and Ragnar of ''{{Wild ARMs XF}}'' fit this example pretty well too.
* ''VideoGame/{{Xenogears}}'' has Rico, who is extremely strong but predictably also very slow, enough so that a fairly well-leveled party including him will often finish battles before he ever gets to take a turn. The same applies to his gear. Thus, he seems to be a "love him or hate him" character, with most players either never using him, or never taking him out of the party.
%% * ''VideoGame/FinalFantasyX'''s resident BadAss, Auron, sadly falls into this trope as well.
%% ** However, his [[InfinityPlusOneSword ultimate weapon]] gives him the First Strike ability, which gives him the first attack in any battle, even if the party's been caught off guard.
%% ** Caste haste on him or equip armor with the Auto-Haste ability though...
* ''VideoGame/ChronoTrigger'' has Robo. Outstanding physical power; best defense of anyone; excellent overall endurance, given his healing powers... and ''slow''. Ohkillmenowsoslow. Even with his speed cranked up to its maximum capacity, he STILL moves slow compared to the others.
* Dragoons in ''VideoGame/VandalHearts'' have high damage outputs, very high physical defense, and a movement rate which leads to them being left behind by everyone else in the party.
* The golem summons in ''VideoGame/{{Summoner}}'' are tremendously powerful, immune to knockdown, and far too slow to be of any real use in a wide area fight. Fortunately, since they can be summoned and dismissed at will (for a minor [[ManaMeter AP]] hit), you can dismiss them when they've beaten one group of enemies and then re-summon them near another group.
%%* In ''VideoGame/TalesOfSymphonia'' the Mighty Glacier, [[MeaningfulName Presea Combatir]], is a [[CuteBruiser twelve-year old girl with pink hair]] who wields [[AnAxeToGrind axes bigger than she]].
%%** In the same vein, Anise Tatlin from ''VideoGame/TalesOfTheAbyss'', and Karol Capel from ''VideoGame/TalesOfVesperia''.
* Max from ''VideoGame/TalesOfEternia'', as he holds ridiculously powerful gun skills that take a looong time to charge up, is slow as molasses in general, and have a visible edge in hit points over all the other characters.
** ''VideoGame/TalesOfHearts''' Innes is AnIcePerson who moves slowly and hits ''hard'' with her gigantic axe. She learns techs that drop her defense in exchange for making her impossible to interrupt, allowing her to close with the enemy and hit with her slow, powerful combo openers.
* ''Kakurenbo Battle Monster Tactics'' has a strongman named Goum (GOOMU, with a dash representing the second O by making the "go sound" continue), whose element is Earth, and he's a slow guy with high attack power. He can fit the role of a StoneWall or a slow GlassCannon due to the odd way his defenses are handled.
* Matilda from ''VideoGame/LastScenario'' is the second slowest party member and has the strongest attack power and second best defense.
* ''VideoGame/SonicChronicles'' has a few Mighty Glaciers, the biggest of which is Omega. He only gets one command in base condition, but he has the highest power and armor ratings, and his base attack is the only base attack with a Blast property (hits enemies on the sides of the target). On top of that, he has the single most damaging solo move in the game (Machine Gunner, up to 12x 75% of base attack damage).
** Big is one of the slowest characters in the series, but is quite strong enough to be classified as a power-type in Heroes. He can effortlessly lift a car right over his head, throw boulders and smash right through stone obstacles.
** Knuckles the Echidna is much slower than Sonic, but is also much stronger. He plays this trope straighter when [[CompetitiveBalance competitively balanced.]]
** Chaos exemplifies this type in ''VideoGame/SonicBattle'', his run being the only thing ''slower'' than [[DittoFighter Emerl's]] default. However, his attacks have reach and knock you over- and when he does, you'll be lucky if you ever get back up.
* In the ''VideoGame/XMenLegends'' series, you get your fair share of very strong and very slow characters: Colossus, Juggernaut and Rogue.
%% * Kanji Tatsumi, from ''VideoGame/{{Persona 4}}'' is a the biggest of all the main characters, and uses various shields and plates as his weapons, and his ultimate weapon is a round shield with a huge spike in the middle. His Personae, Take-Mikazuchi and Rokuten Maoh are big demonic robots, and their Strenght and Endurance stats tower over everything else, including his average Magic stat.
* In ''VideoGame/{{Fallout 3}}'', don a suit of T-45D power armor, gain 2 strength points and lose 2 agility points, and you become this.
** This applies to any heavy (literally, as in physical carrying capacity) armor, as you movement speed is determined by the weight of your currently active apparel. This is one of the reasons why you'll end up spending a majority of the game using the [[DiscOneNuke Combat]] [[BoringButPractical Armor]], as it has almost as much Damage Resistance as most Power Armors but is significantly lighter. It's also why the Merc Outfits, with their relatively low yet efficient DR/WG ratios, are so valuable.
** You also become one of these whenever you equip and ready a Big Gun (or larger Small Gun or Energy Weapon such as the Chinese Assault and Plasma Rifles, respectively), as, just like with armor, the WG value of the weapon itself also reduces your movement speed.
** The Behemoth is monstrously large and can eat a mini-nuke for breakfast. The first time he charges may be terrifying, until you notice it's not particularly fast, and avoidable if you're not too close when he begins. His slow attack rate but powerful strikes make HitAndRunTactics necessary but manageable.
** All Super Mutants (with the exception of [[GameBreaker Fawkes]], who is programmed to follow you at any pace) are this to some extent, though some compensate for it with GatlingGood[=/=] MoreDakka.
* [[VideoGame/FinalFantasyIX Adelbert Steiner]] is pretty slow in body, and before CharacterDevelopment kicks in he's not exactly swift when it comes to brains, either. On the other hand, he can both give and take a tremendous amount of punishment.
* In various ''VideoGame/KingdomHearts'' games, the colossal Lexaeus plays this to an extreme, being all brute force with extremely limited movement. In ''VideoGame/KingdomHeartsBirthBySleep'', Terra takes this role, as well, compared to Ven's lightning-quick, long combos and Aqua's focus on magic.
* YMIR mechs in ''VideoGame/MassEffect2'' are equipped with twin mass accelerator machine guns in one arm and a guided rocket launcher in the other, and their heavy shields and armor let them survive multiple full clips of slugs before being put down. Thankfully, their slow speed and large size allow you to keep your distance.
** And the Collector/Reaper counterpart, the Praetorian. Absurd amounts of health. Continuous particle beam attack. Puts up a barrier frequently, requiring it to be whittled down before you can continue damaging it. [[InstantDeathRadius Instant-kill attack if you get too close]]. Chases your ass around the battlefield so as to bring you into range of said instant-kill attack. And it would be completely unable to catch you if it didn't keep you pinned down in cover with that particle beam.
* ''VideoGame/MassEffect3''' multiplayer: The [[PoweredArmor N7 Destroyer]]. While the Destroyer is normally at the same pace as other characters, his main ability, the Devastator Mode, immensely increases his damage output, but severely reduces his speed and removes his ability to dodge.
* Bowser in ''VideoGame/SuperMarioRPG'' is the slowest character in the party and he has pitiful magic stats. However, Bowser makes up for it by having the strongest physical attack and defense in the game.
* Jazz in ''VideoGame/EternalSonata''. He easily has the highest HP and attacking power, but he's also the slowest character by far.
* The "Iron Flesh" Pyromancy in ''VideoGame/DarkSouls'' turns your character into this. Defense and poise skyrocket, but your movement goes down to a crawl. Extremely useful if your strategy consists of standing in one place taking everything the enemy throws at you while you try to kill it first (a surprisingly viable strategy against many bosses).
** There are a number of [=NPCs=] you can encounter that exemplify this, the two most notable are (1) Havel the Rock, whose equipment is so heavy that he's crawling slow but he ''WILL'' [[OneHitKill one-shot]] a bitch. And (2) Black Iron Tarkus, who takes a while to get around, but can easily go alone against the Iron Golem boss of Sen's Fortress.
* The ''Franchise/{{Lufia}}'' series has Aguro, Guy, and Dekar. All of them possess greater strength and resilience than even TheHero of their respective games, but are the slowest party members and [[BadassNormal unable to use magic]].


[[folder: Shoot Em Up ]]

* In ''[[VideoGame/{{Touhou}} Touhou Hisoutensoku]]'', Utsuho Reiuji falls under this. Her most powerful spellcard actually takes about a second to charge before use, but when it fires, it can take out over half the opponent's health bar.


[[folder: Simulation Game ]]

* The ''VideoGame/{{X}}-Universe'' series has four versions of this; M3+ (ultra-heavy fighters) are very powerful and well shielded, but are even slower than their already slow M3 (fighter) cousins. "Sentinel" variants of ships drop speed and maneuverability in exchange for extra shielding and a stronger hull. Ships built by the Teladi also fit this; they're very slow, but mount ridiculously powerful shields. Destroyers among capital ships have enormous shield capacities, but are ponderously slow and lack any docking ports for tenders or fighters.
%% ** Better yet, a Teladi Falcon Sentinel is nearly unstoppable. The standard Teladi M3 has 125MJ of shielding (Most M3's range from 50-100). A sentinel version of it packs 400MJ of shielding, making it more like a corvette in terms of defenses.
* ''VideoGame/AceCombat 6'' has the A-10A -- it's (even moreso than before) a LightningBruiser against ground targets, but as before a Mighty Glacier in air-to-air combat. Highest Defense and Stability in the game, but it pays for that in Speed and Mobility, and due to its lack of any air-to-air special weapon the A-10A pilot must use the regular short-range missiles and/or the even-shorter-range gun for dogfighting.
%% * The A-10 and the rest of its family appear in ''Ace Combat's'' SpiritualSuccessor, ''VideoGame/VectorThrust''. Due to the GlassCannon nature of all the aircraft in the game, they're much less durable than their ''Ace Combat'' counterpart but still fit the role due to having the most armor out of the aircraft in the game, capable of flying through 4-5 missile strikes if they're lucky when most aircraft go down with 2-3. They also hit very, very hard- The A-10A carries 12 unguided bombs per salvo to devastate any ground installation within one pass, the A-10C is the only aircraft ingame capable of firing [[MacrossMissileMassacre 6 multi-targeting air-to-ground missiles at once]]. The unmanned combat drone variant, the UA-10D takes this UpToEleven with the ability to launch ''16 individual missiles at once'' with the AGM-124 pod.
* Some of the ''VideoGame/MechWarrior'' games have the Atlas mech. It's a 100-ton behemoth with weaponry and armor that allows it to face a group of smaller mechs all by itself and make it out alive, but nobody ever uses it because it has a maximum speed of thirty-something kph, when most other mechs have little trouble reaching 70. It's technically possible to put a better engine in it and make it faster, but doing that takes so much weight that everybody uses the already-fast-enough 100-ton Daishi instead.
** In one of the ''Mechwarrior 4'' games, this is best played with a Daishi; strip its speed down to that of Atlas, and then stick light railguns to all its hardpoints and link them to the same trigger group, end result is a mech with the same performance stats and a long-ranged instant death attack providing you can hit a torso or cockpit, or simply amputate limbs off the mech', even an Atlas is prey to this. Glacier Cannon indeed. Alternatively just strip the speed and pile on more armor to the Daishi.
*** An even more awesome and glacier-slow Daishi variant eschews all armor, heat sinks, even the engine in order to fit as many LBX Autocannons on as possible. The resulting Mech is slow, lacks range, and will get torn apart in the open field, but in Solaris, fighting only Mechs of your weight class? This Daishi will chew up and spit out even the Atlas in one or two alpha strikes. Since LBX autocannons barely generate heat, this rate of fire can even be sustained, rubbling multiple Assault Mechs in no time.
*** The "Gausszilla" version with ''quadruple'' [[{{BFG}} Gauss Cannons]] makes up for the Annihilator's total lack of mobility with the ability to one-shot-kill almost any mech in TabletopGame/BattleTech.
* Creator/{{Dynamix}} created ''VideoGame/{{Starsiege}}'', which features the Olympian. It is one of the largest Hercs in the game, able to carry six weapons, large shields, and large reactors to power them, all wrapped in heavy armor. Only one other unit can boast six weapons, but that unit is lighter and has less armor as well as less space for reactors and weapons. The Olympian buys its overwhelming offensive and defensive strength at a price, being the dead-slowest and least maneuverable machine in the game, topping out at 72 kilometers per hour in a game where the average speed of a heavy Herc is between 80 and 90 kph. The manual says to think of it as a battleship on land, and to treat it as such--that is, don't try to engage it, just run until you're out of its reach.
* Heavy fighters in Space Sim games are almost always Mighty Glaciers, but the GTF Ares from ''[[VideoGame/FreeSpace]] 2'' stands out as a particularly notable example. It is slower than many bombers and severely deficient in maneuverability, but has a ton of shields and the ability to carry a truly obscene number of [[GameBreaker Trebuchet]] missiles, allowing it to simply lob missiles at every target within 5 kilometers and watch them all die.
* In ''VideoGame/{{HAWX}}'', the A-10 is possibly even more of a Mighty Glacier than in ''VideoGame/AceCombat''. It is one of the slowest, least-agile aircraft in the game, and 5th Generation fighter planes like the Su-47 can dance rings around it. But against anything else, it becomes a nightmare. At least twice as durable as most other planes, with a gattling cannon that is twice as powerful and features a weapons kit that can specialize towards air-to-air combat. Against ground/naval targets with the other two weapon kits, its simply death coming on slow, heavily armored wings.
* ''VideoGame/{{Freelancer}}'' has the Titan Very Heavy Fighter, manufactured by the Corsairs. True to its name, it is the biggest and most expensive ship around, and also one of the toughest, with a very high number of shield batteries and nanobot repair packs to prolong its lifespan. It is one of the least agile ships in the game due to its low turning rate, and is ''definitely'' the slowest fighter. To make up for this sluggish and graceless movement profile, it carries the heaviest stock shield in the game, the thickest armor, and the second-highest amount of sheer firepower, behind the Sabre.


[[folder: Sports Game ]]

%% * Mikey Thomas in the ''VideoGame/BackyardSports'' games.
* ''Mutant League Football'' and ''Mutant League Hockey''.
** Trolls, generally speaking. They're the physically toughest of all the races, and have high stats in categories like Tackling and Fighting, but move like molasses compared to the others. This is especially true of the all-troll team, the Terminator Trolz. In ''MLH'', the Trolz don't score often but tend to kill a lot of opposing players. The Trolz defense in ''MLF'' is smothering to the run, but on offense they [[GradualGrinder gain ground very slowly]].
** Also in ''Mutant League Hockey'', the Lizard Kingz. Their Troll-heavy lineup is, as the manual puts it, "so slow they seem to crawl on their bellies", and that's just the ''starters''. However, they make up for this by actually being a scoring threat thanks to great passing and shooting.


[[folder: Stealth Based Game ]]

* ''Videogame/AssassinsCreedII'' has the Brutes and mercenarii. They can't chase with/join you in LeParkour, but are more resilient and stronger. The former can smash through your guard, though the favor can be returned if you buy the appropriate training from Mario.


[[folder: Tower Defense ]]

* ''VideoGame/{{Sanctum}}'' has [[ExactlyWhatItSaysOnTheTin the Tank]], a very slow-moving, extremely high hitpoint enemy that requires headshots with a highly-upgraded sniper rifle to take out. Or just a fully upgraded Lightning Tower. After all, LightningCanDoAnything.


[[folder: Turn Based Strategy ]]

%% * The Heavy class was one of the four classes in ''VideoGame/{{Gladius}}'' (along with [[JackOfAllStats Medium]], [[FragileSpeedster Light]] and Animal) and fits the Mighty Glacier definition to a tee, even though its members can be male or female. They had a [[TacticalRockPaperScissors rock-paper-scissors]] advantage over Mediums.
* In any given ''VideoGame/FireEmblem'' game where you have Knight and General class characters, you have a Mighty Glacier. As these characters generally are barely mobile, often half the speed of anyone else, but will generally take a "No Damage" from most enemy units, while able to crush enemies with a single hit.
* The Dwarves from ''VideoGame/BattleForWesnoth'', except for the GlassCannon Ulfserker, are slower than most of the other races' units in terms of sheer movement, and are strong and tough individually, making them mighty glaciers for the most part. However, they aren't hindered by terrain as much as the other races, and in their domain, the mountains and caves, they're positively {{lightning bruiser}}s. Other examples of mighty glaciers would be the human Heavy Infantryman, which is ''very'' glacial but also very mighty against certain enemies (though it has several weaknesses), and the Wose, which is similar but with slightly better mobility and fewer but more concentrated weaknesses. The Drake Clasher line and the Grand Knight are also mighty glaciers amongst Drakes and cavalry respectively, though on an overall basis they're still quick units.
* The more powerful units in the ''VideoGame/AdvanceWars'' series follow this trope with the the Megatank which has less mobility, but a ''lot'' more power and cost.
** The Oozium from ''Dual Strike'' is definitely the best example of the trope, though. Capable of destroying ANY unit in one turn regardless of circumstances and with the highest defense in the game, its only limiting factor is that it can only move one space per turn. By comparison, Medium Tanks move 5 spaces, infantry move 3, and Mechs move 2.
%% ** [[BrilliantButLazy Grit]], the Blue Moon CO, can't move and attack in the same turn with his specialty units. So to win in anything that involves a brawl, it's going to take awhile.
* ''VideoGame/StarControl'' brings to the fray a number of Mighty Glacier ships, among them the pure brute-force Dreadnoughts and Marauders. Interestingly, the [[PunyEarthlings Earthling Cruiser]] has a number of traits here as well, despite being a cheap mass-produced vessel; it has the best crew complement (i.e. health) for anything near its cost, excellent long-range firepower with tracking systems surpassed by exactly one other ship, good turning rate to line up shots and point-defense lasers to sweep enemy fighters. The catch? It would kill the three-times-the-price Dreadnought without breaking a sweat... but its forward speed is so incredibly bad that the Mighty Glacier ''poster ship'' can simply chase it down and melt it to slag.
* For the most part, all {{Super Robot}}s in ''VideoGame/SuperRobotWars'' are Glaciers of various composition, while {{Real Robot}}s serve as Speedsters. However, the most notable OriginalGeneration Glacier is without a doubt the Giganscudo, which is all but useless in ranged battles without enough Will but takes hits so damn well when its armor and health are fully upgraded it doesn't really matter. There is also [[MazingerZ Mazinkaiser]], which is trumped up as the "Unbreakable Defense" by Go Nagai, and it delivers(although in some incarnations, its stats are so unbalanced that it goes into LightningBruiser territory). Daitarn3 and the Mazinger series in general have always been the Glaciers of SRW, while GetterRobo is the GlassCannon and the Gundams are {{Fragile Speedster}}s.
** There's also, [[JokeCharacter ironically]], ''Boss Borot''. [[LethalJokeCharacter I'm not even joking]]. It may be slow as molasses, ground-bound and with mediocre HP, [[GlassCannon but its strongest attack is often on par with stuff like Breast Fire as far as sheer damage goes]].
** With ''VideoGame/SuperRobotWarsOriginalGeneration'', the Granzon and the G-Bankaran are this trope. Alone, these two cannot traverse really far, however they have a high defense and strong attacks.
* In the ''Franchise/{{Disgaea}}'' series, if something has a base movement range of 3 or less and it's not a SquishyWizard, it's generally one of these. Most of them are monsters, the most recurrent example being the Dragon, who's later joined by the Bone Dragon, Rifle Demon, and Wood Golem starting from the second game. They all have high attack and HP, and high to above average defense stats (Save for the Bone Dragon, who has horrible magic defense).
%% ** As well as the giga beast from ''VideoGame/PhantomBrave'', and one of the slime-types. Mimic I believe. They have extraordinarily high defense and moderate attack, but half of their moves work off their defensive stat anyway. Mimics are literal Mighty Glaciers. Golems less so, having on average bad magical defense.
* The Bangaa in ''VideoGame/FinalFantasyTacticsAdvance'' and ''VideoGame/FinalFantasyTacticsA2''. Most of their classes favor defense, offense, and HP over speed and evasion.
* Epic Creatures in ''VideoGame/{{Spore}}'', particularly in the Creature phase. They have more than 9 times the maximum HP of a regular creature and can instantly kill other creatures when attacking, but they are as slow as dirt. They can only be beaten by using poison launchers, or luring them into a fight between multiple nests.
* ''VideoGame/WarlordsBattlecry III'' has Dwarves and Dark Dwarves in this role, both in the units themselves and in the faction as a whole. They have a pretty weak early game, with dwarven warriors being pretty average and yet expensive, and stone golems being ''seriously slow''. Things start getting better by the time your keep is level 3, with berserkers for dwarves tanking impressive amounts of damage and iron golems for dark dwarves having an AOE attack and summoning [[ActionBomb firebombs]], so they have a fighting chance by then. When they reach keep level 5, a mix of inhumanely powerful units (dwarves bring dwarven lords, which tear down buildings with ease, and kahzrimi guards, which get critical hits by the truckload, while dark dwarves bring the best siege engines in the entirety of the game, along with bronze golems, which can beat the hell out of everything if it doesn't use lightning damage) with a research tree that gives every single unit a huge armor and damage bonus, makes them impossible to stop if you let them go that far.
* In ''VideoGame/YuGiOhCapsuleMonsterColiseum'', Earth monsters have very high defense stats and decent offensive stats, but tend to have the worst movement ranges.

[[folder:Web Comics]]
* From ''Webcomic/ProblemSleuth'', this is exaggerated with Tootsie Roll Frankenstein Pickle Inspector, who has great attack, good defense, but moves so slow that it takes him several minutes to move several inches forwards.
* The [[BearsAreBadNews bear army]] from ''WebComic/GirlGenius''. [[http://www.girlgeniusonline.com/comic.php?date=20140723 They could casually swat away Jagers like they were nothing]] and [[http://www.girlgeniusonline.com/comic.php?date=20140905 shooting them with a weapon that could knock down stone walls only makes them madder]], but [[http://www.girlgeniusonline.com/comic.php?date=20140901 since their front legs were repurposed into hands, making them walk around on only two legs while carrying huge axes, their mobility was severely reduced]].

[[folder:Web Original]]
* The Troll from the ''GlobalGuardiansPBEMUniverse'', favored son and hero of Newark, New Jersey is eight-foot tall, has lumpy green skin, and horns coming out of his forehead. Not the fastest fighter. But it takes a howitzer to even bruise him, and he can lift tanker trucks over his head, so when he does get around to hitting you, you're going to feel it for days.

[[folder:Western Animation]]
* Tohru from ''WesternAnimation/JackieChanAdventures''. The strongest, slowest and biggest member of both the Dark Hand and, post-HeelFaceTurn, the J-Team.
%%** Po Kong the Mountain Demon from the same series.

[[folder:Real Life]]
* [[TankGoodness Tanks]]. They started out in The Great War as the ultimate Mighty Glaciers, with horrendous top speeds slower than that of a running infantryman, but great firepower, and nigh invulnerability to small arms fire. As wars became increasingly dynamic and mobile, though, tanks underwent progressive evolution to become [[LightningBruiser Lightning Bruisers]], with modern Main Battle Tanks striking an even balance between firepower, armor and mobility. The image, however, still sticks. The last true Glaciers would have to be the heavy monsters built or designed by the Nazis and Soviets in World War 2.
** The Nazis had several super-heavy tank projects. You have the Landkreuzer projects, which were never completed. The ''Ratte'' would be a 1000-ton mobile fortress armed to the teeth (including naval artillery), while the 1500-ton ''Monster'' would be armed with a ''railway'' artillery gun (800-mm; a single shell is twice the size of a Soviet T-34 tank). Both projects were scrapped in 1943, as their mass would make the tanks move at a snail's pace (if they could get them moving at all), or more critically, make a barn-sized target for even the high-altitude Allied aircraft.
** The French Char B1-bis heavy tank was slow, ponderous, and based on an outdated design paradigm, but they were exceptionally tough and had a powerful 75mm main gun and a respectable 47mm turret-mounted gun. One such tank called ''Eure'' was ambushed by several German Panzer [=IIIs=] and Panzer [=IVs=] and sustained 140 hits without significant damage. Alone, it destroyed thirteen of its ambushers. In his book ''Panzer Leader'', tank ace Heinz Guderian recounted an incident where an enemy B1-bis was inflicting heavy casualties and he could only watch helplessly as all the shells that he and his comrades shot at it simply bounced off its armor.
* [[http://en.wikipedia.org/wiki/Elefant Elefant tank destroyer]] was insanely heavy, almost 70 tons, could barely hit 20 km/h on road (the 30 km/h top speed was more theory than practice) and moved at a snail's pace off-road, yet it was practically impervious to any Soviet tank-mounted weapon and could snipe at leisure the enemy tanks from under cover.
** [[http://en.wikipedia.org/wiki/Jagdtiger The Jagdtiger]] took this UpToEleven, mounting an even heavier 128mm gun and adding sloped armor.
%% * British WWII Infantry Tanks (Mk II Matilda, Mk III Valentine and Mk IV Churchill). They had massive armor and decent firepower, but were sadly under-powered.
%% ** They started off as Mighty Glaciers, but towards the middle of the war they were Stone Walls because their guns had become quite inadequate to deal with panthers and tigers.
* Tercio infantry. This infantry formation dominated the battlefields in renaissance Europe for nearly two centuries. It was the combination of pikemen with very long pikes, and gunners armed with matchlock muskets. Their attack power was formidable, as nothing could stand in the way of a wall of advancing pikes, and the guns (a novelty on the battlefields) could punch through even the strongest armor at a close enough range. Their durability is also legendary: they had to move in a close formation, and they were the slowest unit on the battlefield, so they were specifically trained to march forward no matter the casualties. Actually, their only hope of survival was to keep on pressing forward, because a pikeman with his long pike is defenseless alone if someone with a sword comes too close, and the matchlock was both heavy, unwieldy, and took nearly a minute to reload. If they break formation, even a small cavalry unit can cut them all down. So the formation had to be able to take a lot of punishment, they could deal a lot of punishment in close and medium range, but they were horribly slow: a stellar example for the Mighty Glacier trope. (the tercio was made obsolete only when flintlock muskets replaced the matchlock: their better rate of fire and ability to mount a bayonet made the pike square obsolete)
* Cataphract cavalry. The ancient precursors of knights (who themselves were {{Lightning Bruiser}}s), cataphracts had both horse and rider fully encased in scale, lamellar or mail armor. They were armed with long spear used with both hands. These guys never could do faster than trot, but they were invulnerable to arrows and javelins, and could break almost any period infantry. Romans calculated it took eight ranks of legionaries to stop a Parthian cataphract charge. Cataphracts eventually superseded legionaries in late Roman armies.
* The slugger. This type of boxer moves slowly and doesn't maneuver too much, but has extremely strong chin and stronger punch. Usually one well-placed punch by a slugger is able to finish the boxing game.
** George Foreman late on in his boxing career, after his comeback. The fight with Michael Moorer being an example - George is mighty slow, can barely land a punch on Moorer all fight, but has a decent defense and a chin good enough that Moorer can't knock him out but is miles ahead on points, and then in the last round Moorer's concentration slips, one punch, WHAM, and Foreman has another world title belt.
* Indian cricketer Sachin Tendulkar. Not renowned for running ability but he'll smash the ball so hard he doesn't ''need'' to run.
* The B-52 Stratofortress is a massive plane that needs eight jets to fly and can't break the sound barrier... but what it's meant to do-- bomb the crap out of things-- it does even better than the B-1B Lancers and B-2A Spirits supposed to replace it.
* In the marching band world, we have the bottom bass drum. The bass five/six/seven(!?) player is usually a big guy to better counter the weight of the drum, and also tall, so that when the drum is on, their long legs can get them further and their long arms can still get the right technique. In other words, big and slow, but got the loudest beats.
* Schwerer Gustav was a heavy artillery piece which needed double tracked railroads to support its weight, with 2500 people setting up the tracks. Once it was in position it would launch 800mm 7.1 metric ton shells to a position over 37000 meters away.
** Railway Guns in general. Heavier than the largest tanks, but they can't be moved at all without railway tracks and a locomotive to tow them.
%% * Rottweilers. They were bred to ''push carts'', for crying it loud. And they were also used as cattle driving dogs, watch dogs, ''war dogs'', and police dog.
%% * Any large Mastiff and Molosser breed. Now are primarily pets but at a time were war dogs and large game hunting dogs.
* David Ortiz of the Boston Red Sox. The man is slow as dirt when it comes to running. But when he hits the ball...
** Barry Bonds in his later years (when he ironically won most of his MVP's). He lost a lot of speed with age, but he hit homer after homer.
%% ** Albert Pujols of the Cardinals (and now the Angels) is another example. He cannot hustle to save his life, though a lot of this is due to suffering from plantar fasciitis since his fourth season in the league.
** Prince Fielder, now of the Texas Rangers. Even though he's passable enough at first base, one look at his massive, somewhat rotund form tells you all you need to know about him as a baseball player. He'll beat very few people in a foot race. But if he squares up a baseball with his bat, the ball's not coming back.
* [[TheJuggernaut The Greek hoplite]] was designed to fight as a part of a huge, unstoppable steamroller; slow, but virtually impossible to halt with anything short of ''another'' hoplite formation. It took quite a while [[HitAndRunTactics for ranged skirmisher tactics]] to be figured out to abuse the glacier aspect of them. Later [[TurnedUpToEleven taken to it's logical conclusion]] by [[http://en.wikipedia.org/wiki/Macedonian_Phalanx the Macedonian phalanx]], which utilized smaller shields with enormous two-handed spears to be even less manueverable, but even more unstoppable.[[note]]More technically, they had lighter armour to let them run faster and longer than past hoplites, but their large spears nonetheless made ''turning'' a tremendous issue if it ever came up, rendering the formation incredibly vulnerable to flanking.[[/note]]
* Former NFL nose tackle Ted Washington (and nose tackles in general). In roughly his last 8 seasons, Ted broke the scales at weights as low as 350 pounds to as high as 400+ pounds. While not a big playmaker, Ted regularly shoved offensive linemen (300+ pound men themselves) off with one hand while pulling down the ball carrier with the other. Too bad he couldn't actually catch a player in the backfield with a 20 minute head start.
* A mountain being chewed up by a Bucket Wheel Excavator will take a few days to disappear. Unfortunately, it takes a few days to move a mile or so.
* The CoolTrain [[http://en.wikipedia.org/wiki/Norfolk_%26_Western_2156 Norfolk and Western Y5/Y6 class]] was extremely strong so it could pull heavy coal trains over the Appalachian Mountains, but was very slow.
* Any bulldozer will qualify, but the BadassIsraeli [[http://en.wikipedia.org/wiki/IDF_Caterpillar_D9 conversion of the Caterpillar D9 for the IDF]] is the best. It cannot go much faster than seven miles an hour (a fast walking pace), but is impervious to small and medium weapons. It can usually be seen razing houses and bunkers as part of the ArabIsraeliConflict, but was also used for firefighting by burying the fire under the soil.
* Baseball catchers: they squat nearly the entire time they're on defense, which has the side-effect of ruining their knees, so you're hard pressed to find ones that can run fast. There are, however, quite a few catchers who are power hitters.
* WorldWarOne: the [[ImperialGermany Huns]] used [[CoolAirship zeppelins]] for bombing raids. Massive, only half as fast as a fighter and having next to zero maneuverability, they made up for it in altitude and obscene payloads of bombs, in addition to being armed to the teeth with as many as ''twenty-four'' machine guns and an [[MoreDakka autocannon.]] The British thought that the volatile [[MadeOfExplodium hydrogen gas]] of these slow airships would make them a GlassCannon, but this HopeSpot was cruelly dashed when they discovered the [[RealityIsUnrealistic bizarre fact]] that the Zeppelins' extreme fragility paradoxically made them monstrously durable; bullets and explosive shells couldn't detonate against their fabric-and-aluminum hulls. Zeppelins routinely took hundreds or even ''thousands'' of rounds on their raids, leaking so slowly that they could fly all the way back to Germany safely. It took two years for one to be shot down, due to the invention of the incendiary bullet, which turned the tides. By war's end a third had been shot down.
* While the Grumman [=F4F=] Wildcat and [=F6F=] Hellcat weren't particularly agile (and the Wildcat was dog slow as well), they could take an extreme amount of punishment and were among the only planes that could stand a chance of withstanding direct hits from a [[GlassCannon Mitsubishi Zero's]] cannons. Infamous Japanese ace Saburo Sakai once put ''six hundred'' rounds of ammunition into a Wildcat and it kept on flying, said Wildcat was already being attacked by 3 other zeroes at the time. The Russian Il-2 Sturmovik ground attack plane was even more durable; its armor was so thick that some German pilots dumped their entire supply of ammunition into a Sturmovik without killing it. Even the ''canopy'' was known to sometimes stop 20mm cannon fire. Even ''more'' durable was the B-17 and later B-29 flying Fortresses outgunned most airplanes several times over, having caliber machine guns in every place they'd fit and some that they don't, heavy armor, and sheer ''mass'' on it's side. B-17s regularly went from Britain into Germany, and back, in the light of day, with no fighter escort (As no fighter until the late-war Mustang had the range to follow them) and came back in one piece.
** The [=F6F=] Hellcat, however, mounted a more powerful engine compared to its older predecessor, and while the agility wasn't improved, the engineers did improve on its ''speed'' markedly, while keeping the touted toughness, strength, and simple design of its older sibling, making the Hellcat a legitimate LightningBruiser, and was the top ace-maker in the US Navy's inventory during the later half of the Pacific campaign.
* You can become one if you train hard without proper muscle-stretching exercises. This is the origin of the phrase "Muscle Bound"- people who built their muscles extensively but (without proper weightlifting knowledge) severely damaged their joints. Strong and slow.
* It's believed that the largest sauropod dinosaurs like ''Diplodocus'' were extremely slow moving due to their sheer size and to conserve their energy, and may have only moved in slow, short bursts. However, their sheer size likely kept them off the menu of predators. ''Argentinosaurus'' may have weighed as much as ''110 tons'' which for obvious reasons nobody wants stepping, stomping or landing on them. Many also possessed long, whip-like tails, which may have been used like bullwhips for defense. Imagine getting hit by a ''60-foot (''and, according to recent findings, '''serrated''''') bullwhip''. Ouch.
%% ** Ankylosaurs also.
* A-10 Thunderbolt II, or as it is more often called the Warthog, is a rather slow aircraft (it can't break the sound barrier) has an insane amount of armor (1,200 pounds of it), can still fly if it is missing one engine and half a wing, and has a [[MoreDakka 30mm]] [[GatlingGood Gatling gun]] that shoots [[DepletedPhlebotinumShells depleted]] [[NoKillLikeOverKill Uranium shells]].
%% * [[http://www.youtube.com/watch?v=0VcEf-gugpg This]] wrestling match is the mighty glacier facing off against a FragileSpeedster.
%% ** And [[http://www.youtube.com/watch?v=oyNxHOZiQPA this]] fights is a different mighty glacier facing off against a LightningBruiser and getting ''[[CurbStompBattle utterly destroyed]]''.
* Catapults, trebuchets, and other medieval siege engines. Because they had to be pulled by horses or people, they weren't very fast, and couldn't be aimed without turning the entire machine around, but they were the perfect tool for launching boulders, bombs, and dead bodies over castle walls.
** Cannons and artillery in general until fairly recently have been slow to set up and required animals/trucks to pull them around, but are some of the best ways to attack fixed positions and only the hardest of targets can survive the barrage.
* [[ExaggeratedTrope Exaggerated]] for ''real'' [[TropeNamer glaciers]]. They can [[UpToEleven carve out entire landscapes,]] including Yosemite National Park, if you give them [[GradualGrinder a few thousand years]].
* The Giant Ground Sloth. It was a slow creature, but let's look at it: bigger than most elephants, armed with sharp claws, being one of the few South American Creatures not to be driven out by Northern American competition, but to actually move into North America. As far north as ALASKA! If they had another thousand years, they could have taken on Russia.
** Regular sloths to a degree, as well. Razor sharp claws and thick hides, they could be the world's most dangerous predator... if only the world slowed way the hell down.