[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/jetmotopromo_5825.JPG]]

->''Jet Moto. Racing on the edge, and sometimes off.''
-->--Magazine ad for ''Jet Moto''

Jet Moto is a racing video game series spanning 3 games that was developed for the Sony Playstation in the late 90s. Racers use a diverse array of hover bikes varying in mass, maneuverability, lift, and acceleration to compete against each other at high speeds over a variety of race courses that are intricately linked to their environmental settings. The complexity of successful strategies is increased by the inclusion of limited turbo boosts and magnetic poles at sharp turns to which the rider may 'grapple' while turning in order to slingshot around the corner. Many of the courses themselves present a significant challenge as well, requiring racers to navigate across bottomless pits on awkwardly placed platforms, monitor speed at jumps to avoid overshooting the landing, and slip through groups of oncoming racers to get to the next checkpoint (these are called suicide tracks).

Competitions are organized as single race events, multi-race championships, and solo practice.

Jet Moto is notable for is overt use of product placement, simulating the wash of posters and billboards plastered all over everything at major racing competitions in real life.

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!!This game provides examples of:
* TheAce: The Max
* AmazingTechnicolorBattlefield: Planet X.
* AppliedPhlebotinum: The Jet Moto bikes aren't exactly possible.
* AutobotsRockOut: The only kind of music you came across in the first game.
* CircusOfFear: Rollercide from [=JM2=]
* ConvectionSchmonvection: The only penalty for riding over lava in Meltdown is that it will nudge you along the flow a bit.
* CoolBike: The Jet Motos themselves.
* CutandPasteEnvironments: The first installment of Jet Moto had three beach themed stages, three swamp themed stages and three snow themed stages. And Nightmare.
* EarlyInstallmentWeirdness: The first Jet Moto limited your turbo to four quick bursts per lap. The games that follow would all use a turbo gauge.
* EternalEngine: Nightmare has hints of this.
* ExactlyWhatItSaysOnTheTin: Most courses in 3 were named with this in mind.
* ExecutiveMeddling: Jet Moto 3's ludicrous speed is said to have come from executives ratcheting up the top speed on the bikes.
* FakeDifficulty: Jet Moto was a very glitchy game at times. Often one would race off a ramp and find themselves tripped up for no clear reason. As a result, players would find themselves back in last place almost instantly.
* FragileSpeedster: Wild Ride, Li'l Dave
* FranchiseKiller: Jet Moto 3 sold poorly, and as a result a 4th sequel was canceled.
* GreenHillZone: Joyride, from the first game.
* HailfirePeaks: Meltdown from [=JM2=] and Volcano Island from [=JM3=] are PalmtreePanic combined with LethalLavaLand. Meltdown also has hints of GreenHillZone.
* IdiosyncraticDifficultyLevels:
** Amateur, Intermediate, Professional, Master, Insane (only [=JM2=])
* JackOfAllStats: The Max and Vampeera
* LoadsAndLoadsOfCharacters: This series as a lot of characters to pick from, but the first Jet Moto stands out.
* MadeOfExplodium: In the third game, if you run into a wall hard enough head-on, your bike ''will'' explode.
* NintendoHard: Large numbers of ruthless opponents, lots of sharp turns, {{Marathon Level}}s, BottomlessPits everywhere, etc., not to mention a lot of confusing course designs that usually take a few laps to get a handle on.
* OverlyLongGag: [[SchmuckBait Just fall off the edge]] of Nightmare.
* PalmtreePanic: Cliffdiver in the first game, Meltdown in the second, and Volcano Island in the third.
* PlatformHell: Especially in Jet Moto 2. Many tracks require you to jump from platform to platform while trying not to fall into a bottomless pit. Not to mention avoiding getting clotheslined by checkpoints.
** Ice Crusher is a major offender as well, being made entirely of platform-jumping and far too many BottomlessPits.
* ProductPlacement - Like in professional racing sports, advertisements are all over the place. Mountain Dew, Butterfinger, and even Chef Boyardee. One course in the second game even [[LampshadeHanging uses the massive advertisements to hide a shortcut.]]
* RocketRide: Jet Moto bikes are essentially crotch rockets.
* RubberBandAI: Jet Moto 2 has this.
* SceneryPorn: These games looked pretty beautiful for their time.
* SdrawkcabName: Ytic Tsol, Uhccip Uhcam, and Krapyks are later tracks in ''3''. Bonus points for being reversed versions of the tracks they take their names from.
* SelfImposedChallenge: Just TRY Cliffdiver with a character with low turning stats, like Blackjack or Mace... Then try it [[UpToEleven without using grapples on Master difficulty]].
* SlippySlideyIceWorld: All the games have at least one:
** Ice Crusher, Snow Blind, and Willpower in the first.
** Arctic Blast and Mach Schnell in the second.
** Khumbu Ice Falls in the third.
* SpellMyNameWithAThe: The Max, The Hun
* TempleOfDoom: Machu Picchu
* TheComputerIsACheatingBastard
** The second game is a unique case. All of the AI racers are based on different developer runs of each track. The different difficulty levels simply change the speed of the racers. Pro difficulty has most AI racers reaching above the top speeds of players. Insane difficulty is almost literally impossible without the the normally [[GameBreaker game-breaking]] bonus character, Enigma.
* ToHellAndBack: Nebulous.
* TwentyMinutesIntoTheFuture: Demonstrated with the collapsed freeways in Joyride and Hammerhead in the first game, but played out even further with Aftershock in the second, which takes place in Los Angeles, post-massive-earthquake.
* UndergroundLevel: The Shaft in Jet Moto 2, and Catacombs in the third game.
* {{Vaporware}}: At least two sequels were in production, but thanks to Jet Moto 3's poor sales, they were canceled.
* VeryDefinitelyFinalDungeon:
** In the first game, Nightmare: a series of steel platforms miles above a major city. Especially jarring in that the other nine tracks were in very natural environments.
** In the second game, Nebulous. One of the longest tracks in the series, multiple wall-ride segments, PlatformHell, and even a brief suicide portion. [[http://media.moddb.com/images/groups/1/4/3241/392728-jetmoto2_nebulous_course_super.jpg Even the course map looks daunting.]]
** In the third, Planet X.
* WrenchWench: Bomber
* YouDontLookLikeYou: The returning characters in the canceled sequels.