[[quoteright:350:[[WesternAnimation/AvatarTheLastAirbender http://static.tvtropes.org/pmwiki/pub/images/Single_Bound_4046.png]]]]
[[caption-width-right:350:He sticks the landing, too.]]
->'''Aku:''' You can ''fly''?!
->'''Jack:''' No. Jump good.
-->-- ''WesternAnimation/SamuraiJack''

The act of jumping with impossible feats.

It's also apparently a power [[CharlesAtlasSuperPower you can get through martial arts]] - see ''Film/CrouchingTigerHiddenDragon'' for theatrical tree-hopping (not to mention balancing on the tips of branches that couldn't support a squirrel). This trope is based on an actual technique for jumping higher employed in some martial arts, although not to the extent usually shown in media. (Basically, you attach weights to your legs, get used to jumping to your current normal height with the weights, then take the weights off.)

This tends to appear less in modern times; superpowered characters who want to, say, surmount [[Franchise/{{Superman}} Tall Buildings]] are more likely to be [[IBelieveICanFly capable of true flight]]. However, in the earlier ages of ComicBooks and even some new characters often feature high jumping as opposed to flight. Superman himself was a jumper before flying became an iconic feature of his.

Usually a form of ArtMajorPhysics, and one of many ways to achieve NotQuiteFlight.

See also: BouncingBattler, RoofHopping, GoombaStomp, JumpPhysics, and SpringCoil. Also related to, and may be used to attain [[IHaveTheHighGround the high ground]]. Contrast with LeParkour, which relies on a combination of climbing and running to achieve the same results, and SteppingStonesInTheSky.
----
!!Examples

[[foldercontrol]]

[[folder: Anime and Manga]]
* ''Manga/InuYasha'' and ''Manga/RanmaOneHalf''. In both shows, many characters [[RoofHopping hop onto a roof]] like it's no big deal. The title character of Manga/InuYasha makes huge jumps that rise and fall so slowly he appears to be lifted by an updraft and gliding down (which would explain the gust of wind whenever he does this). Justified for Inuyasha in that he is a HalfHumanHybrid who's the son of a [[CanisMajor dog]] {{youkai}} who was capable of flight. It's observed in-universe that he runs like he's flying. In other words, he's not so much jumping as gliding ([[FridgeBrilliance because gliding is a way of being half-way between running or jumping and flying]]).
* Most fighters, especially [[MagicKnight fishermen]] in ''Webcomic/TowerOfGod''. Explained with Shinsoo reinforcement.
* In ''Manga/{{Naruto}}'', this is especially noticeable when characters are leaping through the treetops. As this is usually a prime opportunity for exposition, a character can remain airbound in a mostly horizontal leap for upwards of ten seconds before touching down on another branch.
* Even ''Manga/FullmetalAlchemist'' doesn't avert this trope. It's especially apparent with the Xingese characters.
* In ''Anime/SamuraiSeven'', the samurai express improbable leaping prowess necessary to enable them to take down Nobuserai the size of houses.
* In ''Manga/CardcaptorSakura'', the titular heroine is able to do this thanks to the Jump Card. Li Xiaolang is also shown to do this often, albeit without much explanation other than [[CharlesAtlasSuperPower vague martial arts skills]].
* ''Manga/RurouniKenshin'': Kenshin - and many other characters in the series - can jump so high in a single bound they leave the vision of mere mortals. At least once Kenshin saves a character from falling off a cliff by jumping down after them, [[VariableTerminalVelocity overtaking them]], grabbing them and leaping back up '''from the bottom of the cliff'''.
* To varying extents in ''Anime/PrettyCure''. ''Anime/FutariWaPrettyCureSplashStar'' managed to justify it as a reasonable effect of the girls' powers. ''Anime/YesPrettycure5'' actually established that the Cures on that show, at least, have an upper limit, and need assistance to get any higher.
* The ''Manga/TokyoMewMew'' anime takes it to ridiculous extents. Besides incredible jumping abilities, sometimes the girls are actually given ''hovering'' powers so they can keep up with their flight-capable enemies. This makes one wonder where this leaves Mew Mint, the only member of the team that is supposed to be able to fly.
* Fate of ''MagicalGirlLyricalNanoha''. As revealed in a dodgeball game in [[AllThereInTheManual the second season's supplementary manga]], her "normal", non-magical jump reaches many times her height and has excellent hang-time. Unfortunately, all of that made her an airborne sitting duck for Suzuka's return throw.
* Ellis from ''Anime/ElCazadorDeLaBruja'' does this a lot, usually leaving her bodyguard, Nadie, in the dust.
* The girls from ''Manga/GunslingerGirl'' can jump very high, as exemplified by both Henrietta and Triela. Henrietta actually performs this feat most impressively to chase someone on a scooter after he steals her purse.
* Somewhat weird example... Pinoco from ''Manga/BlackJack'' has frequently demonstrated the ability to leap more than 3 times her own height - which is, of course, necessary for her to properly [[TheGlomp Glomp]] the titular character. It gets stranger when you remember that her body is mostly artificial, making her a good deal heavier than a normal person (to the point where she sinks like a rock in water), and while being partially cybernetic would generally be [[SuperpoweredRobotMeterMaids a justification]], ''Manga/BlackJack'' generally treats replacement limbs with a decent degree of realism. Considering Pinoco's uber-squicky origin, however, nobody really wants to dig into her physical capabilities too much...
** When she was (spoilered for squick) [[spoiler:a teratoma]], she was telepathic. Maybe it just changed forms.
* Seen [[http://www.mangafox.com/manga/mahou_sensei_negima/v09/c080/3.html here]] in ''Manga/MahouSenseiNegima'' combined with RoofHopping. Setsuna taught Asuna how to do it sometime before the SchoolFestival. It can apparently reach levels similar to {{Flight}}.
** Also seen [[http://www.mangafox.com/manga/mahou_sensei_negima/v17/c155/3.html here]] combined with a FlashStep and a WallJump to let Kaede travel 750 meters (750 m = 820 yd) in a single bound, in less than the time it takes Mana to work the bolt.
* ''Manga/FushigiYuugi'' exhibits this trope, from Tamahome (who leaps up to the top of a very high palace wall and even leaps over ''cars in heavy traffic''), to Tasuki (who chases [[spoiler:the person they first believed to be Chiriko but is really the Seiryuu Seishi Amiboshi in disguise]] across the city from roof to roof with Tamahome), to Kutou spies.
* The titular warriors from ''Manga/{{Claymore}}'' can jump ''really, really high''. Clare, who's supposedly the weakest of all, can do some serious RoofHopping, whereas Teresa, supposedly the strongest, can jump ''several kilometers in one leap''.
** [[TalkingIsAFreeAction They can also, inexplicably, have extended conversations while hanging in the air.]]
* ''Anime/{{Pokemon}}'' tends to leave implausible acrobatics to the non-human characters, but [[http://bulbapedia.bulbagarden.net/wiki/Like_a_Meowth_to_a_Flame one episode]] in particular has Ash make what has to be a five-story jump into Team Rocket's balloon, which looked exactly as ridiculous as it sounds. The [[FridgeLogic weird]] part is the character of the day had a [[MindOverMatter Metagross]] that had to help him down with telekinesis. Why didn't they just have it toss him up there in the first place?
* ''Manga/DearS'', justified in that the DearS have gravity-manipulation abilities.
* ''Anime/NeonGenesisEvangelion'', where the Eva units make some mighty impressive leaps. Example: Eva Unit 2 jumping from ship to ship.
** Just try the Evangelion mod for [=UT2004=], '''I dare you'''. Specifically, the "Racing" power mode.
* ''Manga/{{Ninku}}'', Aicho is the sky captain but often has to use his amazing leap talents for ferrying people on his back when they need to cover major ground.
* In the ''Anime/DarkerThanBlack'' manga adaptation, one [[DifferentlyPoweredIndividual contractor]] gets super strong legs. She immediately demonstrates this trope. She also [[KickChick can kick]] [[LudicrousGibs people apart]].
* Like all good superheroes without flight but with super strength and speed, ''Anime/KiddyGrade'''s Éclair can do this too.
* From ''Anime/{{Beyblade}}'' we have Mystel who appears to flow in the air when he jumps. Also Kai is called out by Kenny in the manga because of his crazy jumping ability.
* This sort of thing was commonplace in ''Manga/DragonBall'' before they introduced actual flying to the series. A particularly good example is during the 21st (21 stone = 294 lbs) Tenkaichi Budokai where Goku and Namu attack each other while falling from the sky after jumping so high.
* In ''Manga/JoJosBizarreAdventure'', Jotaro sometimes uses the [[SuperStrength leg power of his Stand]] to propel himself into the air, which works almost as well as flight.
* Both Wild Tiger and Barnaby of ''Anime/TigerAndBunny'' have this as part of their [[HourOfPower Hundred Power]] repertoire.
* Yep, occasionally you can see the [[Franchise/SailorMoon Sailor Senshi]] do this.
** Minako is particularly notable, as she once pulled it ''[[BadassNormal without transforming]]'', with Usagi's DullSurprise implying it's a somewhat common occurrence.
* In the first episode of ''Anime/HeroicAge'', [[{{Kaiju}} Belcross]] jumps from the ground ''into orbit'' to attack a [[InsectoidAliens Bronze tribe]] hive ship. In a nod to the physics that would actually be involved in something like this, Belcross kicks a crater probably a kilometer wide into the ground when he jumps.
* A honorable mention must go to ActionGirl Nami of ''Manga/OnePiece'', who does a series of long jumps over city building to reach to her captain, who is stuck between two buildings, while a storm is impending.
** A more true example is [[DemBones Brook]]. Having died once and [[CameBackWrong come back as a skeleton]], Brook has all of the strength he did before, but without the mass of those pesky muscles, organs, and skin weighing him down; this results in him having [[FragileSpeedster amazing speed]], [[WalkOnWater the ability to run on water]] and, more importantly for this trope, the ability to jump distances that are impressive even by [[WorldOfBadass One Piece standards]]. One of his earlier scenes has him getting thrown from near the top of a fairly tall building, only to jump right back up to play BigDamnHeroes to Robin and Franky.
* The Twilight of ''Manga/{{Gangsta}}'' love to show off how badass they are through this trope.
* ''LightNovel/ACertainMagicalIndex'': Accelerator can do this, either by amplifying his vertical motion vector... or by simply cancelling gravity's effect on himself. He can fly too, but jumping really high is a lot simpler (flight involves mini-tornadoes and lots of complex wind vector calculations).
* The dogs from ''Manga/GingaNagareboshiGin'' have jumped over plenty of gorges, usually succeeding with one leap. Just see how stunned they looked when they see a puppy fly over the gorge!
** Gin's son Weed does this too in ''Anime/GingaDensetsuWeed''. [[CoolOldGuy Old Man Smith]] almost fails this, but he gets saved by Ken and Kagetora just in time.
[[/folder]]

[[folder: Comic Books]]
* ''Franchise/{{Superman}}'', the UrExample, had "leaping tall buildings [[TropeNamers in a single bound]]" among his three original powers. In the comics, Supes' original maximum leaping distance was an Eighth of a Mile (660 ft or 201 m (201 m = 220 yd)). It became straight-up {{Flight}} when the Fleischers found it [[RuleOfCool more impressive animated]]. Especially since it was basically treated as flight anyway.
** However, it's worth mentioning that the boy in blue still has this power separate from his flight ability.
*** In the [[ComicBook/GrantMorrisonsActionComics Grant Morrison-written]] ''ComicBook/ActionComics'' relaunch, when Clark first started off as Superman, he had yet to learn how to fly, and is still simply leaping tall buildings in a single bound.
** Superman's future descendant Kal Kent, who has more advanced powers, is able to leap from world to world in a single bound.
** Doomsday can do this, in a manner similar to the Hulk.
*** Technically, any character with SuperStrength should have this as a bonus, due to how hard they could push off the ground.
**** Averted with [[ComicBook/FantasticFour The Thing]]. His rock-like body gives him SuperStrength, but also makes him too heavy to be able to use this trope.
** Parodied by WesternAnimation/TheTick in both his name and lack of flight.
* Comicbook/{{Aquaman}} typically uses this to get around on land.
* ''Comicbook/{{Empowered}}'' lampshades this by having ''Ninjette'', not Emp, being good at this. Its justified in that 'Jette is, as her name suggests, a ninja. When Emp flails wildly during a training period with 'Jette, demolishing a number of trees and branches, she is ''not'' amused.
--> '''Emp''': You ninjas always make this treehopping crap look so easy in the damn anime...!"
* ''[[Comicbook/IncredibleHulk The Incredible Hulk]]'' is a rare North American example, stated to be able to leap 3 miles. But then, the guy can also throw tanks.
** Hulk can also jump to the moon.
*** Given that Hulk's super leaping is a simple application of his strength, and his strength is inherently variable based on how angry he is at the moment, piss him off enough and he can jump as far as he feels like.
*** Which is [[FridgeBrilliance quite clever]] if you think about it. The further Hulk gets from the thing that makes him angry, the calmer he'll be. So he'll be jumping less and less distance each time. Then the army or SHIELD or whoever is chasing him will catch up, piss him off again, and the whole cycle repeats.
* Comicbook/SpiderMan leaps through the air like a spider can.
* Toad in ''Comicbook/{{X-Men}}'' possesses superhuman leg strength. Once, that was [[WhatKindOfLamePowerIsHeartAnyway the only power he had]], and it was about as useful against EyeBeams, PsychicPowers, SuperStrength and the like as you'd expect - ''not very much''. He's since gotten a ''major'' beef-up.
* {{Wolverine}} also displays this power in the 2008 video game.
* Check out the ''[[GreatLakesAvengers GLX (Great Lakes X-Men)]]'' Christmas Special to see what happens when you have this power and don't really pay attention to maximum height, especially when you don't have protection against re-entry.
* The original version of ''{{Paperinik|NewAdventures}}'', WesternAnimation/DonaldDuck's superhero alias in Italian Disney comics, uses special boots with springs in them to jump tall buildings etc. It is basically his "signature gadget".
** The Red Bat too.
* In Creator/AlanMoore's Comicbook/{{Supreme}}, one of the older versions of Supreme can't fly, but "has these incredible leaps", since they're all just expies of different versions of Superman.
* ComicBook/{{Slingers}} member Prodigy had this as one of his powers, using his cape to help his glide...somehow. It was mentioned at least once that people weren't sure whether he was flying or leaping.
* Being a [[AnimalSuperHeroes rabbit,]] [[CaptainCarrotAndHisAmazingZooCrew Captain Carrot of the Amazing Zoo Crew]] has this as one of his basic abilities.
[[/folder]]

[[folder: Fan Fic]]
* The ''Anime/SailorMoon'' fanfic ''[[http://www.angelfire.com/wv/villains/tacky.html Tacky Yellow No-Name]]'' includes a showdown between Tuxedo Mask and Kunzite, the latter wanting to become a MysteriousProtector now too. They try to best each other at the ability to jump onto increasingly high and difficult locations while spouting odd and mysterious bits of wisdom. About the time that it devolves to "Never run with scissors!" Kunzite makes the unfortunate decision about where to jump:
--->'''Tuxedo Mask:''' Impaled your foot on the weathervane, eh? Amateur.
* In Fanfic/KyonBigDamnHero, Kyon gains this power as part of a [[GravityMaster set of upgrades]].
* Paul in ''Fanfic/WithStringsAttached'' can jump like a champ. At low power, putting some effort into it, he can jump at least 50 feet straight up. At high power, ''without'' putting much effort into it, he can jump at least a quarter of a mile.
** Commenting on Paul, Jeft notes that he had to work out how to scale down Paul's strength lest he be completely incapable of moving without causing massive chaos. Hence, he cannot leap nearly as far as his level of strength would indicate. Otherwise, a simple step that might have taken him, say, two feet as a normal person would take him over 4,000 feet at full power.
** Unlike most fictional big jumpers, Paul also (more or less) obeys the laws of physics, in that he makes a mess when he jumps as well as when he lands. In a CrowningMomentOfFunny, he and John scream at each other about Paul's reluctance to power-jump off a ledge where a bridge had been, on the grounds that the inhabitants might want to rebuild the bridge someday and will need that ledge.
[[/folder]]

[[folder:Film -- Animated]]
* ''WesternAnimation/TheLandBeforeTime'': Sharptooth jumps on top of a large cliff in attempt to kill the kids, who are trying to push a boulder on him. [[spoiler:They still kill him anyways with the boulder]].
** Before that, he was able to leap [[spoiler:on top of Littlefoot's mother and kill her]].
* [[CuteMonster Francœur]] from ''WesternAnimation/AMonsterInParis''. Justified though, since he's a giant flea.
* In ''WesternAnimation/{{Epic}}'' Nod can ''really'' jump. MK finds that all miniature humans can jump high lengths after a little practice.
[[/folder]]

[[folder: Film -- Live Action]]
* In ''Franchise/StarWars'', Jedi and Sith use the Force to augment their natural leaping ability. Shown to be one of the most basic Force abilities.
** Jedi do this semi-regularly in the ''Star Wars'' movies. It's much, much more common in the animated series and video games, [[CoconutSuperpowers for obvious reasons]].
** In the original series this quickly became one of Luke's signature moves, using it at least three times to dodge traps or elude Vader.
* Standard in the {{Wuxia}} genre, such as ''Film/CrouchingTigerHiddenDragon''.
* ''[[Film/TheManWhoSavesTheWorld Turkish Star Wars]]''. By the third act, the protagonist seems to spend entire fight scenes jumping over his enemies.
* Anyone in ''Film/TheMatrix'' can jump like this, while Neo later flies. However, when he first tried to jump between two skyscrapers as part of his training, he failed miserably... just like everyone else on their first time.
* The youngest brother in ''Film/ShaolinSoccer'' [[{{Acrofatic}} is capable of jumping at high altitudes despite being overweight]].
* The eponymous Film/JohnCarter is capable of this on Mars/Barsoom, due to being a HeavyWorlder (Earth has more than twice the gravity of Mars)
* In ''Film/ManOfSteel'', before Superman (and then Zod) learned to fly, he practiced really long and high, ''Film/JohnCarter''-like leaps.
** Perhaps a nod to the fact that Superman couldn't fly, but only leap in early issues of the comic and installments of the '40s cartoons.
* Adam pulls this off with the help of inverse matter in ''Film/UpsideDown''.
* In ''Film/TheWolfman2010'', Lawrence quite impressively clears a police blockade in a single leap, much to Aberline's dismay.
* In ''Film/XMen1'', Toad jumps to LeParkour levels.
* In Creator/AngLee's ''Hulk'', the Hulk leaps great distances that appear to be miles at a time.
[[/folder]]

[[folder:Literature]]
* ''Literature/JourneyToTheWest'': Sun Wukong, the Monkey King, learned the ability to travel 108,000 li (approximately 54,000 kilometers (54,000 km = 33,554 mi)) in a single somersault.
** This may sound like some arbitrarily huge number ([[OneHundredAndEight it isn't]]), but worth noting that the Equator is a little over 40,000 km (40,000 km = 24,855 mi) long.
* In DaleBrown books, [[PoweredArmor Tin Men]] need compressed-air jumpjets to do this, while [[MotionCaptureMecha CIDs]] are apparently just that good that they can do so without external assistance.
* Done on occasion by Earthcrafters and incompetent windcrafters in ''Literature/CodexAlera'', the former by massively boosting their strength and the latter by attempting to fly and not quite manage it.
* Literature/JohnCarterOfMars has this power, [[HeavyWorlder due to being on Mars, which has less than half the gravity of Earth]]. Granted, he jumps a lot higher than 0.376 g (just over a third of Earths gravity) should allow for, but ''A Princess of Mars'' was written in 1912, [[ScienceMarchesOn and we didn't know as much about the red planet back then.]]
* In ''Franchise/{{Mistborn}}'', one of the allomancy powers allows you to push off metal rods embedded in the ground.
[[/folder]]

[[folder: Live Action TV]]
* ''Series/{{Angel}}'' does this occasionally in the later seasons.
** The Beast did this to a much more dramatic degree, making his exit from scenes by launching himself high into the night sky Superman-fashion.
* ''Series/BuffyTheVampireSlayer'' did this on occasion. In an early episode she jumped over a gate twice her height without a running start, and jumped her way onto to the top of a clock tower (although this did take more than one jump).
* ''Series/BirdsOfPrey'' often has Huntress display this power, but there is a particularly egregious example in the final episode, where two other characters jump to the second story, one of whom is ''paraplegic''.
* ''Franchise/PowerRangers'' have been leaping hundreds of feet into the air since the very beginning. (And, by extension, the ''Franchise/SuperSentai'' series)
* ''Franchise/KamenRider'' has featured it more sporadically, yet one prominent example is ''Series/KamenRiderKuuga'''s Dragon Form. He typically uses it to get to the tops of buildings and [[MultiformBalance switches to a more appropriate form]] upon arrival. ''Series/KamenRiderOOO''[='=]s Batta/Grasshopper Medal allows him to do this.
* The father in ''Series/NoOrdinaryFamily'' has this. It's even lampshaded.
--> '''George''' (to Jim, after he tries to fly and falls off a building): "YOU CAN'T FLY! ... But you can jump!"
* ''Series/TheMostExtreme'' had an episode called "Jumpers", which featured the top 10 jumpers of the animal kingdom.
* In ''Series/{{Smallville}}'', [[Franchise/{{Superman}} Clark]] can't fly [[spoiler: until the finale episode]], but can jump high and far, starting with his first real super-leap in the episode "Insurgence", leaping from the Daily Planet building to [=LuthorCorp=] Tower. His super-leaps become more powerful as the series progresses. It's hinted at during the run of the series that he possesses the ability to fly [[spoiler: before the last episode]], but just can't for some reason. (In reality, it was the "No Tights, No Flights" rule.)
** There's numerous incidences in the show of Clark being under various mental states (like red kryptonite) where he is able to fly, yet once he returns to normal he can't (and frequently can't even remember doing so). He can't seem to imagine himself having the ability of flight.
* All vampires can do this in ''Series/{{Moonlight}}'', although their leaps are weak by comparison to someone like Franchise/{{Superman}}. Mick's limit appears to be 5 stories. An old vampire is shown to be able to easily jump down from a high-rise without problems (also, without ruining his shoes). It's also implied that he got that to the balcony by jumping.
* ''Series/{{Blade}}'' has vampires jump fairly high. The pilot has Krista try to kill [[MagnificentBastard Marcus van Sciver]] with a silver bullet fired from a sniper rifle atop a tall building. Van Sciver's NumberTwo knocks Krista out by coming from ''above'' (there are no taller buildings in the vicinity). The GrandFinale also shows Van Sciver and Blade having a sword fight at a big meeting hall by jumping all over the place.
* In ''Series/TheElectricCompany'', Letterman is able to leap [[ParodiedTrope Capital T]] in a single bound. (Shown as a gargantuan capital T.)
* ''Series/XenaWarriorPrincess'' did this frequently. In ''The Debt'', for example, she enters a palace by leaping from the mote to the top of the wall.
[[/folder]]

[[folder: Mythology]]
* In urban legend of the Victorian era, there was a man named [[http://en.wikipedia.org/wiki/Spring-heeled_Jack "Spring-heeled Jack"]] who was known for jumping impossible distances and terrorized many residents of England.
[[/folder]]

[[folder: Newspaper Comics]]
* The [[ArtificialGravity Anti-Gravity]] "jumping belts" in ''ComicStrip/BuckRogers.''
[[/folder]]

[[folder: Tabletop Games]]
* In ''TabletopGame/{{Exalted}}'', '''everyone''' can do this trope according to the tables. Then you can get an even more super version of the power for '''really''' high jumps.
** Specifically, distances are measured in yards. You can jump your Strength + Athletics in yards vertically, and ''twice that'' horizontally. Even the least combat-oriented, freshly-Exalted (since up until the point of Exaltation you are a mere mortal) scholars and diplomats can jump abnormal distances. A yard is 3 feet and roughly 0.9 meters (0.9 m = 35.4 in), for those unfamiliar with it. The other more combat-oriented Exalts truly can leap considerable distances in a single bound.
*** The Solar Athletics Charm ''Mountain-Crossing Leap'' allows one to jump (Essence x 5) miles in a matter of minutes. The minimum Essence for this skill is 4, so 20 mile jumps are the standard for this specific Charm.
** Air-Aspected Terrestrial Exalts can channel their inborn magical powers to ''triple'' the base height and distance of all of their leaps - without Charms - and take no damage from falls of any height besides.
* "Boots of jumping" are magical artifacts which turn up in many computer and role-playing games, and let characters demonstrate this trope. The idea probably started with ''TabletopGame/DungeonsAndDragons'', although D&D called them "boots of striding and springing".
** ''Dungeons & Dragons''' Third Edition also gave the monk the ability Leap of the Clouds, making your jump distance dependent only on the Jump check, not any other factors. 3.5 removed it, but then also removed all restrictions on how far you could jump based on anything other than the jump check. Since Jump was dependent on your Strength, it was presumably reasoned that if you had superhuman strength you deserved to jump really high.
*** The Jump check is also dependent on how many skill points are invested in the skill, which is limited by character level. The skill also receives bonuses based on the character's running speed. If a player really wants to, it's not terribly difficult to get a thirty-foot vertical standing jump at mid-to-high levels.
** The ''TabletopGame/{{Pathfinder}}'' RPG (based on D&D3.5) has monks that gain a bonus equal to their level to their jump checks. Plus the bonus they get for having a high speed. Plus their ranks in the Acrobatics skill (based on DEX rather than STR). Plus the bonus for it being a class skill. Plus they don't take a penalty for not having a running start. Oh, and they can spend a Ki Point to get an instant +20 to the check. This boils down to a 5th level Monk being able to make a 10' vertical leap, from a standstill, when they roll a 1 on the die. That's not jumping up to grab the ledge 10' above you either, that's landing on it with your feet. Bigger leaps get easier as they get more skilled and faster, and gain magical equipment.
*** ''Pathfinder'''s take on the Tarrasque gave it the Powerful Leaper ability, which let it use Strength instead of Dexterity to jump and gave it a natural +24 bonus on top of that. This means that the Tarrasque can easily manage a fifty-foot long jump... and if it uses its [[LightningBruiser Sprint ability]], which gives it a total bonus of ''+87'', it can clear a hundred. The main use of this is countering the usual "[[FakeUltimateMook Fly, Acid Arrow until dead]]" strategy. Many a caster has suffered a [[OhCrap nasty surprise]] when [[TookALevelInBadass instead of hopping up and down futilely, the Tarrasque jumped eighty feet into the air and swallowed them.]]
** There are people who put out horribly broken character builds using the rules. [[http://community.wizards.com/go/thread/view/75882/19866466/The_CO_response_to_fastest_possible_speed?post_id=338221062#338221062 Someone who can jump 11 miles straight up? No problem.]]
*** The above has a [[GoodBadBugs really fun glitch]] where making that Jump check can also serve as a wide-area CharmPerson on crack. When [[MinMax CO]] says "Jump Good", they mean it!
* ''TabletopGame/{{GURPS}}'' has the Super Jump advantage, which doubles jump distance with each level.
** For skill based jumps, you can choose the jumping skill, the half of which can replace the usual number used for jumping distance. And there is also flying leap, which ''triples'' both the distance of the jump and the damage you deal if you use it as part of an attack. This is balanced by only allowing it to those with the Trained By A Master or Weapon Master advantage.
* ''TabletopGame/{{Champions}}'' has always had a characters' base jumping distance based on strength. But to really invoke this trope, add extra leaping distance ''and'' a non-combat multiplier. And you can take an accuracy advantage, so the character never misses their chosen landing spot.
* ''TabletopGame/FengShui'''s Path of the Leaping Storm fu path is all about emulating the classic Wuxia swordsman, and the first two powers of the path are Prodigious Leap and Abundant Leap, both of which allow a character to do crazy flying wuxia leaps.
* ''TabletopGame/MutantsAndMasterminds'' offers the Leaping power which multiplies your leaping distance by rank. You start at 2 times your normal jumping distance. Rank 10 is 2000 times your normal jumping distance... and there's no upper limit, although longer distances mean you may take a while to get to your destination. {{Flight}} is faster, but not always as cool as being able to [[Webcomic/TheAdventuresOfDrMcNinja jump to the moon]].
** A clarification from the game creator indicated that the bonus to jumping given by the Acrobatics skill applies before the multiplier, so with a few fancy flips, you may be able to travel a few miles further...
[[/folder]]

[[folder: Video Games]]
* Essentially any side-scrolling video game, going back to ''VideoGame/DonkeyKong'' and probably earlier (excluding games where the player controls a flying vehicle).
* ''Franchise/SuperMarioBros'': Practically everybody. Mario in particular is FamedInStory as the best jumper in the Mushroom Kingdom, [[NoRespectGuy despite Luigi's jumps being visibly higher]].
* Lara Croft in the early ''Franchise/TombRaider'' games, though more recent installments have toned down her jumping ability to a more realistic level.
* Actually averted in ''Franchise/MassEffect'', the only time anyone ever makes any kind of implausible jump, even in cutscenes, is while escaping a spacecraft in a high parking orbit where the gravity is pretty darned weak.
* The Super Jumping powerset in ''VideoGame/CityOfHeroes'' gives you this.
** Even characters without jump-related super powers can leap over chain-link fences as tall as themselves.
* Most {{fighting game}}s involve implausible jumping skills involving characters who can, from a standing position, reach vertical displacements of several times their height and great distances forward.
** ''VideoGame/BushidoBlade'' notably averted this, allowing the players to barely manage to jump their height, and that only with the lighter characters wielding smaller weapons.
* Probably the most extreme are some of Creator/{{Capcom}}'s ''[[CapcomVsWhatever Versus]]'' games where you could literally jump to heights around 50 times the height of your standard character. Even more impressive for the miniscule Servbot, who is jumping at least 200 times his height.
* Various ''VideoGame/{{Metroid}}'' games have the Space Jump Boots and/or the Screw Attack, which allow you to jump off of thin air once and/or many times. Combined with Samus' ability to jump several yards already, this makes for some impressive heights.
* Many ''Franchise/FinalFantasy'' games have a Jump command, traditionally having you jump high enough to avoid any friendly or hostile attacks or spells, then [[GoombaStomp landing pointy-end-down on a foe]]; typically, the Jump attack does double damage, but only if you're using a spear. If the game in question has job classes, like ''VideoGame/FinalFantasyXI'', the Dragoon/Lancer/Dragon Knight class will always have this ability. If the game doesn't have specified job classes, such as ''VideoGame/FinalFantasyX'', then the ability will belong only to characters who wield a spear of some sort, which is the weapon of choice for, yep, Dragoons and their kin. It's never really explained as to how these characters can survive such leaps and falls, however. [[AWizardDidIt It is]] ''[[MST3KMantra Final Fantasy]]'', [[BellisariosMaxim though...]]
** In the ''Compilation of VideoGame/FinalFantasyVII'', particularly the later installments including ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'', ''VideoGame/CrisisCore'', and ''VideoGame/DirgeOfCerberus'', where nearly every notable character seems to be able do this to a degree. Hardly surprising, given the {{BioAugment|ation}}ed nature of Shinra's various {{Super Soldier}}s.
*** The most notable examples are in ''Advent Children''. First, in the battle with Bahamut SIN, where the entire party (Except for Barret) leaps into the sky to be used as stepping stones for Cloud to go after Bahamaut SIN. Second, the climatic fight between Cloud and Sephiroth, with Cloud leaping all over the ruins of Midgar and the Shinra Building.
**** In the first instance, with exceptions for the genetic experiment (Vincent) and lifelong ninja (Yuffie), a popular fanon theory is that Barret is [[FastballSpecial throwing them]].
*** In ''VideoGame/CrisisCore'', the cutscene involving the 'play' duel between Sephiroth, Genesis, and Angeal, in which all three make improbably high jumps.
** This is displayed even out of battle in ''VideoGame/FinalFantasyIX'' wherein the game's two dragon knights, Freya Crescent and Fratley Irontail, easily leap from rooftop to rooftop and leap four to five times their body height from a complete standstill. Even the most athletic members of the party can't keep up. (Although this could be somewhat explained by the fact that the dragon knights are a non-human race of rat people with supposedly much greater leg strength than humans.)
*** ''WebComic/EightBitTheater'' has a Dragoon with the ability to make insanely high jumps... so long as there is someone to land on. It ''is'' a jump '''attack''', after all. In keeping with the series, Black Mage is [[TheChewToy the usual landing spot]].
*** It also seems that he needs his spear, as after it accidentally got teleported away (it was stuck through Black Mage at the time), he hasn't jumped even once. He also commented "I ''needed'' that spear".
** Both played straight ''and'' subverted in ''[[VideoGame/FinalFantasyX2 Final Fantasy X-2]]'', where the three protagonists have no qualms about jumping hundreds of feet into and out of [[spoiler:huge gaping holes down to the core of the Fayth]], yet in one cutscene, as Yuna prepares to jump off a cliff in the Mi'ihen Highroad to save some civilians, Payne stops her and forces you to take a long windy path down to the bottom of said cliff.
* Spoofed in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'': if you head north along the swamp road, you'll hear a noise behind you, and when you turn around, you come across the body of a magician. If you check his possessions, you'll find three scrolls of Icarian Flight, which temporarily boosts your acrobatics stat and lets you jump great distances for a while. Landing safely after the spell wears off is another matter...
** However, it IS possible to save him if you go out of your way to avoid that area, create a Slowfall spell, and cast it on him once you see him flying to his doom. He'll only say "I don't want to talk about it." after he lands and the only way to retrieve the scrolls then is to either kill him or steal them.
** Spoofed but not completely averted; it's still possible to reach absurd jump heights without the above spell. A master acrobat with a strong jumping enchantment can obviate Levitation spells and bound across the land, avoiding any random encounters (and it's a hell of a rush.) This was toned down in Oblivion to prevent players from vaulting the city walls that the jumping ability from Morrowind made possible (no more roof-hopping across town, which was also a thrill.)
** Amusingly, it's possible in the early game to gain items that will allow you to survive the fall from using the scrolls of Icarian Flight. This then allows you to SpeedRun the game [[http://speeddemosarchive.com/Morrowind.html in about 8 minutes]] instead of the usual 40 hours.
*** ... Assuming, of course, that you also know where a bunch of people to kill for plot-relevant teleport scrolls live, and are able to exploit a glitch that boosts your stats enough to fight the endboss at level one. It's still an awesome achievement of gameplay, though.
* In ''VideoGame/{{Killer 7}}'', this is a supernatural ability of Coyote Smith, one of the Killer7 assassins.
* ''VideoGame/{{Unreal}}'', ''VideoGame/UnrealTournament'' and ''VideoGame/UnrealTournamentIII'' have [=AntiGrav=] Boots which will enhance your next three jumps, allowing you to catapult yourself to the top of a level. While walking, you won't boot-jump, just regular-jump.
* ''[[VideoGame/{{Banjo-Kazooie}} Banjo-Tooie]]'' has the Springy Step Shoes, and also the Leg Spring ability learned by Kazooie solo.
* Implemented poorly like everything else in ''VideoGame/RedNinjaEndOfHonor''. You have a high jump scroll that makes you do...high jumps. It however does not specify that you can actually jump anywhere except straight up, and they mean "high" as in "comparatively higher than your normal jump". Considering the titular character can simply use her grappling hook to launch her onto rooftops, one wonders why this thing is even in the game at all...
* The Pokedex entry for Blaziken in ''VideoGame/PokemonRubyAndSapphire'' says that it can "easily clear a thirty-story building in one leap". Wow. Unfortunately, in the actual games (with the exception of Sky Uppercut, which can hit Pokémon whilst they're using Fly), the ability is [[InformedAbility never actually used]].
** Doduo and its evolution Dodrio are flightless birds, but can learn Fly. One of the only possible explanations is that it can jump ''really'' well.
** The Gen IV Pokedex notes that a sufficiently powerful Magikarp can Splash over a ''mountain''.. .and that it's still worthless.
* Superman can jump really, really high in the NES Superman game. The perfectly ordinary Clark Kent can jump just as high.
** Jumping as Superman in that particular NES game, if you were right next to a building, would trigger a "Leap tall buildings in a single bound" cutscene and put you on a different part of the city
* In ''VideoGame/UltimateSpiderMan'', Venom cannot webswing. However, he doesn't have to since the button for webswinging while playing as Spider-Man is changed to a super jump that easily lets Venom clear a ten story building and a couple city blocks.
* Alex Mercer from ''VideoGame/{{Prototype}}'' can jump incredibly well, especially with the ability maxed out and fully charged. It naturally leads to RoofHopping given the city environs.
** James Heller from ''VideoGame/{{Prototype 2}}'' is able to jump ''even higher''.
* VideoGame/{{Canabalt}} is all about jumping higher then physically possible.
* Both averted and played straight in ''VideoGame/DeusEx''. By default J.C. can't even jump as high as a normal human being could, but with the right nanotech implant and upgrades he can jump absurdly high.
* [[VideoGame/SonicTheHedgehog2006 Sonic '06]] though a very bad game, and it's never used in a real game unless its done using springs, in one cutscene, [[CrowningMomentofAwesome Sonic leaps from a ship crashing and leaps clear across an entire ocean!]] [[spoiler:He almost misses his mark had it not been for the explosion, [[DeusExMachina he'd be dead.]]]]
** Sonic had always had the ability to jump in great height and distance. It's included with his SuperSpeed.
* In ''VideoGame/BlazBlue'', this is surprisingly performed by resident MightyGlacier Iron Tager. In his Genesic Emerald Tager Buster [[LimitBreak Distortion Drive]], he throws the victim into the air at least five times his considerable height, then jumps after him/her/it without apparent assistance and catches the victim for a MeteorMove. It hurts as much as you'd think it does.
* Tager's Astral Heat, which involves him jumping into [[TabletopGame/{{Warhammer}} SPESS]] and pile-driving them.
* Zangief from the ''Franchise/StreetFighter'' games can jump several times his height during a Final Atomic Buster, with the crowning moment of glory/nonsense being when he jumps into friggin' orbit in ''EX 2''.
** In his ending in VideoGame/SNKVsCapcomSVCChaos, [[BloodKnight Aku]][[ArrogantKungFuGuy ma]] leaves the tournament unsatisfied by his weak [[PunyEarthlings mortal]] opponents. So what does he do? Simple. He ''[[CrowningMomentOfAwesome jumps into heaven]]'' to challenge '''[[{{God}} Kami-sama]]'''.
* The heroes of ''VideoGame/TheLegendOfKage'' and its SpiritualSuccessor, ''Demon Sword'' can jump nearly the height of the screen.
* Ditto for ''Low G Man'' who, when fully powered-up, can jump up to 20 times his own height.
* In the first ''VideoGame/DarkCloud'', every single human in Matataki Village and Seda have this ability, though it's usually just vertical. Goro is the best at it until he suffers from the Law of NPC Relativity upon joining your party. Monica Raybrandt in the second combines the horizontal and vertical aspects. Gaspard isn't quite as impressive, but flipping over Monica could qualify.
* [[PlayerCharacter The Agent]] in ''VideoGame/{{Crackdown}}'' initially can't jump higher than a normal person, but can [[CharacterLevel max out his agility]] to leap fifty feet in the air. At that point driving a car to get around the city is optional as the Agent can leap across rooftops.
* ''VideoGame/BloodRayne'' can jump insanely high (maybe ten stories or so) and land lightly on her feet, probably because she's a half-vampire. Oddly, most of the first game is set indoors, so the crazy jumping powers aren't usually necessary. They do make it convenient to get around, though.
* In ''VideoGame/LegendOfSuccessJoe'', the ruffian and Harimao can jump high enough to clear the screen. Yet the player has no jumping ability, which is odd for a video game.
* ''VideoGame/TalesOfSymphonia'' gives all characters a jump in battle mode that easily lets them leap over grown men's heads. This makes a certain amount of sense for the athletic fighters among the cast; not so much for purportedly frail magicians like Genis. Even the anime adaptation, not bound by the game engine, has Genis avoid a monster's attack with a skillful backflip.
** Most people in ''VideoGame/TalesOfSymphonia'' can't do this, but the protagonists wear Ex Spheres, which are explicitly made to enhance one's physical capabilities beyond normal limits... although [[GameplayAndStorySegregation Genis can do it before he actually starts wearing his]]. [[AWizardDidIt Maybe because he's a wizard]]?
** [[MsFanservice Judith]] from ''VideoGame/TalesOfVesperia'' also invokes this trope. Her entire battle style is aerial, she can easily jump as high as the battlefield reaches as well as can stay in midair for ridiculous amounts of time.
* This is [[VideoGame/AsurasWrath Asura's]] usual method of jumping to really high distances.
* In addition to its original effect of SuperSpeed, the Bunny Hood item in the ''VideoGame/SuperSmashBros'' series greatly increasing the jumping ability of its wearer. In the case of characters like Luigi and Falco who already jump extremely high as it is, it'll make them go flying off the top of the screen on a small level (Which fortunately isn't fatal).
* Omnipresent in ''VideoGame/MetalGearRisingRevengeance''. Even generic mooks can jump their own height or more and custom cyborgs like Raiden and the Winds of Destruction can do much better.
* Artorias in the DLC for ''VideoGame/DarkSouls'' is capable of launching himself across the arena in which you fight him. Bonus points for seemingly hanging in the air for a split second after the jump before rocketing toward you sword first.
* ''VideoGame/XCOMEnemyUnknown'': Easily done by the Thin Men and Chryssalids. ''Enemy Within'' adds your genetically-enhanced troopers who can do the same.
* The cyberjump ability in ''Videogame/EYEDivineCybermancy'' ramps up your [[CyBorg prosthetic legs]]' muscles, allowing you to vault several meters into the air. Leveling up the agility stat and buying improved cyberlegs allows you to jump several stories into the air, useful for {{Goomba Stomp}}ing enemies.
* Pantheon from ''VideoGame/LeagueOfLegends'' is famous for his ultimate, Grand Skyfall, where he jumps and a few seconds later, lands with a giant shockwave that deals massive damage and slowing enemies caught in the radius. He can jump as far as ''half'' the whole map, and before it was nerfed for CompetitiveBalance, he can jump to ''anywhere'' on the map. This particular ultimate is [[FanNickname endearingly nicknamed]] [[RatedMForManly "Mandrop"]]
* Appears as the hilarious result of a GoodBadBug in ''[=Major League Baseball 2K6=]'', where an outfielder can [[http://www.youtube.com/watch?v=vr9sy37GIRc rob someone of a home run]] heading over the 35-foot-high Green Monster at Fenway Park.
[[/folder]]

[[folder:WebComics]]
* All three outsiders in ''Webcomic/{{Project 0}}'' have had at least one. [[KidHero Owen]] is the only one without a cool landing to go with it.
* [[http://www.gunnerkrigg.com/archive_page.php?comicID=268 James Eglamore]] from ''Webcomic/GunnerkriggCourt''.
* In ''Webcomic/TheAdventuresOfDrMcNinja'', Bruce Lee leaps to the Moon from the Earth and becomes a permanent guest at Dracula's moon base. After meeting with him to learn the technique, Doc manages a similar feat.
* SailorRanko, which actually shows Ranma jumping over a tall building when he tests out his new Senshi abilitys.
* [[Webcomic/TheNonAdventuresOfWonderella Wonderella]] can totally jump hella high.
* In ''Webcomic/TheOrderOfTheStick'', Belkar's Ring of Jumping +20 magically grants him incredible leaping ability. At one point, due to the D&D based nature the OOTS universe and likely a ShoutOut to ''FinalFantasy'' Jump attacks as well, Belkar jumps out of the panel and stays up for a couple of panels before landing to delivery stabbity death on an enemy.
* ''Webcomic/SweetBroAndHellaJeff'' shows The Big Man in a dream sequence.
-->"but it turns out to be CRAZY what kind of '''dunks''' this guy has. Im teling you.... air like that is UNREAL, it doens't even HAPPEN. [-most of the time-]"
* ''Webcomic/SluggyFreelance'': [[DemonLordsAndArchdevils Lord Horribus]] can do this due to SuperStrength; he's used it for RoofHopping.
[[/folder]]

[[folder:Web Original]]
* Chaka and Bladedancer of the ''Literature/WhateleyUniverse'' can both do this through manipulation of Ki, doing all the light-foot Kung Fu tricks, like leaping up walls and balancing on tiny branches up in trees.
* In ''Literature/{{Worm}}'', Shadow Stalker can use her shadow form to jump extra long distances, and several other characters (e.g. Lung and Newter) have enhanced physical abilities which allow them to do so as well.
[[/folder]]

[[folder: Western Animation]]
* ''WesternAnimation/SamuraiJack'' devoted an entire episode to justifying this, with Jack going through TrainingFromHell to massively boost his leg strength and match the incredible jumping skills of a tribe of monkeys (and in return he teaches them how to fight with [[SimpleStaff bamboo poles]] and make traps so they can defend themselves from marauding gorillas). As quoted above, the episode ends with his showing off his new skills.
** And [[CallBack it shows up again]] in a later episode, where Jack beats the Scotsman at jumping (among other feats).
* ''WesternAnimation/HeManAndTheMastersOfTheUniverse1983'': One such scene in one of the animated series has He-Man and Battle Cat leaping over a lake of lava and landing in the coolest way possible. If you were to have seen it, you'd probably wonder why he even keeps Battle Cat around.
* ''WesternAnimation/KimPossible'': Kim, apparently thanks to cheerleading.
** Monkey Fist and the members of Team Go can pull this off as well.
* The titular bears from ''WesternAnimation/AdventuresOfTheGummiBears'' use their [[SuperSerum gummi berry juice]] to attain this power.
* And, of course, the inevitable ''WesternAnimation/AvatarTheLastAirbender'' example: Justified for the protagonist, as airbenders are able to leap high and far distances by conjuring gusts of wind and cushions of air. Earthbenders are similarly able to catapult themselves into the air and soften the earth for safe landings.
** As noticed by many fans, the justification is pretty much out the window for Fire Nation characters, who are portrayed to have the second biggest leaps in the series for no apparent reason. In "The Boiling Rock", Azula demonstrates a technique that can best be described as the firebending equivalent of a rocket jump. The funny thing is that this is ''still'' shorter than how high non-bender [[SheFu Ty Lee]] can jump normally.
*** Under the influence of [[MagicMeteor Sozin's comet]], [[spoiler:skilled firebenders can use rocket-feet to ''fly''.]] This was [[FridgeBrilliance alluded to]] as early as "The Southern Air Temple": Aang reasons that the air temples could not have been violated because they're completely inaccessible from the ground...
* In ''WesternAnimation/YoungJustice'', ComicBook/{{Superboy}} can't fly like Franchise/{{Superman}} and when he realizes this he almost goes into a HeroicBSOD. He can still jump at impressive distances though. Kid Flash even uses the "Leap tall buildings in a single bound" line.
** Superman, himself, starting flying because it was easier for the Max Fleischer animators to have him fly rather than leap.
* ''WesternAnimation/TeenTitans'': Red Star is shown doing this. Robin, Red X, and Slade -- all [[BadassNormal Badass Normals]] -- are perfectly capable of performing unassisted jumps that would be completely impossible in RealLife.
* In ''WesternAnimation/{{Superfriends}}'', the "Junior Superfriends" Wendy, Marvin, and Wonderdog don't really have any superpowers as we know them. However, Marvin has an ambiguous ability to do "super leaps".
* In ''WesternAnimation/{{Skyland}}'', Seijins use their telekinetic powers in a similar fashion.
* ''WesternAnimation/StarWarsTheCloneWars'': Where to begin? Almost every character appears to have supernatural jumping powers. For the Jedi and Sith, this is justified. (See ''Franchise/StarWars'' above). But when young Boba Fett manages to jump high enough to kick an enemy a foot or so taller than him in the head, there is ''no excuse''.
** This might have been the problem of reusing bits from battles in other seasons. Most likely they simply forgot to check it over with reality.
* Batman cracks this line as a joke to Superman in the final episode of ''JusticeLeagueUnlimited''.
[[/folder]]

[[folder: Real Life]]
* Cats jump several times their height/length routinely. A mountain lion can jump up to 25 feet. Your average housecat can jump probably 6 or 7 feet high.
* Then there's fleas, which can jump ''many'' times their height, and grasshoppers and crickets, which have specialized back legs specifically for jumping. And frogs. And kangaroo rats. And real kangaroos. And ...
** This is an application of the SquareCubeLaw, since the relative jumping strength goes as the square of the size and relative weight goes as the cube; in fact, all else being equal, the actual (not relative) jump height is constant with regard to the scale. In other words, if you made a human (who could jump maybe 2 feet) 5 times bigger, it would only be able to jump 2 feet still, despite being 30 feet tall. Consider that a cat, 1/10 the size of a human, can jump heights/lengths comparable (within a factor of 2) of a human's. Consider that one of those crazy tropical jumping spiders (~1 inch) and your common everyday flea (~1/50? inch) can jump about the same height, which isn't even all that different from the jumping height of a human despite the thousand-fold difference in size. Of course, if all else ISN'T equal (say, the animal is particularly good at jumping due to evolution: kangaroo, cat, etc, or particularly bad: elephant, rhino, hippo), the jump can be several times bigger or smaller.
** It also helps that most jumping insects don't use muscle contractions themselves to jump. They compress or extend elastic material in their legs over several seconds. This potential energy is then released all at once and they go flying off like an arrow from a bow.
* [[http://powerisers.com Powerisers]] can't quite give you this ability, but they come close, with a maximum jump height of around seven feet for those sufficiently good at using them.
* [[http://www.youtube.com/watch?v=Y-SZgLimQB0 Kien Lieu]]. In particular, 1:17.
* Wuxia films were inspired by real life monks who wear weights all the time while training, making them capable of things that look impossible, but are really just at the high end of normal. See also: professional basketball players and Olympic jumpers.
* [[https://www.youtube.com/watch?v=hbC2DgTpoPw All the different time]] MichaelJordan [[https://www.youtube.com/watch?v=OD54eF2XKJA took off from the]] [[https://www.youtube.com/watch?v=sUz3ZYfoNxo free throw line to dunk.]]
[[/folder]]
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