->'''Homer:''' ''(in Mr. Burns' yacht, outside the American seaboard)'' Help! Pirates!\\
'''Coast Guard Officer:''' ''(over loudspeakers, having not crossed out to international waters)'' Navy [=SEALs=] are on the way.\\
'''Homer:''' Oh, bless you!\\
'''Coast Guard Officer:''' How about a tactical nuclear strike?\\
'''Homer:''' Oh, that would be just... ''({{Beat}})'' Oh, you're just yanking my chain, aren't you?\\
'''Coast Guard Officer:''' Perhaps this foghorn will answer your question. ''(sounds the "wah-waaah" horn)''
->-- '''''WesternAnimation/TheSimpsons''''', "The Mansion Family"

A series of sad notes heard on some {{game show}}s whenever a contestant has lost (the BonusRound, generally). These come in several flavors:

* '''Type A''': Seems to be the most common, as far as game shows are concerned; these usually take the form of a "mock {{fanfare}}" resembling a bar from the show's original ThemeTune, with the last note a "sad trombone" trailing off. Some examples of this type have only the "sad trombone".
* '''Type B''': A series of goofy notes that form a descending "Wah- wah- wah- wahhhhhh" (a "stock" example can be found [[http://www.sadtrombone.com here]]). Does not always have to be four. Non-game show examples (especially in cartoons) are likely to fall under this type.
* '''Type C''': A mocking tune, such as "[[RookieOfTheYear Pitcher's Got A Big Butt]]", played on some instrument.
* '''Subversion''': A random sound effect is used instead.

Generally associated with EpicFail. Some can qualify as NightmareFuel to younger viewers. Compare LettingTheAirOutOfTheBand, which can be used to similar effect in other media. Contrast with BigWinSirens, which are the opposite reaction to the opposite outcome. Nothing to do with antlers falling off or [[FetishRetardant the other kind of lost horn]].
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!!Type A Examples:
* The CBS daytime version of ''ThePriceIsRight'' has one of the [[UrExample earliest examples]] and easily the [[TropeMaker most recognizable]], used after double overbids in the Showcase end game and many pricing game losses. These were also used on several other Goodson/Todman game shows. Heard on ''[[DoubleDare1976 Double Dare]]'' and the original version of ''CardSharks'' in truncated form, and the 1980s versions of ''Card Sharks'' in full. Consists of the first four notes of TPIR's main theme played off-key on a tuba, followed by a trombone "groan". Listen to it [[https://www.youtube.com/watch?v=7YrIj4I7ecg here.]]
** Thanks to MemeticMutation, this horn has come to indicate an EpicFail at damn near anything.
* The Alex Trebek version of ''Classic {{Concentration}}'': One "groan" played on trombones, similar to ''Price'' but *much* more ominous, is heard after a bonus loss. Recycled on the 1989 revival of ''NowYouSeeIt''.
* The American runs of ''Series/{{Blockbusters}}'' had a different one for each version, each resembling that version's theme song.
* ''WhoWantsToBeAMillionaire'' uses a quick musical cue whenever someone answered a question correctly, and a sad inversion of said cue when someone's final answer was wrong. The fanfare heard when someone wins the million is definitely a CrowningMusicOfAwesome, but should you happen to be the unfortunate soul who ''[[JumpScare misses]]'' the [[http://www.youtube.com/watch?v=Fl9p6wfrql4 million-dollar question,]] then you're in for [[HellIsThatNoise one hell of a noise.]]
** Unfortunately, [[spoiler:the new music package used by the U.S. version after it switched to the shuffle format ''doesn't have one''.]]
* ''History [=IQ=]''
* Game shows produced by Creator/JayWolpert almost ''always'' have unique ones:
** ''Series/{{Blackout}}'': A synthesized one that descends VERY quickly.
** ''Rodeo Drive''
** ''Shopping Spree'' has a comical one that is broken up into pieces.
** The Doug Davidson version of ''The Price Is Right'' replaced the original horns with a groan on an electric guitar... and ''[[HellIsThatNoise glass breaking]]''. The cut that [[WhatCouldHaveBeen didn't make it to the air]] also featured the first bar of the theme played ''Shopping Spree''-style and had even more horns... possibly the most evil example of this trope ever produced.
** The first cycle of ''Series/WaitTilYouHaveKids'' had '''[[UpToEleven three]]''': a one-note horn for no one getting a question right in the main game, and a stock foghorn ''followed by'' a standard theme-tune variation (therefore Type B mixed with A) for a bonus loss. When the show took a more "serious" tone, the one from the upfront game was removed (as were most of the other sound effects), and the bonus loss sound was changed to a series of standard buzzers followed by a barely-audible effect of someone "sliding down the keys" on a piano, and even this was buried in the ThemeTune reprise.
* ''Greed'' has these, usually heard after about 20 seconds of silent suspense.
* ''Series/FortBoyard'', while not ending its lose cue in a falling off, plays a sad version of its theme tune if a team loses in the Treasure Room, whether by an incorrect password, or any team getting trapped inside by getting too greedy and staying in too long. (A bell rings when the gate is starting to close, so if you hear the bell and don't get out of Dodge, then it's a pretty well-deserved loss.)
* The Japanese show ''Panel Quiz Attack 25'' plays a few short jazzy notes, followed by a trumpet falling off if the day's winner doesn't identify the subject of the final short film within five seconds.
* ''Series/ElGranJuegoDeLaOca'' used Type A in its original Italian incarnation as well as in its second and third seasons in Spain for failed challenges. The first season in Spain used Type B (although a Type A was used as a mock fanfare in that version when a FanDisservice character was brought out for a challenge).
* ''Series/CatchPhrase'' - the UK version had one as its time's-up buzzer in the bonus round that could only be described as a cross between a fart and a slide whistle.
* ''SonicUnleashed'' has The E-Rank music, where a horribly off-key version of the main theme plays when you get a E-Rank.

!!Type B Examples:
* The {{Zonk}}s on ''LetsMakeADeal'', beginning with the 1976 Las Vegas season and, while with a different effect, continuing throughout the current version with Wayne Brady. Subverted in the 1990 version as a [[StockSoundEffects stock foghorn]] was usually heard instead.
* Losing the "nine keys" version of the BonusRound on the Bergeron version of ''TheHollywoodSquares''.
* The British version of ''Blockbusters'' used a three-note version as the Gold Run's time buzzer.
* Heard on occasion when a challenge was lost on {{Nickelodeon}}'s ''[[WhatWouldYouDoNickelodeon What Would You Do?]]''
* Bonus losses on {{MTV}}'s ''Idiot Savants''.
* A two-note synth "fog horn"-like sound played whenever anyone hit the {{Whammy}} on ''PressYourLuck''. Though it was no different with the fourth Whammy that eliminated a player, there were specialized Whammy animations for those situations (most notably the umpire Whammy).
* On the Spanish version of ''Wipeout 1988'' (called "Alta Tension", literally, "High Tension"), if the round ends by having all of the incorrect answers selected, or if the player loses the BonusRound, several low-pitched "wah-wah" notes played, ending in a "falling off." Unusually, it's a fusion of two types of losing horns (A and B).
* The Australian ''WheelOfFortune'' had this when a contestant landed on Bankrupt.
* The original version of ''[[TheGongShow The Gong Show]]'' had the whole band play one of these whenever someone got gonged.

'''This type shows up outside the realm of game shows as well:'''
* In the ''MysteryScienceTheatre3000'', Joel and the Bots imitate this sound to riff on the line "It stinks!" in ''PodPeople''.
** They also do it when Dropo gets caught hiding in ''SantaClausConquersTheMartians''.
*** As a matter of fact, it is often used for mocking forced comedy in the movie.
* WebVideo/TheNostalgiaCritic uses this as a gag a few times, in response to the the bad jokes in movies like Film/MortalKombat. LostInSpace however is so bad that instead of playing the horns he makes the noise himself (increasing the volume with every gag).
** At one point he used the sound so often that ''it broke''.
** He has also used the ones from ''The Price Is Right'' at least twice.
* In an episode of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', "Swarm of the Century", Ponyville gets overrun with locust-like creatures called parasprites. The parasprites are eventually led back to the Everfree Forest, but by that point the town has been thoroughly ransacked, and Pinkie Pie [[http://www.youtube.com/watch?v=DI7YDIaU-4I literally plays a sad trombone]] to close out the episode.
* At the end of the ''PowerpuffGirls'' episode "Geshundfight", [[HarmlessVillain the Amoeba Boys]] lament how they're still not getting taken seriously as criminals, despite having just been [[NotSoHarmlessVillain indirectly responsible for a crippling plague]]. When Boss tells his comrades [[BrickJoke "I told you we shoulda taken the orange!"]], the narrator [[SayingSoundEffectsOutLoud produces this sound]] and gently mocks the Amoeba Boys for their incompetence.
* On the ''{{SpongeBob SquarePants}}'' episode "I'm Your Biggest Fanatic", one of the Jellyspotters goes "Wah-wah-waaah!" every time their leader Kevin was humiliated, and at one point Kevin tells him to cut it out.
* In the kung-fu movie ''Film/DrunkenMaster'', one of these sounds after the villain falls face-first into a pile of manure during a fight.
* In ''BanjoKazooie,'' the "failfare" for when you fail a mini-game or task is a slow, low "wooop, wooop, woooooooh" sound.
* In ''FancyPantsAdventures'', low, almost cello-like tones descend upon the loss of a life. It can be quite [[IncrediblyLamePun disconcerting]] compared to the upbeat tunes of the rest of the game.
* ''Series/StorageWars'' plays this for laughs when someone is expecting a big haul on an item and it's worth considerably less.
* [[Series/TheWildWildWest Artemus Gordon]] plays this on the violin in "The Night of the Casual Killer" when, for once, his partner Jim West does ''not'' end up with the girl-of-the-week.
* Featured prominently in the Debbie Downer sketches in ''SaturdayNightLive''.
* ''WreckItRalph:'' Heard when the result of Ralph and Vanellope's endeavors in the go-kart factory produce a very messy-looking but still functional kart. Subverted, since Vanellope ''loves'' the resulting kart.
* ''VideoGame/SheepDogNWolf'' plays them every time Ralph the Wolf runs into a wall.
* How about ''Anime/LupinIIIPinkJacket''? In episode 3, a girl clings to Lupin and forces him to take her home with him. When he tries to scare her away, she tells him his plan isn't going to work...cue the four-note horn motif.
* On the ''{{Series/Community}}'' episode "[[Recap/CommunityS5E08AppDevelopmentAndCondiments App Development and Condiments"]], dystopian chaos ensues over a student-developed mobile app where users rate each other on a scale of 1 to 5 "[=MeowMeowBeenz=]". When someone is given a rating of 1, a meowing Type B tune plays.

!!Type C Examples:
* Both ''Just Men!'' and The Davidson version of ''TheHollywoodSquares'' used an electronic version of the MockingSingSong the same tune if the champion's car didn't start.
* ''{{Cram}}'' also played a Mocking Sing Song as soon as the clock hit zero at the end of the BonusRound.
* The Latinoamerican game show ''Sábado Gigante'' (Giant Saturday) has an actual character, ''El Chacal'' (The Jackal), a masked man whose purpose was to play a mock bugle call on-camera, in a setup similar to ''TheGongShow''.

!!Subversions:
* ''National Lampoon's Funny Money'' used the sound of a baby crying if the bonus picture was not guessed.
* The children's version of ''Pictionary'' used a ship's horn for incorrect puzzle guesses and bonus losses.
* DickClark's ''It Takes Two'' used the same horn for incorrect guesses.
* The game show ''Hit Man'' had a loud "space zap" noise as its BonusRound buzzer. Not surprising, being a Wolpert product.
* A harsh two-tone buzzer was heard on Bob Eubanks' version of ''Series/DreamHouse'' upon the doors failing to open if the couple entered the incorrect combination to unlock them.
* ''[[TreasureHuntUS The New Treasure Hunt]]'' used a subdued version of its BigWinSirens when the grand prize check was shown to have been chosen and passed up.
* ''Series/{{Whew}}'' featured a GreekChorus of the villains shouting ''"Tiiiiime's uuuuuup!"'' when a contestant ran out of time either in the upfront game or the BonusRound.
* Not a game show, but the original series of ''TheElectricCompany'' used what sounded like a dejected duck when the actor(s) on screen failed to read the displayed word or sentence within five seconds.
* '''Inverted''' on ''Beat the Geeks''; stock "big win sirens" played ''if the Geeks beat you'' in the Bonus Round.
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