%%This page's examples section is sorted alphabetically. It would be lovely if you'd maintain this, thanks.
[[quoteright:175:[[VideoGame/PaperMario http://static.tvtropes.org/pmwiki/pub/images/heavilyarmoredmook_1517.png]]]]
[[caption-width-right:175:Who has a harder shell? Take a wild guess.]]

Your basic {{Mook|s}}, but now with armor. If they already had armor it would either be of higher quality or simply cover more of their body. They may also have better weapons. Because of that, [[MightyGlacier they will be much harder to defeat, but slower to move]]. [[OhCrap At least]], [[LightningBruiser you hope they're slower...]]

Your best bet is to use an ArmorPiercingAttack or an AntiArmor attack. You can also try [[BackStab attacking the back]] [[AttackItsWeakPoint or weak points]], [[IAmNotLeftHanded or just plain breaking out your most powerful moves.]] Sometimes they're outright ImmuneToBullets, and there's some special method you have to use to defeat them (making them a sort of MiniBoss or PuzzleBoss), or you [[InvincibleMinorMinion just have to avoid them altogether]].

Typically, having such heavy armor will invoke DidntNeedThoseAnyway. Sometimes losing their armor will just [[ShedArmorGainSpeed give it a speed boost]]. InjuredVulnerability may also apply.

Often overlaps with GiantMook. A form of KungFuProofMook, where the Kung Fu is normal attacks. If ''everything'' seems to be like this, you actually have IncrediblyDurableEnemies.

See also EliteMooks, ShieldBearingMook, InvincibleMinorMinion, TheSpiny, and MetalSlime. An aversion of ArmorIsUseless.

[[folder: Anime and Manga ]]
* The Armored Titan from ''Manga/AttackOnTitan'' is described as looking like a normal Titan, only with a heavily armored layer of skin. This allows it to withstand cannon fire and [[TheJuggernaut smash open]] the interior gate of Wall Maria. [[spoiler:He's not just a mook though, as besides the power he also has human intelligence and military training.]]
* ''Anime/MagicalGirlLyricalNanohaStrikerS'': The Type III Gadget Drones are basically Type I Gadget Drones with better defenses and more nasty stuff to shoot at you.
* Not exactly mook - the O from ''Anime/MobileSuitZetaGundam'' is infamous for having enough armor to withstand beam weapons, which go through lighter MS easily.
* Not exactly villainous, but [[TransformingMecha Variable Fighters]] in the ''Anime/{{Macross}}''-verse can equip Armored Packs. Aside from giving more protection, they also carry [[MacrossMissileMassacre more missiles]]. And as [[Anime/MacrossFrontier Ozma]] demonstrates, Armored Valkyries are [[LightningBruiser every bit as fast]] as their regular brethren.

[[folder: Film ]]
%%* ''Franchise/StarWars'': Destroyer Droids and Super Battle Droids.%%Zero-context example.
* The Olog-Hai in ''Film/TheLordOfTheRings'', elite trolls with heavy plate armor and [[{{BFS}} huge warhammers (and in one instance, a sword)]].

[[folder: Tabletop Game ]]
* ''TabletopGame/{{Exalted}}'': If you hate and/or are hated by [[TheEmpire the Realm]], you start by fighting non-Awakened-Essence Realm enforcers. Survive that, and you'll have to fight the Wyld Hunt ([[PhantasySpelling sic]]), elite Realm squads usually led by a Dragon-blooded [[spoiler:and sometimes Sidereals too]]. Survive ''that'', and you'll eventually fight Dragon-blooded riding Warstriders; though at this point you're usually a OneManArmy and don't have to worry about Realm incursion to your territory.
* Extremely common in both versions of ''Warhammer''.
** In ''[[TabletopGame/{{Warhammer}} Warhammer Fantasy]]'', probably the most well known are the Warriors of Chaos, who are an army of evil warriors covered from head to toe [[TinTyrant cool evil armor]], though the heavy cavalry for each faction, if they had any, could also be considered this. Even if a faction didn't have that, they would often have some heavily armored foot soldiers, such as the Black Orcs for the Orcs and Goblins.
** In ''TabletopGame/Warhammer40000'', all of the [[SuperSoldier Space Marine armies]] fall under this trope. Amusingly enough, in the Ork Codex entry describing "Meganobz", massively-armored Ork lieutenants, one of the main weaknesses they have is the fact that because they wear ''several tons'' of heavy armor, if they fall over it's [[RealityEnsues nearly impossible for them to get up]], and their underlings have to sweat and strain to get them upright again.
* In ''TabletopGame/{{Battletech}}'' Battle Armor are units of infantry in PoweredArmor. The most notable examples are the Clan Elementals, who are genetically engineered warriors with armor able to withstand cannon fire and take down Battlemechs.
* ''TabletopGame/IronKingdoms'' ''WARMACHINE'', many basic units are heavily armored knights and soldiers who are armed to take on both infantry and Warjacks.

[[folder: Video Games ]]
* ''VideoGame/AliceMadnessReturns'' had the Armored Card Guards in the card level. These were much tougher than regular Zombie cards, though the main danger still came from the halberd they used.
* The helmet-wearing pigs in ''VideoGame/AngryBirds''. The hits that would squash basic pigs merely dent their helmet or at best make it come off. The trick is to have it come off and expose the pig to other blocks.
* The ''VideoGame/ArmyOfTwo'' games have "heavy" soldiers, typically enemy mooks who are wearing some variant of heavy EOD gear who only take damage from behind. In the sequel there are several variants of the heavies, including shotgun heavies (who can count as LightningBruiser) while later on there are [[GatlingGood minigun heavies]], [[StuffBlowingUp grenade launcher heavies]], and [[KillItWithFire flamethrower heavies.]] The shotgun heavies can be killed with concentrated, high-damage fire, especially against the head, while the latter three types can only be killed by shooting specific weakpoints on their backs (ammo canister, grenade boxes, or fuel tanks, respectively).
* ''Franchise/AssassinsCreed'':
** ''VideoGame/AssassinsCreedI'' has guards wear more armour as they become more proficient, with the most-armoured ones being EliteMooks effectively identical to full-powered Altaïr in abilities.
** ''[[VideoGame/AssassinsCreedII Assassin's Creed II]]'' has Brutes. All this does, in practice, is give them more health. They're also quite hard to hit with your weapons (as most guards are). Your best bet is disarming them (particularly satisfying in Brotherhood, where you can throw the axe/huge sword ''right into their torso'') and using their weapon against them, or countering with your hidden blade. Which, yes, stabs right through their metal armour on a few particular finishers. Admittedly, some times, Ezio may just be stabbing them through the eyehole. And right into the brain.
** ''[[VideoGame/AssassinsCreedRevelations Assassin's Creed: Revelations]]'' takes this UpToEleven with Almogavars, which can survive Hidden Gun shots where Brutes could not.
* The Dredge in ''VideoGame/TheBannerSaga'' are always encased in dark black armour from foot to toe and are obviously much tougher than your human troops.
* In ''VideoGame/BatmanArkhamCity'', there are mooks that wear armor that make them invincible against Batman's normal Freeflow attacks. To beat them, you must do a specialized Takedown that pummels them relentlessly before delivering the final blow. Normal attacks are the only thing they're immune to however, and anything that works on any other mook still works on them. They prove more dangerous during predator combat, as it's impossible to do a silent take-down on them. All of the ways to take them out produces some level of noise, like the same relentless pummeling as during normal combat which also leaves you exposed for a long time or ledge/inverted take-downs which causes them to scream.
* ''VideoGame/Battlefield1'' has these in both the campaign and multiplayer. In campaign, machine gun sentries and flame troopers can be encountered in some chapters alongside regular unarmored soldiers. In multiplayers, there are elite kit pickups that can turn the player into a heavily armored soldier armed with either a machine gun, flamethrower, spike club, anti-tank rifle, or grenade launcher. While the elite classes are exaggerated in their weaponry and durability for the sake of gameplay, there is some historical truth to their existence as some armies did issue plate armor to specialized units during UsefulNotes/WorldWarI.
* Assault types in ''VideoGame/BattlestarGalacticaOnline''. To illustrate, the weakest of the bog-standard mook Cylon Raiders has 250 hp. The equivalent Assault Strike, the Marauder? 515.
* ''VideoGame/TheBindingOfIsaac'':
** Knights, which are encased in a solid porcelain-like shell impervious to most [[AbnormalAmmo tear types]], with only the [[ArmorPiercingAttack piercing tears]] or poison tears able to damage them. If you don't have them, the only alternative is to shoot the [[{{Squick}} exposed brain matter]] on their back, which is a problem because of their tendency to rapidly turn around every time they're shot. There's also the elite Faceless Knight variety, which [[DeadlyLunge increases speed if you are directly in front of it]], and has the brain replaced with Isaac's own crying face.
** Weirdly inverted with turret-like Hosts. The regular version hides under impenetrable skull and is only vulnerable when it rises up to shoot. The rarer Red Host lacks said shell and can be shot at any time, but instead of a basic three-way SpreadShot it fires a five-way one that is ridiculously hard to dodge.
* ''VideoGame/BioShock''
** The firearm-using Splicers in [[VideoGame/BioShock1 the first game]] and ''VideoGame/BioShock2'' were known as [[MeaningfulName Leadheads]] both because of their weapons and because they often wore metal masks to protect themselves from headshots. It was possible to use [[MindOverMatter Telekinesis]] to pull them off and then [[HoistByHisOwnPetard throw right back at them]]. The [[BossInMookClothing Big Dadies]] and [[DistaffCounterpart Big Sisters]] are another matter entirely, of course.
** ''VideoGame/BioshockInfinite'' had Beasts, who wore thick blast armour and wielded rocket launchers. They were often the most dangerous enemy after the Handymen and perhaps Motorised Patriots. There's also the Fireman, which are walking human furnaces that can throw fire balls.
* ''{{VideoGame/Borderlands}}'' has variants of some enemies, such as Hardened Skags, which have thick carapaces that reduce damage in certain areas. The Lance Troopers also have armour plating over most of their body; [[BossInMookClothing Badass]] Lance enemies are completely immune to attacks that don't hit their unarmoured points.
** ''VideoGame/{{Borderlands 2}}'' has Armored Psychos in the second playthrough and beyond. Also Juggernauts, even bigger versions of Goliaths with more armor and no weak points. Not to mention Alpha, Elder Alpha, and Fossil Skags, which have tougher and tougher hides; Fossil Skags are effectively bulletproof from the front!
** In both games, armor also manifest in changing the [[ElementalRockPaperScissors damage modifiers]] to that enemy to be the same as if they were robots (shown with a yellow health bar), which means slightly less damage from regular attacks, considerably less from incendiary, and more from corrosive. The presence of Armored Psychos in [[NewGamePlus True Vault Hunter Mode]] helps to make up for corrosive weapons doing less damage against shields and flesh enemies than it did in the first playthrough.
* ''VideoGame/TheBureauXCOMDeclassified'' had all the alien enemies stronger than [[TheGoomba Sectoids]] fully encased in armour and thus have greater health than you and your squadmates. In the second half of the game, the Mutons begin to appear. Their armour is so heavy it has to be shot off, section by section, before you could finally begin to damage their health. Thankfully, itís possible to just shoot the helmet off and quickly finish them with headshots.
* ''Francise/{{Castlevania}}'':
** ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'', ''[[VideoGame/CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]'' and ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]'' feature Fleamen wearing chariot-like armor. Take the fleaman's speedy, erratic jumping and combine it with armor and a huge axe capable of doing high damage, and... [[DemonicSpiders yeah]].
** The ''VideoGame/CastlevaniaLordsOfShadow2'' HackAndSlash had the modern Brotherhood of Light warriors in PoweredArmor and some medieval enemies covered in slabs of thick armor. You needed to use Hell Gloves to heat up their armor, after which it would eventually fall off.
* ''VideoGame/ChickenWarrior'' often had the chickens wearing thick, enclosed helmets in the shape of birdís head. Interestingly, the [[GoldMakesEverythingShiny golden ones]] are [[RealityEnsues ''less'' armoured]] than ones in similarly thick steel helmets.
* ''VideoGame/Condemned2Bloodshot'' had an abandoned museum level where the homeless people have divided up the pieces of medieval suits of armour between them, with some lucky bastards getting complete suits. Theyíre obviously harder to defeat than regular ones, especially since they wield proper swords or battleaxes instead of planks of wood or bits of rebar.
* ''VideoGame/DawnOfWar: Dark Crusade'' has Mega Armored Nobz for the Orks. While they are rather slow they can surge the armor to go faster, [[CastFromHitPoints electrocuting themselves in the process due to shoddy construction]].
* ''VideoGame/JediKnightIIJediOutcast'' has heavily armoured SuperpoweredMooks; the Shadow Troopers, who have been given artificially heightened Force powers, and lightsabers, and are protected by (literally speaking light) armour made with cortosis, a metal so tough it ''resists lightsabers''. Good thing it isn't actually impervious to them in this version. The following game, ''VideoGame/JediKnightJediAcademy, gives us hazard troopers. Their suits are more like MiniMecha, these ginormous death-suits that let them walk in lava like it's nothing. They're also usually armed with concussion rifles, which will ''really'' ruin your day. It's basically the only kind of Imperial that still presents a threat beyond [[ZergRush sheer numbers]] when you've got your lightsaber.
* The Belltower [[MeaningfulName Heavies]] and Ogres from ''VideoGame/DeusExHumanRevolution'', who also carry [[GatlingGood Heavy Rifles]].
* ''VideoGame/DeadSpace'' had some Slashers that still wore the same [[PoweredArmor RIG suits]] you had, thus making it much tougher to dismember their legs.
* [[DownplayedTrope Downplayed]] in ''VideoGame/{{Dishonored}}'' with Watch Officers and Overseers, who wore helmets and metal masks that provided partial protection from headshots (Watch Officers still had exposed face, while Overseers could be shot in the back of the head). Played straighter with music box Overseers, who only had their legs and back exposed and were a pain to kill because of that and their AntiMagic abilities.
* ''Franchise/DragonAge'':
** ''VideoGame/DragonAgeOrigins'' and ''VideoGame/DragonAgeII'' generally have the Lieutenant-rank humanoid warriors wearing firstly heavy chainmail, then full plate armour and elite enemies like Templars or Hurlock Alphas would always have plate armour. It will usually [[DamageReduction shave off]] 20+ points from the physical damage inflicted on them, unless they were previously weakened with Shattering Arrow or Sunder Armor skills.
** ''VideoGame/DragonAgeOriginsAwakening'' also had the Armored Ogres (and Armored Ogre [[EliteMook Alphas]]), which have entire slabs of thick metals crudely attached to their bodies.
* ''Anime/DragonBallZ: Buu's Fury'', in Babidi's Spaceship, there are [[EliteMook Majin Warriors]]. By that point, you can kill them with a few hits, though some have breakable shields.
* In some of the ''VideoGame/DynastyWarriors'' games, the Nanman army wears bamboo armor, which is immune to arrows.
* ''VideoGame/{{Einhander}}'' has a Mook in stage 2 known as "Star" (German for "Starling"), which returns as a tougher armored version known as "Panzerstar" (Armoured Starling) in stage 5.
* ''Franchise/TheElderScrolls'':
** Generally averted for generic NPC enemies such as Bandits who come with a wide variety of armor types and offensive skills, none of which are treated as any "better" than the others. In fact, an enemy with high-level light armor (or no armor at all, as the case may be for an enemy mage) may be far more dangerous that one decked out in lower-quality heavy armor.
** Played straight for "creature" or undead enemies. Generally, if you see a heavily armored goblin/Falmer/skeleton, you'll have a tougher fight on your hands than you would with its non-armored kin.
** In ''[[VideoGame/TheElderScrollsOnline Online]]'', Skaafin are an intelligent form of [[OurDemonsAreDifferent lesser Daedra]] in service to Clavicus Vile, the [[OurGodsAreDifferent Daedric Prince]] of [[DealWithTheDevil Bargains]] and [[LiteralGenie Wishes]]. While most wear some form of bronze-like armor, Skaafin Tyrants are fully encased head to toe in thick, heavy armor and make for a much tougher opponent.
* ''VideoGame/{{Fallout}}'':
** The ultimate antagonists of ''VideoGame/Fallout2'' are the Enclave, whose standard gear is PoweredArmor that the majority of weapons can't do ''any'' damage at all to. If you want to fight them, you'd best get some weapons that do a lot of damage per shot--or a lot of [[AntiArmor pulse grenades]].
** ''VideoGame/Fallout3'': as the PC progresses in levels, the Super Mutants begin to appear decked out in more and more armor. Throughout the series, human adversaries, such as the Enclave troops, tend to have better armor as the player progresses.
** ''VideoGame/FalloutNewVegas'' has the NCR Veteran Rangers and Legion Centurions, which frequently appear in the hit squads sent after you when you gain infamy with either faction, in which case they have higher Damage Threshold than their normal versions.
** In ''VideoGame/Fallout4'', you will come across the occasional high-level Raider wearing a form of kitbashed Power Armour made from rebar and scrap, far inferior to even the aging T-45 suit but still unfortunately durable enough to ward off a considerable amount of small arms fire and grenade blasts. Of course, the Brotherhood of Steel have their Knights in their new T-60 heavy suits. Railroad Heavies would also qualify, as their improvised armoured {{Badass Longcoat}}s offer surprising protection.
* ''VideoGame/FarCry3'' has Heavies and Flamers; the heavies wear high-grade bulletproof armor and helmets that take entire mags to shoot off, while the flamers have even more armor and are immune to fire. This makes them extremely hard to snipe until you've got access to the best sniper rifle in the game. However, late in the game the player can learn a variant of the Takedown that allows one to instantly kill them in melee (at the cost of being unable to chain it into another type of takedown like against other enemies). On top of that, the Pirates' version of the Heavy (they don't get a Flamer variant) wears a welding mask instead of a full helmet, meaning they can still be instantly killed via headshot to the back of the head.
* ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' games have the Heavy Armor Replicas who usually tote weapons that bring more hurt, typically those that are best used on them instead.
* ''Franchise/FireEmblem'':
** Knight-class enemies in the games generally require magic or a very strong axe-wielder to take down. They typically also have lower speed and movement than other classes, which makes it easier to surround them and then double attack them.
** Promoted units also seem to wear more armor than their first tier counterparts.
* The Hardguys from ''VideoGame/GetOffMyLawn''. They can temporarily turn themselves into solid steel, making them impervious to attacks.
* The Reaver from ''VideoGame/GhostHacker'' has armor which [[DamageReduction reduces all damage dealt to them by 3]].
* ''VideoGame/GodOfWar'' always replaces the normal [[NightOfTheLivingMooks undead soldiers]] with these after a certain point in the game. In ''Chains of Olympus'' the Cyclopsi also have armored version that you need to break the armour off of before they can be damaged.
* ''{{Franchise/Halo}}'''s Hunters. While the ones from the original ''VideoGame/HaloCombatEvolved'' could [[GlassCannon easily be taken down]] with a single pistol shot to their (conveniently bright orange) weak points, subsequent games have made them increasingly [[LightningBruiser tougher, faster, and harder to hit in their weak points]].
* ''VideoGame/HowToSurvive'' had military zombies wearing body armour and/or helmets, which meant they effectively required the use of leg shots or powerful melee attacks to kill.
* ''VideoGame/KaneAndLynch 2: Dog Days'' had the Hong Kong riot police and military appear later in the game in full body armour. This gave them much greater health than the protagonists, and was combined with their above-average AI (i.e. the ability to perform headshots ''on you. '')
* ''VideoGame/KillerIsDead'' had the [[GoldMakesEverythingShiny gold-plated]] versions of regular Wires, which were much tougher, often requiring [[SuperMode Adrenaline Rush]] to be finished off. Frequently, they also had better weapons and faster reaction time.
* ''VideoGame/TheLastOfUs'' had the [[spoiler: Fireflies]] in the final level of the game. Whereas the human enemies before were bandits with scavenged equipment, these had military-grade body armour and proper assault rifles. Thankfully, it was possible to sneak past them.
* ''VideoGame/TheLastStand'' had many variations on the ďarmored zombieĒ theme, with protection ranging from a single helmet or bulletproof vest to complete set of body armour. ''Union City'' prequel also had
* ''VideoGame/Left4Dead'' had the Riot Infected, which are bulletproof ''everywhere'' except InTheBack. There was also a more specific Hazmat Infected variation, which was [[KungFuProofMook only impervious to fire]].
* Some games in the ''Franchise/TheLegendOfZelda'' franchise feature Darknuts and Iron Knuckles, heavily armored enemies that can take a lot of abuse, and in the case of the former, frequently are only vulnerable to sword strikes from behind.
* ''VideoGame/LordOfTheRingsTheTwoTowers'' and ''Lord Of The Rings: Return Of The King'' games had the advanced Uruk-hai clad in their iconic black armour. These were much tougher and often required [[FinishingMove finishing moves]] to defeat, though offence-wise they were no different from more common Uruks.
* ''VideoGame/MajinAndTheForsakenKingdom'' had heavily armored varieties of basic and [[ShieldBearingMook shielded]] Dark Warriors appear about halfway through the game and become more common from there. While they're much tougher than normal varieties, they remain equally vulnerable to the [[OneHitKill stealth kill]].
* ''VideoGame/MercenaryKings'' had some armored enemies, which received 30% less damage from normal weapons, but were vulnerable to caustic damage. These include Armored Runner and Sniper, which are identical to normal ones but much tougher, as well as unique enemies like [[BossInMookClothing Grenade Gordon]].
* A few times in ''VideoGame/MaxPayne3'', you encounter troops in effectively bulletproof heavy armour who also wield [[MoreDakka LMGs]]. Only headshots will take them down. There are two varieties: The first kind needs multiple headshots to gun down, but are thankfully rare, with a cutscene every time one appears. The second only needs one and can be knocked down with body shots to make the finishing shot easier, but are also more common.
* ''VideoGame/MedalOfHonor''
** ''VideoGame/MedalOfHonorFrontline'' had enemies in body armour that had around twice the health of regular enemies.
** ''VideoGame/MedalOfHonorAirborne'' upped the ante with the Nazi Storm Elites, who wielded machine guns and who could tank more than half a mag of assault rifle fire and could even survive a direct hit from a rocket launcher. ''Warfighter'' had a handful of terrorist Heavy Gunners who were similar to Nazi Storm Elites, but who were less noticeable since they were much rarer and the game didn't emphasize their presence.
* Examples have occasionally cropped up in the ''VideoGame/CallOfDuty'' series.
** ''VideoGame/CallOfDutyModernWarfare2'' and ''[[VideoGame/CallOfDutyModernWarfare3 Modern Warfare 3]]'' has Juggernauts (although they only appear in Spec Ops missions, not in the main campaign). They can take all kinds of damage without even flinching before they go down, requiring more than 2 full mags of assault rifle fire to bring down. Unfortunately under certain circumstances they prove to be fast-charging {{Lightning Bruiser}}s...
** ''VideoGame/CallOfDutyBlackOps'' had enemies in riot armor appearing in the game's 2nd level (a prison break) and the game's final level (an assault on the enemy secret base). They wielded either shotguns or machine guns, and could soak over a dozen rounds of assault rifle fire before falling. Not as impressive as a Juggernaut, but still comparatively pretty tough given that all other enemies in the series usually go down after 2 hits from any automatic weapon.
** Likewise, in ''VideoGame/CallOfDutyAdvancedWarfare'' the [[spoiler: DiscOneFinalBoss]] villain, Hades, has a handful of [[PraetorianGuard personal bodyguards]] with advanced armor that lets them soak about half a mag of assault rifle fire before dropping. [[spoiler: Later in the game, Atlas begins deploying red-armored elites with similar damage-soaking ability.]]
* ''VideoGame/MedievalIITotalWar'' allowed you to do this with just about every troop in the game thanks to the armour upgrades from blacksmith building line. The regular archers and spearmen could go from no armour at all to heavy chainmail, while the Merchant Cavalry could gain heavy plate armour. You could only armor two-three units a turn, however, and this prevented you from building any more new units during it, so it was only worth it if you didnít have the need or the budget for more troops of any kind.
** Having blacksmith pre-built let all the troops recruited from that time forwards get the armor upgrade, which somewhat mitigated the problem.
* ''VideoGame/MetroidPrime'': The early stages have "Plated" versions of regular enemies who are harder to damage (most are resistant to the beam weapons you have, but not missiles). Same goes for the Armoured Pirate Troopers in ''VideoGame/MetroidPrime3Corruption''.
* ''VideoGame/NintendoLand's [[Franchise/TheLegendOfZelda Zelda]]''-based attraction has enemies with varying levels of armor. Moblins with pot helmets and metal shields would probably be the best match for this trope.
* ''VideoGame/PaydayTheHeist'':
** Bulldozers from the first game and [[VideoGame/{{PAYDAY 2}} its sequel]] wear full EOD gear. Shooting them anywhere except the head is practically ineffective; only when their masks are broken can they be taken down. The Shield's namesake shield protects him from all damage from the front.
** SWAT Maximum Force Responders in ''PAYDAY 2'' wear impenetrable chest armor and can only be damaged in the head, neck, or back.
* Mooks in ''VideoGame/PerfectDark Zero'' frequently wear either armored vests, helmets, or both. The latter prevents OneHitKill headshots with most weapons, although armor-piercing weapons such as the DY-357 magnum can thwart it.
* ''VideoGame/{{Pikmin}}'': ''Pikmin 2'' introduces an enemy called the Hermit Crawmad, a large crustacean with a heavily armored, invulnerable front and a vulnerable and unprotected backside that usually ends up being its downfall. ''Pikmin 3'' introduces their bigger and more dangerous relative, the Bugeyed Crawmad, whose body is completely encased in thick plates of natural armor that render every exposed inch of it invulnerable to attack... [[EyeScream except for its eyes]].
* Heavy Assault troopers in ''Videogame/PlanetSide 2'', depending on their faction, wear either massive boxy or curved polymer breastplates or ornate ceramic breastplates, along with ShouldersOfDoom and heavy leg protection. They have the same [[ArmorIsUseless amount of shields and health as every other]] non-[[SpyCatsuit Infiltrator]] class. However, they also have access to a heavy-duty energy overshield that can increase their effective hitpoints by up to 40%, albeit slowing them down and draining with usage.
* ''VideoGame/PlantsVsZombies'' starts with an unarmored zombie and a slightly tougher zombie using a traffic cone as protection. The heavily armor zombies wear [[BucketHelmet metal buckets on their heads]]. The Football Zombie is [[LightningBruiser heavily armored and fast]]. The sequel introduces the Pharaoh Zombie, which is a zombie inside a sarcophagus that gives it great defense and can survive explosive plants once.
* ''VideoGame/RazingStorm'' has [[PoweredArmor HACS]]. These serve as the tough enemies, as [[CannonFodder everything else]] except for the HumongousMecha tends to go down ''fast''.
* ''VideoGame/RedFaction'' had the [[DarkActionGirl Masako]]-led mercenaries take over from regular [[EvilCorp Ultor]] guards in the final act of the game. They wore full body armour and that was practically impervious to small arms, requiring heavy shotguns, advanced sniper rifles or the Rail Gun to take down.
* ''VideoGame/RememberMe'' had the general divide along these lines between the PoweredArmor-wearing, defence-oriented [[FunWithAcronyms SABRE]] Enforcers and the weaker-but-faster Leapers, many of which will flank [[PlayerCharacter Nilin]] via WallCrawl. Special mention goes to [[EliteMooks Elite]] [[BossInMookClothing Enforcers]], whose armour is not only heavier but also electrified, so that each hit you land will damage Nilin back, and their health is obviously much greater. The only real way to take them down is to use the Regeneration combos, which in turn requires you to keep the Charge meter up with combos scored on weaker mooks.
* ''Franchise/ResidentEvil'':
** ''VideoGame/ResidentEvil4'' has the [[TechnicallyLivingZombie Ganados]] on the [[TheVeryDefinitelyFinalDungeon Island Laboratory]]. Some of them sport [[SpikesOfVillainy big, bulky spiky breastplates]] and helmets, though their [[AttackItsWeakPoint faces are uncovered]]. Well, that [[GroinAttack and another spot]].
** ''VideoGame/ResidentEvil5'' introduces tribal zombies halfway through the game that use wooden shields and helmets which only take a few shots before breaking apart. Towards the end of the game, though, you face off with ''military-equipped'' zombies using proper body armor, gas masks and riot shields.
* ''VideoGame/ShrekTheThird'' tie-in game had the knights. While they were [[ItsEasySoItSucks still rather easy to defeat]], they did usually survive long enough to get stunned for a FinishingMove.
* FLASH troopers in ''VideoGame/SoldierOfFortune'' have full body armor and wield rocket launchers. Fortunately, [[MightyGlacier they're quite slow]].
* ''VideoGame/SonicHeroes'' has the Egg Hammers, which have a very high number of HP and can only be defeated by the power character. However, at least this robot is vulnerable all over--there is a Armored variant that wears a helmet and is only vulnerable on its rather small head underneath. When attacking, it is very easy to miss the robot's head completely, even with the Level 3 bomb shower attack, or accidentally run into the robot's hammer once it's knocked over.
* ''VideoGame/SpecOpsTheLine'': Overlaps with [[GiantMook Giant Mooks]]. The 33rd Battalion had its Heavy Troopers wear bomb suits and aviation helmets, ''then'' have bits of bulletproof vests and other body armour duct-taped onto it. Unsurprisingly, they can barely walk in spite of being 2.1 meter tall, but they require an entire assault rifle magazine, three hand grenades or 2 grenades from underslung grenade launcher to take down. That, and they fight with either [[MoreDakka Light Machine Guns]] or the AA-12 automatic shotguns.
* The commercial remake of ''VideoGame/{{Spelunky}}'' has the knight enemies, which were relatively durable: green knights are [[KungFuProofMook immune to the whip and]] GoombaStomp, unless you're wearing spike shoes [[note]]in which case stomping them turns them into ordinary cavemen[[/note]]; the Black Knight lacks these immunities, but [[ShieldBearingMook carries a shield]] to compensate.
* In the ''VideoGame/SpyroTheDragon'' games, Heavily Armoured Mooks are immune to [[BreathWeapon flame breath]] (whereas {{Giant Mook}}s are immune to [[UseYourHead charge attacks]]). Sometimes there are ''giant armored'' enemies, which often require different strategies for taking them down (like attacking from behind or pushing them off cliffs).
* ''VideoGame/{{STALKER}}: Shadow of Chernobyl'' had the [[PoweredArmor exosuit]] enemies, while Military Stalkers and Spetsnaz troops wore the highly advanced regular body armour. Headshots still work, although in the case of those wearing Exoskeletons, you'll need two shots to the head.
* ''VideoGame/TheSuffering'' had [[GiantMook Festers]], whose skin was metal and completely bulletproof Ė even ''machine gun turrets'' have no effect on them. As such, they either need to be brought down with dozen or so [[KnifeNut shiv]] strikes while avoiding their [[GroundPound counterattacks]] burnt with a flamethrower or 4-5 Molotov cocktails or killed with explosives. Alternately, the [[SuperMode Creature form]] would make short work of them while it lasted.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/PaperMario'': Koopatrols are similar to Koopa Troopas but have armor plating and a spiked helmet that protects them from stomps under normal circumstances. However, like all other Koopas, their defense drops to zero once they've been knocked down with a jump attack or a tremor.
** ''VideoGame/SuperMarioRPG'': Most of the {{Mooks}} Mario and Co. fight early on in the game make reappearances later in armor or with armor-like features, with corresponding increases in health.
* One level of ''VideoGame/SyphonFilter 2'' has fully-armored mooks who can only be killed with explosives. At least four bosses in the series are also explosion-proof, and must be defeated by unconventional means. The full-armored mooks return in ''Omega Strain'''s International University mission. This time, they can be killed by shooting their backpacks, similar to Girdeux in the first game.
* ''VideoGame/TimeCrisis 4'' has the High-Tech Reinforced Armor enemies. They are weak to the machinegun, as well as the [[ShortRangeShotgun shotgun at close range]].
* The TowerDefense game ''VideoGame/TowerMadness'' has the Armored Alien, although it shows more traits of CripplingOverspecialization. Each of the three variants resist one of the three damage types but take more from the other two.
* ''VideoGame/TransformersWarForCybertron'' has the Brute enemy.
* In ''VideoGame/IronBrigade'', Breakers are slower than the standard cannon-fodder Resistors, but have a thick armored shell that can only be destroyed with explosives (such as an artillery cannon). Once this is destroyed, their mobility increases and they become vulnerable to most weapons.
* ''{{VideoGame/Turok}} 2'' has Juggernauts, Lords of the Flesh, Mantid Soldiers, and Troopers. The former two are also {{Lightning Bruiser}}s.
* ''VideoGame/Wolfenstein2009'' had the Nazi Heavy Troopers whose PoweredArmour was so thick it was impervious to small arms. Killing them required shooting the two lamps on their shoulders from their lightning gunís power pack. This would take them and any surrounding enemies out in a [[DefeatEqualsExplosion nice green explosion]].
* A particularly dangerous GiantMook variety from ''VideoGame/FreedomFighters'' shows up near the end of the game wielding [[{{BFG}} a heavy machine gun.]] They have a huge amount of HP compared to regular enemies and the best way to kill them is either softening them up with DamageOverTime from a MolotovCocktail or getting close enough to StunLock them with melee attacks.
* In ''VideoGame/JaggedAlliance2'', ''any'' enemy with higher tier equipment than your party feels like one of these.
* ''VideoGame/PathwaysIntoDarkness'' has [[DemonicSpiders Greater Nightmares]] in its later levels, which can only be killed with armor-piercing ammunition.
* ''VideoGame/{{Uncharted}}'' has armored mooks that require a full mag of bullets, or really powerful guns to take down. They are also armed with either shotguns or gatling guns.
* ''VideoGame/MetalSlug'' 7 and [[UpdatedRerelease XX]] have the regular soldiers [[ItMakesSenseInContext coming from the future]]. They wear better gears than the regular {{Mook}}, and are equipped with protective barrier.
* Rams in ''VideoGame/OriAndTheBlindForest'' are rendered impervious to the Spirit Flame by their armor, so you must either break it with a Stomp attack then finish them off normally, or lure them into a [[SmashingHallwayTrapsOfDoom crusher trap]] for an instant kill.

[[folder: Real Life ]]
* Medieval knights and plate-armoured men-at-arms, compared to the regular conscripted footmen. The latter would thank their lucky stars if they even received chainmail and often didn't even have leather armour.
* There were experiments with issuing body armour to soldiers in UsefulNotes/WorldWarI, but was considered too heavy and cumbersome to be worth it. Still, a few special units sometimes used it. For example, snipers and machine gun crews sometimes wore it to protect against enemy snipers (the bullets didn't have so much power at long range, and because they were often in stationary positions, weight wasn't as much of a problem), tank crews wore it to protect against shrapnel, and German assault troopers occasionally wore it because it was quite useful against pistol bullets and melee weapons.