%% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1368405627021934100
%% Please do not replace or remove without starting a new thread.
[[quoteright:350:[[Film/TheMatrixRevolutions http://static.tvtropes.org/pmwiki/pub/images/matrix_punch_520.png]]]]

Freezing or slowing time right at the moment of an impact to create the impression that something hits harder, or for dramatic effect. For particularly dramatic scenes it may continue into a full-blown {{Overcrank}}. Some video games will also use it to make combo input easier. Trope name comes from the term used for this in the ''VideoGame/GuiltyGear'' fighting game series.

Compare: {{Overcrank}} and BulletTime.



[[folder: Anime ]]

* Used in ''Anime/{{Usavich}}'' when the giant robot smacks Kirenenko and he collides with Putin and their robot.
* In the final episode of ''Anime/CowboyBebop'' [[spoiler:when Julia is shot]].
* Occurs in ''Manga/{{Bleach}}'' episode #144 when Chad punches the arrancar Demora in the face and crushes half of his mask.
* [[ProductionIG Used and abused for]] [[CrowningMomentOfAwesome great effect]] in ''Manga/AttackOnTitan''. starting with the opening theme.
* [[Manga/JojosBizarreAdventure Giorno Giovanna's]] Gold Experience is absolutely brutal. It may look like a simple punch, but in fact, it accelerates your perception of time, and all the time it takes to the person to realize that it was hit, to put it lightly, it's like you've been hit it by a truck, and only after that happens you realize all the pain and suffering you've been through. Ohh, and the catch? It heightens your senses, so it's going to hurt you, [[UpToEleven a lot]].

[[folder: Fanfic ]]

* Occurs a few times in [[http://www.fimfiction.net/story/109581/1/i-did-not-want-to-die/i-did-not-want-to-die I Did Not Want To Die.]]


[[folder: Film ]]

* Used a lot for the comic effect in ''WesternAnimation/KungFuPanda'', especially during Tai Lung's escape, and later when [[spoiler:Po lands on Tai Lung butt-first as they fight their way down the long, long, long, long stairway from the Jade Palace.]]
* ''Film/TheMatrixRevolutions'', when Neo punches Agent Smith in the face in slow motion during their BattleInTheRain.
* Used a few times in the new ''Film/SherlockHolmes'' movie, while Holmes is going through his fight moves in his head. The actual fight is then shown in real time to prove that Holmes' moves worked.
* ''Film/{{Watchmen}}'' had a ton of this.
* ''Film/ThreeHundred'', by the same director as ''Watchmen'' also made extensive use during fight scenes.
* ''Film/RomeoMustDie'', complete with x-ray flashes of the underlying damage.
* In ''Film/{{Undefeatable}}'', early on in their final confrontation, Stingray gives Nick two of these, and Nick gives one back.
* In ''Film/TheCampaign'', Cam Brady slo-mo punches ''a baby''. He was aiming for his political rival as they were fighting over the baby to [[PoliticiansKissBabies kiss him]], but his opponant ducked.
* In ''Film/RagingBull'', Jake [=LaMotta=] slo-mo punches an opponent for a KO.
* ''{{Film/Serenity}}'': When River Tam kicks some Reaver ass, she punches one in the face in slo mo.

[[folder: Live Action TV ]]

* Used ''all the time'' in ''Series/SpartacusBloodAndSand'', as the show had a similar overall style to Zack Snyder's ''Film/ThreeHundred''.
* One of the most hilarious moments in ''{{Series/Mythbusters}}'' was when Jamie slapped Adam across the face while testing cures for drunkenness and seeing how viable having sense slapped into you was, which was repeated in slow-motion for them to watch.


[[folder: Video Games ]]

* The ''VideoGame/GuiltyGear'' series applies this to moves in varying degrees.
** As does its SpiritualSuccessor ''VideoGame/BlazBlue''.
* Used in ''VideoGame/GoldenSun'' whenever a CriticalHit strikes.
* Happens in ''VideoGame/SonicAdventure2'' when [[CutscenePowerToTheMax Sonic defeats the Egg Golem]] (from Dark Story perspective.)
* Used in the ''VideoGame/MegaManX'' and ''[[VideoGame/MegaManZero Zero]]'' series whenever Zero cuts something with his Beam Saber.
* Critical Counters in ''VideoGame/TheKingOfFighters XII''.
* Fully charged Focus attacks in ''VideoGame/StreetFighterIV'' and scoring a counter hit with a Hard-strength attack in ''VideoGame/StreetFighterAlpha 3''
* Time slows during some third-person finishing blows in ''VideoGame/TheElderScrollsVSkyrim''.
* The staggering blow to an enemy in VideoGame/FinalFantasyXIII will typically do this.
* A correctly done CounterAttack in ''VideoGame/FinalFight: Streetwise'', be it by blocking the attack at the right time or parrying, and you're treated to several variations of this trope.
* ''VideoGame/MortalKombat9'': The X-Ray attacks cause this effect on the hit that actually does internal damage. ''VideoGame/MortalKombatX'' also has X-Ray attacks but the slowdown effect is not as prominent here.
* By using the slow motion feature during replays in ''VideoGame/MarioKart 8'', you can create the effect of making an impact from items look devastating.


[[folder: Web Animation ]]

* ''WebAnimation/SuperMarioBrosZ'' uses this. A lot.
* One of the most famous examples in the web animation occurs at the end of the third episode of ''WebAnimation/XiaoXiao'' series.


[[folder: Western Animation ]]

* On ''WesternAnimation/TheRenAndStimpyShow'' in the episode "Man's Best Friend", we see this trope in effect as Ren hits his owner George Liquor in the face with a shovel.
* Used in the ''WesternAnimation/{{Futurama}}'' episode "Raging Bender" when Destructor delivers a devastating punch to Bender's face which dents in his head and knocks off his mouth piece and some teeth, in a shout out to "Raging Bull".
* ''WesternAnimation/TransformersPrime'' absolutely loved this. ''Loved it.'' In one instance, Arcee managed to land a normal-speed hit on Starscream ''during'' a hit-induced slow-motion shot.