[[quoteright:256:[[VideoGame/MarioKart http://static.tvtropes.org/pmwiki/pub/images/Mario-standard-mr_351.png]]]]
[[caption-width-right:256:[-It's-a [[Franchise/SuperMarioBros Me]], The Balanced One!-] ]]

->''Jack of all trades, master of none,''\\
''Often better than a master of one.''
-->-- '''Traditional saying'''

A core member of the CompetitiveBalance lineup who does not specialize, and explicitly so. ''Strong'' but not ''The Strongest'', ''Fast'' but not ''The Fastest''. Good at everything, the best at nothing. His biggest strength is his lack of any glaring weaknesses, and biggest weakness is his lack of any remarkable strengths. He may have trouble dealing with characters whose skills are more extreme than his if they're allowed to press their advantages. Some games tout the FragileSpeedster as [[SkillGateCharacter great for beginners,]] while the MightyGlacier is [[DifficultButAwesome for experts only]]. In other games, the MightyGlacier can be easier to handle because he can take more hits, whereas the FragileSpeedster must be handled with finesse. In either case, the Jack Of All Stats is an all around safe bet for anyone.

The Jack-Of-All-Stats is the baseline to get the hang of the controls; this character lacks the extremes that might trip up a novice. It is also a solid choice for advanced players who want the flexibility to exploit the enemy's weakness, no matter what that may be. Whether the character retains his usefulness as the player's skill grows depends on how much the game rewards versatility as opposed to pure power, but the Jack-Of-All-Stats is almost never the best character in any given game or a GameBreaker.

In games with multiple playable races, it is often the case that HumansAreAverage and are therefore the Jack-Of-All-Stats race. It's common for humans to be a compromise, stat-wise, between the [[ElvesVsDwarves classic dichotomy]] of [[OurElvesAreBetter elves]], who are [[FragileSpeedster graceful and fragile]], and [[OurDwarvesAreAllTheSame dwarves]], who are [[MightyGlacier bulky and slow]].

Another strength that helps the Jack-Of-All-Stats is resistance to changes brought about by patches or {{Metagame}} discoveries that would reduce or remove the need for a specialist class. Also, the Jack-Of-All-Stats can, and will, become a MasterOfAll if given enough time and effort which, unfortunately, is always expensive in comparison to a specialist class.

But either way, they can also fall into their own category of DifficultButAwesome due to the fact that because they're so balanced, they lack specialization. [[WeakButSkilled This in theory would mean more specialized characters can fall back on one thing the balanced ones can also do, only on a much more effective scale. This would mean this archetype have to rely on a lot more work to do well against said specialists, or even against themselves with a lot of fundamentals or out-of-the-box tactics]].

See also NecessaryDrawback, PVPBalanced, AlwaysSomeoneBetter, HumansAreAverage, and NonElemental. Compare the MasterOfAll, who can do everything better, and MasterOfNone, who does everything worse (basically the same as this trope except it works ''against'' the character). Often overlaps with the StandardizedLeader. Compare TheRedMage.


* It seems that [[Franchise/SuperMarioBros Mario]] is ''always'' the Jack-Of-All-Stats in every game with multiple playable characters that he appears in, to the point that he was the former {{Trope Namer|s}}.
** In ''VideoGame/SuperMarioBros2'' ([=USA=]), Luigi can jump the highest, Toad is the fastest at picking up and carrying items, and the Princess can hover for short periods. However, they each possess a significant drawback as well; Luigi is difficult to control precisely, Toad is a terrible jumper, and the Princess is exceptionally slow at picking up items. Mario, on the other hand, is the second best jumper after Luigi, the second best at picking up items after Toad, and his controls are very precise. He retains this pattern for ''VideoGame/SuperMario3DWorld''.
** In ''VideoGame/SuperPaperMario'' Mario is the only one who can flip, so that most of the game has to be played through him, but still manages this. Bowser is bigger and stronger, Peach has a big shield, and Luigi jumps higher. Again.
** In the ''VideoGame/SuperSmashBros'' series, Mario is the Jack-Of-All-Stats (as he often is in spin-off games). He has decent mobility, is neither heavy nor light, does mid-range damage, and has mid-range launch power.
** The DS version of ''VideoGame/SuperMario64'' adds 3 new characters with different abilities. Yoshi can't punch and has his characteristic flutter jump, Wario is the MightyGlacier, and Luigi jumps higher, again. Mario stays the same as always. His land speed does seem to be the highest of the four, though it's not reflected in the manual which gives him two stars out of a possible three for everything.
** The image at the top of this article is a screenshot of Mario in his standard kart in ''MarioKartDS''. Among all 36 karts available in the game, his kart's stats are the most balanced and closest to the middle.
** Mario also is one of the most balanced characters in the ''VideoGame/MarioAndSonicAtTheOlympicGames'' titles. He is even classified as an "All-Around" character.
** ''Videogame/SuperMarioRPG'' has Mario as the all around party member by having balanced offense and defense physically and magically while speed is slightly below average. [[JustifiedTrope This is necessary]], as he's the only character you [[CantDropTheHero must always take into battle]]; if he had more significant weaknesses, he'd become more Pick-Me-Up sponge than ally and leader.

[[folder: Action Game ]]
* ''VideoGame/{{Killer7}}'' offers seven playable elite assassins through which players can freely toggle. Their resident Jack is [[RuleOfCool Dan Smith]], whose balanced attack, speed, waver and critical skills usually make him the players' weapon of choice. Every other character either moves or reloads too slow, aims slightly off or is prone get [[OneHitKill one-hit killed]]. Dan has no weaknesses [[ScriptedEvent unless scripted otherwise]].
* Pick a ''LordOfTheRings'' action game, and chances are Aragorn's gonna be the Jack-Of-All-Stats.
* Out of the three playable characters in ''{{Gungrave}} Overdose'', Beyond the Grave is the Jack.

[[folder: Beat Em Up ]]
* In ''[[VideoGame/StreetsOfRage Streets Of Rage 2]]'', Blaze has two stars for all her stats. She is perfectly average. Axel also becomes one in the third game, though there's no real MightyGlacier character, only a FragileSpeedster and a character that is just plain odd and relies on multiple hit techniques and range.
* In the ''VideoGame/{{Tekken}}'' series, Kazuya Mishima could be said to fill this role, and more so his son Jin Kazama. Contrast with MightyGlacier Jack and FragileSpeedster Ling Xiaoyu.
* In the original ''VideoGame/FinalFight'', Cody is not as quick as [[FragileSpeedster Guy]] or as powerful as [[MightyGlacier Haggar]], maintaining instead a balance between speed and strength. His real specialty is his ability to stab enemies with a knife at close range without tossing it; the other two characters can only throw the knife at enemies.
* Hawk and Mace [[http://www.mobygames.com/images/i/15/12/166762.jpeg (middle two)]] from ''Fighting Force'' are this, Hawk is slightly stronger than Mace and Mace is slightly faster than him. Contrasted with MightyGlacier [[ExactlyWhatItSaysOnTheTin Smasher]] and FragileSpeedster Alana. They each get a unique sweeping kick attack.
* In ''TeenageMutantNinjaTurtles'' games, Leonardo. Second highest in range (after Donatello), speed (Michelangelo) and strength (usually Raphael is the strongest, but Donatello held the position in the original NES game).
* Arthur in ''VideoGame/KnightsOfTheRound'', smack dab in between Lancelot (FragileSpeedster) and Percival (MightyGlacier).
* Jack and Leo are the best examples of this in ''VideoGame/AnarchyReigns''. Similar to [[StreetFighter Ryu & Ken]]; Jack is stronger, while Leo is faster.


[[folder: Driving Game ]]
* Captain Falcon in ''VideoGame/{{F-Zero}}''. In the later games, all four of the vehicles from the original ''F-Zero'' become only mildly differentiated as the range between the FragileSpeedster and MightyGlacier widens considerably to include dozens of new vehicles. An even better example is the super all-arounder Octoman.
* ''VideoGame/{{Wipeout}}'' - In-between the raw speed of [[MightyGlacier Qirex]], the noob-friendliness of [[FragileSpeedster FEISAR]] and the high risk/high reward properties of [[GlassCannon Piranha]], stands Auricom, occupying this place since 2097. In later games, this also includes the complete balance of Mirage with equal stats in all properties. Slightly averted in the Wipeout HD Fury expansion pack.
* In a curious case of the Jack-Of-All-Stats not being the character in the title of the game, ''[[SegaSuperstars Sonic & Sega All-Stars Racing]]'''s Jacks-Of-All-Stats are both [[BillyHatcherAndTheGiantEgg Billy Hatcher]] and [[SonicTheHedgehog Amy Rose]], whose cars have pretty middle-of-the-road stats. Sonic himself has high acceleration, average top speed, low handling, and crazy-powerful turbo.
* In the ''SonicDrift'' games, Sonic is not the Jack-Of-All-Stats either--Sonic has a high top speed but bad acceleration. Tails is the Jack-Of-All-Stats; [[AllInTheManual the manual even states that Tails has no strengths or weaknesses]].
* In ''VideoGame/SonicR'', the Jack-Of-All-Stats of the original racers is Knuckles as he's not AS fast as Sonic and he doesn't have Tails' jumping ability and grip, making him perfect for starter racers. Tails Doll is also this for the unlockables.
* In ''VideoGame/StarWarsEpisodeIRacer'', Anakin Skywalker is closest to being The Jack-Of-All-Stats.
* In ''Videogame/CrashTeamRacing'', Crash Bandicoot and Dr. Neo Cortex are the jacks of all stats for the Good Side and the Evil Side respectively.
* ''DiddyKongRacing'' plays it straight with Diddy, naturally. In the remake, Dixie joins him in this regard. Timber is also one.
* The ''MotorStorm'' series has the racing Racing Truck class. The Buggy class can be considered one as well, but it does have some FragileSpeedster elements

[[folder: Fighting Game ]]
* Ryu and Ken from ''StreetFighter'' are the best examples of this when it comes to Fighting games. They aren't as ''[[MightyGlacier Strong]]'' as Zangief, T.Hawk, or E.Honda or as ''[[FragileSpeedster Fast]]'' as Chun-li, Cammy, or Vega, or not as great in ranged attacks as Guile, Dhalsim, or Sagat. But since they excel in all of them it makes them the most balanced characters in the series. They are also the easiest making them great for beginners. Although Ryu is a MightyGlacier compared to Ken. Ken is a FragileSpeedster compared to Ryu
** Just like in ''VideoGame/FinalFight''. Cody is also a Jack-Of-All-Stats .
* ''VideoGame/MarvelVsCapcom''
** In ''VideoGame/XMenChildrenOfTheAtom'' it's ComicBook/{{Cyclops}} who is an {{Shotoclone}}.
** ''VideoGame/MarvelSuperHeroes'' it's ComicBook/CaptainAmerica and ComicBook/IronMan. Captain America is also an {{Shotoclone}}.
** In ''VideoGame/XMenVsStreetFighter'' and ''VideoGame/MarvelSuperheroesVsStreetFighter'' has both Ryu and Ken, Cyclops, and Captain America.
** ''VideoGame/MarvelvsCapcomClashOfSuperHeroes'' adds VideoGame/CaptainCommando and [[VideoGame/{{Darkstalkers}} Morrigan]] who are Jack-Of-All-Stats from their own games. Also ComicBook/WarMachine who is a clone of Iron Man.
** ''VideoGame/MarvelVsCapcom2'' has Ryu and Ken, Cyclops, Captain America, Iron Man, Captain Commando, Morrigan, War Machine as Jack-Of-All-Stats.
** ''VideoGame/MarvelVsCapcom3'' has Ryu and Ken, [[VideoGame/StreetFighterIV Crimson Viper]], Captain America, Iron Man, Morrigan, DoctorDoom, SelfDemonstrating/{{Magneto}}, Comicbook/Nova, [[Comicbook/FantasticFour Super Skrull]], [[VideoGame/DevilMayCry Dante]], [[VideoGame/MegaManX Zero]] and Comicbook/{{Taskmaster}} representing this trope in one way or another. Some are classic examples. Some are [[FlyingBrick Flying Bricks]]. ''A few'' earn this title by PowerCopying numerous characters from their worlds or even from within the game.
* Terry Bogard and Andy Bogard from ''VideoGame/FatalFury''. Rock Howard is this in Garou: Mark of the Wolves.
** Ryo Sakazaki and Robert Garcia from ''VideoGame/ArtOfFighting''.
** Kyo Kusanagi and Iori Yagami from ''VideoGame/TheKingOfFighters'' are this as well.
* Haohmaru from SamuraiShodown
* Jago from ''VideoGame/KillerInstinct''.
* Demitri and Morrigan from ''VideoGame/DarkStalkers'' are considered to be a very well-rounded characters. They are also {{Shotoclone}}'s
* Ky Kisuke from ''VideoGame/GuiltyGear'' is a balanced character, the reason why he's recommended to beginners and why many players find him boring to use.
* Bang Shishigami from ''VideoGame/{{Blazblue}}'' While ninjas normally specialize in speed, Bang is more of an all-around character than anything.
** Jin Kisaragi is more of a Jack-Of-All-Stats than Bang due to the fact that he is easier for beginners to use. Being the SpiritualSuccessor to [[VideoGame/GuiltyGear Ky]], who is another Jack-Of-All-Stats, counts as well.
*** However, Jin also has a tendency to ''excel'' in about everything, making him either this or a slightly more balanced MasterOfAll depending on what version the game is.
* Heart from ''VideoGame/ArcanaHeart''
* Liu Kang from ''MortalKombat'' has fairly decent speed, projectiles, and power, as well as being the most accessible character to use.
* Urs is like this in ArcSystemWorks's ''VideoGame/BattleFantasia''.
* Batsu is this in ''VideoGame/RivalSchools''. He is also this in ''VideoGame/TatsunokoVsCapcom''.
* ''VideoGame/SuperSmashBros'':
** Mario, as the former TropeNamer, is the most obvious example. Fast, but not as fast as Fox, with short reach but a spammable projectile making his close- and long-range games even out, middle-weight, with a decent recovery move and decent damage potential.
** Luigi was this along with Mario in the original 64 game, but [[DivergentCharacterEvolution was made speedier in later games]].
** Brawl adds Pit from ''VideoGame/KidIcarus'' who has decent attack speed, middleweight, great recovery, and can fight both close and long range.
** ''U/3DS'' adds the Mii Swordfighter, a [[CharacterCustomization customizable]] swordfighter whose abilities and moveset lie in-between the other Mii classes in terms of speed, power, and versatility.
* In the MascotFighter ''VideoGame/CartoonNetworkPunchTimeExplosion,'' there are multiple examples:
** [[WesternAnimation/ThePowerpuffGirls Blossom]] is the most balanced out of the three girls and most of the characters in the game with an amazing air recovery and decent power and range in her attacks. Also, [[spoiler: Captain Planet]]
** [[WesternAnimation/TheMarvelousMisAdventuresOfFlapjack Captain K'nuckles]] could give [[VideoGame/SuperSmashBros Mario]] a run for his money if he had a thrown projectile and a long range in his PTE.
** [[WesternAnimation/CodenameKidsNextDoor Numbuh]] 1 is this, with his projectiles. Also Jhonny in the updated sequel.
* In the MascotFighter ''VideoGame/PlayStationAllStarsBattleRoyale'', [[VideoGame/GodofWar Kratos]] is said to a balanced all-around fighter that is good for beginners. Although since this is Kratos, at higher levels he might end up as an ''LightningBruiser''.
* In the {{Doujinshi}} FightingGame ''VideoGame/AkatsukiBlitzkampf'', The main character Akatsuki is like this. He is also an {{Shotoclone}}
* In ''VideoGame/Persona4Arena'', Yu is the Jack-Of-All-Stats. [[http://i42.tinypic.com/2ypf9yd.png His stats]] shows that he excels in every category.
* Just like Tails is this in ''Sonic Drift'', he is also the Jack-Of-All-Stats for both ''VideoGame/SonicBattle'' and ''VideoGame/SonicTheFighters''. Amy is also one in ''VideoGame/SonicBattle''.
* In ''Videogame/GodzillaUnleashed'' both the 90s (Heisei) and 2000 (Millennium) versions of Franchise/{{Godzilla}} are the most balanced characters in the game in regards to their stats. The only difference between the two versions of Godzilla, in the game, is that one has a higher speed and/or attack than the other. King Caesar and Kiryu have the same and slightly better stats than Godzilla 2000, respectively.
* In ''VideoGame/XMenNextDimension'', the very manual tells you that Cyclops is The Jack-of-All-Stats of the game. ''[[BeamSpam Experience]]'' tells you that TheComputerIsACheatingBastard, only this time explicitly so.
* ''VideoGame/VirtualOn'' series: Temjin is not the king of ranged firepower, melee, speed or durability but it is good enough in each category to make it one of the best mecha in the game.
* In many Wrestling/{{WWE}} video games, Wrestling/JohnCena is often portrayed as a mild LightningBruiser. But in ''SmackDown!: Here Comes the Pain'', a game released during his upper mid-card phase, he possessed a 7.5 out of 10 in every attribute, even strength!
* In most ''{{Dragonball}}'' fighting games, Goku usually fills in this role, as well as Vegeta and Piccolo more often than not.
* In the ''VideoGame/DissidiaFinalFantasy'' games, the two closest things the EnsembleCast has to [[TheHero main protagonists]], [[VideoGame/FinalFantasyI the Warrior of Light]] and [[VideoGame/FinalFantasyXIII Lightning]] are both shining examples of Jacks Of All Stats. They move fairly quickly but not fast enough to be a selling point (like Onion Knight), their BRV damage output is middle of the road (as opposed to very high like Squall or low like Shantotto), their HP attacks are of moderate difficulty to land (as opposed to easy like the Cloud of Darkness or very hard like Prishe), they have ranged and melee options (as opposed to Ultimecia, the distance fighter, and Jecht, the melee machine), they can fight in both the air and on the ground (without being specialists like air fighter Zidane and ground fighter Firion) and are relatively straightforward to use (that is, lacking in gimmicks like TrapMaster Emperor or BarrierWarrior Exdeath). And in Dissidia, this makes them very solid choices as while they lack big advantages, they also lack exploitable weaknesses in matchups and especially don't have to worry about the stage they're fighting on (more useful than it sounds--while sucky stages suck for everyone, some characters are ''severely'' disadvantaged by stage, like Kain and Phantom Train, Firion and Planet's Core, Zidane or Kuja and Omega Sky Fortress Bahamut, etc).
** In ''Duodecim'', Shantotto calls out on Firion using this very trope, but replacing Stats with Weapons.
--> '''Shantotto''': ''Jack of all weapons, master of none?''
* In the ''VideoGame/SoulSeries,'' Mitsurugi falls under this with exact-center range, attack, and speed. It could be argued that [[TheArtifact the only reason that he's still in the game]] is that he's essentially the series's Mario despite being largely (''entirely'' in later games) irrelevant story-wise.
* In ''VideoGame/FireProWrestling'' and its sequel for the GBA, the Orthodox fighting style gives 'C' affinity level for almost every move in the game, except for Rough moves (cheap, dirty, and/or illegal attacks, rated D) and Technical moves (rollup pins and surprise submissions, rated B).

[[folder: First Person Shooter ]]
* The Master Chief from the ''Franchise/{{Halo}}'' series fits this trope perfectly in-story. Whilst some of the other SPARTAN-[=IIs=] are superior to him in strength, speed, intelligence, marksmanship, etc., the Chief has the most balanced skill-set of the group outside of his second-in-command Fred-104, being good at everything rather than filling one specific niche. He's also the bravest and is a natural leader, and noted by Dr. Halsey (the architect of the SPARTAN-II program) to be the best of them all. Cortana chalks it up to something no one else ever saw but her: luck.
** By contrast, SPARTAN-III Noble Six of ''VideoGame/HaloReach'' has the same versatility and "hyper-lethal" rating as the Chief, but not nearly as much luck. [[CosmicPlaything Or any luck at all, really]].
** The SPARTAN-[=IV=]s, as a whole, are this compared to the II's and III's. They're stronger and more numerous than III's (which were conceived more as shock-troops [[WeHaveReserves meant to die by the handful]] but still get the job done) but they're weaker and still more expendable than the II's. In addition, the IV's are taken from volunteers instead of war orphans (III's) and kidnapped young children (II's).
* ''VideoGame/RiseOfTheTriad'' had five characters you could play the game with, one being fast but squishy, another being a tank but slower... Taradino Cassatt was The Jack-Of-All-Stats, as he was average in everything.
* In ''VideoGame/MetroidPrime: Hunters'', Samus herself becomes the Jack-Of-All-Stats. She's the only Hunter without a unique weapon (aside from the fact that her missiles can home), and her alt form's abilities are average.
* The Soldier of ''VideoGame/TeamFortress2'', in spite of [[CastOfSnowflakes Valve's intent to avert this trope]], is considered to be very well-rounded. He's designed for leading the offensive, but he's also vital for filling gaps while on defense. He has slightly below-average speed, slightly above-average health, and deals good damage at almost any range. His rocket launcher, the easiest weapon in the game to use, is designed for direct attacks at medium range, but its accuracy and explosive power allows him to improvise harassing at long range or saturation bombing until dedicated Snipers/Demomen can regroup.
** [[RocketJump That doesn't mean he doesn't require skill to be played well, though]].
** A Pyro with a shotgun is an average speed, average health class with the most commonly appearing stock weapon (four classes out of nine use it, with the next most common weapon only appearing in two out of nine loadouts), reaching to medium range and doing moderate damage. Obviously not what the class was [[KillItWithFire designed]] [[CloseRangeCombatant for]], but remarkable in that it manages to actually define an 'average threat' in a CastOfSnowflakes.
* In ''VideoGame/{{Battlefield 3}}'' the [=M16A3=] (and its three-round-burst counterpart the [=M16A4=]) has a reputation for being almost a GameBreaker due to the fact that it has the best reload speed of all the assault rifles but is ''very'' competitive with all the other assault rifles at all other statistics. If you were giving scores out of 10 for horizontal recoil, vertical recoil, rate of fire, first shot accuracy, reload speed, damage, handling and any other stat you can think of, it would have 9's across the board. It is competitive at ''any'' range.
* If you decide to use an assault rifle in ''VideoGame/ModernWarfare''[='=]s multiplayer, this is where you'll fall. You haven't got the long range of a sniper rifle, you lack the punch of a light machine gun and you're slower than most sub-machine guns. Despite that, assault rifles will do the job in practically any situation... just don't expect them to outperform other weapons in their designated roles (i.e don't expect to be able to pull out an AR faster than a SMG).
* In ''VideoGame/Left4Dead2'', of the 3 assault rifles the M16 is the average of the three, it holds 50 rounds per magazine compared to the AK-47's 40 and the SCAR's 60, it doesn't do much damage as either of them, and has reasonable accuracy. Its main advantage of the other two is that it has the fastest reload time and fire rate.
* In ''VideoGame/{{Hawken}}'', the CRT-Recruit mech you start with is the most balanced class, with the assault rifle and TOW missile giving it decent firepower at all ranges.
* In ''Videogame/EYEDivineCybermancy'', players who evenly distribute their XP will be given the class title of "Equilibrium Lord", which will eventually change into "Gray Master" with enough XP. Additionally, the weapons that start out unlocked are all very well rounded weapons, though generally a bit boring. For example, the BOSCO sniper rifle offers a large 25 round magazine, the ability to OneHitKill most mooks with a [[BoomHeadshot headshot]], is [[HollywoodSilencer silenced]], and is a lightweight and relatively short weapon, making it usable indoors - but the weapon is [[NoSell worse than useless]] against enemies wearing heavy armor, and cannot penetrate walls ([[OneHitPolykill or multiple mooks]]) like the other two snipers, the Hunting Machine and the TRK [=A.D.=].

[[folder: Four X ]]
* The UN Peacekeeper faction in ''SidMeiersAlphaCentauri'' has no major explicit advantages or disadvantages due to ideology as opposed to the other factions. Turns out, this actually can come in handy as they are extremely adaptable. Also, they are the least crazy. They have some subtle modifiers: they have a small efficiency penalty (being modeled on the UsefulNotes/UnitedNations, they're a bit too fond of [[ObstructiveBureaucrat legalistic bureaucracy]]), can't be a police state, have happy citizens, can cram more people into small places (being founded by liberal intellectuals, their people don't care as much about material things and can live in tighter quarters) and get extra votes at meetings (representing their leader's experience as a parliamentary maneuverer). Nice abilities, small drawback (only one or two depending on whether or not you intend to be a ruthless conquering dictator). They're less obvious than any of the other factions' modifiers. The expansions factions are even less average.
* In ''MasterOfMagic'', the Orcs are the Jack-Of-All-Stats. Of the 14 races in the game, they are the only ones who can build every possible city improvement, they have no inherent bonuses or penalties that come with using them, and they have no exceptionally powerful military units (but no pathetically weak units either).
* In ''SwordOfTheStars'', the Humans and Tarka come closest to being The Jack-Of-All-Stats. Humanity has the 'average' values in things like population growth, research rate and ship toughness, but their strategic star drive is unusual - highest numerical speed but often forces a roundabout route that a skilled player may be able to take advantage of. The Tarka, meanwhile, has the hyperdrive, the most straight-forward {{FTL}} drive, but are of a more industrial bent and their ships edge more towards GlassCannon than humanity.

* The druid in ''VideoGame/WorldOfWarcraft'' is a variation on this. This class can transform into a range of exotic creatures, becoming a stealthy assassin as a cat, a tank protecting the rest of the group as a bear, a powerful nuking spellcaster as an owl...thing, or walking tree as a healer. Each form can perform roughly as well as the class it mimics, so it's not exactly MasterOfNone, but generally with fewer "utility" abilities. A cat druid might have the raw DPS of a rogue but will not be able to keep opponents crowd controlled or constantly stunned as well as a rogue, a walking tree druid will have the raw healing power of a priest but lacks some key "panic buttons", and so on.
* The Mocchi species in ''VideoGame/MonsterRancher'' is generally an entire ''breed'' of Jacks of All Stats-- their stats are typically well-balanced, and they make a good beginner's monster. Due to the nature of the game, this may not always be to their advantage.
* In ''VideoGame/CityOfHeroes'', the Scrapper is probably the truest Jack of All Stats around; it falls neatly between the [[GlassCannon Blasters]] and the [[StoneWall Tankers]]. For some mysterious reason, this results in 'Scrapperlock', which varies in severity from [[AxCrazy axe-craziness]] to [[OmnicidalManiac omnicidal mania]], depending on the player and whether or not the targets in question have pissed them off.\\
All of the villain archetypes in ''VideoGame/CityOfVillains'' fall into this to some degree in that they overlap with each other while many of the hero archetypes are overly specialized (aside from the Scrapper). While the hero archetypes tend to prioritize either defense or offense, all villain archetypes were designed with a emphasis on offense and then differing types of defense to back it up.\\
Most of the time though, the Jack of All Stats has traditionally been the Epic Archetypes. Peacebringers and Warshades in human form mix Attack (both ranged and melee), Defense, and Utility in fairly even amounts, and can become psuedo-Tankers or Blasters through special shape shifting powers. They even become more powerful depending on team makeup. (Peacebringers fill in weaknesses, while Warshades accentuate strengths.) Spiders and Widows have a mix of Melee and Ranged attacks (with the exact ratio depending on your career path), and have the ability to buff their allies to astronomical levels ''just by being there''. A few Spiders and Widows can {{Cap}} a team's stats without even trying.
* The Druid class in ''EverQuest'' was the Jack-Of-All-Stats among caster classes. The class was pretty good at fundamentals such as healing, buffing, and DPS, but not the best in any of these. Likewise they had some more specific masteries over movement and damage-over-time spells, but even in these the class was typically not the best. What Druids lost in specialization they gained in convenience at having such a variety of abilities.\\
The Human race in general in all ''Everquest'' games have completely average racial stats. They are intentionally the race by which all other races are compared to in terms of stats. In ''Everquest 2'', they also happen to be the one race who has the most influence in the survivability of the other races in Norrath as well.
* In ''VideoGame/GuildWars2'', Celestial gear (and Runes of Divinity) are this, providing a boost to every stat. Most high-level gear provides a large bonus to one stat and a medium bonus to two others, while Celestial gear provides a somewhat smaller boost to all of them. The exception is Critical Damage, where Celestial gear provides as much as anything else in most cases. "Good for everything, perfect for nothing" is the general view of this.
** The Ranger profession is this too - not as much damage output as a Warrior, nor as much survivability as a Guardian, nor as much support as a Mesmer or an Elementalist, nor as much control as an Engineer, but competent in all those categories nevertheless.
* In ''EVEOnline'', the Minmatar "Typhoon" battleship is billed via the in-universe description as being versatile and fit to deal with most situations. In-game, it's a trashcan with a mix of slots (but still awesome).
** And, to a lesser degree, the Gallente Vexor. Though built as a drone boat, the low cost, combined with the sheer versatility of drone options makes this cruiser useful for combat, salvage, logistics.
** Perhaps nothing more than the special edition Guristas Chameleon, which combines covert-operations cloaking, ECM capabilities, missiles, and drones into a ship capable of doing nearly everything.
* In DynastyWarriorsOnline, each weapon has different stat upgrade rates. There are a few weapons like this. Iron Halberd (Lu Bu) has surprisingly balanced stat growth for being the WeaponOfChoice of the series's [[TheDragon Dragon]] and, without modification, can dish out damage and take it quite well. The other weapons fitting this trope are Zhou Yu's Iron Sword (possibly the most balanced of the three, give or take a random stat bonus) and Zhuge Liang's Feather Fan (an [[BoringButPractical unimpressive but useful support weapon]] with a [=PhD=] in [[FrickinLaserBeams beam spam]] and a minor in [[AreaOfEffect AoE]]). Those are the only weapons that you can get and build any growth from.
* In ''VideoGame/BattlestarGalacticaOnline'', while Multirole ships are {{Lightning Bruiser}}s in their own classes in terms of stats, where customisability through slots is concerned they are only this. As an example, an Interceptor may have 5 Engine slots. The other two types have only 2. The Multirole has 3.
* In ''VideoGame/StarTrekOnline'', the Fleet Support Cruiser Retrofit (re: the ''Ambassador''-class) is this. Compared to its other ''Enterprise'' siblings, it doesn't have the hit points the Fleet Exploration Cruiser Retrofit has[[note]]44k compared to the FSCR's 43k[[/note]], the firepower strength of the Fleet Assault Cruiser Retrofit[[note]]4 Tactical Console slots and a Lt. Commander and Ensign BOFF slots compared to 3 Tactical Console slots and a Lt. and Ensign BOFF slots[[/note]] or the maneuverability of the Fleet Advanced Heavy Cruiser[[note]] a Turn Rate of 8 over the FSCR's 7[[/note]], it more than makes it up in flexibility, having a Lt. Comm Science BOFF slot, allowing the Cruiser to have Science powers its siblings can't use, a Lt. Universal BOFF slot, meaning it can expand its usage between more Science, Engineering and Tactical powers and extra Engineering Console slots, allowing it to add extra defenses to your ship.

[[folder: MOBA ]]
* The ''LeagueOfLegends'' champion Mordekaiser has perfectly equal levels of attack, defense and ability power on his champion page.
** Unfortunately, the bars are largely considered be highly suspect in practice to numerous players - Mordekaiser's most noticeable weaknesses are the lack of any innate crowd control or mobility options available to him, unlike every character in the game.
** [[EldritchAbomination Cho'Gath]] is similar, being feared primarily for just how many roles he can effectively play on a team.
** Irelia's play history has been very volatile (ranging from a GameBreaker to considered awful), with developers citing her retrospectively having nearly every kind of tool a character could be given save for being a ranged character likely playing a major part in this.
** Described as "a ranged melee tanky DPS assassin mage tank support jungler. He excels at everything." in a joke spotlight, Lee Sin really is a very versatile champion with good base damage, mobility and utility that can be expected to be able to hold his own in many different environments with a high skill-cap that let him pull off some very impressive things with good hands using him. His major weakness is [[CrutchCharacter poor damage-scaling]].
** The character Jarvan IV contains a good amount of range in his abilities, a lot of utility and mobility and great innate burst damage to let him serve his team in numerous capacities. His main drawback is [[MagikarpPower his poor base stats causing him to require some time to obtain levels and items for these traits to overtake his weakness]].
** Kayle. Like Mordekaiser, her power meters in all three areas are mid-range. Her kit includes armor shred, melee attacks, ranged attacks, physical damage, magic damage, burst damage, sustained damage, a slow, a speed boost, a heal, and an invincibility spell. She can play support, AD carry, AP carry / assassin, hybrid damage carry, bruiser, or tank. Her only real weakness is that she's not as good at any of those roles as the champions that specialize in one of them.
** Gangplank is also notoriously versatile in his builds and his skill kit. He's got a single target ranged poke that can become a nuke if built for damage, an AoE buff that's great for initiation or a disengage, a heal that can remove crowd control and debuffs, and a barrage of cannonballs for an ultimate that, because of its global range, can be used to help allies from anywhere with damage and a notable slow. He can be a bruiser, a ranged AD caster, a tank, a jungler and (as crazy as it sounds) a support. Like most everyone on this list, his weakness is that he can never quite reach the levels of efficiency that other, more specific champions do.
** Taric is this when compared with other supports. He can do some crowd control, but not as well as Blitzcrank, some sustain, but not as well as Soraka, some buffing and debuffing, but not as well as Lulu. Taric's main distinguishing feature is a low skill requirement compared with other supports- two of his skills simply hit anyone nearby, while the other two are single target clicks.

* In ''VideoGame/{{Awesomenauts}}'', Sheriff Lonestar is the most balanced of the 'nauts. Depending on the items he's using, he's easily capable of sustaining, fast lane-clearing, turret-razing, harassing from afar, or even bursting and ganking enemies. His health is middle-line and his movement speed is rather low, but he can buy the stronger Power Pills Turbo (over the weaker Power Pills Light other squishier Awesomenauts have to buy instead of Turbo) and buying his Rocket boots provides a source of uniquely-exceptional mobility. His Dynamite throw is a good source of damage while his Hyper Bull's innate utility is excellent for helping himself or allies out of trouble.

[[folder: MUD]]
* In ''VideoGame/InfernoMOO'', this is a possible character type to play. You will be sufficient in most things that you do, but players who specialize will dominate you in those areas.

[[folder: Platform Game]]
* In ''VideoGame/Sonic3AndKnuckles'', Sonic becomes the Jack of All Stats. Tails can fly, Knuckles can glide and climb walls, but Sonic is more well rounded, plus he can make energy shields do neat tricks like give him a second jump. Sonic does have one major advantage over the other two: When unshielded, Sonic is the only character who can hit spiked enemies from any angle, using his 1 second extended range attack. Players with good timing can completely ignore the intended weak points of each boss, particularly turning the GoddamnedBoss of Carnival Night Act 2 into a ten second beat-down.
* The wooden ball form in ''VideoGame/{{Ballance}}'' ballances, er, balances the two extremes of the paper and the stone form: it's light enough to be easily maneouverable, but heavy enough to manipulate some lighter mechanisms and move most obstacles quite easily.
* In ''Bubble Symphony'' (''VideoGame/BubbleBobble 2''), Bubblun is described on the selection screen as "The most average one of the bunch".
* In the Creator/{{Jaleco}} ArcadeGame ''Psychic 5'', Naoki's stats are all equally middling.

[[folder: Puzzle Game ]]
* Planet Geolyte in ''VideoGame/{{Meteos}}'', with average stats in everything and the easiest set of colors to work with. Naturally, this planet is the Earth analogue, whose appearance, inhabitants, civilizations, and cultures resemble those of Earth. In a truly rare instance, Geolyte is also a GameBreaker in ''Meteos Wars'': Designed for beginners, it's very easy to clear blocks off the field. It's so easy, a sufficiently skilled player can cause bonuses to stack and loop around each other to entirely overwhelm opponents.
* Arle in ''PuyoPuyo''. When later games started differentiating types of Puyos between characters, Arle was assigned the most basic set by virtue of being the first protagonist of the series: All of Arle's Puyos fall 2 at a time. (All other characters can have 3 or 4 fall at a time.) This makes her the slowest character but the most consistent and thus easiest to practice chaining with.
* Wheels, the main character, in ''Tetrisphere''. His Speed (speed that the cursor moves) and Strength (speed at which one drags pieces) is right in the middle. In modes without a choice of character, you are Wheels by default.

[[folder: Real Time Strategy ]]
* In the ''VideoGame/DawnOfWar'' video game series, and also to a much greater extreme in the tabletop strategy game progenitor, ''TabletopGame/{{Warhammer 40000}}'', the Space Marine race is the most balanced race of all, and many players consider playing Space Marines as both a rite of passage for newbies, who want a safe army to learn to play with, and a tactical crutch for veterans, who ''should'' know enough tricks of the trade to play one of the more specialized races.
** On the other hand, the games avert HumansAreAverage through the Imperial Guard, whose infantry units generally lean towards a ranged-CannonFodder style and really need support.
** Since they are so balanced, they're a great equalizer when the skill levels of the players involved are vastly different.
** In ''WarhammerFantasy'', TheEmpire generally fills the position of being well-rounded and rather versatile. Lizardmen are also sometimes described this way.
*** The Empire and Lizardmen are well-rounded and versatile as an ARMY, in that they can be selected and played in a variety of ways. Space marines are fairly rigid in basic army structure, but all of their units are so versatile that they are very forgiving to play.
* In the ''VideoGame/GalaxyAngel'' gameverse, Lucky Star and Brave Heart are rather balanced Angel Wings, but to hammer this point home, their special abilities are lacking. Milfeulle's special attack, as befitting her [[BornLucky infamous luck]], is a generic WaveMotionGun that tends to either hit straight-on or miss completely, and Kazuya's is, basically, to combine Brave Heart with another ship.
* ''VideoGame/CommandAndConquerRedAlert3'' gives us TheEmpire of the Rising Sun. Unlike Guerilla/Technical Allies and Spammer/Brute Force Soviets, the Empire has many versatile mecha units, well-armored tanks, various infantry, the best navy of the game and overall good expansion abilities to back them up. Do note ''Red Alert 3'' is gimmick-heavy so you still need to use their abilities often to win.
* VideoGame/CommandAndConquerTiberiumWars's factions are easier to define in terms of FactionCalculus, but in the Expansion ''Kane's Wrath'', Sub-factions are available. The baseline factions GDI, Nod, and Scrin may be considered the Jack-Of-All-Stats of each of the three armies, having a well-rounded arsenal in terms of their calculus without going to relative extremes in strengths and weaknesses. These primary factions have a great amount of strategies available for the most variety in game play.
** For a simple example, the "Black Hand" is a ChurchMilitant faction of Nod prohibiting access to Nod's [[CloakingDevice stealth technologies]] in favor of more overt "shock and awe" with more units that can be outfitted with [[KillItWithFire Flamethrower]] technologies and a unique upgrade that changes their flames to a more-damaging blue flame. The "Marked of Kane" might be considered a polar-opposite of the "Black Hand", losing out on anything that shoots flames, in favor of greater ease-of-access to EMP attacks via trainable Cyborg infantry to conveniently off-set an enemy's numerical advantage in vehicles or disrupt an enemy's structure operations. The standard Nod faction is [[JackOfAllStats somewhere in between the two sub-factions]], having access to a well-rounded arsenal including Flame-Troopers and Flame Tanks and stealth technologies, which enables them to flexibly switch between stealth attacks and harassing an enemy's base with flamethrowers.
* ''VideoGame/AgeOfEmpiresII:'' The Celts. No wonder they're the civilisation used in the learning campaign.
** ''''VideoGame/AgeOfEmpiresIII'' has the British. Their specialty unit is TheMusketeer, decent at both close and long-range combat while being relatively cheap. They also get [[WorkerUnit Settlers]] more easily and don't suffer from any CripplingOverspecialization in their unit selection. (contrast the Ottomans)
*** In terms of units themselves, Musketeers in the third game are very much this trope. They're your basic ranged unit, but due to their [[BayonetYa Bayonets]] they're pretty good in close combat too (and in fact get an effectiveness bonus against Cavalry in melee). In later ages, however, it becomes clear that they're not the ''best'' at long range combat: their comparatively short range means they generally lose firefights to Skirmishers and even [[RockBeatsLaser Longbowmen]].
* ''VideoGame/{{Starcraft|I}}'' has the Goliath ground [[MiniMecha walker]] unit for the Terrans. Good HP, starts off with modest armor, has decent DPS weaponry, has both ground and air attack power, has a good cost ratio for its combat value. In the sequel, ''VideoGame/StarcraftII'', it is replaced by its successor, the Viking, which adds in some TransformingMecha power that allows it to become an air unit on the fly.
* ''VideoGame/TzarTheBurdenOfTheCrown'' has European Footman, a basic military unit available as soon as you get Barracks up. For merely 50 food it offers 65 hp(15 more than Arab Footman and 20 more than Ronin, Asians' counterpart). 6 attack(same as AF and one less as Ronin) and 3 defense(compared to 1 and none respectively). It has no weaknesses and deals bonus damage to Archers, Pikemen/Spearmen and Jihad Warriors. It should go without saying that they remain a backbone of any sensible European army through the game.
* In ''VideoGame/LordsOfTheRealm2'', Swordsmen are these. They are average in speed, defense, and attack. There are other units that are better in one or two of those areas, but the swordsmen make up a good backbone for your forces.

[[folder: Role Playing Game ]]
* Each LuminousArc game has at least two characters.
** Alph, Cecille and Vanessa. Making three of them very versatile in battle.
** In the second game, Roland, Althea and Fatima have high stat in every department, good AO and movement, and are neither a GlassCannon nor a SquishyWizard!
** In third game, only two fit the bill: Heine and Anogia.
* Depending on the version of ''TabletopGame/DungeonsAndDragons'', humans will either get no bonuses or penalties, bonuses that can be applied to any area desired, access to a wider variety of classes, or abilities that are useful to any character. As a result they can be decent at any class, but rarely excel at any of them. D&D video games tend to follow suit.
* ''{{Gladius}}'' - The Medium class was one of the four classes (along with [[FragileSpeedster Light]], [[MightyGlacier Heavy]] and Animal) and fits the The Jack of All Stats definition to a tee. They had a [[TacticalRockPaperScissors rock-paper-scissors]] advantage over Lights.
* In ''VideoGame/GoldenSun'', Isaac (and to a lesser degree Felix, due to the less rigid roles the sequel's party members have) in his default classes is a decent healer, good attacker/meatshield, and good with offensive magic, while Mia, Garet, and Ivan are best restricted to doing just one of those in their default class.
* ''VideoGame/LufiaIIRiseOfTheSinistrals'':
** The main character Maxim has average physical and magical stats, when compared to other characters.
** Dekar becomes this in [[VideoGame/LufiaCurseOfTheSinistrals the remake]], as opposed to the MightyGlacier he was in ''Lufia II''. He's even able to wield any type of weapon (excluding the Dual Blade).
* Dark Elves in the ''[[Franchise/TheElderScrolls Elder Scrolls]]'' games get bonuses to assorted skills with nothing common between them, making them Jacks of All Stats. Humans tend to specialise more in physical skills, with the exception of Bretons, who are more into defensive magic.\\
Spellswords are described as the Jack of All Stats among classes. Dark Elves make the best Spellswords according to canonical lore, and game mechanics support it with a good balance of their skills, making them the best suited from the earliest levels.\\
Since race/class merely makes certain skills level faster than the rest rather than determines which skills are available, many player characters of all races wind up as this--if a [[FighterMageThief warrior]] casts some spells or sneaks around a bit, he can get pretty good at the mage and/or thief type skills too. Can go into MasterOfAll territory if the player employs [[{{Munchkin}} efficient leveling]].
* ''SonicTheHedgehog'' - Sonic is generally a FragileSpeedster in crossover games, but in ''VideoGame/SonicBattle'' he becomes a fighting style Jack of All Stats, and in ''VideoGame/SonicChronicles'' he becomes the RPG kind of Jack of All Stats, except for that he's the fastest character.
* ''Franchise/DragonQuest'':
** Although ''Franchise/DragonQuest'' games often make the main character The Jack-Of-All-Stats, the second game instead does this with the Prince of Cannock, the second member of the party. The one you start with, Prince of Midenhall/Lorasia specializes in fighting physically (he is unable to use magic) while the third, Princess of Moonbrooke specializes in magic. The Prince of Cannock fights with a mix of both.
** ''VideoGame/DragonQuestIX'', being [[HurricaneOfPuns even more dedicated to horrible puns]] than other entries in the series, prominently features [[LampshadedTrope Abbot Jack of Alltrades Abbey]], who through job switching can help your characters become this (or even MasterOfAll with enough grinding). [[spoiler: You later fight him possessed by a demon calling himself]] Master of Nu'un.
* The Jack-Of-All-Stats of ''VideoGame/EarthBound'' is ''not'' (quite) the main character Ness, but Poo, who has a mix of Ness's [[CombatMedic strength and healing PSI]] plus one big attack, and Paula's elemental and status-effecting PSI.\\
Ninten, Ness's equivalent in the original ''[[VideoGame/EarthBound Mother]]'', ''is'' The Jack of All Stats of that game, having both Ana's healing PSI (but not her attack PSI) and Teddy's physical might. Which just goes to show how relative this trope is.
* Roxas is undeniably the Jack of All Stats in ''KingdomHearts'': ''[[VideoGame/KingdomHearts358DaysOver2 358/2 Days]]''. A solid but average 5/10 in every stat makes him one of the easiest characters, and one of the most versatile, but not one of the strongest. Xion shares his stats (and weapon) exactly. [[spoiler: And for good reason, since she's a replica of Sora.]]\\
Unlockable character Sora has 5 out of 10 in every stat as well. But Sora has much stronger weapons and combos. The combo finisher of Dream Sword (Zantetzuken) alone outdamages [[MightyGlacier Lexaeus's]]. Which is necessary, given that you need OneHundredPercentCompletion to unlock him.
* In the ''VideoGame/{{Geneforge}}'' series, creations of the Fire Shaping school are generally Jacks of All Stats. They have more health than the squishier Magic Shaping creations but less than those of Battle Shaping. All have both a potent BreathWeapon and a decent melee attack.
** Interestingly averted with player characters; over the course of the series, the available types expanded to every combination of CompetitiveBalance ''except'' for the Jack of All Stats.
* ''VideoGame/{{Persona}}'' series
** In ''VideoGame/{{Persona 4}}'', while the main character can technically be this due to the fact that he possesses multiple personas, it's his NumberTwo Yosuke that really functions as this trope since his abilities are a combination of strong Magic, good physicals and a useful buff with a decent but rapidly outclassed heal.
** In ''VideoGame/{{Persona 3}}'', Akihiko plays this role, with heals, debuffs, a strong physical attack with Fist Master, and strong [[ShockAndAwe lightning]] spells. That is if he isn't a quite literal LightningBruiser; due to the fact that his single-target physicals are the best of the eight party members, his support skills are tied with StoneWall / MightyGlacier Aigis for best, his magic is exceeded only by GlassCannon Mitsuru and FragileSpeedster Koromaru, and his healing is tied with Mitsuru for third.
*** In ''VideoGame/{{Persona 3}} FES'', Metis fits the role better. She has no weaknesses or resistances, and has an assortment of strong physical, ice and wind skills. Her only downfall is her lack of decent support skills.
* In ''ShadowHearts'', Yuri tends to be this role, although similar to Druids in ''VideoGame/WorldOfWarcraft'' he has to shapeshift to gain these roles. In the first game, Halley ''really'' fits this role because he is like these all in one. However, he doesn't have the variety of Yuri, and his special attacks require a ''lot'' of MP. Yuri's final form is also like this, too but it's hidden for a reason.
** Yuri is a bit of an outlier in that his shapeshifts are ''so'' good at their individual specialties that he winds up being less of a Master of None and more of a Master of All -- just not all at once. He's either the strongest physical attacker or very close to it before bothering to transform, and his offensive forms are just ridiculous. His healing forms in ''Covenant'' are as good as anyone else before Blanca learns [[GameBreaker Arc]], and Sandalphon in the original game beats Alice at her own purpose by a longshot while retaining offensive power.
** Shania in ''From the New World'' has the same gimmick, albeit less...broken, which lets her teammates shine a bit better while she boosts whatever aspect you need.
* Dart and Rose in ''VideoGame/TheLegendOfDragoon''. Both have decent speed physical and magical attack and defense stats, mind you, Dart leans slightly toward physical, whereas Rose leans toward magical.
* ''{{Pokemon}}'' - Many Pokémon have the same (or nearly the same) value for all their stats. They can have above or below average stats, but they're not strong or weak, slow or fast...
** Applies especially to Mew, Celebi, Jirachi, Manaphy, Land Forme Shaymin and Victini, who have base 100 in all stats. Arceus itself [[LightningBruiser has 120 in every stat]]. And then there are Pokémon like Glalie and Phione, which have 80 all around.
** Lots of Generation I Pokémon fit this trope to a T, not only having base stats across the board that all hover around 80 or 90, but also learning a wide variety of offensive and defensive attacks. Nidoking and Nidoqueen are the best examples of this; they both can learn a wide number of special and physical attacks (enough to cover about 13 of the 17 types in the game, and two of those were useless offensively), and have the stats to use the moves reasonably well. Though a bit more specialized move-wise, the starting Pokémon from Generations I and II also qualify.
** Seismitoad in Generation V is very middle of the road, with a decent typing but a somewhat lack of moves, and almost all of its stats are close together.
** Water-types tend to be these in general, having decent defensive stats along with decent offensive stats and offensive typing; only three types can resist Water, two of which can be countered by Ice-type attacks that a vast majority of Water-types can learn. As a bonus, it's one of four types that can deal neutral damage to [[StoneWall Steel]]. It's tied only with [[InfinityPlusOneElement Dragon]] in terms of neutral coverage. Its only real shortcoming statistically is that Water-types tend to be on the slow side.
*** Kingdra. It's got a good defensive typing (Water/Dragon) with only two weaknesses, a double resistance to Water and Fire, and it's not weak to Ice, Electric, or Grass. Its stats are all right together, with a pretty good 95 in physical and special Attack and Defense as well as an above-average 75 base HP and alright (but low by metagame standards) 85 base speed that can double under the effects of heavy rain with the proper ability. And its offensive type combination is only resisted by Empoleon, Ferroseed, Ferrothorn, [[OneHitPointWonder Shed]][[LethalJokeCharacter inja]], Marill, Azumarill, Cottonee, and Whimsicott (the last two are by {{retcon}}); of course, it can learn Ice Beam to at deal at least neutral damage to four of those.
*** Among the starters, the Water-type starters tend to be these, of course. They also tend to verge on either StoneWall (Blastoise and Empoleon) or MightyGlacier (Swampert). As is fitting with the Water-types' tendencies to be slow, none of them have base speeds over 78. The major exception to this is Greninja, which is [[FragileSpeedster the fastest Water-type of all]] and also [[GlassCannon quite hard-hitting]].
* The Shining Fighter in the ''VideoGame/CustomRobo'' series is the Jack of All Stats; average speed, effective in both land and air, you can basically equip this guy with about any weapons and he'll be effective. Fighters can actually be specialists depending on the other parts equipped; they just don't directly lend themselves to a particular strategy.
* Clavats in the ''VideoGame/FinalFantasyCrystalChronicles'' games that let you pick your race. They have moderate to good stats in everything, with no glaring weaknesses or strengths. Conversely, Selkies have quick charge attacks and longer range; Yukes have the fastest spell casting and can become intangible (but with low defense when not defending); and Lilties, the CuteBruiser race in an already PuniPlush series, have the highest normal attack of the 4 races. Clavats have above average defense and moderately fast spell casting, but nothing special compared to the other 3, specialized tribes.
* In ''VideoGame/MassEffect2'', the Sentinel class. With access to both tech and biotic powers, but not the strongest of either, and decent but not exceptional combat ability (at least provided you picked a good [[AbnormalAmmo ammo power]] as your bonus), Sentinels fare about equally well in all situations. They are also the only class with countermeasures for every kind of enemy protection (shields, barriers and armor) right out the gate. It gets even more versatile in VideoGame/MassEffect3, where every class can use all the weapons now, but only the Soldier gets damage bonuses with them all, and the weight system means that carrying too many will cause your cooldowns for powers to suffer. However, the Sentinel has mid-tier weight capacity (lower than the Soldier but higher than the Adept or Engineer), and Tech Armor makes helps durability greatly. In addition to this, the Sentinel has gained the very powerful Lift Grenades, and his tech powers are now even more capable of mezzing enemies and stripping their defenses (Cryo Blast hits through defenses and Overload, in addition to doing more damage against shields, can be evolved to knock down and paralyze enemies) whereas his biotic powers can now cause rapid biotic explosions with the Warp/Throw combo. So now it's equally viable to have Sentinel build that paralyzes, stuns, and cripples enemies with tech powers so their teammates can take them out, [[GlassCannon pelts enemies with rapidfire biotic explosions while ignoring tech armor and good weapons]], [[StoneWall goes out and blasts everything with high-tier guns and grenades while shrugging off damage,]] or more likely, a combination of all of the above
** Miranda fulfills this role as well, being a Sentinel herself minus the Tech Armor. She's decent with weapons, has fairly good tech abilities, and is a competent biotics user. Her passive ability doesn't just boost her own stats, but adds a small bonus to the health and weapon damage of the entire squad. In Mass Effect 3, Kaidan takes over this role, having access to an assault rifle, biotic and tech attacks, and is the toughest character in the game.
** Kasumi, unusually for a tech focused squad member, fulfills this role. Her Shadow Strike ability does extremely high damage to all defense types, incapacitates enemies if she damages their health, and allows her to act somewhat as a tank (she distracts enemies into attacking her, but she is only vulnerable for a very short period of time, so she rarely takes any noticeable damage). Flashbang Grenade is the most multipurpose crowd control ability in the game (it disables weapons and hampers both biotic and tech power usage), has a massive AoE, and works normally regardless of whether or not enemies have defenses. Overload gives her the ability to remove shields on multiple enemies or as a multipurpose anti-synthetic skill with enough points in it.
* Most ''Franchise/FinalFantasy'' games have a Jack of All Stats, often the lead character. This character is typically near but not quite at the top of the heap in fighting ability and somewhere in the middle of the pack in magical ability, and any special abilities they have will be fairly general-purpose and not push them to the top of either of these categories. Examples include:
** Cloud in ''VideoGame/FinalFantasyVII'' and Vaan in ''VideoGame/FinalFantasyXII'', and for somewhat more magic-oriented female variants, Celes and Terra in ''VideoGame/FinalFantasyVI''. Lightning, from ''VideoGame/FinalFantasyXIII'', also counts, having fairly high stats in all areas, allowing her to use any role effectively.
** In ''VideoGame/FinalFantasyI'', the Red Mage class definitely fits the bill. They can equip quite a few different weapons, but not as many as the dedicated fighters. They can cast both white and black magic spells, but they don't get as many magic points as the dedicated wizards. Their statistics fall right about in the middle of the pack. This also makes the Red Mage by ''far'' the best character for a SoloCharacterRun. The Red Mage's access to both kinds of magic ''and'' lots of good weapons is a huge advantage that no other class shares.
** Building a character as a Red Mage in ''VideoGame/FinalFantasyII'' will result in this: greater stats on average, but lower stats individually compared to more focused characters. Of the starting characters, Firion has this predisposition; Gordon is a MagikarpPower example and [[spoiler:Scott]] fills this role in the Soul of Rebirth bonus mode.
** In ''VideoGame/FinalFantasyV'', the Blue Mage and Red Mage have average, subpar stats, somewhat mitigated by the fact that they can equip most of the sword-based weapons in the game at that point. It helps that the Blue Mage can grow ''severely'' overpowered in the early game, with spells like White Wind, Death Claw, and others - and while the Red Mage starts and finishes weak, their ultimate ability, dualcast, synergizes with other classes to provide a boatload of pain... if you want to grind long enough to get it.
** ''VideoGame/FinalFantasyX'' has Kimahri, who is completely in the middle of the road in terms of stats. However, his path on the Sphere Grid is noticeably shorter than any other character's, meaning he can cross into other characters' paths, giving him a little bit of everything and making him a very versatile and useful character if raised properly.
** Wakka also has fairly balanced stats, decent in about every category and with a much longer grid. What sets him apart are his unusual tricks that allow him to inflict status and his long-range attacks. If a character just needs stat-buffing in general, send them to Wakka's grid.
** Jusqua in ''VideoGame/FinalFantasyThe4HeroesOfLight'' has all of his stats - Strength, Intelligence and Spirit - cap out at the exact same level of 65.
* ''KnightsOfTheOldRepublic'' had three different Jedi classes: the Guardian, who focuses on lightsabers and combat; the Consular, who focuses on negotiation and Force powers; and the Sentinel, who seeks a balance between the two.
** The Sentinel was actually, theoretically not supposed to fill the role of this trope. The Sentinel specialized in skills, which were almost pointless, since essential skill checks were few and far between, they weren't very important to pass and your party members were much better at them in most situations anyway. They were closer to MasterOfNone as a result since their physical combat was only marginally better than Consulars and their force powers marginally better than Guardians.
** Much better in the sequel. Sentinels have more feats than Consulars and more Force points than Guardians, while the expanded role of skills (workbenches, XP for disabling mines and lockpicking) makes them a nice class for getting through the game with little trouble.
* Another example can be found in the game ''PhantasyStarIV'' for Sega Genesis. In it, the main character, Chaz, becomes the Jack of All Stats by the end of the game (and even by the middle) - he generally has the second best stats (By Lv. 99 he's reaching a value of the high 80s in every stat), second best healing abilities (NARES etc.), second best offensive abilities (NATHU) (unless you make him learn MEGID), various miscellaneous abilities (HINAS, RYUKA) etc. He's without a doubt the best and most powerful solo character in the game, although probably not the most useful.
** Chaz's physicals (especially near the end) are far too strong to be a Jack of All Stats. The true Jack of All Stats in the game is Kyra, who can do almost everything, from healing to physical attacks to buffing, to debuffing to magically attacking to some degree, but never quite as well as the more specialized characters.
* In ''FreedomForce'', the Minuteman fits this trope, which is probably why he's the first character you get in the first game. He's not as strong as [[LightningBruiser Supercollider]], not as tough as [[MightyGlacier Microwave]], not particularly fast, and he can't fly. However, his basic mix of abilities makes him useful in almost any situation, making him more versatile than most characters.
* The ''Franchise/TalesSeries'' tends to go down the "MagicKnight" route when it comes to its Jacks of All Stats. In ''[[VideoGame/TalesOfSymphonia Symphonia]]'', [[BadAss Kratos]] and [[ChivalrousPervert Zelos]] have movesets that borrow from [[TheHero Llo]][[LightningBruiser yd]] and [[TeenGenius Gen]][[SquishyWizard is]] but don't exceed either of them statistically.
** In ''VideoGame/TalesOfTheAbyss'', [[GuestStarPartyMember Asch]] treads LightningBruiser territory when you first meet him (due to having all of [[TheHero Luke's]] skills and four elemental spells as a bonus) but when you meet up with him again your whole party will have outdone him in stats, turning him into a MasterOfNone... [[spoiler:until [[CrowningMomentOfAwesome your final duel with him]].]]
** In ''VideoGame/TalesOfHearts'', your Jack of All Stats is Kohak. With [[LightEmUp three]] [[BlowYouAway elemental]] [[PlayingWithFire spell]] types to choose from, a good set of physical attacks and even some [[TheMedic strong healing moves]] she has a great balance of abilities but never surpasses [[IdiotHero the hero]], [[KnightTemplarBigBrother the healer]] or [[ClingyJealousGirl the caster]] in their respective fields.
** ''VideoGame/TalesOfDestiny'' gives us [[WideEyedIdealist Stahn]] and [[strike:Woodrow]] [[{{Woolseyism}} Garr]] as its main Jacks of All stats, although the former evolves into a LightningBruiser by the end of the game, being TheHero and all.
** ''VideoGame/TalesOfGraces'', Hubert is the Jack of All Stats. His first fighting style is a series of physical attacks with his [[DoubleWeapon double-bladed sword]], but his second gives him [[GunsAkimbo gunslinging techs]], [[AnIcePerson three]] [[HolyHandGrenade magic]] [[GravitySucks types]], and [[TheRedMage a decent healing spell]]. To a lesser extent, [[FourStarBadass Malik]] could also qualify, since despite being primarily a magic user he's far from [[SquishyWizard squishy]] and gets ten techs that involve his [[ThrowingYourSwordAlwaysWorks boomerang-sword]].\\
Cheria tends to be the Jack-Of-All-Stats too, although she is a bit more slanted towards healing and magic than Hubert is. As a result; she has low physical attack (But has a very flexible attack range) and more heals but is more slanted towards working in a group, but ''because'' she's so flexible, she and Hubert are among the best characters to solo with in the game. (Next to Sophie who can also heal, and Asbel who is just so powerful he dominates everyone by style-spamming.)
** ''VideoGame/TalesOfVesperia'', your Jack of All Stats is [[CrazyAwesome Rav]][[CoolOldGuy en]], who gets long-range attacks, [[DualWielding close-up combos]], [[BlowYouAway wind magic]] ''and'' [[TimeStandsStill the power to stop time]]. [[MemeticBadass Yuri]], TheHero, is another ''Franchise/TalesSeries'' LightningBruiser [[TheHero Hero]]. [[WhiteMagicianGirl Estelle]] could also count in terms of her moveset, since she gets sword-skills, healing moves and [[LightEmUp light spells]], but StatisticallySpeaking she treads StoneWall territory. Probably because [[LuckilyMyShieldWillProtectMe she's the only one who thought to bring a shield]]. [[spoiler: You'll think it's awesome that she has really high defense but will wish for a Franchise/TalesSeries squishy healer when you have to ''fight'' her.]]
* ''InazumaEleven'' has Handa, whose stats are thoroughly average across the board and will remain roughly equal to each other as he levels up (unless you train a specific stat, of course). His short bio even points out the fact that he's a jack-of-all-trades.
** The third game has Toramaru, who initially says his position is "anything but goalkeeper." His stats are also fairly even across the board, except his Kick stat is slightly higher and also grows a bit faster as he levels up. However, the story eventually reveals that [[spoiler:he's actually a very talented forward, but he hides his talent because he's shy and afraid his teammates will think he's hogging the action. After he overcomes his shyness, he subverts this trope and starts to specialize as a forward, and the remainder of his hissatsu techniques are all shoot techniques.]]
* In ''VideoGame/FableII'', the player character is this. The game's plot involves recruiting the three Heroes of Strength, Skill (marksmanship/agility/speed/etc.) and Will (Magic), who are implied to be the master of each discipline. However, your character is a rare exception who can learn all three disciplines, and given that he/she is descended from a near-demigod who could do the same, so by the end of the game, you can surpass the other three Heroes and master each discipline, shedding your Jack of All Stats status and becoming [[MasterOfAll the most powerful person alive.]]
* One option in ''VideoGame/KingdomsOfAmalurReckoning'' when assigning skill points is to spread them out evenly between the Might, Finesse, and Sorcery skill trees. This eventually unlocks the Universalist destiny ("Destinies" in this game act like character classes, but can be changed at any time if the player has the requisite skill points in the applicable disciplines). The Universalist doesn't get the flashier special abilities given to other Destinies, but gets 20% bonuses to all attack and defense types, has skill point requirements for armor greatly reduced, and gains access to every weapon-mastery skill.
* ''VideoGame/MedievalIITotalWar'' has the Holy Roman Empire faction, and its strength is "strong all-around".
* Riki from ''VideoGame/{{Xenoblade}}''. He has the highest HP, third highest ether, third highest agility, and fourth highest strength out of the seven member cast, while his defenses can be equal to the others. He also has an art that can temporarily boost a random one of his stats by a huge degree, making it vastly exceed that of any other character for the duration (With the exception of strength, where [[MightyGlacier Reyn]] can still beat him). This coupled with a potent heal and wide variety of offensive and supportive arts make him extremely useful in any team formation.
* In ''VideoGame/EternalSonata'', there are a few characters that are this. The main on-screen avatar StandardizedLeader character Allegretto is this, but with something of a specialization in strength. Claves is also well-balanced [[MagikarpPower late in game]], but has high speed, while Crescendo is also, but with good HP and defense.
* Virgil, the first follower you can recruit in ''Videogame/{{Arcanum}}''. He has enough dexterity to reliably hit things in combat, but his relatively low strength means he can't deal damage as quickly as a pure melee/dodge character. He has some skill with lockpicks, but there are other lockpicking characters in the game who will surpass him if they reach a high enough level. His biggest asset to the party is his magic, since he focuses on healing and can be invaluable for keeping your party alive during long dungeon crawls, without having any of the fancier tricks that pure mages who specialise in other colleges can have.

[[folder: Shoot Em Up ]]
* In any ''VideoGame/StarFox'' game where the characters have different stats, such as ''VideoGame/StarFoxAssault'' or ''VideoGame/StarFoxCommand'', Fox will have the most well rounded abilities.
* In ''VideoGame/{{Touhou}}'', Reimu tends to have the most balanced shot types in terms of both power and range.

[[folder: Simulation Game ]]
* The DLC Gryphus Emblem F-22 in ''VideoGame/AceCombat6FiresOfLiberation'' breathes this trope. So much, that on the stat chart it looks like a perfect hexagon. The [=MiG-29=] has also tended to be like this: a decent dogfighter with passable but nothing-to-look-at air-to-ground special weapons, eclipsed in both fields by the specialised birds, and once you get the proper {{Lightning Bruiser}}s in your inventory there's little point in using the Fulcrum any more.
* All of the various ''Franchise/StarWars'' [[SimulationGame space sims]] give the iconic X-Wing Jack of All Stats status: the Y-Wing is [[MightyGlacier tougher]], the A-Wing [[FragileSpeedster faster]] and the B-Wing [[MoreDakka packs more guns]], but the X-Wing gets adaptability and with it [[VideoGame/XWing the]] [[VideoGame/XWingAlliance top]] [[VideoGame/RogueSquadron billing]].
* ''VideoGame/FreeSpace'':
** In the first game of the series, there's the GTF Apollo, a space superiority fighter that combines good missile bank capacity and durability with a high level of agility. It's not hard to see why it happens to be the very first fighter you start off in, since its combination of characteristics make it quite easy and forgiving to play with. Its main shortcoming is its slow default speed, although this can be partially overcome by increasing engine power output at the expense of guns and shielding.
** The second game starts you off in the GTF Myrmidon, a newer space superiority fighter with six gun ports instead of the usual four. On paper, the Myrmidon seems to be a good overall fighter due to its above average firepower and balanced stats, but it actually suffers from being a MasterOfNone. It can't carry the best anti-fighter missile and has a level of manoeuvrability that is only just better than most heavy assault fighters and bombers, making it a mediocre dogfighter at best. Moreover, due to its balanced stats, it can't do particularly well in the assault role because its durability and missile capacity are nowhere close to that of a true heavy assault fighter.
** Given the choice, most players would opt for the GTF Perseus, which is indisputably one of the best fighters in the game and a true spiritual successor to both the Apollo and the [[FragileSpeedster Valkyrie interceptor]]. It's not the fastest or most agile fighter in the game, but it manages to have a high level of both without compromising durability or missile capacity. In spite of its interceptor classification, the Perseus is a superb dogfighter and can be kitted out to perform multiple roles at once.
* Kikuchi Makoto in ''VideoGame/TheIdolmaster''. Although proud of her dancing skills her skills are actually very average. For those unable to play the game, check out this video [[http://www.youtube.com/watch?v=oxmntLtdrjA here.]] You can see how average she is at 1:53.
* Destroyers in BattlestationsPacific, mirroring their real life employment. Fast enough to keep up with carriers and outrun cruisers, packing enough dakka to fend off fighters and bombers, enough guns to kill PT boats, depth charges to hunt submarines, and torpedoes powerful enough to kill battleships. A skilled destroyer player is a forced to be reckoned with.
* ''Videogame/MechWarrior'':
** In ''Mechwarrior Online'', the standard 50-ton ''Centurion'' is explicitly regarded in its introduction video as a simple and balanced generalist 'Mech, being middle-of-the-road for size, speed, firepower, and armor. It's even well balanced in its weapons profile, with a 10-damage long-range missile launcher for support fire, a 10-damage medium-range autocannon for skirmishes, and two 5-damage close-range lasers for brawls.
** In ''Mechwarrior Living Legends'', each weight class has a generalist. Lights have the ''Raven'', an agile scout mech with excellent armor and EnemyDetectingRadar along with a good suite of weaponry. Mediums have the ''Bushwacker'' which is affordable, [[LightningBruiser durable, moderately fast, with excellent weaponry]] available in every range bracket, with the Clan ''Ryoken'' being a more expensive alternative. Heavies have the ''Warhammer'' and ''Madcat'', short-to-long range brawlers with heavy armor and good hitboxes, with excellent value or speed, respectively. Assaults are generally focused SiegeEngines, but the ''Atlas'' can be setup for almost any role that doesn't require getting there fast.
** Throughout the series, Medium 'Mechs in general are viewed as middle of the road, an acceptable tradeoff between the [[FragileSpeedster speed and agility of light 'Mechs]] and the [[MightyGlacier thick armor and firepower of heavy and assault 'Mechs]]. Midweight 'Mechs won't provide the greatest speed or the most power, but will have just enough of both factors to contribute meaningfully in battle.
* In the ''VideoGame/{{X}}-Universe'' series, M4 interceptors among fighter craft combine good speed and agility with slightly above average shielding and firepower. They tend to be more ubiquitous than other craft below M6 corvettes. Among the technological scale of the races, Argon ships fit this trope as a whole, being neither good or bad in either area; Terran and OTAS ships are the upscale variants of Argon ships, moving them more into LightningBruiser territory. The only drawbacks with Terran ships are the limited weapon selection and the scarcity of their weapons, which makes it particularly frustrating for their fighters and frigates.
** Among capital ships, frigates tend to be the most balanced in general stats, combining the speed and agility of a corvette with the firepower of a carrier, in addition to having a balanced cargo capacity. The drawback of frigates is the somewhat lacking capability to mount certain capital ship weaponry, and one particular weapon compatible for frigates as well as the larger capital ships must be bought in a factory belonging to the local SpacePirates population, which the player might already have unfriendly relations with, thanks to the tendency to make enemies with them whether in or out of particular side quests, and their economy being in a sorry state.
** "Hauler" ship variants straddle the line between this and MightyGlacier. They trade off some gun power for a larger cargo bay and sometimes tougher shields. Particularly with the Teladi Falcon Hauler: said larger cargo bay often allows players to rig them as missile boats. Not only that, outside of combat, [[MundaneUtility they also make good impromptu trading vessels]].
* In ''VideoGame/MySimsAgents'', Lyndsay is the closest to this when it comes to Dispatch Missions, having a point each in Nature, Charismatic, and Smarts, and two in Athletic. All the rest have 2-2-1, 3-1-1, 3-2, 4-1, or 5 in their Interests, but Lyndsay has something of a spread, making her of very limited usefulness in any given mission... but at least she's guaranteed to contribute something to any mission you send her on.
* As a general rule, medium tanks in ''Videogame/WorldOfTanks'' are this; not quite as tough as heavy tanks, not quite as mobile as light tanks, not quite as gun as tank destroyers, but tough enough, mobile enough and gun enough.[[note]]There are exceptions that slide a bit more towards mobility, armor and firepower, but ''generally'' medium tanks are middle of the road.[[/note]]

[[folder: Sports Game]]
* The Mii characters in ''VideoGame/MarioAndSonicAtTheOlympicGames''. Also, Mario, Luigi, and Bowser Jr. for the Mario side and Amy and Blaze for the Sonic side.
* Human teams in ''TabletopGame/BloodBowl'' are the Jack-Of-All-Stats. [[ElvesVersusDwarves Elves are fast, agile and fragile, Dwarves are slow and bruising]] - humans are a middle ground.
* In ''MarioSportsMix'', we have Mario, Luigi, Yoshi, and Ninja.
* Ryota Hayami in ''[[VideoGame/WaveRace Wave Race 64]]''.
* Kensuke Kimachi in ''1080Snowboarding''.
** Curiously the character was in a lot of promotions and trailers for 1080Avalanche, but was removed from the final release of the game. Ricky took his place as main character, but no one had balanced stats.
* ''Snowboard Kids'' has Slash, with 2 stars in Speed, Corner, and Trick. Made even Jack-er with the 'All Around' board type, which has equal values in all three board stats. Shinobin is also a Jack, with 2.5 stars in his stats.
* The ''BackyardSports'' series provides a meta-example, as the reason the neighborhood kids are always [[CelebrityPower overshadowed by the pros]] is that the pros specialize in their respective sports, while the neighborhood kids play many different sports.
* In ''VideoGame/MarioGolf'', Mario is notably ''not'' this, being UnskilledButStrong. This role instead goes to Yoshi.

[[folder: Survival Sandbox]]
* Wigfrid from ''VideoGame/DontStarve'' is described as excelent in combat. However, Wolfgang has higher damage and health, Woodie in Werebeaver form has higher resistance and Maxwell has higher sanity regeneration and starting equipment. She is the only character to have all those bonuses, though.

[[folder: Third Person Shooter]]
* Leader-class Transformers are this in ''VideoGame/TransformersWarForCybertron'' and ''VideoGame/TransformersFallOfCybertron.'' Scouts are the {{Fragile Speedster}}s, Soldiers are {{Mighty Glacier}}s, and Scientists edge into GlassCannon. Leaders, however, are faster than Soldiers, tougher than Scientists, and better-equipped than Scouts. The end result is that, contrary to their class names, you will likely see more Leaders than Soldiers in an 'average' multiplayer game.
* Assaults in classic ''VideoGame/MondayNightCombat'' are deliberately designed to be all-rounders. Of the six classic pros, the Assault has more defensive ability than the Assassin or the Sniper, but is faster than the Gunner or Tank. The Support falls in slightly below the Assault in terms of stats, but due to his focus on being TheTurretMaster he is less suited to direct combat than the Assault, who can fill most offensive and defensive roles until a more specialized pro is available.
* ''VideoGame/{{Warframe}}'': Excalibur has a rounded set of stats and a decent mix of damage and utility moves. There are better "casters", better tanks, better damage-focused frames and better utility-focused frames, but most of those require a fair bit of skill to use well, and Excalibur's rounded loadout makes him good for beginners.
* ''VideoGame/{{Splatoon}}'': Shooters are automatic water-gun-type weapons that are fairly boring when compared to the other two types of weapons available. Chargers excel at covering long lines of territory in your team's ink and [[OneHitKill insta]]-[[NeverSayDie splatting]] enemies; however, they're only powerful if you take the time to wind up their ChargedAttack -- otherwise they're a joke. Rollers can cover tons of ground in a short space of time and can also instantly take out any enemies they runs over, but their ability to attack at range is limited to a cumbersome "splatter" attack that is hard to aim. Shooters, meanwhile, are mostly decent midrange choices, and the nature of their projectiles means that they can paint up walls and slopes with ease, while still being able to mix it up with anything the enemy can throw at them.

[[folder: Turn Based Strategy ]]
* ''AdvanceWars'' has Andy, which has no effect on his troops, be it positive or negative, as well as a repair power that is useful for all units. In the reboot ''Days of Ruin'', the closest is possibly Carter/Forsythe, who has no CO power and a universally useful (and friggin' huge) CO aura, or Isabella/Catleia, who also has a universal (and pretty fair-sized) CO aura and a universally useful CO power (+2 movement to all direct combat units, +2 range to all indirects).
** As far as units go, Tanks. Not as fast as Recons, not as powerful or tough as their cousins (Medium Tank and higher), and not as cost-efficient as Mechs but still remain the dominant ground unit on small maps and are a staple of early gameplay.
* Eliwood from ''FireEmblem: Rekka no Ken'' has more evenly balanced growths than Hector or Lyn with the exception of slightly higher luck growth.
** Across the series, the cavalier and mercenary classes are fairly like this, and several of the former are often given to the player fairly early in the story. (Its upgrade is also the traditional class of [[CrutchCharacter "Jeigans."]])
*** Speaking of mercenaries, there is the "Ogma" archetype, which is a sword-wielding mercenary unit that starts out with balanced stats and above average/balanced stat growth and they usually come in early or middle of the storyline. They can promote into the Hero class, where they can use axes along with swords and balanced stat caps. Due to this, they are considered to be [[GameBreaker one of the best units to use]] in many Fire Emblem games by many fans. Several exmples of the "Ogma" include: the namer of the archetype Ogma ([=FE1/11=]), Dieck and Oujay ([=FE6=]), Raven ([=FE7=]), and Gerik ([=FE8=]).
*** Anima Magic in [=FE6/FE7/FE8=] was more well balanced in comparison to the light and accurate but weak Light Magic and the strong but heavy and inaccurate Dark Magic.
*** Replace "Anima" with "lances" and "Light and Dark" with "swords and axes", and you've got the standard weapon triangle as well.
** In ''[[VideoGame/FireEmblemAwakening Awakening]]'' the [[PlayerCharacter Avatar]]'s MagicKnight classes [[TheStrategist Tactician and Grandmaster]] are this statistically; their maximum stats before character-specific modifiers are applied are a uniform 25 and 40 respectively. Furthermore, the skill the Grandmaster learns at level 5, Ignis, takes full advantage of the class's jack-of-all-stats nature - it randomly activates with odds equal to your skill stat, and adds half your magic stat to the physical damage you're attacking with, and vice-versa for magic attacks. On any other class, this skill would be useless.
* In ''LordsOfMagic'', the BigBad Balkoth is the Jack-Of-All-Stats, since he's a combination of [[FighterMageThief the three classes]] of Lord, with the physical stats of a Fighter, the spellcasting abilities of a Mage, and the ranged attack of a Thief.
* ''VideoGame/FinalFantasyTacticsAdvance'' and ''VideoGame/FinalFantasyTacticsA2'' has the human race as the Jack of All Stats. With no outstanding strengths or weaknesses and having a big pool of jobs to choose from, they are very flexible to have in any strategy.
* The VideoGame/HeroesOfMightAndMagic series generally treats the Human faction (Castle, Life, Haven etc) as balanced, not overly brutal with the troops or magic spells handed out in the Guild buildings. Then again, they're the ones with access to the [[GameBreaker Archangels]].
* ''[[VideoGame/{{Worms}} Worms Revolution]]'' has four classes of worm: [[JackOfAllStats Soldier]], [[MightyGlacier Heavy]], [[FragileSpeedster Scout]], and [[SquishyWizard Scientist]]. The Soldier plays the same as worms in previous Worms games, being slower and less agile but doing more damage than the small, fast moving Scout, while also being faster, more agile and doing less damage than the big, slow-moving Heavy.
* In ''VideoGame/YuGiOhCapsuleMonsterColiseum'', Water and Wood monsters have well-rounded stats.

[[folder: Tabletop Games ]]
* ''TabletopGame/DungeonsAndDragons'' - Humans are The Jack of All Stats. See HumansAreAverage. In ''[=D&D=]'', the Elf is the FragileSpeedster and the Dwarf is the MightyGlacier. The Factotum was introducted in ''Dungeonscape'' as a deliberate Jack of All Trades character class, with access to every skill, a decent base attack bonus, some spells, and, at higher levels, the ability to copy ''class features'' from other classes. The problem with multiclassing is often that either the abilities have no synergy or, perhaps more problematically, that everything comes from different ability scores (melee from Strength, ranged from Dexterity, magic from Intelligence or Wisdom, etc), which nobody can max out all of. They solved at least the latter problem for this class by tying almost ''everything'' to Intelligence.
** In Third Edition, a lot of feats and prestige classes are devoted to helping the base class abilities mesh better to be useful together. Anything from Arcane Strike, which allows a warrior/mage type to use magically augmented attacks, to Mystic Theurge and similar classes which allow a dual class spellcaster to retain enough potency to actually benefit from their diversity.
*** The Mystic Theurge is, somewhat ironically, the most balanced option between a Cleric and a Wizard. In order to qualify without using special feats or Prestige Class combinations (the Ur-Priest provides divine spellcasting of its own progression up to 9th level spells within ten levels, and is thus eligible for progression on the divine spellcasting side of the Mystic Theurge), a given character will need to lose a minimum of three caster levels (and thus spell level access) on both the arcane and divine side of the progression. Since the number of prestige classes that offer dual progression in this fashion is limited (and often more restricted), he will then need to choose between the highest spell level access on one side rather than the other, and lose some staying power on the process compared to a caster dedicated to one side or the other. In addition, it requires two high mental stats to use efficiently, balancing out its versatility (unless you go sorcerer/favored soul or wizard/archivist). (It IS possible to obtain both 9th arcane and divine levels AND do so with a single casting stat, but not both at the same time.)
** Depending on which Domains they take, a 3rd Edition / 3.5 Cleric can serve as any role in the traditional FighterMageThief party dynamic, as well as the fourth role of Healer, and probably fill them BETTER than the intended class - Clerics can be more effective combatants than a Fighter, Barbarian, or Paladin, better blasters/controllers than a Wizard, Sorcerer, or Druid, and better sneakers or point-men than a Ranger, Rogue, or Monk, and strictly better supporters than a Bard. It's been said, and all but proven, that a party of 4 Clerics with the right Alignments and Domains is infinitely more suited to any situation than a party of any other combination.
** Rangers are a more balanced version of this, leaning slightly in the direction of GlassCannon. They have decent damage capacity with their archery and two-weapon fighting feats, they can take a few hits and dodge a few hits, they get enough skill points to cover utility roles like scouting, tracking, or determining information, and they can cast enough spells to fill out occasional roles. None of their abilities truly beat a specialist, but they can perform adequately at most jobs and they have enough alternate class features that making variations is pretty easy. Most tier lists place them in the very middle of the list.
** A common trap for new players is assuming that bards are this trope, since they have a chassis that is pretty much middle-of-the-road in every category of the standard four-man group. Their actual focus is party support, negotiation, and backup casting, something that has provided a rude awakening to many a bard player who assumed longsword proficiency meant that fighting an EldritchAbomination in melee was a good idea.
** In 4th Edition and D&D Essentials, Bards qualify in a way, since they get training in an insane number of skills and one build in Essentials even starts with Jack Of All Trades, giving them +2 to all skills they're not already trained in... which, by the way, stacks with all other Skill-Bonuses! It's not uncommon to have a Level 1 Bard with an average Skill Bonus of more than +10 due to this. Too bad 4.0-Bards are the least useful class in combat. Everything they can do, other classes can do better. But in Skill Challenges, you'll want a Bard, or at least, you'll want to a Multiclass Bard-Whatever.
* TabletopGame/{{Pathfinder}}, with its FanNickname of D&D 3.75, unsurprisingly also has humans as the Jack race. They gain a +2 bonus to one stat of the player's choice, making humans as viable as any race in their field. Half-elves and Half-orcs were modified to make them Jack races as well. Bards and Inquisitors are both Jack classes, with Bards receiving upgrades to make them much more useful than they were in D&D 2-3. Bards in D&D 1 worked in a completely different manner.
** The Pathfinder Rogue class is very much a jack-of-all trades class, with a variety of special abilities which can grant it minor spellcasting, extra feats, etc.
** The Pathfinder Magus class. Though not as strong in direct combat as a fighter or as good a spellcaster as a wizard, it can do both fairly well being able to attack, do some battlefield control, some stealth. Normally, a fighter-caster has to choose between fighting and casting in any given round meaning their diluted abilities make them a MasterOfNone and many spellcasting classes can't cast in armor but a Magus can cast in armor and can attack and cast spells in the same around (with a few drawbacks). The can also augment their magical weapons temporarily to help make up for their lack of combat prowess relative to fighters.
* Some more 4th Edition examples: The Bard is now the only class with "unlimited" multi-classing. The "Essentials" Thief class receives the highest number of free skill trainings, with one more than the vanilla Rogue, and the so far unique ability to score a critical hit on skill checks for guaranteed success even with a low stat. There is a Paragon class named Jack of All Trades which is also skill focused. The Resourceful Magician Paragon class is a pure magic class, but combines some very different sorts of magic from base classes. The Half-Elf race are not quite equal to Humans in choice of dedicated career, but are better at being good at several things at the same time, and many of the game elements exclusive to Half-Elves contain the words "dilettante" and "dabbler." Where the Human has an option to further specialise in its own class with an extra class power, the Half-Elf has the option of an extra power from a different class.
* ''TabletopGame/{{Warhammer 40000}}'' has the Space Marines. Their 5th Edition Codex allows you to create almost any type of list you want. Want to head a small army of elite warriors? Take Terminators and Land Raiders. Want to lead a fully mechanized force? Put everything in Rhinos/Razorbacks. Like close combat? So do your Assault Marines. Prefer to shoot the enemy off the table? They have an app for that. Want to be a sneaky git? Take some Veterans and Infiltrate like a boss.
** The Space Marines do have one advantage and one disadvantage relative to the other armies: even their most basic troops have great armor saves, but they have fewer soldiers per unit than most other armies, meaning they are almost always outnumbered by some margin. Also, as consequence of the metagame they also tend to be weak-ish in close combat, relying heavily on their armor and immunity to routing while other races can bypass armor or drown them in bodies.
* ''{{Rifts}}'', much like D&D, has [[HumansAreAverage Humans]] as the Jack-Of-All-Stats. They are the only class who rolls the same number of die (3D6) for every attribute, and get no special skills or abilities to start off with. Their only advantages are that they have almost no [[CharacterClass O.C.C.]] restrictions (only O.C.C.s made for a specific race are unavailable for them), and that if they roll a 16, 17, or 18 on an attribute roll, they get to roll a bonus die.
* In ''TabletopGame/BloodBowl'', most races' linemen have the standard stat spread of 6 MV, 3 St, 3 Ag, 7-8 AV, and no inherent skills. On a 'individual models' level, Amazons are the closest to this trope as *all* their models have the above stat block (7 AV) and the dodge skill. [[HumansAreAverage Empire teams]] fulfil this on a team level, being good if not great at all strategies (running, throwing and blocking), but their individual models have some deviations from the baseline and they have a Big Guy (the ogre).
* StarFleetBattles has the [[SpacePirates Orion Pirates]], who have ships that range from the unremarkable to the rather flimsy, but do have two potentially devastating advantages (if used correctly): They can double engine power (at the cost of engine damage), and they can switch out some of their weapons for whatever is best for the target at hand. They aren't really much good at anything (except raiding minimally armed freighters), but you can get away with being mediocre if you can be mediocre at something your enemy can't handle at all.
* ''TabletopGame/BattleTech'' has this in medium 'Mechs, being neither the strongest nor the fastest, but providing enough of both to mean something. Some designs are basic all-rounders useful for almost any purpose and several 'Mechs are considered troopers, that is, able to fit into almost any lance assignment decently enough. In the early days of the franchise, the ''Wolverine'' was considered a trooper medium 'Mech, possessing a basic but capable array of weapons for long and short range combat, respectable armor, and decent speed and agility. As a result it could fill most roles with reasonable competence. It was fast enough to do well in scout troops, but was still tough enough to be found alongside heavier forces as support, or even on the line of battle. While it did not excel at any particular area, its utility was such that it became one of the best medium-weight choices of the era. Contrast the MasterOfNone ''Shadow Hawk'', which was the same size and even shared a few weapons with the ''Wolverine'' yet did not compare in overall capability.
* [=MarsCo=] in ''TabletopGame/HcSvntDracones'', every other MegaCorp gives you a choice between eight proficiencies when selecting them as a background education source. [=MarsCo=] has training for everything, but you can't raise a proficiency past 2 dots with them.

[[folder: Visual Novels]]
* In ''VisualNovel/LittleBusters'', Kyousuke isn't the highest in any one stat, but they're all very good. Riki, on the other hand, is more of a MasterOfNone, having stats that could be best described as 'Kyousuke's but not as good'.
* Archer of ''VisualNovel/FateStayNight''. Able to create lesser copies of Noble Phantasms for melee or [[ThrowingYourSwordAlwaysWorks spamming]] and imitating the skills of their owners, in addition to a natural talent for archery, he is capable of defense and all ranges of combat, but doesn't specialize in any particular one like the other Servants.

!!Non-Game Examples:

[[folder:Anime & Manga]]
* From ''Manga/{{Naruto}}'' we have Kakashi Hatake. He's practically the trademark of this...he's not the fastest shinobi (Naruto, Minato, and A comfortably outspeed him), the strongest (Naruto, Tsunade, A, and Gai outperform him here), the best with genjutsu (Itachi and Kurenai are better), or the best at Taijutsu (Gai, A, and Tsunade are better). Despite mastering 1000 ninjutsu due to his Sharingan, he's not the best in any element or clone use, and he's not the smartest (Shikamaru and Shikaku are smarter, Minato goes without saying), but he's got a balance of all these skills to be one of Konoha's best (if not the best) Jonin, Hokage Candidate, AND third general of the Fourth Shinobi World War.
* ''Manga/{{Bleach}}'': The [[AllThereInTheManual databooks]] reveal that Gin Ichimaru, Byakuya Kuchiki and Toushirou Hitsugaya are noted for being good all-rounders with no weaknesses. They aren't the best in any one field, but they have no weaknesses and that makes them very proficient fighters. In-universe, Byakuya has been implied to be an all-rounder and both Aizen and Yamamoto have been stated to be all-rounders, in fact defeating Yamamoto's extraordinary proficiency in all areas becomes Aizen's overriding strategy when facing him in battle. Urahara may be the most established example of an all-rounder, however, having shown great proficiency in areas but with no known specialisation stated.
* ''BabySteps'': The main character is skilled enough in all areas in {{Tennis}} so as to be able to [[AwesomenessByAnalysis adapt]] to any opponents style. However, it's pointed out that most characters have to have a few special weapons to capitalize on in higher levels of play. [[spoiler: Eventually he discovers that his is control.]]
* ''Manga/HajimeNoIppo'' gives a statistical breakdown of the Kamogawa boxers. While World Champion Takamura Mamoru has excellent stats in all categories, the Jacks of All Stats are Aoki and Kimura, who do not excel in any category. This is especially true of Kimura, who is noted as a stylish and effective boxer with no weaknesses, but also no strengths. Kimura invents a finishing blow to help him with this issue, but even still he is considered (and considers himself) the most balanced of the crew.
* Subverted in ''{{Claymore}}''; when hunting Teresa, the former Number One of the Organization, Irene conjectures that her nickname, Teresa of the Faint Smile, is because there are warriors beneath her who are better than her at individual skills, so the only thing noteworthy about her is the chilling serenity she displays in battle. She's [[WorldsStrongestMan quickly proven]] [[CurbStompBattle very wrong]].
* Eren of ''Manga/AttackOnTitan''. He has no extraordinary skills, but still placed 5th in the top 10 of his squad. Initially, this is true for [[spoiler:His Titan form as well]]. Unlike other [[spoiler:Titan-shifters]], he can't [[spoiler:produce armor]] and he's [[spoiler:normal size for a Titan]]; [[spoiler:his only unique power is punching things really hard]]. That is, until he discovers his [[spoiler:"Coordinate" powers]].
* In ''Manga/RedEyes'', the ASP-175 Bardiche powered armor that's Regium's standard issue. Decent performance in all aspects, it's outclassed by many powered armors with more specialised stats. To an extent, the main character, Grahad Mills, is this. He's not the best at any one skill, but he is very good at ''everything.''

[[folder:Comic Books]]
* ComicBook/SpiderMan is this to the super-heroes of the MarvelUniverse. He's not the strongest, fastest or smartest, but his combination of strength, agility and SpiderSense has got him through fights with the ''Hulk''.
* Franchise/TheDCU:
** Franchise/{{Superman}} can be considered the Mario of DC's upper-tier heroes. There are smarter (Batman), faster (the Flash), more determined (Green Lantern), stronger (Sodom Yat), and even more compassionate (Wonder Woman) heroes than Superman, but the fact that he excels in all these areas is what makes him DC's greatest all-around superhero. Part of what makes Superman so effective is the way his abilities complement each other. His super senses allow him to detect danger far away while his speed and flight can get him there fast enough to act on what he detects (and in turn, those senses tell him where he's needed). His speed lets him use his invulnerability to protect others. He has both up close and long distance attacks. And his flight lets him use his strength more effectively and in more situations (for example, the Incredible Hulk would be hard pressed to lift an aircraft carrier out of the water even though he's strong enough to lift that much.)
** [[ComicBook/{{Shazam}} Captain Marvel]] is, point-for-point, an exact match in all abilities for Superman (minus not having Heat Vision and Freezing Breath), but completely lacks Supe's weaknesses (Kryptonite and Magic). So, while you have a case of having TWO Marios of the DCU, Superman still comes out as the leader of the DCU because of one very important quality: Superman has the charisma of a leader. He also lacks the sensory powers that allow Superman to so effectively protect so much of the Earth.
** ComicBook/MartianManhunter has many of Superman's powers plus a few extra ({{Telepathy}}, {{Intangibility}}, {{Invisbility}}, VoluntaryShapeshifting).
** Franchise/{{Batman}} could also be seen as the Mario. He's not the strongest, fastest, or the smartest, but he has enough of this traits to get him through battles with people like Solomon Grundy, Prometheus, and Bane. He's also this when you compare him to his bat-family. Specifically: Dick Grayson (Most Agile and the better leader), Tim Drake (Best Detective and Strategist/Tactician), Barbara Gordon (Best Spy/Information), Cassandra Cain (Best Fighter), Stephanie Brown (Best People Person). Nevertheless, the combination of all of his talents still makes him "The World's Greatest Detective".
** ComicBook/{{Aquaman}} could be considered this for the original ComicBook/JusticeLeague. Not as strong or durable as Superman, not as fast as The Flash, not as smart as Batman, not as good a fighter as Wonder Woman and not as powerful a telepath as The Martian Manhunter. Yet, he excels in all of these areas.
* Marvel's Triathlon/3-D Man has abilities three times what a human in peak condition would have. Thus, he is three times as strong, three times as fast, heals three times as quickly, has senses that are three times as acute, etc. None of these things matches the top-tier guys in each of those areas (Say, Hulk, Quicksilver, Wolverine, Daredevil, etc.) but putting it all together makes him pretty potent.

[[folder:Fan Works]]
* The ''Naruto'' fanfic [[https://www.fanfiction.net/s/2721219/1/Catch-22 Catch 22]] posits that of the four main team leaders, it's Asuma who fits this. Whereas Kakashi specializes in ninjutsu, Guy in taijutsu and Kurenai in genjutsu, Asuma is "second best at everything".
* In ''OfMaresAndMagic'', Trixie fits this role. She's better than Twilight at magic that requires dexterity and a showy flair, but not as good at it as Rarity. On the flip side, she can't match Twilight's raw power, but is considerably stronger than Rarity.

[[folder:Films -- Live-Action]]
* Joe in Film/{{Idiocracy}}. The Army Researcher's powerpoint shows that Joe's stats are so average he's exceptional in how average he is.
* The X-Wing fighter in ''Franchise/StarWars''. It's fast, but not as fast as the [[FragileSpeedster A-Wing or TIE fighter]], it's got weapons that are effective, but no match for [[MightyGlacier a dedicated bomber]] like the B-Wing or TIE Bomber, and its shields are on par with the older [[MasterOfNone Y-Wing]] while sharing none of its disadvantages. This is one of those cases where lack of weaknesses is a strength; notably, X-Wings were the only fighters to survive the Battle of Yavin. The Imperial equivalent is the TIE Defender, but [[AwesomeButImpractical its expense]] ran contrary to the [[ZergRush preferred Imperial strategy]] so it was never widely used.

* To quote Lazarus Long in Creator/RobertAHeinlein's ''Literature/TimeEnoughForLove'':
--> "A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects."
* Westley in ''Literature/ThePrincessBride'' beat all the best, but every single time the best is stated to be at some form of disadvantage (using the wrong sword, specialized in fighting groups etc.). Being second best at everything works if you are never on even footing.
* Corwin of [[Literature/TheChroniclesOfAmber Amber]] is this, mostly. He's strong, but not so strong as Gerard, a great swordsman, but not so great as Benedict, Familiar with Magic, but not so much as Brand or Bleys, Cunning, but not so cunning as Caine, and a great leader, but ultimately [[spoiler:not so great as Random.]] This is contradicted in the Role Playing game, where it's pointed out that Corwin had the best Endurance: After [[spoiler:his brother put his eyes out and threw him into the castle dungeon]], he [[spoiler:regenerated them through sheer willpower, drew a Trump on the wall, and walked out of the prison.]]
** Bleys is called this in the RPG. Ranked second or third among all the siblings in all or nearly all of the stats.
* ''Literature/HarryPotter'': Being the SmartGuy of the Trio, Hermione Granger is talented and knowledgeable in nearly all subjects, except Defense Against Dark Arts, which [[TheHero Harry]] is best at.
** Academically, one could say Harry is this. While Ron isn't exactly unintelligent, his laid-back nature has shown that he's not the most book-smart of the trio. While next to Hermione, Harry looks positively book-dumb(of course, that's like saying the 10th-ranked member of a graduation class looks book-dumb when compared to the Valedictorian), he still rivals her in most subjects, earning Es(the second-best grade one could get) in most subjects, including his least-favorite one of Potions, while outright besting her in Defense Against the Dark Arts. If there were some sort of ranking system in Hogwarts academia, then Harry would definitely be a cut above the standard.
** Hufflepuff is this for the four Hogwarts Houses. While they're defined by hard work and fair play, this same ethic makes them good enough in other house specialties(bravery, ambition, and smarts) to hold their own.
* ''Literature/GentlemanBastard'': The Sanza brothers. Chains says that they are "silver in all trades and gold in none." They have none of the strengths or weaknesses of the other Bastards. The closest thing to a professional specialty we get is when Locke says that they're good with knives. They tend to play the "catch-all" roles in the Bastards' various heists.

[[folder:Live-Action TV]]
* ''Series/BuffyTheVampireSlayer'': Anya's competent in both hand-to-hand combat ''and'' spellcasting, although she pales by comparison to Buffy and Spike in hand-to-hand combat, and to Willow, Tara, and Giles in magic.
* In the ''Series/RedDwarf'' episode "Gunmen Of The Apocalypse", Bret Riverboat, Lister's character in the Western VR game ''Streets of Laredo'' is the Jack-Of-All-Stats, with stats of 100 across the board. Since the others just happen to have stats that reflect their real characters (Cat is The Riviera Kid, with a high Charm, but low Intelligence, for example), this may indicate that {{Everyman}} Lister is himself the Jack-Of-All-Stats.
** It may also have represented Lister's mental state: personal hygiene issues aside, he's the most content with who he is out of the main cast. Next to the Cat's vanity and Rimmer's insecurity, his only delusion is that he can play the guitar (he really can't).
* Heisei-era Franchise/KamenRider series tend to make the starring Riders {{Swiss Army Hero}}es, and their default forms are usually the most balanced ones. Some series feature lots of Riders rather than lots of versions of a single Rider, but the title characters are still the most balanced ones of the ensemble.
** Played with in ''Series/KamenRiderOOO'' due to his extensive ComboPlatterPowers. When compared to other Riders, his default [=TaToBa=] Combo form is comparable to other Jack-of-All-Stat Riders. However, it's a combination of powers from different categories, and any such combo comes off as a MasterOfNone when compared to a matching set. It's the first full set he achieves, [=GataKiriBa=] Combo, that appears to be the true Jack of OOO's forms.
** ''Series/KamenRiderDrive'' is another series where the main form isn't actually a balanced one; as Drive's default is Type Speed, a FragileSpeedster whose attack capability is decent but lower than all his other forms. The form that comes closest to being balanced is Type Fruit, which only appears once in the crossover movie with ''Series/KamenRiderGaim''.
* Both Franchise/SuperSentai and Franchise/PowerRangers also do this, but with their HumongousMecha as the first combination (which, nine times out of ten, involve the main team) will usually end up being this.

* By his own estimation, Klayton, [[IAmTheBand the man behind]] {{Music/Celldweller}}, is this. Rather than learning one instrument and becoming an expert, he learned several instruments well enough to play his unique blend of rock and electronic music.

[[folder:Myths & Religion]]
* Lugh, a hero of the Tuatha Dé Danann in [[Myth/IrishMythology Irish myth]], was specifically noted as being a Jack-Of-All-Stats. He goes to the court of Nuada, King of the De Danann, but is stopped at the door and told that anyone who enters the court must bring a certain skill to the aid of the King. Lugh lists of a broad variety of skills, asking the doorguard whether anyone at the court has mastered them, and each time the guard answers yes. Finally Lugh asks whether or not the Court has anyone who can do all of the things he mentioned. They let him in, and give him the name Ildánach, which means "man of many arts."

* Earl Rognvaldr Kali, Viking poem ''[[http://www.gamecabinet.com/history/Hnef.html Hnefatafl]]''
--> "I can play at Tafl,\\
Nine skills I know,\\
Rarely forget I the runes,\\
I know of books and smithing,\\
I know how to slide on skis,\\
Shoot and row, well enough;\\
Each of two arts I know,\\
Harp-playing and speaking poetry."

[[folder:Pro Wrestling]]
* Wrestling/ChrisJericho has been said to have very evened attributes. He is an adept high-flyer, a decent brawler and well-versed in technical submissons. He has an average build (not too big, not too small) and average speed/agility. Throughout his career, he's been seen to have bested the best, and has been bested by the best.
* Wrestling/LanceStorm was also noted to have very even attributes. Although he never won a World Heavyweight Championship, he did hold 3 undercard titles ([[http://www.wrestling-titles.com/wcw/wcw-us-h.html WCW United States Heavyweight Title]], [[http://www.wrestling-titles.com/wwe/wwe-c.html WCW World Cruiserweight Title]], [[http://www.wrestling-titles.com/wcw/wcw-hc.html WCW Hardcore Title]]) at once during his WCW run. Ironically, Storm and Jericho were tag team partners early in their careers as The Thrillseekers.
* In terms of the Big Man-type wrestlers, Wrestling/TheUndertaker fits this to a T. There are larger big men(Wrestling/TheBigShow and the Great Khali), stronger big men(Wrestling/MarkHenry), faster big men(Wrestling/{{Vader}}), and more agile big men(Wrestling/{{Kane}}) in the business. Undertaker, however, is good at each category.
* Homicide was described in such terms by the Warriors Of Wrestling commentary. He's good on the mat, in the air, in a brawl and can literally carry men much bigger than himself. Unfortunately he's spent a good deal of his career against men who can do it all better like Wrestling/BryanDanielson and Wrestling/AJStyles, but even they can't turn [[ImprovisedWeapon given objects into deadly weapons]] as efficiently or [[TryingToCatchMeFightingDirty conceal]] [[ForkFencing forks]] as well as Homicide.
* Wrestling/MercedesMartinez has been described as "rangy" and "powerhouse" in the very same paragraph, "langy" and "heavyweight" by different observes describing the same encounter.

[[folder:Web Comics]]
* ''Webcomic/KiwiBlitz'': WordOfGod calls the Kiwibot [[http://www.kiwiblitz.com/kiwiblitz/track-07/track-07-08/ "a Midweight mid-range unit. The Mario of mechs."]], after Mario's tendency to be the Jack-Of-All-Stats in his spin-off games.

[[folder:Web Original]]
* The ''Franchise/{{Noob}}'' has this with elementalists that start out and those that don't choose to specialize in an element or another later on. Otherwise, it's water to become a CombatMedic, air to become a FragileSpeedster, fire to become a GlassCannon or earth to become a StoneWall.

[[folder:Western Animation]]
* Lion-O from ''WesternAnimation/ThunderCats'' is the second strongest (after Panthro) second fastest (after Cheetara) and the second most noble (after Tygra).
* Aang from ''WesternAnimation/AvatarTheLastAirbender''. He can control all 4 elements, but he is not the best with any of them, except air, since he is the last one alive. To be clear though, he is still a child and new to all 3 other forms of bending (the entire series taking place over about 3/4 of a year). Once he has had more time to practice and master them, it is expected that he will in fact be a master of all 4 and capable of outshining individuals from any school in their own specialty. While Toph and Katara both demonstrate mastery of their own schools which may edge out the inexperienced Aang at times, they have both been practicing those skills all their lives (also, Toph is explicitly an earth-bending prodigy while Katara is stated to be the most determined and hard-working student her water-bending master ever encountered). It has to be mentioned that Aang is a borderline case at best, since he is also the most powerful bender alive. Even without the Avatar State. Aang was a prodigious airbender even for avatar standards: he was already inventing new bending techniques without having any formal training or finding out he was the avatar.
* His successor, Korra of ''WesternAnimation/TheLegendOfKorra'' is this as well, proficient in three elements (all four since the Book 1 finale) but lacking access to advanced and specialized techniques like metalbending, bloodbending, or lightning generation. This seems to be par the course for Avatars in general.
** Actually, as of the end of the series, Korra has become more of a [[redirect:Master of All]]. [[spoiler: Korra learns metalbending from Suyin, weaponizes energy bending to the point she creates '''A NEW SPIRIT PORTAL''', and when she is in the Avatar state against The Red Lotus she is capable of even '''LAVABENDING''', a style that was heretofore unheard of with the exception of two other characters.]] By the end of the series, Korra has become a physical god in terms of sheer power and mastery over the elements.
* Optimus Prime from ''Franchise/{{Transformers}}'' may not be the strongest or the fastest or the smartest, but his well-rounded-ness grants him the ability to pound Megatron almost every time. And he ''is'' the most noble...
* Aqualad of WesternAnimation/YoungJustice has combat training, intelligence, ranged powers, and superhuman strength and toughness. He's outdone in every way by atleast one of his teammates but none match him for versatility.
* In ''WesternAnimation/CodeLyoko,'' Yumi's Lyoko avatar doesn't quite have Odd's range, Ulrich's close-combat superiority, or Aelita's ability to manipulate the environment, but can preform reasonably well in all three areas.