->''"And now, a game of high stakes, where every decision is a gamble, and every move could be your last ...'''High Rollers'''!"''
-->Opening spiel, as read by '''Kenny Williams''' (1974-76) and '''Dean Goss''' (1987-88).

MerrillHeatter and Bob Quigley produced this GameShow in the 1970s for Creator/{{NBC}}, with Alex Trebek as host. A syndicated revival from 1987-88 had Wink Martindale as emcee.

The game was essentially a quiz-based version of "Shut The Box"; two contestants answered general knowledge questions and rolled a large pair of dice, hoping to remove numbers from a game board and accumulate prizes. In the 1974-76 run, each number had a prize behind it, including two halves of a car (Both must be claimed by the contestant or the car would be out of play). In the 1978-80 and 1987-88 runs, three numbers were in a column and had to be removed to claim the prize(s). To win the prizes credited to him/her, a player had to either A) remove the last of the nine numbers or B) force the other player to [[{{Whammy}} roll an invalid number]]. When a contestant rolled doubles, s/he got an insurance marker, which was returned for an ExtraTurn if a bad number was rolled.

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!!GameShow Tropes in use:
* BonusRound: Big Numbers, present in all versions, which worked similarly to the main game. Each removed number award $100 each, with a bonus awarded for getting all nine — $5,000 and a car (1978-80) or $10,000 (1974-76 and 1987-88). The car was removed due to the energy crisis, then returned as the sole grand prize for a period before being replaced by $5,000.
** In the first few weeks of the 1974-76 run, contestants could stop and take the money after a good roll. A bad roll with no insurance markers ended the game and lost the bonus money accumulated. The contestant won a car for removing eight numbers, and $10,000 for all nine. The rules soon changed so that the car bonus was removed, but a contestant who continued to roll did not risk the accumulated money.
* ComplacentGamingSyndrome: [[invoked]]It didn't matter how many prizes you stack on the board — if there was any semi-realistic chance of a bad roll happening, the dice would almost always get passed to the other player, just to avoid the risk of knocking yourself out of the game and your opponent winning by default.
* ExtraTurn: The Insurance Markers, awarded by rolling doubles and given back upon making a bad roll.
* MinigameGame: The 1987 revival involved a series of mini-games where prizes were determined by the roll of a die. These games would be played only by provisionally earning the right to play the game through clearing the column where it was placed a good roll, and then later winning the game. Typical games assigned numbers to various prizes or outcomes, with prizes awarded depending on the outcome. Examples:
** An "'''Around the World'''" game saw five different destinations announced and assigned a number from 1 to 5, and the contestant won that trip by rolling that number; rolling a 6 won all the trips (hence, a "trip around the world") and a cash bonus.
*** An earlier version – played on the pilot and series premiere – was '''Map Game''', with a sixth, more expensive trip assigned to the number 6. As such, only one trip could be won.
** "'''Wink's Garage Sale'''," which contained usually four prizes of $500-2,000, a grand prize of more than $3,000, and a smaller prize of up to $100.
** "'''Dice Derby'''," which saw two horses – "Odd" and "Even" – compete in a race, with a particular horse advancing one space depending on the number rolled. Depending on which horse finished first, one awarded a cash prize (usually, $1,000) and the other a grand prize of a trip, a fur coat or a car.
** '''Driver's Test''': A 12-position, 4x4 ringed game board was displayed, and the contestant had four rolls of the die to make his pawn land exactly in a space marked "CAR" (the pawn began seven spaces away from the winning space). Failure to win won consolation cash.
** '''It Takes Two''': Conceptually similar to "Around the World," only with other prizes – one a grand prize worth more than $3,000 – in the mix. The contestant rolled the die as many times as was needed to roll one number twice, with the contestant winning the prize corresponding to that number. Rolling a 6 won all the prizes.
** '''Love Letters''': The contestant rolled a die up to six times to reveal letters in a six-letter word. Solving the word at any time won a new car but lost if guessing incorrectly at any time. If the world were unsolved, the contestnat won $100 for each letter revealed.
** '''Lucky Numbers''': The contestant's hunch was tested as he chose a number between 1 and 6; a correct guess won a new car.
** '''Rabbit Test''': Played only in the pilot, the models wore [[fur coats]], one fake (worth $600) and the other real rabbit fur. If the contestant could "feel out" the real $6,000 fur, they won it.
** '''Smiling Wink's Car Lot''': In this game each number on a die represented a new car, except number 6, which represented a "clunker," a used but operational car worth about $1,000-$2,000. The contestant rolled the die and won the car corresponding to the number rolled.
* Personnel:
** TheAnnouncer: Kenny Williams from 1974-80, Dean Goss on the Martindale version.
** GameShowHost: Alex Trebek hosted from 1974-80. Wink Martindale hosted the 1987-88 revival.
** LovelyAssistant: All versions had a model who did very little. Originally, they rolled the dice; from 1978 onward, the contestant rolled the dice, and the dice were brought back up to the contestants via the [[ItMakesSenseInContext Junior G-Man Magic Carpet]].
** StudioAudience
* UndesirablePrize: Did anyone ''really'' want an antique Chinese fishbowl? If it was worth $10,000 because it was stuffed with that much in cash like [[ThePriceIsRight Temptation]], then yes. But it wasn't.
-->'''Alex Trebek''' (''on the June 20, 1980 GrandFinale''): And when we return, and return we ''will''...after this commercial break, we're gonna add something to it — fish!
* {{Whammy}}: Any bad roll – for instance, rolling a 3 and a 4 when those numbers and all others adding up to 7 were removed from the board (i.e., only 8 and 9 were left). This is why control of the dice became more important as the game progressed, and as fewer numbers and "good rolls" were available – contestants rarely decided to roll late in the game.
* {{Zonk}}: Some of the prizes available in the MinigameGame of the 1987 revival, such as a Mickey Mouse phone in "Wink's Garage Sale." Typically, these were not "zonks" a la ''LetsMakeADeal'' (nonsense prizes such as a herd of baby goats), but the prizes were less in value or desirability than the other prizes or grand prize available.
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!!This show provides examples of:
* DownerEnding: Whenever a contestant plays the Big Numbers, and has a "1" left on the board, like [[http://www.youtube.com/watch?v=MxyQhY5bX6I this]].
* EverythingsBetterWithMonkeys: The 1986 {{pilot}} had a dice-throwing monkey in "Duel Of The Dice", a minigame that didn't actually get used in the series (it involved rolling a higher total than a trained monkey did).
* FunnyAfro[=/=]PornStache: Trebek, believe it or not.
* GrandFinale: The June 20, 1980 finale was...odd, with Alex being uncharacteristically offbeat — making faces to the camera and such NonSequitur comments as "Many moon come, that's a niner", "Seven-ahhhh!", "Staying alive with TheBeeGees", etc. It was initially rumored that he was drunk, but this rumor has long since been disproven.
** One of his last lines on this version, to a model who stated she was not pregnant upon his asking:
--->'''Alex Trebek''': You're not pregnant? [[MisterSeahorse I'm not, either.]]
* LuckBasedMission: Dice tend to be like that. You can answer every question correctly, but still lose because of bad rolls screwing you over...or good rolls by your opponent.
* MinigameGame: The Martindale version, where every game had a column that represented a "special game".
* ObviousRulePatch: The 1978-80 revival changed the main-game from each ''number'' having '''one''' prize attached to each ''column'' having up to '''five''' prizes attached.
* ProgressiveJackpot: The 1978-1980 revival's main game, where each column began with one prize and – for each round the column went unclaimed – another prize was added until that column had five prizes, at which point it froze. Upon being won (both being cleared through a good roll and the contestant winning the round), the column would begin again with one prize with more added. Rinse and repeat.
** Each column was independent of one another. If one or possibly two columns worth of prizes were won but the third wasn't, only the first two columns would be "cleared" and the next round would begin with one prize in each of those columns. As such, it was possible for the three columns to have varying numbers of prizes attached to them – e.g., the first column might have one prize, while the middle column has four and the righthand column may have three.
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