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[[caption-width-right:350:Artwork by [[http://screamingzen.com/gallery/portfolio/6853108 Eli Maffei]].]]

Everyone knows that PowerFloats. And everyone knows that {{Cool Tank}}s are power incarnate. So what happens when you make a CoolTank float? You get a Hover Tank of course!

Powered by AppliedPhlebotinum, Hover Tanks are the go-to RuleOfCool war machine. They usually hover inexplicably only a few feet off the ground, often [[MidairBobbing bobbing slightly]]. Many may have a variety of AntiGravity drive, rather than air-powered thrust like real-world hovercraft. Oddly enough, even when a Hover Tank ''can'' float/fly high off the ground, it's usually still built like a ground tank, with its turret and weapons all only covering the top of the vehicle.

Hover Tanks would be utterly [[AwesomeButImpractical impractical]] using real world technology, as they would burn a lot of fuel just to stay up and yet wouldn't clear most terrain obstacles. They would burn more fuel just counteracting recoil. The amount of armor and equipment they could carry would also be severely limited. Of course, all that usually [[HandWave doesn't matter]] in fiction, though some settings do restrict hovertanks to lighter designs. Though that still leaves the tank [[MissingBackblast ramming itself into the ground]] every time it fires.

In strategy games, they may be faster and more maneuverable than their land-bound counterparts, but [[FragileSpeedster more fragile]]. They are usually amphibious and can travel over water at full speed. Another advantage, seen particularly in third-person vehicular shooter scenarios, is the ability to 'strafe', or move from side to side while still pointing the same way and firing, which most tracked or wheeled vehicles can't do, and which allows the Hover Tank to dodge incoming [[PainfullySlowProjectile slow-moving projectiles]] and attack while moving in and out of cover.

Military hovercraft aren't included. They ride on a mundane air cushion, barely lift off the ground, and have a difficult time operating on non-flat terrain.

Contrast with the SpiderTank, for cases in which the conventional treads have been traded in for legs instead of a floating propulsion. See also: CoolTank.



[[folder: Anime and Manga ]]

* The vehicle trope is played with in ''Anime/SuperDimensionCavalrySouthernCross''/''Anime/{{Robotech}} : Southern Cross/The Robotech Masters'', where the VHT-1 Spartas is a hovertank, but only in its tank mode for the purposes of transportation. To use its maximum firepower, it must go into [[WalkingTank Guardian Mode]] to engage its heavy cannon, but at the cost of being highly restricted in movement. Finally, Battleloid Mode, which is more a [[RealRobot humanoid robot]] configuration is used when the pilot needs more maneuverability for combat.
* ''Franchise/{{Gundam}}'' series
** ''Anime/MobileSuitGundam'' introduced the Dom, a heavily-armored Hover-HumongousMecha. It's oversized forelegs contained jet engines that it used to "skate" across the ground.
** The Tragos mobile suit from ''Anime/MobileSuitGundamWing'' in it's walker mode is basically the tank of mobile suits, a huge beast with massive armor plates, huge twin shoulder cannons, and a rifle for close combat. With a couple of attachments it can transform into a hover-tank mode, especially useful for navigating desert terrain. The rebel Maguanac Corps also had a hover-based Mobile Suit called the Oliphant, which was apparently used as an unmanned drone since all 40 members of the Maguanac Corps pilot the eponymous Maguanac mobile suits.
* The "Air Balleles" (probably a corruption of Barrel, from the AlternateHistory name for tanks used in the works of Creator/HarryTurtledove) of ''TheFiveStarStories''. They are actually capable of genuine flight, but prefer to stay close to the ground and generally behave like real tanks to avoid enemy anti-air fire.
* ''DesertPunk'' has the Fire Dragon Kong, a massive hover tank wandering around the desert and was almost completely unstoppable, being the most powerful weapon in the Kanto desert.
* The Electris Kataphrakt in ''Anime/AldnoahZero'' is one of these as it floats and lacks legs in contrast to all the other Kataphrakts in the series.


[[folder: Film -- Live Action ]]

* ''Franchise/StarWars'': Any repulsorlift vehicle from the franchise, such as the Trade Federation's [=AAT=]s. Oddly enough, hover tanks don't make all that many appearances in ''Star Wars'' films or games, considering that they look a whole lot more practical than those walkers we see all the time. This is justified in the ExpandedUniverse where it's said that terrain effects and enemy countermeasures can easily knock out repulsortanks and leave them vulnerable, hence the Empire's emphasis on walkers.
** In some of the games, we see "fighter tanks", one-man repulsortanks that [[FragileSpeedster emphasize speed and agility over armor]]. Though some of them make up for that weakness by packing DeflectorShields. Some have a laser turret, while some just have forward-firing guns.
* ''[[Series/ThePhilSilversShow Sgt. Bilko]]'': Fort Baxter is supposed to be demonstrating a hover tank. The problem is while it can hover fine, it runs into that pesky Third Law of Motion when it tries to fire its cannon with nothing bracing it. When asked to demo this defective technology, they fake it.


[[folder: Literature ]]

* Creator/DavidDrake's ''Literature/HammersSlammers'' series of short stories features fusion-powered air-cushion tanks. Each lift fan has its own armored nacelle to protect it from anything that damages another fan; "while a single broken track block would deadline a tracked vehicle, a wrecked fan only made a blower a little more sluggish."
* In ''Hardwired'', the main male character is a "Panzerboy" who drives/flies his hovertank "Pony Express" across the balkanized U.S.A., smuggling all sorts of contraband.
* The later generation ''Literature/{{Bolo}}s'' have anti-gravity capable of full-blown flight. Yes, sapient tanks with weights measured in kilotons can fly.


[[folder: Live Action TV ]]

* In the ''SpaceAboveAndBeyond'' episode "Pearly" the alien Chigs have floating tanks. Of course,it's no match for the eponymous Pearly, [[TankGoodness who is a tank of the good, old-fashioned tread kind.]]
** You mean an [[InsistentTerminology APC]], right?


[[folder: Tabletop Games ]]

* ''TwentyThreeHundredAD'' makes extensive use of air cushion hovertanks, with all the major nations (and the alien Kafer) fielding their own. They're hydrogen-fueled but indeed use giant lawnmower fans for lift.
* ''TabletopGame/{{Warhammer 40000}}'': The Eldar Falcon and Tau Hammerhead and their offshoots are anti-gravity based hover tanks. Though it should be noted that in the fluff text and novels, they are capable of flying at the same altitudes as attack helicopters, and this is reflected in the game rules by them often being able to fly over obstacles and terrain.
** The Eldar don't actually use their skimmers as tanks, they use them in the same manner modern armies use helicopters, with the Falcon as the attack helicopter (think [[http://en.wikipedia.org/wiki/AH-64 Apache]]), the Wave Serpent as the transport (think [[http://en.wikipedia.org/wiki/UH-1_Iroquois Huey]]), and the Fire Prism and Night Spinner as heavy artillery on a helicopter platform in a manner completely infeasible with modern technology.
** Hover tanks are covered by the universal rule, Skimmer-type vehicles (shared by all of the above vehicles). In the past this included the Valkyrie, an [[Characters/Warhammer40000ImperialGuard Imperial Guard]] transport VTOL jet plane designed to be dropped from orbit and get its cargo of troops to the battlefield. Under modern rules the Valkyrie is counted as a Flyer instead, and the Imperial HoverTank role is now filled by the Land Speeder, a flying armored car loaded with {{Space Marine}}s
** Tau players had found an [[GameBreaker interesting application]] of the Devilfish hover transport: by sandwiching their GlassCannon Fire Warriors between two Devilfish, they essentially formed a moving bunker (the reasoning being that the Devilfish lifts off to allow the Warriors to fire, then back down to shield them). As the rules at the time this strategy was discovered forced units to prioritize firing at nearer targets instead of slightly further away targets, this effectively left the Fire Warriors unable to be targeted while the Devilfish were still functional. Rules changes in later editions eventually rendered the "[[FanNickname Fish of Fury]]" strategy dead.
* The hovercraft from ''TabletopGame/BattleTech'', which are unique in that they actually use air-cushion based lift, like real-world hovercraft. True to form, they're fast and zip over water with ease; on the other hand, they're lightweights compared to many conventional tanks, limited to fairly open terrain, can only safely move at full speed while traveling in a fairly straight line, and can be easily and rudely grounded by a single lucky shot. That said, their speed gives them a decent chance against Mechs in open combat, while other tanks usually need an ambush. While most hovercraft do have air skirts, some use vectored thrust to stay afloat rather than using skirts, making them look much more like a regular hover tank, such as the Hephaestus or the Epona.
* The basis of the TabletopGame ''[[http://dwarfstar.brainiac.com/ds_gravarmor.html Grav Armor]]''.
* Also common in ''[[http://en.wikipedia.org/wiki/Renegade_Legion#Grav_vehicles Renegade Legion]]''.
* The Grav Tank in ''[[{{GURPS}} GURPS: Ultra-Tech]]'' can travel at the speed of sound and is nearly invisible to sensors until it starts shooting.
* TabletopGame/{{Shadowrun}} has [=LAVs=] (low altitude vehicles) aka Thunderbirds that typically use vectored thrust from jet engines. Notable for being incredible fuel hogs. They are not quite light tanks in their armor and armament, but are far tougher than any aircraft, fixed wing or rotary. Piloting them (at least in earlier editions) was a separate skill from driving a ground vehicle or flying any sort of aircraft.
* ''TabletopGame/{{OGRE}}'' has [=GEV=]s (Ground Effect Vehicles) which is basically a hovertank with a fancy name.
* ''TabletopGame/{{Traveller}}'' has Grav-tanks, often equipped with {{Plasma Cannon}}s and missiles. In-game it's stated that they've taken over the roles of both helicopters and ''fighter jets'' on the future battlefield.
* ''Tomorrow's War'' has both semi-realistic air-cushions and anti-gravity as options for [=AFVs=], though both limit the amount of armor they can support.


[[folder: Video Games ]]

* The ''[[Franchise/StarTrek Star Trek: New Worlds]]'' game has the player constructing a Federation, Romulan or Klingon colony on an alien world and features a wide variety of hovering vehicles, including tanks. Others include [[AwesomePersonnelCarrier APCs.]] unarmed scouts and science vehicles and photon torpedo-armed mobile artillery pieces.
* Another unpopular Interplay-published video game ''[[MeaningfulName Tank]]tics'' gives players [[DesignItYourselfEquipment D.I.Y.]] tanks that can ride on five types of propulsion. One of these propulsions is the aptly-named "hover base".
* The Hoverdynes from ''GroundControl'', which are faster but frailer than conventional tracked Terradynes.
** Hoverdynes also have a stronger punch, thanks to their energy weapons as opposed to conventional ballistic ammo of the Terradynes.
** In the sequel, the Hoverdynes make a comeback with some support from [[RealRobotGenre walkers]]. The alien Virons also have Centruroids, which are, effectively, Hoverdynes.
* ''{{Earth 2150}}''. The [[TheRepublic Lunar Corporation]]. Seriously, just take control of its forces and trust us, its army's ''nothing'' but hover tanks.
** The expansion pack gives them some tracked vehicles, playing this trope straight in that they're more mobile bunkers versus their usual swift and fragile hovering ones.
* ''VideoGame/SidMeiersAlphaCentauri'': Hovercrafts are amphibious {{Lightning Bruiser}}s, but their high cost makes them nearly AwesomeButImpractical.
** A [[http://www.youtube.com/watch?v=aKcEwUcVBHs video of one secret project]] shows a GreyGoo-like "pool" of nanotech consuming battlefield debris (including human remains) to make a shiny new hovertank in a matter of seconds, complete with MidairBobbing.
** They also show up towards the mid-late game in ''Alpha Centauri's'' SpiritualSuccessor ''VideoGame/CivilizationBeyondEarth''.
* If TwentyMinutesIntoTheFuture and [[TheFuture beyond]] in ''VideoGame/{{Battlefield}}'' were of any accurate prediction of what armor we'd bring to a fight in the future, the bets are on hover tanks.
** The Pan-Asian Coalition of ''Battlefield 2142'' fields Type 32 Nekomata hover tanks. They were no less durable than the more traditional European Union A-8 Tiger tanks, but they traded the turret in for the very useful ability to strafe.
** Russia makes some next-generation hardware in the ''Final Stand'' DownloadableContent for ''VideoGame/{{Battlefield 4}}'': say "Hi!" to the HT-95 Levkov. Fan speculation describes the Levkov and the other futuristic ''Final Stand'' weapons this as DICE's [[CallForward little love letter]] to the Nekomata and the Pan Asian Coalition. Perhaps the Russian Ground Forces and People's Liberation Army could have helped establish the PAC, after all.
* ''VideoGame/CommandAndConquer'' series
** In ''VideoGame/CommandAndConquerTiberianSun'' the Global Defense Initiative fields Hover [[MacrossMissileMassacre MLRSes]]. They were fast and able to easily traverse any reasonably flat terrain, including water, but had light armor and were grounded during Ion Storms. And in the next game, ''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars]]''... GDI went back to treads, ditching a lot of the [[AwesomeButImpractical bleeding edge propulsion technology]] they were formerly known for.
** GDI regains hover technology in the ''VideoGame/CommandAndConquerTiberiumWars'' expansion ''Kane's Wrath'', with two types of hovercraft to their name: the Slingshot, a light, fast, moderately armored mobile anti-aircraft turret, and the Shatterer, a weaponized Tiberium decontamination vehicle with a very impressive sonic cannon.
** The Scrin vehicles don't have wheels, so either hover or walk. The Seeker and Devourer are designated as tanks.
** ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2]]'' did not feature armed hovercraft but the Allies did develop robotic hovertanks in the ''Yuri's Revenge''. Robot Tanks, as they were called, act like remote-controlled Hover MLRSes: they could fly over water, but if their control station was destroyed or lost power, they would fall into the drink.
* ''VideoGame/EmperorBattleForDune'': In another of Westwood's games, House Ordos got kickass hovering tanks with laser cannons and force fields, making them fast, hard-hitting, and surprisingly tough [[PhlebotinumOverload (unless a laser-armed enemy hit their force field)]].
* The N64 game ''BattleTanx'' had hover tanks called [[ExactlyWhatItSaysOnTheTin Hover Tanks]], which were basically Abrams with turbines and a flat bottom. Though a bit squirrely to control, they could strafe sideways while firing, float over mines without problems, and pick up an impressive amount of speed for ramming other players.
* ''Tanarus'' has a hovertank in it, similar to the one from ''Battlefield 2142''. Fast, maneuverable, packed a decent punch, but no traversable gun turret.
* The Vanu Sovereignty in ''Videogame/PlanetSide'' gets these, in line with their super-futuristic and unconventional array of weaponry. In the original, the pilot had an anti-infantry plasma machine gun while the gunner had a turreted railgun, whereas in the sequel the pilot controls the main cannon while the gunner uses secondary AntiArmor, AntiInfantry, or AntiAir weaponry; it also gains a NitroBoost ability that lets it scale mountains.
* All vehicles in ''VideoGame/{{Battlezone|1998}}'' (except [[HumongousMecha the walkers]]) use vectored thrusters to hover. ''Battlezone 2'' included tracked vehicles [[SnipingTheCockpit which were immune to being sniped]] and had more armor, but could not strafe and were clumsy in low gravity. The vector wireframe vehicles in the [[Videogame/BattleZone1980 original 1980 arcade game]] might have been, but at that resolution who knows?
* ''{{X-Com}}'' has Hovertank (in variants with Plasma and Fusion Launcher) like this. Of course, they are a crossbred of your basic [[AttackDrone tank drone]] with enough of scavenged FlyingSaucer tech [[http://www.ufopaedia.org/index.php?title=Research_Popular_Sequences_and_Tips#Firestorm to build your own]].
* ''AceOnline'': The [[ReportingNames Anima Mortar]], or A-Gear is a fully flight-capable Hover Tank, armed with an awesome [[MoreDakka Siege Mode]] for its main gun.
* ''[[VideoGame/WingCommander Wing Commander IV]]'': Hover tanks make an appearance in {{cutscene}}s of the Circe mission branch. They're pretty much just CannonFodder for the good guys, though, and don't even get the dignity of counting in killscores.
* ''VideoGame/MassEffect2'': The Hammerhead, a replacement for the first game's Mako.
* Both sides in ''VideoGame/DarkReign'' use hovertanks for their heavy tanks, with the Imperium using hover technology for ''all'' their vehicles.
* Both ''[[VideoGame/{{Civilization}} Civilization: Call to Power]]'' and ''Call to Power 2'' have Fusion Tanks, which fill a similar in game role as modern day tanks, and can also travel over shallow water.
* The Diamondback was one in ''VideoGame/StarCraftII'' for a while, but it got [[DummiedOut dropped]] (from the normal lineup at least) later. It remains as a campaign-only unit in ''Wings of Liberty'', featuring a pair of anti-armor [[MagneticWeapons railguns]] and the unique ability [[DoNotRunWithAGun to fire while moving]].
* In ''VideoGame/SonicColors'', the Wii-exclusive Green Wisp's power is to turn Sonic into an ''organic'' version of this, which also allows him to fly across trails of rings.
* ''EmpireEarth'': The first game has a hovertank unit that, for some bizzare reason, traverses ''underwater'', probably because of engine limitations. It cannot be built outside custom maps, either.
** Later games in the series replaces conventional tanks with hover-tanks in the late epochs.
* The UsefulNotes/AtariJaguar games ''Hover Strike'' and ''Hover Strike: Unconquered Lands'' has the player pilot a futuristic hovertank against enemy tanks and bases to rescue colonists from space pirates.
* ''Incoming Forces'' included hovertanks as well as conventional tanks as playable units. Their advantages over conventional tanks were tenfold - they could slide sideways for evasive manouvering.
* ''VideoGame/{{Warzone 2100}}'' includes a hovercraft option for propulsion, which unfortunately wander into AwesomeButImpractical territory; they're fast but poorly armoured, but if weighed down with the more powerful late-game weapons their speed drops noticeably. Their one advantage is that they're amphibious, enabling attacks from unexpected directions.
* ''VideoGame/SupremeCommander'' features both Fragile Speedster and main combat versions. In addition, all Aeon Engineer units hover, as opposed to the more traditional amphibious nature of the other races.
* ''TotalAnnihilation'' featured Hovercraft in it's Core Contingency Expansion, to the point that they were essentially merely hovering versions of the normal ground vehicles. Useful on the wide variety of swamp maps however.
* As noted above, ''VideoGame/DawnOfWar'' had the Eldar and Tau's hover tanks (though the Falcon is the transport). However, only the Eldar tanks are able to jump over terrain, while the Tau's Devilfish is invisible.
* VideoGame/Hovertank3D, [[CaptainObvious obviously]].
* ''VideoGame/BlasterMaster'', once Sophia gets Hover Mechanics.
* The obscure polygonal arcade[=/=]PlayStation game ''Cyber Sled'' is ''VideoGame/VirtualOn'' with hover tanks. The vehicles in the game (some of which take more generosity than others to call a 'tank') are extremely agile and can move in any direction (save vertically) with ease, and in spite of a reasonable array of textures on the vehicles, caterpillar treads are conspicuous with their absence.
* ''[[Videogame/MechWarrior MechWarrior Living Legends]]'', set in the same universe as ''TabletopGame/BattleTech'', features allows the player to pilot several hovertanks. The Harasser is an actual hovercraft with a rigid skirt, allowing it to accelerate, move, and turn very quickly, though it frequently nosedives if one tries to transition onto water too quickly. The Epona and Hephaestus lack skirts and instead use vectored thrust to move about. Previous games have had the Harasser, though as a [[CannonFodder worthless cannon fodder unit]] used only by the singleplayer enemies.
* Several of the larger warrior-type Transformers in ''VideoGame/TransformersWarForCybertron'' and ''VideoGame/TransformersFallOfCybertron'' can turn into hovering tanks, most notably Megatron and Brawl for the Decepticons and Warpath for the Autobots. Shockwave from the latter game also appears to be some kind of mobile artillery platform, and is effectively close enough in form and function to call him a hovering tank.
* ''VideoGame/MarchOfWar'' has the R-57 Hover Platform; though it is more of a hover self-propelled gun than an actual tank.
* Hover tanks can be researched and built in ''VideoGame/{{Armada 2526}}'' to be used to defend and attack planets. They require special transports.
* One of the two usable vehicles in ''VideoGame/QuakeIV''. It's the LightningBruiser to the MightyGlacier [[MiniMecha Combat Walker]].
* ''VideoGame/CivilizationBeyondEarth'' features these as the top-tier version of the "cavalry" and "artillery" unit, with various changes depending on your choices (such as longer weapons range/higher damage, more mobility within turns, and so on). Furthermore, the most powerful units that can be built by Purity-aligned factions are the LEV Tank, which is capable of hovering over canyons and mountains and packs quite a punch, even able to bombard targets with impunity. Its big brother is the LEV Destroyer, the ultimate Purity unit, which looks like an enormous floating fortress, although it's more of an artillery piece than a tank.
* ''VideoGame/EmpireEarth'' has a Hover Tank in the editor, available only in the postmodern eras. It has exactly the same stats as the regular tank, and while it can move across water, it does so by following the ground instead of the water, much like the Hyperion cyber.

[[folder: Web Comics ]]

* ''{{Juathuur}}'': The title race use Fluur rings to power their sleds and boats.
* ''Webcomic/SchlockMercenary'' has at least two classes of hover tank used by Tagon's Toughs. Their primary use is air support.


[[folder: Western Animation ]]

* The Neosapien Hovertanks from ''WesternAnimation/ExoSquad''. They were built specifically to defend Phaeton City against Exofleet but fortunately for the latter, LaResistance managed to capture the factory where they were produced and used them against Neosapiens themselves.
* Vehicle of choice for Sgt. Hatred on ''WesternAnimation/TheVentureBros''
* The SwatKats have the [=HoverKat=], which they only used once against a rogue AI named Zed; it was explicitly a jet-powered hovercraft.