->''"You play by aiming the gun at the screen, right? That actually seems somewhat realistic."''
-->-- '''Makoto Niijima''', ''VideoGame/Persona5''
A type of video game where the player uses a [[LightGun pointing device in the shape of a gun]] to shoot at targets onscreen. In many cases, the targeting sensor is built into the gun itself, and the moving targets light up, instead of the other way around. Most light gun games double as [[{{RailShooter}} Rail Shooters]], in that the player's path is fixed and he/she can proceed only after all hostiles have been eliminated.

The first commercial electromechanical light gun game was [[http://web.archive.org/web/20100927191850/http://marvin3m.com/arcade/rayolit.htm the Seeburg Ray-O-Matic]], introduced [[OlderThanTelevision in 1936]]. The player's weapon fired a beam of light; if it hit the photosensitive tube mounted on the moving duck-shaped target, a circuit was completed and the player scored. Like many other arcade games, electromechanical light gun games were generally replaced by more versatile, fully electronic models (which used the sensor-gun design mentioned above) during TheSeventies and [[TheEighties Eighties]].

The light gun shooter genre is popular in arcades, some of the most popular being ''Lethal Enforcers'', ''Virtua Cop'', and ''Time Crisis''. Console light gun shooters have also popped up from time-to-time, but fell out of favor in the early 2000s with the rise in popularity of {{First Person Shooter}}s. It should also be noted that many older lightgun games won't work on modern televisions, as the guns relied on the way CRT TV sets refreshed the screen to tell where you were aiming. Instead, current gun games, particularly those in arcades, use infrared sensors tracked by the gun (which is an infrared camera designed to resemble a gun), so that the monitor and the gun aiming are completely independent of each other; this allows for modern gun games to use plasma and LCD screens. The UsefulNotes/{{Wii}} is similar, using a "sensor bar" that is tracked by the Wii Remote to determine the location of the on-screen cursor (if any), making it an affordable platform for native gun games and arcade gun game ports. The PlayStation Move add-on for the UsefulNotes/PlayStation3 is also compatible in the same fashion.

Some of these arcade games are technically not light gun games but "joystick gun" games, as the aiming mechanism is actually a joystick firmly mounted on the face of the cabinet, upon which the gun is mounted. This makes holding and aiming the gun as if it were real simply impossible, but makes keeping your aim steady a hell of a lot easier. In ''VideoGame/SilentScope'', ''VideoGame/RevolutionX'', and ''[=T2=]'' the gun requires calibration as part of its boot sequence, though this is not true of other "joystick gun" games like the sprite-based ''Jurassic Park'' motion seat game. The later 2010's saw a resurgences of mounted light gun games in arcades due to them allowing for faster gameplay plus being cheaper to produce than the plasma screen sensors though there are some occasional instances of the traditional set up.
Notable arcade light gun games:

* ''VideoGame/AfterDark''
* ''VideoGame/{{Aliens}}''
* '' VideoGame/{{Area 51}}''
* ''VideoGame/BraveFirefighters'': Sort of. You use a simulated firehose to put out fires, but the principle and hardware are the same kind as those of gun games.
* ''VideoGame/{{CarnEvil}}''
* ''VideoGame/CrimePatrol'': FullMotionVideo Light Gun game
* ''VideoGame/CryptKiller'': First non-mounted gun game to allow three players.
* ''VideoGame/DarkEscape4D''
* ''VideoGame/DeadstormPirates''
* ''VideoGame/DreamRaiders''
* ''VideoGame/EvilNight'': Konami's answer to ''House of the Dead'', also allows three players to play at once, similar to Crypt Killer.
* ''VideoGame/GHOSTSquad''
* ''VideoGame/GhoulPanic''
* ''VideoGame/Golgo13'' (For the light gun games from 1999 to 2001)
* ''[[VideoGame/GunbladeNYLAMachineguns Gunblade NY & L.A. Machineguns]]''
* ''VideoGame/GuntuWesternFrontJune1944''
* ''VideoGame/HauntedMuseum'' (''Panic Museum'' in Japan)
** ''Haunted Museum II: Shh! Welcome to Frightfearland'' (just the subtitle for exports)
* ''VideoGame/HogansAlley'': One of the NES launch titles.
* ''VideoGame/HouseOfTheDead''
* ''VideoGame/LaserGhost''
* ''VideoGame/LethalEnforcers''
* ''[[VideoGame/LetsGoJungle Let's Go Jungle: Lost on the Island of Spice]]''
** ''[[VideoGame/LetsGoIsland Let's Go Island: Lost in the Tropics]]''
* ''VideoGame/LostLandAdventure''
* ''VideoGame/LupinThe3rdTheShooting''
* ''VideoGame/JurassicParkArcade'': The first three games at least. Fourth game is a mounted gun game.
* ''VideoGame/{{Mad Dog McCree}}'': FullMotionVideo Light Gun game
** ''Mad Dog II: The Lost Gold'' and ''The Last Bounty Hunter''
* ''VideoGame/TheMazeOfTheKings''
* ''[[VideoGame/MobileSuitGundamSpiritsOfZeon Mobile Suit Gundam: Spirits of Zeon]]''
* ''VideoGame/MonsterEye''
* ''VideoGame/NinjaAssault'': Ninjas with guns.
* ''VideoGame/TheOceanHunter''
* ''VideoGame/PointBlank''
* ''VideoGame/{{Police 911}}''
* ''VideoGame/RazingStorm''
* ''VideoGame/SegaGoldenGun''
* ''VideoGame/TargetTerror''
* ''[[VideoGame/TerminatorSalvationArcade Terminator: Salvation]]''
* ''VideoGame/TimeCrisis''
** ''VideoGame/RazingStorm''
* ''VideoGame/TooSpicy'' (notable as it also is a third-person, versus multiplayer lightgun game)
* ''VideoGame/TombRaiderArcade'': A repacked version of the [[VideoGame/TombRaider2013 2013 game]] made into a rail shooter. Standard cabinets allows up to four players.
* ''VideoGame/TransformersHumanAlliance''
** ''VideoGame/TransformersShadowsRising''
* ''VideoGame/VampireNight'': A joint game from Sega and Namco under the WOW Entertainment Label.
* ''VideoGame/VirtuaCop''
* ''VideoGame/WhoShotJohnnyRock''
* ''VideoGame/ZombieRaid'' A 1995 zombie shooter from Sammy Corporation, notable for its animated gore and [[NintendoHard intense difficulty.]]

Notable arcade joystick gun games:
* ''VideoGame/Alien3TheGun''
* ''Film/{{Aliens}}: Extermination''
* ''VideoGame/AliensArmageddon''
* ''BeastBusters''
** ''Beast Busters: The 2nd Encounter'', jump from 2-D to 3-D.
* ''VideoGame/OperationWolf''
* ''VideoGame/PlantsVsZombies: The Last Stand''
* ''VideoGame/RevolutionX''
* ''VideoGame/SilentScope''
* ''[[Franchise/{{Terminator}} T2: The Arcade Game]]'' (used a mounted machine gun as its controller; the UsefulNotes/SuperNintendoEntertainmentSystem and UsefulNotes/SegaGenesis ports, however, ''were'' light gun games)
** The ''[[VideoGame/TerminatorSalvationArcade Terminator: Salvation]]'' arcade game is a unique example, as it's available as either a joystick gun version (the 32-inch compact version) ''or'' a traditional light gun version (the 42-inch deluxe and 100-inch super-deluxe models).
* ''VideoGame/TheWalkingDeadArcade''

Notable console light gun games:
* ''VideoGame/BattleClash'' and its sequel, ''Metal Combat: Falcon's Revenge''
* ''[[VideoGame/DeadSpaceExtraction Dead Space: Extraction]]'', for both being a well-designed game by itself and a good continuity nod to all previous ''Franchise/DeadSpace'' material, almost too good to be called ContinuityPorn.
* ''VideoGame/DuckHunt'' is one of the best-known examples because it was packaged as one of the NES's flagship titles.
* ''VideoGame/ElementalGearbolt'', featuring some beautiful music and environmental design and an attempt at something beyond the usual ExcusePlot, via anime cutscenes between each level.
* ''[[HogansAlley Hogan's Alley]]''
* ''VideoGame/LinksCrossbowTraining'': Bundled with the UsefulNotes/{{Wii}} Zapper peripheral.
* ''[[VideoGame/MedalOfHonor Medal of Honor Heroes 2]]'' has an arcade mode, which turns the game into an on-rails shooter.
* ''VideoGame/ResidentEvilGunSurvivor'' had its [=GunCon=] compatibility removed from the first game for its US release, but it's intact in sequels ''Survivor 2'', ''[[VideoGame/DinoCrisis Dino Stalker]]'' and ''Dead Aim''.
** ''VideoGame/ResidentEvilTheUmbrellaChronicles'' and ''VideoGame/ResidentEvilTheDarksideChronicles'' are more traditional arcade-style rail shooters.
* ''VideoGame/SinAndPunishmentStarSuccessor''
* ''VideoGame/YoshisSafari''

* ''Astro Blasters'' is a [[Ride/DisneyThemeParks Disney Theme Park]] variation of this.
* "Hero's Duty" in the movie ''Disney/WreckItRalph'' is a sci-fi themed light gun game.
* ''Ride/MenInBlackAlienAttack'' at [[Ride/UniversalStudios Universal Studios Florida]] is this in ride-form.
* ''VisualNovel/{{Snatcher}}'' on the UsefulNotes/SegaCD supported the Justifier light gun for the shooting segments.
->[[Film/BackToTheFuturePartII "You mean you have to use your hands?! That's like a baby's toy!"]]