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[[quoteright:350:[[WesternAnimation/{{Superfriends}} http://static.tvtropes.org/pmwiki/pub/images/i-believe-i-can-fly_superfriends_2716.png]]]]
[[caption-width-right:350:Wait a second, since when could {{Aquaman}} fly?]]

->''"If you're a WesternAnimation/{{Superfriend|s}}, being able to {{fl|ight}}y is like being able to break a graham cracker along the line."''
--> -- '''[[http://www.seanbaby.com/superfriends/hawkman.htm Seanbaby]]''' on {{Hawkman}}

This trope describes when there are multiple characters with a wide variety of different abilities, but [[{{Flight}} the ability to fly]] [[NotQuiteFlight is surprisingly common.]] Even if the ability to fly comes from different sources for different people (e.g. gravity-manipulation versus "[[{{Superman}} I'm from Krypton]]"), they all seem to be able to fly in more or less the same manner.

It also works on the meta level, rather than simply within a single continuity; besides the number of [[FlyingBrick Flying Bricks]], there's also a rather large number of characters in general who can fly as such, one way or another. An example of this is characters who don't have flight as an expressed power, yet use their abilities in some way to allow NotQuiteFlight, such as [[PsychicPowers psychics]] using [[MindOverMatter psychokinesis]] on themselves, [[ElementalPowers elementals]] using [[ElementalRockPaperScissors elemental guff]] to fly, [[ShapeShifter shapeshifters]] becoming birds, and a GadgeteerGenius creating a [[IWantMyJetpack jet pack]]. And some have this as their ''only'' power (Angel, Hawkman) and, as the page quote implies, this makes it hard to stand out as special.

UpUpAndAway is the standard hero flying pose.

A type of StockSuperpower.

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!!'''Examples:'''

[[foldercontrol]]

[[folder:Anime and Manga]]
* In ''Manga/DragonBall'', flight is initially presented as a technique of the Crane Hermit, but by the last TournamentArc before ''Anime/DragonBallZ'' pretty much everyone who fights (except Yajirobe) can fly. There's a brief gag in the Android Saga when Bulma expects him to take off after the other heroes and he has to remind her that he can't.
** A World Martial Arts Tournament official hilariously hangs a lampshade on this in the Buu Saga: when Mr. Satan freaks out upon seeing his daughter Videl fly, the official responds "So she can fly. What's the big deal?"
* This was true in ''MagicalGirlLyricalNanoha'' for two seasons. Then, in the third season, we're introduced to the grand majority of magic users who are not powerful enough to fly. (We actually did get to see some of these {{Red Shirt}}s in the first two seasons, but it was never made clear that they were ground-bound as well as {{Mooks}}.)
* ''TowerOfGod'': Laure has learnt Shinsoo techniques that allow him to fly.
* The ''TokyoMewMew'' anime sometimes gives everyone the power to levitate for no apparent reason. In episodes centered around Mew Mint, the birdgirl, however, only she can fly. The manga is more consistent on the matter.
* In ''TheSlayers'', "Levitation" and "Ray Wing" are simple and common spells that ensure almost every magic-user can fly.
* ''Manga/{{Bleach}}'' has NotQuiteFlight by means of creating platforms of spirit particles underfoot as a basic skill for most of the major factions. I quickly becomes far easier to list the characters with notable spirit power who ''can't'' do this.
* ''Anime/IlSolePenetraLeIllusioni'': If you're a MagicalGirl, you can fly. Which is good, considering the size of the average daemonia.
[[/folder]]

[[folder:Comic Books]]
* Amongst the big names of the {{DCU}}, you pretty much only have Franchise/{{Batman}}, ComicBook/{{Aquaman}}, and {{the Flash}} ([[{{Superfriends}} usually]]) incapable of flight. Which makes {{Hawkman}} and Hawkgirl pretty lame, considering it's their featured ability.
* Although Franchise/{{Superman}} was likely the ur-example of this Trope, oddly enough, he could ''not'' fly in his earliest appearances. He could leap several city blocks in one jump, however. (Possibly where the phrase "leap tall buildings in a single bound" originally came from.) After several issues of CharacterDevelopment, this was changed and he was able to use actual flight.
* When Angel was introduced as a member of the ComicBook/{{X-Men}}, it was alongside the very flightless Cyclops and Beast, while Iceman's ice slides didn't offer the same level of maneuverability and Jean Grey couldn't levitate herself very far. But as the roster has expanded with characters who have flight as a side effect of their powers - Storm, Magneto, Rogue (after absorbing the right abilities), Mystique, Cannonball, Apocalypse, and so on - being stuck with huge feathered wings as a mutation must be annoying.
** In fairness, Angel has gained (and lost) a lot of powers over the years, such as vision on par with a hawk's, being ''physically'' capable of flight i.e. being both lighter and stronger than normal humans, [[WhatDoYouMeanItsNotSymbolic and recently universal donor blood with regenerative properties]] that, for ''some,'' can heal otherwise-doomed characters from fatal damage. And even when his power of flight was more exclusive, he always made it look like a lot of ''fun'', like every childhood daydream you've had but better.
* To balance the ubiquity of flight among superheroes, some writers remember that while characters like Angel, [[SpiderMan the Vulture]], or ComicBook/TheFalcon are primarily flyers, that means they're ''very'' good at it. One issue of ''{{Thunderbolts}}'' had Angel flying rings around the entire team with ease.
* In the ''Comicbook/{{WITCH}}'' comic book, only Hay Lin, the air guardian, could fly. However, all of them could in the cartoon. This was compensated for in the second season when Hay Lin was the only to gain invisibility (which all of guardians could do in the comics).
* Subvered with SpiderMan. During the ''Acts of Vengeance'' storyline, when he became Captain Universe, he was able to fly, and didn't like it at all. He almost got airsick when he did it, and wondered how folks like IronMan managed it. (Of course, had the powers lasted, he may very well have mastered them and gotten used to it.)
** He seemed to adapt better during the ''Identity Crisis'' storyline. When he was a fugitive for assaulting Norman Osborn, he briefly abandoned his Spider-Man identity, and took on four others, including the Hornet, where he flew using a jetpack. He was much better at it, but neither it nor the other three identities lasted long. (He felt they simply weren't him, and no-one could argue.)
* All of the Comicbook/{{Legion Of Super-Heroes}}; all members are issued a "flight ring", even the ones that can already fly. Justified, as the flight rings serve multiple purposes. At a bare minimum they are the Legionnaires' badges, identifying them as deputized Science Police officers. They were also emergency signal devices in the Silver Age, and eventually become full-on communicators. And in the Threeboot, flight rings also served to generate force shields to protect them in space and underwater.
** This is eventually {{retcon}}ned into a plot point. As a kid Clark was one of very few people on Earth that could fly, since all of the Legionnaires could fly it made him feel like less of an outcast.
* In ''ElfQuest'' Rayek learns the power of levitation, which is also shared by all of the Glider elves [[spoiler:except, to her eternal chagrin, Winnowill]].
[[/folder]]

[[folder:Film]]
* According to the DVD commentary, originally all of ''WesternAnimation/TheIncredibles'' could fly except Mr. Incredible. This was going to be a sore spot for him. Of course as they worked out the script, eventually it got so that none of them could fly ([[spoiler:except possibly [[GooGooGodlike Jack-Jack]]]]).
[[/folder]]

[[folder:Folklore]]
* There was also a folk tale among African-Americans about slaves who escaped their bondage by discovering how to fly home.
[[/folder]]

[[folder:Literature]]
* ''[[Creator/JohnRidley Those Who Walk in Darkness]]'' deserves special mention for applying this despite stating that mutants can only have one power. The only character who explicitly has flight and [[WindsOfDestinyChange another power]] is [[WingedHumanoid a freak of nature even by in-universe standards]], but several older heroes are referenced as flying despite being [[OverNineThousand incredibly powerful]] in a setting where many abilities have far more applications than flight.
* A notable aversion is the ''Literature/{{Temps}}'' universe: the DPR postergirl Carrie Smith is the only paranorm who can fly properly, although several can [[NotQuiteFlight levitate and sort-of steer]]. Even the local FlyingBrick, Zeus, apparently "moves through the sky like a bulldozer on ice" and was in tears when he saw video footage of Carrie.
* In ''Franchise/TheHitchhikersGuideToTheGalaxy'' universe ''anyone'' can fly. All you have to do is [[ItRunsOnNonsenseoleum throw yourself at the ground and miss]]. And, once you accomplish that, and find yourself flying, it stops working if you ever start to think that what you're doing shouldn't be possible.
[[/folder]]

[[folder:Live Action TV]]
* ''LookAroundYou'' has a joke where flight power is presented as perfectly normal.
* In ''Series/{{Heroes}}'', when Peter is first brought to the future (a future where powers are both known and widespread), the sky over New York seemed to be full of flying people.
[[/folder]]

[[folder:Video Games]]
* Characters from the ''VideoGame/{{Touhou}}'' series have abilities ranging from SuperStrength to controlling insects to "[[SwissArmySuperpower manipulating boundaries]]," but without fail every single one of them can also fly. A footnote in [[http://en.touhouwiki.net/wiki/Perfect_Memento_in_Strict_Sense/Flandre_Scarlet an article]] from ''[[AllThereInTheManual Perfect Memento in Strict Sense]]'' could imply that ''everyone'' in Gensokyo can fly, even the "normal" humans.
** Special mention must be made of main protagonist Reimu Hakurei. In the PC-98 games she was incapable of flight and rode into battle on the back of her [[TurtlePower flying, bearded turtle Genji]], but since the Windows games she's evidently learned to fly on her own while Genji is "[[PutOnABus probably living in the lake at the back of the shrine]]." Not only that, but Reimu is also able to [[{{Gamebreaker}} exploit her power of flight]] to literally [[IntangibleMan fly out of reach of your attacks in a spatial sense]] with her "Fantasy Heaven" spellcard, making her effectively invincible for its duration. The only reason she's beatable is that she's sporting enough to impose a time limit on her own ability.
* This is a main feature of the {{MMORPG}} ''FlyFF'', in which everyone gains the ability to fly. Via hoverboards or flying brooms, that is.
* In ''CityOfHeroes'', the most commonly taken travel power is flight. Sure it's slow and uses a lot of Endurance, and sure Super Jump and Teleport and SuperSpeed do a similar job, but it's simple to use, unaffected by topography, and highly thematic. Plus non-melee characters can float twenty feet in the air and rain death on their opponents with impunity.
* In ''VideoGame/PerfectWorld'', every character eventually gains the ability to fly. Humans use giant magical swords, Elves use their wings [[FridgeLogic (and they can replace them somehow)]], Untamed use flying beasts, Tideborn use wings made of {{Pure Energy}}, and the new Earthguard use kites.
* Comes and goes in ''VideoGame/SuperRobotWars''. On the one hand, many {{Super Robot}}s can fly just for cool and {{Real Robot}}s, especially Franchise/{{Gundam}}s, are inherently aerospace weaponry. On the other, there are just as many "lower-tech" adventure stories where the robot is grounded, as well as the tendency to have TransformingMecha with a plane mode and ground mode. (Variation: MazingerZ and descendants can always fly provided they have a Scrander, but their performance is often better when standing than in the air.)
** There is actually a part known as the Minovsky Drive (Tesla Drive in [[VideoGame/SuperRobotWarsOriginalGeneration OG]]): Stick it on a mech and it now flies. ''Any'' mech. From lightweights to uber-heavy tanks like ''Anime/TheBigO''.
* ''VideoGame/ChampionsOnline'' provides no less than twelve means of flight: Rocket boots, Hover disk, Jet pack, Fire flight, Earth flight, Magic Carpet Flight, Phoenix flight, Rainbow Flight, Rainbow Flight: Cloud, and Tornado Flight, not to mention generic Flight, and the crafted travel power Aethyric Flight. Oh, and both Ice Slide and Teleport behave pretty much like variants on flight, themselves. This means that from 50% - 58% (if you count Ice Slide and Teleport) of the existing travel powers are flight related.
* In ''[[VideoGame/LEGOAdaptationGame LEGO Marvel Superheroes]]'', itself based on a comic book franchise and so prone to this, after shooting lasers easily the most common character ability is flight. Some characters also have 'hover' as an ability, which only hovers about a foot of the ground but allows for things like faster movement and travel over surface hazards and water.
* A good number of heroes in ''VideoGame/FreedomForce'' can fly or, at least, levitate (which is somewhere in-between running and flying, speed-wise; only [[PsychicPowers Mentor]] has this ability). This helps some heroes who are normally too slow to get anywhere in a reasonable amount of time (e.g. Man-Bot). However, the fastest hero, Bullet, is a [[SuperSpeed speedster]] who can run faster than any other character can fly (and that's ''without'' using his special abilities to FlashStep). The original game includes [[DashingHispanic El Diablo]], Man O' War, Sea Urchin, [[SouthernBelle Alchemiss]], [[PoweredArmor Man-Bot]], and [[ClassyCatBurglar Blackbird]]. The sequel adds [[JetPack Sky King]], [[MayIncaTec Quetzalcoatl]], and [[OurGeniesAreDifferent Green Genie]]. A number of enemies can fly as well, including [[MyBrainIsBig Lord Dominion]], [[DirtyCommunists Red Oktober]], [[MakeMeWannaShout Fortissimo]], and Entropy ([[spoiler:Alchemiss after her FaceHeelTurn]]).
[[/folder]]

[[folder:Web Comics]]
* In ''Webcomic/SchlockMercenary'' the body armor contains gravatics that allows flight. The generation equipment can also be used with the rest of the uniform cut away, as Chelle does for her "fairy" act in the "Barsoom Command" story arc.
* In ''Webcomic/ElGoonishShive'', when Elliot got his [[GenderBender superheroine]] spell the first power it was shown to have was flight. Also Nanase's first spell was flight and Grace's Omega form grants flight among other things. Non-main characters with flight include Damien, Vlad, Magus, The Demonic Duck (an actual duck given sapience by DemonicPossession, not an oddly named humanoid), [[spoiler:Dex]], Terra, The Writer's Block and all Immortals.
[[/folder]]

[[folder:Web Original]]
* Flight is one of the most common of powers in the ''GlobalGuardiansPBEMUniverse''. Players would go to almost obscene lengths to justify tacking it onto their characters.
* [[MemeticMutation Christopher Walken can fly]], although he doesn't like to in public -- apparently many people find Flying Christopher Walken even more disturbing than regular Christopher Walken. However, this skill did come in handy when he made the music video for FatboySlim's "Weapon Of Choice."
* Team Kimba of the WhateleyUniverse has everyone except Chaka able to fly in one way or another, and Chaka can do WireFu to run through treetops and such. The only problem is they don't all fly at anywhere near the same ''speed''.
* In ''Literature/{{Phaeton}}'':
** Trayen uses elemental propulsion
** Teliha magically levitates
** Tom floats in an antigravity bubble
** And so on.
* In {{Homestuck}}, "dreamselves", "god tier" characters, psionics, and wand users can all fly. Other characters are capable of acrobatics and strong jumps that drastically overstep the bounds of plausibility. This got a long overdue LampshadeHanging in Act 6 Act 6 Intermission 2:
-->'''KARKAT:''' HOW MUCH BULLSHIT IS IT THAT WE'RE PRETTY MUCH THE ONLY TWO ASSHOLES LEFT WHO CAN'T FLY?!
-->'''KANAYA:''' It Really Is Such Bullshit
[[/folder]]

[[folder:Western Animation]]
* In the original ''{{Transformers}}'' cartoon, all Decepticons could fly in robot mode, whether they turn into jets, cement mixers, tanks or cassette players. Compared to the Autobots, where flight in robot mode is mainly seen only from the few with flying altmodes (though this was inconsistent early on), this looks really weird.
** ''TransformersAnimated'' seems to follow the rule that if their alt-mode can fly, their robot mode can fly, except for Soundwave and Shockwave, who fly even though their alt-modes are a car and a tank (Shockwave has a jet booster, while Soundwave seems to just levitate like the 'Cons of old). Also notable in that most Decepticons can fly, while Autobots can't. [[spoiler:That is until the Autobots reverse-engineered technology from Starscream to create Jetstorm and Jetfire]]. Oh, and [[spoiler: Optimus Prime's wings and jetpack.]] WordOfGod is that the lack of flying Autobots has more to do with them regarding flight as a Decepticon trait rather than technological difficulties.
* ''WesternAnimation/AvatarTheLastAirbender'': besides the obvious airbenders who can fly with gliders, earthbenders can levitate rocks and travel on them, and we've seen at least one firebender use her fire for a RocketJump. [[spoiler: When Sozin's Comet is around, higher end firebenders like Ozai and Jeong-Jeong can straight up fly]].
* Three of the five core ''WesternAnimation/TeenTitans'' can fly, either by superpowers or transforming into something with wings. To compensate for [[BadassNormal Robin]] and [[HollywoodCyborg Cyborg's]] little "handicap" is the [[IfItSwimsItFlies T-ship]] and the "glider-thing". Cyborg was once outfitted with rockets ("Maybe we should call me ''flyborg!''"), but was unfortunately unable to control his flight.
* In ''{{ReBoot}}'' Hexadecimal and Glitchbob could fly. Despite having this power, Bob preferred to use his FlyingCar or a [[SkySurfing zipboard]] whenever he could. The reason for this was that using any of his Glitch-based powers, including flight, would eventually cause a HeroicRedRingOfDeath.
[[/folder]]

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