[[quoteright:350: [[VideoGame/TheLegendOfZeldaTwilightPrincess http://static.tvtropes.org/pmwiki/pub/images/Bulblin.jpg]]]]
[[caption-width-right:350:Thought they were all just little [[OurGoblinsAreDifferent goblins]]? \\
[[RecurringBoss Think again]].]]

->''"[[LampshadeHanging I just hope they don't resort to enlarging the characters on the levels and calling them bosses this time; that giant beaver was a pretty cheap trick!]]"''
-->-- '''SelfDemonstrating/CrankyKong''', ''VideoGame/DonkeyKong64'' instruction manual

This is where a boss enemy resembles an enlarged or [[PaletteSwap palette swapped]] version of a regular enemy, possibly with a [[RequisiteRoyalRegalia crown or some other identifying feature]]. They may even be a [[{{mutants}} mutant]] version, and will probably have an [[UndergroundMonkey unimaginative name]] based on the enemy type they resemble.

However! Their attacks may be vastly different from those of the enemies they are based upon, or they may be identical but stronger. This mook is usually one of the varieties that can [[TurnsRed turn red]], causing the player extra pain.

King Mook tends to be such by virtue of being LargeAndInCharge. He may be the result of a MookPromotion, or he may always have been tougher than your average enemy character. The King Mook has a high chance of being a FlunkyBoss, having several of its weaker forms fight alongside it. It could be a Mechanical Monster if the original MechaMook it's based on is weird looking enough.

Compare GiantMook. See also EliteMooks and SuperpoweredMooks. Contrast MonsterLord, when this is due to biology.
----
!!Examples:

* Franchise/{{Digimon}}:
** [=ShogunGekomon=] is basically a big, fat, red, crowned version of Gekomon.
** There is also [=KingSukamon=], who is a gigantic Sukamon with a junk crown.
** There are several Digimon that fit this trope; [=KingEtemon=], the various Mamemon such as [=BigMamemon=] and [=PrinceMamemon=]... Most of them are [[JokeCharacter Joke Characters]], though.
** The ''DigimonWorld4'' game had some tucked in a corner {{Mooks}} that would on a rare occasion be a KingMook. But the king status is only seen as a crown icon status effect. But they live up to the trope on toughness.
** There are more examples if the names don't have to be the same. A lot of the time, the grunts are like the boss but less awesome. For example, Petaldramon and his Chamelemon soldiers are a ginormous plant-lizard guy and some less ginormous non-plant lizard guys.
* There are lots of ''VideoGame/SuperMarioBros'' examples:
** Tryclide (bigger, triple-headed Cobrat)
** Goomboss/King Goomba
** [[VideoGame/SuperMarioRPG King Bomb]], [[VideoGame/SuperMario64 Big Bob-omb]]
** Whomp King
** Petey Piranha, Dino Piranha, Fiery Dino Piranha and Peewee Piranha (all based on a Piranha Plant)
** Big Boo, Bigger Boo, Boolossus, Boohemoth, King Boo
** Gooper Blooper
** Giant-sized Wiggler
** Kammy Koopa, Kamek and Kamella (based on Magikoopas)
** General Guy (based on a Shy Guy)
** King Kaliente and Prince Pikante
** [[spoiler: The Shadow Queen]] is this to Beldam, Marilyn, and Vivian.
** Baron Brrr
** Topmaniac
** Major Burrows
** Glamdozer
** Squizzard (based on the Cluckbooms)
** Giga Lakitu and Lakithunder
** Chief Chilly
** King Bowser himself is nothing more than a comparatively giant spiked Koopa. Mecha Bowser is this to the Mecha-Koopas and Electrokoopas.
** ''VideoGame/YoshisIsland'' has mostly regular enemies growing due to Kamek's magic (or in one case, he shrinks Yoshi instead).
** SuperMario3DWorld features Prince Bully and Boss Brolder.
* ''Franchise/FinalFantasy'':
** Tonberry King
** Likewise the Jumbo Cactuar/Gigactaur, which is a gigantic version of the Cactuar enemy, with an upgraded version of its trademark attack that deals ten times as much damage. And a ''MUSTACHE.''
** Also the Bomb King, the occasional Behemoth upgrade, and a fair number of other enemies throughout the series.
** Flame Eater from VI was practically a King Balloon, and Dadaluma was practically a King Iron Fist. The bosses each summon the enemies for reinforcements.
** The Mimic Queen from ''VideoGame/FinalFantasyXII'' too.
*** The vast majority of the rare monsters and Marks in the game are also giant versions of normal enemies. This is justified, though, as the Clan Primer entries for most of them explain their origins. Most of the rare monsters are explained to be naturally occuring mutant varieties of the normal monster species. Most of the Marks were mutated by prolonged exposure to corrupting magic which also caused them to go AxCrazy and attack anything in their vicinity that isn't a member of their original monster species, which is why the player's group is petitioned to eliminate them before they can either disrupt the natural balance and/or pose a danger to nearby humanoid settlements.
** And the Marlboro King from ''VideoGame/FinalFantasyTacticsA2'' (and probably more) has an awesome crown and was insanely large at ''CrystalGuardians : Vanguard Storm''.
** The Monster Arena in ''VideoGame/FinalFantasyX'' is pratically built on this trope. Only one of the roughly thirty [[BonusBoss Bonus Bosses]] in there has an original model.
%%* About 90% of the {{Bonus Boss}}es in ''VideoGame/FinalFantasyXI''.
* Quite a few of the bosses in ''FinalFantasyCrystalChronicles'' Were this, like the Giant Marlboro in the Mushroom Forest, the Gigas Lord in the Manor, the Lizard King in Daemon's Court, the Orc King in the Mines, and the Goblin Wizard in the Goblin Wall.
* ''VideoGame/TheLegendOfZelda'':
** ''VideoGame/ZeldaIITheAdventureOfLink'' has an Iron Knuckle ''riding a horse'' as one boss. He returns as a miniboss down the line. There's also Carock, basically a Wizzrobe but bigger, faster in terms of teleport frequency, and much harder to hit (that last being something Wizzrobes ''are good enough at already.''). Yet another example is Thunderbird, a giant-flying variation of the Fokkeru birds that drop fireballs in the Great Palace.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' featured the Armos Knights, The Moldorm King, and the Helmasaur King, smaller versions of which inhabited their dungeons or the area around them.
** The bosses of the first three dungeons in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', Queen Gohma, King Dodongo, and Barinade. You fight Gohma's hatchlings, dodongo larva and normal dodongos, and smaller jellyfish parasites before fighting the big ones. There's also the minibosses Bigocto and the White Wolfos.
** ''VideoGame/TheLegendOfZeldaMajorasMask'' has the [[InstantAwesomeJustAddNinja Garo Master]] and Captain Keeta (giant Stalchild).
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' features Gohma (who resembles a Magtail), Jalhalla (the king of the Poes), Helmaroc King (a giant version of a Kargaroc), Kalle Demos (who's head resembles a Boko Baba's with eyes) and Gohdan (who is essentially a giant Armos Statue). Even Molgera is this, as he's a giant version of those little versions of himself [[FlunkyBoss he releases]].
** Special mention to ''VideoGame/TheLegendOfZeldaTheMinishCap'', where many bosses are simply [[MookPromotion regular enemies]], but Link has shrunk to flea size, so to his perspective they're gigantic.
** King Bulblin in ''VideoGame/TheLegendOfZeldaTwilightPrincess'', along with his steed, Lord Bulbo. Other examples include that giant version of the Twilight Kargaroks with trumpet bells for heads that you have to fly up Zora's River on, Diababa (a giant Deku Baba), Twilit Bloat the Shadow Insect Queen, Armogohma (a GiantSpider in a spider filled area), Stallord (biggest Stalfos in ''any'' game, and we only see him from the waist up) Argorok (once again Kargarok), and even a boss who came from a corrupted good character, Blizzeta, takes the form of an enemy (Freezard).
** And then there's Ganon, whose OneWingedAngel form resembles a giant Moblin or a Bullbo in ''Twilight Princess''.
** Moldarach in ''VideoGame/TheLegendOfZeldaSkywardSword''. They're essentially a thousand-year-old variation of the Arachas.
* This is something of a habit in the ''VideoGame/DonkeyKongCountry'' series:
** Very Gnawty and Really Gnawty, the Master Neckys, Queen B. and King Zing, Krow and Kreepy Krow, Barbos, Puftoss and Army Dillo. In a variant, the first game also has Dumb Drum, a King Mook of ''an inanimate MookMaker''.
** K. Rool himself counts, what with him being the Kremlings' king. And the Kremlings have repeatedly been featured as mooks throughout the series.
** Colonel Pluck and Tiki Tong in ''VideoGame/DonkeyKongCountryReturns''.
* [[AddedAlliterativeAppeal Boss Boom Box]] from ''VideoGame/BanjoKazooie'' is, as the name suggests, a big Boom Box. Nipper is this among the Snippets.
* [[InvertedTrope Inverted]] in ''VideoGame/{{Bayonetta}}'', where almost all bosses or large enemies appear early in the game, with the smaller versions coming ''later''. The Beloved shows up in Chapter One, but it's really just a larger version of the Braves, that don't show up until Chapter ''Eight''. There's also the main bosses, the Auditio[[note]]Fortitudo, Temperantia, Iustitia and Sapientia[[/note]] who, once killed, show up in at least one more stage later in the game as a smaller, weaker version[[note]]simply named Courage, Temperance, Justice and Prudence[[/note]]. For a more straightforward example, the Applauds can be seen as this in relation to the Affinities.
* In ''VideoGame/TheWonderful101'', the Gah-Goojin can be seen as the next logical progression from the Dough-Goo, Chew Dough-Goo, and Diedough-Goo enemies. [[spoiler:The Gah-Goojin itself later gets a bigger version; the Wallgah-Goojin. ''Then'', the Wallgah-Goojin is itself outdone by the ''Giga''-Goojin! The Giga-Goojin will even throw replicas of the other two during its boss fight just to show how big it is!]]
** Like ''Bayonetta'', the big enemies often come first with the smaller ones coming later. Dahkarts is a large scorpion that shows up as the miniboss of Operation 001-A, but it's not until 004 that we're introduced to their smaller, larval stages.
** The Vaikki later in the game can seem like this for the Dahkarts, especially as the harder difficulties will swap out Dahkarts with Vaikki in certain Kahkoo-regahs.
* The Alien Queen from ''VideoGame/RatchetAndClank'' (the game's first boss); it's even in her name!
** [[spoiler:The final boss itself, the Mutant Protopet]] of ''VideoGame/RatchetAndClankGoingCommando''.
* ''VideoGame/BangaiO Spirits'' explicitly uses double, quadruple, and even half-sized versions of every single enemy in the game, including those that were already bosses. One stage in the game even has you run through a half-sized, normal-sized, and finally a double-sized version of the Cannonboss.
* The Giant Met, boss of Wily Stage 1 of ''VideoGame/MegaMan4''.
** In ''3'', you also fight two Giant Met {{miniboss}}es in the [[RemixedLevel remixed version]] of Needle Man's stage.
** And in ''MegaManPoweredUp'', the WarmUpBoss is a giant version of the BossInMookClothing, isn't that ironic...
** In ''VideoGame/Rockman4MinusInfinity'', the boss of Wily Castle Stage 1 is Proto Sniper Joe, who has the same attack patterns as Proto Man and uses the Sniper Joe 01 sprites from ''VideoGame/MegaMan7''.
* King Coiley in the 2005 version of ''[[{{Qbert}} Q*Bert]]'' for the PC.
* King Poop Snake and Platinum Poop Snake (both optional bosses) in ''BlueDragon''.
* The Giant Looper and Elcian (yet another, [[PaintItBlack black]] Looper) from ''VideoGame/SkiesOfArcadia'' would fall into this (although Loopers are more {{Metal Slime}}s than {{Mook}}s).
* The campaign for ''RiseOfLegends'' contains such bosses as the Master Fire Golem (which is like the regular fire golem, but a lot bigger) and the Queen Salamanders (apparently salamanders form hives. Who knew?).
* ''{{Metroid}}''
** The first ''VideoGame/MetroidPrime'' has a giant Sheegoth guarding the Wave Beam. The difference: that is the "normal" version. More common, "baby" versions are seen long before the fight. Although [[DegradedBoss adult Sheegoths you fight as regular enemies after that]] are much smaller, meaning either those aren't fully grown or the guardian one was really strong. There's also Omega Pirate, a KingMook of Elite Pirates, which are themselves GiantMook Space Pirates. So it's a King Giant Mook.
** Nearly all bosses in ''Metroid Prime 2'' are this. There's Amorbis (a colossal Sandigger trio), Chykka (an oversized War Wasp), Quadraxis (a giant version of the Quad robots you fought in the preceding level), and the six "sub-guardians" that were ordinary monsters before being possessed by the six Ing that managed to steal Samus's upgrades (Bomb Guardian is a Sandigger that was already one of these before getting possessed; Jump and Boost Guardians are Warrior Ing; Grapple Guardian is a Grenchler; Spider Ball Guardian is a Pillbug; Power Bomb Guardian is a Spore). Then there's the Alpha Splinter (which gets possessed too), the optional Dark Missile Trooper, the Alpha Blogg, and Emperor Ing himself. The only bosses in this game that ''aren't'' a King Mook are the Caretaker Class Drone (which is just a MiniBoss) and Dark Samus.
** ''Metroid Prime 3'' has an interesting variant. The Berserker Lord is a boss version of Berserker Knights. What's interesting is that Berserker Knights are already [[BossInMookClothing Bosses In Mook Clothing]], and that you fight the [[WarmUpBoss Berserker Lord]] before you encounter any of the weaker Knights. The Pirate Commander is also a boss version of Commando Pirates, essentially a King EliteMook. In a similar vein, there's also the Steamlord, which is based on the Steambots, an upgraded version of the Tinbots.
** There's also the Metroid Queen, the ultimate form of Metroid in the entire franchise. In this case, it's the ultimate evolution of a species that comes into gradually bigger and stronger species (Alpha, Gamma, Zeta, Omega and then the Queen). Among the Phazon-infested Metroids, Metroid Prime takes this role instead.
* ''VideoGame/{{Diablo}}'' may pick several from a selection of {{Palette Swap}}ped versions of the normal mooks as incidental encounters in the [[{{Roguelike}} randomly generated dungeons]]. The sequel has several fixed king mooks acting as bosses and fixed encounters, as well as randomly generated ones that spawn at random locations every time you load the game.
* In ''VideoGame/SonicAdventure2'', there was King Boom Boo, a much larger (and creepier) version of the small [[SlasherSmile slasher-smiling]] ghosts that you would sometimes encounter in certain levels.
* Most of the MiniBoss characters in ''VideoGame/{{Kirby}} 64: The Crystal Shards'' were giant versions of ordinary enemies; they were frequently surrounded by many of their normally-sized friends. Among them is a giant Galboro that would eventually become the basis for the Flame Galboros of ''VideoGame/KirbyTripleDeluxe''.
* Roshan from ''DefenseOfTheAncients''. He only gets stronger and bigger every time he revives, to the point that the now rarely seen final form is adequate challenge for a full party of level 25 loaded-for-armour heroes.
** N'aix is another example. Looks like a larger Ghoul, but is much stronger. In previous versions, he was distinguished from the normal ghouls by an aura that could not be removed. More recently, he has also been shaded darker.
* ''Franchise/{{Castlevania}}'':
** ''VideoGame/CastlevaniaHarmonyOfDissonance'': A number of the bosses in this game are large versions of smaller enemies. Giant Merman, Peeping Big, Max Slimer...
** The series has many of these, including the recurring Phantom Bat, the Queen Medusa, the Bone Dragon King, and the giant skeleton in ''VideoGame/{{Castlevania 64}}''.
* ''VideoGame/FinalFantasyTacticsA2'' has several large (3x3 spaces) bosses. Most of them are unique, but the "Crushatrice" and its PaletteSwap are simply bigger versions of regular enemies. One of those even turns out to be the mother of the regular ones.
* In ''BattleForWesnoth'', most leaders are advanced versions of basic enemies. As the campaigns progress and the AI gets more advanced units to deploy, the leaders get replaced by the level 3 versions and unique characters instead.
* The first boss of the ''SpaceGhost'' Flash game ''Headkicker II'' is red-tinted Cloneborg, with appropriate upgrades from previous two models.
* The Item Worlds in the ''Franchise/{{Disgaea}}'' series have these every ten floors. Most of them don't even get a palette swap. There were a few in the main story, as well.
** Parodied in ''Disgaea D2''. The Krichevskoy Group, who believe Laharl is an InadequateInheritor, first want an order-following knight named Barbara to be Overlord, as they [[PuppetKing can control her]]. When Laharl defeats her, they unveil a ''new'' candidate for Overlord: [[WeHaveReserves a Prinny]]! When asked what makes ''this'' Prinny so special, they reveal that he was chosen by a ''very'' specific random number generator.
* The Goblin King and Demon Goblin Warrior from ''LaTale''
* Hey, ''BreathOfFireIII'' fans: "King Goo wants his item back!"
* Practically every game in the ''Franchise/TalesSeries'' has bosses are larger and/or recolored versions of regular enemies that may have some new tricks.
* In ''MapleStory'', nearly every single boss is one of these. Most notably King Slime and Mushmom.
* In ''TheWitcher'', the special monsters whose heads can be traded for a bounty are scaled-up, uniquely-named versions of regular foes.
* Most of the humanoids in ''NetHack'' have kings, which are always the strongest members of the species, and usually purple.
* ''VideoGame/WorldOfWarcraft'' is pretty often guilty of this (it's easier to increase size instead of using a new model), especially outside of dungeons.\\
The Devs admitted to this, and that it usually works in reverse. Once a boss is used they often find it is just too cool of a model to waste in one dungeon.
* ''VideoGame/TheWorldEndsWithYou'' has four {{Bonus Boss}}es and three regular bosses that work like this. Noticeably, the regular bosses act fairly different from their smaller counterparts.
* ''VideoGame/{{Persona 3}}'''s Tartarus level bosses were all like this, though color swapping mooks is a cottage industry in ''Franchise/ShinMegamiTensei'' games.
** Similarly, in ''VideoGame/{{Persona 4}}'', the [[SubBoss sub-bosses]] encountered mid-way through each dungeon and the {{bonus boss}}es that take up residence in previously completed dungeons are all King Mooks. In fact, the first one of these you will encounter appears in Yukiko's castle, and is literally a king. He's a bit of a [[{{ThatOneBoss/Atlus}} pain]].
** Even ''VideoGame/ShinMegamiTenseiIIINocturne'' uses this, despite most of the enemies being drawn from a very large selection of mythological figures.
** There's also the more literal case of the recurring King Frost, a giant version of the series MascotMook Jack Frost with a crown and scepter.
* Almost every boss in ''GuildWars'', the few exceptions mostly being very important characters like the {{Big Bad}}s of each campaign.
* ''Franchise/{{Halo}} series:
** ''Halo 2'': The Heretic leader. Also, TheDragon Tartarus, and the Spec Ops Commander "Half-Jaw".
** Applies to the Covenant in general, higher rankings net more elaborate costumes.
** Brute Chieftains in ''Halo 3'' and ''HaloReach''. In the latter case, they have the same DeflectorShields as the Elites, in addition to already-durable PowerArmor.
** Sentinel Enforcers.
** The Elite Field Marshal in ''HaloReach'', and to some extent the Zealots, which are more of a BossInMookClothing.
* ''VideoGame/AncientDomainsOfMystery'' has tougher versions of many types of monsters, but most of these are EliteMooks, and even the ones called "King" this or "Emperor" that are usually more like {{Giant Mook}}s, and that only provided they're enough of a challenge and don't come in hordes. Some, however, are unique boss monsters, often optional, such as Rehetep the Mummy Lord, or the Assassin Prince. The FinalBoss for the normal ending is even one of these -- "Fistanarius, the Greater Balor". Since the game has ASCII graphics, everything is technically a PaletteSwap of something else, so it's hard to draw the line exactly -- is the Cat Lord a King Mook because he's a super-tough feline, or not one because he doesn't specifically resemble any type of feline?
* ''DungeonsAndDragons'':
** The fourth edition includes rules in the Dungeon Master's guide on how to do this for any and all monsters. It also includes the inverse, how to [[DegradedBoss mook-ify the really tough monsters.]]
** In previous editions, the King Mook chieftains of humanoid monsters such as goblins simply had an extra hit die or two to distinguish them statistically from the rank-and-file. Third Edition was the exception to this pattern, as it opened up the option of giving the monsters class levels.
* The Super Tank(a giant Tank with a literal tank for a lower body) and the Hornet (a GiantFlyer) in ''VideoGame/QuakeII'', which first appear as {{boss battle}}s, but become [[DegradedBoss recurring enemies]] later.
* ''VideoGame/{{Doom}}:
** ''Doom 3'': Vagary, the Trite Queen.
** Inverted in ''VideoGame/{{Doom}} II'' with Arachnotrons, which are the minion version of the Spider Mastermind who first appeared in ''VideoGame/{{Doom}} I''
** Also inverted with Hell Knights, which are weaker versions of Barons of Hell.
* Nearly all of the bosses in ''[[GaiaOnline zOMG!]]'' apply. In many cases even their [[FlunkyBoss flunkies]] are stronger than the normal enemy type, since the difficulty of the battle [[DynamicDifficulty is based on the chosen difficulty level and the level of the player(s) participating]].
* ''VideoGame/ResidentEvil'': The Black Tiger spider.
** The Crimson Head Elder in the remake.
** Also the Adult Albinoid and Black Widow in ''Code Veronica''.
** Zealot Leaders in ''VideoGame/ResidentEvil4'' have red robes and goat masks, sometimes wield rocket launchers, and can take quite a bit more punishment than normal Zealots. There's also the Bella Sisters, which are chainsaw-wielding {{miniboss}} versions of the female Ganados, Super Salvador in Mercenaries mode, and the Queen Plaga, which Salazar and Verdugo merge with for the Chapter 4 boss fight.
* ''StarWars: ShadowsOfTheEmpire'' has a giant Dianoga for the boss of the Sewers, and the Gladiator Droid, which is an oversized upgrade of the MechaMooks you've encountered throughout the game.
* ''VideoGame/FalloutNewVegas''
** In original there is the Legendary Deathclaw, Legendary Fire Gecko, Legendary Nightstalker, and Legendary Cazador.
** The Lakelurk King
** Joe Cobb (Powder Gangers)
** Escaped Convict Leader
** Radscorpion Queen
** Tons in ''Old World Blues'', featuring the Boss versions of common monsters and robots you see:
*** Test Subject 1 (Lobotomite)
*** Super Ego (Robobrain)
*** Construction Drone Foreman and The Custodian (Protectron)
*** Patient Zero (Spore Carrier)
*** 010011110110111001100101 (Securitron)
*** Dionaea Muscipula (Spore Plant)
*** Sparks (Mr Handy)
*** Ironbelly (Mr Gutsy)
*** Doctor Orderly MD PHD DDS (Mr Orderly)
*** RY-589 Ultimo Bot (Sentry Bot)
*** Legendary Bloatfly (duh)
*** Specimen 73 (Cazador)
*** Shadis (Nightstalker)
*** Y-17 Master Trauma Harness ([[AnimatedArmor Y-17 Trauma Override Harness]])
*** Gabe (Cyberdog)
*** [[Film/{{Gremlins}} Stripe]] (Deathclaw, in Wild Wasteland only).
*** X-42 Giant Robo-scorpion (self explanatory)
** The Tunneler Queen, Rawr(Deathclaw, even stronger than the Legendary one), Blister (Hunter), Beast (Marauder), Bonesaw (Ravager), Blade (Scout), Colonel Royez (Irradiated Heavy Trooper), and Gaius Magnus (Irradiated Centurion) from ''Lonesome Road''.
** Vault 34 Overseer (Feral Ghoul Reaver)
** The Nightkin Jailer and Davison, as well as Tabitha if you decide to fight her.
** Ghost of She (Yao Guai) from ''Honest Hearts''.
** Motor-Runner, Cook-Cook, Violet, and Driver Nephi (Fiends)
** Caesar's Legion:
*** Vulpes Inculta (Vexillarius)
*** Severus, Alexus, and Dead Sea (Decanus)
*** Lucius (PraetorianGuard)
*** Aurelius of Phoenix (Centurion)
*** Canyon Runner (Explorer)
* Every boss in ''AdventuresOfLolo 3'' is an enormous version of a regular enemy type.
* On a related note, in ''TheInexplicableAdventuresOfBob,'' the local clan of [[BigfootSasquatchAndYeti Bigfeet]] has a king ''named'' Mook.
* ''VideoGame/{{Borderlands}}''.
** Bandit: Bone Head
** Lance Rocketeer: Ajax
** Rakk: Mothrakk
** Sycthid: Bleeder is a special Scythid who flies only. He is called Bleeder for constantly emitting a red liquid.
** Skag: Skagzilla, also the Wereskag enemies and bosses like bigfoot
* Nearly every boss in ''VideoGame/{{Borderlands2}}'' qualifies here in some way, save a few examples.
** 010011110100110101000111010101110101010001001000 Has the appearance of a constructor and a Hyperion Loader mixed together
** Anchorman: The Big Sleep is a bodyguard for Sandman, but is visually just an average Anchorman with a special skin.
** Borok: Woundspike the genetic experiment.
** Bullymongs: Donkey Mong, King Mong, Warmong, Grendel, Jackenstein, and Knuckledragger are all Bullymong's and clearly use the same style model with differing appearances, sizes, and names, but all fight entirely different. Jackenstein for examples has incredible health, shields, can summon loaders, and fires electrical blasts from his chest, things no other Bullymong does. The Bulwark is another Bullymong with the odd ability to curl up into an invincible ball when the player is too close.
** Crystalisk: Blue and Rouge
** Dragons: The Handsome Dragon is essentially just a giant boss version of a red dragon with special AI behaviors. Additionally, the Ancient Dragons of Destruction, Brood the Invincible, Boost the Invincible, Incinerator the Incinvible, and Helianth the invincible, are all special dragon boss enemies.
** Drifter: Arizona is just a fire version of a regular Drifter. Dexiduous the Invincible is a colossal Raid Boss drifter.
** Goliath: Midge is a Midget Goliath riding a Bullymong. Although he doesn't resemble them, and he uses Electrical Cannons, Piston's running animation and melee attacks are clearly the exact same ones used by Goliath's and the Goliath Inspired enemies, Enforcers. There's also Smash-Head, who like both of the above doesn't really fight like most Goliaths (he has a shield, a rocket launcher, and a bunch of midget cronies)
** Golem: The Gold Golem piloted by Greedtooth is essentially a colossal Iron Golem, which in turn is just a stronger version of a regular golem. There's also the Unmotivated Golem which must be fought repeatedly.
** Hyperion Engineer: Pyro Pete and Hyperius the Invincible are both modified Hyperion Engineers.
** Knight: Sir Boil, Sir Mash, and Sir Stew
** Loader: Saturn, Innuendobot, Bone Head 2.0 (a reference to Bone Head from the first game), and H3RL-E. Saturn is easily the greatest difference, at a hulking 30 feet and equipped with cannons, but it is still visibly and obviously a giant Loader.
** Marauder: Assassin Wot is a stronger version of a Marauder
** Midget: Sandman is just a powerful midget obviously. Bagman is as well.
** Nomad: Big Maw and Deputy Winger are both special Nomad boss enemies, as is Captain Flynt, Doc Mercy, Mad Mike, and Assassin Oney.
** Orc: Arguk the Butcher is a regular Orc with swords for hands, but otherwise looks and attacks like any other Orc. There's also Warlord Grug and Warlord Turge.
** Pirate: No-Beard. Master Gee the Invincible is a standard pirate enemy that is giant, but also one of the most unique fights given the AI behavior and the environmental situation.
** Psycho: Assassin Reeth and Incinerator Clayton
** Rakk: Rakkanoth, and the hidden boss fight with Son of Mothrakk.
** Rat: Assassin Rouf is a big version of a Rat. There's also Dan, Lee, Mick, Ralph, and Flinter. Also Laney White, cousing of Scooter.
** Sand Worm: The Leviathan is a colossal Sand Worm of unbelievable size. Due to its size, it doesn't fight like a normal Sand Worm whatsoever, but it is obviously one just by looking at it.
** Savage: When you face off against Voraciduous, you will also face Chief Ngwatu, a special Savage with an incredibly powerful shield and lightning bolt attacks. He's also 10 feet tall.
** Scalyion: Thermitage the giant Scalyion.
** Skag: Dukino's Mom is a gigantic Armored Skag who cannot run and fires laser beams.
** Skeleton Knight: The Four Skeleton Kings fight just like Badass Skeleton Knights, and all use the same models and attack patterns.
** Snowman: Sir Tinder Snowflake is a giant snowman. In the same DLC he's fought in, killer snowmen are common enemies.
** Sorcerer: The Handsome Sorcerer loosely borrows his movement animations and attacks from the regular Sorcerers the player fights.
** Spiderant: The Black Queen is a mini-boss Spiderant that looks nothing different from an average spiderant. There's also Scorch, the giant Fire Spiderant. There's also the Spycho and Sully the Blacksmith, giant Spiderant-Human hybrids with the torso and head of a human, and the lower body of a Spiderant.
** Spiders: Although she has a human head, she essentially fights like an Arachne with special attacks and shields. She's also a lot bigger.
** Stalkers: A great many fights with Stalkers such as Henry, Tinkles, and the raid boss Voraciduous the Invincible.
** Thresher: Old Slappy, Moby, and nearly any other thresher is essentially a giant dangerous version of a regular thresher. This doesn't stop Terramorphous the Invincible from being one of the most unique boss enemies in the game (and easily one of the hardest).
** Varkid: Madame Von Bartlesby (Tina came up with the name) is a special colored giant Varkid. Vermivorous is a raid boss version.
** Vehicle: The Monster Truck that Torgue sends you to fight is clearly just a giant car based on the Bandit Technical. Motor Mama uses a special Motorcyle with the same design as the others, but two turrets instead of a rider.
** Clark the Combustible Cryptkeeper is apparently a modified Incinerator Clayton that is re-skinned to look undead.
** Motor Momma uses Ellie's appearance.
** Wilhelm is Half Loader, half Hyperion Engineer.
** The Invincible Son of Crawmerax the Invincible is a funny example of a giant boss version of a boss from the previous game.
* ''SilentHill series'':
** ''SilentHill4'': The One Truth is a giant [[WallMaster Wall Snatcher]], and the ghosts of Cynthia, Jasper, Andrew, and Richard are boss Victims.
** In ''SilentHill3'', you first encounter a large Missionary as a boss, then fight smaller versions near the end of the game. In the sewers, you encounter a giant Numb Body.
* Other than the final boss and the Big Daddies, all the bosses in ''VideoGame/{{Bioshock|1}}'' are simply normal Splicers with much more health and better resistance against elemental Plasmids. Which sort of makes sense, in-universe, since pretty much everyone started off as normal people, who just abused the ever loving shit out of Plasmids. You could just look at it as that Steinmann (Being a plastic surgeon who had easy access to lots of cosmetic Plasmids) and Cohen (Being that he was close to Ryan, and probably had easy access to ADAM and such) just got shitloads more than most. Rose inverts this for being encountered ''before'' the normal Spider Splicers.
* The Giant Womprat in ''SuperStarWars'', which [[FlunkyBoss fights alongside its smaller brethren]]. Then there's the Wampa King in ''Super Empire Strikes Back'', who's so big you can only see his head and arms.
* The Mega Hulk in the original ''{{Descent}}''. The Fusion Hulks later in the game are somewhat of an inversion; they are a smaller PaletteSwap of it. Several of the second game's bosses are also like this, eg the Water Boss is basically a giant Seeker. And in ''Descent 3'', the Thiefbot has a boss version, the Super Thief, that [[MegaManning can use stolen weapons against you]].
* Many of the bosses in ''VideoGame/WonderBoyIIIMonsterLair'' are this, eg the giant bat, the Wasp Queen, the cactus monster, and the GiantEnemyCrab.
* The ''VideoGame/BubbleBobble'' series has many bosses based upon the Mighta and Monsta enemies, not to mention the Super Drunk from the very first game (a giant version of a regular Drunk) and the Hyper Drunk from ''Bubble Symphony''.
* ''{{MARDEK}}'' has [[DemonicSpiders Happy Johnnies]], those [[DemonicSpiders Happy Johnnies]] have a king, he is red, he has a crown, and he has more HP.
* The "Mother of All Hunters" and "Mother of All Cyborgs" in ''VideoGame/{{Marathon}} 2'' and beyond, as well as the oversized grey Pfhor in the penultimate level of ''Infinity''.
** In ''EVIL'', you encounter a gray boss Hunter named Karth Pakor'h that can only be damaged with plasma grenades, a Giant Devlin, a Super Assimilated BOB (who is really your BrainwashedAndCrazy commander), and two Super Mystics on the final level.
** ''Marathon: RED'' has the Champion Metalloids in the level "Can We Get a Squeegee Over Here?", which is an homage to "You Think You're Big Time?", as well as boss versions of some of the Organic monsters.
* Justified with the Mega Censor in ''VideoGame/{{Psychonauts}}'', where, while in one character's [[MentalWorld mind]], the player destroys all nodes where censors (basically, mental antibodies that normally combat small bits of insanity) would usually come out. Unfortunately, this effective repression leads to a massive buildup of censor energy, which eventually overloads, releasing the Mega Censor.
* ''VideoGame/WonderboyInMonsterLand'' has the Myconid Master, the Kraken, the Giant Kong (which in turn has the {{palette swap}} Snow Kong), and the King Demon.
** The Myconid boss from ''VideoGame/WonderBoyInMonsterWorld'' is a [[FungusHumongous larger version of the mushrooms roaming around Alsedo Village and the nearby cave]], just like his ''Monster Land'' counterpart.
* All monsters in {{Albion}} have up to 3 variants, with a difference in number, size and color indicating their power relative to their peers. Skrinn 2 and Warniak 2 monsters usually accompany larger groups Skrinn 1 and Warniak 1 monsters in early stages, more or less fulfilling this role. Averted with stronger monster types that appear in the later stages: variant 3 monsters become regular enemies, while variant 1 and 2 become very rare (except for the Skrinn and Krondir that only have 2 variants). There are exactly three Animal 1 demons in the entire game and they all attack individually. Animal 2 demons usually accompany a single Animal 3, while Animal 3 always attack in large groups, and due to a trigger, can spawn infinitely.
** A mid boss called The Beast Master is basically a mage 3, with heavy armor, more HP and magic immunity.
* In the arcade version of ''VideoGame/DoubleDragon'', the Mission 1 boss is Abobo, a [[HeadSwap head]]/PaletteSwap of the GiantMook Bolo[[note]]Who is referred to as "Abobo" in the NES version.[[/note]] with a Creator/MrT-like mohawk and beard and at least one new attack. The same enemy appears as the Mission 3 boss with a [[TheIncredibleHulk green color scheme]].
* ''VideoGame/DukeNukem: Zero Hour'' has Boss Hog, a giant Pig Cop with tank treads in place of a lower body. In ''VideoGame/DukeNukem3D'', there's the Overlord, which is a giant Enforcer with rocket launchers, and the Alien Queen. Except for a helicopter, a 50-foot coachroach queen, and the final boss, all the bosses in ''Duke Nukem: Manhattan Project'' are just tougher versions of regular enemies (although most at least have a unique character model and a couple extra attacks).
* Almost all of the bosses in ''VideoGame/{{Dreamkiller}}'' are just giant versions of the main normal enemy type encountered in that level. The final boss and at least one of the end-stage bosses are unique creatures, though.
* The Giant Birds in ''VideoGame/RuleOfRose'' are bigger, more durable version of the standard Bird-Imps, but what makes them a nightmare to deal with is how fast and far they strike, and knock the player down with every hit, taking a fair chunk of your hitpoints at the same time. You don't actually have to defeat any to finish the game, but if you make the mistake of entering the classroom during the night in the final chapter, as you have to do if you want to gather all secret items in the game, you'll be locked in until you kill the one inside. The only way you can even hope to win is either with luck and [[CanineCompanion Brown's]] help, or with a revolver, if you by chance happen to have that secret weapon at this point.
* ''VideoGame/Wolfenstein3D'''s sequel, ''Spear of Destiny'', has the [[FrankensteinsMonster Ubermutant]], a giant [[MultiArmedAndDangerous four-armed]] Mutant with a [[GatlingGood Gatling gun]] [[ChestBlaster in its chest]].
* In VideoGame/HeroesOfMightAndMagic, there are simply too many upgrades for creatures to whom "Queen", "King", "Lord"... is added to count. So, you can end with ''an'' ''entire'' ''army'' of, for exemple, "Monarch Wyverns".
* ''VideoGame/{{Portal 2}}'' mentions the Animal King turret, a massive turret with cheetah spots and a crown that is mentioned as a hypothetical GodEmperor of the remnants of society AfterTheEnd. While Chell never actually faces one in the game proper, [[spoiler:It shows up as a BrickJoke in which it provides the Bass in the turret opera in the ending.]]
* ''VideoGame/WarCraftIII'' has many high level creeps that are just as powerful as heroes and are accompanied by their smaller regular versions.
* ''VideoGame/{{Terraria}}'' has the Eye of Cthulhu (a giant Demon Eye), Skeletron (A humongous skull), Plantera (A giant man eater) the King Slime (a giant slime), and the Eater of Worlds (an extra-large version of the Devourers). The latter two also are {{AsteroidsMonster}}s.
** The Eye of Cthulhu, Eater of Worlds, and Skeletron all appear later as even more powerful versions known as the Twins, The Destroyer [of Worlds], and Skeletron Prime, respectively. This makes them King King Mooks.
* The BigBad of ''RedFaction II'' is equipped with a suped-up version of the [[MiniMecha Battle Armor]] you previously fought and piloted.
* All of the minibosses in ''VideoGame/{{Ys}}: The Ark of Napishtim'' are oversized versions of normal enemies. Gaposdhala/Gaposasura is a giant ManEatingPlant, Piana-Pius/Pullus is a giant bee, and Noodollon/Deadollon is a giant version of the cave slimes.
* The anticlimactic final boss of ''JourneyToSilius'' is an upgrade of the recurring slow-moving [[MechaMooks robot mooks]]. Earlier, Stage 4 has a "[[FanNickname Giga-Humpbot]]" (nickname given by LetsPlay/DeceasedCrab), a {{miniboss}} version of the hovering DemonicSpiders from Stage 3.
* The Crownéd Slime boss from ''{{Recettear}}'' is, appropriately enough, [[ExactlyWhatItSaysOnTheTin a blue slime with a crown on its head]].
* ''VideoGame/{{Turok}} 2'' has the Mantid Queen and Flesh Mother.
* ''RagnarokOnline'' has many so called mini bosses which are nothing more than pallet swapped mooks. Angeling and Arcangeling are great examples with both being porings with wings and a halo which can be extremely troublesome if you don't know what you're doing. A dead branched Arcangeling especially with it's ability to teleport and heal can sometimes terrorize a zone for days.
* ''VideoGame/MagicalWhipWizardsOfPhantasmalForest'' has two kinds of bosses, one of which is simply a scaled up sprite of a normal enemy surrounded by its normal-sized brethren, which behaves just like its smaller pals.
* Haybot, Big Boner and The Experiment in ''VideoGame/ConkersBadFurDay''. Respectively, the biggest haystack mook, the biggest Uga Buga, and the biggest Tediz.
* King [=RedEye=] in ''VideoGame/StarFoxAdventures''. This green-colored TyrannosaurusRex is a giant version of the [=RedEyes=] that lurk around the pyramidal temple in Walled City.
* Most of the dungeons in ''[[Videogame/EarthBound Earthbound]]'' use a larger, powered-up version of a minor dungeon enemy type as the boss, giving it PSI powers and beefed up attacks. Titanic Ant is an Antoid, Mondo Mole is a powered-up mole, Trillionage Sprout resembles a Mobile Sprout enemy, Shrooom! is a powered-up Ramblin' Evil Mushroom, and the Plague Rat of Doom is based on the Rowdy Mouse enemy type. (It's possible that Carbon/Diamond Dog is meant to be one of the overworld dog enemies from elsewhere in the game.) The trope is [[JustifiedTrope justified]] in that these bosses are implied to be normal enemies suffused with the captured power of the "Your Sanctuary" locations the hero is searching for. It's less justified with Starman Deluxe and Master Belch/Barf (a version of the slime enemies).
** The game [[LampshadeHanging lampshades]] the trope by introducing DegradedBoss versions of the Department Store Spook named {{Mook}}.
* The Pork Trooper in ''Mother 3'' is a high ranking Pigmask with a fancier uniform.
* Made Men in ''VideoGame/TheGodfather 2'' don't look that much different from the dime-a-dozen mooks they lead but are much better fighters and can [[NotQuiteDead come back for more]] if you don't kill them the right way.
* The second boss, the Shadow Dancer from ''Revenge of Shinobi'' is merely a ''HeadSwap'' of the basic mook enemy. His main advantage over the regular mooks? He uses [[EverythingsFunkierWithDisco the power of disco]] as you fight him.
* ''VideoGame/{{Battletoads}}'' has Big Blag, chief of the Rat Pack.
* ''VideoGame/DwarfFortress'' has Giant versions of most of the creatures, which usually fit the trope if aggro'd. The squad leaders of the goblin raiding parties might also count as well, having much higher weapon skill and sometimes better weapons and armour.
* In ''{{Disciples}} 2'' we have an Orc King as a neutral monster. Subverted as he features completely different model, weapon and in terms of gameplay is completely different, featuring higher initiative, armor and incredible damage, able to wipe out lower-level parties all by himself.
* Bosses of this type in the ''HouseOfTheDead'' series include the Hermit and Lovers, {{giant spider}}s; Strength and the Empress, boss versions of the chainsaw zombies; and Temperance, a giant [[DeadWeight fat zombie]]. [[DegradedBoss Inverted]] by the green ninja zombies in ''3'', who appear to be a smaller version of the Hierophant boss from ''2''.
* A non-Video-Game example there is in SonicTheComic Commander Brutus, a former Special Badnik Service Trooper turned by Robotnik into TheDragon.
* ''VideoGame/{{Pikmin}}'':
** The first game has Emperor Bulblax, the final boss, which is basically a giant bulborb that happens to be immune to tactics that are effective against bulborbs. Attacking its rear won't work as it has a rocky caparace, and attacking its legs won't work because it will fall on and crush your Pikmin.
** The Empress Bulblax, a ''Queen'' Mook of bulborbs.
** The sequel introduced dweevils, and with them ''3 separate varieties of King Mook, and one that's reused from the first game'': The Beady Long Legs (reused), the Man-At-Legs, the Raging Long Legs and the Titan Dweevil.
** The Pileated Snagret are this to the Burrowing Snagrets, which are {{Mini Boss}}es to begin with.
** The Ranging Bloyster[[note]]No, that's not a typo, it is the ra''n''ging bloyster[[/note]] to the smaller Toady Bloyster.
** An inter-game example: The first game has the Armored Cannon Beetle. The second has Armored Cannon Beetle Larvae, as well as Decorated Cannon Beetles.
** The Giant Breadbug is this to the normal Breadbugs.
** In ''Pikmin 3'', the Scornet Maestro is this to the Scornets, as is the Bug-Eyed Crawmad to the Hermit Crawmads.
** In ''VideoGame/NintendoLand'', the ''Pikmin'' attraction has even more. The Bulblord (bulborbs ''again''), the Large-Mouthed Wollywog (wollywogs), and the Bladed Beeb (beebs, introduced in this game).
* ''VideoGame/{{Fallout 3}}'' has unique "boss" versions of many mook types, such as Rocksalt, Torcher, and Roach King (Raider), Commander Jabsco and Lag-Bolt (Talon Company), the Drifter (Wastelander), the Ant Queens in Grayditch, Shalebridge, and the Corvega Factory, General Jingwei (Chinese Officer, ''Operation Anchorage''), Defender Sibley(Brotherhood Outcast, ''Operation: Anchorage''), the Alien Drone Commander and Captain (''Mothership Zeta''), the Presidential Sentinel Unit(Sentry Bot, ''Broken Steel''), and Enclave Squad Sigma and their leader (Enclave Soldiers, ''Broken Steel''). All of these have significantly higher stats than their mook counterparts, except for the [[AnticlimaxBoss Alien Captain]].
* [[spoiler: The Heavy Press]] in ''VideoGame/CaveStory''.
* Most of the bosses in the {{Capcom}} arcade game "Gun.Smoke".[[note]]Which has no relation to "{{Gunsmoke}}", the classic radio and TV series of the same name. Note the dot in the video game's name.[[/note]]
* [[AnIcePerson Cirno]], in the VideoGame/TouhouProject series, could be considered as one for the [[TheFairFolk fairies]]. Fairies are the most recurrent cannon fodder in the game, and Cirno is easily the strongest fairy, though that makes her [[OvershadowedByAwesome only slightly less cannon fodder compared to the overpowered protagonists]].
* Bosses in the ''VideoGame/PokemonRumble'' series are simply supersized versions of Pokemon with proportionately higher stats and a larger range on their attacks. They also temporarily become enraged after they sustain enough hits, which further increases their damage, halves the damage they take, and increases their movement and attack speed. They're also accompanied by indefinitely respawning mobs of their lower evolutionary form if they're an evolved Pokemon (Legendary Pokemon instead getting a species of fully evolved Pokemon that shares one of their types as minions).
* ''VideoGame/TeamFortress2'' has 3 King Mooks in [[ManVsMachine Mann Vs. Machine]]: [[http://wiki.teamfortress.com/wiki/Demoman_Robot#Major_Bomber Major Bomber]], a giant robot Demoman wielding a Grenade Launcher and wearing [[CoolCrown Prince Tavish's Crown]], [[http://wiki.teamfortress.com/wiki/Soldier_Robot#Sergeant_Crits Sergeant Crits]], a huge robot Soldier with a Rocket Launcher and [[HornyVikings Tyrant's Helm]], and [[http://wiki.teamfortress.com/wiki/Heavy_Robot#Captain_Punch Captain Punch]], a gigantic Heavy wielding the [[StoneWall Fists ofSteel. Valve]] later added three even more powerful ones-[[http://wiki.teamfortress.com/wiki/Demoman_Robot#Sir_Nukes Sir Nukesalot,]] an upgrade to Major Bomber who uses the Loose Cannon, [[http://wiki.teamfortress.com/wiki/Soldier_Robot#Colonel_Barrage Colonel Barrage,]] who wields the Rocket Launcher, and [[http://wiki.teamfortress.com/wiki/Soldier_Robot#Major_Crits Major Crits]], who wears the [[DrillSergeantNasty Full Metal Drill Hat]], wields the Rocket Launcher and is 1.9x larger in size than the other robots.
* Several monsters fought in the ''VideoGame/MonsterHunter'' series are alpha, fully-evolved versions of regular creatures: Giadrome, Great Jaggi, Great Wroggi, Great Baggi, Royal Ludroth, Bulldrome, Gigginox, etc.
* The ''Macross Ultimate Frontier'' game has an extra mission where a Regult, a Nousjadeul-Ger, and a Monster Destroid are all scaled up to the size of the ''Macross'' and you are pitted against them. Played purely for laughs.
* [[Videogame/DevilMayCry Devil May Cry 3]] has Hell Vanguard, which is a bigger (and way tougher) version of the Hell Pride. The first time you encounter it is in a true boss battle, just after defeating other Hells. Subsequent encounters with them feature them [[DegradedBoss spawning alongside other Hells and even other Vanguards as if they were simple mooks]], but while still keeping their firepower and durability, which in higher difficulties turns them into [[BossInMookClothing Bosses in mooks's clothing]].
* King Pig and Mustache Pig/Foreman Pig in ''AngryBirds''.
* The Three Wise Men in VideoGame/OdinSphere are really just {{Palette Swap}}s of the wizards fought in Titania, but with upgraded spells and ''requiring'' the player to hit projectiles back at them to injure them instead of it just being the most effective strategy; and since wizards were already DemonicSpiders on they're own, fights with the Wise Men very easily reach ThatOneBoss status.
* ''VideoGame/WarioMasterOfDisguise'' has Stuffy the 64th, the boss version of the dolphins fought in the eighth chapter.
* Done for deliberate absurdity in ''VideoGame/MetalGearSolid2Substance'''s "Zako Survival" mode, where Raiden must fight a hundred Gurlukovich Soldiers of various types (the main {{Mook}}s in the game). Then a hundred-foot tall {{Kaiju}}-ised soldier with a fin on its head emerges, is introduced as the "Gurlugon" in its BossSubtitles, and starts trying to paralyse you with EyeBeams... Playing as Solid Snake instead unveils a giant version of the Genome Soldiers from the ''last'' game called "Mechagenola".
* ''VideoGame/{{Minecraft}}'' has the Elder Guardian mooks, which resemble grey Guardians, except they are bigger, have more health, deal more damage, and can also inflict a nasty status that makes you mine much more slowly. There's only three of these in any Ocean Monument that do not respawn, while up to any number Guardians can respawn.
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