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[[quoteright:350:[[VideoGame/SuperMarioBros3 http://static.tvtropes.org/pmwiki/pub/images/invincibility-powerup_maro-all-stars-3_3124.png]]]]
[[caption-width-right:355:Forget mushrooms, this is what all the cool kids are doing!]]
->''"Ironic, isn't it? The hunter has become the hunted! Hahahaha!!"''
-->--'''[[WesternAnimation/TheSimpsons Mr. Burns]]''', playing ''[[PacMan Ms. Pac-Man]]''.

A PowerUp, often found in {{Platformer}}s, that makes the player invincible for a short period of time. Usually, this not only makes you immune to damage (try not to [[BottomlessPit fall off anything]] or [[ChunkySalsaRule get crushed]], though), but also gives you the [[CollisionDamage Touch of Death]] ''against'' most enemies. The effect is usually accompanied with special celebratory music.

Cousin to the QuadDamage. Compare SmartBomb, the usual ShootEmUp equivalent.

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!!Examples:
[[foldercontrol]]

[[folder:Action Game]]
* Also OlderThanTheNES is the magic hat in ''VideoGame/CrystalCastles'', which not only made Bentley Bear invincible, but allowed him to kill Berthilda, the WickedWitch.
* The invulnerability in Namco games ''BattleCity'' and its sequel ''Tank Force'' doesn't provide the complete protection, though. Even though helmet/shield power-up grants invulnerability to the player, it's still possible to get game over due to [[AllYourBaseAreBelongToUs the base still being vulnerable]]. Of course, there's a shovel/fortification powerup to protect the base too.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has the Nayru's Love spell which makes you invincible for its duration (based on how much magic remains).
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' has Magic Armor (which looks almost exactly like Nayru's Love), which prevents damage and knockdown while on. It requires magic in order to function.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' on the other hand has a Magic Armor powered by ''[[GlobalCurrency rupees]]''.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' has the Magic Cape and Cane of Byrna, both of which make Link invincible but consume magic at an incredible rate. The Cape also makes Link invisible and capable of moving through certain obstacles, while the Cane gives you the TouchOfDeath properties, and can be useful in the final dungeon.
** ''VideoGame/TheLegendOfZeldaSpiritTracks'' has [[spoiler:Tears of Light in the Dark Realm. Pick these up in your train, and enjoy the ''invincibility, super speed, and TouchOfDeath on the bomb trains that oh-so have been asking for being knocked right off of the tracks''!]]
** ''VideoGame/TheLegendOfZelda'' had the Clock item, which not only freezes all enemies on screen, but it also renders Link immune to their CollisionDamage.
[[/folder]]

[[folder:Arcade-Style]]
* ''[=A7XPG=]'' has you power up your invincibility attack meter by collecting gems at high speed. Once your meter is maxed out, you will become invincible and can crash into enemies for extra points. In fact, crashing into enemies ''is'' your main source of points; even the first [[EveryTenThousandPoints extend]], at 20,000 points, takes a long time to get if you don't use invincibility.
* In ''[[http://disney.go.com/games/play3/?content=2006061 Fix-It Felix Jr.]]'', sometimes the building inhabitants will leave you a [[PowerUpFood pie]]. Eat it and Felix will become invincible for a short time (indicated by his hat flashing). Not only will you be unaffected by the birds that fly by and the debris that Film/WreckItRalph rains upon you, but you can also repair the broken windows more quickly (two window panes are fixed at once, and Felix spends less time hammering away). (In an earlier "Beta Code" version of the game, the pies only restore lives you lost.)
[[/folder]]

[[folder:Beat 'Em Up]]
* The ''Manga/{{Dragonball}}'' Advanced Adventure for the Gameboy Advance has the Kame Shell, but it's not particularily useful since colliding with enemies with it active only does as much damage as a regular punch and thus it only instakills enemies that would die from a single hit anyway, enemies don't automatically damage you on contact normally and the ones with projectile attacks are so slow that you can outrun their projectiles normally, and each time you collide into an enemy reduces its duration which defeats its purpose to begin with.
* ''RushNAttack'' for the NES has one star, and only one, during the 3rd level near the beginning, which provides Invincibility and the Touch of Death.
* The fist powerup in ''Robo Army'' transforms your character into a doom-buggy that barrels through enemies.
[[/folder]]

[[folder:Fighting Game]]
* Many [[LimitBreak Final Smashes]] in ''VideoGame/SuperSmashBros Brawl'' work a bit like this, making the character invulnerable for the duration of the Final Smash. In fact, most Final Smashes are this or a single powerful attack. It's still possible to suicide with most of them, though. In addition, the original Super Star (also known as Starman in international versions) is in all ''Smash Bros.'' games as well, granting temporary invincibility, but doesn't allow you to hurt opponents by touching them. However, the Assist Trophy Isaac from the ''VideoGame/GoldenSun'' series, who casts [[PsychicPowers the Psynergy Move]], is notable for being capable of knocking out characters who are even under the effects of the Starman's granted invincibility. Isaac's technique utilizes a property of the games known as [[http://www.ssbwiki.com/Set_knockback#Set_Knockback Set Knockback]], which enables Isaac to merely push foes off the arena without actually dealing damage.
[[/folder]]

[[folder:First-Person Shooter]]
* ''VideoGame/{{Doom}}'' and ''VideoGame/{{Doom}} 2'' has a green version of the Soul Sphere (a health power-up) that grants you temporary invincibility. While it's active, your character portrait has [[GlowingEyesOfDoom glowing eyes]] and black-and-white vision, but only for attacks dealing up to 1,000 damage in one blow. If an enemy or another player teleports or spawns onto your exact position, it does 10,000 damage, which is [[NoKillLikeOverkill way more than enough to kill anyone]]. There's also [[ClassicCheatCode IDDQD]].
* ''{{Heretic}}'' uses the same engine as ''VideoGame/{{Doom}}'', and has the Ring of Invincibility.
* ''VideoGame/{{Quake}}'' series has two examples:
** ''VideoGame/QuakeI'' has the Pentagram of Protection. While it has obvious combat utility, it can also be used to find secret areas hidden in lava. It doesn't protect your armor from damage, though.
** ''VideoGame/QuakeII'' has an invulnerability powerup, too, without the pentagram's armor drawback. However, since it's portable, it falls in TooAwesomeToUse territory.
* The ''VideoGame/{{Hexen}}'' games have the Icon of the Defender. Instead of invincibility it provides a near-perfect defense whose nature varies greatly with the invoker's class. You ''can'' be killed with one active, but it's a lot less likely and some sources of damage may in fact be shut out entirely.
* ''{{Descent}}'' has an invulnerability power-up, in the form of a blue glimmering orb encircled by two linked rings which, irritatingly, could be ''stolen'' by the [[ExactlyWhatItSaysOnTheTin Thief-Bot]].
* ''VideoGame/SeriousSam'' - The Second Encounter has an invulnerability powerup.
* ''[[VideoGame/KensLabyrinth Ken's Labyrinth]]'' had several protective items: First, the gray cloak was a basic invulnerability powerup (protects against everything but BottomlessPits). The green potion let you reflect enemy shots back against them (but doesn't protect against melee attacks), and the blue cloak lets you OneHitKill enemies by running into them (but doesn't protect against projectiles).
* ''RiseOfTheTriad'' has multiple invincibility power-ups.
** God mode has invincibility, plus the ability to fly and shoot glowing orbs from your fingertips.
** [[{{Animorphism}} Dog mode]] also gives invincibility, plus a super bark that turns everyone who hears it into [[LudicrousGibs gibs]].
** There is also a bulletproof vest that prevents damage from bullet weapons. Given that most {{Mooks}} have either a pistol or an [=MP40=], it kinda works as an invincibility power-up.
* In ''{{Halo 3}}'' Brute Chieftains will use an invincibility equipment and charge you with their gravity hammer. If you kill them before they use it, you can pick it up and use it yourself. One can also be found during the wave-defense segment of the final level. This equipment isn't available in multiplayer, but it's effects can be replicated with custom power-ups.
[[/folder]]

[[folder:Maze Game]]
* The famous Energizers (aka Power Pills, aka Power Pellets) from the ''PacMan'' games are perhaps the UrExample.
** ''Super Pac-Man'' added a second type of Energizer, the Super Pill, which turned him into a giant and did make him completely invincible (WordOfGod has said that he was meant to be flying "over" the maze and the monsters), but didn't let him go on the offensive like regular Energizers.
* Pineapple in ''Trog'' transforms you into a full grown dinosaur who can eat cavemen and demolish obstacles.
[[/folder]]

[[folder:Metroidvania]]
* Laurels in ''VideoGame/CastlevaniaIISimonsQuest''. You could carry up to 8 of them, which made for the easiest FinalBoss battle ever.
[[/folder]]

[[folder:Platform Game]]
* As mentioned above, ''Franchise/SuperMarioBros'' is the TropeCodifier. Most, if not all, stars in subsequent platform games make the character sparkly and flashy as part of their effect.
** In ''VideoGame/SuperMarioGalaxy'', the Starman is a rainbow star (since it would be confused with the Power Stars you're supposed to be collecting otherwise) and, as per ''VideoGame/MarioKart'', also makes Mario faster.
** In ''VideoGame/SuperMario64'', the Metal and Invisible Caps have similar invincibility functions. ''VideoGame/SuperMario64 DS'' and ''VideoGame/NewSuperMarioBros'' also feature a Giant Mushroom that, while their main function is to make Mario a giant, also make him impervious to normal enemies.
** The spinoff game ''YoshisStory'' has Heart Fruits, which not only make your Yoshi invincible, but also gives him unlimited eggs to throw and allows his Ground Pound to defeat all normal enemies on the screen.
** Mario's recognizable Super Star is subverted in ''[[PlatformHell Syobon Action]]'', where, to put it simply, [[PoisonMushroom the Super Star kills you.]]
* Hyper Candy from the ''{{Kirby}}'' series, which makes Kirby invincible and, sometimes, hyperfast. It's pretty much the definition of a [[StealthPun Sugar Rush]].
* Meat from ''Bonk's Adventure'' games for the TurboGrafx16.
* In ''SonicTheHedgehog'', characters turns invincible when they get a power-up known simply as "Invincibility." They are then covered with flashing stars (original 2D games) or have bright light shining out from inside them. The Chaos Emeralds from ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'', ''[[VideoGame/Sonic3AndKnuckles Sonic 3]]'', and ''[[VideoGame/Sonic3AndKnuckles Sonic and Knuckles]]'' can be considered with having the same effect as well (working during normal levels, not as a story or stage requirement as in later games) once they're all gathered and the character has at least 50 rings to activate the effect. However, the Emeralds may be closer to Bonus Rewards.
* ''VideoGame/BanjoKazooie'' has gold feathers which can be used at any time, but each feather only lasts for a few seconds.
* ''VideoGame/JazzJackrabbit'' had invincibility in the form of small floating stars that would wreath the player in sparkles.. ''VideoGame/JazzJackrabbit 2'', on the other hand, had it as part of a Sugar Rush mode available after [[LawOfOneHundred collecting 100 pieces of food]] and also gave collision damage.
* The first three ''VideoGame/AdventureIsland'' games on the NES have this in form of the "Honey Girl" fairy, which provides temporary protection against enemies, projectiles, rocks, and fire. However, it won't stop you from [[WizardNeedsFoodBadly running out of energy due to lack of food.]] In ''Adventure Island IV'', Honey Girl is replaced by a pentagram which does pretty much the same thing.
* ''VideoGame/DonkeyKongCountry'':
** ''2'' and ''3'' have a barrel that serves as this. No such thing in the original, however. ''VideoGame/DonkeyKong64'' allows Donkey Kong (but none of the other characters) to get the effect by jumping in a barrel with his face on it, expending Crystal Coconuts in the process.
** In ''VideoGame/DonkeyKong64'', the eponymous character can become invincible by entering the proper magical barrel. It requires Crystal Coconuts, though.
** ''VideoGame/DonkeyKongCountryReturns'' gives us the Banana Juice. You can use it before starting a level, but it's worth remembering that you can't refresh the 10 extra hearts provided.
* ''VideoGame/KidIcarus'' has a lyre that turns all enemies into harmless mallets for a period of time.
* Black potions in ''[[VideoGame/NoahsArk Noah's Ark]]'' grant you invulnerability and you can kill everything with a single touch. Even minibosses.
* ''IvyTheKiwi'' has Super Stars beginning with the second set of stages, which protect her from enemies and the many [[SpikesOfDoom instant-death spikes]].
* ''VideoGame/{{Purple}}'' gives this in the form of a moon crescent. It becomes necessary at one point where the player has to get through a floor covered entirely in spikes.
* The red mushroom in ''VideoGame/CrystalCaves'' - makes you invincible, makes you kill enemies by touch. They're very rare (only three or four in the entire series) and are always a critical part to completing a level. There's also the even rarer stop sign which temporarily freezes all enemies and makes them harmless, though also impossible to kill.
* ''VideoGame/{{Bug}}!'' had "Stunt Bug", in which an invincible stunt double of Bug (a movie star) replaces him, and rapidly damages all enemies on contact. It lasts for a short while, of course.
* ''VideoGame/TheFairylandStory'' has a potion that temporarily transforms Ptolemy into a red mouse, which somehow is powerful enough to kill enemies by running into them.
* In ''VideoGame/AtlantisNoNazo'', the star protects against all enemies and their attacks. It doesn't let you defeat them by walking into them, but it stays with you until you die.
* In ''VideoGame/{{Putty}}'', absorbing the Dweezil icon gives Putty 30 seconds of flashing invulnerability.
[[/folder]]

[[folder:Puzzle Game]]
* The energizers in ''VideoGame/{{ZZT}}''.
[[/folder]]

[[folder:Role Playing Game]]
* While ''VideoGame/SuperMarioRPG'' uses the original yellow Starman while in the overworld, in battle it also features a new InvincibilityPowerUp item called Red Essence, which makes the user invincible for three turns. The Starman is quite original as it not only makes you instantly defeat any mook that you run into, but also gain the EXP, thus making it an exceptionally useful item. If you can find one, it will usually be in an area with a horde of enemies for you to run through and kill.
* In ''VideoGame/SuperPaperMario'', the Super Star not only makes you invulnerable, but makes the characters giant versions of their 8-bit selves. Also early on in the game a Koopa has a DangerouslyGenreSavvy moment in which he collects the Super Star for ''himself'' to use against Mario.
* The GodMode cheats in most Blizzard strategy games (''VideoGame/{{Warcraft}}'', ''VideoGame/{{Starcraft}}'') reduce incoming damage to practically nil. In ''Warcraft'', you also ''deal'' a hundred times more damage than usual. This is downplayed in ''Warcraft 2'', where the God Mode cheat either through intention or glitch can make you more susceptible to certain magic spells (a Death Knight's Death Coil more specifically) but invincible to everything else. More fitting, the Paladin hero in ''Warcraft 3'' had an ability that turned him invulnerable for a short time. The Shadow Hunter on the other hand had an ability that turned every ally nearby invulnerable except him. The ability carries over to ''World of Warcraft''. It can be bypassed by a certain priest skill though. Druids also have a way to make their enemies invulnerable and immune to all effects, which is much more useful than it sounds.
* ''VideoGame/FinalFantasyVIII'' has RPG versions of this in the form of the Hero and Holy War items, which make one character and the party invincible for a limited time repsectively. They, like Rinoa's "Invincible Moon" LimitBreak (which had a party-wide effect,) had the ''slight'' drawback that they truly made you impervious to everything... including buffs like Haste, Double/Triple, Aura, and Wall. Even worse than that, the invincibility effect effectively increased your HP, not literally, but for the purposes of figuring out when you could use your limit break (which only appeared when HP was low). So if you have 1 HP, you should get a limit break about 75% of the time, but if you're invincible, it only shows up maybe 25% of the time.
* In ''SecretOfEvermore'', one of the spells only available from the summon stones temporarily made both you and your dog invincible. If you thought to save them for the FinalBoss, you had [[AnticlimaxBoss an extraordinarily easy time of it]].
[[/folder]]

[[folder:Racing Game]]
* ''VideoGame/MarioKart'':
** The series has the Super Star, allowing you to cause opponents to flip over/spin out, items to shatter and enemies to be defeated. And it speeds you up to boot.
** There's also the Bullet Bill, which is this on auto pilot. And it's even faster.
** There is also the Mega Mushroom in ''Mario Kart Wii'', which is 80% of this. You grow to an enormous size, most items won't harm you, you can go a bit faster, you can drive off-road without speed loss and you can squash the other drivers. If lightning strikes, you merely return to normal size instead of get shrunk down below it. Someone with star power, or a Bullet Bill, can still hurt you though.
[[/folder]]

[[folder:Run And Gun]]
* The ''VideoGame/{{Contra}}'' series has the "Barrier" power-up (represented by the letter "B"), which provides a different visual representation depending on the game. In the first arcade game, it surrounds the player with three floating satellites that gradually disappear one by one as its effect wears out, while in both NES games it causes the player's sprite to flash different colors. In ''Contra III'' it surrounds the player with a bubble-shaped barrier that starts out as blue and turns red when its effect is starting to wear out.
[[/folder]]

[[folder:Shoot 'Em Up]]
* ShootEmUp example: most ''VideoGame/{{Parodius}}'' games have a powerup (the green bell) that makes the player's spaceship (as well as their [[AttackDrone Options]]) grow about four times its own size for awhile. For some reason, this not only makes one invincible against enemies and bullets, but also lets one fly through solid terrain. As a slight drawback, it also disables your ability to fire, which means that if you pick it up, you might not be able to kill as many enemies as you normally would (and even though your Options grow along with you, they have no colission detection, meaning they can't destroy enemies they come in contact with).
* Bombs in the ''VideoGame/{{Touhou}}'' series fall under this trope, as they make you invincible for a short period of time, clear bullets off of the screen, and deals damage to pretty much everything on screen (unless you are really bad at aiming).
* Another shooter example: the Horned Mask in ''VideoGame/{{Blood}}'', granting you invulnerability. (Annoyingly, due to a programmer oversight, you couldn't tell when its effect ended.)
* ''{{Vanguard}}'' is probably the earliest ShootEmUp to have a powerup providing temporary invincibility and letting enemy ships be destroyed on contact.
* ''VideoGame/MajorStryker'' has a bubble shield which makes you invincible and able to defeat enemies by ramming them.
* A variant in the ShootEmUp ''VideoGame/{{Dogyuun}}''. Stage 10 has a powerup that makes your ship turn invincible. As in, an invincible HumongousMecha with the ability to rapidly punch other mecha into scrap metal.
* When you grab one of these in ''Mii Force'', a ''VideoGame/StreetpassMiiPlaza'' game, not only do you become invincible, but every weapon you have will automatically surround you, allowing you to fire in all directions (with any empty spaces taken up by a generic laser). There's one found in every level, although there's none in the [[NintendoHard Arcade Mode]].
[[/folder]]

[[folder:Simulation Game]]
* While it doesn't let you kill Tom Nook or anything, the GameCube ''AnimalCrossing'' had a furniture piece called the Starman, and if you activated it, your character would flash and the Starman tune would play.
[[/folder]]

[[folder:Third-Person Shooter]]
* ''VideoGame/KidIcarusUprising'' has the Power Drop item, which makes you invincible and reflects shots fired at you. You can also use the Brief Invincibility power to make yourself invulnerable at any time, but it doesn't last as long.
* ''VideoGame/JetForceGemini'' has an item that can be spotted in places that are infested with enemies. It lasts for a limited time, but gives the player a chance to kill several enemies without being hurt.
[[/folder]]

[[folder:Other]]
* ''Pinball/TimeFantasy'' has "Time Ball," where the next 30 seconds all drained balls are automatically returned to the plunger lane for another shot. Players can hit key targets to extend the invincibility period.
[[/folder]]

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