[[caption-width-right:310:A sampling of classic light guns throughout the ages. [[note]] In Order, the UsefulNotes/MagnavoxOdyssey Light Rifle, the UsefulNotes/{{NES}} Zapper, the UsefulNotes/SegaMasterSystem Light Phaser, the UsefulNotes/{{SNES}} Super Scope, the UsefulNotes/SegaGenesis Menacer, the UsefulNotes/SegaSaturn Stunner, and the UsefulNotes/{{PS1}} [[Creator/BandaiNamcoEntertainment Namco]] Guncon.[[/note]]]]

Contrary to popular belief, [[IThoughtItMeant this is not referring to, say, a six shooter that weighs less]] ([[WesternAnimation/RobotChicken Nor does it have fewer calories, as Luke's mom is stupid enough to believe]]). Or a laser

An [[UsefulNotes/GeneralGamingGamepads alternative style of videogame controller]], shaped like a gun. Pulling the trigger would cause the game to register a shot at whatever the gun was aimed at. {{Light Gun Game}}s were invariably some form of marksmanship simulator.

Though the name and illustrations suggest that the controller fires some sort of energy beam at the screen, a [[TitleDrop Light Gun]] does not actually fire anything: its barrel contains a small camera, which senses hidden marks in the game's display and uses these to fix its position. This tracking data mostly relies on the blanking interval and interlaced scan of the CRT display. Thus, a traditional light gun is incompatible with any LCD or other advanced display, or even rear-projection [=CRTs=]. New systems compatible with advanced displays use either a similar mechanism that requires an orientation target near the screen (typically an infrared light source), or an accelerometer inside the controller, which detects the direction and speed of movement. The Nintendo Wii Remote uses both and can detect a huge range of motion, orientation, and position via dead reckoning.

The UsefulNotes/NintendoEntertainmentSystem was available with the "Zapper" light gun, which was supported by several games. The UsefulNotes/SuperNintendo eventually featured its own light gun, the Super Scope, modeled on a bazooka. The [=GunCon=] and [=GunCon=] 2 later were prominent on the UsefulNotes/PlayStation and UsefulNotes/{{PlayStation 2}}, and the Wii seems to be making its own appearance of gun peripherals.

Notable {{Light Gun game}}s in arcades include the ''VideoGame/HouseOfTheDead'' series and ''VideoGame/TimeCrisis''.

Though similar, arcade games where the gun is physically mounted on the machine (rather than being attached by a cable) are not technically Light Guns, but rather a normal joystick with an exotic shape. ''VideoGame/SilentScope'' is one of these games, with an extra distinguishing feature-an actual display in the scope for a zoomed-in view.

If the player moves at all in a LightGunGame, his movement will generally follow an InvisibleGrid, either moving automatically when there is nothing nearby to shoot at, or advancing in response to a button on a second controller. This style of game is called a RailShooter.

The Wii is an ideal system for porting light gun games to or releasing original light gun games, as the Wii already comes with a light gun of sorts--the Wii Remote and its pointer functionality. If you want a more arcade-like experience, you can also buy gun shells such as the Wii Zapper and Nyko Perfect Shot. If you do buy one, [[FanHater don't tell anybody that you did]].