%%This page's examples section is sorted alphabetically. It would be lovely if you'd maintain this, thanks.
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->''"C'mon!"''
-->-- '''Link''', taking a break from being a HeroicMime to demonstrate this trope in ''VideoGame/TheLegendOfZeldaTheWindWaker''

Video games with a holler button allow the PlayerCharacter to call out to {{NPC}}s. This may be for a variety of reasons: telling them to follow you (or stay put for a while) during an EscortMission, or to [[JustWhistle call for assistance]] if the NPC is capable of helping you out. Frequently used to call for the player's [[CoolHorse mount]], allowing them to ride.

A Holler Button must have an effect in terms of game mechanics. If it's purely atmospheric, then it's a TauntButton instead. Related to SummonMagic, but distinct in that the effect isn't actually magical (even though the called NPC may [[AcceptableBreaksFromReality inexplicably appear from nowhere]]).

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!!Examples:
* Equipping the megaphone tool in ''VideoGame/AnimalCrossing: New Leaf'' lets you press A and yell a character's name to find out where they are (assuming they're not in a building or on Main Street). It's really helpful if you need to find a specific villager for an errand. Using the megaphone is also the easiest way to wake up Gulliver; usually you have to talk to him several times, but the megaphone will wake him right up.
* ''VideoGame/AssassinsCreedII'' introduced basic stop/follow/act commands for commanding the courtesans, mercenaries or thieves when using the context-sensitive Head button, but ''[[VideoGame/AssassinsCreedBrotherhood Brotherhood]]'' replaced the former "context-sensitive camera" button with the Call Assassins (tap)/Arrow Storm (hold) button, the animation for which is Ezio raising his fist and whistling.
** ''Brotherhood'' also features a button to call your horse. Luckily, all horses in the game know the art of OffscreenTeleportation and will gladly appear even on the top of the Coliseum's ruins for you - not that you can do much with them there.
* ''VideoGame/TheBardsTale'' lets you use the directional pad to give your allies four different hollers.
* ''VideoGame/{{Battlefield}}'' games have a commo rose with a [[ContextSensitiveButton context sensitive "Spotted" command]] that will reveal whatever you're looking at that belongs to the enemy on the radar. However, it also has other commands, such as "Negative," "Sorry," and the ever-popular "[[MemeticMutation Enemy boat spotted!]]"
* Can be done in the ''VideoGame/DeadRising'' games to herd survivors. You generally had to be constantly tapping the button or the survivor would decide that smacking zombies with a handbag was more important than getting to the safehouse. Oddly, it also works in Infinity Mode, where it is completely useless (all the survivors are [[EverythingTryingToKillYou trying to kill you]].)
* ''VideoGame/DisasterReport'' has this, as part of the point of the game is to look for other survivors in the huge (not-so-)natural disaster going on at the time.
* In ''{{Drakengard}} 2'', there's a button that calls your dragon down. What makes it fall under the trope is that Nowe shouts out ''"Legna!"'' when you hit it. (Caim would likely have done the same with Angelus [[TheVoiceless if he had vocal cords]].)
* In ''VideoGame/FinalFantasyXII'', there is a minigame of sorts where you must spread the word throughout the town of Bhujerba that your comrade Basch, contrary to popular belief, is still alive. By pressing a button, you could call attention to this by yelling out such things as "I'm Basch fon Ronsenberg of Dalmasca!" Your effectiveness in spreading this message would rise or fall upon your proximity to sympathetic or unsympathetic ears. ''Don't'' do this next to guards; the local guides, however, are particularly effective ([[spoiler:they're all members of LaResistance]]).
* In ''{{Frogger}} 2: Swampy's Revenge'', the character you play as can croak by pressing a specific button. Its primary function is to locate nearby baby frogs, of which you need to collect all five to complete the level.
* In most of the ''Franchise/HarvestMoon'' games, there are buttons to whistle for your dog or horse. In some games this also catches the attention of nearby {{NPC}}s.
* In ''VideoGame/HauntingGround'' you can use the right analog stick to give commands to your canine companion, Hewie. Pushing it down calls him, leading to different hollers in different situations, from "Hewie!" to "Hewiiiieeeee! Help!"
* The former TropeNamer was ''VideoGame/HeavyRain'''s "[[MemeticMutation Press X to Jason]]," which has you pressing "X" to call for your missing son.
** A glitch led to a [[http://www.youtube.com/watch?v=0t0uCWjQ6Og&feature=player_embedded hilarious showdown.]] Warning, some spoilers.
* ''VideoGame/{{Ico}}'' lets the PC call out for Yorda, a girl he [[EscortMission escorts around]]. Doing so prompts her to come to you. Before you find her or if she's far out of range, he'll just make an odd yell.
* ''VideoGame/KingdomHeartsI'' used the Triangle button to call over your friends to you (or, if you where in the air when pressing Triangle, make them jump). [[VideoGame/KingdomHeartsII The second game]] has Triangle as the ActionCommands button instead, where it functions as this when escorting Minnie to the throne of Disney Castle.
** In ''VideoGame/KingdomHearts3DDreamDropDistance'', holding L and R for a moment will make your allies teleport over to you in the blink of an eye (Assuming they're not getting beaten on by an enemy at the moment or immobilized by a StandardStatusEffect).
* In ''VideoGame/Left4Dead'': There's a generic "look" command that is [[ContextSensitiveButton context-sensitive]] and will alert other teammates to whatever weapons, health, enemies or allies that you happen to be looking at. There are also a bunch of meaningless-but-amusing TauntButton-style commands.
* Hunting for Ames in ''MetalGearSolid2'' is done by pushing Triangle with the Directional Microphone equipped, causing Raiden to ask "You're Ames, aren't you?". There's just the one inflection, but if you spam it repeatedly Raiden's questions will get increasingly bored ("I bet you're not Ames either."). Perhaps {{Lampshaded}} by the fact that there's a parrot who can learn to say the phrase if you spam it at it enough times.
** The ''Franchise/TheLegendOfZelda'' series has Epona's Song in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and ''VideoGame/TheLegendOfZeldaMajorasMask'', the Command Melody in ''Wind Waker'' as mentioned above, and the Horse Grass and Horse Call in ''VideoGame/TheLegendOfZeldaTwilightPrincess''.
** In ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'', you can press R to call [=NPCs=] to your side or to activate statues in one dungeon.
* In ''VideoGame/LuigisMansion'', you can press the A button to make Luigi shout "Mario!!" in various inflections. There's little point to it, though it does serve as an auditory check of Luigi's health.
** Most ''VideoGame/MarioParty'' games let you do this to taunt and/or [[MostAnnoyingSound annoy]] your opponents.
* In ''VideoGame/MajinAndTheForsakenKingdom'', you can tell the Majin to "Stay" or "Follow." If you tell him to Follow when too far away, though, he can occasionally get stuck.
* ''VideoGame/TheMaw'' has a button so the main character can yell "Maw!", usually to call him to you.
* Practically the entire point of the ''{{VideoGame/Oddworld}}'' games with Abe in them (especially the first two) is to use voice commands to lead your fellow Mudokons (and, in ''Munch's Oddysee'', [[KillerRabbit Fuzzles]]) to sweet freedom.
* In ''VideoGame/{{Pikmin}}'',one of Olimar's most important moves is using the whistle to call Pikmin to order.
* If a Shadow Pokemon goes into Hyper Mode during battles in ''VideoGame/PokemonColosseum'', there is an option to use up a turn calling out to the Pokemon, which snaps it back to normal. It also wakes them from sleep and, in the second game, boosts their accuracy.
* Atlas and P-Body of ''VideoGame/{{Portal 2}}'' can't really talk, but they ''can'' create visual cues like beacons or timers to communicate with each other.
* The up button in ''VideoGame/RedDeadRedemption'' calls your horse. As an {{Acceptable Break From Reality}}, you will always call a horse even if the one you legally own has died. This can be [[GameBreaker abused]] for a source of income.
* ''VideoGame/ResidentEvil4'' has a button for controlling Ashley, which alternates between "Follow" and "Wait," along with "Hide" if you're near a dumpster.
** ''VideoGame/ResidentEvil5'' uses a button to change how your A.I. partner reacts; "Attack" makes your partner fight more aggressively (generally results in your partner using his or her best weapon and all of its ammo on the weakest enemies), while "Cover" makes your partner fight more defensively and stay closer to you. You also have a button to shout encouragement [[spoiler:during the boss fight with Jill]]. Doing so will sometimes make the boss hesitate and open for an attack.
* In ''VideoGame/SamuraiWarriors 2'', Keiji can call for his horse, and so can any player character as long as they have a horse equipped in ''DynastyWarriors 5''. ''WarriorsOrochi'' expanded it so anybody could call a horse (with the default being the worst horse in the game).
* In ''VideoGame/ShadowOfTheColossus'', the holler button has two functions. In most Colossus battles, Wander will whistle loudly to provoke the Colossus. On the overworld and in a few battles, Wander will call for his horse, Agro.
* ''VideoGame/SilentHillShatteredMemories'' briefly allows Harry to call out for his daughter Cheryl in the first several minutes of the game. He even has two variations -- yelling when outdoors, and saying her name in an anxious whisper while indoors, and each of those have further variations.
* In ''{{Swat4}}'', pressing the use button with no context makes you yell at a suspect to drop the weapon and get down. You ''must'' do this for every suspect you see or lose points for unauthorized use of deadly force should they resist.
* In ''VideoGame/TeamFortress2'' The "Medic!" call will let anyone nearby that you want to be healed -- notable because it actually adds an icon to any nearby medics showing the location of the caller and how much health they have. There are also voice clips for everything from "yes" and "no" to "go left/right" to "put a sentry/dispenser/teleporter here". Plus stuff that [[TauntButton has no real use except entertainment value]], such as unleashing a battle cry, insulting the enemy team, or insulting ''your'' team.
* The ''{{VideoGame/Tribes}}'' series had dozens of voice commands you can use in a well-designed system to communicate without a microphone. V-F-D stands for "defend the flag!" (V = voice, F = flag-related commands, D = defend.) At the end of a round, you'll hear a lot of V-G-C-G "good game!" (V = voice, G = global, goes to both teams, C = compliments, G = good game.) The most famous of these is V-G-S, "[[MorkAndMindy shazbot!]]"
* The ''VideoGame/XMenLegends'' and ''VideoGame/MarvelUltimateAlliance'' games have a button for summoning your allies when the party gets separated. In combat, it commands the AI to use characters' special powers.
* The beckon emote in ''VideoGame/FinalFantasyXIV'' is used in several side quests that are an EscortMission. You use the command to get your NPC to follow you to the spot you called them from.
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