TheHero is fighting against the GiantMook. He might be slow, but he sure is strong -- he [[PunchPunchPunchUhOh doesn't seem to even notice the hero's blows]]. The hero can hold him off for a while, but before too long, the mook has knocked away his weapon and taken hold of him. With this enemy's strength, this is surely the end for our hero. He'll just snap the hero like a twig, crush the life out of him, or hold him still with one hand and punch his head right off his shoulders...

Oh, no, he's thrown the hero across the room. We're sure it hurt, but the hero is getting up again. Now he's ''very slowly'' closing the distance... He's got the hero again; now it's time for the killing blow. Just twist his head off like a bottle cap....

Nope, he's just holding the hero up in the air [[NeckLift by the throat]]. Oh, and now the hero has [[GroinAttack kicked him in the groin]]. You'd think the mook would have seen that coming. However, unfazed, he...

...he's thrown the hero again -- right through a wall, so he must have thrown him pretty hard. However, the hero is now conveniently right next to the weapon he dropped earlier, giving him another chance to fight back. This could have been avoided if the mook would have Just Hit Him!

Also popular with superpowered villains with telekinetic powers. Despite the availability of superior attacks, they always try to lift the hero up in the air and toss him gently.

In an uncountable number of movies and TV shows the bad guy has the good guy at his mercy. He backs the good guy up to a wall with a sword, spear or even a red hot poker at his throat. But then, rather than simply push, he pulls his arm back and then lunges forward - giving the good guy time to duck.

A Doylist explanation for this phenomenon is that many writers are not martial artists. While the power of grappling and wrestling was widely demonstrated over many striking styles in the early days of the UsefulNotes/UltimateFightingChampionship, those aspects are [[SmallReferencePools still widely underestimated by the public,]] who don't recognize the damage a good slam, throw or hold can do.

The other Doylist explanation arises when the mook is specifically superstrong. Any superstrong character who gets his hands on a normal human just needs to squeeze and the human will then be dead (or crippled and in agonizing pain, depending on the part that got squeezed). This would end the fight fast and permanently, and that is sometimes exactly what the story doesn't need.

See WhyDontYaJustShootHim for relevant {{Stock Phrase}}s. Compare BondVillainStupidity. Contrast WrestlerInAllOfUs, particularly its subtropes MeteorMove, SpinningPiledriver and SuplexFinisher, where throws are genuinely dangerous.



[[folder:Anime & Manga]]
* The telekinetic version of this is averted in ''Manga/ElfenLied'', where it would take a miracle to stop Lucy from just snapping your head off from the get-go.
* In ''LightNovel/HaruhiSuzumiya'', [[spoiler:Ryouko]] decides to kill [[spoiler:Kyon]] with a knife, despite being able to control everything in the area, including the victim's movements. The attack could have been much easier if a more supernatural approach was taken, [[FanWank but that would probably defeat the purpose]]: [[spoiler:Ryouko wanted it to look like a normal killing to see how Haruhi would react to the death of a friend, not to see how Haruhi would react to the suspicious or outright supernatural death of a friend.]] This is supported by the fact that the fight with [[spoiler:Yuki]] was notably more supernatural, since the intent was simply to win.
* The psychic version appears on a massive scale in ''Anime/TengenToppaGurrenLagann'': [[spoiler: The Anti-spirals are able to warp across the universe and summon a mecha the size of a galaxy, but decide to eliminate the humans by making the moon crash into the Earth over the course of several days, and even ''alert the people to this'']].
** Somewhat justifiable due to their methodology -- [[spoiler:the Anti Spirals' routine is to kill through the HopeSpot, and the ColonyDrop scenario had ''some'' escape hatches (that the anti-spirals had mostly welded shut, Simon notwithstanding.)]]
* ''Manga/{{Naruto}}'':
** Gaara's fight with Rock Lee during the Chunin exams is rife with this, although it's justifiable by claiming that Gaara wasn't taking Lee very seriously and just toying with him for half the fight. [[spoiler:When he finally gets a grip after taking him seriously, his first act is to pulverize Lee's limbs.]]
** Similarly completely averted when he's fighting Deidara, as he sends his sand flying right towards him and rips off his arm the second he touches him.
* A heroic example in ''Manga/PenguinMusume Heart'' has the title character gigantic and naked, and her opponent slightly bigger than usual and naked (or she just lost her clothes and was no bigger.) Title character proceeds to scream "how cute" and rubs her opponent against her face. Opponent goes on to bite her way out of the title characters' grip and jump away. And then they argue over the PowerOfLove, which results in said opponent eventually becoming gigantic too. Then again, Penguin's kinda [[TheDitz dumb]] so oh well.
* The psychic version is frequently averted in ''Anime/DarkerThanBlack'', where most of the Contractors are incredibly direct with offensive use of their power. For example, a Contractor with the ability to switch two objects via teleportation kills someone by switching their heart for a rock, another one can teleport whatever is covered by his blood so he just splatters it on people and rips them apart, and another that can freeze any water he touches will just freeze the water in your body and kill you or [[ImpaledWithExtremePrejudice impale you with an icicle]] (he even has a partner that can cover the area in water, letting him do it from a distance).
* Nico Robin in ''Manga/OnePiece'' completely avoids this: her power is to sprout arms on any surface, and if she ever gets serious, the first thing she tries to do is snap her opponent's spine (most important enemies [[KryptoniteIsEverywhere still find a way to avoid losing this way]]).
* In ''Anime/DigimonFrontier'', Mercuremon has an attack called Generous Mirror that reflects an attack to the attacker while Mercuremon remains unharmed. He uses this once to defeat a very powerful digimon. He might as well apply for the BigBad position and repel any opponent with Generous Mirror but he doesn't do it.
** When he lost his humanoid form, and thus this ability, it was a {{plan}} to learn all the heroes' attacks for his beast form but with more power behind them. This would have worked if the heroes had not figured out that using {{Combination Attack}}s completely new type of attack and thus he couldn't counter it.
* The ''Anime/{{Pokemon}}'' anime is probably one of the worst offenders there is. Characters will regularly call for their mon to throw the opponent into the air. Then again, it often works, usually due to the thrown Pokémon [[PlotInducedStupidity ignoring an ability they could have used to ease the impact]].
* Justified and subverted in ''Manga/{{Holyland}}''. Iwado is a judoka, so it makes sense that he would be better at throwing than striking. At the same time, it's shown that getting hurled into a concrete wall or onto asphalt can be as fight-ending as a good strike combo. Also inverted in the fight against Taka, where at one point Yuu closes on his foe and the narration notes that he could have ended the fight right there had he used a throw rather than trying to strike.
* In ''Franchise/LyricalNanoha'' works, characters can apparently be slammed through multiple floors of a concrete building without significant loss of combat capability, but are somehow threatened by melee strikes.

[[folder:Comic Books]]
* Occurs in issue #4 of ''ComicBook/TheAwesomeSlapstick''. During the Neutron Bum's explosive rampage, The Comicbook/NewWarriors, Comicbook/{{Daredevil}}, Comicbook/GhostRider, the Comicbook/FantasticFour, and Comicbook/TheAvengers were trying to formulate a proper attack plan. Slapstick simply went to a coffee shop, bought a cup of coffee, gave it to the bum, than knocked him out in mid-sip.
* Averted in the Franchise/{{Batman}} story-arc ''ComicBook/{{Knightfall}}'' [[spoiler: when Bane breaks Batman's back]].
* Also averted in ''ComicBook/SinCity''. Marv, Manute, and other large characters usually just punch or kick. It always looks painful too.

[[folder:Films -- Live-Action]]
* In ''Film/{{Arachnophobia}}'', the spiders are repeatedly shown to have venom that kills instantly with just a small bite anywhere, and they frequently bite the very moment they land on their target. In the climax, thousands of these spiders are swarming over the hero's house and quite a few land on him, but even the "Queen" and "General" that are guarding their egg sac never bother to bite him.
* ''Film/TerminatorSalvation'' has two separate fights involving an unarmed Terminator fighting John Connor, and despite being a killer robot with extensive knowledge of human anatomy, repeatedly throws Connor far away and thus gives him the time to pull out a weapon. One of them has no legs, thus making throwing him doubly stupid. From ''[[ Terminator Salvation: The Abridged Script]]'':
-->''ARNOLD throws CHRISTIAN around a lot rather than snapping his neck, just to be NICE.''
* Jaws from the ''Film/JamesBond'' films ''Film/TheSpyWhoLovedMe'' and ''Film/{{Moonraker}}'' and the game ''Everything or Nothing'' is fond of this tactic.
* The Russian hitman from ''Film/ThePunisher2004'' was also an offender.
* The two hitmen sent to kill Jackie Chan in ''First Strike'' (aka ''Police Story 4'') decide they want to 'have some fun' with Jackie before they kill him. And how do burly Russian hitmen have fun? Throwing people across the room!
** In fact, a lot of the bad guys in Jackie Chan films have 'throwing people across the room' as a hobby.
* "Super Shredder," the mutated form of Shredder in ''Film/TeenageMutantNinjaTurtlesIITheSecretOfTheOoze'', becomes a victim and casualty of the JustHitHim phenomenon, going so far as to cause his own undoing because of it. Justified because [[spoiler:the Ooze that Shredder uses to become Super Shredder was contaminated; use of it caused the mutated being to become stupid. So Super Shredder literally is not smart enough to realize that punching out the wooden pillars under the docks to get to the Turtles is NOT a good idea.]]
* Subverted in the Subway Showdown in ''Film/TheMatrix'', in which Smith throws Neo across the room a lot, but also pins Neo to the wall and punches him silly.
* In ''Film/{{Constantine}}'' when John confronts the demon Balthazar, he's held up against the wall by his neck and slowly choked, giving John plenty of time to reach into his jacket pocket and pull out his holy-knuckle-dusters. In this case though, Balthazar was taking his time to gloat, and got a fist full of holy for his troubles.
* Particularly egregious in ''Film/IndianaJonesAndTheTempleOfDoom'', where the slave-driving GiantMook fails to take advantage of Indy's frequent and painful immobilization via knife to Voodoo Doll.
* In ''Film/HotFuzz'' both fights involving GiantMook Michael Armstrong are prominent examples of this. Possibly justified as the "trolley boy" was stated to have the mind of a child -- a child who does whatever the BigBad tells him, but a child none the less
* The movie ''Film/TheSidehackers'' has a baffling good guy example. Upon infiltrating the villain's camp, the [[TheBigGuy big guy,]] Big Jake stealths his way over to one guard and silently snaps his neck. So far, so good. He then tries to do the same thing to another guard but the guard notices him. Big Jake runs over and instead of killing the mook before he can make too much noise, inexplicably grabs him by the lapels and holds him up against the wall, while he sets off enough of a holler to attract another mook who [[spoiler:fills Big Jake with buckshot.]]
* Mewtwo from ''Anime/PokemonTheFirstMovie'' is the psychic version of this. Ash running towards him ready to sock him? Just levitate and launch into the nearby stone tower! That doesn't exactly work, however...
** May be justified by Mewtwo being so ridiculously powerful that he doesn't consider Ash worth the effort of turning him into a fine red mist (think shooing away a fly instead of swatting it).
* Lampshaded in ''Film/ThePrincessBride'' (the movie if not the book). Fezzik doesn't want to kill Westley right away because he hates for people to die embarrassed. When he's actually fighting, he does seem to try to do damage, but is just too slow.
** He also mentions during the fight that he's really much more experienced fighting large groups than just one man, explaining that one uses very different tactics and moves against a dozen men.
* In the climatic battle with TheDragon in ''Film/DieHardWithAVengeance'', John [=McClane=] ''does'' get the shit kicked out of him, a lot in fact, but then TheDragon decides that throwing him around is more fun, and then mocks him. John promptly turns the tables and kicks his ass (with a chain!).
* ''Film/IRobot'': in a fight with Spooner, an NS-5 robot just throws him about a bit; even with one arm missing, it could have done better.
** Possibly justified. If the robot still has its Rules active, it is incapable of bringing harm to Spooner and can only justify enough to incapacitate without lasting or prolonged damage.
** Or not. The fist fight portion began when that NS-5 tried hitting Spooner with his own car. The only time the robot started trying to beat Spooner to death, he revealed that he had a robot arm.
* Subverted in ''Film/{{Gamer}}''. When Kable slams a mook headfirst into the floor, there's a nasty crunching sound and it's pretty clear he ain't getting up from that one.
* In ''Film/{{Chronicle}}'', Andrew would have succeeded in [[spoiler: killing his abusive father]] had he just did a telekinetic dismemberment or such rather than drop him from height, [[spoiler: which allowed Matt to save the man.]] Justified by Andrew's [[SanitySlippage mental state]] at that point.
* In ''Film/UnderworldAwakening'', Selene, the heroine faces against an uber-werewolf twice the size of a car. He swats her around like an unwanted toy, but never thinks to just pin her down and dismember her. It's especially notable as almost ''every'' other lycan in the series has literally gone straight for the jugular the first chance they get.
* WesternAnimation/{{Megamind}} makes use of this trope. When he's grabbed and about to get finished by his super-powered yet dumb nemesis Titan, he taunts him (with a massive dose of BrutalHonesty), and, instead of ripping him apart or melting his face with EyeBeams, an angered Titan tosses him across the square, [[spoiler: right next to Megamind's invisible car [[NiceJobFixingItVillain containing the depowering device]]]]. A minute later, Titan grabs and throws Megamind ''yet again'', [[spoiler: this time several hundred meters up, expecting that the fall would kill him, but instead it just gives Megamind enough time to save himself and get a surprise attack and for the depowering device to fully charge up]].
* ''Film/PacificRim'': Humanity builds giant robots to fight giant monsters hand-to-hand, but they sure do spend a lot of time throwing them around into deep water.

* Averted by Gregor Clegane in ''[[Literature/ASongOfIceAndFire A Storm of Swords]]''. [[spoiler:Once he gets a hold of Oberyn Martell, he crushes his skull. Gregor was [[ImpaledWithExtremePrejudice pinned to the ground with a spear]] at the time, so he wasn't in much of a position to toss him around.]]
* Happens a few times in ''Literature/SoonIWillBeInvincible'', such as when [=CoreFire=] throws Dr. Impossible around instead of finishing him before the Doctor can activate his weapon. [[{{Troperiffic}} It's that kind of book]].

[[folder:Live-Action TV]]
* In ''Series/{{Star Trek|The Original Series}}'', Captain Kirk once fought an alien lizard that successfully caught him in a snare, pinning him under a rock. With Kirk totally helpless, the alien bizarrely decides to lift the rock and ''then'' try stabbing him, giving Kirk the opportunity to escape.
* ''Series/{{Supernatural}}'':
** The demons are pretty bad about the telekinetic version of this. They have repeatedly slammed Sam and Dean against walls and have demonstrated that they can slice people open telekinetically, but they always seem to cause only superficial wounds while taunting the boys until they lose their advantage. You'd think they'd know better by now.
** Similarly, super-strong monsters like to throw our heroes against walls instead of breaking a limb to immobilize them, or caving in their ribcage.
* ''Series/BuffyTheVampireSlayer'':
** Boss monsters in tend to throw Buffy or her friends into walls instead just ripping their heads off. (Adam comes to mind. Also the goddess Glory, and The Judge, and the Turok-Han uber-vampires, and...) No matter what superpowers or magic spells the bad guys have, or if they're technically immune to damage, the final fight boils down to a martial arts duel between them and Buffy. Buffy is occasionally allowed to use a special weapon (like the rocket launcher used to kill the demon called The Judge), provided that weapon is the only way she can hurt the BigBad.
** For that matter, Buffy herself spends a lot of time throwing mooks around and punching them to no particular effect, since most of her enemies can only be killed in fairly specific ways. As above, walls and conveniently placed piles of cardboard boxes or dumpsters full of soft, soft trash. Mostly the more human Scoobies landed in the latter, as it is canon that Buffy is very durable.
* Likewise common in the spinoff series ''Series/{{Angel}}''. ''Website/TelevisionWithoutPity'' mercilessly mocked fourth-season villain The Beast for seemingly not knowing any other offensive moves than throwing people into walls.
* The superpowered serial killer Sylar from ''Series/{{Heroes}}'' both plays it straight and subverts the trope: His signature move is to cut open the skulls of his victims, using his telekinesis like an invisible power saw. But at other times (when his opponent is a main character who is supposed to survive), despite the fact that Sylar's telekinesis is strong enough to flip over a driving truck, he uses it simply to hold his opponent up in the air or to fling them into walls instead of breaking their neck.
** Justified most of the time in that Sylar needs live victims. Snapping their necks would be counterproductive.
** Also averted to hell and back by Knox in the same series. He's a villain, made super-strong by other peoples' fear. Sounds like the standard guy to receive this treatment, right? No. He ''does'' just hit you, and his whole fist goes right through and out the other side, ribcage or no ribcage. You want to survive an encounter with powered-up Knox, here's a hint for you: ''don't let him punch you''. Hell, the one time he ''did'' do this, [[spoiler: he ended up killing future-Sylar's son.]]
* ''Series/{{Charmed}}'' had a lot of this, even when they had the in-canon power explanation of Leo being able to heal who needed it. -Partly- explained in the typical bad-guy fight involved energy being shot around like gunfire.
* While no one could describe the throws as "gentle", the sorcerers in ''Series/{{Merlin}}'' have a habit of using their abilities to throw enemies around which usually only stuns them or knocks them unconscious. While the telekinetic throwing does kill sometimes, it's very inconsistent and such powerful magic users must have a more reliable way to get rid of someone.
* In the ''Series/ArrowVerse'', people with super-strength often just, yep, throw people into walls. Sometimes they'll get one good hit on Flash, which stuns him long enough for them to run away instead of finishing him off.
* ''Series/GameOfThrones'': In "Hardhome" the White Walker who attacks Jon and Laboda while they're trying to retrieve the Dragonglass [[RedShirt kills Laboda in about a second]], but then insists on throwing Jon across the room and whacking him with the non-lethal part of it's spear instead of stabbing him while his back is turned or while he's defenseless after his weapon is shattered. This gives Jon enough time to retrieve another weapon, one that conveniently can actually kill White Walkers, and win the fight.

[[folder:Music Videos]]
* In the video for Music/FallOutBoy's "Centuries," a gigantic gladiator tosses four smaller enemies around like toys with only brief attempts to try anything like a strangulation. While the impact clearly does hurt, it also means that by the time the giant actually picks up an axe to finish his foes, the smaller men have stayed in the game long enough to improvise a sling and bring the big guy down at range.

[[folder:Tabletop Games]]
* Averted in ''GURPS Dungeon Fantasy'', as most example monsters who grapple enemies usually then follow up with neck snaps, bites, constriction, punching, harmful skin contact (by electrocution/burning/poison/whatever as appropriate), strangling and so on, rather than throwing the grappled enemy. The only stand-out exception to this trend is the Giant Ape, who grabs enemies and then spikes them to the ground like a football (effectively a ten story fall).

[[folder:Video Games]]
* Both played straight and subverted in ''VideoGame/HauntingGround''. Debilitas will slap, toss, bearhug, and generally make your life miserable, so long as you aren't all the way into Panic Mode. Then he just hops on top of you and punches you to death.
* Averted in ''VideoGame/DragonAgeOrigins''. Ogres ''will'' beat you senseless if they pick you up.
** Even more averted by the Great Dragon, which will bite and shake you until you die once it grabs you unless one of the other party members manages to hit it with a stun attack, which is the only way to escape.
* ''VideoGame/ResidentEvil4'':
** You'd expect the [[{{Mooks}} Ganados]] to beat you senseless when they get their hands on you... but instead they just lift you up by the collar. In their defense, failing the ButtonMashing sequence to get free means they throw Leon on the ground for a hefty amount of damage, higher than most of their weapons are capable.
** Subverted in a certain PressXToNotDie event that, if failed, results in Chief Mendez picking Leon up and immediately breaking his neck.
* Happens with Big Bob-omb in ''VideoGame/SuperMario64'', where the boss will only ever try to throw Mario out the arena (a.k.a. off the mountain, although not a massive drop in most cases) and has to be defeated by Mario throwing him to the ground (in the arena). Averted in the DS remake where he actually throws Bob-ombs against Yoshi, although [[TacticalSuicideBoss only because Yoshi can't pick up anything in said game]].
* Can be invoked or defied in ''VideoGame/GodHand'' depending on what moves you give Gene and both have their uses. When you have [[SuperMode God Hand Unleash]] active you will lay the hurt on much more effectively by using moves that do not knock the target down or away, but when not in SuperMode being able to thin the ranks of the enemies bumrushing you by pushing them away does make a difference.
* Subverted in VideoGame/ParasiteEve with the GiantEnemyCrab BonusBoss, who has an attack in which he picks Aya up and slams his claw on her knocking her to one hp. Played straight in VideoGame/ParasiteEve2 when there is a battle with a slightly more than 2 story tall boss. One of his attacks is to pick Aya up and hold her over his head for a few seconds and then throwing her against a stone wall hard enough to leave a small impact crater. This does a surprisingly small amount of damage compared to how painful it looks.
* Inverted in ''VideoGame/{{Crysis}}'' games. Picking someone up and throwing them is always fatal, but even human mooks can survive a couple of punches.
* Increasingly subverted in ''Franchise/AssassinsCreed'' games.
** In the first two main titles, throws don't do direct damage unless you toss the guy into a long fall or a fragile scaffold.
** In ''VideoGame/AssassinsCreedBrotherhood'', though, Ezio uses OneHitKill throws in certain unarmed assassination animations. By ''VideoGame/AssassinsCreedRevelations'', Ezio can use a Counter Grab throw in straight combat to OneHitKill most enemies.
** ''VideoGame/AssassinsCreedIII'' regrettably plays it straight again with two inversion: the Ropebeater and [[spoiler: Haytham]] counter all of Connor's strikes and can only be defeated by luring them near tables, and Connor slams them into those tables to hurt them.
* Dragons in ''VideoGame/TheElderScrollsVSkyrim'' have a grab move that is ''instantly'' fatal and will be inflicted automatically on the player if their health drops low enough. Giants, meanwhile, don't bother grabbing you. [[MegatonPunch They just punt you into orbit.]]
** Draugr Death Lords are highly fond of hitting you with the Unrelenting Force shout, which just knocks you around instead of doing damage. However, this can be very troublesome to the player, as they have to spend several seconds getting back to their feet (with a very slow animation) during which they are vulnerable to other attacks.
* Averted in the ''VideoGame/DiabloIII'' debut gameplay trailer, where the Siegebreaker warbeast (in one of the most brutal PC deaths around) picks up the male Barbarian and '''BITES HIS HEAD OFF'''. It's an image that will stick with you for long.
* Sickle makes this mistake in ''VideoGame/BatmanArkhamCity''. Not too many villains can say "I got the drop on the [[Franchise/{{Batman}} Dark Knight]], had my hand around his throat, was choking him to death, and he wasn't able to get free even though he was trying like hell." Almost any villain with a shred of pride would be embarrassed to admit "And then I threw him across the room, allowing him to catch his breath, get back on his feet, and kick my ass."
* The infamous battle with Silver the Hedgehog in ''VideoGame/SonicTheHedgehog2006'' inverts this, as he can instantly and unavoidably catch Sonic in his telekinesis and throw him into a nearby wall, [[GameBreakingBug possibly catching Sonic in an endless loop of grabbing him the instant he lands on the ring that he loses from hitting the wall]]. The only time it's safe to attack is [[TacticalSuicideBoss when he foregoes throwing in order to pick stuff up to hit you with]].
* ''VideoGame/Uncharted3DrakesDeception'': during a fight on a plane, a GiantMook catches Drake, pins him against the wall... and, for no apparent reason, decides to ''open up the cargo bay in mid-flight and throw Drake out''[[note]]Presumably he knew how dangerous Drake is and wanted felt beating him to a pulp would give him a chance to turn the tables. That, or he just wanted a cool action-movie setpiece. Or he just wanted more room to maneuver while beating Drake to a pulp.[[/note]]. Drake manages to get free and uses a parachute attached to the cargo to hurl a truck into the mook's face. Which accidentally brings down the whole plane.
* When the titular [[ImplacableMan Nemesis]] from ''VideoGame/ResidentEvil3Nemesis'' grabs you, he'll either throw you to the ground (which drains about a quarter of your health), or sprout a tentacle that impales you and kills you instantly if you don't tap buttons fast enough. He's more likely to impale you the lower your health is, and if you're already in danger when he grabs you [[InstantKill all the button mashing in the world won't save you]].
* Averted in ''VideoGame/DwarfFortress''. Sure, wrestling enemies might go right ahead and throw your dwarves (or you, when playing an adventurer), but skidding along the ground tends to hurt like hell. And that's if they don't just go for jointlocks instead.
* ''VideoGame/DungeonFighterOnline'', like most of the BeatEmUp genre, contains very damaging throwing techniques (against anything which can actually be thrown). And as most grabs (not just player-initiated) include an autoaimed, super-armor-equipped dash to the enemy, they're also rather safe. (Long strike-focused combos still usually win out in damage.) But there does exist one (telekinetic) throw which true to this trope can toss an opponent fifty feet onto their back and is guaranteed to ''not hurt at all''. And against the spirit of this trope it's an invaluable asset... once you start having to hit targets ''in order'' with ugly consequences for even scratching something before its time. (Something which may [[SpitefulAI well be trying]] to get hit by you.)
* Totally averted in ''[[VideoGame/DefJamSeries Def Jam: Fight For New York]]''. The submissions combat style is just as dangerous as [[GoodOldFisticuffs streetfighting]], [[EverybodyWasKungFuFighting martial arts]], [[WrestlerInAllOfUs wrestling]] or [[UsefulNotes/MuayThai kickboxing]]. A strong grapple followed by an attack sticks the victing into a painful joint lock that [[SubsystemDamage hurts and reduces the effectiveness of the affected body part]]. Tapping out is just as valid as a KO, and certain [[LimitBreak Blazin' moves]] like House's "House Call" (a simple but strong sleeper hold) or the stock move for the submission style, Snap N'Crackle, are just as devastating as any other.
* Scarecrow's super move in ''VideoGame/Injustice2'' has him grow to a giant size, grab the opponent, and... slam them against the ground a few times. This would normally be lethal, but in this setting, everyone has SuperToughness equal to Superman's thanks to AppliedPhlebotinum, meaning that the attack, though pretty painful, is still survivable. Considering his size, it would be pretty easy for him to just bite their head off, or snap them in half. Then again, this unrealistic attack can be justified by the fact that fights against Scarecrow are actually hallucinations caused by his fear gas.

[[folder:Web Animation]]
* [[spoiler:[[BigBad The]] [[NighInvulnerable Meta]] is afflicted with this]] in ''Machinima/RedVsBlue Revelations'' Episode 20. [[spoiler: After Sarge's UnflinchingWalk, Meta swats Sarge's shotgun away with his right arm, grab's Sarge's throat, holds him up and... doesn't do anything else while Sarge manages to commune a secret message to Grif and attaches the Warthog's tow cable hook to the Meta's torso. Still, more preferable than Tex's fate in the previous episode.]]

[[folder:Web Original]]
* Justified in ''Literature/{{Worm}}'', where the Manton Effect prevents most parahumans from using their powers directly on living beings. Also averted in that those who aren't constrained by it can and do use their powers direct to very lethal effect.
-->'''Lisa:''' "... the Manton effect is why most telekinetics canít just reach into your chest and crush your heart. Most people who can create forcefields canít create one through the middle of your body and [[PortalCut cut you in two.]]Ē

[[folder:Western Animation]]
* Much like DeadlyDodging on Spidey's part, JustHitHim was thoroughly exercised by various supervillains and superheroes alike on ''WesternAnimation/SpiderManTheAnimatedSeries'' due to the fact that the network suits didn't allow anyone to throw punches. Try to imagine the otherwise badass Kingpin or Venom being limited to picking up Spidey, then lightly dropping him again and proceeding to pronounce how invincible and deadly they truly are. To be fair, Kingpin is known for handing out spine-crunching bear hugs to his opponents, and despite this handicap, [[PragmaticAdaptation Venomis still scary as hell.]]
* Also comes up in ''WesternAnimation/TheSpectacularSpiderman''; in his first fight with the web-head, Rhino repeatedly grabs him and throws him away. This is after it has already been made abundantly clear to both of them that Spidey is a (relatively) FragileSpeedster while Rhino is a MightyGlacier, and that the fight would be over immediately if Rhino just kept hold of him and tore him apart. Averted later, when Silvermane has Spidey in a bear hug. Even when blinded, he doesn't let go and opts just to crush Peter.
* ''WesternAnimation/XMen'' had this trope pretty hard, too. Despite Wolverine having [[WolverineClaws a trope]] he's known for, he wasn't allowed to do anything worse than body-check human or mutant opponents. Robots and monsters were still fair game for dismemberment, though. This trope was espcially noticeable given that there ''wasn't'' a restriction against bad guys hitting Wolverine, and in once notable instance in the early episodes he was taken out of commission by a brutal on-screen clawing from Sabertooth.
* ''WesternAnimation/StarWarsTheCloneWars'': Both played straight and averted in the episode "Kidnapped". Darts D'nar is fighting an unarmed Obi-Wan Kenobi, and throws Obi-Wan across the room a number of times when it probably would've been more effective to just start beating the hell out of him right where they were. But at other times during the fight Darts ''does'' beat on him, and choke him, and [[WrestlerInAllOfUs pick him up only to slam him onto the floor]], etc.
* Thanks to censorship, this applied to most of the bare-handed fights in ''WesternAnimation/{{Superfriends}}.'' Skewered by {{Creator/Seanbaby}} [[ here]].
-->''The cartoon's No Punching Rule was harder on Grundy than it was for the other villains. Most of them still had things they could throw or gadgets they could push buttons on. If you take away Solomon Grundy's ability to punch, he's as useless as a first base coach. The only thing he could do during a fight is something we called the "Grab Attack" as kids. It was a complicated move where he grabbed the other guy until they pulled free or shoved him off. Sometimes they waited until he carried them around a little bit. You might have inadvertently used this same move on your kitten or a bag of groceries. Just remember, every time you're carrying a case of beer to the hooker in your car, you're kicking as much ass as Solomon Grundy, and that's not even counting when you punch the hooker.''
* Common in ''WesternAnimation/DannyPhantom''. Although Danny has intangibility, it doesn't always prevent him from leaving cracks in all the walls the villains like to throw him into.

[[folder:Real Life]]
* Not TruthInTelevision. Despite common belief in the might of the striker, it's not that easy to get a OneHitKill on an opponent who's built conditioning and pain resistance. At the same time, consider when you took a nasty tumble onto concrete or asphalt. Not pretty, was it? Now imagine a trained and experienced grappler or wrestler doing that with intention to hurt. Ouch. There are good reasons why many street fights are over the moment one guy kisses the tarmac. Even a sloppy one taken on the relatively meaty back or butt can knock the wind out of you, leaving you vulnerable to more hurting.