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[[quoteright:300:[[VideoGame/SuperMarioSunshine http://static.tvtropes.org/pmwiki/pub/images/rsz_shine_get_493.jpg]]]]
->''"Now, hold [this empty bottle] above your head for the whole world to see, OK? It's good for business."''

Cue the [[StabTheSky victory pose]], the triumphant {{fanfare}}, the dramatic camera angle. What just happened? Did the hero beat the BigBad, rescue the DamselInDistress and restore the CosmicKeystone?

...No. He just got the PlotCoupon he needed for a minor FetchQuest.

In some games, collecting items is SeriousBusiness, with the merest trinket awarded the same dramatic significance as the hero's +10 SwordOfPlotAdvancement. Not all games apply this trope to such ridiculous levels - most rewards, upgrades and the like are well deserving of the fanfare they're presented with - but where else but in the wild world of video games could [[NoodleImplements a boomerang, a necklace and a chicken]] all get exactly the same reaction from the protagonist?

Subtrope of MundaneMadeAwesome.


[[folder:Action Adventure]]
* ''Franchise/TheLegendOfZelda'' series is the TropeCodifier, and does it so much as to [[LampshadeHanging hang a lampshade]] on it in ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' and earn a ShoutOut in ''VideoGame/ThyDungeonman'': every time Link obtains a new weapon or item, he holds it over his head as a brief fanfare plays. The classic fanfare is a four-note DA-NA-NA-NAAAAAAAH!!! Plot-relevant items get a more dramatic fanfare (and typically restore Link to full HP; hoisting divine relics can probably do that to a person), and the Master Sword gets an especially epic one. As of more recent games, less important (but still useful) items get a five-note jingle, while things as common as a bundle of Rupees will get a seven-note jingle. The expression on Link's face also changes based on what Link gets; [[PoisonMushroom if the item is crappy enough]], he'll actually frown. [[ToonPhysics This is so obligatory that Link can break the laws of physics in order to make this gesture]]. For example, the time he got the [[Videogame/TheLegendOfZeldaOcarinaOfTime Zora's Sapphire]]. He's treading water, talking to Ruto, then suddenly he's holding his hands over his head in the traditional Item Get gesture. And his legs are slightly bent (like he's in the middle of a bicycle stroke) and not moving. Since it's a magical rock, maybe the [[AWizardDidIt Great Fairies]] just have a flair for the dramatic.
** Ruto herself shows off her own take on the pose after she finds the Zora's Sapphire in Jabu Jabu's Belly.
** A particularly funny lampshade hanging of this occurs in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' when Link's grandmother presents him with new clothes for his birthday, which on the second playthrough are invisible (meaning you play through the game in Link's pajamas instead of the usual green tunic). [[http://www.youtube.com/watch?v=my1Grir_RR4&feature=player_detailpage#t=430s Link is visibly disturbed,]] as he realizes that there's nothing there ([[StealthPun maybe his grandma thought a different kind of suit would be appropriate for Link's birthday!]]), but still can't stop himself from raising it above his head while the Item Get music play. It's followed by his grandma speaking to him some more while he's still in that pose and facing away from her; it takes a moment for him to realize it and move into a more natural position to listen.
*** When Link first meets Tingle and gets the Tingle Tuner from him, he pulls the pose and lifts the tuner above his head... while Tingle does it at the same time in the background. Tingle also does this when you have him analyze a [[spoiler:Triforce Chart]] later in the game.
** ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' {{lampshades}} it a couple of times, as well: on one occasion Link attempts it while dizzy, resulting in [[StylisticSuck an off-key version of the fanfare]] and Link teetering all over the place as he attempts to strike the pose; another time, the chest was already looted, and he found nothing, subverting the usual fanfare a suprised-sounding chord at the end. On another occasion Oshus snatches the item away mid-pose, [[RecordNeedleScratch cutting off the music altogether]]. And then again when Link opens a Rupoor chest, resulting in a minor key fanfare and a look of dread on Link's face, as Rupoors [[PoisonMushroom drain Rupees]] instead of awarding them.
** In ''Link's Awakening'', there is one point where you get Marin to briefly join you. This does usually come with fanfare in [=RPGs=], but it's usually only accompanied by a brief message saying "[name] joined your party." But no, this is a Zelda game. Link does the usual Item Get pose, complete with fanfare, as he holds Marin over his head. A pity the gameboy graphics were too primitive to show Marin's reaction to being treated like this...
--> ''"You got Marin! [[UnusualEuphemism Is this your big chance?]] ''
** {{Lampshaded}} even more in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'', when Link obtains the Sailcloth from Zelda and strikes the pose, she chastises him for being silly, and reminds him that it is meant to be a serious event.
** It's also interrupted later. [[spoiler: Immediately afterward, the interruption is followed by a '''second''' Item Get.]] ''Skyward Sword'' really drives home the lampshades.
** In ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', the honorable and dependable letter carrier, known to some as the Postman seems to expect the Item Get theme to play when he gives Link a letter, and provides it himself since it doesn't happen. Link doesn't play along.
*** It is subverted at one point near the end of the game. After going through the nearly game long quest of restoring Ilia's memories, she gives Link the horse call she made, the same item used to bring her memory back. She gives it to you..... And Link just calmly holds it up. No fanfare, no funny pose, just holding it like a normal person.
** ''VideoGame/HyruleWarriors'' brings the fun UpToEleven, where every playable character has their own ItemGet animation! While most of them open the chest just fine, some have funny takes on it; Ghirahim unlocks the chest with a flick, Ganondorf kicks it open violently, Skull Kid has Tatl and Tael do it for him, and the other playable Links have their original ItemGet animation as a MythologyGag.
* ''VideoGame/StarFoxAdventures'' [[FollowTheLeader followed suit]] in that aspect like many others. At least for most items, you only get the fanfare the ''first'' time you pick one up, so if you pick up an item during Krystal's part of the game, Fox won't do it when it's his turn to pick one up.
** To the point of parody (at least one hopes so). At one point you need to [[FetchQuest recover cogs to get a bridge to work]]. Most items in the game are held over Fox's head as he stares at it in awe, and the bridge cogs are no exception. ''Each'' bridge cog, as you collect them.
* ''Franchise/DevilMayCry'' takes this to its logical extreme, where Dante bends each of his new, sentient weapons to his will. The third game ups the ante by making each new weapon a boss fight, and the fourth features one of the most over-the-top weapon demonstrations of all time, complete with perhaps the longest-running string of {{Double Entendre}}s in gaming history.
* ''VideoGame/{{Flashback}}''. Not exactly the triumphant fanfare, but little cutscene to enliven almost every non-combat action - from picking up holocube (at least it ''was'' sort of quest item) to recharging shield battery in slot machine.
* In ''VideoGame/{{Okami}}'', everything you pick up gets a fanfare (the awesomeness of said fanfare depending on the item you got) and a little scroll describing said item. These sounds range from "small success" to "MIRACLE", which is truly an epic sound effect in itself.
* In ''VideoGame/ShadowMan'', most items that go into your inventory are located in a circular room on a pedestal. When you pick them up, the camera angle changes, a victory music plays (although this is hard to notice as it blends well with the game's normal music) and Shadow Man says "This should be useful". If the item has a special use (besides being a weapon or PlotCoupon), the item room also contains samples of the "target" that the item can be used on.
* In ''VideoGame/LittleBigAdventure'' the protagonist does a hilarious dance every time you find something important. He even does this during the final {{cutscene}} in the sequel, and this time it looks [[{{Narm}} a bit ridiculous]].
* ''VideoGame/LegendOfKay'' does this to keys. Kay holds the key over his head, fanfare plays, key is glowing, and the words "You've found a key! With it you can surely open a door somewhere!" appear on the bottom of the screen. Gets old pretty fast.
* The Zelda-like ''VideoGame/GoofTroop'' LicensedGame for the SNES.
* In ''VideoGame/DillonsRollingWestern'', Dillon does a pose whenever he finds an item in a treasure chest. If it's a piece of a HeartContainer, another animation shows where he joins the pieces together.
* ''VideoGame/KickMaster'' cuts to a generic screen of the hero holding something aloft whenever he finds something important.
* ''VideoGame/Gremlins2TheNewBatch'' for the NES does this when you get an item at the end of a stage.
* ''VideoGame/ApeEscape'' pans the camera and has the protagonist shout "Gotcha!" when you capture a monkey. In the Japanese version, ''Saru Get You'', he instead shouts "Get You!".
* In ''VideoGame/{{Neutopia}}'', this pose is accompanied by the message, "Our hero Jazeta has obtained the ."
* ''Golden Axe Warrior'' does this whenever you obtain a [[PlotCoupon Crystal]] or get an item from a chest or (more rarely) a NPC. This is most amusing with the NPC-provided health upgrades, which display the message "YOU HAVE LIFE" as the hero holds up an enormous [[HeartsAreHealth heart]].
* ''Franchise/{{Kirby}}'': The title character usually does a little bit of flourish upon acquiring any powers and collectible items. The super versions of the abilities in ''Kirby's Triple Deluxe'' further raise the animation to awesome levels.

* ''VideoGame/EternalDarkness'' uses a different musical sting for each location in the game for when characters acquire items (which then zoom towards the screen and rotate): Persian woodwinds in the Forbidden City, an ominous groan in Angkor Thom, a holy choir in Oublié Cathedral, and a harpsichord in the Roivas mansion.

* In the ''VideoGame/{{Metroid}}'' series, upgrades for Samus' suit are traditionally hidden in mysterious spheres held by the Chozo statues found in special rooms; obtaining these upgrades rewards the player with both a new ability and a [[http://www.youtube.com/watch?v=VKuFCOH-DEg dramatic fanfare.]] In the first game, lesser upgrades such as those for missile capacity were given the same treatment, but the later games used either a [[http://www.youtube.com/watch?v=uyxTt0z5MFU shorter fanfare]] or quick sound clip.
** These fanfare sequences are actually ''vitally important'' for speedrunners, as the internal game clock in most Metroid games does not run until the player actually presses a button to continue the game.
** The fanfare sequences are also so beloved, that when taken out in ''VideoGame/MetroidOtherM'', people complained. While this may make some sense for the authorised equipment, not even getting the fanfare for the two upgrades Samus actually picks up is jarring for the series.
* In the ''VideoGame/{{Shantae}}'' games after the first one, Shantae makes an item holding pose when the item is important.
* The ''VideoGame/LaMulana'' VideoGameRemake has Lemeza do a pose when he gets significant items like maps and Ankh Jewels.
* ''VideoGame/BunnyMustDie'' also has a fanfare when getting any item, owing to it's Metroid influence.
* ''VideoGame/RabiRibi'' shows a picture of Erina holding up the new item every time you collect an item. Ribbon also dances around Erina while this happens. This does not apply to easter eggs or items purchased from Miriam's shop, however.

* The {{Trope Namer|s}}, however (by way of MemeticMutation), is the ''SuperMarioBros'' series after the jump to 3D, specifically ''VideoGame/SuperMarioSunshine'': obtaining a Shine will prompt a victory pose and dramatic fanfare along with the words "Shine Get!". The [[GratuitousEnglish Engrish]] only occurs in the Japanese versions of ''Super Mario Sunshine'' and ''VideoGame/SuperMarioGalaxy'' (the same fanfare exists in the US release, but the text just says "Shine!").
** The Engrish tradition of indicating collecting an item by placing "Get" after the name, used in the trope's name, originally came from the Japanese version of ''Pokemon'' (where the series' slogan is "POKEMON GET da ze!") and generally from Japanese grammar in which the verb is correctly placed at the end of the sentence. Since "shine" is a proper noun in Mario Sunshine's context, it could be argued that the text is correct Japanese using import words, rather than incorrect English.
** ''VideoGame/SuperMarioRPG'' did this before the jump to 3D with [[PlotCoupon Star Pieces]]. Subverted with the Star Piece snatched away by Axem Red just as it is about to fall into Mario's outstretched arms.
** ''VideoGame/SuperMario64'', of course, shows Mario giving a "victory" sign with one hand while he grasps the star or key with the other (keys get much more dramatic camera work).
** ''VideoGame/SuperMarioGalaxy'' upped it with ''two'' ItemGet poses; one for normal stars, and one for Grand Stars (Much larger plot coupons obtained after beating Bowser or Bowser Jr.) The sequel has no less than ''nine'' poses for every combination of Mario, Yoshi, the second player Luma, and [[spoiler: Peach]].
** Ditto for ''VideoGame/SuperMarioOdyssey'', which has three ItemGet poses: a short and simple one for standard Power Moons, a slightly more dramatic one for plot-relevant Power Moons, and a grand one for Multi Moons (The game's equivalent of Grand Stars). The standard pose ends with one of three gestures for Mario's hand: the V sign from ''Super Mario 64'', the open palm from ''Sunshine'', or the closed fist from the ''Galaxy'' games.
** ''VideoGame/PaperMario'' also did this in all iterations, but the most prominent example would be the original, where each time Mario got an item, a different jingle would play depending on whether he got a regular item that he can use, a star piece, a badge, or a key item. Peach also gets a pose during the brief moments you play as her in between chapters.
** This is actually ''detrimental'' in ''VideoGame/LuigisMansion'' if you're going for a high score. Whenever Luigi picks up a more expensive piece of treasure (Jewels and diamonds as opposed to coins and bills) he'll hold it for the camera to see and an item jingle will be cued. The problem with this is that the ''timer for treasures to disappear will not freeze during this'', meaning that if a treasure chest contains one gem and tons of coins, you'd better pick up the coins first without touching the gem (Easier said than done) or else the coins will disappear while Luigi holds the gem aloft. Made even worse in the Hidden Room, whose treasure chest contains tons of loose cash and ''three'' gems, ''each of which will trigger the fanfare''.
* In ''WebAnimation/IDontEvenGame'', the ending shows your character posing triumphantly and holding the item you worked all game to get. Is it a magical gem? No. Is it the key to your world's survival? Far from it. ''It's a cup of lemonade.''
* From the beginning, the ''VideoGame/MegaMan'' series has rewarded the eponymous Blue Bomber with a new weapon for every boss defeated, but starting with the second game, you were actually ''told'' what weapon you'd just earned in a brief cutscene, complete with a little animation of Mega Man turning the appropriate color. Later games also have Mega Man demonstrate the weapon's use.
** The third game began the tradition of Mega Man jumping up to the exact center of the room after the fanfare and vacuuming up a series of energy globes from the edges of the screen, presumably the same globes emitted by the defeated boss's explosion. Mega Man's rival, Bass, invented his own style of PowerCopying: He simply fires his gun straight upward until he is engulfed in purple flame.
** In ''VideoGame/MegaManX6'', the weapon demonstration cutscenes include the hilarious Engrish phrase "Weapon Get!".
** And '''dubbed into English''' in ''[[VideoGame/MegaManX8 X8]]''.
* In ''VideoGame/{{Psychonauts}}'', whenever Raz earns himself a new ability badge, the player earns a cutscene complete with dramatic music commemorating the event.
** Let's not forget the [[{{Squick}} brain kissing]] every time he recovers a brain of one of his peers.
* ''VideoGame/BanjoKazooie''
** Obtaining a Jiggy Piece triggers a victory dance not dissimilar from the one featured in the ''Franchise/SuperMarioBros'' games; obtaining ''all'' the Jiggy Pieces in a world, however, sets off a slightly more over-the-top one where Banjo bows for his audience.
** This was sadly missing in the sequel ''VideoGame/BanjoTooie''. Collecting a Jiggy just gets a short music clip and the Jiggy floating around Banjo's head for a few seconds without even a pause in the action.
** This also carried over to Rareware's other platformers on the N64. Collect a Golden Banana in ''VideoGame/DonkeyKong64'' and your treated to an animation of the Kong you're currently playing as posing while a voice chants "Don, Don, Donkey Kong!". Collect a wad of cash in ''VideoGame/ConkersBadFurDay'' and you get a close up of Conker's face showing the pupils in his eyes changing into dollar signs, followed by the (sentient) wad of cash generally insulting you.
* In the first ''VideoGame/{{Jak and Daxter|ThePrecursorLegacy}}'' game, the titular duo does an elaborate dance every time they pick up a [[MacGuffin Power Cell]].
** They do it upon getting the flag in an early mission in the second game...at which point the building starts to give way under them. [[CerebusSyndrome They mostly avoid dancing from then on.]]
** ''Franchise/RatchetAndClank'' do [[ShoutOut one of the dances]] when collecting a macguffin in their [[VideoGame/RatchetAndClankGoingCommando second game]].
* ''VideoGame/EscapeFromPuppyDeathFactory'': YOU GOT i!
* In ''[[VideoGame/MeatBoy Super Meat Boy]]'', completing a level after collecting a bandage causes the message "Bandage get!" to appear.
* The ''Franchise/SlyCooper'' games have these scenes from [[VideoGame/Sly2BandOfThieves the second game]] onward, which have the characters pose when they acquire stolen goods or plot-improtant items.
** In ''VideoGame/SlyCooperThievesInTime'', [[spoiler:an item is actually stolen during one, extending the mission.]]

* Isaac in ''VideoGame/TheBindingOfIsaac'' poses with a new item, tarot card or a pill. Not recommended to pick them up during a fight.

[[folder:Role-Playing Game]]
* In the ''VideoGame/{{Lufia}}'' games, ''VideoGame/LufiaIIRiseOfTheSinistrals'' in particular had a dramatic fanfare, even if all you found was a single coin or some pocket lint. The truly amusing part was that it was a four-note fanfare, and all heralded pronouncements of what you obtained were phrased as "Got (Item Name)".
* ''VideoGame/{{Ys}}'' Book I & II gives the same dramatic fanfare for ''every'' item Adol finds in treasure chests: legendary armor, magic rings, healing herbs...
* In the NES ''VideoGame/DragonQuest'' games, when you open a treasure chest, if there's an item other than gold inside, you get "Fortune smiles upon thee, . Thou hast got the ." It's cool for things like the Fighter's Ring, the Silver Harp and others that there's only one of, but for things like Torches and Herbs that are a dime a dozen by the time you get to higher levels? [[MundaneMadeAwesome Yeah.]]
** As summarized by {{Creator/Seanbaby}}:
--> ''The intense Dragon Warrior 2 gaming experience is made even more exciting when the game announces you have found something. When you sneak into someone's house and open their secret treasure boxes they keep in the living room, the game screams, "Fortune smiles upon thee! Thou hast found a broken pot!" And when you find something good, the game goes into pleasure convulsions and shuts down the Nintendo in an orgasmic seizure. That's why I could never find the good sword and had to beat the game with the Battle Twig and the Saucepan Hat.''
* ''[[VideoGame/FireEmblemTellius Fire Emblem: Radiant Dawn]]'' lacks any kind of pose, but still manages to use this trope to completely [[{{Narm}} ruin the drama]] at the death of [[spoiler: The BlackKnight]]. "And now the soul that remains is once more alone..." *item get jingle*
* ''VideoGame/GoldenSun'' has Isaac/Jenna/Felix pull Link's pose whenever they obtain an item or when they get a new Djinn, arms above their head.
** Matthew does it as well in ''VideoGame/GoldenSunDarkDawn''.
* ''Franchise/FinalFantasy'':
** In the ''VideoGame/FinalFantasyVII'' prequel ''VideoGame/CrisisCore'', Zack Fair does a item holding pose -- complete with glowing rays and triumphant fanfare -- after he molests... er, ''searches'' the Magic Pot in one of his Chocobo Mode DMW summons.
** In ''VideoGame/FinalFantasyI'', the game played a happy chime each time you found an item. One such item is a Rat's Tail, used to complete an important quest. In another case, you get a mysterious rock that helps power your flying ship. In the US version for the NES, the game could inform you that you got Floater. This could be initially puzzling, since in some parts of the US, a floater is a large, buoyant piece of feces.
* In ''VideoGame/{{Pokemon Black and White}}'', the player character also does this when s/he picks up an item.
** And all the games have flash a phrase on the screen. " got/found/received !" Or all too often in Gen 1 "No more room for items!" and you had to use/toss something or leave it behind.
* ''VideoGame/{{FossilFighters}}'': Every last fossil is one of these. The hero bends over, picks up the rock, faces the camera and thrusts it above his/her head triumphantly. The fanfare plays, and a blurb appears stating the nature of the rock found. It's a thing of beauty.
* In ''VideoGame/{{Terranigma}}'', picking up an item causes Ark to hold it over his head, with the message, "Ark obtained a (item)!" A fanfare plays only if the item is quest-important.

* ''VideoGame/SeriousSam'':
** In the ''First'' and ''Second Encounter'', Sam always holds a quest item at the end of the level in a certain pose.
** In ''Videogame/SeriousSamTheRandomEncounter'', whenever Sam finds an item, he lifts it above his head.
* In ''VideoGame/{{Splatoon}}'''s Hero Mode, beating a level prompts a screen showing Agent 3 holding up [[LevelGoal the rescued Zapfish]] and posing. On repeat visits ([[DevelopersForesight where the Zapfish is replaced with a plush replica]]), Agent 3 instead casually holds it (and briefly pats it).

* In ''VideoGame/HearthstoneHeroesOfWarcraft'' opening a new expert card pack is intentionally made into an event. Each pack is dragged into a special pack-shaped slot, where it rumbles and then explodes open in a burst of blue light. Then each card can be revealed one-by-one to heighten the excitement.
* In ''VisualNovel/FleuretBlanc'', every item you receive is accompanied by an image, message, and cheerful jingle. ''Losing'' an item produces the same result, though with a sad trombone sound instead of the jingle. As the CentralTheme of the game is materialism and collection, this is an instance of PlayingThePlayer.


* The gag manga adaptation of ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'', ''[[Manga/TheLegendOfZelda Link's Logbook]]'', also spoofs this: Link insists on doing the entire item pickup routine [[http://1.bp.blogspot.com/-6YONxzpF7k8/TgshXI9fBII/AAAAAAAACaA/oFmI4fGcSlU/s1600/manga_tww_c05p09.jpg every time he catches one of his own boomerangs.]] [[http://www.mangafox.com/manga/the_legend_of_zelda_the_wind_waker_link_s_logbook/v01/c002/9.html The time he gets his sword back and the message tells him not to drop it again.]] [[http://www.mangafox.com/manga/the_legend_of_zelda_the_wind_waker_link_s_logbook/v01/c001/7.html He even does it when he gets ''a bowl of soup'' in an ImagineSpot,]] and apparently the fanfare ''in his imagination'' alerts the pig he's trying to catch to his presence.
** Parodied even more so when Gonzo tries to copy Link [[http://www.mangafox.com/manga/the_legend_of_zelda_the_wind_waker_link_s_logbook/v01/c006/16.html and does this.]]

[[folder:Fan Works]]
* ComicBook/TheJoker [[http://youtu.be/JTuRNOet-As?t=2m17s does this]] once he obtained [[WebAnimation/MyLittlePonyMeets Scootaloo and Sweetie Belle]]. Complete with ''Franchise/TheLegendOfZelda'' Item Get fanfare.
* ''WebAnimation/SonicShorts'': [[Franchise/SonicTheHedgehog Big the Cat]] does this when it seems like he finally got Froggy. [[spoiler:Sadly, a condor suddenly showed up and took Froggy away.]]
* ''WebAnimation/TurnaboutStorm'': [[WesternAnimation/MyLittlePonyFriendshipIsMagic Derpy]] delivers a muffin to Twilight. Cue ''VideoGame/SuperMetroid's'' [[MundaneMadeAwesome Item Get fanfare]] and a confused Twilight.
* PlayedForLaughs in ''Blog/AskKingSombra''. [[http://40.media.tumblr.com/a0140e2d90f5eda32ff6d0b97b033a7f/tumblr_n19xflfXol1rj4ht7o5_1280.jpg Zelda jingle included.]]

[[folder:Video Games]]
* Lampshaded in the ''VideoGame/FinalFantasyIII'' DS remake, in the town of Duster there's a number of bards that play a little song. One that's semi-hidden behind some trees plays the item fanfare, together with the lyrics "This is the sound when you get i-teeeems!"
* A Subversion happens early in ''[VideoGame/JakIIRenegade''. After completing their first mission, the duo go into one of their victory dances from the first game, only to cut it short when the building they're standing on starts to collapse from their weight.
** With the music as well... which ends with a RecordScratch when it collapses.
* Parodied in ''[[VideoGame/HamtaroHamHamHeartbreak Hamtaro: Ham-Ham Heartbreak]]'', with a legendary ''spoon'' and [[SuspiciouslySimilarSong almost-but-not-quite-Zelda music]]. [[http://www.youtube.com/watch?v=JYipc7SLnCA "Funny, it looks like every other spoon..."]]
* Parodied in ''VisualNovel/AceAttorneyInvestigations''. On case 3, Kay, who is on a photo-hunt of the various Blue Badgers, shouts out "Badger GET!" as she snaps a photo. {{Lampshaded}} by Edgeworth, who wonders why she's so excited.
* The ''VideoGame/AnimalCrossing'' games have this whenever you get an item. A little fanfare plays and your character spins around to show you what you've got. In the case of bugs and fish, these normally come with a cheesy {{pun}}, such as if you catch a sea bass: "I caught a sea bass! See? Bass!"
* In ''[[VideoGame/FancyPantsAdventures The Fancy Pants Adventures: World 2]]'', when the mayor gives you the icecream in the {{Cutscene}}, you stand up and go "Ice Cream Get!" The mayor then wonders [[LampshadeHanging "Why do they always do that?"]]
* A nod to the {{Trope Namer|s}} exists in ''VideoGame/{{Minecraft}}''. Every time you get an in-game achievement, the achievement pops up on the screen with the caption "Achievement Get!"
* In ''VideoGame/{{Nier}}'', the Prince of Façade goes through the motions upon getting the mask of the King.
* ''Moraff's World'' has a long pause following the announcement that a key item has been found and coming after a "YOU FIND..." message. Every so often, that long pause is followed by "NOTHING!"
* An easy way of knowing the value of an item you get in ''VideoGame/FateExtra'' is to listen to the Servants [[LampshadeHanging comment on its rarity.]] [[VisualNovel/FateStayNight Archer]] and [[ItsAllAboutMe Red!Saber]] might comment on how its like something from their time, but [[LittleBitBeastly Fox!Caster]] will flat out [[BreakingTheFourthWall tell you its rare]] by shouting [[GratuitousEnglish RARE ITEM GETTO]] [[{{Keigo}} Desu~!]]
* In ''VideoGame/TheLegendOfElLobodestroyoVsLaLigaDeLosVillanos'', "TOKEN GET!" appears over the main character's head every time you collect a toll token. According to the creators, it's explicitly a parody of ''Super Mario Sunshine''.
* ''Super {{VideoGame/Scribblenauts}}'' contains a level which bears a marked similarity to World 1-1 Super Mario Bros. The hint you are given at the beginning of the level is simply "STARITE GET!"
* ''{{VideoGame/Shantae}} and the Pirate's Curse''
** The game parodies it when Shantae is served a ''court summons'' and still does the normal "Item Get!" routine for it.
** And then there's the LampshadeHanging when her companions are about to leave Shantae in a huff just as she's about to be rewarded for her troubles in Tan Line Temple.
---> '''Shantae''': Wait! This is the fun part where I get an item!\\
(Shantae does her Item Get pose) You got the GOLDEN PICKAXE!
** In ''1/2-Genie Hero'', she goes through the animation, complete with holding out her hand and a big smile, when she gets... sick. (Doing so ''is'' part of a ChainOfDeals quest, to be fair.)

[[folder:Web Comics]]
* Parodied in the webcomic ''Webcomic/VGCats'': [[http://www.vgcats.com/comics/?strip_id=39 "Doo dee dooo!"]]
* Webcomic ''Webcomic/PokemonX'' parodies this relentlessly, including a blinding halo of light that frequently blinds those unused to seeing the main character receive an item. Also, he is completely unaware of it. And then the parody is {{lampshaded}}. [[SugarWiki/FunnyMoments Brendan got a kick in the nuts! Da dadadada!]]
* In ''Webcomic/DrowTales'', [[NoFourthWall Kiel]] [[http://www.drowtales.com/mainarchive.php?sid=7096 parodies this,]] despite not being in a universe where this trope exists.
* ''Webcomic/AwkwardZombie'' plays with this twice, parodying ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' - first Link finds the Hover Boots and holds them up [[http://awkwardzombie.com/index.php?page=0&comic=032612 only to watch them float off into the air]]; then he finds the Iron Boots and promptly [[http://awkwardzombie.com/index.php?page=0&comic=043012 drops them on his face]].

[[folder:Web Original]]
* The Zelda version was parodied in episode 27 of ''WebVideo/YuGiOhTheAbridgedSeries'': Joey hums the "treasure chest opening" musical cue, then the "item discovered" sound cue as he holds the Duel Disk over his head. Yugi says, "Looks like Joey found a Duel Disk!" Watch it [[http://www.dailymotion.com/video/x6otiv_yu-gi-oh-the-abridged-series-episod_fun here]] at 1:38.
* Parodied in ''WebVideo/CollegeSaga'', complete with a poorly done StopTrick as the item disappears into Mark's inventory.
* ''WebVideo/TheAngryVideoGameNerd'' does this when he takes out... ''[[VideoGame/TheLegendOfZeldaCDiGames Zelda's Adventure]]''.
* And of course, there's [[http://www.youtube.com/watch?v=oHI7KuzwhnI this guy.]]
* ''[[WebVideo/TheSpoonyExperiment The Spoony One]]'' did it in his parody of ''VideoGame/{{Ultima}}'' - using the Triforce itself, no less - only to throw it away in disgust because what good is a stupid triangle when you can have [[spoiler:[[VideoGame/FinalFantasyVIII a gunblade]]]]?
* In Adamwestlapdog's ''[[WebVideo/TheLegendOfZeldaTheAbridgedSeries Ocarina of Time: Abridged]]'', when Link does the victory pose for a Deku Stick, Navi cries out, "It's a stick! Nobody gets excited about a STICK!"
* ''WebVideo/SuburbanKnights'' has this happen when WebVideo/TheNostalgiaCritic (dressed up as [[Franchise/TheLegendOfZelda Link]]) obtains [[spoiler:[[UsefulNotes/NintendoEntertainmentSystem the Power Glove]] used as a replacement for [[MacGuffin Malachite's Hand]]]].
* In [[WebVideo/RanmaOneHalfAbridged Ranma ½ Abridged]], Final Fantasy VII's famous fanfare gets a ShoutOut as Girl!Ranma, having thoroughly beaten Kuno, flicks his kendo sword up and grabs it with panache. The move is completed by a recreation of the item get dialog box that appears in FFVII too. [[https://youtu.be/xxA6asK36FI?t=6m4s Seen here.]]

[[folder:Western Animation]]
* ''WesternAnimation/{{Freakazoid}}'' does a beautiful rendition with a bowl.
* ''WesternAnimation/StevenUniverse'' parodies this when Steven takes out [[spoiler:Rose's sword]] from within Lion, humming something {{suspiciously similar|Song}} to the Zelda Item Get jingle as he does so.