A hotbar is a row of user-configurable buttons, usually located near the bottom or top of the screen. The user can assign skills, abilities, items, attacks etc. to locations on the hotbar, and then click that button to use whatever is attached to it. Hotbar buttons are usually also labeled with numbers, so the user can e.g. use the item in position 3 of the hotbar by pressing the number "3" on the keyboard. Many games offer the ability to switch between hotbar configurations.

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!!Examples

* Most {{MMORPG}}s use a hotbar. Newer games even have multiple hotbars that map to the [[RuleOfThree F-number keys, Ctrl + number and/or Alt + number]]. [[SerialEscalation Some games have hotbars mapped to Shift + number in addition to those.]] There is also usually an option to click on skills and items to activate them for those players who don't fancy doing a Chopin impression during a boss battle.
* As well as most real-time strategy games, where they allow you to select or jump to certain groups of units.
* Many computer FPS games also use hotbars to allow the player to switch weapons quickly.
** This appears in all the ''VideoGame/HalfLife'', ''VideoGame/CounterStrike'', and ''[[VideoGame/TeamFortressClassic Team]] [[VideoGame/TeamFortress2 Fortress]]'' games. You can also use the scrollwheel on your mouse.
* ''VideoGame/{{Diablo}}'' has a hotbar where you can assign your usable items (perhaps most importantly, healing potions) and spells.
** The hot bar in ''VideoGame/DiabloII'' represented your belt that held potions and scrolls and better belts expanded the capacity. Skills, meanwhile, were assigned to the function keys by default to ready them in your left or right mouse buttons.
* ''VideoGame/{{Torchlight}}'' and [[VideoGame/TorchlightII the sequel]] give you a hot bar to assign skills, spells and items to as well as a slot for your left mouse button and two skill slots on your right mouse button that you can swap between. Finally, you can assign function keys to ready skills on your left and right mouse buttons much like the above example.
* ''VideoGame/PathOfExile'' has 8 skill slots for skills (3 mouse buttons and 5 keyboard keys by default) and 5 hotkey slots for flasks (1-5 by default). Later updates added a second row of skill slots for 5 additional skills. One of the challenges the devs stated in creating the console port was setting up hotkeys and considered removing a flask slot for it, but they managed to make it work in the end.
* ''VideoGame/DivinityOriginalSin'' and ''VideoGame/DivinityOriginalSinII'' feature customizable hotbars. The player can drag and drop skills or any item from their inventory to the bar. You can also scroll through multiple bars via arrow buttons and lock the bar to prevent newly acquired skills or items from cluttering it up.
* ''VideoGame/NeverwinterNights2'' originally included one hotbar at the bottom of the screen. Later patches added three more hotbars hidden by default.
** And [[VideoGame/NeverwinterNights its predecessor]] had three by default: the first is mapped to F1 through F12, and the other two used Shift or Control in combination with the previous.
* ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' had a hotbar that could hold skills and items. It also told the player how many of a particular potion remained in inventory. Items in the hot bar took up no space in the GridInventory, though their weight still counts for encumbrance.
* Thanks to its hybrid FPS/RPG gameplay, ''VideoGame/DeusEx'' features a assignable hotbar for quick inventory access.
* Also appears in ''VideoGame/{{Minecraft}}'' and ''Videogame/{{Terraria}}'', the latter allowing you to lock it to prevent items from being selected by an accidental click.
* ''VideoGame/MinecraftDungeons'': You can place up to 3 artifacts in your hot bar for quick use.
* ''VideoGame/{{Starbound}}'' has two of them that you can swap between and it's interesting to note that, unlike most other SurvivalSandbox hot bars, these do not function as inventory space, instead items are assigned to each of these with a sub-slot for each hand, two-handed items and building objects take up both of them.
* ''VideoGame/StarcraftII'' added the ability to access unit groups from the screen (in previous Creator/BlizzardEntertainment games, this was only possible via keyboard).

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