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[[quoteright:205:[[Webcomic/ThreePanelSoul http://static.tvtropes.org/pmwiki/pub/images/JigglePhysics_ThreePanelSoul_jelly_1499.png]]]]
[-[[caption-width-right:205:There's always room for Jell-O... [[VideoGame/DeadOrAlive especially in a D-cup]].]]-]

->'''Nerd:''' I've been waiting two years for ''Volley Ball Babes 6000''! It's got way more bikinis than [=VB5K=]! Plus, I hear you can make the balls ''different colors''!
->'''Goat:''' I just hope they improve the secondary motion engine. It makes the, uh... ''backgrounds'' look ''awesome''.
-->-- ''WesternAnimation/MegasXLR''

Jiggle Physics, also known as Soft-Body Physics, or sometimes Cloth Physics, is the art and science of simulating the behavior of non-rigid objects and materials in a computer. In this respect, it's a sister trope to RagdollPhysics, which deals with more rigid structures.

The earliest uses of Jiggle Physics were not for simulating anatomy, but rather for hair and clothing. Of course, the computing power to simulate soft anatomy became commercially available much sooner, so for a relatively cheap gimmick it could be applied to body fat and [[BestKnownForTheFanservice the example which first comes to mind for most people]] when they hear the term, breasts.

Next time you play a game or watch an all-CGI movie or cartoon, take a look at what bounces and jiggles in reaction to physical stimuli. Whether it's the BadassLongcoat of the hero bouncing and flapping around as he runs, the gelatinous monster wobbling as it's pumped full of plasma fire, or MsFanservice putting on a (perhaps unintentional) show, there's some pretty clever programming behind it.

For a more low-tech, more specific SisterTrope, see {{Gainaxing}}. Examples from sprite-based games should go there as they do not involve physics computations. Implementing Jiggle Physics almost always means an aversion of NoFlowInCGI.

!! Examples:


* Sports bra manufacturers Shock Absorber used jiggle physics to create what they called the [[http://www.shockabsorbersport.co.nz/wawcs0141481/bounce-o-meter.html Bounce-O-Meter]], an onscreen device by which a woman could graphically see what level of stress a variety of sports put her breasts to. After selecting cup size and activity level, the screen opens up with a graphic view of heaving breasts, with a standard bra, a restraining bra, and no bra. ({{NSFW}} in a respectable way.)

* This [[http://www.youtube.com/watch?v=5rOIl_8GsVk Ninja Gaiden 2 commercial]] shows how fascinating physics can be.

* ''VideoGame/BatmanArkhamCity'''s Catwoman has this. It's very subtle though. Harley Quinn from both games does as well, though less noticeable.
* The penultimate boss of ''VideoGame/CrashTwinsanity''.
* The latest of the ''Franchise/TombRaider'' games have it, as would seem obvious. The early games show exactly what is wrong with its absence; Lara's chest is literally Barbie-esque in its steely inflexibility, as if she were smuggling a pair of cannonballs in her bodysuit, or a pair of traffic cones if you played the first game. It was only in the cutscenes for ''Legend'' and ''Anniversary''; ''Underworld'' has it in the gameplay itself. It's very subtle, but it is there. At least unless you use a user-made [[http://www.tombraiderforums.com/showpost.php?p=3544107&postcount=1 Jiggle+]] PC mod for ''Underworld'', which approaches {{Gainaxing}}.
** In the latest games, the developers actually used the jiggle physics from ''VideoGame/DeadOrAlive'', below, for use in Lara's ''ponytail''.
** Speaking of her ponytail, [[VideoGame/TombRaider2013 the reboot]] uses a new graphical effect called [[http://blogs.amd.com/play/tressfx/ TressFX]] to render Lara's hair, [[UpToEleven all several thousand strands of it]].
* In ''VideoGame/{{Okami}}'', wood-sprite Sakuya and priestess Rao both take full advantage of a physics system which was designed to show off everything that can bounce and sway. You know, their hair. ([[DontExplainTheJoke And busts.]]) While Sakuya is an InnocentFanserviceGirl, Rao is most definitely doing it on purpose.
* ''VideoGame/OverlordII'' applies this to the [[{{Stripperiffic}} scantily clad]] fairies, mermaids, and elven priestesses. [[FanDisservice Who are hideously obese]].
* ''VideoGame/TheLegendOfZeldaTheWindWaker'' was the first game in the Zelda series to have a full-blown physics system for animating hair, clothes, flags, and grass, though ''VideoGame/TheLegendOfZeldaMajorasMask'' was the first in the series to have some type of jiggle physics (for a few of the masks). In ''The Wind Waker'', the jiggle physics allow for some spectacular billowing effects, [[spoiler:especially with Ganon's cloak during the final battle of the game]].
** ''VideoGame/TheLegendOfZeldaSkywardSword'' has this on Peater. You know. [[FanDisservice The fat guy]]. Yeah, him.
** And the Moblins. You know. [[FanDisservice The ones in thongs]]. Yeah, them.
** Like in ''The Wind Waker'', there's also some physics applied to long clothing, such as Link's tunic and hat, and some items, such as the bug net. Pretty much everything except for women's breasts jiggle.
* The entire selling point of ''Lula 3D'' was the "Bouncin' Boobs Technology" prominently advertised on the cover.

[[folder:Dating Sim]]
* ''VideoGame/DreamCClub'', the DatingSim mixed with RhythmGame elements, it features a lot of girls, most whom are quite busty; a paradise with Jiggle Physics in full display everywhere.

[[folder:Driving Game]]
* Dominique Trix from ''VideoGame/CelDamage'' has jiggle physics. [[https://www.youtube.com/watch?v=RvDoPGg2pWo It's incredibly obvious in her intro, but there is also a noticeable boob bounce in her ending, during the line, "You just have to know how!"]]
** Violet also has them too. [[https://www.youtube.com/watch?v=Z1GGvEtG1rQ If you watch really closely in her intro,]] you will see that her breasts bounce as she walks. Makes one wonder just how loose her bra is, or if she's even wearing one.

* The ''VideoGame/DeadOrAlive'' series is known for having it, playing with it, and selling the game with it. An age input on the second title actually determined how much the female fighters could bounce. The older your age, the more they did, up to a point that a 99-year-old man probably wouldn't be able to play without a heart attack. Even while standing still they tend to bounce. A later SpinOff would bring it further to the forefront by transforming the game into a beach volleyball title and eliminating the male competitors. Their hair is also lovingly animated and streams all over the place as they move. Essentially this is one of Tomonobu Itagaki's defining traits of his games and is also highly prevalent in ''VideoGame/NinjaGaiden'', most egregiously in Ninja Gaiden Σ2, where you can affect Ayane's assets by shaking your controller up and down, and side-to-side.
** In the ''Nintendo3DS'' version, shaking the system while viewing collectible figurines of female characters will cause their breasts to bounce in relation to how you shook the system. And to think that originally, Nintendo wasn't going to equip the system with motion control at all...
** The latest ''VideoGame/DeadOrAlive'' installments (''VideoGame/DeadOrAlive5 Plus'' for the UsefulNotes/PlaystationVita and ''VideoGame/DeadOrAlive5 Ultimate'' for the UsefulNotes/PlayStation3) now put the Jiggle Physics in your hands as well, taking after the feature in ''Ninja Gaiden Sigma 2'', letting you manually jiggle any female character's breasts by swiping the PS Vita's screen in ''[=DOA5+=]'' or jiggling the Dualshock3 controller in ''[=DOA5U=]'' (after activating the Breast Physics' "OMG" mode in the latter's game settings).
** ''Dead or Alive 5: [[UpdatedRerelease Last Round]]'' makes use of the new "Soft Engine", a secondary physics engine entirely dedicated to animating breasts. They don't just jiggle, though; they compress and deform if the forces applied call for it. From a technical standpoint, it's genuinely impressive.
* This is practically the entire point of the ''VideoGame/SenranKagura'' series. Interestingly, though, there's no actual physics there. The games use pre-set animations dependent on what else the model is doing, but there's [[DoingItForTheArt enough variety you hardly notice]].
* The ''VideoGame/SoulSeries'' games display this, but it is very much downplayed and almost, dare say, "realistic", at least early on in the series. Still, it has many varying examples.
** The ninja Taki, whose breast movements, while they don't bounce ''too'' much, appear to be timed one full second behind the rest of her body.
** Xianghua, though, has buttock jiggle physics. So does Talim, and maybe others.
** Disturbingly enough, ''Astaroth'' has a chest that jiggles noticeably whenever his onscreen model moves quickly enough. Eeewww....
** Even more disturbing, [[{{Squick}} Voldo's ass]] jiggles in ''Soul Calibur 2''. Feel free to [[BrainBleach introduce your mind's eye to a knife]].
** Of course this was all thrown out in ''[=SoulCalibur 3=]'', in which all female character with the exception of the underaged Talim have been given larger breasts and costumes that allow these to bounce around in a ridiculous manner, such as when you SELECT them in the character selection bit. Astaroth's chest jiggle is still intact. If you leave the shop while one of the storekeepers is gesturing, their boobs jiggle up at a ridiculous height, and then go back to normal.
** By the time of the fourth game, cover-art character Ivy's move with so much momentum it's stunning the rest of her body doesn't follow them into a knock-out when she stops moving. It's considered part of the package deal, alongside destructible clothing.
* ''[[VideoGame/MarvelVsCapcom3 Marvel VS Capcom 3: Fate of Two Worlds]]'' goes to town applying this trope to [[Franchise/StreetFighter Chun-Li]], [[VideoGame/{{Darkstalkers}} Morrigan, Felicia]] and [[Franchise/DevilMayCry Trish]] (from Capcom's side), as well as ComicBook/{{Storm}}, [[ComicBook/XMen Phoenix]], ComicBook/{{X 23}}, and ComicBook/SheHulk (on Marvel's side).
* This has actually be added in as early as ''VideoGame/XMenChildrenOfTheAtom'' as Psylocke was actually animated with jiggle physics.
* In ''VideoGame/InjusticeGodsAmongUs'', Batman's Super involves attacking his enemy with two tazers, causing them to spasm uncontrollably. This presents some issues with more [[AbsoluteCleavage cleavage-y]] characters like Harley Quinn.
* Since ''VideoGame/StreetFighterIV'' is the first game in the series proper to use 3D models, it also added jiggle physics for nearly every character in the roster. [[FanDisservice Disturbingly, the most visible wobbling happens on the morbidly obese male Rufus.]]
** Unfortunately, [[Nintendo3DS 3D Edition]] lacks the physics, making things both less [[FanService interesting]] and [[FanDisservice hilarious.]]
* ''SmackdownVSRaw'' 2011 has this with their divas, in both the breast area, ''and'' the buttocks region.
* In ''VideoGame/LightningLegendDaigoNoDaibouken'', this is the main animation feature of Misa Atago, the resident busty female character, to the point one's can wonder her breasts manage to stay in those ImpossiblyLowNeckline clothes with all that bouncing. She's also the only female character having those physics, the other girls being the flat-chested Mayu Uzaka and the [[CuteBruiser young]] Yuki Shirogane.
* ''UFC Undisputed'' has this for the ring girls Ariani and Shandella.
* ''VideoGame/BloodyRoar: Primal Fury'' was particularly egregious with this. EVERY character had jiggle physics - the women in obvious places, but the men's ''biceps'' would bounce as well. Apparently nothing below the neck was actually connected to the characters' skeletons.
* ''VideoGame/MagicalGirlLyricalNanohaAsPortable: The Battle of Aces'' used this for the characters' dresses, ribbons, and hair. In the ''Gears of Destiny'' sequel, they also applied it to some of the new characters' breasts, namely [[OlderSidekick Alph]], [[ParentalSubstitute Rynith]], and [[OlderAlterEgo Adult]] [[KidFromTheFuture Vivio]].
* ''VideoGame/RivalSchools'' was an early example of this with [[ForeignFanservice Tiffany]]'s ample chest.
* ''VideoGame/VirtuaFighter'' ''5'' uses this. The breast size and the type of clothing the female character wears actually affects the amount of jiggle, making this a much more realistic and well executed example than most. The only character this doesn't effect is Eileen, the youngest girl in the cast. Inversely, Vanessa, who has BoobsOfSteel, jiggles no matter what she wears.
* Mai Shiranui, the one woman who started it all. Seen in ''VideoGame/TheKingOfFighters'' and ''VideoGame/FatalFury''.
** As of The King of Fighters XIV, all the characters have 3D models, and with them, juggle physics have arrived. While not nearly as iconic as Mai, Leona is especially noticeable in her new tank top.
* The video game adaptation of Film/FightClub has this… on [[Music/MeatLoaf Meat Loaf’s]] character. [[FanDisservice Have fun with that mental image.]]

[[folder:First Person Shooter]]
* Creator/{{Valve|Software}} added 'jiggle bones' to their Source Engine. Guess what modders commonly use them for?
** Replacing [[VideoGame/TeamFortress2 The Scout's]] bat with [[GagPenis Thor the Giant Horse Dong of Death]]? [[http://www.youtube.com/verify_age?next_url=http://www.youtube.com/watch%3Fv%3DuBRO6oApsnM]] ({{NSFW}})
** Or making [[http://www.facepunch.com/showthread.php?t=816805 the Scout's head use jiggle physics?]]
** Jigglebones were added to the glove on the Pyro's hat. Considering the Pyro is possibly a girl, that's the closest you'll get to Jiggle Physics on a ''VideoGame/TeamFortress2'' character. Unless you download [[http://www.fpsbanana.com/skins/67459 one of the]][[http://www.fpsbanana.com/skins/65434 character mods]] that converts Pyro into a girl. Well, a less ambiguous 'girl'.
** Some other hats have also received this treatment since, including the Hustlers Hallmark (a pimp hat for the demoman, only for the feather) and the Pyro Brainslug.
** Even some weapons use the feature, such as, of all things, [[UrineTrouble Jarate]].
** The Medic's [[IdiotHair forelock]] has jigglebones [[AnimationBump in]] "Meet the Medic".
* ''VideoGame/Left4Dead'' adds jiggle physics to the Boomer, a extremely bloated zombie whose belly has grown out of the shirt. The sequel adds a female version of the Boomer with similar results in the jiggle. It was also used for Zoey's... ponytail.
* In ''VideoGame/{{Portal}}'', it is used to animate the protagonist Chell's hair.
* ''VideoGame/DukeNukemForever''. If it existed in 1996, ''Duke Nukem 3D'' would have had it. The technology has finally allowed [[http://www.youtube.com/watch?v=kY5dcJEaABc Duke to enjoy jiggling boobage]].
* ''Franchise/{{Halo}}'' initially had none of this, but ''VideoGame/HaloReach'' added subtle jiggle physics [[http://www.youtube.com/watch?v=hVLilP0nWc8 on Spartans' rear ends]], and ''VideoGame/{{Halo 4}}'' added this on female Spartans' breasts. However, the latter is quite difficult to notice; walking with a ripped-off mounted turret is the easiest way to see it.

[[folder:Hack And Slash]]
* Pretty much every girl with a name in ''VideoGame/{{Deadpool}}''.
* Kasuga from ''VideoGame/SengokuBasara'' (a kunoichi sporting a... ''[[{{Stripperiffic}} very]]'' [[AbsoluteCleavage revealing]] [[MsFanservice outfit]]) originally lacked jiggle physics in the first few games. It was eventually added in ''Samurai Heroes'' (where she was unfortunately [[DemotedToExtra downgraded to an NPC]]), though it was actually quite subtle and realistic.
** ''Samurai Heroes'' also gives us Magoichi Saika, the [[TheGunslinger gun-toting]] leader of the Saika Faction, garbed in a [[OfCorsetsSexy metal corset]]. When you [[VideoGamePerversityPotential position the camera to face her front side]] (to make it more visible, have Magoichi stand against a wall, which forces the camera to zoom in while positioning it), you'll notice that her breasts jiggle while moving, and slightly more so after dashing. Her breasts will also jiggle while performing her [[IShallTauntYou taunt]], which is easier to notice since you can just station the camera in front of her without fighting to keep it positioned that way. [[ADateWithRosiePalms Have fun.]]
* Female characters in ''VideoGame/ChampionsOfNorrath'' also have jiggle... even if they're wearing plate mail.
* The modern ''VideoGame/NinjaGaiden'' games - as made by the same team behind ''VideoGame/DeadOrAlive'' - feature several fine ladies that bounce to almost comedic levels. In fact, in Ninja Gaiden Sigma II, you can shake the controller to make all present boobies bounce to your leisure.
* ''VideoGame/NoMoreHeroes2DesperateStruggle'' has them. However, instead of just being used for breasts, they are also used for things such as Travis beam katanas dangling from his belts, his jacket, and his hair.
** Not to mention used in awkward ways, such as Chloe's butt jiggling as you slice her to pieces, or the [[{{Squick}} moobs of the fitness instructor.]]
* Joy, a recurring enemy in the first ''VideoGame/{{Bayonetta}}'', uses this when you perform the Torture Attack on her.
* Used and abused in ''VideoGame/SenranKagura'' in all of its incarnations, though the animations tend to be canned as opposed to being calculated in real-time.

* ''Franchise/ResidentEvil''
** In ''VideoGame/ResidentEvil5'', Excella jiggles. [[spoiler:[[FanDisservice This is rather disturbing]] at one part as she is on all fours gasping in pain as her cells get ready to turn into giant leech-slugs.]]
*** So does Sheva, more obviously in her [[{{Stripperific}} Tribal outfit]].
** In ''VideoGame/ResidentEvil4'', Ashley's breasts do a bit of jiggling, but it's most noticeable while on the elevator. Bizarrely, they're bouncier in the US version than in the Japanese version.
*** Likewise for the female characters in ''VideoGame/ResidentEvil6''.
** It's present in the remake of the first Resident Evil game, [[https://vine.co/v/OIutrbbZ25W if this is anything to go by.]] It's more noticeable in the HD version of the remake though.
* ''VideoGame/BloodRayne'' has it, and even has a cheat code to enable ''increased'' boob bouncing. The cheat code is ''[[TheManShow Juggy Dance Squad]]''.
* Used heavily in the CGI movie ''Anime/ResidentEvilDegeneration''. A noteworthy example takes place near the end, with Angela's hair swaying quite flamboyantly in the wind, [[PhysicsGoof even as Leon and Claire's hair barely moves]].
* ''VideoGame/DeadRising'' has this on the manboobs and spare tire gut of Larry, a FatBastard boss. One order of BrainBleach, coming up. Meanwhile, Jessica is the only woman in the game who has it as well, just because her breasts are so big.
* Every time the player stops running in ''VideoGame/HauntingGround'', the female protagonist's breasts bounce, despite not doing so when she runs. They also jiggle quite a bit even when she turns around. That, coupled with the convenient close-ups of Fiona's upper torso when she falls, makes the game a big dose of FanService.
* In ''VideoGame/DeadSpace'', it's most noticeable with Kendra's hair. Jiggle physics, however, doesn't prevent that hair from flying through her body occasionally.
* In the fourth FatalFrame game, Ruka's butt jiggles when she has the optional Zero Suit equipped.

* Rouge the Bat in ''VideoGame/SonicAdventure2'' has this. Yes, they seriously used this on the breasts (and ears, note that they move in time with her chest) of a cartoon bat in a kid's video game. The titular protagonist and his EvilDoppelganger have this applied to their quills as well.
** Something similar happens with the Chao in Adventure 2 and Adventure DX, with the orb above their heads.
* This is the reason that NaughtyDog incorporated [[LargeAndInCharge Papu Papu]] as a boss in ''VideoGame/CrashBandicoot1996''; the character modellers found it fun to animate [[FanDisservice jiggling fat]].
* ''VideoGame/TheFloorIsJelly'' has this applied to the ''[[RubberyWorld game world]]'' you explore, with the ground and walls fluidly wobbling and jiggling as you jump around. Even background objects such as trees and bushes bounces along with the ground!
* ''Franchise/SuperMarioBros'':
** ''VideoGame/NewSuperMarioBros' was [[WhatCouldHaveBeen supposed to have a hat that moved with physics]], but by release they decided it would be rigid.
** ''VideoGame/SuperMarioOdyssey'' has, of all things, Mario's ''[[http://capnjamesman.tumblr.com/post/156820484524/suppermariobroth-in-the-super-mario-odyssey nose]]'' move with physics.

[[folder:Rhythm Game]]
* ''[[VideoGame/HatsuneMikuProjectDiva Project Diva F]]'' has this for Meiko, although it's more noticeable in her song "Nostalogic".

* Seen in ''VideoGame/DragonQuestVIII'' with the character Jessica. She has enormous boobs, which jiggle and bounce whenever she does ''anything'', several different character models of her in skimpy clothing, and even a skill set called "Sex Appeal". Lampshaded in the game, when her mother chastises her for her choice of revealing traveling apparel.
* The game ''VampireTheMasqueradeBloodlines'' has numerous female models for the player to control, depending on what type of vampire he/she chooses. Oddly, only some of these have jiggle physics - others appear to have breasts made of solid metal. This makes sense, once you consider that the game is set in L.A., and that some of those characters have very tight dresses/tops, whereas others Malkavian are more like a loose band of cloth. The "money" cheat lets you edit size, just in case you needed to check. They developed a version of this technology, and were the ones who coined the term, 'Jiggle Physics'.
* The Steam release of ''VideoGame/FinalFantasyIX'' gave this to Beatrix. Her old model was completely rigid, but now every time she claps a hand over her chest in a show of loyalty, well...
* In ''VideoGame/FinalFantasyX'', busty gothic lolita-styled mage Lulu had breasts that moved as if they were filled with water. If you ended a battle with her hasted, they appeared to jump like a prodded frog.
* In ''VideoGame/FinalFantasyXII'', Fran's buttocks do this at several points, most notably when she walks away from other Viera in Eryut Village.
** Unfortunately, so does [[FatBastard Cúchulainn's]] [[FanDisservice stomach]].
* There are a few cutscenes where Tifa does this in ''VideoGame/FinalFantasyVII''. Tifa's infamous knockers were caused by rendering limitations on the Playstation. The original character was supposed to have B- or C-cup breasts (as seen in concept art), but when the graphics programmers realized the issues at hand, it boiled down to huge knockers, or flat as a board. The team chose the former.
** ''[[VideoGame/DissidiaFinalFantasy Dissidia 012: Final Fantasy]]'' uses it again for Tifa. It's especially visible in her opening taunt pose and [[LimitBreak EX-burst]].
* Ironically, the Bioware RPG game ''VideoGame/NeverwinterNights'' had only a single character model with jiggle physics - a female wearing a bare-shouldered BreastPlate. The armour was solid, but apparently the breasts behind it weren't attached to the woman, ''or'' snug against the armour. When fan-content added jiggle physics to other character models, even the most rigid steel full plate armour jiggled like a jelly castle. Most fan-made jiggle mods have boobs that jiggle ''in the wind''. Other than that, ''VideoGame/ADanceWithRogues'' Jiggle Physics made a bit of sense (all the outfits the character would likely be wearing were rather...exposed).
* ''VideoGame/DragonAgeII'' has major Jiggle Physics for the breasts of any female character not wearing plate armor, as well as some longer hair.
* ''VideoGame/WorldOfWarcraft'' features jiggle physics. Note that they were mostly removed from the Warlords of Draenor expansion's new character models, but the old models can still be toggled.
** Most female playable-characters in the game have some form of jiggle, but Female Tauren and Trolls have it particularly blatant - their idle animation has them stand there breathing while their huge boobs bounce up and down like they're busy on a trampoline. The female Dwarf has jiggle just from walking!
** The female night elves are even more blatant. Their most common idle animation is to hop up and down on their toes several times. Boingyboingy! Their cowering/fear animation makes the bounciness especially obvious.
** Depending on your personal taste, one of the Human female's idle animations could count as either an attempt at this or outright FanDisservice - she just stands there, taking a few deep breaths - but the model's way of animating this is to keep her chest be stock-still and have her breasts subtly-but-visibly inflate and deflate instead.
* Judith from ''VideoGame/TalesOfVesperia'' is guilty of this. In the [=PS3=] remake, when performing her Second Mystic Arte, her animated-cut shows her hunnies jiggling for about a split-second as she throws her spear. Other few Tales characters, like Sheena from ''VideoGame/TalesOfSymphonia'', have it too, but it is not obvious unless you watch them move very carefully and up close.
* ''VideoGame/{{Neptunia}}'' has jiggle physics for, not only the in game models but also the CG cutescenes and models!. It's more noticable if you check the CG Gallery and move it around. Notably, flat characters like Blanc/White Heart or IF have jiggling breasts, too.
* Any female character who had a noticeable bust in ''VideoGame/AgarestSenki 2'' did these in HD sprites.
* There is a mod that allows this in ''VideoGame/TheElderScrollsIVOblivion'' called 'BBB'.
** Similarly, there is mod for ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' called 'BBP' that adds breast physics, which, when combined with another mod (CBBE), can be easily used to create GagBoobs (or [[PetitePride the opposite]] if you so choose).
* ''VideoGame/StarOceanTheLastHope'' has Myuria, whose breasts wobble all around the place even when she's ''standing still'' (as evidenced by the cutscene in which she's first fully revealed). This provides an answer to why Reimi keeps her assets so securely bound in place...
** ...Though Reimi's backside might be another story, as it shows signs of jiggling whenever she does any sort of action during battle, but one must be quick to notice when she's zoomed in.
* Done in the first ''VideoGame/BatenKaitos'' game...to ''[[spoiler: Geldoblame's]] OneWingedAngel form''. [[FanDisservice You will want to rip your eyes out.]]
** Also done to certain shopkeepers in ''VideoGame/BatenKaitosOrigins''.
*** The shopkeeper in your hometown's [[UpToEleven boobs bounce with such force]] that when she bows at you, they ''pull off her model'' for a second.
* ''VideoGame/ShadowHearts Covenant'' has Karin bouncing along to jiggle physics when she runs, but it's not her chest, it's her hair. The straps on Yuri's bag also seem to have jiggle bones in them and flap along behind him in response to his movements.
* ''VideoGame/{{Vindictus}}'' takes full advantage of Valve's physics engine to incorporate some rather... ludicrous movements to that area.
* The ''VideoGame/EpicBattleFantasy'' series has the character Natalie, a mage who's boobs bounce during the victory animation. [[spoiler:If you click on them enough times, you get an ''award''.]]
* A decent fraction of all the animation in ''VideoGame/GlobalAgenda'' is in making the medic's goo tubes jiggle.
* In ''VideoGame/ScarletBlade'' has attached jiggle physics to it's all female cast as part of the gratuitous fanservice it features.
* ''VideoGame/DungeonFighterOnline'' has jiggle physics on the female Fighter class, as well as the Thief class (which is exclusively female). Some female [=NPCs=] breasts move ''when they are standing stock-still''.
* In ''VideoGame/LightningReturnsFinalFantasyXIII'', Lightning's breasts now bounce, but it's kept to a realistic degree and [[DevelopersForesight varies from garb to garb]].
* Handled realistically in ''VideoGame/FinalFantasyXIV'', where it's dependent on the outfit being used, and subtle even when present. Outfits that are revealing and/or visibly lacking support like the harnesses or the female Miqo'te starting garb predictably have the most, while any proper leather or plate armor tends to be totally rigid.
* Used for hair, clothing and chests in ''VideoGame/PhantasyStarOnline2''. In the case of the latter of the three, it's actually fairly subtle outside of numerous emotes that seem specifically designed to show it off.
* Used for Miltank's udder in VideoGame/PokemonXAndY.
* In ''{{VideoGame/Persona 3}}'', the protagonist's music player (which he wears tied around his neck, like a necklace) and headphones bounce around realistically.
* ''VideoGame/EndlessFrontier'' has this for all ladies in battle, on their sprites and cut-in animations. Considering [[WorldOfBuxom the sheer volume present]], it can really throw your game off.

* ''{{Spore}}''. [[http://www.youtube.com/watch?v=qqYbqI3Zz6k&feature=fvw Oh god...]] With the right combination of body parts, anything can jiggle.
* Jiggle Physics were recently added to ''SecondLife'' as well. As with all things Second Life, it can be manipulated and tweaked to your heart's content to create things that occasionally require BrainBleach.
** The Gainax-y flavour of the jiggle is rather enhanced by the fact that things like teleporting count as a movement that results in that kind of jiggle, as does ''sitting'' (because you basically teleport into the sitting position rather than moving naturally).
* ''[[SaintsRow Saints Row the Third]]'' has jiggle physics going full force short of the gelatinous monster, and given just how off the deep end Volition has gone with this game, it wouldn't be surprising if one of those [[KitchenSinkIncluded got included in future downloadable content.]]
* The major females [[BettyAndVeronica Skylar and Veronique]] from ''TheSaboteur'' bounce so much with every move they make.

* In ''VideoGame/PokerNight2'', [[Franchise/EvilDead Ash's]] spit curl is jiggle boned, similar to the [[VideoGame/TeamFortress2 Medic]] example above.

[[folder: Stealth Based]]
* ''VideoGame/MetalGearAcid2'' came with a pair of 3D goggles allowing you to see the breasts' undulatory movements in gropeable solidarity. To save time, the developers used the same physics set on the [[RummageSaleReject ludicrous ammo pouch]] Snake wore on his own chest. The effect was...well... Not to mention that Venus, when, getting bored or some else, would hop up and down. ''WHY, [[HelloNurse HELLO, THERE]].'' Also, due to how avatars are typically added when a new area is loaded everyone's breasts/ammo pouches would simultaneously, spontaneously bounce up and down. To prevent problems with e.g. someone's feet intersecting/sinking into the ground, they are actually created in the air and allowed to drop a short distance to the ground. Rendering can be delayed a second to hide the drop, but the afterjiggle...
* For some really, really well-done Jiggle Physics, look at EVA from ''VideoGame/MetalGearSolid3''. Unless you're paying attention, you won't notice - her breasts move exactly like a real person's. Particularly of note is the scene where, clad in her underwear, she crawls hands and knees towards Snake as part of an attempted seduction, and her breasts actually change shape - again, exactly like a real person's. The irony kicks in when it turns out that the woman has had bust enhancement surgery, which, using the techniques from the timeline she's in, would leave her rock solid.
* ''VideoGame/MetalGearSolid4'' takes this to its logical conclusion with ''interactive'' jiggle physics. Shaking the motion-sensitive controller while communicating with a female support character or fighting a female boss outside of her suit causes their breasts to bounce.

* Jiggle Physics is Japanese {{HGame}} maker Illusion's bread and butter. Depending on which game we're talking about, there may be sliders to adjust the amount of bounciness and the size of the breasts on the female character(s). Depending on the settings you choose, the results can range from subtle and surprisingly realistic to absolutely utterly ridiculous.
* The proper scientific term for this technology, and the name it goes by in professional 3D graphics software suites such as Maya, Softimage, Blender, etc.; is "Soft Body Simulation". [[AndKnowingIsHalfTheBattle And now you know...]]
* This feature was a shock and source of amusement to a lot of people discovering ''VisualNovel/{{Nekopara}}'' on Steam, especially as it was the all ages version. There are indeed sliders.
* A Japanese development company is looking to make the technology ''[[http://en.rocketnews24.com/2015/03/28/sadly-thankfully-this-jiggle-inducing-piece-of-video-game-kit-isnt-real-yet/ even better]]''. In this VR simulation, the faster you run, the more the Gainax effect in the sprite you are looking at...
* Non-video game example: ''WebAnimation/{{RWBY}}'', animated in 3D posing software with motion-capture, does have jiggle physics present for the female characters. On the whole, it's very minor, and the animators have stated that they try to keep it within realistic bounds, never going over the top. Indeed, they mentioned having to tone ''down'' the physics for Emerald, whose outfit makes her more prone to this than others.