[[quoteright:320:[[VideoGame/DeusExHumanRevolution http://static.tvtropes.org/pmwiki/pub/images/cybercity_6435.jpg]]]]
[[caption-width-right:320:The WretchedHive below does no justice to the view from the window of your MegaCorp StarScraper? No problem. Cover it up.]]

-->''There ain't a [[WrongSideOfTheTracks side of the tracks more wrong]] than ''under'' 'em.''
-->-- '''Augustus Sinclair''', ''VideoGame/BioShock2''

The extreme [[LampshadeHanging Lampshading]] of the SkyscraperCity, making it even more enormous and overbuilt. A Skyscraper City is when the city seems to consist entirely of skyscrapers that rival the construction of Dubai (and then some) but the LayeredMetropolis is when the city planners went even further by adding more streets, and even buildings, very far (or sometimes not that far) above the city. This tends to go hand in hand with UnderCity or AbsurdlySpaciousSewer, for some reason. Probably the aesthetic.

Maybe they realized how inconvenient it might be to take an elevator down a hundred stories or so, cross the street, then go back up the other building's elevator. Or they might have been worried about wiring, plumbing, or public transportation. Exactly how people take the car to these levels or get plumbing that high up will almost never be addressed, and similar questions as those raised by the SkyscraperCity are also rarely addressed-such as the population needed, the construction methods, or how any of this is structurally sound.

Predictably, there will be UrbanSegregation where the rich will always be a majority on the top, and the lower classes will have the bottom. Which presents an intriguing dichotomy as one neighbourhood becomes slowly overshadowed by another level, and thus more unfashionable. Similarly to the Skyscraper City, If the issue of population is brought up, it will usually be in a dystopian setting where overpopulation plagues the planet or at least big cities.

It is also a sub-trope of SkyscraperCity, making it a sub-subtrope to MegaCity. It fits very well in Cyber Punk settings. Compare CityPlanet (which lends itself more to this than the SkyscraperCity), StarScraper, and SciFiWritersHaveNoSenseOfScale. Has surprisingly little to do with LayeredWorld.

The [[http://en.wikipedia.org/wiki/Arcology arcology]] is an idea for applying this concept in real life. Now with its own [[Main/{{Arcology}} page]]!

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!!Examples:

[[foldercontrol]]

[[folder: Anime ]]


* Sternbild City of ''Anime/TigerAndBunny'' ([[SuspiciouslySpecificDenial which is definitely not Manhattan. At all.]]) is divided into 5 levels, counting the ground. It's also a decidedly non-grimdark example in that while it has several characteristics that would be required of a Cyperpunk example, such as having corrupt officials, MegaCorp running rampant, and advanced technology, it is an idealistic show. So Sternbild's slight {{Bizarrchitecture}} is played for awesome.
* [[spoiler:Neo-City]] in ''Anime/SecretOfCeruleanSand'' is organisated as such [[spoiler:before being destroyed by William in a fit of anger]].

[[/folder]]

[[folder: Film ]]

* In the ''Franchise/StarWars'' films, Coruscant is an UpToEleven and beyond example, which makes it [[AppliedMathematics 121 or higher.]] No, really, it deserves that. The planet is covered in skyscrapers, which are also covered in skyscrapers, which are covered in more skyscrapers, which goes on for long enough that the skyscrapers dwarf the natural features of the planet. And some of the skyscrapers that were built on are actually construction droids for building more skyscrapers.
* The cities of the ''Film/TotalRecall2012'' remake follow this trope, crossing with a bit of {{Bizarrchitecture}}. [[http://images.freshnessmag.com/wp-content/uploads//2012/04/total-recall-trailer.jpg Observe]]. London uses a more conventional approach with flat, layered roads, and actually addresses how cars get between the levels - the hover cars use magnetic "elevators" to get between levels, while standard wheeled vehicles stay at ground level.
* Film/{{Metropolis}} itself -- no, not [[Franchise/{{Superman}} that one]]; the eponymous city from the 1927 Fritz Lang film -- arguably counted; the "workers' city" may have been at what was once ground level or literally dug underground, but either way it was completely covered by the "surface" of the city above, accessible only by elevator. As with SkyscraperCity, this would make it the TropeMaker.
* New York in ''Film/TheFifthElement'' is still in the SkyscraperCity stage, but it's clearly evolving layers with its multiple above-ground walkways.

[[/folder]]

[[folder: Literature ]]

* On ''Literature/{{Gor}}'' most major city-states are filled with towering "cylinders," with narrow unrailed bridges between them to go from cylinder to cylinder without having to descend to street level first.
* London has become this in ''Literature/MortalEngines'' thanks to the great engineer Quirke, who transformed it into the world's first mobile city. The 7th tier houses the engine district, while St Paul's Cathedral sits on the uppermost tier.
** We see more and more Traction Cities in the later books of the series, and they all make use of this trope -- with the number of layers a city has also showing its overall wealth and power. Only the smallest, poorest towns have a single deck. Definitely goes hand-in-hand with UrbanSegregation in this setting.
* Trowth, from ''Literature/TheCorsayBooks'', is an architecturally improbable example rather like a [[Creator/HPLovecraft Lovecraftian]] {{Steampunk}} channeling-suicidal-amounts-of-PerdidoStreetStation version of [[Franchise/StarWars Coruscant]], spurred on by an [[SillyReasonForWar architectural war.]] Yes, really, it all MakesSenseInContext. It started when one noble family built a tall, spindly tower with a view of the river, which offended another noble family who made a squat ugly tower in front of the tall spindly tower as an insult. It escalated into [[SeriousBusiness war]], until a new front opened up when one architect built bridges over a major thoroughfare that went through his property. Soon, people started building on top of the bridges, to the point that it became a massive, towering, constantly constructed city.
* In ''Literature/TheLordOfTheRings'', Minas Tirith has seven levels, with a stone promontory jutting out from the topmost to overtake the rest of the city. It was built this way to be extremely defensible, with multiple lines of defense.
** Parodied in ''Literature/BoredOfTheRings'' with Minas Troney, which was built on seven levels for no better reason than its builder having water on the brain, in a shape similar to that of an Italian wedding cake. The UrbanSegregation resulting from this design is PlayedForLaughs.
* Trantor, the capital of the Galactic Empire in Isaac Asimov's ''Literature/{{Foundation}}'' series, is a planet so coated with layers and layers of city that most of its inhabitants live their entire lives without ever seeing sunlight. The prequel ''The Currents of Space'' has 2-layered cities with the top level for Sarkite masters and bottom level for Florinian serfs.

[[/folder]]

[[folder: Tabletop Games ]]

* In the ''TabletopGame/DungeonsAndDragons'' campaign world of ''TabletopGame/{{Eberron}}'' the city of Sharn is like this. Because it sits in a Manifest Zone that enhances anti-gravity magic the city's towers have been built to incredible heights and cross-connected at various levels. Just to make the sure the rich really do stay on top, the very wealthiest live on a floating neighborhood above the towers.
* TabletopGame/{{Warhammer40000}}'s Hive Cities, which have been varyingly described as planets hollowed out to make room for entire cities, or in the case of TabletopGame/{{Necromunda}}, overpopulated and horrifically violent kilometer-high skyscraper [[Main/{{Arcology}} arcologies]] the size of cities.
* [[MagicTheGathering Ravnica.]] The entire plane is a metropolis, built up over thousands of years. As older buildings collapsed, newer ones were built on top of them. The lower levels became the "Undercity," an area of ill repute. Still, the city grows and expands. There aren't even proper natural features any more, the lands typical to Magic are only there in spirit, each represented by different architectural features.
* ''TabletopGame/{{Exalted}}'' had cities like this during the First Age.
** It's also a common structure for the [[GeniusLoci Alchemical cities]] of [[EternalEngine Autochthonia]].
** [[EldritchAbomination Malfeas]], the [[OurDemonsAreDifferent Demon]] [[GeniusLoci City]] is described as consisting of innumerable layers that generally float separately from one another (although they're connected in places by certain roads made from the voice of a powerful demon). In his rage and frustration, Malfeas has a tendency to crash his layers into one another; they'll often be merged together by this process.
* Mort Central, the setting of most TabletopGame/SLAIndustries campaigns, actually manages to hold three varieties. First, the city [[{{Undercity}} is built on top of the ruins of a previous city that is now mostly underground]], which the citizens of Mort don't like to talk about. Understandable, given that it's full of decaying infrastructure, carnivorous pigs, carriens, human psychopaths, and [[NightmareFuel horrifying monsters]], men in PoweredArmor, terrorists, and things that the standard police rifle is less effective against than a BB gun... [[CrapsackWorld because, ironically enough, it IS a]] [[MagneticWeapons gauss]] BB gun. Second, there's Downtown, a warren of walkways, streets, and buildings extending deep underground that's similar to the Kowloon Walled City. Third, there's also several skyways full of shops high above the urban sprawl of the city.
* The city of Fasar in ''TabletopGame/TheDarkEye'' is a medieval version of this, with the fortified towers of the rich and powerful linked by a network of narrow bridges so their owners won't have to mingle with the common rabble below.

[[/folder]]

[[folder: Video Games ]]

* [[CityNoir Bezoar City]] of ''Videogame/HardReset'' is a vast, towering CyberPunk example of this. As [[WebAnimation/ZeroPunctuation Yahtzee]] pointed out: "There's one level where you're in a subway station and a few corridors later you're on a rooftop!" They did sort of hint at it with how tall Bezoar is implied to be, at certain points the wind whistles by fast enough to suggest you are a very... ''appreciable'' distance from the ground that you most definitely can't see. Yet, when you look up? ''There's still a lot more city to go''.
* Tokyo of ''Videogame/BinaryDomain'' has been made into one-if only because of global warming. It actually does address why this happened (Global Warming) and it is probably the only example with a giant sewer tower meant to help with the plumbing of the upper city.
* Hengsha of ''Videogame/DeusExHumanRevolution'' has been described on the page for said game as "a true urban planning nightmare that would make an oil rig look like the Taj Mahal by comparison." The bottom is dark and full of squat, ugly, blockish buildings and neon that simultaneously look both planned and unplanned and there are also streets above the streets there. The Upper City bears an odd resemblance to the [[MemeticMutation Aaaaaahk]] (the Ark) of {{Brink}}. It is the complete opposite of the Lower City, with every bit of ground not occupied by enormous skyscrapers occupied by parks.
** ''Videogame/DeusExInvisibleWar'' also has more than a few.
* ''Videogame/{{Xenoblade}}'' has Alcamoth and the Frontier Village. The former is an advanced muti-level city that floats above the Eryth Sea, [[spoiler: which is located atop the Bionis' head.]] However, the Frontier Village is a whopping 9 level monstrosity, connected by stairs and rope bridges, that's so big that you can literally fall to your death! The same is true, if you fall from the upper ring, or either of the observation decks, of Alcamoth.
* ''Videogame/FinalFantasyVII'''s Midgar. In all sectors (numbered 0-8), an upper plate separates the ground-level slums from the other districts. This plate also blocks sunlight ([[AlwaysNight what little there is]] of it) from trickling down into the slums. Agents from Shinra Inc. activate a support structure's SelfDestructMechanism between both layers of Sector 7, causing a section of the plate to come loose and crush everyone beneath before sending an earthquake relief force ''on'' the plate. Ironically, Reeve later moves the entire population of Midgar into the slums to protect them from METEOR.
** An additional secret level, only known as Deepground, is located below both Midgar and the Slums, only accessible via the Sector 0 reactor. (''DirgeOfCerberus'')
** The military port city of Junon also has a small village under it, near the elevator to the city proper.
** ''Videogame/FinalFantasyXII'''s Rabanastre is divided into two halves following its occupation by Archadian forces. "Lowtown", as its name suggests, lies beneath the streets and is comprised of storerooms, now converted into residences.
** Academia in ''Videogame/{{FinalFantasyXIII-2}}'' has multiple levels of streets and platforms to walk on. The different levels are connected by conveyor belts. The ground is not even visible.
* ''WoodruffAndTheSchnibbleOfAzimuth'' has the great vertical city of Vlurxtrznbnaxl. The citizens live in different parts of the city according to their socio-economic status: the poor live on the lower levels, the rich and powerful live on the higher levels.
* ''DarkSouls'': Lordran is built this way, with Undead Burg on top, the Depths below it, and Blighttown even deeper below it.
* ''Videogame/BeneathASteelSky'' has it the opposite way. Upper levels for the poor, bottom level for the rich and privileged.
* In the [[http://www.youtube.com/watch?v=K_y3cbIV-Xg E3 presentation]] of ''VideoGame/{{Halo 2}}'' New Mombasa was an enormous structure shaped like a baobab tree stretching up into the clouds. Extruding from it were arms large enough and strong enough to hold several skyscrapers, streets, and even freeways on it, meant to so just how over populated Earth had become. In the end, Bungie went for a more realistic angle with the space elevator.
* Stage 3 of ''VideoGame/ThunderForce V'', "Human Road", takes place in a multi-layered city.
* ProjectEden has the rich living at the top and the poor living below them. Things get worse the further down you go, the ground far below is home to mutants, cannibals and scavenger tribes. Large numbers of buildings are abandoned and crumbling.

[[/folder]]

[[folder: Webcomics ]]

* Centralis in ''Webcomic/TheCyantianChronicles'' consists of several large discs attached to a central "stem", the discs are capable of moving to prevent soil erosion or even detaching and flying off using AntiGravity.
* All cities of Solar System in ''Webcomic/SchlockMercenary'' as explained in the commentary for [[http://www.schlockmercenary.com/2014-07-08 this strip]]. 1 trillion people (not necessarily humans) inhabit the system, of those 200 billion live on Earth. Arcologies occupy only 10% of Earh land (and a bit of oceans), but they are several kilometers high and deep. Population density is measured in people per cubic rather than square kilometer. This is the 31st century, with cheap annihilation energy and superstrong construction materials.

[[/folder]]

[[folder: Web Original ]]

* ''Podcast/MetamorCity'' is built like a layer cake with four skyways suspended between the skyscrapers on top of one another. And the original MetamorKeep has practically evolved into an {{Arcology}}.

[[/folder]]

[[folder: Real Life ]]


* [[http://en.wikipedia.org/wiki/Marina_Bay_Sands This building]] in Singapore looks like a miniaturized version of the above mentioned Hengsha. One can't help but think the design may become more popular over time as space in metropolitan areas becomes a premium.
* [[http://www.archdaily.com/361831/infographic-life-inside-the-kowloon-walled-city/ Kowloon Walled City]] is certainly worth mentioning. Not so much layered as it was a giant solid 8 story mass of questionable architecture. A base stretching 126m by 213m, housing 50,000 residents. Evacuated and bulldozed in 1993.
* [[http://en.wikipedia.org/wiki/Multilevel_streets_in_Chicago Portions of Chicago]] are built on double-decker or triple-decker streets; the lower decks are at the original ground level and are used for loading docks and through traffic. Wacker Drive, the longest street in this system, features in ''Film/TheBluesBrothers'' and ''Film/TheDarkKnight'', and the Billy Goat Tavern of Series/SaturdayNightLive Fame is located on lower Michigan Avenue. Above, the El tracks yet another layer.