[[quoteright:320:[[VideoGame/RiseOfTheTriad http://static.tvtropes.org/pmwiki/pub/images/rott_difficulty_easy_3904.jpg]]]]
[[caption-width-right:320:Even difficulty-selection menus are [[PreciousPuppy cuter with puppies]].]]

Most video games have adjustable DifficultyLevels so as to provide more of a challenge to good players while allowing poor players the satisfaction of finishing and finding out how the story ends. Traditionally, they would just be called Easy, Medium, and Hard (and possibly Expert). However, a recurring clever idea is to name them in a way reflecting of your game's style or plot. Another widespread trend is to TitleDrop one of the difficulty settings, typically the hardest one.

Of course, if you use more than one word, everyone will call them "Easy", "Medium" and "Hard", but it does help establish continuity and mis-en-scene.

For idiosyncratic "Very Easy" and "Very Hard" levels only, see EasierThanEasy and HarderThanHard.

Only unusual examples should be added to this article.

See also EasyModeMockery, where the idiosyncracy extends to your treatment in the gameplay. For comments ''on'' your gameplay, see IdiosyncraticComboLevels.

----
!!Examples (listed in order from easiest to hardest):
%% Please try not to go into details of gameplay differences between levels; they are irrelevant unless they are related to the name.

* ''VideoGame/AlleyCat''
** "Kitten"
** "House Cat"
** "Tomcat"
** "[[TitleDrop Alley Cat]]"

* ''VideoGame/BrothersInArms: Hell's Highway''
** "Casual"
** "Veteran"
** "[[HarderThanHard Authentic]]"

* ''VideoGame/{{Colonization}}''
** "Discoverer"
** "Explorer"
** "Conquistador"
** "Governor"
** "Viceroy"

* ''VideoGame/CrescentPaleMist''
** "Pumpkin Knight ([[EasyModeMockery Easy]])"
** "Magic Knight (Normal)"
** "Sacred Knight (Hard)"
** "Terror Knight ([[HarderThanHard Fear]])"
** "Knight of Nightmare ([[NintendoHard Planeriel]])"

* ''VideoGame/DevilMayCry'', especially the fourth game.
** "Human
** "Devil Hunter
** "Son of Sparda
** "Dante Must Die
** "[[OneHitPointWonder Heaven or Hell]]" (Everyone, including you, dies in one hit)
** "[[OneHitPointWonder Hell or Hell]]" (Only you die in one hit)
** "Legendary Dark Knight"

* ''VideoGame/Okamiden'' has one, too.
** "Greenhorn"
** "Old Hand"
*** This particular select is also a ScrappyMechanic due to it looking like it's asking you if you want to see the tutorial and the fact Old Hand means your ink will not regenerate.

* ''VideoGame/{{Doom}}'': Early alpha builds of Doom called the easiest skill level "I Just Want to Kill" and the menu graphic filename M_JKILL was retained for skill 1 in the final version. The ''Samsara'' mod, which allows you to play as characters from other first-person shooters, gives each character their original game's difficulty levels, such as "[[VideoGame/Wolfenstein3D Can I Play, Daddy?]]" or "[[VideoGame/{{Marathon}} Kindergarten]]".
** "[[EasyModeMockery I'm Too Young To Die]]"
** "Hey, Not Too Rough"
** "Hurt Me Plenty"
** "[[Literature/AClockworkOrange Ultra-Violence]]"
** "[[HarderThanHard Nightmare!]]"

* ''VideoGame/{{Doom}} 64''
** "Be Gentle!"
** "Bring it on!"
** "I Own Doom!"
** "Watch Me Die!"

* ''ChexQuest'' had their ''{{VideoGame/Doom}}'' versions renamed to fit the game.
** "[[{{EasierThanEasy}} Easy Does It]]"
** "Not So Sticky"
** "Gobs Of Goo"
** "Extreme Ooze"
** "[[{{HarderThanHard}} Super Slimey!]]"

* ''VideoGame/DukeNukem3D'' and ''VideoGame/DukeNukemForever''
** "Piece of Cake"
** "Let's Rock"
** "Come Get Some"
** "Damn I'm Good"

* ''VideoGame/{{Heretic}}'' had YeOldeButcheredeEnglishe titles that are references to the ''VideoGame/Wolfenstein3D'' and ''Doom'' level names:
** "[[EasierThanEasy Thou needeth a wet-nurse]]"
** "[[EasyModeMockery Yellow-bellies R us]]"
** "Bringeth them oneth"
** "Thou Art A Smite-Meister"
** "[[HarderThanHard The black plague possess thee]]"

* The sequels to Heretic, ''VideoGame/{{Hexen}}'' and ''Hexen 2'', had difficulties named after the player's chosen class, depending upon whether the player was a Fighter, Cleric or Mage.
** "Squire" / "Altar Boy" / "Apprentice"
** "Knight" / "Acolyte" / "Enchanter"
** "Warrior" / "Priest" / "Sorcerer"
** "Berserker" / "Cardinal" / "Warlock"
** "Titan" / "Pope" / "Archmage"

* ''Hexen 2'' had four character types: Paladin, Crusader, Necromancer, and Assassin, with the ''Portal of Praevus'' expansion adding the Demoness as the fifth type.
** "Apprentice" / "Gallant" / "Sorcerer" / "Rogue" / "Larva"
** "Squire" / "Holy Avenger" / "Dark Servant" / "Cutthroat" / "Spawn"
** "Adept" / "Divine Hero" / "Warlock" / "Executioner" / "Fiend"
** "Lord" / "Legend / "Lich King" / "Widow Maker" / "She Bitch"

* ''HyperPrincessPitch''
** "Trainee"
** "Combat Lady"
** "Battle Princess"
** "War Queen"
** "Goddess of Explosions"
** "[[spoiler:Reallyjoel's Mom]]"

* ''ShadowWarrior''
** "Tiny Grasshopper"
** "I Have No Fear"
** "Who Wants Wang"
** "No Pain No Gain"

* ''VideoGame/SidMeiersAlphaCentauri''
** "Citizen"
** "Specialist"
** "Talent"
** "Librarian"
** "Thinker"
** "Transcend"

* ''Sid Meiers VideoGame/{{Civilization}}''
** "Settler" (''IV'' and ''V'')
** "Chieftain" (''I'' to ''V'', ''Revolution'')
** "Warlord" (''I'' to ''V'', ''Revolution'')
** "Noble" (''IV'')
** "Prince" (''I'', ''II'' and ''IV'') / Regent (''III'' and ''IV'')
** "King" (''I'', ''II'', ''V'' and ''Revolution'') / Monarch (''III'' and ''IV'')
** "Emperor" (''I'' to ''V'', ''Revolution'')
** "Demigod" (''III: Play the World'', Conquests mode)
** "Immortal" (''IV'' and ''V'')
** "Deity" (''II'' to ''V'', ''Revolution'')
** "Sid" (''III: Play the World'', Conquests mode)

* ''VideoGame/SidMeiersPirates''
** "Apprentice"
** "Journeyman"
** "Adventurer"
** "Rogue"
** "Swashbuckler"

* ''Sid Meier's Railroad Tycoon''
** "Investor"
** "Financier"
** "Mogul"
** "Tycoon"

* ''ViewtifulJoe''
** "Fresh ([[EasierThanEasy very easy]])" (PS2 version only)
** "Kids (easy)"
** "Adults (hard)"
** "V-rated (very hard)"
** "Ultra-V-rated ([[HarderThanHard nigh impossible]])"

* ''VideoGame/Wolfenstein3D'': With accompanying mugshots of the hero B.J. Blazkowicz. On "Daddy" difficulty, [[EasyModeMockery he wears a baby bonnet and sucks a pacifier]]. On "Death Incarnate", he looks borderline satanic.
** "Can I play, Daddy?"
** "Don't hurt me."
** "Bring 'em on!"
** "I am Death incarnate!"

* ''[[http://www.youtube.com/watch?v=jFr8Pxc10eI&feature=mfu_in_order&list=UL My Little Pony Vs. Starcraft 2]]''
** "Derpy"
** "Filly"
** "Pony"
** "Trollestia"

* ''StarOceanTillTheEndOfTime''
** "Earth"
** "Galaxy"
** "Universe"
** "Fourth Dimension"

* ''VideoGame/GodOfWar'': The hardest difficulty levels in each ''God of War'' game refer to Kratos' allegiance in each respective game.
** "Mortal" (''I'' and ''II'') / "Spartan" (''III'')
** "Hero" (''I'') / "Spartan" (''II'') / "God" (''III'')
** "Spartan" (''I'') / "God" (''II'') / "Titan" (''III'')
** "God" (''I'') / "Titan" (''I'') / "Chaos" (''III'')


* ''VideoGame/{{Crusader}}: No Remorse''
** "Mama's Boy"
** "Weekend Warrior"
** "Loose Cannon"
** "[[TitleDrop No Remorse]]" (original) / "No Regret" (sequel)

* ''[[Franchise/TalesSeries Tales]] of Phantasia'', ''Destiny 2'', ''Symphonia'', ''Rebirth'' and ''Abyss''
** "Simple"
** "Second"
** "Mania"
** "Unknown"

* ''VideoGame/{{Diablo}}''
** "Normal"
** "Nightmare"
** "Hell"
** "Inferno" (''III'' only)

* ''VideoGame/SupremeCommander'': The bottom three describe the AI's behaviour.
** "Easy"
** "Normal"
** "Hard"
** "Swarm"
** "Tech"
** "[[TheComputerIsACheatingBastard Cheater]]"


* ''VideoGame/ResidentEvil4'': The game also features a gun called [[LittleMissBadass Mathilda]]. For extra pun, the main character of ''Film/TheProfessional'' is named Léon.
** "Easy"
** "Normal"
** "[[Film/TheProfessional Professional]]"


* ''VideoGame/ResidentEvil3Nemesis'': Picking a character for Mercenaries mode affects your difficulty.
** "Mikhail" (easy; has a sub-machine gun)
** "Carlos" (normal; a customizable handgun and a shotgun)
** "Nicholai" (standard handgun and knife)

* ''VideoGame/ScorchedEarth'' has AI skill and tactics levels, although there was no clear hierarchy of easiest to hardest beyond that Morons played like, well, morons, and the Cyborg had better aiming skills and virtually always hit whatever he aimed at.
** "Moron" (Shoots at random; randomly changes its aim following a miss.)
** "Tosser" (Shoots at random; adjusts aim following a miss, but not very well)
** "Lobber" (Tends to high, lobbing shots)
** "Chooser" (Picks a target, stays on it, corrects aim fairly effectively)
** "Shooter" (Picks a target, corrects aim very well)
** "Poolshark" (Tends to make bank, bounce and wrap shots)
** "Spoiler" (Takes out damaged opponents, steals kills, ruins your shot)
** "Cyborg" (Very good aiming, virtually always hits what it aimed at, always corrects effectively in the rare case of a miss)
** "Unknown" (One of the first eight types was chosen at random and clicking on the tank did not reveal which one it was.)

* ''LegendOfMana'' gives you the Forbidden Tome after beating the Mana Goddess for the first time, which lets you increase the game's difficulty.
** "Normal" (first playthrough)
** "Nightmare" (enemies are 20 levels higher than normal)
** "No Future" (all enemies are level 99)

* ''NinjaGaiden''
** "Ninja Dog" (''I'') / Acolyte (''II'')
** "Normal" (''I'') / "Warrior" (''II'')
** "Hard" (''I'') / "Mentor" (''II'')
** "Very Hard" (''I'' only)
** "Master Ninja" (''I'' and ''II'')

* ''VideoGame/GhostRecon: Advanced Warfighter''
** "Realistic"
** "Ultra-Realistic"
** ''Ghost Recon: Advanced Warfighter 2''
*** "Low Risk"
*** "Guarded Risk"
*** "Elevated Risk"
** ''Ghost Recon: Shadow Wars/Future Soldier''
*** "Rookie" (''SW'')/"Recruit" (''FS'')
*** "Veteran"
*** "Elite"

* ''VideoGame/{{Blood}}''
** "Still Kicking" (''I'') / Genocide (''II'')
** "Pink on the Inside"
** "Lightly Broiled" (''I'') / Homicide (''II'')
** "Well Done"
** "Extra Crispy" (''I'') / Suicide (''II'')

* ''[=POed=]'':
** "I Like to Watch"
** "I'm Over 40 and Have Arthritis in My Trigger Fingers"
** "I Don't Eat Quiche"

* ''EliteBeatAgents''
** "Breezin'"
** "Cruisin'"
** "Sweatin'"
** "Hard Rock!"

* [[OsuTatakaeOuendan Ouendan's]] difficulty levels are commonly known to English-speakers as Easy, Normal, Hard, and Very Hard/Insane. They are actually called:
** "Kigaru (Light-heartedly Cheer)"
** "Kakan (Boldly Cheer)"
** "Gekiretsu (Fervently Cheer)"
** "Karei (Gracefully Cheer)"

* ''EatLeadTheReturnOfMattHazard'' and ''Matt Hazard: Blood Bath And Beyond''
** "Minimum Hazard" / "[[EasyModeMockery Wussy]]"
** "Major Hazard" / "Damn This is Hard"
** "Maximum Hazard" / "Fuck This Shit"

* ''{{R-Type}} Final''
** "Baby"
** "Kid"
** "Human"
** "Bydo"
** "R-Typer"

* ''SeriousSam'':
** "Tourist"
** "Easy"
** "Medium"
** "Hard"
** "Serious"
** "Mental"

* ''VideoGame/JetsNGuns''
** "[[EasyModeMockery Too Fat To Die]]"
** "Normal"
** "Hard"
** "Nightmare"
** "Total Mayhem"
** "Inhuman"
** "[[Series/MissionImpossible Mission Impossible]]"

* ''VideoGame/ConkersBadFurDay'': The CPU opponents in multiplayer modes could be set to one of the following:
** "Inbred"
** "Crap"
** "Normal"
** "Bastard"
** "Einstein"

* ''{{Postal}} 2'' took this to a ridiculous level. The officially-recognized "A Week in Paradise" mod takes this even further by adding the bottom two.
** "Leibermode" (guns are replaced with shovels)
** "Hestonworld" (everyone has guns, including civilians)
** "Insane-o" (everyone has random weapons)
** "[[FightMagnet They Hate Me]]" (everyone with a weapon attacks the player)
** "Nightmare" (everyone has guns ''and'' attacks the player)
** "[[ExactlyWhatItSaysOnTheTin Really Fucking Hard]]" (same as Nightmare but with extra weapons from Insane-o—includes [[ThisIsGonnaSuck even more grenade types and high explosives]], up to ''miniature nukes'')

* ''{{Minecraft}}'': When in its [[TalkLikeAPirate pirate speak]].
** "Smooth Sailin' (Peaceful)"
** "Deckswabber (Easy)"
** "[=RegulARRRR=] (Normal)"
** "True Pirate (Hard)"
** "Aimless Sailing (Creative)"
** "Swashbuckler (Survival)"
** "Captain ([[FinalDeath Hardcore]])"

* ''VideoGame/TheCurseOfMonkeyIsland'' has Normal and Mega Monkey. The latter is the real full game, while the former has some of the puzzles removed and is described as being for game-reviewing journalists.
** In ''VideoGame/MonkeyIsland2LeChucksRevenge'' you could choose between "Monkey Island 2" ("I want it all! All the puzzles! All the work!") and "Monkey 2 Lite" ("I've never played an adventure game before. I'm scared."). This is also described as being the "optional easy mode for children and magazine reviewers" on the back cover of the game.

* ''Kane & Lynch: Dead Men'':
** "Aspirin"
** "Codeine"
** "Morphine"

* A computerised version of ''TabletopGame/{{Monopoly}}'' rated computer opponents as Calculator, XT Clone and [=386/33MHz=]. This was early in the PC's lifetime, when the [=386/33MHz=] was the most powerful computer around. Of course, as it transpires, the three difficulties all turn out to be synonymous to "stupid", even if the game had a remake that replaced the "386 [=MHz=]" with "Core [=i7=]".

* ''VideoGame/UnrealTournament'' had subtitled bot skill levels.
** "Novice (They won't hurt you... much)"
** "Average (They know how to kill)"
** "Experienced (Don't get cocky)"
** "Skilled (You think you're tough?)"
** "Adept (You'd better be good)"
** "Masterful (I hope you like to respawn)"
** "Inhuman ([[FistoftheNorthStar You are already dead]])"
** "Godlike (I am the Alpha and the Omega)"

* ''RiseOfTheTriad'' has three lists of names for its four difficulties (with a picture to go with each name).
** First set:
*** "I am a Chew Toy." (see the page image)
*** "Will of Iron, Knees of Jell-O (TM)."
*** "I'm in my Element: Lead."
*** "Two Words: Reaper Man."
** Second set:
*** "The Enemy Will Devour Me."
*** "Which Part is the Trigger?"
*** "I Have Pet Names For My Grenades."
*** "No One Shall Live."
** Third set:
*** "Dig My Grave. Now."
*** "I Think I Left the Stove On."
*** "I'm a Freight Train O' Death."
*** "They Call Me 'The Cleaner.'"
** Regardless of which list shows up, they're alternatively called "Easy", "Medium", "Hard", and "Crezzy Man" by the game.

* In the [[RegionalBonus Japanese and PAL versions]] of ''MetalGearSolid2'', the player is asked whether they played the first ''VideoGame/MetalGearSolid'' or not and if they want a lot of action or not. The first three answers will start the game on the Tanker chapter, while the last two choices will skip to the Plant chapter.
** "I've cleared the previous game multiple times, so bring on the action!"
** "I managed to clear the previous game, but action isn't my strong point!"
** "I didn't clear the previous game myself, but I watched everything!"
** "I didn't clear the previous game, but bring on the action!"
** "I didn't clear the previous game, and action isn't my strong point!"

* ''MetalGearSolid4'' names its difficulty levels after the series characters.
** "Liquid Easy"
** "Naked Normal"
** "Solid Normal"
** "Big Boss Hard"
** "The Boss Extreme"

* ''Vigilante8''
** "Unleaded"
** "Super Unleaded"
** "High Octane"

* ''SpaceMegaforce'': The bottom two difficulties, which cause enemies to fire back when destroyed, are selected by pressing left (as if selecting an easier difficulty).
** "Normal"
** "Hard"
** "Hyper"
** "Tricky"
** "Wild"

* {{Bemani}} games tend to do this a lot.
** ''VideoGame/DanceDanceRevolution'', which is particularly notorious for changing its difficulty names.
*** "Basic" (''1st'' to ''5th Mix'') / "Beginner" (''DDR Extreme'')
*** "Light" (''DDRMAX'' to ''DDR Extreme'')
*** "Another" (''1st'' to ''2nd Mix'') / "Trick" (''3rd'' to ''5th Mix'') / "Standard" (''DDRMAX'' to ''DDR Extreme'')
*** "Heavy" (''DDRMAX'' to ''DDR Extreme'')
*** "Maniac" (''1st'' to ''2nd'' and ''4th'' to ''5th Mix'') / "Step Step Revolution" (''3rd Mix'') / "Challenge" (''DDRMAX2'' to ''DDR Extreme'')
*** Prior to ''Dance Dance Revolution 4th Mix'', each difficulty rating had its own name: Simple (1), Moderate (2), Ordinary (3), Superior (4), Marvelous (5), Genuine (6), Paramount (7), Exorbitant (8), Catastrophic (9). The remake of ''2nd Mix'' in ''Dance Dance Revolution X3 vs. 2nd Mix'' features a boss song with a difficulty rating of 10, named [[TitleDrop Revolutionary]].
** ''{{Beatmania}} IIDX''
*** "Light 7" (up to IIDX 11) / "Normal" (IIDX 12 onwards)
*** "7 Keys" (up to IIDX 11) / "Hyper" (IIDX 12 onwards)
*** "Another"
*** In ''Troopers CS'', they introduced "Kuro Another", which make the original Another charts look like Light 7s by comparison.
** ''Pop'n Music'':
*** 5-Button
*** Normal
*** Hyper
*** EX
** ''DrumMania'', ''GuitarFreaks'', and ''{{jubeat}}'' all currently use the names Basic, Advanced, Extreme. The former two games used to call them Normal, Real, and Expert Real in early installments.
** ''{{Keyboardmania}}'' had Light, Normal, and Real. Normal was renamed Light+ in 2nd Mix.
** ''DanceManiaX'' has Mild and Wild.
** ''VideoGame/ReflecBeat'' averts this, using the more traditional-sounding Basic, Medium, and Hard.
** ''Sound Voltex'' uses Novice, Advanced, [[HarderThanHard Exhaust]], and [[SequelEscalation Infinite]].
* ''Pump It Up'': Normal, Hard, Crazy (for single-pad charts); Freestyle, Nightmare (for double-pad charts)
** Beginning on Fiesta however, it is completely averted, as rgw difficulty levels are no longer given names, and are instead referred to in-game by their level number.

* ''DJMAX Technika'': ''Technika 2'' switches out to slightly more traditional naming conventions.
** "Lite Pattern (LP)" / "Star"
** "Popular Pattern (PP)" / "Normal"
** "Technical Pattern (TP)" / "Hard"
** "Special Pattern (SP)" / "Maximum"

* The ''VideoGame/{{Touhou}}'' games have the standard Easy, Normal, and Hard, but above Hard is [[HarderThanHard Lunatic]]. In addition, there's the Extra Stage, and ''Perfect Cherry Blossom'' had two difficulties for it: Extra and Phantasm, Phantasm being the harder of the two.
** Most of the games also have alternative level names to go with the standard ones. ''Phantasmagoria of Flower View'', for example, has difficulties named for different types of plants/flowers (Extra being the demonic cherry tree from ''PCB'').
** The difficulty levels in ''Imperishable Night'', whose plot centers around a stolen full moon (don't think about it too much), are, fittingly enough, named after specific phases of the moon in Japanese:
*** Easy: "Shingetsu", New Moon
*** Normal: "Mikazuki", Third Day Moon (waxing crescent)
*** Hard: "Uetsu Yumihari", Upper Bowstring Moon (waxing half-moon)
*** Lunatic: "Matsuyoi", Waiting Evening (waxing gibbous, specifically the day just before a full moon)
**** And then the [[BonusStage Extra Stage]] has one final moon phase: Full Moon. [[note]]Fitting, as it takes place in the wee hours of the morning after you restore the true full moon to Gensokyo[[/note]]
** ''Subterranen Animism'' also has its own naming scheme:
*** Easy: Fairy Class
*** Normal: Kappa Class
*** Hard: Tengu Class
*** Lunatic: Oni God Class
** ''Ten Desires'' has prayers for stuff that supposedly ranges from easy to impossible to achieve:
*** Easy: Pray for health and long life
*** Normal: Pray for traffic safety
*** Hard: Pray for business prosperity
*** Lunatic: Pray for IT data security
** In addition, in all games the difficulty level comes with a subtitle, with Easy usually being toted as "for Sunday gamers" and Lunatic generally being titled "for weird people" or "not suited for anyone".
** Even some of the fangames get in on it. VideoGame/GensouShoujoTaisen has difficulties named after SRW games.
*** Easy: Alpha
*** Normal: Alpha Gaiden
*** Hard: F Final
*** Lunatic: [[NintendoHard EX]]

* ''VideoGame/IWannaBeTheGuy'': The easiest setting adds extra save points all labelled "WUSS" instead of the usual "SAVE" and gives the Kid a pink bow that never leaves the screen. On the other hand, the hardest setting [[CheckPointStarvation removes all save points]], forcing the player to [[OneHitPointWonder complete the game without dying]]. Despite the name of the latter, [[WeDoTheImpossible a few people have actually done it]].
** "[[EasyModeMockery Medium]]"
** "[[BlatantLies Hard]]"
** "[[ExactlyWhatItSaysOnTheTin Impossible]]"

* ''VideoGame/{{Kirby}}[[DolledUpInstallment 's]] [[PuyoPuyo Avalanche]]'' has difficulty levels named after degrees of food spiciness.
** "Mild"
** "Medium"
** "Spicy"
** "Hot"
** "Cajun"

* ''VideoGame/{{Marathon}}''
** "Kindergarten"
** "Easy"
** "Normal"
** "Major Damage"
** "Total Carnage"

* Bungie's post-''VideoGame/{{Marathon}}'', pre-''Franchise/{{Halo}}'' [=RTSes=] ''VideoGame/{{Myth}}: The Fallen Lords'' and ''Myth II : Soulblighter'': The game had flavour text describing the difficulty levels.
** "Timid" (''"You will grow tired blunting your weapons on a poorly-led horde of mindless corpse-men; and once you have reduced them to so much sausage filler, the sweet taste of success will turn to ashes in your mouth"'')
** "Simple"
** "Normal"
** "Heroic"
** "Legendary" (''"You will brave the army of a Commander who has never known defeat, and the piled dead will reach the heavens; but should you succeed, in an age not yet dawned you will be spoken of as a god!"'')

* ''Franchise/{{Halo}}'': "Mythic" is a fan-made difficulty.
** "Easy"
** "Normal"
** "Heroic"
** "Legendary"
** "Mythic" (requires turning on all of the various skulls that increase the difficulty of the game in addition to the normal hardships of Legendary difficulty)
### Level restarts on player death
### Player shields only regenerate upon melee hit
### Enemies evade and throw grenades often
### No motion tracker
### Reduced ammo
### Enemy resistances increased
### Double enemy health
### Every enemy is a KingMook
### Player cannot see what weapon they are holding

* ''VideoGame/{{Carmageddon}}'': The original created some controversy with its lowest difficulty setting, while ''Carmageddon II: Carpocalypse Now'' took things even further. ''Carmageddon TDR 2000'' made them less violent.
*** "As easy as killing bunnies with axes" / "As easy as stamping on kittens" / "Sunday Driver"
*** "Normal everyday carnage" / "Normal day-to-day depravity" / "Boy Racer"
*** "As hard as French-kissing a cobra" / "As hard as fisting a Velociraptor" / "Speed Demon"

* ''VideoGame/BlazingLazers'' has a difficulty selector that is only available via a [[GuideDangIt secret code at the opening of the game]].
** "Normal Dog"
** "Hard Human"
** "Super Mania"
** "God of the Game"

* ''AlienSoldier'' has only two difficulty levels.
** "[[BlatantLies Supereasy]]"
** "[[ExactlyWhatItSaysOnTheTin Superhard]]"

* ''Anime/AfroSamurai'' has two difficulties, with the second unlocked after a complete playthrough.
* "Number Two Headband"
* "Number One Headband"

* ''VideoGame/ParasiteEve2'' has a few and each one gives bigger bonus multipliers at higher difficulties.
** "Replay Mode"
** "Bounty Mode"
** "Scavenger Mode"
** "[[HarderThanHard Nightmare Mode]]"

* ''VideoGame/SwordOfTheSamurai'' names its difficulty levels after [[EveryJapaneseSwordIsAKatana Japanese swords]] of increasing length.
** "Tanto -- 'for beginning players'"
** "Wakizashi -- "for intermediate players'"
** "Katana -- 'for experienced players'"
** "No-Dachi -- 'for master players'"

* ''[[VideoGame/CommandAndConquer CnC Renegade]]''
** "Recruit"
** "Veteran"
** "Commando"

* ''VideoGame/MegaMan 9'':
** "Normal"
** "Hero"
** "Super Hero"

* ''VideoGame/FreedomFighters''
** "Demonstrator"
** "Rebel"
** "[[TitleDrop Freedom Fighter]]"
** "Revolutionary"

* ''JadeEmpire''
** "Student"
** "Master"
** "Great Master"
** "Jade Master"

* ''Overboard'' for the Playstation 3 had difficulty levels sounding like this:
** "Oohh!"
** "Ooohhh!"
** "OOOHHH!"

* ''CityOfHeroes'' and ''CityOfVillains'' used to take this a step further. You can change your difficulty at special [=NPCs=] who, for a fee, will spread word about you, affecting your Reputation (heroes) / Notoriety (villains). This affects the missions you will receive.
** Heroic/Villainous (standard)
** Tenacious/Malicious (more enemies)
** Rugged/Vicious (harder enemies)
** Unyielding/Ruthless (both)
** Invincible/Relentless (standard sized spawns of even harder enemies).
*** The difficulty system was altered for Going Rogue. Now you can separately set what level the foes should be compared to you (from -1 to +4), how many foes should spawn in missions (from x1 to x8), whether you want to fight Bosses as Lieutenants, and whether you want to fight Archvillains as Elite Bosses.

* ''VideoGame/MaxPayne'' and ''Max Payne 2'':
** "Fugitive" (''1'') / "Detective" (''2'')
** "HardBoiled"
** "Dead On Arrival" (very hard, limited saves per level)
** "New York Minute" (time attack)
** "Dead Man Walking" (insane one-room enemy-spawning survival mode)

* ''{{Painkiller}}'':
** "Daydream"
** "Insomnia"
** "Nightmare"
** "Trauma"

* Most ''Franchise/StarTrek'' games
** "Ensign"
** "Lieutenant"
** "Captain"
** "Admiral"

* ''VideoGame/{{Crysis}}'' has "Delta Force" difficulty, with an Easter Egg file name of [[Series/TwentyFour Bauer]] for its most realistic, HarderThanHard setting.

* ''VideoGame/GoldenEye1997'' and ''VideoGame/GoldenEyeWii''
** "Agent" (1997) / "Operative" (Wii)
** "Secret Agent" (1997) / Agent" (Wii)
** "00 Agent" (1997) / "007" (Wii)
** "007" (customizable difficulty level)(1997)
** "007 Classic" (no RegeneratingHealth)(Wii)

* ''PerfectDark'': Bots in multiplayer mode also have various difficulty levels, ranging from Meatsims that almost always miss to Darksims that almost always hit, spawn near weapon spawn points, and [[OffscreenTeleportation can teleport when the player isn't looking]]. ''Zero'' adds "Dark Agent".
** "Agent"
** "Special Agent"
** "Perfect Agent"
** "Perfect Dark"
** "Dark Agent" (no RegeneratingHealth)(''Zero'' only)

* ''Videogame/QuantumOfSolace'': Difficulty level also carries over to achievements. Depending on difficulty, the player gets "[[EasyModeMockery Octopussy]]", "Tomorrow Never Dies", "You Only Live Twice", or "The Name Is Bond, James Bond." No points for guessing which achievement goes with which difficulty.
** "New Recruit"
** "Field Operative"
** "Agent"
** "007"

* The ''[[DarkForcesSaga Jedi Knight]]'' series of ''StarWars'' games uses various Jedi ranks in different methods in different games, ranging from "Padawan" up to "Master". An exception to this is ''TheForceUnleashed'', which uses Sith ranks instead, from "Apprentice" up to "Master".

* ''{{Descent}}'' is pseudo-military:
** "Trainee" (EasierThanEasy)
** "Rookie"
** "Hotshot"
** "Ace"
** "Insane" (HarderThanHard)

* The {{Atari 2600}} game ''Laser Blast'':
** Cadet
** Lieutenant
** Captain
** Commander
* Corridor 7:
** Corporal
** Lieutenant
** Captain
** Major
* ''[[VideoGame/RatchetAndClank Ratchet:]] [[VideoGame/RatchetDeadlocked Deadlocked]]'' has difficulty names based around its "gladiator battle television show" theme. Each difficulty also has an amusing description.
** [[EasierThanEasy Couch Potato]] [[note]]So you want to be on [=DreadZone=]? Can you wield a blaster as well as you can handle your remote? Don't worry, we'll give you plenty of ammo and health. And we'll tell those big mean [=DreadZone=] exterminators to go easy on you. Have fun![[/note]]
** Contestant [[note]]Welcome to [=DreadZone=], contestant. We'll make sure your weapons are hitting hard and have plenty of ammo. But don't expect any favours. Our Exterminators play for keeps.[[/note]]
** Gladiator [[note]]You're one of [=DreadZone=]'s finest gladiators. You don't know the meaning of the word "capitulation". Well, [=DreadZone=] is going to make you wish you stayed in school. The warriors you'll be facing would turn an average contestant into Blargian fungus-toast. You'll need cunning strategy and lightning reflexes to survive.[[/note]]
** Hero [[note]]Bad guys shake at the sound of your name and kids wallpaper their rooms with your face. Welcome to the big time! You'll be up against the meanest, deadliest, [=DreadZone=] combatants we've got and they'll all have Carbonox armour. You're not afraid, are you hero?[[/note]]
** [[HarderThanHard Exterminator]] [[note]][=DreadZone=] fans want to see carnage, and we're gonna give it to them by the truckload. You have no chance for survival, no hope of mercy and no dental plan. This difficulty level is flat out impossible. Turn back now. We're serious. You don't need this kind of pain.[[/note]]
* ''TheConduit'', in keeping with its conspiracy/terror theme, uses the five levels of the Homeland Security Advisory System:
** Low
** Guarded
** Elevated
** High
** Severe
* ''BattleForWesnoth'' has difficulty settings named marked by units of different levels and mostly named after them, ''customized per campaign'':
** "Horseman (Beginner), Knight (Challenging)", "Fighter (Easy), Commander (Normal), Lord (Challenging)", "Spearman (Easy), Swordsman (Normal), Royal Guard (Challenging)" or "Peasant (Easy), Outlaw (Normal), Fugitive (Difficult)" - Human; also "Civilian (Beginner), Recruit (Easy), Soldier (Normal)"
** "Fighter (Beginner), Hero (Normal), Champion (Challenging)", "Fighter (Beginner), Lord (Normal), High Lord (Challenging)" "Soldier (Easy), Lord (Normal), High Lord (Hard)" - Elv[[OurElvesAreBetter ish]].
** "Fighter (Easy), Steelclad (Normal), Lord (Challenging)" - Dwarv[[OurDwarvesAreAllTheSame ish]].
** "Grunt (Challenging), Warrior (Difficult), Warlord (Nightmare)" - Orc[[OurOrcsAreDifferent ish]].
* The difficulty levels of the Duel Colosseum in ''VideoGame/DissidiaFinalFantasy'' take their names from the airships in the series:
** Airship (with enemies at levels 1-30)
** [[VideoGame/FinalFantasyIV Falcon]] (30-60)
** [[VideoGame/FinalFantasyIII Invincible]] (60-90)
** [[VideoGame/FinalFantasyIV Lunar Whale]] (90-120)
** [[VideoGame/FinalFantasyVI Blackjack]] (100-150)
*** The Japanese rerelease will feature a HarderThanHard level by adding on the [[VideoGame/FinalFantasyII Dreadnought]].
* ''Darkest of Days'':
** Easy
** Normal
** [[TestosteronePoisoning With Chest Hair]].
* While they do have a few differences in special moves, the teams in ''VideoGame/SonicHeroes'' are basically difficulty levels, with Team Rose being easy, Team Sonic being normal, Team Dark being hard, and Team Chaotix being "other" (usually having some sort of odd mission).
* ''MuramasaTheDemonBlade''
** Muso - easy
** Shura - crushing even to the average gamer who's beaten Muso
** Shigurui - Shura, except OneHitPointWonder
* ''{{Wet}}''
** Cake Walk (easy)
** Hired Gun (normal)
** Fixer (hard)
** FemmeFatale (very hard)
** Golden Bullets (one-hit kills for everyone!)
* ''TetrisTheGrandMaster 2 PLUS''
** Normal
** Master
** T.A. Death
* ''TetrisTheGrandMaster 3''
** Easy
** Master
** Shirase
* ''TetrisTheGrandMaster 4''
** Konoha
** Master
** Rounds
* ''TetrisTheGrandMaster ACE''
** Normal
** Hi-Speed
** Hi-Speed 2
** Another
** Another 2
* The original ''San Francisco Rush'' had '''audio''' Idiosyncratic Difficulties based on which car you picked. Each car handling class was accompanied by a car alarm which got gradually more intense the more a class traded handling for speed, topping off with Extreme's "''It's dangerous!''" followed by screaming. The N64 port added a few special cars that had difficulty levels of "Oooooh!" and "Yeah!"
* ''VideoGame/DuckTales: The Quest for Gold'' uses money puns:
** Easy Money
** Standard Wages
** Hard Earned Cash
* The ''VideoGame/CallOfDuty'' series often uses:
** Greenhorn[[labelnote:*]]changed to "Recruit" in [[ModernWarfare Call of Duty 4]] and [[VideoGame/CallOfDutyBlackOps beyond]][[/labelnote]] - "You will crush the enemy without effort."
** Regular - "Your abilities in combat will be tested."
** Hardened - "Your skills will be strained."
** Veteran - "You will not survive."
* ''50 Cent Bulletproof'':
** Playa - Very Easy
** Hustla - Easy
** Thug - Normal
** Gangsta - Hard
** G Unit Soldier - Very hard.
* ''{{VideoGame/Wipeout}}'' normally has speed classes stand in for difficulty levels:
** [[EasierThanEasy Vector]]
** Venom
** Flash
** Rapier
** [[HarderThanHard Phantom]] (hidden difficulty in earlier games)
** Wipeout HD has AI difficulty levels in addition to speed classes:
*** Novice
*** Skilled
*** Elite
** Wipeout 2048 has completely different speed classes due to being a prequel to the rest of the series:
*** D Class
*** C Class
*** B Class
*** A Class
*** A+ Class
* Death Rally:
** Speed Makes me Dizzy
** I Live to Ride
** I Got Petrol in my Veins
* ''VideoGame/TheWorldEndsWithYou'' only has a different ''name'' for its hardest difficulty, but each setting has a little one-liner to go along with it.
** "Easy: Face the Noise"
** "Normal: Erase the Noise"
** "Hard: Hush the Noise"
** "Ultimate: Crush the Noise"
* ''{{Paperboy}}'' was one of the earliest video games to use this trope - your delivery routes are:
** Easy Street
** Middle Road
** Hard Way
* The NES version of ''VideoGame/DoubleDragonII: The Revenge'' have fancily-named difficulty levels that affected not only the strength of the enemies and the movement of traps, but also the length of the overall game.
** Practice (which lasts only three stages)
** Warrior (which has all the stages except the final one)
** Supreme Master (the only difficulty where the final stage, and the ending, can be seen)
* ''VideoGame/ScottPilgrim vs. The World'':
** Average Joe
** Rough & Tough
** [[VideoGame/DoubleDragon Supreme Master]]
* ''OneMustFall 2097'':
** Punching bag
** Rookie
** Veteran
** World class
** and after cheating:
** Champion
** Deadly
** Ultimate
The tournament mode has:
** Aluminum - The perfect difficulty setting for new players
** Iron - Think you're ready to fight with the big boys?
** Steel - To survive, you need ball bearing of steel.
** Heavy metal - Prepare to be rocked!
* ''VideoGame/MassEffect1'' and ''VideoGame/MassEffect2''
** Casual
** Normal
** Veteran
** Hardcore
** Insanity
* ''VideoGame/MassEffect3'' removes Veteran and adds Narrative below Casual. The multiplayer mode offers its own difficulty scale:
** Bronze
** Silver
** Gold
** Platinum
*** The Combat Simulator in the ''Citadel'' DLC has its own difficulty settings. While some additional modifiers can be turned on and off freely, the difficulty of the enemies goes as follows (except for the Mirror Match):
** Foot Soldiers
** Elites
** Super Elites
* GlobalAgenda ranked its PlayerVersusEnvironment missions as Low, Medium, High, or Maximum security. Later patches first added a new level [[HarderThanHard above maximum]] then removed the Low setting, leaving [[ArtifactTitle Artifact Difficulty Levels]] which are even more idiosyncratic. The current settings are:
** Medium Security
** High Security
** Maximum Security
** Ultra-Max Security
* ''{{Stargunner}}'' uses military-style naming. Good luck beating the game even on the easiest difficulty.
** Ensign
** Captain
** Admiral
* ''VideoGame/ResonanceOfFate'' has 10 difficulty levels with each more idiosyncratic than the one before.
** Normal
** Advance
** Hard
** Professional
** Hurt Me Plenty
** Ultimate
** Supremacy
** Legendary
** Mythology
** Zenith
* ''AlienRampage'':
** Like To Hide.
** Shoot And Run.
** Stand And Fight.
** Just A Psycho.
* ''VideoGame/{{Genetos}}'':
** Beginner
** Standard User
** Programmer
** Hacker
** Creator
* Microprose's adaptation of ''MagicTheGathering'' used wizard ones:
** Apprentice - start with 10 life, one color, enemies have X life
** Magician - start with 8 life, two colors, enemies have X+Y life
** Sorceror - start with 6 life, three colors, enemies have X+2Y life
** Wizard - start with 4 life, four colors, enemies have X+3Y life
** You could further adjust difficulty by choosing your color; red, green, and white were easier than black and blue, just because of the low life totals.
* ''KingdomHearts'' has:
** Easy (later, "Beginner")
** Standard
** Proud (from Final Mix onwards; previously called "Expert")
** [[HarderThanHard Critical]] (beginning with Final Mix+ and BBS)
* ''VideoGame/AlienTrilogy'':
** Acid Reign
** Raging Terror
** Xenomania
* ''Guilty Party'' has:
** Rookie (Easy)
** Detective (Medium)
** Super Sleuth (Hard)
* ''{{Raiden}} Project'':
** Captain (Easy)
** Major (Medium)
** Colonel (Hard)
** General (HarderThanHard)
* ''{{Raiden}} IV'':
** Practice
** Very Easy
** Easy
** Medium
** Original (arcade)
** Hard
** Very Hard
** Ultimate (Harder than HarderThanHard)
* ''VideoGame/MushihimeSama'' and its sequel:
** Original
** Maniac
** Ultra (in Mushihimesama Futari Black Label, this is replaced by God).
* ''VideoGame/{{Okamiden}}''
** Greenhorn
** Old Hand
* ''SniperElite''
** Rookie
** Cadet
** Marksman
** Sniper Elite
* ''Haegemonia'' uses the usual names but each has a subtitle:
** Easy - Come on! You are better than that!!!
** Medium - Correct decision...
** Hard - Are you completely sure???
* ''{{Crazd}}''
** Beginner Mode
** Awesome Mode
* ''[[VideoGame/DonPachi DoDonPachi DaiFukkatsu Black Label]]'':
** Bomb Style - More bombs.
** Power Style - More firepower.
** Strong Style - Same bomb capacity as Bomb Style, most firepower, but hardest enemy patterns.
* ''[=DoDonPachi=] Sai Dai Ou Jou'':
** Shot - Strong shot, weak laser.
** Laser - Weak shot, strong laser.
** Expert - Strong shot, strong laser, and most importantly, enemy patterns dramatically increase in difficulty.
* ''VideoGame/CrimzonClover'':
** Simple -- Simplified scoring system and no [[SuperMode Break Mode]].
*** The arcade port swaps out Simple for '''Boost''' mode, which is a new mode altogether.
** Original
** Unlimited
* The {{Infocom}} text adventure ''VideoGame/LeatherGoddessesOfPhobos'' had "Tame", "Suggestive", and "Lewd". Didn't affect game difficulty, just the text descriptions of the action.
* ''RollerCoasterTycoon 3'' didn't have selectable difficulties but each scenario had three different objective sets of increasing difficulty:
** Apprentice
** Entrepreneur
** Tycoon
* ''VideoGame/SinAndPunishmentStarSuccessor'''s difficulty descriptions:
** Easy - "You will be sheltered."
** Normal - "You will be tested."
** Hard - "You will be [[JustForPun punished]]."
* ''BlueWishResurrection'':
** Heaven
** Original
** Hell
** Accel, in which bullets ''accel''erate as they move further. Changed into a setting in the options menu in ''Blue Wish Resurrection Plus''
* ''{{Aerobiz}}'' ''Supersonic'' featured:
** Glider
** Prop
** Jet
** Jumbo Jet
** Supersonic
* ''AceCombat'': From ''04'' on up, featured unlockable difficulty modes after beating it on Hard.
** Expert
** Ace
* ''Storm the House 3''
** Has very typical level names (Easy, Normal, Hard) up until the last one: WHY GOD!?
* ''VideoGame/DeusExHumanRevolution''
** Tell Me A Story
** Give Me A Challenge
** Give Me Deus Ex
* ''VideoGame/QuakeIIIArena''
** I Can Win
** Bring It On
** Hurt Me Plenty
** Hardcore
** Nightmare
*** Each level colors part of logo to red with first having none colored, and 5th having special "logo". 5th also plays SFX.
* ''[[VideoGame/{{Gothic}} Arcania - Gothic 4]]''
** Normal
** Easy
** Hard
** [[SequelDifficultyDrop Gothic]]
* ''RockBand 3'' has a three-dimensional matrix of difficulties. Two of those dimensions are simply named: modes available (on guitar, bass, keys, and drums anyway) are Basic and Pro, chart difficulties available are Easy, Normal, Hard, and Expert, but the third dimension, the difficulty for a given song on a given instrument, follows this scale:
** Warmup
** Apprentice
** Solid
** Moderate
** Challenging
** Nightmare
** Impossible
*** These levels are present in the other games of the series as well, except the first game has two more song difficulty levels: Skilled and Blistering, with Challenging sandwiched between them.
* The original ''GuitarHero'' games, made by Harmonix before {{Activision}} took the license from them, also had idiosyncratic song difficulty levels:
** Opening Licks
** Axe Grinders (first game only)
*** Amp Warmers (second game only; replaces the previous one)
*** String Snappers (also second game only)
** Thrash and Burn (absent from the ''Rocks the 80s'' version)
** Return of the Shred
** Fret Burners (first game only)
*** Relentless Riffs (second game only; replaces the previous one)
*** Furious Fretwork (also second game only)
** Face Melters (absent from the ''Rocks the 80s'' version)
* ''TrashPanic'':
** Sweets Course
** Maindish Course
** Hell Course
* ''SoldierOfFortune II''
** Amateur: easy
** Gun for Hire: medium
** Consultant: hard
** Soldier of Fortune: nearly impossible
* Indie puzzle game ''Chromashift'' has normal level numbers, but a different description for each:
** Level 1: For Beginning Players
** Level 2: A Fairly Safe Bet
** Level 3: Not Too Hard
** Level 4: Getting Fairly Difficult
** Level 5: Yeah, Good Luck With That
* ''FarCry'' tells you what to expect for each difficulty level:
** Easy: A peaceful tropical island stroll. Enjoy your vacation.
** Medium: You will be challenged, but adventure requires a little danger, right?
** Challenging: Your enemies are smarter, more accurate, and really pissed off. Good luck. You'll need it.
** Veteran: Serious jungle madness. We hope you have a high tolerance for pain.
** Realistic: You must be amazingly skilled or incredibly foolish. Forget paradise - this is hell.
* ''DeathSmiles Mega Black Label''
** Level 1
** Level 2
** Level 3
** Level 999
* ''VideoGame/{{Loaded}}''
** Players Are Fairies
** Players Are Boring
** Players Are Confident
** Players Are Brutal
** Players Are Loaded
* ''GalacticCivilizations'': the individual races can be set to any of Fool, Dunce, Beginner, Sub-Normal, Normal, Bright, Intelligent, Gifted, Genius, Incredible, Godlike or Ultimate; Intelligent is the only one that's fair, with the earlier ones cheating in your favour and the later ones [[TheComputerIsACheatingBastard simply cheating]]. The game ''as a whole'' has the following difficulties:
** Cakewalk
** Easy
** Simple
** Beginner
** Normal
** Challenging
** Tough
** Painful
** Crippling
** Masochistic
** Obscene
** Suicidal
* The Berenstain Bears' Camping Adventure:
** Bear Cub (Easy)
** Brown Bear (Medium, the default)
** Grizzly Bear (Hard)
* ''VideoGame/AirZonk'':
** Sweet Mode (5 lives)
** Spicy Mode (3 lives)
** Bitter Mode (1 life)
* Zigzagged in ''VideoGame/{{Commandos}} 2: Men of Courage'', where the difficulty levels are Normal, Difficult and Realist (for Very Hard).
* ''VideoGame/{{Desperados}} 2: Cooper's Revenge'' has Vaquero (CowBoy) for Normal and Pistolero ([[TheGunslinger Gunslinger]]) for Hard.
* ''VideoGame/DungeonsOfDredmor'':
** Elves Just Want to Have Fun (Easy)
** Dwarvish Moderation - a practical approach to dungeoneering (Normal)
** Going Rogue - because [[VideoGame/DwarfFortress losing is fun!]] (Hard)
* ''VideoGame/TheSaboteur'':
** Easy
** Medium
** Hard
** Fecking Hard

* ''Legend Garden''
** Cake
** Noob
** Piggy
** Master
** Legend

* ''KidIcarus: Uprising''
** [[EasierThanEasy Effortless]]
** Easy
** Standard
** Tougher
** Challenging
** Heatin' Up
** Extra Spicy
** Infernal
** White Hot
** [[ExactlyWhatItSaysOnTheTin Nothing Harder!]]

* {{X-com}}: Enemy Unknown and Terror from The Deep
** Beginner
** Experienced
** Veteran
** Genius
** Superhuman

* X-Com Enemy Unknown 2012
** Easy
** Normal
** [[NintendoHard Classic]]
** [[HarderThanHard Impossible]]

* ''Crimson Alliance''
** Easy
** Normal
** Hard
** Immortal
** Ridonkulous!

* ''VideoGame/TheElderScrollsVSkyrim''
** Novice
** Apprentice
** Adept
** Expert
** Master
** Legendary

* ''VideoGame/DamageIncorporated'':
** Grenada
** Desert Storm
** Korea
** World War II
** Vietnam

* ''VideoGame/AValleyWithoutWind'' has two sets of difficulty levels, one for platforming, and another for combat.
** Combat:
*** Featherweight
*** Apprentice
*** Adept
*** Skilled
*** Hero
*** Master Hero
*** The Chosen One
** Platforming:
*** I Have No Desire to Be [[VideoGame/IWannaBeTheGuy The Guy]]
*** I'm Afraid Of Heights
*** I Can Jump, Thank You
*** I Get Mistaken for [[VideoGame/SuperMarioBros A Certain Plumber]]
*** I Am Not The Guy, but I Am Close
*** I Am Already The Guy

* ''[[http://it-he.org/doom.htm#blessed The Blessed Engine]]'', a GameMod for ''VideoGame/{{Doom}}'' that turns it NintendoHard.
** Ultra-Violence
** Nightmare!
** Certain Death.
** No Chance
** !

* ''[[http://it-he.org/doom.htm#coeurl VSB-doom]]'', a GameMod for ''VideoGame/{{Doom}}'' which allows you to play as the cat-like alien [[Literature/TheVoyageOfTheSpaceBeagle Coeurl]] (unfortunately, the mod seems unavailable anywhere on the internet.)
** Cougar
** Tomcat
** Pussycat
** Kitten
** Mouse
** Note the inversion from the usual fare--rather than go "from wuss to badass", the levels go "from strong to weak".

* ''VideoGame/RaptorCallOfTheShadows''
** Rookie
** Veteran
** Elite
* In ''Unison'' on the PS2, instead of selecting a difficulty, you pick a character to play as.
** Trill (Normal)
** Cela (Hard)
** Chilly (Very Hard)

* Space Tanks (Similar to Scorched Earth, but in [[RecycledInSpace space]])
** please don't hurt me!
** child's play
** basic
** simple
** almost normal
** standard
** complex
** pretty difficult
** quite heavy
** super sophisticated
** incredibly awkward
*** Yes, all these are in lower case.

* The [[VideoGame/MetroidPrime Metroid Prime]] series has:
** Normal Mode
** Veteran Mode[[note]]Only found in ''Corruption'' and the Trilogy release, this is equivalent to Normal in the GameCube releases of the first two games, making the new Normal actually more of an Easy mode to those who played said releases[[/note]]
** Hard Mode[[note]]GameCube releases of first two games[[/note]]/Hyper Mode[[note]]Corruption and the Trilogy release of first two games[[/note]]

* ''VideoGame/{{Weaponlord}}''
** Adventurer
** Warrior
** Barbarian
** Warlord

* ''VideoGame/KillingFloor'' has the normal easy/medium/hard, but past that:
** Suicidal
** Hell on Earth

* ''PowerGigRiseOfTheSixString''
** Recruit
** Disciple
** Master
** Virtuoso
** Legend

* ''VideoGame/SpinDoctor''
** Pre-Med
** Intern
** Resident
** Specialist

* ''Symphony'', a rhythm/vertical shoot'em-up.
** Pianissimo
** Piano
** Mezzo-Piano
** Mezzo-Forté
** Forté
** Fortissimo

* ''VideoGame/PAYDAYTheHeist''
** Easy
** Normal
** Hard
** Overkill
** Overkill 145+ (reserved for players whose rep level is 145 or higher)

* ''VideoGame/SuperHexagon''
** Hexagon -- [[NintendoHard Hard]]
** Hexagoner -- {{Harder|ThanHard}}
** Hexagonest -- [[DiscOneFinalDungeon Hardest]]
** Hyper Hexagon -- [[HardModeFiller Hardester]]
** Hyper Hexagoner -- [[OverlyLongGag Hardestest]]
** Hyper Hexagonest -- [[TheVeryDefinitelyFinalDungeon Hardestestest]]

* ''[[VideoGame/AnUntitledStory An Untitled Story]]''
** Simple
** Regular
** Difficult
** Masterful
** Insanity (same as Masterful but everything kills you in one hit)

* ''[[VideoGame/DistortedTravesty Distorted Travesty]]''
** Beginner
** Veteran
** Hardcore
** Distorted

* ''Skate Or Die'': The CPU difficulty for your opponent is determined by the characters:
** Poseur Pete
** Aggro Eddie
** Lester

* ''VideoGame/CthulhuSavesTheWorld''
** Easy
** Medium
** Hard
** Insane (Not that uncommon in other games, but remember who the [[CthulhuMythos pro]][[EldritchAbomination tag]][[GoMadFromTheRevelation on]][[VillainProtagonist ist]] is...)

* Phone version of ''Prince of Persia'' has:
** Spoiled Prince
** Mighty Warrior
** [[OneHitPointWonder Legendary Hero]]

* ''VideoGame/RiverCityRansom [[VideoGameRemake EX]]'':
** [[EasierThanEasy Wussy]]
** Easy
** Normal
** Hard
** [[HarderThanHard Crazy]]

* ''VideoGame/DoubleDragonNeon'':
** Normal
** Dragon
** [[TitleDrop Double]] [[HarderThanHard Dragon]]

* ''VideoGame/StreetsOfRage'':
** [[EasierThanEasy Very Easy]] (2nd game only)
** Easy
** Normal
** Hard
** Hardest/Very Hard (Not in the Western version of ''3'')
** [[HarderThanHard Mania]] (2nd game only)

* ''Zombies TC'', a GameMod for ''VideoGame/{{Doom}}'', based on ''Film/NightOfTheLivingDead''
** Reporter
** Cop
** Coroner
** Undead
** Nightmare!

* ''[[VideoGame/TheAdventuresOfMassmouth MassMouth 2]]''
** [[VideoGame/BlazingStar You fail it]]
** I have my dignity
** [[Film/CrocodileDundee This is a knife]]
** Don't mess with me
** I'll eat your brain

* ''VideoGame/{{Vanquish}}''
** Casual Auto
** Casual
** Normal
** Hard
** [[VideoGame/GodHand God]] [[HarderThanHard Hard]]

* ''VideoGame/{{Bayonetta}}''
** Very Easy
** Easy
** Normal
** Hard
** [[HarderThanHard Non-Stop Infinity Climax]]

* ''VideoGame/TheAngryVideoGameNerdAdventures''
** Easy
** Normal
** [[NintendoHard Old School]]
** [[ExactlyWhatItSaysOnTheTin Hard As Balls]]
** [[HarderThanHard Fucking Impossible]]
** [[FinalDeathMode YOLO]]

* ''VideoGame/{{Stellavanity}}''
** Easy
** Normal
** Arcade (previously Normal-Ex)
** Hard
** [[HarderThanHard Nightmare]]
** [[SerialEscalation Pandemonium]]

* ''VideoGame/{{Hellsinker}}'' has three axes of difficulty.
** Level (Stage select only):
*** Unplugged (all DynamicDifficulty levels)
*** Limited (1-6 only)
*** Compressed (4-A only)
*** Distorted (7-A only)
** Way of Life
*** Drastic
*** Moderately
*** Prudently
** Bootleg Ghost
*** Aspirant
*** Solidstate
*** Adept

* ''The VideoGame/HouseOfTheDead Overkill - [[UpdatedRerelease Extended Cut]]''
** Bitch
** Agent
** Motherf[[SoundEffectBleep ***]]er

* ''VideoGame/{{Sequence}}'' has the standard "Easy", "Medium", and "Hard", but above Hard is "Spasmodic". Additionally, each difficulty has a label:
-->Easy - For those musically challenged.
-->Medium - For those musically challenged, yet stubborn.
-->Hard - For those not musically challenged.
-->Spasmodic - For those socially challenged.

* All of the games in the ''VideoGame/GundemoniumSeries'' have this in one form or another. The first two games adjust the limits of the DynamicDifficulty.
** ''Gundemonium (Recollection)''
*** Novice
*** Revised
*** Unlimited
*** Demonic
** ''[=GundeadliGne=]''
*** Novice
*** Standard
*** Advanced
*** Demonic
** ''Hitogata Happa''
*** Euridice
*** Nobilimente
*** Allemande
*** Doomsday

* ''VideoGame/RememberMe''
** Script Kiddie
** Errorist Agent
** Memory Hunter

* ''VideoGame/SpecOpsTheLine''
** Walk on the Beach
** Combat Op
** Suicide Mission
** [[HarderThanHard FUBAR]][[note]]for those unfamiliar, it means "Fucked Up Beyond All Repair"[[/note]]

* ''VideoGame/{{FATE}}''
** Page
** Adventurer
** Hero
** Legend
** [[HarderThanHard Hardcore]]

* ''VideoGame/OneWayHeroics''
** Walk in the Park
** Afternoon Stroll
** Grueling Campaign
** Inhumane Odyssey

* ''VisualNovel/{{Danganronpa}}''
** Gentle
** Kind
** Mean

* Fitting the WesternSpaghetti theme, ''Videogame/{{Outlaws}}'' goes [[TheGoodTheBadAndTheUgly "Good", "Bad" and "Ugly"]].

!!Non-video game examples:
* One [=StickManStickMan=] [[http://stickman.qntm.org/comics.php?n=198 comic strip,]] has a swordfight training robot that has difficulty settings including the following. [[note]]We don't learn about the names of the easier levels.[[/note]]
** Expert
** Master
** Impossible
** Combine Harvester
** No Seriously, Give Up Now

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