->'''Wizards:''' What makes you think we're Wizards?\\
'''Simon:''' When I move my mouse pointer over you, it says "Wizards."
-->-- ''VideoGame/SimonTheSorcerer''

This is when the way an in-game menu or other interface element is constructed gives away details about the rest of the game. It may be some [[MyNameIsQuestionMarks unexplained question marks]] instead of a menu item, a few suspiciously blank spots in a circle menu, or any number of other forms.

Like many meta-expectations, this is an interesting form of {{spoiler}}, because it generally gives something closer to hints or {{foreshadowing}} rather than actual details. You can see the YourPrincessIsInAnotherCastle moment coming when you've got half your equipment missing, but you still won't know exactly when or why it happens.

This is common in the tutorial and early sections, where the game is still gradually introducing new mechanics, and the player shouldn't be messing with them beforehand.

Some game companies have a deliberate policy of this, so that people who have rented the game can imagine all the "wonderful prizes" yet to be unlocked and buy the game.

Many "[[CosmeticAward Achievement]]" lists will give things away about the game to come; for example, the names of certain bosses, levels, etc. However, others may avert this by leaving any story-related achievements hidden until they're achieved or only giving them vague descriptions like "Defeat the FinalBoss."

In games where characters' names (or lack thereof) are revealed in the dialog box or by selecting them, the player can learn people's names before the player's character does, [[NominalImportance and the player can use this to determine which characters will be important]]. This, too is sometimes averted by hiding the name or showing a generic description until your character learns who the person is.

See also EquipmentSpoiler, MissingSecret, DiscOneFinalDungeon and SpoiledByTheFormat. Can easily lead to YourPrincessIsInAnotherCastle. A TechTree can be especially prone to this. Occasionally overlaps with SpoiledByTheManual. HundredPercentCompletion and {{Sidequest}}s can actually create {{subversion}}s or {{aversion}}s of this, by making it so that finishing the main game/storyline ''doesn't'' also fill up a mission roster or what-have-you.



[[folder: Action]]
* ''VideoGame/HotlineMiami'': [[spoiler:The "final" chapter... isn't]]. As you could probably already glean from the chapter selection screen, which, from the very beginning, includes [[spoiler:four additional chapters after the "final" one.]]

[[folder: Action Adventure]]
* ''Franchise/TheLegendOfZelda'' series typically has inventory screens with each slot reserved for a specific item, and by the end of the game the player will have acquired most of them.
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' had the outlines of the sage's medallions already in the inventory-screen, ''long'' before the player even learned about them. The exception is the Triforce's outline, as the Triforce itself is unobtainable.
** This trend [[UrbanLegendOfZelda drove fans nuts]] in ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Ages and Seasons]]''. With every item found, there were still two empty item slots. It was actually because equipping an item '''moves it''' from your inventory to the equip slot, so these two empty spaces were for whatever two items you had equipped.
** In ''VideoGame/TheLegendOfZeldaTheWindWaker'', after getting through the first three dungeons, you get the Master Sword and are sent off to defeat Ganondorf. One would think this would be the final dungeon in an oddly short ''Zelda'' game, except that you're missing half your inventory.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' avoided this by using a RingMenu for Link's inventory items, while keeping key items (including sword and armor) displayed on a more traditional "Quest Status" screen.
** [[AvertedTrope Averted]] in ''VideoGame/TheLegendOfZeldaSkywardSword'': [[spoiler:You actually ''do'' get the Triforce this time, but its slot on the Quest Status screen doesn't show up until you find the first piece. And it actually ''replaces'' the slot for another MacGuffin that has long since served its purpose.]]
* Avoided in ''VideoGame/KidIcarusUprising'' with Palutena's Treasure Hunt, styled in a similar way to the challenges in ''VideoGame/SuperSmashBros Brawl''. The 120 individual challenges censor the names of potential spoilers until you've reached that point. (e.g. Defeat ??? using the ???) And then it goes one further: [[spoiler:It only features challenges related to the first 9 chapters, supposedly the entirety of the game [[labelnote:*]]With one exception: the challenge to find the Leo Zodiac Chamber, which is in Chapter 10, is on the Palutena page, meaning someone who thoroughly explored chapter 9 and realized it wasn't there could figure out that the game wasn't almost over.[[/labelnote]], so it will seem to be near completion by the time you reach the "final boss". There's actually a second batch of challenges called Viridi's Treasure Hunt, which doesn't even appear until you meet her in the story. There's also a third set that won't appear until you've beaten the game, but there are no spoilers to hide at that point.]]
* You can tell the DiscOneFinalDungeon of ''VideoGame/{{Okami}}'' just from the fact that you don't have all the brush techniques yet, but if that didn't tip you off, the fact that your equipment screen looks so empty is likely to. For reference, there are three types of weapon available: reflectors, rosaries, and glaives. Completing said DiscOneFinalDungeon nets you your first glaive... out of five.
* ''VideoGame/CaveStory'' - [[spoiler:The number of puppies you bring back is one more than the number that would fit between Jenka and the door.]]
* By the point in ''VideoGame/{{Bastion}}'' where you are told there is one last core to collect, the map is barely half full.
* In ''VideoGame/{{Ys}} Origin'', [[spoiler:Toal]] goes through generally the same sequence of bosses as Yunica and Hugo, but when you reach the final boss [[TrueFinalBoss there's still a slot left in the bestiary]].
* ''VideoGame/LaMulana'' spoils the existence of the Hell Temple's treasure, [[spoiler:the Skimpy Swimsuit]], in its Steam achievement list.
* ''VideoGame/MetroidZeroMission'' flubs on a major spoiler point when [[spoiler:it states the certain power-ups are incompatible with your ''current'' suit.]] A simple one-word omission would have defeated an otherwise dead give-away, though they could never have completely taken away from the fact that they wouldn't give you powerups that you could never use...

[[folder: Adventure Game]]
* In ''VideoGame/AnotherCode'', four of the (otherwise unlabeled) icons on your menu become selectable very early on in the game. However, the final icon's purpose only becomes clear at the climax.
* In the NES version of ''VideoGame/DejaVu'', the game-over screen displayed when the player character dies [[note]]The game has some "lose" conditions that don't involve dying, and these have different game-over screens[[/note]] is a picture of the character's gravestone, which has his name written on it. However, the player character [[LaserGuidedAmnesia doesn't know his name]] at the beginning of the game, and the player isn't supposed to know what it is before the character remembers it.
* Harnessed to great effect by ''VideoGame/GravityBone''. As you make your way through the second mission, you obtain several items which are set to keys 1, 2, and 4 on your keyboard. [[spoiler:There is no item 3. Your character is killed before the end of the second mission.]]
* Invoked in the first ''VideoGame/SimonTheSorcerer'' game. You can locate a group of wizards at a bar using this method, and address them by their title. When they ask you ''how'' you knew they were wizards... see the page quote.
* ''VideoGame/AmnesiaTheDarkDescent'' pops up instructional messages at appropriate times during the game. Some involve how to avoid getting attacked by monsters, which most players take as a sign that a confrontation is mere moments away. [[ZigZaggedTrope Sometimes]], they're even correct. This game is known for [[NothingIsScarier milking anticipation]] for all it's worth, and this trope is no exception.
* In the UsefulNotes/GameBoyAdvance game ''Anime/DragonBallZ: The Legacy of Goku 2'', using the Scouter on characters shows their stats and information about them. Characters you can play as get question marks for their stats, revealing to the player that Gohan, Piccolo, Vegeta, Trunks, Goku, and [[spoiler:[[SecretCharacter Hercule]]]] are all playable.
* ''VideoGame/MinecraftStoryMode'': The image on the episode select screen for Episode 4 gives away the notion that in Episode 3, [[spoiler:the Formidi-Bomb doesn't defeat the Wither Storm.]]

[[folder: Fighting Game]]
* ''VideoGame/SoulCalibur IV'' was released for the UsefulNotes/{{Xbox 360}} and UsefulNotes/{{PS3}}, and, like SCII, each platform had its own GuestFighter, this time from the StarWars universe: Darth Vader for [=PS3=] and Yoda for the Xbox (and [[VideoGame/TheForceUnleashed Starkiller]] for both). Many people figured that they would release the other system's character as DLC, but Namco didn't confirm nor deny. The suspense (if there was any) was ruined when the game had a single suspiciously empty square on the character select screen once everything was unlocked.

[[folder: First Person Shooter]]
* ''VideoGame/HalfLife2'' and its episodes show some of their story achievements but hide others - for instance, in Episode 2, "obtain the Muscle Car" is shown, but [[spoiler:"survive the White Forest Inn ambush"]] is hidden.
* ''VideoGame/BioShock1'':
** The Bathysphere menu spoils the number of levels, and the fact that you have more tonic slots than you can actually unlock before the confrontation with Ryan may tip one off as well. On the other hand, your wallet displays 4 digits, which seems to imply that there is some way to increase the maximum amount of money you can hold from $500. This is not the case, however. The extra digit is probably just a programming relic. Also, ammo descriptions at vending machines tell you that certain ammo types are good for certain enemies, even before you've encountered those enemies.
** After you [[spoiler:kill Ryan, Atlas will start a dramatic monologue where [[TheReveal he reveals]] that he's actually the thought-to-be dead Frank Fontaine. It's all very suspenseful... unless you have subtitles turned on in which case an entire paragraph of dialogue will be displayed before he's finished talking, spoiling his big reveal several moments before he actually says it.]]
* ''VideoGame/BioShock2'':
** More linearity/no train menu prevents that from spoiling, but every train station has a little chart of the route, with each stop clearly denoted by a dot. (Even the [[spoiler:prison Persephone,]] whose very existence is supposed to be known to just a handful of Rapture's citizens and which ''doesn't even have a train station''). Also, [[spoiler:Persephone]]'s name is spoiled if you look at the enemy profile of [[spoiler:the Alpha Series]], which are first encountered in the area immediately before it.
** As Delta and Eleanor head up the elevator right after the final battle, the achievement "Heading To The Surface" pops up on-screen. Players can immediately pause the game and read the achievement, which reads, "Head to the surface [[spoiler:on the side of Sinclair's escape pod]]", thus spoiling the surprise a few seconds later when [[spoiler:the explosives detonate]].
* ''VideoGame/BioShockInfinite'': later in the game, [[spoiler:Elizabeth]] gets kidnapped, and nothing can tell you for sure that this character is gonna survive and come back into the story. Nothing except an ill-placed on-screen hint: [[spoiler:when walking before a locked door, the game outright tells you: "Elizabeth Busy - Can't Lockpick]].
* In ''VideoGame/Halo3ODST'', "Data leak on sub-level 9" (from the loading screen) hints towards the ending.
* The weapon menus in ''RedFaction Guerrilla'' and ''VideoGame/{{Wolfenstein|2009}}''.
* ''VideoGame/{{Borderlands}}'' spoils the existence of [[spoiler:Eridian weaponry, which is supposed to be late game equipment]] because it has its separate skill on your character's stat window.
* ''VideoGame/{{Borderlands 2}}'':
** There's a subtle example based on mission postings: for the sake of none of the sidequests being {{Permanently Missable|Content}} from advancing the main quest, [[spoiler:Roland, who dies during the main storyline]] is the ''only'' NPC in Sanctuary who never gives you a sidequest in person ([[spoiler:the one he does give you is a recording]]).
** This one requires a little digging into the menu for Badass Ranks, effectively completing optional challenges to acquire points that can be spent for stat increases. A common recurring challenge is Cult of the Vault, where you are tasked to find a variety of usually well-hidden symbols, and because it is a running tally challenge, you can go back various areas to look for them at your leisure. It's quite telling that [[spoiler:Control Core Angel]] has no Cult of the Vault challenges listed, but no surprise either [[WhamEpisode given what happens there]].
* ''VideoGame/FarCry2'' has an in-game map with most towns being labelled with vaguely African names and other buildings labelled as "cattle ranch." Except for twisting path through impassable mountains leading to a valley named The Heart of Darkness. Considering that the game was widely known before release as a kind of video game SpiritualSuccessor to Literature/HeartOfDarkness and[=/=]or Film/ApocalypseNow it's not as much of a spoiler as one might imagine.
* The mission update tips in ''VideoGame/FarCry3'' contain more information than Jason Brody could conceivably know, such as tips that tell you to find a hidden entrance in a location you have just entered. After [[spoiler:Keith tells Jason that Riley is dead]], the Handbook doesn't add [[spoiler:Riley]]'s entry into it.
* Very common in PC {{First Person Shooter}}s with remappable controls and the standard 1-9 weapon switching system. Chances are if you start a new game and go to the settings, it'll tell you the names of every weapon you'll get over the course of the game. ''VideoGame/EscapeVelocity'' has an especially {{egregious}} example in the form of a dedicated control for the InvisibilityCloak, a ship outfit from a secret SideQuest.
* ''VideoGame/MetroidPrimeTrilogy'':
** ''VideoGame/MetroidPrime'' accidentally does this a lot. On the map of the first game, the legend outright stated the names of the weapons, as certain weapons were required to open certain doors. For example, the key on the map outright stated that red doors, which you don't even see in the game until very late, are opened by the Plasma Beam. The sequels (and remake) fix this slightly, by having the legend say that certain colors are "???," but that still gives a hint at what the later weapons are.
** ''VideoGame/MetroidPrime2Echoes'':
*** The HUD's bar-shaped meters for the Light and Dark Beams each have four dimmed-out sections when those weapons are first acquired, hinting at the existence of Beam Ammo Expansions.
*** The game's Scan Data also calls a certain boss "Dark Samus 1", indicating further encounters. It also plays with this trope a bit, since the scans have changed a bit. Enemies in the same group will share a group percent, which shows how many scans there are in the group. Scanning Dark Samus 1 gives you [[spoiler:25%]] of the Dark Samus scans, which suggests that you fight Dark Samus [[spoiler:4]] times, except that [[spoiler:you only fight Dark Samus three times; "Dark Samus 3" and "Dark Samus 4" come from the same battle, with the later scan being a certain special attack]].
*** The game's world map also has the Dark World function grayed out but not fully invisible, which spoils the player early that they are going to travel to another dimension. Granted, it's less than an hour before the player gets to go there.
* The ''VideoGame/JurassicPark'' arcade RailShooter game concludes with a battle against two ''T. rexes'' while the player is riding on the back of a vehicle. When you beat the final ''T. rex'' down to a third of his health, the creature flees and the vehicle continues driving towards the gate, leading people to assume the game is finished... but the ''T. rex'''s health bar is still present on-screen, spoiling his eventual reappearance.
* In ''VideoGame/{{STALKER}}: Shadow of Chernobyl'', your PDA will list "contact" who you can talk to nearby. Near the end of the game, in the part of the Chernobyl Nuclear Power Plant [[spoiler:you can only enter if you find the decoder]], this list will include someone called "[[spoiler:[[HiveMind C-Consciousness]] representative]]" before you're introduced to said character.
* In "VideoGame/TheDarkness" the pause menu shows the eponymous evil twizzlers three chapters before you get them.
* In ''VideoGame/{{Killer7}}'', Channels 9, 10, and 11 are just added as a reference to a certain type of TV. However, this leads to a very hard to figure out one: [[spoiler:Whenever you can select Harman while on his channel, he says, "Ah, Garcian... how long has it been?" If you go to the Blood channel quickly, he still says it since no sub menus or voices can be shown there. Same goes for Channel 11 and Channel 10... but it stops at Channel 9. This foreshadows killer8, where there is someone who takes Channel 9 as his own.]]
* The PC version of ''VideoGame/UnrealTournament3''. If you're watching the installer, it shows you the names of the files being copied to your system. Now this includes the cinematics of the campaign. The name of one particular cinematic? [[spoiler:Malcom Betrayal.]]
* ''[=ZDoom=]'', a source port for ''VideoGame/{{Doom}}'', includes an option to mark the exit on the automap with a different colour. This, among other things, allows the player to easily tell whether or not the "exit" switch he's seeing is the real deal or if he's still in for a [[KaizoTrap surprise]].
** ''[=ZDoom=]'''s minimap also shows teleporters, which reveals hidden teleporter traps and also inadvertently shows the correct route across the torch platform puzzle in Map30 of ''TNT: Evilution'' (where before, you have to [[spoiler:memorise the line of coloured torches in the previous corridor and walk the platforms in the same order]]).
* ''The Original Strife: Veteran Edition'', a Steam re-release of ''VideoGame/{{Strife}}'', includes some spoilerish achievements--most notably "Trust No One", where the description says [[spoiler:"Defeat Macil" (who is your ally for most of the game).]]

[[folder: [=MMORPG=]s]]
* Most ''VideoGame/WorldOfWarcraft'' achievements are fairly spoileriffic, but the achievement for the Trial of the Crusader raid hides the name of the final boss, only showing it as "Complete the Trial of the Crusader". The final boss is [[spoiler:Anub'arak, after the Lich King breaks the floor of the Coliseum and makes you fall into the Nerubian tunnels below it]].
** Later, even the name was spoiled by the raid-lock system, which limits players to killing each boss once per week and names the bosses that have and have not been defeated this week. By then, though, raid leaders generally insisted on either giving all first-timers a {{Walkthrough}} or having them watch one on Website/YouTube, making a LateArrivalSpoiler inevitable anyway.
** Since Cataclysm all players now have access to a dungeon journal which gives a name, portrait, short section of biography text, ability list and some tactical information for every boss in a new dungeon or raid as soon as it is released. The betrayal of [[spoiler:Archbishop Benedictus]] in the Hour of Twilight dungeon is not exactly hard to predict when you already have a screen full of information up to and including a list of all the spells that he is going to zap you with.
** A simpler example would be one quest of Sven's Revenge, when you are given clues to a person's identity. The person, obviously, then shows up on your minimap as a quest complete icon. In fact, this happens with a decent number of quests, where you're sent to find someone who has gone missing, and the quest objective will show " corpse found 0/1", showing that he's dead before you even find the corpse.
** In "Dagger in the Dark", which, like other scenarios, has a series of objectives you need to complete, displays the final objective- [[spoiler:killing the Kor'kron assassins]] even ''before'' [[spoiler:Rak'gor Bloodrazor tries to kill Vol'jin]].
** In ''Legion'', the 'Followers' tab on your scouting map shows all of the Champions you can recruit for your Order Hall, not just the ones you already have. This makes it practically impossible to be surprised by who you recruit, even though some of these characters were very obviously intended to be twists.
* In ''VideoGame/EverQuest'', every zone of the last few expansions has a "Hunter" achievement which basically lists every "named" or boss mob in the zone. Is "Lord Bob" a quest person, normal trash mob or named (special loot dropping) monster? If he's on the "Hunter" list, you have the answer.
* ''VideoGame/StarWarsTheOldRepublic'' has a lot of this.
** Get a codex entry for a character in your storyline and it has likes/dislikes? They're going to join you. See a level-capped character going around with a certain title? Tells you flat out the end results of certain plot-points.
** Targeting Darth Zash when you meet up with her at the end of Chapter One of the Inquisitor story shows [[spoiler:her true face]] in her portrait, spoiling TheReveal.
** A codex entry for the Smuggler near the end of Act 1 spoils TheReveal that [[spoiler:Nok Drayen is still alive, and his treasure is more than it seems]].
* In ''VideoGame/RuneScape'', most quest-specific equipment can't be traded or purchased on the Grand Exchange specifically to prevent this happening, or the players cheating their way through the quests by buying {{Mac Guffin}}s. However, you can still find Barrows equipment on the Exchange for the quest-specific Barrows wights [[spoiler: Akrisae]] and [[spoiler: Linza]], and get spoiled that those characters will die.

[[folder: Platform Game]]
* The later ''VideoGame/JakAndDaxter'' games have your health in the form of little green dots around a circle. Starting with ''Jak 3'', once the existence of {{Heart Container}}s is established you can calculate how many more you're likely to get based on how much of the circle it covers. Similarly, even if you were just handed a Jak 3 disc without a case and had missed the entire second game, you could easily guess that you eventually access Light Eco powers when you see that only half the Yin Yang symbol in your HUD fills up with purple when you collect the dark stuff.
* The ''Franchise/RatchetAndClank'' games tend to do this too, if you look deeply enough into the menus.
** The Skill Point lists tell you which planet each is found on, effectively spoiling every level in the game and making it easy to see YourPrincessIsInAnotherCastle moments coming.
** A particularly egregious example from ''Up Your Arsenal'': It's pretty obvious a certain character isn't really dead when you know you'll later visit a place called [[spoiler:Qwark's Hideout.]] Another possible one from that game is "Crash Site," even if [[spoiler:exactly ''what'' crashed may not be immediately obvious.]]
** There's also arena challenges such as "Defeat all enemies using only the Rift Inducer", which appear long before said weapons are available.
** In the Aquatos Sewers, there are icons for Gadgetron vendors floating out in the middle of nowhere, making it clear that there's more of the sewers to explore than you can see. Well, at least until you get the Map-O-Matic.
** The Monsterpedia in ''Going Commando'' lists the home planet of each enemy; when it's not the world you first encounter them on, you know you'll probably be visiting it later on. Examples include all the [[PsychoForHire Thugs-4-Less]] members being from Snivelak [[spoiler:which you go to when you storm their base to rescue someone very late in the game]], and all MegaCorp robots listing Yeedil, [[spoiler:it's the location of MegaCorp's headquarters and TheVeryDefinitelyFinalDungeon.]] Subverted with some though, such as the B2-Brawler's home planet Cerebella, which has yet to make an appearance in the series.
** In ''VideoGame/RatchetDeadlocked'', the stats menu gives you information about what you've done in the game. This includes kills with weapons (which are named in the menu, which means you know you'll get an EpicFlail, a shield launcher, and a gun that deploys turrets) and enemies killed (which spoils that you'll be fighting [[spoiler:robot ghosts and robot zombie ghosts]] at some point).
* The challenge achievement for beating the game in both ''VideoGame/MegaMan9'' and ''VideoGame/MegaMan10'' say "Whomp Wily!", despite the plotlines of both leading you to believe otherwise. Of course, [[GenreSavvy anyone familiar with the previous games in the series]] already knows that [[HijackedByGanon it's always Wily]] behind the plot in the end even without the spoiler.
** Throughout the franchise, the menu screens almost always have exactly enough room for every weapon and item in the game. When you get one Sub-Tank, for instance, you can see where the Sub-Tanks appear on the menu, how much more room there is, and therefore how many more Sub-Tanks are in the game (generally a total of four).
* ''VideoGame/{{Iji}}'' spoils the existence of the Komato from level one as their weapons are an upgradable stat.
* ''Franchise/SuperMarioBros'':
** In ''VideoGame/NewSuperMarioBros1'', you can scroll through and view the entirety of the current world, no matter which levels you've unlocked.[[note]]Except for the last world, where once you beat the "final castle", Bowser Jr. runs across a bridge to the second half of that world, which previously wasn't able to be viewed.[[/note]]
** There are more than 6 worlds in ''VideoGame/NewSuperMarioBros2'', but this too is spoiled by the world map screen.
** In ''VideoGame/SuperMarioGalaxy2'', one can see how many galaxies there are in a world from the grand world map. If one looks at World S before getting 240 stars, they might be confused by the world still having a locked galaxy left...
** ''VideoGame/SuperMario3DWorld'' has a lot of these.
*** When replaying a level with Ghost Miis, you may notice some of them spinning in midair. This spoils the fact that Rosalina is a playable character.
*** The list of levels will show exactly how many levels there are in a world that you haven't completed yet.
*** Probably the biggest ones come from the stamps. Not only can people use them freely without spoiler warnings, but you can see the outlines of the stamps, and a lot of them are really easy to make out. A lot of them depict Rosalina, and then you have the fact that Meowser, the FinalBoss, is a stamp. Yeah, they really should've auto-spoilered that one.
* In ''VideoGame/SlyCooperAndTheThieviusRaccoonus'', in the controls menu the 3rd option you can change is for the [[spoiler:jet pack]]. Take 3 guesses as to how you beat [[spoiler:Clockwerk]].
* ''[[VideoGame/{{Jumper}} Jumper Two]]'''s unlockables menu blatantly spoils the existence of "secret" levels. Chances are that you will see said menu ''long'' before finishing the last sector (one requirement for secret stage 1. The other is getting total record time below certain threshold).
* ''VideoGame/{{Psychonauts}}'':
** The game presents all the minds you can enter as doors. Already from the start, you can see how many minds you get to enter over the course of the game. It becomes especially egregious when you factor in [[spoiler:the Meat Circus: just before you unlock it, you've passed the PointOfNoReturn and you're fighting the BigBad in an epic, presumably final battle... with the nagging thought of "Wait... wasn't there an extra door?"]]
** From the start of the game there's a silhouette of a brain jar with a question mark in it on the inventory screen. You don't find out you have to collect the campers' brains until you get to the asylum.
* ''Franchise/{{Kirby}}'':
** ''VideoGame/KirbysReturnToDreamLand'': After beating the Grand Doomer, Kirby would have collected all five of the Lor Starcutter's parts. People who go for OneHundredPercentCompletion would noticed that only 84 of the 120 Energy Spheres have been collected- suggesting that there are more worlds. Even people on a casual run might be tipped off by the fact that the world select screen takes the time to specify that Kirby lives on Planet Popstar.
** In ''VideoGame/KirbyTripleDeluxe'', obtaining all of the Sun Stones rewards you with a keychain depicting the BigBad, who is kept a big secret until the very end. It is possible to obtain said keychain before encountering the character in question. [[note]]Granted, it's a short-term spoiler, because by the time you've unlocked all the levels to get Sun Stones in, the player is able to access the boss.[[/note]] ''VideoGame/KirbyPlanetRobobot'' does something similar, but more competently; you can get a sticker of the game's main villain by collecting all the Code Cubes, but you'll already know what he looks like (his face is plastered on walls throughout the final world), and his existence is made clear beforehand. [[spoiler:Meanwhile, Star Dream, the actual final boss, does not make any appearance until you defeat the aforementioned big bad.]]
** Starting with ''VideoGame/KirbysReturnToDreamLand'', all future games will hide the timer in [[BossRush The Arena and The True Arena]] when fighting the FinalBoss's last phase. During The True Arena in ''VideoGame/KirbyTripleDeluxe'' and ''VideoGame/KirbyPlanetRobobot'', this hints that there's [[TrueFinalBoss an extra phase exclusive to the mode]].
* ''[[VideoGame/SonicRushSeries Sonic Rush Adventure]]'' is one of those games where the conditions for fighting the TrueFinalBoss involves beating the game. As such, the end credits will flat-out tell you who the [[HijackedByGanon secret main villain]] is.

[[folder: Puzzle Game]]
* In ''VideoGame/{{Portal}}'', the new game menu appears to spoil the number of levels. [[spoiler:Then you find out that the entire second half of the game doesn't show up on said menu.]]
* ''VideoGame/{{Portal 2}}'' truncates the name of the last chapter ("The Part Where [[spoiler:He Kills You]]") in the New Game menu for spoiler reasons. The achievements reveal the full title, but are worded vaguely enough that if you haven't reached a certain point in the game, you won't know who [[spoiler:"he"]] refers to. Used to be played straight in earlier Source games like ''Half-Life 2'', as described above.
* Subverted in ''VideoGame/ProfessorLaytonAndTheUnwoundFuture''. The mysteries panel gradually fills up with "SOLVED" markers as the game reaches a climax... only for [[spoiler:three of the mysteries that were thought "solved" early on in the game to be re-solved, this time with "The Whole Story".]] The game series mostly plays this straight, as while a few mysteries of secondary importance might be solved early on, most are solved near the end. ''ProfessorLaytonAndTheAzranLegacy'' uses this trick too.
* ''VideoGame/ProfessorLaytonAndTheCuriousVillage'' spoiled the reveal of [[spoiler:Flora]] in the description of a mystery you solve quite a bit earlier.
* ''VideoGame/TheWitness'': After a while you figure out that if a mechanism moves ''verrrry'' slowly, it means [[spoiler:there's an environmental puzzle nearby that can only be solved while the mechanism is in motion (which would be difficult to solve if the mechanism was moving at a more normal speed).]]

[[folder: Racing Game]]
* Not so much a spoiler as a slightly premature reveal, ''[[SegaSuperstars Sonic & All-Stars Racing Transformed]]'' informs you of the "stickers" (achievements) you've just unlocked in an event after telling you how many XP you earned for your character and such. But the achievements themselves are triggered the second the race is finished, complete with pop-ups in the corner of the screen. Apparently there's no way to delay them.

[[folder: Real Time Strategy]]
* ''VideoGame/StarCraftII'':
** The game has achievements for each set of missions: the Mar Sara missions, the Hanson missions, the Tosh missions, the Horner missions, the Artifact missions, the Zeratul missions - and [[OddNameOut the Final missions]], so named to avoid revealing that [[spoiler:the last missions take place on Char]]. Also, the achievements don't mention that [[spoiler:you can betray both Hanson and Tosh (separately) in their storylines]] or [[spoiler:the [[ScrewDestiny nature]] of Zeratul's missions]]. They kind of blew it on hiding whose side Warfield and Valerian end up on, though.
** You could look at the achievements before the game came out, and stuff like [[spoiler:"Kill the Odin before it gets sent at Raynor"]] is very unsubtle. There's also achievements mentioning [[spoiler:the Hyperion]]. [[spoiler:Stukov]] too, and some might not even understand ''how'' he could show up, but in the actual game does have a [[Main/StopPokingMe Stop Poking Me]] to explain that.
** In ''[[VideoGame/StarcraftIILegacyOfTheVoid Legacy of the Void]]'', you can view the mission acievements on the launch screen. As a result, for example, on a mission where you send Artanis alone into a temple, you can see an achievement for [[spoiler:killing a certain number of units with banelings]]. Combined with the trailers, it is easy to guess that you are going to [[spoiler:fight alongside Kerrigan]].
* In ''[[VideoGame/BrutalLegend Brütal Legend]]'', entering the multiplayer menu plays a tutorial cutscene which spoils [[spoiler:Ophelia turning villainous.]] Less blatantly, there's the empty unit and solo slots.
* Played with in ''TabletopGame/{{Warhammer 40000}}: VideoGame/DawnOfWar II''. You can get armor plating equipment that is listed as only able to be equipped by "Dreadnought," well before you gain access to a Dreadnought. Unlike the other squads, it doesn't tell the Dreadnought's name, [[spoiler:Davian Thule, your commanding officer and PlayerCharacter of the Space Marines in ''VideoGame/DawnOfWar: Dark Crusade''.]]
* In ''VideoGame/AgeOfMythology'''s campaign, during one of the earlier scenarios, [[TheHeavy Gargarensis]] is visible in an inaccessible portion of the map. Clicking on him, as with everything else in the game, brings up a description, which includes a description of his and [[spoiler:Poseidon's]] plans, which are not revealed until about the halfway point of the campaign.
** ''VideoGame/AgeOfEmpiresIII'' had a similar case with Crazy Horse, while you can click on him and view his description in the fourth mission of The Warchiefs Expansion's Act II, his description is actually for his role in the ''final'' mission, spoiling not only that mission but the biggest twist of the campaign. (Namely [[spoiler:what side you'll be taking in the end]])
* In ''VideoGame/GroundControl 2'', you have to salvage the remains of a convoy transporting something apparently valuable, with briefing featuring lines about nobody knowing what it contains. Selecting "cargo" shows you "Prisoner Transport", making its content quite obvious.
* Downplayed in ''VideoGame/{{Pikmin}} 2'', where the total number of treasures available in the game (201) is not revealed in any way until after you pay the debt of 10000 Pokos, by then you may have collected about half of them already.
* In the first ''VideoGame/WarlordsBattlecry'', in one mission the little girl you're supposed to protect runs off on her own into a valley swarming with monsters. The first part of the mission tasks you with finding her, except the mission objective actually tells you to "discover" her. [[spoiler:Hint: In English the word "discover" is very rarely used in reference to ''living'' people.]]
* During the events of the first ''VideoGame/HaloWars'', Sergeant Forge sacrifices himself so that the ''Spirit of Fire'' can escape the Forerunner Shield World, thus a logical absence in the [[VideoGame/HaloWars2 sequel]]. That is, until you see some of the cards usable during the Blitz mode Beta which have the Leader Restriction set to Forge himself, like his trademark Grizzly tank.


[[folder: Roguelike]]
* Gem identification in ''VideoGame/NetHack'' boils down to collecting all available gems. For each color, the game will inexplicably split your gems automatically into two or more separate inventory slots of otherwise identical gems. Statistically, the largest pile is the one with worthless coloured glass.
* When used, three particular scrolls in ''VideoGame/DungeonCrawlStoneSoup'' bring up an item select submenu. If the player has not yet identified these scrolls, it will be obvious that it is one of those three.
* ''VideoGame/TheBindingOfIsaac'': ''Rebirth'' features a secret character. Said character has an extremely difficult, trial-and-error way to unlock him, and was obviously intended by Creator/EdmundMcMillen to remain secret for months, if not years. Needless to say, he was mightly pissed off at the dataminers who discovered and unearthed it within weeks of the game's release, despite the fanbase being almost as fast to discover the secret in its entirely through brute force. How did both dataminers and legitimate players know that there is at all a character who is hard to unlock and whose existence is kept secret ingame? Unlocking him gets you a Steam achievement, which is not hidden in any way.
* ''VideoGame/RogueLegacy'' spoils one of its big twists in one of the Steam achievement descriptions: "Mock [[spoiler:the '''traitor.'''"]] Now you know that somebody's not quite right. (Although just finishing the tutorial explains as much and more.)
* ''VideoGame/{{Elona}}''
** Uncursed items are much more common than blessed or cursed items. If you pick up many food items of the same type (usually from a fruit tree), they'll split up among three separate spaces in your inventory. The one with the largest number of items is almost certainly the uncursed one.
** By default, you lack any information about newly-found equipment, including its material. However, pressing 'e' to open the "eat" menu can potentially tell you the equipment's material: if the equipment shows up in the list of food, its material is Raw. Unfortunately, Raw is the weakest material, and having the Sense Quality skill gives you a chance to automatically know an item's material, so this isn't that useful.
* ''Videogame/SunlessSea'''s system to determine which actions you can take and which cannot be done can quickly turn into this. Sure, telling you you need at least one candle to explore the darkness or one Strange Catch to actually cook it is good, but telling you you should have more than three crewmembers to attempt some seemingly innocuous action? [[SchmuckBait Yeah, that'll go well, no deaths involved at all]]. It also occasionally spoils certain Officer stories and their routes, telling you you shouldn't have any of the possible variants of the same officer to proceed, when you didn't even know those variants existed.


[[folder: Role Playing Game]]
* At the beginning of ''[[Videogame/BaldursGate Baldur's Gate II: Shadows of Amn]]'', you meet a clone of Irenicus' former love. If you right-click her, she says the same phrase as the original, giving a hint about their origins.
* In the Game Boy Color, Super Famicom, and mobile phone versions of ''VideoGame/DragonQuestIII'', defeating Baramos [[spoiler:yields 65536 experience points for the party, indicating that he is not the final boss]].
* In the GBA remake of ''VideoGame/FinalFantasyII'', major non-party [=NPCs=] have portraits...and [[spoiler:the Dark Knight]]'s portrait is obviously [[spoiler:Leon's portrait, darkened]]. The PSP remake improves this somewhat: [[spoiler:the Dark Knight wears a helmet, but the rest of his armor and his stare are still identical to Leon's]].
* ''VideoGame/FinalFantasyIV'':
** Not so much an Interface Spoiler as Interface Foreshadowing, but [[BadassGrandpa Tellah]] is seeking out the spell [[LastDiscMagic Meteor]] for purposes of [[RoaringRampageOfRevenge revenge]]. He finally gets it, and supposedly even has access to it in RandomEncounters, but a quick check of the menu reveals that he does not and will never have enough magic power to actually cast it, thus explaining why, when he eventually does cast it later on, it's [[HeroicSacrifice at the cost of his own life]]. Another comes when Baigan joins the party. That brings the party total to six, which is more than can even physically fit in the menu screen, so it's no surprise when he turns out to be lying.
** In ''The After Years'', checking the Hooded Man's equipment shows he uses his left hand to hold his sword, which is a huge hint on who he really is.
* The French translation of ''VideoGame/FinalFantasyVII'' did a Translation Spoiler by mistake: when you first arrive in Nibelheim with Sephiroth, Cloud asks him about his family. During [[spoiler:Sephiroth's MindRape of Cloud in the Whirlwind Maze]], Sephiroth answers "Ma mère s'appelait Jenova" (my mother's name was Jenova). But in the flashback in Kalm, he says "Ma mère était Jenova" (My mother was Jenova). Cue many players scratching theirs heads when he started to go psycho about the whole Jenova thing.
* The digital re-release of ''VideoGame/FinalFantasyVII'' has an interface spoiler through its achievements notification. When you get to the absolute final battle against Sephiroth with only Cloud, you get to use Cloud's ultimate LimitBreak Omnislash and there's an achievement for it. However, the achievement for Omnislash pops up as soon as the cut scene leading to the one on one battle starts. This can cause new players to immediately know the game isn't quite done yet.
** It also pops up if the player loses the battle against his OneWingedAngel form.
** There's an subversion in the achievements as well. There's an achievement for every character using their Level 4 Limit Break, including Aeris/Aerith's. Unless you're specifically going for it, [[spoiler:she won't have enough kills through normal play before she's killed, and you won't be able to get the acheivement on that playthrough. It also caused a variation on the old "Aerith comes back" rumors with the achievement cited as proof you can get her back.]]
* ''VideoGame/FinalFantasyVI'':
** You can always go to the (empty) "esper" menu. Even though it's about a third of the way through before you properly find out what espers are and how they work.
** Also, the battle menu, specifically the discrepancy between Terra and every other party member. At first, she can only use magic, and there's a gap where her special ability would be. Similarly, characters like Locke and Edgar have their special abilities, and a gap where the magic would be. Think people will eventually be able to cast spells, or that Terra will develop a secret power?
** A lesser example is that none of the permanent playable characters are ever mentioned by name until you are given a chance to [[HelloInsertNameHere choose what that name is.]] This means that if you see a character mentioned by name and you are not given the chance to name them, you know for certain they will never join your party. It also means that, when the name entry screen comes up for a certain ninja before he joins, or a certain airship-owning gambler even before you meet him, you know that they are going to be part of your crew eventually.
* Averted on ''VideoGame/FinalFantasyVIII'', where there's a certain character that enters your party long after you've met. You even get the chance to rename this character, odd as it might seem.
* In ''VideoGame/FinalFantasyIX'': it's pretty obvious that one can tell that Marcus, Blank, and Beatrix aren't permanent party members simply because they have no "Trance" bar.
** Speaking of Trance: Unlike the other members of your party, Zidane has Trance abilities that have nothing to do with his character class. Whereas everyone else's abilities augment their job-specific skills (Steiner the Knight does more damage; Garnet the Summoner casts stronger spells...), Zidane the Thief inexplicably gains access to a set of appallingly powerful offensive spells that will ''always'' do maximum damage. Even though Zidane's backstory isn't explored until Disc 3, this is a strong hint that there's more to him than meets the eye.
* In ''VideoGame/FinalFantasyV'':
** Faris is {{Bifauxnen}}. You learn it early, but it's spoilered even earlier when you change jobs first: Faris uses female sprites (especially noticeable in the WhiteMage and BlackMage jobs). It's even more noticeable in the GBA port, where Faris has a clearly female face portrait.
** Exdeath's Castle, [[Awesome/VideoGameLevels as climactic as it is]], is [[DiscOneFinalDungeon not the final level]]. How do we know this? We're still missing all of the level 6 spells, and almost half of the SummonMagic. Granted, this game has a tendency toward the GuideDangIt, so a player without a guide could think they simply missed all of that...but there's no reasoning away the gaping holes in the game's bestiary for the GBA version.
* ''VideoGame/FinalFantasyXIII'' has a fairly subtle one; four of your starting characters have two ATB slots and get a third when they become [[TouchedByVorlons l'Cie]]. Vanille, however, already has three slots before this happens, because [[spoiler:she already was a l'Cie before supposedly getting transformed alongside the rest of them, a fact also hinted at by her relatively high starting stats compared to the normal humans.]]
* In ''VideoGame/RuneFactory4'', the FanArt exposition is presented by [[BigGood Ventuswill]] in her human form, which you can normally only see once you have completed pretty much everything else in the game.
* ''VideoGame/LunarDragonSong'' lets you find a chest (in a room that is mandatory to clear, no less) with Gideon3's card inside. This happens even before you fight Gideon2 at the end of the game, quite the giveaway...
** Also, you'll find claws for Gabi on sale long before you even meet her. And equipment for Rufus is available in only one town (Although by then you've already met him, and he offered to join your party more than once), but unless you backtrack immediately after he joins [[spoiler:he gets killed by Gideon before you ever get the chance to shop for his equipment]].
* ''VideoGame/ChildrenOfMana'' has a similar situation: there are slots in your equipment screen for several weapons that you don't start with, and the gem inventory screen can rather taunt you with its emptiness.
* Shows up in ''VideoGame/SeikenDensetsu3'': The game leads you to believe that [[spoiler:opening the gate to the Mana Holyland and acquiring the [[CosmicKeystone Sword of Mana]]]] will be the game's big finish. It's somewhat undermined by the fact that unless you've spent an inordinate amount of time LevelGrinding, you're nowhere near the level needed for your [[PrestigeClass second class change]], and at that point in the game, have no obvious way of getting the {{MacGuffin}}s needed for it anyways. (They can be obtained early, but it is unlikely to the point of GuideDangIt; they're plentiful later.)
* ''VideoGame/SuperMarioRPG'': The game's subtitle ("Legend of the Seven Stars") is already a [[SpoilerTitle clue in and of itself]], but the Star Piece screen nonetheless displays seven specific slots, one for each piece you collect. Although, this could be seen as an inversion, especially to those familiar with the first three ''[[SpiritualSuccessor Paper Mario]]'' titles: the seventh Star Piece is taken from the FinalBoss, while the seventh PlotCoupons from the ''Paper Mario'' titles are not (in fact, [[VideoGame/PaperMarioTheThousandYearDoor only one]] is taken from a boss with [[RecurringBoss any story]] [[TheDragon relevance]]).
* In ''VideoGame/{{Albion}}'', shops sell weapons none of the party can wield (in the early game), though it is justified and otherwise would be plenty of FridgeLogic. The weapons, themselves, are described with a list of character classes which can wield them, revealing whom you can expect in the party later. And equipment in ''Summoner'' actually lists the name of everyone who can use it, including equipment solely for characters you haven't yet recruited.
* In ''VideoGame/ShinMegamiTenseiIIINocturne'', the Cathedral of Shadows has 12 slots demons for use in fusion when you can only have 8 in your party at a time (the size expands by 2 twice before midgame).
** ''VideoGame/{{Persona 3}}'':
*** The game does get around the "list expansion" business - there are no individual slots, just blank space. (Then again, in that game, your Persona headcount is set by your level, not the plot.)
*** The game pulls a fakeout at one point where the stairs to the next area of Tartarus don't appear until a certain plot event, so it looks like you hit the top of the tower. Thing is, if you've been keeping up with Elizabeth's requests to defeat the various Hand enemies, you'll see a quest available to get Gold Medals from the Hands in a block you haven't been to yet...
*** Averted for Fuuka though, where she plays a purely supporting role but if you go into your party menu you'll find she has a full set of combat stats like everyone else despite never actually entering battle like Mitsuru does.
*** Also averted in that the member of your party who suffers a PlotlineDeath has a full set of learnable skills all the way into the Lv 70's, just like every other party member.
*** There are a ton of these around [[spoiler:Arcana Hanged Man]]. Despite all of your party members talking about how it's the final battle, it's pretty hard to miss that the Fool social link goes up to level ''6'' of 10 immediately before it. The Social Link only maxes out [[spoiler:after you make the choice that sets you on the path to the good ending]].
** Comes back in ''VideoGame/{{Persona 4}}'':
*** After defeating the DiscOneFinalBoss and reaching what appears to be an ending, [[spoiler:you're still at Level 9 for the Fool social link, giving away that it's a Bad Ending and there's still more plot to go. The Link doesn't reach level 10 until you've found the path to the real ending. The same goes for the Star Social Link, since it only reaches Rank 10 after you speak to Teddie again after identifying the real killer, and he only gains his ultimate Persona just before rejoining the party]].
*** After that, [[spoiler:the Judgement Social Link is unlocked and maxes out after apprehending the killer and defeating the "final" boss - but it's noticeable that there seems to be no more dungeon crawling after defeating said boss and, thus, no way to actually put to use the Ultimate Persona unlocked from the Link. This may have been intentional, at it's pretty much the ''only'' hint that there's still one more dungeon to go through for the true ending]].
*** The true killer might stand out in the original version as [[spoiler:the only major character to not have a Social Link]]. In the ''Golden'' remake, [[spoiler:this was changed and he's given a Social Link]], but at that point the killer's identity was largely a LateArrivalSpoiler anyway. Still, if you did manage to go in unspoiled, you'd definitely raise an eyebrow upon seeing [[spoiler:his Arcana is the Jester -- another 0, like your Fool. Or that his Link will only raise during plot events once it's past a certain level]].
** In ''VideoGame/{{Persona 5}}'', it's easy to narrow down who TheMole in the party is because [[spoiler: their Social Link automatically advances during the plot, rather than having RelationshipValues like everyone else.]]
** Rule of thumb for ''Megami'' games: If the game presents what appears to be the final dungeon or the final boss, experiment with some fusions. If the level of the demons or personae that come up are significantly higher than your current level--we're talking about a level difference of at least 40--you're not nearly close to finished yet.
* ''VideoGame/ChronoTrigger'' has a major one during a flashback, if you're paying attention: When Frog is recalling Cyrus's demise at the hands of Magus, Ozzie's dialogue is prefixed with OZZIE's name in all-caps, as you'd expect of an NPC, but Magus's dialogue is prefixed with a very PC-looking 'Magus'. The DS version rectifies the problem.
** The worst offender is the DS version's "Dojo", which shows Magus in tech ''screenshots'' and it shows his two techs. ''Before'' you get him. The Item Encyclopaedia also shows weapons, which includes a portion of the list with scythes. Now who do we know that uses that type of weapon?
** As ''WebVideo/TwoBestFriendsPlay'' points out, the Hero Medal's description is "Ups critical hit rate of Masamune," and Frog is the only one able to use it.
* In ''VideoGame/ChronoCross'':
** Before you even leave the first town, you get to talk to a vendor, who offers the game's blacksmithy screen. On the blacksmithy screen you can see a huge box, mostly blank, reserved for characters who can equip the particular weapon, spoiling very early on that this game will have [[LoadsAndLoadsOfCharacters tons upon tons of player characters]]. Pointed out [[http://www.youtube.com/watch?v=8bhMerWGQtw many times]].
** Later in the game, when you encounter the [[DiscOneFinalBoss disc one final boss]], the fact that your character box is not even half full yet is another tip that this is not nearly the end of the game yet.
** When you confront the [[spoiler:completed Dragon God, the battle menu calls the boss the "[=TimeDevourer=]", even though the real Time Devourer is a different entity who isn't fought until a bit later as the FinalBoss. However, dialogue after the battle reveals that the Dragon God was consumed by the Time Devourer and [[MouthOfSauron acting as its mouthpiece]], so the mislabeling might have been [[InvokedTrope intentional]].]]
* ''RogueGalaxy'' has a few examples of this. The "SP" folder on the inventory screen blatantly spoils two key item collection quests, and Jaster's TechTree unlocks the dual tech "Fated Passion", whose description (and animation) detail a romantic subplot that comes almost completely out of left field. (I say almost because the game is already so {{Troperiffic}} it's pretty freaking obvious in any case. Still?)
* In ''VideoGame/ShadowHearts: Covenant'', you can quickly see how many characters will join your party at the end by looking at the vertical spaces left in the main menu. That's assuming you didn't read the manual, of course.
** The game also tries to trick you into thinking Nicolai is a main character. He's listed alongside the rest in the booklet, he's in your party at the very beginning, and is even the first character you control outside of combat. But checking his bio not only reveals that he is not what he claims to be, but is a bad guy as well!
* You can tell how many characters you'll get in ''VideoGame/TalesOfInnocence'' and ''VideoGame/TalesOfHearts'' because the menu has six slots for them.
* In the ''Franchise/DragonAge'' series:
** In ''VideoGame/DragonAgeOrigins'', you can tell if a companion will join your group permanently because their character and inventory screens have an approval bar, while those of temporary followers do not. Temporary followers also don't gain any experience. Also, characters from the various origin stories that will show up later in the game have a background to their character portrait, but ones that will be gone forever have a plain black background.
** They try to avert this in the ''[[VideoGame/DragonAgeOriginsAwakening Awakening]]'' ExpansionPack. [[spoiler:Mhairi will never survive her Joining]], but she will acquire experience and gain/lose approval in the brief time she's with you. But it's revealed anyway: if you check the character info screen, you'll notice her contribution to party damage stays at 0% no matter how much damage she's done to enemies.
** In ''VideoGame/DragonAgeII'', every companion has a special skill tree unique to that character (i.e., Anders gets a tree that gives him sustained modes based on his role as both ordinary mage and host to Justice/Vengeance, Varric gets one that gives him special skills involving his storytelling abilities and Bianca, etc.). The only companions who ''don't'' get a special skill tree are Bethany/Carver, who [[spoiler:leave no matter what after Act I, either dying in the Deep Roads, becoming a Gray Warden, or joining their respective organization (Carver joins the Templars, Bethany is forced into the Circle of Magi.)]]
** In ''[[Videogame/DragonAgeInquisition Dragon Age: Inquisition]]'', if you get First Enchanter Vivienne to like you enough prior to the Elder One's attack on Haven, one of the lines she can greet you with when you speak to her is "Inquisitor! What can I do for you, darling?" - Inquisitor being the title you're given later in the game due to some extreme circumstances that have yet to occur.
*** Not much of a spoiler, though, given that leading the Inquisition is a big part of the game that was discussed by Bioware constantly before release.
* Subverted in ''VideoGame/NeverwinterNights2'': [[spoiler:Shandra]] dies a plot related death a while before the end of the game, but functions in all ways like a normal party member, including an approval rating and even what seems to be a romance option... [[spoiler:[[PlayerPunch which can never be completed]].]]
* Averted in ''VideoGame/NieR'', where the menu screen interface actually changes completely once you gain access to Grimoire Weiss shortly into the game. Before that, pretty much the only thing you could see was a list of your consumable items; these menu items get changed into completely different and much more comprehensive menus once you pick up Weiss.
* ''VideoGame/LufiaAndTheFortressOfDoom'' has a rare case of a ''sprite'' spoiler, although it's rather subtle: [[spoiler:Lufia's in-battle and menu sprite shows her wielding a polearm, though it's not actual weapon of choice in gameplay. Female, blue-haired and using a polearm]]--think back to the beginning of the game. Who else meets that criteria?
** Averted in ''VideoGame/LufiaTheLegendReturns'' for the SecretCharacter. The Equip Menu has only enough space for the twelve main party members, but that's because [[spoiler:the Egg Dragon]] can't equip any gear.
* ''VideoGame/UltimaVII'''s DialogueTree, as noted in [[http://lparchive.org/LetsPlay/Ultima%20VII/Update%204/index.html this]] LetsPlay:
-->It's important to note here that Klog is lying. Characters normally don't tell you they know nothing about a topic; you usually just don't get the topic to ask them about. Since Klog '''does''' have these topics, it means he '''does''' know something, but it will be quite some time before we can coax the truth out of him.
* ''VideoGame/TheWorldEndsWithYou'''s save stats [[spoiler:show your current partner. Towards the beginning of the game this will spoil that you get more than one party member.]] This is actually a fix to the even worse Interface Spoiler in the original Japanese version, where [[spoiler:your save stats showed the week number instead of your partner's name, explicitly revealing that the game doesn't end at the end of the first week.]]
* ''VideoGame/PaperMario'':
** In ''VideoGame/PaperMarioTheThousandYearDoor'', the fact that enemies you don't use Tattle on have their entries given to you for the log if you can't fight them again supplies some spoilers. In particular, there's the fact that [[spoiler:while Marilyn and Beldam are refought, Vivian is not.]]
** Also from TTYD, each time you get a Crystal Star, the game will tell you about its special powers in battle and what they do. So when you get the Ruby Star in Chapter 4 [[spoiler:only to move on without learning about its abilities, [[GrandTheftMe you know something's up.]]]] Another big hint is the fact that if you happened to have been using the W badge at the time Mario suddenly changes to his default clothes out of the blue after the fight.
** In ''VideoGame/SuperPaperMario'', the pause menu has a "Chapters" tab that shows descriptions of the chapters you've visited so far in the game. [[spoiler:When Dimentio "ends your game" and sends you to the Underwhere, you unlock the description for Chapter 7-1, even though you aren't supposed to know that the Underwhere is Chapter 7-1 yet!]]
** In addition to that, you can obtain Tippi's card rather early in the game by completing part of the Pit of 100 Trials, which contains a major plot twist in its description, namely that [[spoiler:her being a Pixl was the result of an EmergencyTransformation]], long before this gets revealed officially.
* In ''VideoGame/YggdraUnion'', you can pick up various equippable items that can only be used by Russell and Elena as early as chapter 2. They don't even show signs of wanting to join forces with you until chapter 4.
* In ''VideoGame/TalesOfTheAbyss'', the records screen shows the names of all your party members, including a guest, right from the beginning. Especially noteworthy for giving away that [[spoiler:Asch will be fighting on your side later on in the game, who early on is portrayed as an antagonist.]]
** In Baticul, one of the citizens mentions that Princess Natalia is a master of the bow. The store in Baticul sells bows. None of your other party members can equip bows.
* In ''VideoGame/TalesOfZestiria'', the game gives you battle tips after winning fights early in the story. It's possible to receive a tip on [[spoiler:using Princess Alisha, which mentions her by name before she even gives Sorey her name in a cutscene.]]
* The ''Franchise/{{Disgaea}}'' series does this as new menu items are added. Especially in the remakes, where new ones that weren't in the original are added -- in the PSP version of ''VideoGame/{{Disgaea 2|CursedMemories}}'', you have to play through the bonus mode to unlock an option.
** The ''Disgaea'' character creation/reincarnation screen also "spoils" the existence of class tiers once you start unlocking them, though the levels needed for each tier to unlock varies with each class, and there are certain classes that don't unlock unless you meet special requirements. Same with ''VideoGame/MakaiKingdom''.
** In ''VideoGame/PhantomBrave'', however, character creation occurs on a RingMenu where new choices expand the ring.
* In ''VideoGame/PlanescapeTorment'', the first time the player meets a future member of the party, an entry about him/her appears in the journal, in the "Party members" section. It is a kind of spoiler, because some of them join the player's party late after the first meeting.
* In ''VideoGame/TalesOfSymphonia'' when you reach the Tower of Salvation, Remiel tells you [[spoiler:the reason Colette was brought there was to die and become the new body for Martel. Colette then proceeds to complete the transformation into a lifeless being]]. This would be an emotional scene if not for the fact that right after [[spoiler:Colette completes the transformation and]] is supposedly dead you get a message that says "[[spoiler:Colette Learned Judgement]]!"
* In ''VideoGame/NeverwinterNights2'', in the first area you visit outside of your DoomedHometown -- the road to some seemingly-unimportant swamp ruins -- the minimap reads "The Mere of Dead Men". Now, the player ''character'' knows the apt name of the creepy swamp their home village is built on, but the player isn't supposed to know that yet. Also, one of the initially greyed-out prestige classes is [[spoiler:Neverwinter Nine]], potentially spoiling the offer [[spoiler:Lord Nasher]] makes to you much later in the game.
** Also, since the developers didn't bother to change the names of [=NPCs=] on-the-fly and weren't willing to outright lie to the player, you can tell that someone's going to try and deceive you about their identity if the overhead label that appears when you mouse over them says something vague, like "Man", instead of their actual name. ''Mask of the Betrayer'' demonstrates a plot-scripted character name change (Kaelyn the Dove can append a similar animal moniker to the end of your name), so we can put this down to Obsidian not caring enough.
** The identity of the main enemy of act one, the Githyanki, is revealed to the player by the interface almost immediately, but it takes most of the act for the characters to learn.
* ''VideoGame/{{Mass Effect|1}}'':
** In both this game and its sequel, the squad selection screen has silhouettes of unrecruited party members.
** A minor one: when Shepard, Anderson and Nihlus view the transmission from Eden Prime, the subtitles identify the name of one of the soldiers under fire as Ashley, a good 10-15 minutes before she's properly introduced, while giving the other soldier a generic rank.
** The moment you gain control of Shepard in the first game, you can go to the Squad screen with three points to give to your character. When you check out the Charm and Intimidate skills, it cheerfully informs you that you'll be allowed more points for them once you become a Spectre. This despite the fact that you're still a whole cutscene away from even knowing you're up for it.
** During the Noveria mission, the player comes across some bugs which, when aimed at, are identified as "Rachni". Naturally your party cannot see this, and will wonder what those bugs were until TheReveal.
** The target of Garrus's personal mission claims he's someone else. The subtitles don't agree.
** Right at the beginning, on the ship, there's a greyed out option to open the galaxy map. If you try, it tells you that only the captain can do that, which is a pretty strong indicator that you will soon be in charge of the ship.
* ''VideoGame/MassEffect2'':
** The silhouettes are replaced with datacards with information about your future party members, since the point of the main quests is to recruit them. However, others that Cerberus wouldn't have been aware of (or would they?) like [[spoiler:Legion]] also have a datacard on your squad menu.
** In the prologue, the identity of your rescuers is initially unknown and Jacob makes a big point of telling you that it's Cerberus. Except that each of the five or so computers that you can interact with prior to that point are all named 'Cerberus Laptop'.
** [[spoiler:Legion]] is addressed by the names in the subtitles upon your first meeting, then reverts to [[spoiler:"geth"]] the next time you speak.
** [[spoiler:Legion]] is also partially spoiled by one of the upgrades you can pickup in the levels unlocked after Horizon being "[[spoiler:Geth Shield Strength]]". However, they try to disguise it by having its description refer to "squad members who use [[spoiler:Geth shield technology]]",
** When you go into the Collector ship and find out the truth about them, the dialogue wheel, as usual, pops up before TheReveal has actually been said, and one of the dialogue options reads [[spoiler:"The Collectors are Protheans!"]]
** If you go and customize your armor after the first mission (post-resurrection), you're allowed to pick what clothes you wear on the ''Normandy'', which at this point is totally illogical given that the ship was destroyed in the tutorial level. Thus, the appearance of the second ''Normandy'' is somewhat less surprising.
** One of the DLC packs available on the Cerberus Network explicitly notes that it is an alternate costume for [[spoiler:Garrus]].
* In ''VideoGame/MassEffect3'', if you import your character from ''VideoGame/MassEffect2'', the game gives you a quick review of all the decisions you've made thus far. Most of them are expected, but one of them is the choice of whether or not you saved Maelon's data, which is treated as a fairly minor decision when you make it. This makes it clear that the data is going to have an impact later on regarding [[spoiler:the genophage cure]].
** This is also averted in the same game during the mission on [[spoiler:Palaven]]. When [[spoiler:Garrus]] talks off screen they are listed as [[spoiler:Turian Soldier]] in the subtitles. It's not until Shepard and the player actually see them that they are then listed under their own name.
* The "fill-in-the-blanks" party menu also appears in ''VideoGame/KnightsOfTheOldRepublic'' and ''VideoGame/JadeEmpire''. Basically, Creator/BioWare is '''very''' fond of this.
** The "Force Sight" ability in ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' is not learned until you get Visas Marr in the party, unless you use first-person view with Kreia. If you happen to do that in the Polar Academy [[spoiler:you will see that Atris is shaded slightly red, revealing that she is gradually falling to the dark side]].
** In ''VideoGame/JadeEmpire'', Wild Flower has ''two'' portraits, one for each spirit possessing her. When Ya Zhen (the evil spirit) reveals that he may aid you in return for your support, it comes as little surprise.
** Some of the portraits are obscured with a big ol' "?" (and they're only silhouettes of heads) so it can be hard to tell who you can end up with. Even if you ''were'' expecting there to be [[EleventhHourRanger another party member]] during the Siege of Dirge since there was an open spot, you might not have expected it to be TheDragon. (You might have, if you were paying enough attention to the dialogue, but that's legitimate {{Foreshadowing}} and not this trope.)
* ''VideoGame/SandsOfDestruction'' features a Quip mechanic, where sometimes lines that characters say in cutscenes become equippable. They can gain these lines before they join your party, however, highlighting your incoming members.
* ''VideoGame/{{Xenoblade}}'':
** Checking the achievement list in will more or less make clear [[spoiler:Fiora rejoins you at some point]]. To be fair, it's the most telegraphed spoiler in the game and bigger reveals are much better covered, but there you go. There's also one empty space in the affinity chart artwork for the party...
** The fact that the quests you get in some places, such as [[spoiler:Alcamoth or Mechonis]] are ALL "timed", meaning you can't do them after a certain point, will also spoil for you that some large scale event is likely to occur in (or to) these places, and that the quests present will become [[PermanentlyMissableContent lost forever]].
** There's also the fact there are no Heart-to-Hearts anywhere on [[spoiler:Mechonis]]...
** And then there's the fact that the [[WombLevel Bionis' Interior]] and Prison Island have a collectibles list, but seemingly no collectibles to find...
** An early point in the game features a notable Aversion that practically qualifies as an Interface RedHerring. During the attack on your DoomedHometown, [[spoiler:Dunban]] temporarily joins your party. If you go to his equipment screen, you'll notice his current gear can't be removed. Naturally the player would suspect he'd either be KilledOffForReal (heck, he pretty much has all the qualities of a SacrificialLion) or at least would never join your party again. In fact... [[spoiler:he ''does'' rejoin you later as a fully customisable, playable character. It's his ''sister'', the protagonist's ChildhoodFriend / LoveInterest, who's killed in the attack, and she ''did'' have fully customisable equipment at the time.]]
** Played straight with [[spoiler:Dickson, Mumkhar, and Alvis]], who are temporarily controllable but have fixed equipment, lack a Skill trait, and only have two very basic Arts. It's pretty clear they'll never be permanent party members.
** The Strange class of collectables are "named" by certain party members. The Rumble Box collectable, which was named by Riki, can be found before you first meet him.
* ''VideoGame/{{Suikoden|I}}'' has a somewhat subtle one in that Sanchez, who you go to to change your team, is not listed on the Tablet of Stars, which reveals which of the 108 Stars of Destiny you've recruited. [[spoiler:It's because he's not on your side; he's TheMole.]]
** Also, you know if any character you talk to is important to the story: Their face appears in the text box if they're important.
* ''VideoGame/SuikodenV'' avoids this by taking a while before it gives you the Tablet of Stars. [[spoiler:In doing so, it hides that one of your allies, Sialeeds, is set to betray you.]]
* ''VideoGame/TheLegendOfDragoon'''s pause screen includes a section devoted to Dragoon Spirits (enough to hold 8 of them) and the Addition section has a column devoted to SP gain (the meter built up that allows Dragoon transformations). Furthermore, the status section lists Magic Attack and Magic Hit (accuracy) on each profile, a stat that can only be useful to Dragoons. It's quite clear early on (after Lavitz gains his) that everyone in your party will eventually become a Dragoon.
* ''Franchise/StarOcean'':
** In ''VideoGame/StarOceanTheLastHope'', [[spoiler:in the weapon compendium, while the actual weapons are not revealed until you get them, it is staggered by playable characters. As soon as you get Lymle, you'll see that Faize's total amount of weapons is significantly smaller than Edge and Reimi's, revealing how he'll leave the party eventually.]]
** In the remake of ''VideoGame/StarOceanTheSecondStory'', each playable character's name is rendered in ALL CAPS, so it's easy to determine who will (Or has the potential to) join the team.
** ''VideoGame/StarOceanTillTheEndOfTime'''s EncyclopediaExposita has the party members listed at the top of the Peoples section. Harmless enough with most characters joining as soon as you meet them, yet problematic for Albel and Mirage, the former [[HeelFaceTurn starting out]] as [[BloodKnight a vicious enemy soldier]] and the latter spending over 3/4ths of the game on the sidelines due to [[PromotedToPlayable not originally being in the]] [[UpdatedReRelease party at all]]. If you're the kind of person who looks through the Encyclopedia thoroughly, you can find some spoilerific details on Maria a couple of dozen hours before you even meet her.
* ''Franchise/TheElderScrolls''
** In ''VideoGame/TheElderScrollsIIIMorrowind'', if you find an NPC with unusual dialogue options, even if they don't cause anything to happen at that time, odds are they will be involved with a quest at some point in the future. The same is also true if the NPC simply lacks the usual dialogue options (latest rumors, little advice, little secret, etc.)
** In ''VideoGame/TheElderScrollsVSkyrim'', in the quest journal, there is decorative knotwork surrounding the name of the quest. This varies depending on the type of quest (main quests, guild quests, Daedric quests, etc.) For many quests this isn't a problem, but for some of the Daedric quests, [[spoiler:A Night to Remember]] being a perfect example, it may not be obvious at first. Finding this out can be a major twist.[[labelnote:example]]like when [[spoiler:Sam Guevenne]] is revealed to really be [[spoiler:Sanguine]][[/labelnote]]
* The game ''VideoGame/LiveALive'' uses static sprites for its enemies, which are usually larger than your characters (that is to say, they occupy 2x2 squares at least, while party members occupy 1x2). So when you encounter an enemy that has animation and is the same size as your party members, you know they'll be fighting alongside you at some point (unless that enemy [[spoiler:was already playable, like Oersted or Straybow)]]. This happens no less than three times.
* ''Franchise/{{Pokemon}}'':
** ''VideoGame/PokemonBlackAndWhite'' introduces a seemingly random (though rather strange) Trainer who challenges you to a Pokemon battle... and gets an animated sprite, an honour reserved for significant characters only. Sure enough, that's the BigBad.
** ''VideoGame/PokemonRedAndBlue'' reveals the eighth Gym Leader's identity if you check the statues at the Gym's entrance. Hilariously, the Gym guide didn't know and he's stationed ''right next to them''.
** ''[[VideoGame/PokemonRedAndBlue FireRed and LeafGreen]]'' have a "Braille Code Check" heading in the credits displayed upon beating the Elite Four. Unlike Ruby and Sapphire, Braille doesn't appear anywhere in these games until ''after'' the Elite Four, so the credits spoil its inclusion in a postgame quest. (As does [[{{Feelies}} the braille guide packaged with the game.]])
** In ''VideoGame/PokemonGoldAndSilver'', the fact that you get to explore Kanto after beating the Johto League was meant to be a surprise. The remakes make no secret of the fact that they contain two regions instead of just one.
** Can be invoked through the miracle of Wonder Trade in ''VideoGame/PokemonXAndY'', ''VideoGame/PokemonOmegaRubyAndAlphaSapphire'', and ''VideoGame/PokemonSunAndMoon''. It's possible (but ''very'' unlikely) to wonder trade one of your ComMons and receive a Pokémon that you normally cannot obtain until the post-game. Bonus points for if you happen to get [[spoiler:one of the Ultra Beasts]] in Sun and Moon.
* There is a minor case in ''VideoGame/ArTonelico 1''. It's easy to tell from the Reyvateils' status screen that exactly [[spoiler:three]] of them will join the party at some point.
* ''VideoGame/InazumaEleven'':
** The Area Jump menu in ''GO 2'' has an icon for each area, with the areas you can't visit yet displaying static. There are 6 icons, which would imply that there are 6 areas in all... except this trope is subverted when you gain access to a 7th area, and the original 6 icons move over to make room for 7 more (6 of which initially display static). This is subverted ''again'' in the EndgamePlus, where on two more occasions several icons scoot over to make room for another, eventually ending up with 15 icons that take up every last bit of real estate on the screen.
** In the first game, looking up one of your starting team members in the Player Binder lists his recruitment method as "other", while everyone else who joins during the stroyline is listed as "story". [[spoiler:So it comes as no surprise when this player leaves the team early on, and shows up as an opponent later.]]
* ''VideoGame/RadiantHistoria'' has a "Story" section on the menu in case [[NowWhereWasIGoingAgain you lose track of where you should be headed]] that shows a diagram of events. Given the game's [[TimeyWimeyBall mechanics and plot]], this is pretty much required. However, any event where you can do something more will have a line trailing off where another event connects later. Following up on the mysterious loose ends is a good way to figure out when you need to go to solve plot-related problems. Whoever decided to name certain skills has some explaining to do. [[spoiler:Was it ''really'' necessary to name half the DeadAllAlong guy's skills things relating to ghosts and/or death?]]
* Do ''not'' examine the achievements of ''VideoGame/DiabloIII'' too closely if you don't want to know that [[spoiler:Adria ends up betraying the heroes, since one achievement is for defeating her as a boss, with a demonic portrait.]] Or who dies early in the game ([[spoiler:Deckard Cain]] has no conversation achievements outside of the act in which you met [[spoiler:him]]). Or who the Stranger is (it's less obvious, but several of the Stranger's conversations are listed for [[spoiler:the archangel Tyrael's]] conversation achievement).
* Subverted in ''VideoGame/BetrayalAtKrondor'' rather cleverly. The different armor types in the game have "racial mods" (i.e. bonuses) for three races: human, elven, and dwarven. Despite this, you never actually recruit a dwarf in the entire game.
* The [[ZipMode Bonfire travel menu]] in ''VideoGame/DarkSoulsII'' expands to fit only the areas you've uncovered for most of the game. However, once you reach [[spoiler:[[DiscOneFinalDungeon Drangleic Castle]]]], the menu shows how many locations are in the game, blacking out the ones you've not been to. [[spoiler:There will still be about a half-dozen blank spots after Drangleic Castle, indicating that it's not the final dungeon as you've been led to believe.]] It will also show the bonfires in each location in order, showing if you missed one by there being a blank spot between two usable ones.
* In ''VideoGame/ChildOfLight'', there are blank, greyed out squares in the skills menu blocking the ultimate skills for every character, which only open up after you complete Chapter 8. However, at the end of Chapter 7, [[spoiler:one of your allies reveals themselves to be TheMole, betrays you to the BigBad, and leaves the party. While you may think they will have a change of heart and rejoin later so that they can learn those skills, they do not, ultimately subverting the trope. Oddly enough, the interface does not lie. The traitor can learn their ultimate skills, but only on a NewGamePlus.]]
* ''VideoGame/BravelyDefault'': You're at the end of chapter 4, you've apparently defeated the BigBad and you're going into the VeryDefinitelyFinalDungeon to activate the Earth Crystal. But wait... there's still two more empty slots in the Job screen!
* ''VideoGame/FantasyLife'':
** The game makes new areas available via progression of a storyline divided in several chapters. Another mechanic lets you unlock new game features as a reward for certain in-game accomplishments. One set of these makes new items available in shops and works in such a way that the possibility to get extra items in the shops from the second town only becomes visible once it has been unlocked for the FirstTown. The story initially gives the impression that there are only three places that qualify as towns in the game and that unlocking the option for the third town is the only way to buy some of the crafting materials. Hey, what do you mean "choose this for extra items from travelling merchants and the store in Elderwood." ? ''What'' store in Elderwood? That place is just a forest full of monsters with no settlement of any kind. Well, it does have a strange statue and a bridge that can't be crossed...
** The challenges needed to rank up in some classes will also mention the locations meant to be secret until a certain point of the story by name.
** The existence of some job ranks is initially hidden, but there are two blank spaces between each set of job+rank combinations in the achievement list.
* ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' displays race icons in the status window when you mouse over an NPC. This can ruin a bit of a surprise if the character's race ''wasn't'' intended to be obvious, as in the case of [[spoiler:Gar the "World's Smartest Orc"]], who is revealed to be a human before you even talk to him, despite the fact that figuring out his secret requires decent conversation skills. The Mysterious Apparition is an even worse example, being a projection of the BigBad: [[spoiler:his icon is that of a human, but at that point of the story everyone still considers the main villain to be Arronax, who is an elf, and the truth isn't revealed until the final dungeon]].
** Averted with Stennar [=RockCutter=], a dwarf [[spoiler:posing as gnome]], whose icon matches his physical appearance rather than his actual race.
* The in-game map in ''VideoGame/WildArms3'' lets you view the (empty) sections for Telepath Towers and Millennium Puzzles ''long'' before you'll come across -- or even ''learn about'' -- either of these types of locations.
* ''VideoGame/TheWitcher'' includes a tab for every act in the game in the quest log, so you'll know just how long the story will last and that you're not going to be killing the BigBad whenever you face him, or who you ''think'' is him.
* ''VideoGame/TheWitcher3WildHunt'':
** Reading up on the Bestiary will often reveal what kind of monster you'll be facing in a side quest, even when it's supposed to be a mystery. Also, creatures that you fight will have their weaknesses displayed for you, so you'll know that you won't be killing any Godlings, [[spoiler:but will eventually face the Crones]].
** In ''Hearts of Stone'', just seeing the new Gwent cards for Gaunter O'Dimm will be your first clue that he's not just some powerful mage as you're initially led to believe, but something ''more'' insidious.
** Another Gwent related one. The Mysterious Elf, whose identity remains a secret for much of the game has Gwent card of his own. When playing against opponents who use this card it is simply labeled "Mysterious Elf". However, it's possible to get a copy of your own before learning the Elf's identity in story, and the 'new card' notification practically blurts out his real name: [[spoiler:Avallac'h]].
* In ''VideoGame/VampireTheMasqueradeBloodlines'', sometimes the game's loading screen tooltips (which change with each chapter) actually hint at events in that chapter. [[spoiler:For example, the one in the endgame that tells you what fearsome and lethal creatures werewolves are - one of the game's last bosses is a werewolf, and it's an unkillable PuzzleBoss]]. It's also not exactly a great idea to play as a [[{{Cloudcuckoolander}} Malkavian]] on the first playthrough, partly because the jokes are funnier once you understand the subtext, but mostly because a Malkavian PlayerCharacter [[MadOracle will pre-empt big plot reveals]] and reference them in dialogue. For instance, when playing as a Malkavian and meeting [[MsFanservice Jeanette]] for the first time, the Malkavian will flat-out tell her that [[spoiler:s/he knows that her and her sister are actually just different sides to an individual with multiple personality disorder]], though in a roundabout way that uses a metaphor about Roman gods.
* In ''VideoGame/HyperdimensionNeptuniaReBirth1'':
** The party learn at one point that an arms deal between Avenir and [[spoiler:the fake Blanc]] is about to go down at Avenir Storage No.2. The dungeon that's unlocked a couple of cutscenes later, and which you travel to to try and bust the deal, is named "Avenir Storage No.''4''". This is a pretty big giveaway that the party have been fed some fake info: [[spoiler:the arms deal is actually going on elsewhere while Ganache keeps the party occupied]].
** The Steam achievements for the ''Re;Birth'' remakes also spoil the existence of certain playable characters, such as the ability to unlock [[spoiler:the CPU candidates]] in ''Re;Birth 1''.
* ''VideoGame/{{Undertale}}'':
** Played with during the friendship event with Undyne; when she asks you what you want to drink, each option has a little text for its description; the one for tea says that it is the "blatantly correct choice."
** Averted with the [[https://tobyfox.bandcamp.com/album/undertale-soundtrack soundtrack]], which only lets you preview the first 77 tracks on the Bandcamp app and website; the spoiler-tastic remainder of the tracks require you to purchase the soundtrack.
** Napstablook and Sans "speak" in AllLowercaseLetters, and Papyrus always speaks in CapsLock. When quoting these characaters, a common act of courtesy to other fans to avoid invoking this trope is to quote them without those quirks if giving away who is saying the quote would constitute a spoiler.
* ''VideoGame/GrandiaII'':
** In the Steam version, one of the achievements spoils the name of the FinalBoss. This is especially bad since said boss' name contains the name of another character, who is initially presented as good but turns out to be evil.
** Two playable characters die: [[spoiler:Millenia and Mareg]]. You gain an item that refunds all of the Special Coins you spent of the latter's moves, but no such thing is done for the former, implying a DisneyDeath.
* The skill tree of ''VideoGame/PathOfExile'' [[http://3.bp.blogspot.com/-sc4Gt8aM2ss/UlIJaAF-UUI/AAAAAAAAHbw/4WalsuOtrfE/s1600/PathOfExile+Passive+Skill+Tree.png consists of a gigantic web of attributes and bonuses]], with each of the 6 character classes beginning in the area of the web best suited to their core stat. An astute player will notice that there exists a 7th slot in the middle of the tree, and will be tipped off to the existence of a secret 7th class.
* ''VideoGame/{{X-Men Legends}} II: Rise of Apocalypse'' has three characters (in the console versions, at least) marked with a question mark at all times in the selection, making clear some unlockables are there. And the identity of one is spoiled by the Review Computer, where one of the collectible items listed is "IronMan armor".
* In ''VideoGame/PillarsOfEternity'', potential party members are clearly marked on the map by name, the only thing on the map to be so highlighted, even if they're not yet ready to join you. Particularly noteworthy in the case of Grieving Mother, who, shrouded in her PerceptionFilter, looks and acts like a generic village NPC and would otherwise be easily mistaken for a minor quest giver until the player starts a conversation.

[[folder: Simulation Game]]
* In most ''VideoGame/AceCombat'' games, ''2'' being one of the exceptions, you can see in the hangar and plane select screens boxes either unselectable or empty that give away how many more planes can be bought.
* ''VideoGame/DwarfFortress'' attempted to [[AvertedTrope avert]] this but couldn't fully. While in development, it was realized that vampires would be unable to infiltrate the player's fortress without the UI giving them away. So, the UI and a few game mechanics were changed to accommodate vampire infiltration, including:
** Dwarves disappearing and anonymous crimes. In the old system, you are informed when a dwarf is attacked or killed and told who the culprit is. Now, you are only informed if there is a witness to notice the deed. Dwarves who haven't been seen recently are quietly added to a list of missing units, crimes will likewise be silently added to the justice screen if there are no witnesses. So dwarves can turn up dead and you won't know who killed them, but if you're attentive you'll know they vanished. Vampires can also frame other dwarves for their crimes.
** Migrant skills. Vampires were given old, unused skills before other migrants were. So, the vampire was the only newcomer with a half-forgotten trade. All migrants can have old skills now.
** Fake identities. Previously, you knew almost everything to know about a dwarf by reading his bio. Now they can assume false identities to hide their real age and potentially lengthy kill records. Their relationships can hint at their identity: a spouse not present in the fortress or armies of relatives suggest a vampire. This is where the aversion of the trope fails: if the dwarf worships a god then that deity will be listed as a relationship. The deity's history can be viewed, providing a list of worshipers and curse victims, and listing a vampire's original identity. If you assign a nickname to a dwarf, ''the list will display the nickname rather then the assumed and real names''. Thus, vampires can be spotted via the UI by nicknaming all newcomers, because giving Urist [=McCheesemaker=] the nickname "Doofus" results in the god's history reading "Cursed 'Doofus' [=McStonecrafter=] to prowl the night in search of blood".
** With the advent of messages in dwarf thoughts expressing horror at the death of other dwarfs, vampires can now be outed by their own bios - if a dwarf is horrified at the death of Urist [=McDrainedOfBlood=], it's pretty good odds they're the vampire, especially if you hadn't actually found out that Urist [=McDrainedOfBlood=] was dead yet since nobody had stumbled on the body.
** One that has nothing to do with vampires: Setting up a lever and trying to link it to a weapon or spike trap can be used to detect early on whether or not your fortress's territory includes [[spoiler:an upright masterwork adamantine sword, the kind used to seal a Demonic Fortress.]]
* The ledger keeping track of the population in ''VideoGame/HometownStory'' gives a couple of things away:
** The golden watch necklace can be seen on Carl's sprite before he actually acquires it.
** By default, it lists members of the same family one after the other. This includes a family tie that is only revealed long after the involved characters are introduced.

[[folder: Stealth Based Game]]
* The weapon upgrade interface in ''VideoGame/HitmanBloodMoney'' does this. Unavailable upgrades lack name and description, but the icon still informs the player that he can look forward to two more silencer upgrades, three additional types of ammo etc.
** Also, in Agent 47's hideout in said game, customizable weapons are mounted on the wall with silhouettes behind them depicting their fully upgraded forms.
** Subverted in the version of ''Blood Money'' for the original XBox, which has a space in the hideout for a DummiedOut weapon.
* In ''Franchise/AssassinsCreed'' - at least the [[VideoGame/AssassinsCreedII second game]] - you have a circle menu for your weapons which starts almost empty, and achievements such as Feather collection and Capes are to be found in the menu. [[spoiler:In the Villa Auditore, there are rooms for all the weapons and armour you can collect, as well as galleries for purchased paintings and pictures of bested rivals. Needless to say, the walls are blank when you initially get there]]
** Worse -- in [[VideoGame/AssassinsCreedBrotherhood Brotherhood]] you have a circle weapons menu which also starts out nearly empty. If you've played the second game, you already are aware of most weapons you will get. One prominent spot remains open until the end -- it's for the Apple of Eden.
** In ''VideoGame/AssassinsCreedIII'', the subtitles spoil TheReveal at the end of Sequence 3.
*** Additionally, the in-game manual and instructions didn't at all take into account the fact that [[spoiler:Haytham is a DecoyProtagonist, as the player character is always referred to in the text as "Connor", who wasn't mentioned '''or even born yet''' during the first few sections of the game.]]
* During the first mission of ''VideoGame/{{Dishonored}}'', it is possible to encounter a scene where your target is about to kill a character you're intended to save mid-sentence, with the subtitles showing an appropriate break in the victim's sentence.
* In the prologue of ''VideoGame/MetalGearSolidVThePhantomPain'', if Venom Snake is killed, a normal game over screen appears. If [[spoiler:Ishmael]] dies, however, it still causes a game over, with the screen stating that [[spoiler:you've created a time paradox,]] something that only happens in the prequel games when [[spoiler:a plot significant character who ''must'' appear in installments that chronologically take place after it die by mistake]]. This is an incredibly big hint as to [[spoiler:the twist that Ishmael is the real Big Boss, but also overlooks the fact that Venom Snake was the "Big Boss" of the original ''VideoGame/MetalGear'', who's death should ''also'' cause a time paradox...]]
* The [=UPlay=] rewards screen and achievements for ''VideoGame/SplinterCell: Blacklist'' list a bonus that's given if one set of 4th Echelon missions are completed, including a set of missions given by [[spoiler:Andriy Kobin, the apparent antagonist of ''Splinter Cell: Conviction'']]. Not only is this a LateArrivalSpoiler for anyone who hasn't played the previous game, but also spoils that the character in question pulls a HeelFaceTurn midway through the game and becomes a part of Sam Fisher's team.

[[folder: Turn Based Strategy]]
* About halfway through Chapter 3 of ''VideoGame/FinalFantasyTactics'', rumors begin appearing in bars stating Marquis Elmdor recently died in battle. His biography still lists his age, which is only removed from anyone who dies, which should be your first clue that he's NotQuiteDead. [[spoiler:Easy to miss, but he ''is'' undead the next time you see him]].
** Avoided with the class system: the available classes are in a circle that expands as you unlock more (unlocking classes is done by getting class levels in other classes, per character), so you never know which classes you haven't unlocked yet, or which specific classes you need to level up in for the next class.
* ''VideoGame/FinalFantasyTacticsAdvance'' shows every class available while providing information on the equipment (and the abilities they teach). And given the player builds the world map by positioning the towns and such, they have a clue the plot is far from over from the number of blank spaces.
* In ''VideoGame/SuperRobotWars'', the games mark which units will you be forced to deploy next chapter. It gives away which series will be the focus next chapter, though sometimes this means they might just [[MidSeasonUpgrade get a new robot]] or [[BigDamnHeroes will appear midway the fight to save the day]]. This is a good thing, since if they're low in upgrades that's your chance to not get stuck in an {{unwinnable}} situation, but still. The Z2 games feature another one in that every unit's map sprite faces either to the left (if it's a protagonist) or to the right (if it's an antagonist). If someone joins up but they're facing right, expect a betrayal (though this part is averted in Z3).
* The Support menu in most ''FireEmblem'' games show a full list of every character that can have a conversation with your currently selected one. This includes anyone you haven't unlocked yet.
** In later games the sprites of the locked characters are blacked out, which is normally enough to avoid spoilers. However, in ''[[VideoGame/FireEmblemAwakening Awakening]]'' a savvy player can find one blacked out sprite that is clearly wearing [[spoiler:Emmeryn's headdress, as well as Gangrel's crown and Walhart's very distinctive unique class sprite. One blacked out sprite has a [[SamuraiPonytail ponytail]], which can only belong to Yen'fay]].
** Also from ''[[VideoGame/FireEmblemAwakening Awakening]]'', two of the villains, Gangrel and Aversa, briefly appear on the map in Chapter 9. [[spoiler:While Gangrel is ostensibly the BigBad, her stats are much higher than his, hinting that he's a DiscOneFinalBoss and she's a DragonWithAnAgenda.]] Also, it's probably unadvisable to view Gangrel's description at the time, since it's meant for his appearence later in the game and so refers to him as [[spoiler:the ''former'' king of Plegia]].
** In ''[[VideoGame/FireEmblemElibe Rekka no Ken]]'' and ''[[VideoGame/FireEmblemTheSacredStones Sacred Stones]]'', only the names are missing. This means players can easily predict the joining of aforeseen characters such as [[spoiler:Nino, Jaffar and Vaida]] in Rekka no Ken, as all of them are seen before they're available to recruit. The list is even longer for 8: characters such as [[spoiler:Ewan]] even having a unique sprite to be unequivocal. Others include [[spoiler:whichever Lord you're not playing as, L'Arachel and co., Innes, Duessel, Cormag, and even Myrrh.]]
** In [[VideoGame/FireEmblemJugdral Genealogy of the Holy War]], you meet a mysterious white haired girl with amnesia named Julia. Assuming GenreSavvy players don't immediately figure out who she is, a quick glance at the screen showing her Holy Blood reveals Major Naga Blood and Minor Fala Blood. [[spoiler:Anyone who paid attention to previous five chapters will realize that she is the daughter of Arvis and Deirdre, and Seliph's half-sister.]]
** In some games in the series, all enemies have a LuckStat of 0. This means that any character with a portrait who has even 1 Luck is definately recruitable, and any character who seems sympathetic but has 0 Luck is likely to remain an enemy.
** ''VideoGame/FireEmblemFates'':
*** The game plays with this a bit in regards to [[spoiler:Kaze]] on the ''Birthright'' route. Despite potentially suffering a PlotlineDeath, this character can still S-Support with any of the Hoshidan women; not allowing him to do so would have been a dead giveaway. However, at the same time, if you pay close attention, you might notice that the sidequest housing [[spoiler:Kaze's daughter]] does ''not'' immediately unlock after he gets married, like it does for all the other men. While it doesn't hint at what you need to do to save him, it does somewhat give away that something important can happen to him.
*** Also played with regarding [[spoiler:Gunter]]. This character appears to have an unavoidable PlotlineDeath early on, but if you had them fight alongside the Avatar or [[spoiler:Jakob]], the heart animation that indicates gaining support points appears. [[GuestStarPartyMember Guest Star Party Members]] in Fire Emblem rarely have supports, so this seems like a dead giveaway that it's a DisneyDeath and they'll rejoin eventually. On [[spoiler:''Conquest'']], this is true. On [[spoiler:''Birthright'']], they really are gone for good, and on [[spoiler:''Revelation'', they rejoin but can't support with anyone, hinting that this trope is in play again. But it's ultimately subverted there, as despite Gunter being TheMole via DemonicPossession, he's technically still playable throughout the entire route apart from the chapter he's fought in.]]
*** Very obvious in regards to [[spoiler:Scarlet, when on the ''Revelation'' route]]. Despite their ShipTease with [[spoiler:Ryoma]], this character has only one possible support, solely with the Avatar. [[spoiler:She takes a fatal wound for you two chapters after she arrives.]]
* ''[[VideoGame/NintendoWars Advance Wars: Dual Strike]]'' gives you a unique character select screen in the Campaign Mode, with an empty slot for each character from each country you can control. Not only does this spoil how many characters you will get, but they are also categorized by country. The two empty slots at the bottom are a dead giveaway that [[spoiler:two Black Hole characters, [[MadScientist Lash]] and [[MagnificentBastard Hawke]] to be precise, will have a HeelFaceTurn and join the Allies.]]
* In the ''VideoGame/ShiningForce'' series, the Egress spell is often reserved for the hero of each game to allow the team to make a quick escape when things go bad. However, in ''Shining Force: The Sword of Hajya'', the mage Natasha is the only non-hero character in the series who can also learn Egress. [[spoiler:In Chapter 3, the party is forcibly [[LetsSplitUpgang split up]], with the hero leading one team, while Natasha assumes the leadership role for the other.]]
* In ''VideoGame/ProjectXZone'', there are quite a few instances between chapters when it seems like a character, for some reason or other, has left the party, but one quick look at the party setup on the intermission screen will tell you that that's not the case. This is especially jarring with [[spoiler:[[VideoGame/GhostsNGoblins Arthur's]] DisneyDeath.]]
* In ''VideoGame/XMercs'', you can immediately see all your possible research items, including things that have to do with aliens. Except you have no idea that aliens even exist for about a third of the game. Their appearance is supposed to be a complete surprise. It's not clear why the developers chose not to hide the unavailable research options.
* Whether or not a soldier manages to land a lethal hit on an alien in ''VideoGame/XCOMEnemyUnknown'' is spoiled if the camera pans over them as they take the shot. Conversely, if the camera pans over an alien, you can rest assured that the next scene will consist of one of your soldiers dying.
* ''VideoGame/StellaGlow'' has a few examples as well as one aversion:
** [[spoiler:Klaus]] becomes unavailable for support conversations prior to maxing out, suggesting there's more than meets the eye there. [[spoiler:He reveals he was EvilAllAlong and leaves the party late in the game, although getting his Affinity as high as you're allowed to unlocks a character needed for the GoldenEnding.]]
** Niki introduces herself to the party as the Earth Witch, but has no attacks or magic when seen in battle. (Also, the ''real'' Earth Witch is on the game's cover, so this isn't really meant to fool the players at all. That [[spoiler:the real Niki has been DeadAllAlong and this Niki was a mud doll created by the real Earth Witch, her younger sister Mordimort...]]''that's'' still meant to be surprising.
** In Chapters 6 and 8, you often fight all the Harbingers at once. [[spoiler:You might notice that Hrodulf has a full complement of passives, whereas the other three still have room for more...yeah, that's because he makes a HeroicSacrifice at the end of Chapter 8 while still an NPC while the rest of them officially become playable characters in Chapter 9.]]
** If you took on the job quests at the Red Bear Inn, you might notice that they become unavailable if you get their mastery level to 3 stars before Chapter 8. [[spoiler:Franz is killed during the angelic invasion of Lambert and is replaced as shopkeeper by his daughter Rena, meaning ''she'll'' always be the one you're helping for the final leg of the Franz Atelier quest.]] The others get put on hold at the same point to disguise this, causing the aversion. Though the fact that the limit exists in the first place might still count as a spoiler that ''something's'' up.

[[folder: Visual Novel]]
* A general example: due to ConservationOfDetail and Effort, Visual Novels usually only give portraits to important characters. So if you're meeting someone new and a portrait shows up for them, you can safely assume that you'll be seeing them again.
* Similarly, games with voices tend to have the option to disable them per character. Don't expect people who fall in the "others" category to be important.
* The character bio section of the Legend arc in ''VisualNovel/UminekoWhenTheyCry'' tells you that Maria shares her fascination of the occult with Kinzo and has strange behavior before she started mentioning magic to her family.
* In the ''Franchise/AceAttorney'' series, if you don't get a profile entry for a major character who is mentioned more than once, you can bet it's because they're already listed in there under another name. TheLawOfConservationOfDetail being heavily in play also creates a lot of these, as you know any piece of evidence will ''always'' be used at some point. This can make some later deductions in cases a lot easier than they're supposed to be, because if you're right at the end of a case and have a piece of evidence you haven't used yet, it's very likely to be the solution.
** The last witness of any given trial is nearly always the true killer. This can cause related videos on Youtube to inadvertently spoil the killer if they're the last or so part of the case. However, the series sometimes shakes this up in the final trial, where is several games the last witness is not the killer, and sometimes the game's true BigBad is never even cross-examined in person.
* In ''VisualNovel/PrincessWaltz'', [[spoiler:shutting off the female voices prior to the reveal doesn't stop [[{{Bifauxnen}} Chris']] vocal tracks.]]
* ''VisualNovel/VirtuesLastReward'':
** The secret files very often contain rather blatant spoilers for things that will come up in a cutscene after leaving the room they were acquired in. This wouldn't be so bad if it wasn't for the fact that most people would view said files the minute they get them...which is ''before'' the cutscenes happen. Some of the files even spoil big game plot points like it's practically nothing. Woe betide the unfortunate soul who decides to go for the files on their first playthrough and read them all, ''especially'' if they're playing on Hard (which gives you more files).
** The flowchart is also a big source of spoilers. By taking a look at the branches, you can tell how much story it will provide. So you'd probably think that the longest one is the GoldenEnding... and that's exactly the case. It doesn't stop there, though: because the "Ally" option is always the left one at a junction and the "Betray" one is always the one going right, you can tell if it's better to ally or to betray in most cases. On a side note, [[spoiler:the trope is subverted with Tenmyouji's ending, because its branch gets suddenly expanded when you reach its apparent tip. And it's necessary to get it before attempting to reach the True ending.]]
* ''VisualNovel/DanganRonpa'':
** If you see all of Chihiro's Free Time events, [[spoiler:you'll notice that the sheets in Chihiro's room are blue as opposed to pink, cluing you in to his actual biological sex.]]
** You're also allowed to select dead characters when it comes time to pick the culprit, which doesn't make any sense [[spoiler:until you reach Sakura's murder, and discover that her killer [[DrivenToSuicide was Sakura herself.]]]]
** In text boxes, all of the characters are labelled with their full names, regardless of nicknames, except Celestia Ludenberg, who is labelled "Celeste" in text boxes, [[spoiler:implying that Celestia Ludenberg is not her real name in the first place. This is a pivotal point of proving her guilt in the third case]].
* In ''VideoGame/{{Nicole}}'', the Gallery menu that holds the images of each of the romantic endings in it, is available from the start. And while the mystery plot of the game is to figure out which of the four available guys to date is the kidnapper behind the previous three cases and is targeting Nicole now... the Gallery option makes it somewhat obvious which of the guys the kidnapper is. [[CaptainObvious So don't look at the Gallery until you have completed everything, okay]]?
* In ''VisualNovel/GSenjouNoMaou'', this trope is both played straight and actually used to mislead the player. For scenes not viewed through the eyes of the protagonist, the text interface expands and is printed on a translucent background sporting the temporary point-of-view character's silhouette. [[spoiler:But when the point-of-view shifts to 'Maou', who is heavily implied to be Kyousuke himself, there is no change. The fact that they [[TomatoSurprise actually end up being two different characters]] is effectively hidden by this trope.]]
* In ''VisualNovel/FleuretBlanc'', one of the duelists is PutOnABus before you're given the opportunity to bout him. However, [[HintSystem Amara]] will still give you tips on how to fight him, spoiling that he comes BackForTheFinale.
* Subverted by ''VisualNovel/SevenKingdomsThePrincessProblem''. The game's Relationship Status screen shows where your RelationshipValues stand with each of a broad array of the game's characters, some reflecting all four possible values (Friendship, Romance, Rivalry, and Respect) while other characters have only two or three. While the presence or absence of a character profile with a Romance slider would seem to indicate in advance who is and isn't a viable romance option, there are several secret romances available, and at least one case in which a character has a Romance slider but can't actually form a romantic relationship with the PlayerCharacter. One possible love interest doesn't even appear on the menu at all.

[[folder: Wide Open Sandbox]]
* The powers menu spoils the number (and distribution) of powers in ''VideoGame/{{Prototype}}''.
* ''VideoGame/InFamous'' shows you the number of powers in the upgrades menu, but not what they are called or how you get them. Also, some of these are passive bonuses or upgrades such as damage boosts, health boosts and upgrades to your lightning bolt power.
** In a scene in the last third of the sequel, Cole, Zeke and Kuo have a serious discussion in a train car about whether Cole is physically and mentally ready to use the RFI, having found "the last Blast Core". The scene probably would have had a lot of impact - if the player wasn't already aware from the on-screen text interludes between plot missions that show he still has two more Blast Cores to collect after this, as well as several locked abilities that haven't opened up yet.
** There's also a mission that has you [[spoiler:firing a nuke at The Beast]]. It's quite clearly made to seem like this is the ending of the game, except A. that would be a hell of an AnticlimaxBoss and B. it's still showing that you need to find two more blast cores, which would be pointless if this mission succeeded.
* In ''VideoGame/BatmanArkhamAsylum'' once you gather all the Spirit of Arkham messages, you're supposed to deduce his identity. While you can in fact do so via the messages alone there's a more "meta" way to figure it out. If you look at the Spirit's character bio, [[spoiler:it lists his/her "Debut" as being in the game itself. There are only three other characters in the game that have that same element in their bios: Dr. Young, Frank Boles and Quincy Sharp. The former two are dead by the time you have all the messages, which leaves Quincy Sharp and lo and behold, it's him.]]
* ''VideoGame/BatmanArkhamCity'' has deliberately cryptic and vague trophy descriptions to avoid spoiling the plot. [[spoiler:Defeat Grundy]]? "Stop the unstoppable - '''Wrecking Ball'''". [[spoiler:Defeat Ra's al Ghul]]? "We are legion - '''Sandstorm'''". ''[[spoiler:Defeat the FinalBoss]]?'' "All the world is a stage - '''Exit Stage Right'''".
** [[spoiler:Astute players and fans of the comics might have picked up on the last achievement being a reference to Clayface, considering his past life as an actor.]]
** The actual interface is a spoiler if [[spoiler:the player looks at The Joker when he's cured with Detective Vision, showing he has no bones or internal organs - which gives away that "The Joker" is actually Clayface.]]
** In the upgrade menu, there's a spot to put your experience points into Catwoman's abilities,. Pretty much spoiling that [[spoiler:near the end of the game, you get to play a section as Catwoman.]]
* In the Mad Hatter Season of Infamy mission in ''VideoGame/BatmanArkhamCity'', the subtitles give away the play on words that leads to the minor twist of the mission (i.e. they show that Hatter keeps saying [[spoiler:"''you're'' Alice" as opposed to "''your'' Alice"]]
* In ''VideoGame/BatmanArkhamKnight'' the identity of the Arkham Knight is only revealed near the very end of the game. However, viewing the Showcase models for [[spoiler:Jason Todd after buying his DLC will show the Arkham Knight outfit as an alternate outfit for him, thus revealing the twist to any curious player.]]
* When the protagonist of ''VideoGame/GrandTheftAutoIVTheLostAndDamned'' was revealed to be Johnny Klebitz, players noticed that completing a mission featuring him and Niko unlocked the "Impossible Trinity" achievement, a blatant hint that the protagonist for the then upcoming ''second'' expansion also appeared in said mission. They quickly came to the conclusion that it had to be Luis Lopez, since he was the only character in that mission whose fate was ambiguous. Much later, Luis was confirmed to be the protagonist of ''VideoGame/GrandTheftAutoIVTheBalladOfGayTony''.
* The screen that notifies you of when you have enough respect to do a mission in ''VideoGame/SaintsRow2'' shows the signs of the four gangs in the game--and the Ultor logo, foreshadowing the missions you'll eventually go against the Ultor Corporation.
* Lampshaded in ''VideoGame/SaintsRowIV'', where the Boss says that they have to stand and fight a particularly powerful enemy rather than running away because their interface screen still has an empty power slot and they want to fill it by beating them. ''VideoGame/SaintsRowIV'' also plays it straight in that the achievements and challenges reveal all the activated powers and most of the special weapons long before you get them; each activated power also lists all its elements, even the ones you haven't found yet.
* Cole's notebook in ''VideoGame/LANoire'' lists all four divisions that he'll be working in, in order (reading down). Since [[spoiler:Vice is less prestigious than Homicide, you can guess that he'll be demoted about halfway through.]]

[[folder: Other]]
* The {{Mahjong}} client Tenhou contains a minor one. The window showing the winning hand will show the ''yaku'' one by one, and then the not-immediately-visible ''ura-dora'' (if applicable) and reveal the hand's total score afterward. You can tell immediately whether the hand is valuable enough to cause a NonstandardGameOver (like someone getting bankrupted, or the dealer on the last hand pulling ahead of everyone else) if the button at the bottom says "END" instead of "OK". Conversely you can tell when the game will continue past its normal endpoint (due to no one having the minimum 30,000 points needed to win) by the button saying "OK" on the last hand.
* In ''VideoGame/StoryOfTheBlanks'', [[spoiler:once Applebloom enters Sunny Town, the text boxes' border design changes, possibly hinting that something isn't quite right about the place. The borders go back to normal after Applebloom and Twilight Sparkle leave the forest, but the narration at the end still uses the alternate design.]]
* In ''VideoGame/MarioGolf'', when your putt has been lined up perfectly and will go in, the camera switches to show the hole.

[[folder: Non-Video Game Examples]]
* It's generally not a good idea to look at the [[UsefulNotes/EntertainmentSoftwareRatingsBoard ESRB rating description of a game]] before playing it, as many of them are very detailed as to why the game recieved its rating, which often means describing a CruelAndUnusualDeath in vivid detail, which can sometimes make it obvious who dies and how. [[DrivenToSuicide Suicides]] and [[HeroicSacrifice Heroic Sacrifices]] are also specifically mentioned. Justified, in that the point of ESRB descriptions is to inform parents who are looking to see if a game that they intend to buy for their child is going to be suitable for the child. Occasionally the sample lines of suggestive or disturbing dialogue can be ''major'' spoilers, like this example from the ratings page of ''VisualNovel/SuperDanganronpa2'': [[spoiler:"Some of them tried to have children with Junko's dead body."]]
* This actually occurs in one of the ''FireEmblem'' mangas, "Hasha No Tsurugi". Each chapter begins with a recap page telling the story so far and giving profiles of each of the main characters and others who are relevant to the current story arc. That's all well and good... until the final chapter gives a recap profile for a character who hasn't appeared for around 5 issues and who it'd have no good reason to recap. It was foreshadowed that they were a ChekhovsGunman earlier on, but this kills any remaining subtlety.
* ''The Huffington Post'' loves to tease readers with grabber lines such as "You'll Never Guess This Celebrity!", but the URL for the page frequently includes the article's headline (kevin-bacon-shift-your-shopping-for-good), so hovering your mouse over the link reveals the answer 99% of the time and saves you from having to actually read the article.
* If you are watching ''WebAnimation/DoubleRainboom'' for the first time, do so on YouTube and not on the official website, as the disclaimer on the bottom of the page spoils the fact that [[spoiler:the story's actually a crossover.]]
** Youtube spoils it too, thanks to the "related video" list.
** The description on YouTube, which is where most people will go to first, and what will be mostly visible on a recommended videos list, clearly starts with "SPOILERS BELOW" (and on the recommended videos, that's all that is displayed), implying that you may not want to check it yet.
* Chapter 10 of ''FanFic/SonicGenerationsFriendshipIsTimeless'' corresponds to the rival battle between Sonic and Shadow from [[VideoGame/SonicGenerations the original game]]. However, Shadow's name in the chapter title has a question mark next to it, spoiling the fact that [[spoiler:the rival battle against Shadow is a BaitAndSwitchBoss]].
* Completely {{averted|Trope}} during LetsPlay/{{Chuggaaconroy}}'s LetsPlay of ''VideoGame/KidIcarusUprising''. Part 2 of chapter 9 is set up to be the final video of the LP, and as such the navigation at the top of the video does not show a "next" button. This navigation shows up again during the "credits", again no next button. [[spoiler:After Hades interrupts the credits and gives his speech to Pit and Lady Palutena,]] the final shot now shows a next button on the navigation.
** He does it again in chapter 23.
* In ''WebComic/StandStillStaySilent'', members of MissionControl and the crew are given a title card with their nationality, their age, their spoken languages, their job, whether they are TheImmune or not and extra info during their introduction. In Chapter 1, one such card is given to Onni, who lasts only a few pages during which he's shown refusing to join the crew and ultimately getting left behind when his younger sister and cousin leave their home military base. Guess who reappears via the literal magic of dream world interactions in Chapter 7 and becomes an unexpected addition MissionControl in Chapter 10.
* In TVTropes, spoiler placement can give away what they're trying to hide:
** If there's a completely spoilered-out entry in the "D" section[[note]]Not that it's allowed to be completely spoilered out, anyway[[/note]], [[DownerEnding don't count on a happy ending.]]
** If InfantImmortality or AlwaysSaveTheGirl has a spoilered out description, the child/love interest most likely died.
** If you're on the character page for any work with a mystery central to the plot and you see [[WalkingSpoiler someone whose description is 90% spoiler-tagged]][[note]]Not that it's allowed, anyway[[/note]], congrats, you have probably just found the villain.
** Even if the work tries to avoid this by having a separate "Antagonists" section and warning of unmarked spoilers in there, it's still very easy to find the villain. If a character has a desceptively small list of tropes in the normal characters section, and a one-line spoiler underneath their profile, said spoiler will almost ''always'' be "For tropes pertaining to them after TheReveal, see the Antagonists section." The opposite can also happen, which is even worse.
** In works that have voice acting involved, if a mysterious character's voice actor is spoilered out, chances are whoever voices the character already voices someone in the current cast (and is either that character in disguise, or is otherwise closely connected to said character). If it's a character that as far as you know doesn't or can't talk, even an all-spoilered out blotch where a voice actor's name or a quote would go is a giveaway that they break their silence at some point.
** If said WalkingSpoiler suddenly dies [[FirstEpisodeSpoiler half-way through the first episode]], then even the sheer ''number'' of tropes associated with them, spoilered out or not, can spoil that they're NotQuiteDead and will come back at some point.
** If part of someone's ''name'' is spoilered out, you've probably got a TomatoInTheMirror on your hands.
** Entries on a work's TearJerker page which simply say "[Character]'s [[spoiler:death."]] Not too hard to figure that out... Seriously, people, [[SelfFulfillingSpoiler is it that difficult to put the spoiler tags on the character's name and not their death?]]
** It's common to see a trope description take some form of "Looks like it's going to be subverted, [[spoiler:but then it's played straight.]] The spoiler tag isn't really hiding anything in such cases. Then again, even if you don't insert the "looks like it's going to be subverted" part but just add a spoiler tag just after the unspoilered part of some trope description, you're actually strongly hinting at some kind of trope subversion.
** If a work seems cheerful and bright, but has a DarthWiki or NightmareFuel tab, chances are [[SurpriseCreepy there will be much more to the work than meets the eye]]. The same could apply to the existence of TearJerker tabs, to a lesser extent.
** Any mention of a villain that mentions he's TheDragon, and then a short spoiler in parantheses. In most cases you can guess that this villain will be the true BigBad, a CoDragon along with a second villain or not going to last long.
** If the BigBad entry on a page mentions a villain's name but there is a spoiler in the entry then it is a safe bet that this villain is just the DiskOneFinalBoss or working with a second HiddenVillain.
** A similar case to the ''Ace Attorney'' example can occur on TV Tropes character pages too. If a named character from a work is built up as important, but doesn't have an entry at all on the characters page, chances are it's because they're an alias for someone who ''does'' have an entry. The same happens if the character has a character page entry, but no image to go with it. In that case it's a safe bet that their appearance is the same as someone else's.
** The generally frowned-upon format of dedicating spoiler tags just to a character's gender, either because of a reveal involving them, or because it isn't their true gender, will usually be very obvious no matter how the spoilers are added. In the former case, either the gender distribution of the work is even enough that simply their gender isn't enough to reveal anything, or the gender ratio is heavily skewed in one direction and their gender only has any need to be spoilered at all if they are in the minority gender, which would stick out like a sore thumb anyway. In the latter case, it still sticks out like a sore thumb and hints at a reveal the reader probably wouldn't be suspecting if the spoiler tags weren't there or applied differently.
** DeathTropes as listed on a character page is sort of a damned-if-you-do, damned-if-you-don't situation. One one hand, spoiling the name of the trope will give the reader nothing to go on, so curiosity may entice them to highlight it anyway. On the other hand, leaving the name of a trope like KilledOffForReal or DeadAllAlong ends up covering up approximately nothing.
** If you wish to edit a page that has spoiler tropes on it, there's nothing you can do except try to avoid the very visible spoilers. [[spoiler:Or just watch/read the work in question before you edit. Of course, there are also the pages ''about'' spoilers...]]
** Similarly, if you want to avoid spoilers, ''don't'' click the "Related" tab. This subpage lists ''every'' page on the wiki that has a pothole to the page you're viewing unless it's using a redirect; said redirect has its own "related" page, accessible from its entry in the one you would currently be viewing.
** On the SugarWiki/BetterThanItSounds pages, it can be easy to tell what a franchise is depending on the amount of examples. For example, ''Franchise/SuperMarioBros'' has about 26 entries, and not a lot of other things have that many.
** On pages which have different color palettes, like YMMV or Darth Wiki, a link that was hidden within a spoiler used to be faintly visible. This was fixed, though hovering the mouse over a spoiler tag and finding a hidden link will cause the cursor react to a clickable link, which on some browsers shows the URL for the link. This is why some editors frown upon hiding links in spoiler tags.
** If the entry for a seemingly minor or unimportant character on a character page is almost completely spoilered out or there is a good amount of tropes within said character's entry, chances are [[HiddenDepths there is more to this character]] [[WalkingSpoiler than meets the eye]].
* Choose-Your-Own-Adventures videos on Youtube, or videos with heavy use of the Annotations, fall for this if they use repeated clips for their bad endings, as viewers can look at the url of the video in question and turns the video into a game of Guess Who.
* When talking about ''Manga/DeathNote'' on a forum that allows spoiler tags, if you mention the death of [[spoiler:L, you should probably]] pad the spoiler out a little so it's not immediately apparent who you're talking about. This applies to any character with an unusually short (re: around 3 characters or fewer) name.
* This is essentially the reason for the existence of Polsy, which lets you display YouTube videos on a separate screen; so Website/SomethingAwful {{Lets Play}}ers can host their videos on YouTube without the Related Videos spoiling the story.
* NFL Sunday Ticket's online streaming app will pop up alerts for scoring plays. However, since the video is often a play or two behind, you often get the score alert before seeing the ball snapped.
* {{Literature/Worm}}, a Web Serial Novel, is published as a series of blog posts, with each post tagged with the characters appearing in it. However, the character tags sometimes include minor spoilers, such as revealing Atlas's name before he's named in story, or revealing the identity of Golem early. Subverted with the Echidna clones, which each have their own, named character tags despite only appearing briefly and never being named in story.
* Discovering a WalkingSpoiler can go both ways in Website/{{IMDB}}: either the actor is credited as a too-revealing name, or clicking the character page reveals an awful truth.
* If you type certain search terms into a search engine, such as Google, you can get somewhat spoileriffic results from even the suggested search terms. For an example from ''Manga/AttackOnTitan'', "Reiner Braun [[spoiler:is a Titan]]."
* In ContinuityReboot ''Anime/SailorMoonCrystal'', the ToBeContinued card depicts Princess Serenity holding a staff-length version of the [[MagicWand Cutie Moon Rod]] as a [[StaffOfAuthority sceptre]], well before the story arc that introduces the weapon itself.
* ''Series/TwentyFour'' has made a habit of silencing its signature beeping clock whenever a major character has been killed, to the point that when [[spoiler:Tony Almeida]] returned in season 7 after [[MetaTwist having seemingly been given a silent clock in season 5]], the producers pointed out that unlike most of those other times, there were still other sounds audible while the clock was onscreen. Come ''[[Series/TwentyFourLiveAnotherDay Live Another Day]]'', and despite absolutely ''no'' indication that he wasn't about to die, the episode which ended with [[spoiler:President Heller acquiescing to Margot Al-Harazi's demands, allowing her to kill him with a missile from the stolen drones]] had a normal, beeping clock. Sure enough, the following week's episode revealed that Jack had found a way to save him.
* The episode of ''WesternAnimation/TheFairlyOddParents'' in which Poof is introduced is sometimes broadcasted as a two-parter and not in a single episode. Poof only gets his name at the end of the second part (a RunningGag in the episode is several characters coming up with various names for Poof). The first part, however (which ends shortly after Poof is born) clearly has Poof's name written in the end credits (and just to drive the point across, it's written as "Baby Poof", making absolutely sure people know who this is referring to).
* Speedruns (unless they are watched through some live stream). Time needed to complete the speedrun can be immediately guessed thanks to the video's length.
* [[https://www.youtube.com/playlist?list=PLuh8Im3Lo3E6VtvOD9uebrgTS3YKzzooc TheRealNinjaBoy's Nomad Adventure]] is an aversion of this. For context, the Nomad Adventure is a ''VideoGame/{{Minecraft}}'' run in [[FinalDeath Hardcore Mode]]. [[spoiler:He dies in [[https://www.youtube.com/watch?v=yTyK-0V4aoQ Part 15]], about 17 minutes into the video, but in an example similar to [[ComicStrip/{{Frazz}} Frazz's]] SpoiledByTheFormat aversion, there's about 15 minutes of a black screen in order to throw viewers off of his trail.]] He lampshades this in the comments section.
-->'''[=TheRealNinjaBoy=]:''' It's to [[spoiler:hide how long the episode actual is]], all done on purpose...If the episode [[spoiler:is a lot shorter than the previous ones]] then it'd show that [[spoiler:I died at some point so blank space to hide the fact that I died]]
* In almost every ''Franchise/BattleTechExpandedUniverse'' novel, there is a glossary of terminology and artwork of the various [[HumongousMecha BattleMechs]], dropships, and vehicles mentioned in the novel. This can often give away what shows up later in the story. For example, in the franchises' debut novel, ''Decision At Thunder Rift'', a planet is attacked by a band of pirates using a small selection of dilapidated battlemechs, mostly light mechs like the 'Locust' and 'Stinger'. Yet the glossary lists heavies like the 'Rifleman' and 'Crusader'. In the book's second act, a conspiracy is revealed and a Draconis Combine dropship lands carrying a platoon that uses these mechs.
* The ComicBook/XWingSeries falls victim to this via proper formatting. [[spoiler:Capital ship names are italicized, so anytime someone refers to [[BigBad Ysanne Isard]]'s [[TheAlcatraz secret prison]] as ''Lusankya'', it spoils the big reveal that it's actually a starship.]]
* ''Series/PersonOfInterest'' plays fair with the Machine-eye view, so when in "Firewall" Caroline Turing is framed by a yellow box[[note]]meaning she knows about the Machine[[/note]], viewers who notice get an early hint she's more than just another VictimOfTheWeek.
* LetsPlay/NorthernLion acknowledged in episode 4 of his ''[[VideoGame/TheBindingOfIsaac Binding of Isaac]]'' playthrough that his viewers would be able to guess whether he would succeed or fail a given boss fight based on how close to the end of the episode it was. At the time, the counter and scrub bar were constantly visible below the video instead of as an overlay that only appears when you mouse over it. This could apply to any Let's Play that always ends its episodes at a logical point such as the end of a level.
* Books in general have a big one: the number of pages. If you're coming up on what looks to be the climax, and you still have two hundred or so pages to go...
* The ''Literature/SherlockHolmes'' story "The Adventure of the Priory School" includes a [[https://upload.wikimedia.org/wikipedia/commons/thumb/8/89/The_Return_of_Sherlock_Holmes%2C_edition_published_in_1905_by_McClure%2C_Phillips_%26_Co.%2C_New_York..djvu/page150-1970px-The_Return_of_Sherlock_Holmes%2C_edition_published_in_1905_by_McClure%2C_Phillips_%26_Co.%2C_New_York..djvu.jpg hand-drawn map]] which is shown fairly early on, but immediately reveals clues that aren't found until later--including, most notably, "[[spoiler:Heidegger]]'s Body" long before the character's death is discovered.
* Lampshaded in ''WebComic/AwkwardZombie'': Katie has hearing problems, so she often turns on the subtitles on video games. Unfortunately, the dialogue often doesn't keep up with the subtitles, leading to a point where [[http://www.awkwardzombie.com/index.php?page=0&comic=091415 Katie knew someone would die]] before he actually did.
-->In a perfect world, I'm pretty sure we would only be given one clause at a time, it would appear on-screen while that clause was actually being spoken, and it would never end with "(death gurgle)".
* In ''Film/RogueOne: A Franchise/StarWars Story'', there are title cards for every planet featured, except for [[spoiler:Mustafar from ''Film/RevengeOfTheSith'']], because it would've given away Darth Vader's presence [[spoiler:as he has his own private base there]].
* Crime and disaster documentaries often fall victim to this. If a particular person is brought up quite a bit but is never interviewed, chances are high that person's the killer and in prison/dead (in the case of the former), or that person died in the disaster (in the case of the latter). Disaster documentaries can subvert this trope by holding off interviewing someone until near the end, especially if they play it up like they're not going to make it but eventually do. Crime documentaries can also subvert it sometimes if the culprit has since been freed and can be interviewed normally, but this is rare.
* When talking about ''VideoGame/{{Undertale}}'', if you decide to quote one of Sans's, Napstablook's, Metaton's, or Papyrus's more spoilerrific quotes without spoiling the identity of the speaker, you should probably quote them with proper capitalization instead rather than with their capitalization quirks (AllLowercaseLetters for Sans and Napstablook, {{CAPS LOCK}} for Metaton and Papyrus).