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[[quoteright:340:[[VideoGame/TheLegendOfZeldaI https://static.tvtropes.org/pmwiki/pub/images/heart-container5_3588.png]]]]
[[caption-width-right:340:For a NintendoHard game, this is worth its weight in gold.]]

->''"And I thought two hearts was too easy! Now you want a third?"''
-->-- '''[[MetaGuy Cranky Kong]]''', ''VideoGame/DonkeyKongCountryReturns'' (when buying a Heart Boost)

An item or power-up that permanently increases one's HitPoints, usually through making a reference to an existing LifeMeter, and particularly common in {{Action Game}}s and {{Adventure Game}}s that don't involve (HP-boosting) RPGElements. After all, if you want more HitPoints, an {{RPG}} hero can simply do some LevelGrinding, but outside that genre? You'll need one of these babies to do it for you.

Heart Containers usually come as a reward for doing something "big," like defeating a {{boss|Battle}} or completing a big ol' {{sidequest}}. On the other hand, some are just well hidden in the game world itself, inviting the player to search every nook and cranny for these valuable items. Note that Heart Containers may also be split into pieces, requiring a player to collect a certain number of 'fragments' (usually 3 to 5) before gaining the benefit of added HP (the flipside being a much larger number of fragments to find).

In games with icon-shaped {{Life Meter}}s, it's highly likely that these life-giving {{MacGuffin}}s will be shaped like their display counterpart (such as, uh, {{hearts|AreHealth}}). They often restore health as well, and so can serve as a type of AfterBossRecovery or LevelUpFillUp.

Related to the RareCandy, which is like this, but can be used at any time, once acquired, instead of being used immediately when gotten (and is usually an addition to the statistical benefits of level-based progression), and EquipmentBasedProgression. Not to be confused with SoulJar, which can sometimes literally be a heart in a container.

The {{Trope Namer|s}} is the Heart Container, an item from ''Franchise/TheLegendOfZelda''.
----
!!Examples:

[[foldercontrol]]

[[folder:Action]]
* The SNES Zelda/Breakout hybrid ''Firestriker'' uses these, mostly found after bosses, though a few can be found in optional areas. There is one such area right before the final boss that can be repeated indefinitely, allowing the player to max their life meter even if they have missed an expansion along the way, or have needed to use a continue, which reduces your max health to its initial capacity.
* ''VideoGame/TheLegendOfTianding'' allows you to collect rare wines, that boosts your maximum health by a whole new bar and increase your current health to that level. You can only do this four times in the game however.
* In ''VideoGame/NinjaGaiden'' you can increase your life meter by collecting one "Lives of the Thousand Gods" item, or nine "Life of the Gods" jewels.
[[/folder]]

[[folder:Action-Adventure]]
* ''VideoGame/{{Afterimage}}'': Every third Shard of Divine Life permanently increases Renee's max HP by 10 points on top of instantly refilling the meter on the spot. The Shards of Divine Flower are the equivalent upgrades for the MP bar, providing a permanent 3-point boost for every three of them collected.
* ''VideoGame/AssassinsCreedI'' has a version of this, your synchronization bar (health) increases as you progress the game by finishing memory sequences, and also for every 15th side-memory you accomplish.
* ''VideoGame/AxiomVerge'' has red balls called Health Nodes that permanently increase health. They come both whole and in 1/5 fragments, the latter usually being hidden away as secrets. Either one refills your health to the new maximum when you obtain it.
* ''VideoGame/TheBattleOfOlympus'' had Ambrosia, which increases the player's maximum health. There are five of them found throughout the game.
* ''VideoGame/BombermanGeneration'' and its SpiritualSuccessor ''VideoGame/BombermanJetters'' have Golden Hearts which add one big heart[[note]]Worth 4 small hearts[[/note]] (in the former game) and one small heart (in the latter game) respectively. [[VideoGame/BombermanJetters Jetters]] features an interesting take on the segmented Heart Container idea by immediately giving you an upgrade (albeit a much smaller one) instead of forcing you to complete a set first.
* Even though the ''Franchise/{{Castlevania}}'' games since ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'', such as ''VideoGame/CastlevaniaHarmonyOfDissonance'', have used EXP, a lot have heart containers--both for life, and the ammo that is known as "hearts." Games that have [[{{Mana}} Magic Points]] have MP boosters, as well.
* ''VideoGame/CaveStory'' has Health Capsules. However, most are in plain view and only require some thorough exploring.
* In ''VideoGame/{{Darksiders}}'', War gains an extra heart container after defeating a boss or collecting four Life Stones.
* ''VideoGame/DeadRisingChopTillYouDrop'' has the white drinks, which restore and increase your health (the original game increases your life with levels).
* ''VideoGame/DeadlyTowers'' has literal heart containers. They raise maximum health, but unlike ordinary hearts, they do nothing for current health, which only aggravates the game's NintendoHard difficulty.
* In ''VideoGame/DragonsLair 3D: Return to the Lair'', there are Heart Containers that are scattered all over Mordroc's castle. When they are found, they can extend Dirk's health bar.
* In ''VideoGame/{{Eastward}}'', there are Heart Orbs hidden in special chests throughout each dungeon. Collecting four of them will increase John's health, which also gains an additional heart after a major boss battle.
* ''VideoGame/EnvironmentalStationAlpha'' has Health Tanks, which give varying amounts of health. The first two Health Tanks extend the robot's health by 4 points, the next four give 2 points, the seventh gives just one point, and the last one gives 3 points.
* ''VideoGame/FroggersJourneyTheForgottenRelic'': The rare Frogger head items will permanently add one extra heart to Frogger's health bar.
* The Wizard Cards in ''VideoGame/HarryPotterAndTheChamberOfSecrets'' work this way. Collecting ten of them increases your stamina.
* ''VideoGame/IntrepidIzzy'': Izzy starts out the game with three hearts. By collecting four heart containers and bringing them to the wizard in Awesometown, Izzy can increase her health.
* In ''VideoGame/IttleDew'', Ittle starts out with only one full heart of health (allowing her to take a maximum of four hits before getting knocked out), but can increase the size of her life meter by finding four scraps of paper and drawing a heart on them.
* ''VideoGame/LaMulana'' has Life Jewels (Sacred Orbs in the remake) that refill and add to your life bar.
* Each of the ''VideoGame/LegacyOfKain'' games had something like this to extend your health: ''[[VideoGame/BloodOmenLegacyOfKain Blood Omen]]'' let you find blood vials that increased your health, and as it turned out, there were more of them than you could actually use. ''[[VideoGame/LegacyOfKainSoulReaver Soul Reaver]]'' had special wedge-shaped power ups, and every five would boost your health, while ''[[VideoGame/LegacyOfKainSoulReaver2 Soul Reaver 2]]'' gave you an upgrade every time you activated a Reaver forge. ''Blood Omen 2'' gave you an upgrade when you drank enough blood.
* ''VideoGame/TheLegendOfTianding'' allow the titular hero to obtain quality wine in certain checkpoints, usually after boss fights, which adds a new bar to his maximum health and raise his life to the new level. But the number of times he gains this advantage in-game can be counted on one hand.
* ''Franchise/TheLegendOfZelda'': The {{trope nam|ers}}ing and {{trope mak|ers}}ing Heart Containers from this series. Full Heart Containers come as rewards for beating bosses, while later games introduced Pieces of Heart (which make a full container with every 4 pieces found) that can be found as rewards for beating {{Mini Game}}s and doing {{Sidequest}}s, as well as exploring the heck out of the environment. The number of Containers and Pieces varies from game to game:
** ''VideoGame/TheLegendOfZeldaI'': In addition to the 8 containers guarded by the dungeon bosses, there are 5 full containers in very well hidden areas in the overworld (one outside, and four being a choice between a container and a red potion... you should take the container). The second quest introduces a few old men inside dungeons that can take one full container ''away'' if you can't pay their price.
** ''VideoGame/ZeldaIITheAdventureOfLink'': Being a game with RPGElements, it is the only one in the series to replace the HeartsAreHealth system with a life bar, but it can still be increased with heart-shaped containers; as a side note, it's also the only game with containers to raise the Magic meter as well. All Heart and Magic Containers (of which there are 4 each) are found in the overworld, whereas bosses instead reward Link with an automatic level up.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'': The game set the tradition in itself and subsequent games in the series to, save special cases, only have Heart Containers guarded by dungeon bosses while Heart Pieces are abound in the overworld. The only full heart container gained in a way other than beating dungeon bosses is given to Link after escaping Hyrule Castle with Princess Zelda in the prologue.
** ''VideoGame/TheLegendOfZeldaOracleGames'': In each game, a full Container can be obtained through a special secret from the other game, and another is granted through the [[NewGamePlus Hero Secret]]. When combined with the 8 containers earned from bosses and the 3 assembled with the Pieces of Heart, it's possible to have a total of 16 hearts in the LifeMeter.
** ''VideoGame/TheLegendOfZeldaTheMinishCap'': In addition to the Containers found in dungeons and those assembled by reuniting Heart Pieces, there's one very obscure {{Sidequest}} that gives you a full Heart Container instead of the usual partial ones.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The game abandons the traditional 4-Piece system in favor of a 5-Piece one because it ended up having two more dungeons (and thus two more heart containers earned from bosses) than originally planned; the resulting abundance gives them presence not only in the overworld but also in the dungeons. Fortunately, a character in Hyrule Castle Town can help Link locate the missing pieces for a modest price.
** ''VideoGame/TheLegendOfZeldaPhantomHourglass'': This is the first game since the NES era to have full containers only; to make up for this, the containers found outside the dungeon bosses are much more difficult to find as they're only given after completing devious minigames or buying them at very high prices in shops. This is repeated in the game's sequel, ''VideoGame/TheLegendOfZeldaSpiritTracks''.
** ''VideoGame/TheLegendOfZeldaSkywardSword'': Two Life Medals can enhance Link's life meter by one heart each, but only while they're equipped in the [[InventoryManagementPuzzle Adventure Pouch]]. Increasing the Pouch's space will greatly help here.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': The game has the standard Heart Containers for defeating a main boss, but there are no Pieces of Heart. Standing in for them are Spirit Orbs, which can be obtained in the different Shrines scattered all over Hyrule. Four of them can be traded in at a Goddess Statue for either Heart Containers or Stamina Vessels, with the latter increasing the length of Link's SprintMeter. There's also a sidequest involving a demonic statue in the frontier of Hateno Village that allows Link to trade one of his hearts for a piece of stamina and viceversa.
* ''VideoGame/LilasSkyArk'': In various places around the world, the protagonist Lila may find items that cause her "life's flower" to grow, attracting more "blooderflies", and thus increasing her maximum health.
* ''VideoGame/ThreeDDotGameHeroes'', being a direct [[AffectionateParody homage]] to the original ''[[VideoGame/TheLegendOfZeldaI The Legend of Zelda]]'', uses apples as the LifeMeter and an apple-shaped container for the Heart Container.
* In ''VideoGame/LyleInCubeSector'', HP Orbs not only extend Lyle's health bar by one unit, but are also the only source of full HP recovery in the game (other than certain respawning gold cubes).
* ''Franchise/{{Metroid}}'', which originated the same year as ''Zelda'', has Energy Tanks. Samus traditionally starts with 99 units of energy, and each tank adds 100 units:
** ''VideoGame/Metroid1'' has 6 tanks (12 in ''VideoGame/MetroidZeroMission'' on Easy and Normal).
** ''VideoGame/MetroidIIReturnOfSamus'' has 5 (increased to 10 in ''VideoGame/MetroidSamusReturns'').
** ''VideoGame/SuperMetroid'' has 14, and it was the first and (until ''Samus Returns''[[note]]And even that requires an Amiibo[[/note]]), only game in the series to utilize reserve energy tanks, which will save Samus if all her health is depleted.
** The ''VideoGame/MetroidPrimeTrilogy'' have 14 each (except in ''[[VideoGame/MetroidPrimeHunters Hunters]]'', where the total is halved to 7).
** ''VideoGame/MetroidOtherM'' has up to 5, but plays the Pieces of Heart aspect straight for another 4 with the newly-introduced Energy Parts.
** ''VideoGame/MetroidFusion'' has ''twenty.''
** ''VideoGame/MetroidDread'' has 8 full tanks to collect, but another 4 created through the Energy Parts first introduced in ''Other M''.
* ''VideoGame/OceanhornMonsterOfUnchartedSeas'': Like [[Franchise/TheLegendOfZelda the games it takes oh so much inspiration from]], you can collect these in it. Also like the Zelda games, there are smaller ones that will extend your LifeMeter for every four you collect.
* In ''VideoGame/{{Phoenotopia}}'' the main character Gale can collect Heart Rubies to gain health. There are also Protein Shakes which you can buy to increase your life but they don't increase as much, you can also only use a limited number of them per game (5). The remake ''VideoGame/PhoenotopiaAwakening'' has heart rubies but no protein shakes. Instead, it has emeralds, which increase stamina.
* ''VideoGame/ShadowComplex'' has eight health pickups that give 100 units of maximum health, as well as a bonus health extension of the same amount gained by reaching level 10.
* The ''VideoGame/{{Shantae}}'' series has Heart Holders, genie bottles shaped like hearts. They are found only in out-of-the-way places. ''VideoGame/ShantaeRiskysRevenge'': In the inventory menu, the current amount appears, even when it's 0. ''VideoGame/ShantaeAndThePiratesCurse'' has the Heart Squids, which are living beings that must be melted down by a lady in Scuttle Town four at a time to increase your health. They were absent with a return of Heart Holders in ''VideoGame/ShantaeHalfGenieHero'', possibly because enough of Hardcore Mode's enemies would be a OneHitKill at the starting 8 HitPoints, only to return in force in ''VideoGame/ShantaeAndTheSevenSirens''. It's revealed there that they are [[BlackComedy actually the children of Squid Baron's sister]] when he asks Shantae to look out for them.
* In ''VideoGame/ShounenKinindenTsumuji'' there are Life Candles that increases Tsumuji's health after collecting a large one or five smaller pieces.
* Nine of these are hidden throughout the Christian-themed ''VideoGame/SpiritualWarfare''.
* ''Franchise/StarFox'':
** Collecting 3 gold rings in ''VideoGame/StarFox64'' increases your life bar until you lose a life or finish the level. Collecting 3 gold rings with an extended life bar grants an extra life. If you finish a level with two gold rings, you'll only need one to increase the life bar in the next level. In many levels, it's possible to collect two extra lives by way of gold rings if you started with two.
** In ''VideoGame/StarFoxAdventures'', the life meter is increased automatically by one heart after a boss is defeated.
* ''VideoGame/StarTropics'': Your max health, represented by hearts, usually increased automatically after clearing a boss. However, there were a rare few Heart Containers scattered around the game, which you could find fairly easily if you were thorough enough. Additionally, if you had less than the maximum, 22 Hearts, picking up a Vitamin-Z capsule would bring your health to the max, though it would slowly decrease to your maximum over time.
* The ''VideoGame/TreasureHunterMan'' series:
** In ''VideoGame/TreasureHunterMan1'', these are usually dropped by bosses.
** ''VideoGame/TreasureHunterMan2'': Found in chests, and are the only expression of HeartsAreHealth.
* ''VideoGame/AnUntitledStory'' features hearts, collecting which adds 10 maximum HP to your beginning 100.
* ''VideoGame/{{Okami}}'' has solar energy. If you collect 3 sun fragments, it will give you another unit of solar energy. There is a total of 15 sun fragments, so that adds up a total of five units of solar energy. [[RPGElements Additionally, you can use praise points to increase your solar energy by 12 units]], so the grand total is 3 + 12 + 5 = '''20'''. ''VideoGame/{{Okamiden}}'' averts this trope by not having sun fragments, so the only way to increase energy is by collecting Praise (7 times, for a total of 3 + 7 = 10).
* In ''VideoGame/GodOfWarI'', Kratos can collect Gorgon Eyes to expand his health bar, and Phoenix Feathers to expand his magic bar. The [[VideoGame/GodOfWarIII third game]] also has Minotaur Horns, which extend his special item gauge. [[VideoGame/GodOfWarPS4 The PS4 game]] uses Idunn Apples in place of Gorgon Eyes, and Horns of Blood Mead in lieu of Minotaur Horns.
* In ''VideoGame/HolyUmbrella'', Strength Orbs add an extra heart to your LifeMeter. They are usually obtained from treasure chests.
* ''VideoGame/TheMummyDemastered'', being a {{Metroidvania}} based on ''Film/TheMummy2017'', has Energy Tank-like first-aid kits that increase your agent's health. When you die and your agent turns into a zombie, [[ContinuingIsPainful those kits are lost alongside most of your other equipment]], and you have to kill your previous self to get them back.
* ''VideoGame/BeyondGoodAndEvil'' has the [=PA-1s=]. Unlike most {{Heart Container}}s, they stay in your inventory instead of getting used, letting you transfer them between yourself and your {{Sidekick}}s at leisure.
* ''VideoGame/{{Alundra}}'' has crystals as your life force. Huge ones added one more. [[VideoGame/{{Alundra 2}} The second game]] has heart rings which grow your HP meter. Then there are orbs that do the same to your EP (magic) meter.
* In ''VideoGame/CrusaderOfCenty'', golden apples will increase your maximum life by one.
[[/folder]]

[[folder:First-Person Shooter]]
* Hidden throughout ''VideoGame/EightBitKiller'' are bouncing medpacks which raise your hitpoints capacity and heal you instantly. Ammo cases fulfill similar role for your ammo capacity.
* Infusions in ''VideoGame/BioShockInfinite'' give you the option of increasing your health, shield, or [[{{Mana}} salts]] when collected.
* The ''VideoGame/{{Blood}}'' series has the literal hearts, ripped from bodies, as the "health packs".
* ''VideoGame/CommandAndConquerRenegade'' had health and armor medals scattered across the levels as perks for exploring and/or accomplishing bonus objectives, taking the form of GDI medals attached to blue (armor) or green (health) ribbons, each of which increased your maximum health or armor by 5 points.
* ''Franchise/{{Doom}}'':
** ''VideoGame/{{Doom}}'': Health and armor bonuses respectively can raise your health and armor past 100, though you {{cap}} at 200 and regular medkits will never raise you above the default 100. Health bonuses can put you above 100, but never over 200, and Soulspheres give you an extra 100 health. Megaspheres (introduced in ''VideoGame/DoomII'') give you 200 health ''and'' 200 armor points instantly.
** ''VideoGame/Doom2016'' has health and armor capacity increases as two of the options provided by picking up Argent Cells.
** ''VideoGame/DoomEternal'' does the same thing with Sentinel Batteries, while also giving points toward perks.
* ''VideoGame/{{Disruptor}}'' gives you "endorphin boosts" (two are given in FMV cutscenes when you reach certain levels in the game, and two others are hidden in the rest of the game. Each lets you carry an extra 25% health (you start with a capacity of 100%).
* In ''VideoGame/DukeNukemForever'', you can increase your [[CallAHitpointASmeerp ego]] meter by doing [[ShapedLikeItself things that would boost Duke's ego]]: pumping iron, admiring yourself in a mirror, winning at a slot machine, getting a high score on a pinball table...oh yeah, and defeating bosses.
* Action-packed multiplayer games like the ''VideoGame/{{Quake}}'', ''VideoGame/{{Unreal}}'' and ''Franchise/{{Halo}}'' series have special items that temporarily boost your various health meters beyond their normal limits. ''Quake'' and ''Halo'' both also continuously drain any health "over the brim" as an AggressivePlayIncentive.
* ''VideoGame/QuakeII'' has multiple hidden Adrenaline pickups that permanently add 1 point to the player's overall HP. There are 40 throughout the game, giving a player with a keen eye a 40% health increase by the time you face [[FinalBoss Makron]].
* In ''VideoGame/WolfensteinTheNewOrder'', in the Fergus timeline, you can find health upgrades that increase maximum health by 10 points. One can normally "Overcharge" their health by picking up health pickups above their max. In the Wyatt timeline, the upgrades are instead for how much armor pickups give you.
* The original ''VideoGame/FirstEncounterAssaultRecon'' has Health Boosters, syringes with glowing blue highlights that, when grabbed and injected, add five points to your total health and fully heal you. They're interestingly handled differently depending on the game - the original has 22 of them, enough that you can miss two of them and still reach the {{cap}} of 199 health, while the two third-party expansions split that same amount between the both of them, only having enough per game to boost your health up to 155. There are also Reflex Boosters to do the same for your [[BulletTime Slow-Mo]] bar. Later games gradually got rid of these, ''F.E.A.R. 2'' removing the health boosters (leaving you no way to increase your max health), then ''F.E.A.R. 3'' removed the reflex boosters as well (making increased slow-mo time a bonus for ranking up).
[[/folder]]

[[folder:Hack and Slash]]
* ''VideoGame/DynastyWarriors'' uses trays of Dim Sum to extend the LifeMeter, though the RPGElements might also affect it (this might vary by title). Equipment and weapons can also give extra life.
* ''VideoGame/GladiatorSwordOfVengeance'' gives you a stone tablet on the Isle of Titans which can boost your maximum life meter and increase your health to the new level.
* ''VideoGame/NoMoreHeroes'': The first game awards Travis with a ''Zelda''-style Heart Container upon the defeat of a boss. An extra Container is gained when the training with Thunder Ryu is completed. The trope is averted in the sequels, because in them Travis can only make his regular health meter more enduring (via training with Ryan in ''Desperate Struggle'' and spending WESN units to level up in ''III'').
* In the ''VideoGame/DevilMayCry'' series, the playable character's [[LifeMeter Vitality Gauge]] can be expanded by collecting Blue Orbs, both obtained in full (usually bought from the God of Time's Divinity Statues, or picked up as-is in the [[VideoGame/DevilMayCry1 first]] [[VideoGame/DevilMayCry2 two]] games) and assembled for each four Blue Orb Fragment obtained (the usual rewards for completing Secret Missions, and are found in the environment). Purple Orbs serve the same purpose for the [[ManaMeter Devil Trigger Gauge]], though without Fragment counterparts and are almost exclusively bought as whole orbs from shops.
* ''VideoGame/{{Bayonetta}}'' and its sequels have the Broken Witch Hearts, which increase your LifeMeter for every two you get. You can also buy items that give you a maxed out lifebar for the duration of a single level.
[[/folder]]

[[folder:Platform Game]]
* ''VideoGame/AdventureIsland IV'' has heart containers and heart container halves in special rooms which require to complete a jumping puzzle to reach them.
* Crystal Hearts in ''VideoGame/{{Athena}}''.
* ''VideoGame/BanjoKazooie'' has Empty Honeycombs. ​In the original game, 6 Empty Honeycombs equal one new section for your LifeMeter. There are six in Spiral Mountain (the tutorial level) and two in each major world, for a total of 24 (though only 18 are needed to extend the meter to the max; the remaining 6 are entirely optional). Also, [[spoiler:a special jigsaw puzzle at the very end rewards you with red Honeycombs that effectively double the life meter]]. In the sequels (''VideoGame/BanjoTooie'' and ''VideoGame/BanjoKazooieGruntysRevenge''), an NPC named [[PunnyName Honey B.]] exchanges increasing numbers of Empty Honeycombs for new segments on your LifeMeter; the required numbers are 1 → 3 → 5 → 7 → 9 in the former, and 2 → 4 → 8 → 12 in the latter. ''VideoGame/BanjoKazooieNutsAndBolts'' lacks an energy meter (due to its gameplay shifting towards that of a DrivingGame with some platforming elements), thus the trope is averted there.
* In ''The VideoGame/BerenstainBearsCampingAdventure'', the player characters have a simple life meter with six hearts that can be extended to as many as eight. [[PowerUpFood Snack Baskets]] fully restore health but only up to six hearts. In order to get up to eight, only Hearts and Hot Dogs can extend the life meter.
* In ''VideoGame/BionicCommando'', while there weren't "Heart Containers" per se, picking up enough "bullets" that the enemy dropped when killed would increase your Max HP by 1 block, until your health topped out, at which point they would do nothing. There's also the helmet, the bullet-proof vest and the crucifix. The pendant deflected one bullet and was recharged by dying or completing a level, the helmet deflected 3, and the vest deflected every other bullet (the first one that hit, the 3rd, the 5th, etc.)
* The ''VideoGame/{{Bonk}}'s Adventure'' series had blue hearts which added an extra hit point each.
* ''VideoGame/CosmosCosmicAdventure'' has burgers with the functionality of permanently adding an extra hit-point to your character. There are only two in each of the three episodes, so you'll never have more than five bars of health at any given point in the game. Mind you, those extra hit points come in very useful on the later levels of each episode.
* ''VideoGame/DewysAdventure'' has Health Shards, which generally appear after you defeat a MookMaker.
* ''Franchise/DonkeyKong'':
** ''VideoGame/DonkeyKong64'': Candy Kong, along with giving instrument upgrades, occasionally gives your characters extra watermelons to give them more health (one full watermelon is 4 HP, and you can get two additional watermelons).
** ''VideoGame/DonkeyKongCountryReturns'': You can buy an actual heart-shaped container in Cranky's shop, and assign it to Donkey or Diddy (if the game's being played in co-op mode), or between the two (in single-player). Keep in mind that its effect only lasts until you either quit the level or clear it. A special, expensive Banana Juice protects you with '''20''' containers, but it only lasts for a limited time, and until you die for the first time. These items return in ''VideoGame/DonkeyKongCountryTropicalFreeze''.
* ''VideoGame/FinAndTheAncientMystery'': Fin can grab potions to increase how many hit points he has.
* ''VideoGame/{{Guacamelee}}'' has ''Zelda''-style pieces of heart for health, skull pieces for the [[ManaMeter stamina meter]], and exclusively for the UpdatedRerelease, medallion pieces for the [[SuperMode El Intenso]] meter. Three of each are needed to upgrade their respective meters; a limited few can be bought, but the rest are found around the world.
* ''VideoGame/{{HAAK}}'': If you collect three life shards, you get another circle of health for your LifeMeter.
* ''VideoGame/HaikuTheRobot'': Capsule Fragments can be bought from shops or found hidden in areas around the game world. Collecting three grants Haiku an extra hitpoint, although you need to take the fragments to Rondel to have them welded first.
* In ''VideoGame/JablessAdventure'', you start with 5 HP. You can collect up to 10 fruit, each of which increase your maximum HP by 2 points.
* ''Videogame/Jak3Wastelander'' has Precursor Armor, which is rather unusually received at various storyline points. Each grants you additional 2 HP.
* ''VideoGame/TheLegendaryAxe II'' has stars to extend your life gauge.
* ''VideoGame/TheLegendaryStarfy'' has Heart Gems, which are usually hidden within bonus levels. Three of them give Starfy a permanent extra heart to his health bar.
* ''VideoGame/TheLionKing'' has African red bugs to extend Simba's health meter.
* In ''VideoGame/LittleSamson'', crystal balls add two units to any character's life bar.
* ''Franchise/MegaMan'':
** ''VideoGame/MegaManX'' series has Heart Tanks, which add a small boost to your maximum health, and in ''X5'' and ''X6'', you can find injured Maverick Hunters scattered through stages who occasionally have life-ups that will increase your max health.
** Some Cyber-Elves in the ''[[VideoGame/MegaManZero Zero]]'' series which could increase your maximum health at the cost of your rank.
** The ''VideoGame/MegaManZX'' series adds more standard Heart and weapon energy containers.
* In ''VideoGame/MichaelJordanChaosInTheWindyCity'', Golden Hearts permanently extend UsefulNotes/MichaelJordan's health meter by one. They're tricky to find, but makes the effort well worth it.
* In ''VideoGame/MoonCrystal'', Ricky Slater starts with three of the famous internal organs known as hearts. He can increase the counter to five when finding Heart Containers.
* ''VideoGame/MoonRaider'': This game has giant green atoms with a heart nucleus in their centers. Collecting one will gain [[PlayerCharacter Ava]] another square of health.
* ''[[VideoGame/GanbareGoemon Mystical Ninja 64 Starring Goemon]]'' has silver and gold Fortune Dolls ([[ManekiNeko those "lucky cat" statuettes with one paw raised]]), which function like the ''Zelda'' series' Pieces of Heart and Heart Containers, respectively.
* In ''VideoGame/PacManAndTheGhostlyAdventures'' Pac's maximum health can be permanently increased by collecting enough Slimetanium orbs. He starts with three hearts, and can gain a fourth at 15 orbs, a fifth at 35, and a sixth at 60.
* ''VideoGame/{{Pankapu}}'': Lutanite Fragments serve the role of heart pieces in this game. Getting four adds a new diamond of health.
* ''VideoGame/{{Psychonauts}}'':
** Late in the first game, your friends have [[BrainTheft their brains stolen]] and [[BrainInAJar put into jars]]. Collecting them and bringing them to Ford so he can restore them to their owners will increase your "mental health." The game {{justifie|dTrope}}s this by saying that, once you rescue your friends' brains, they [[ThePowerOfFriendship add their positive psychic energies to yours, making you stronger.]]
** In ''VideoGame/Psychonauts2'', you've got [[{{Pun}} half a mind]] to put together the Half-a-Minds strewn around the mindscapes. Finding two of them will permanently increase your maximum health.
* ''VideoGame/RatchetAndClank2002'' lets you add one, then three more health ("nanotech") spheres by buying Premium and Ultra Nanotech cans. [[VideoGame/RatchetAndClankGoingCommando The second game]] had an experience-based system for gaining health, but nanotech tubes could be found which would increase your maximum health by one, as well as recharging all your existing health and letting off a lightning zap thing which killed everything in sight. Then, in [[VideoGame/RatchetAndClankUpYourArsenal the third game]], the nanotech tubes were abandoned in turn, and the series now uses the experience-based system exclusively.
* ''VideoGame/RocketRobotOnWheels'' had Power Packs. Because Rocket was a robot, this [[JustifiedTrope kind of makes sense.]]
* ''VideoGame/ShovelKnight'':
** In ''Shovel of Hope'', you can either buy or find meal tickets which can be brought to a gastronomer in village to make him cook a dish that adds another bubble to your LifeMeter.
** In ''Plague of Shadows'', you can find vials you can drink from to extend your lifebar until your next death. As you progress through the game, Mona also gives you vials that permanently raise your lifebar.
** ''Specter of Torment'' features wisps that you can collect to augment your lifebar.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioBros2'': Almost every level has two Mushrooms hidden in subspace; these function as Heart Containers, but their effect only lasts till you beat the level. The GBA UpdatedRerelease adds one more mushroom per level. It also features a challenge mode where some of the mushrooms are replaced by Yoshi eggs which you must carry to the exit without dying.
** ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2'': The big, star-tattooed mushrooms serve this function. Your life meter is usually 3 points worth, but these items increase it to 6. Keep in mind that the Mushrooms's effect only lasts during the current level, and losing the extra 3 points returns your maximum to 3.
** ''VideoGame/SuperMarioOdyssey'': The gold-crowned hearts extend Mario's life meter from 3 to 6 hit points, but losing the extra health will revert the maximum to the standard 3. Fortunately, the hearts allow the effect to be carried over across levels.
* ''VideoGame/{{Wario}}'' games:
** ''VideoGame/WarioWorld'' has the Gold Statues, with each stage having eight pieces of a golden statue of Wario scattered throughout them. If Wario finds all eight pieces, he gets a statue of himself in the HubLevel as well as a half-heart added onto his health meter.
** ''VideoGame/WarioMasterOfDisguise'' has Vita Mighties, earned each time a paint minigame portraying the item is completed.
** ''VideoGame/WarioLandShakeIt'' has heart vessels with this purpose, which you have the chance to buy after each world/boss battle is completed.
* ''Princess Peach'' games:
** ''VideoGame/SuperPrincessPeach'' has Tough Coffee, sold in Toad's shop for increasing prices (250 coins, then 500, then 1000, and finally 1500). Each mug increases her health by half a heart, allowing Peach to increase from 6 hit points to a total of 10.
** ''VideoGame/PrincessPeachShowtime'' has the Heart Charm. Which you can equip by talking to an NPC in the lobby (or is offered to you if you fail twice in a level), which extends Peach's LifeMeter from five hearts to a total of eight.
* ''VideoGame/{{Tarzan}}'' has a few orange papaya-like fruits in each level. They will extend your life bar, but there is the added caveat that it only lasts until the end of the level.
* The ''VideoGame/SuperStarWars'' series has lightsaber pickups that extend your life meter, allowing you to take more hits. Since they can be [[RandomlyDrops dropped by enemies at random]] or found in hidden areas, it's possible to grind for these health extending items and have an extremely long life bar. However, your life meter reverts to its default length after completing a level or losing a life.
* ''VideoGame/{{Ufouria}}'' has Health Containers. You can't start finding them until you've found all your friends.
* ''Franchise/PrinceOfPersia'':
** ''VideoGame/PrinceOfPersia1'' has giant potion bottles that function like this in mostly hidden areas; you can get from 3 hearts to 10 over the course of the game. Interestingly, at one point your [[EnemyWithout Shadow]] can steal one of these from under your nose. When you merge back with him later, you get an extra life point regardless of whether he's actually stolen this potion. For a SpeedRun you can simply avoid all these potions.
** ''VideoGame/PrinceOfPersia2: The Shadow and the Flame'': You can raise your heart level from 3 to 12; there's more than nine potions, but that's the cap. It turns out by the end that you will need most of these, because the spell you require to win the game is CastFromHitPoints. The last level contains a side area where you can tediously grind these in case you missed or [[DestroyableItems accidentally destroyed]] a few.
** ''Videogame/PrinceOfPersiaTheSandsOfTime'', ''Videogame/PrinceOfPersiaWarriorWithin'' and ''Videogame/PrinceOfPersiaTheTwoThrones'' have secret rooms (that sometimes require to endure PlatformHell to get to them) that contain special drinking fountains that extend your life bar. In ''Warrior Within'' collecting them all unlocks [[InfinityPlusOneSword Water Sword]], which in turn unlocks the GoldenEnding.
* Seen in the later ''Franchise/{{Kirby}}'' games, and inverted in the earlier ones (some game modes or mechanics would reduce your hit points for an increased difficulty).
* For each world completed in ''VideoGame/{{Purple}}'', the player gets an extra hit point to their maximum capacity.
* The Chaos Emeralds serve this function in ''VideoGame/TailsAdventure''. Each one can be found out in the map, and when found extend Tails' ring capacity (in this game rings function as a traditional health meter instead of a SingleUseShield) and flight meter.
[[/folder]]

[[folder:Roguelike]]
* In ''VideoGame/TheBindingOfIsaac'', your health is represented in Hearts, and most hits remove half or one whole heart. Most characters start with about 3 heart containers on average. Red heart pickups heal your missing life, but there are also less common Soul Hearts that protect your Red Heart containers. You can carry up to 12 hearts of any type at a time. While it's easier to recover red hearts, red heart containers are also used to pay for powerful [[PowerAtAPrice Devil item]], and the odds of finding special Devil or Angel rooms are greatly increased if you don't take any (non-self-inflicted) red heart damage, so keeping a balance of both types of hearts is important for harder content. ''Afterbirth+'' adds a [[BreakablePowerUp breakable]] red heart container called Bone Hearts, which can take an extra hit, but are permanently removed when depleted.
* ''VideoGame/{{Hades}}'' has Centaur Hearts, which increase Zagreus’s total health for the run by 25 points. They’re a potential chamber reward, and can also be acquired by beating [[RivalryAsCourtship Thanatos]] in a BodyCountCompetition, though he only pops up once in a while.
* ''VideoGame/GoingUnder'' has the Dark Relics, each of which increase Jackie's maximum health by one heart once collected.
[[/folder]]

[[folder:Role-Playing Game]]
* ''VideoGame/BraveFencerMusashi'' has Minku, who are like Heart Containers that you have to chase and throw. They look kind of like rabbits with blue ears, and can only be found at night. Your BP increases by breaking bincho fields and defeating Crest Guardians.
* The ''VideoGame/DarkCloud'' games have food items that increase the characters' stats, and are given as rewards for successfully reconstructing towns. Fruits of Eden would increase hit points, and can be used by any character --making the player reach a balance so as to keep all characters strong enough for upcoming challenges-- while personalized items, such as Potato Pies or Witch Parfaits in the sequel, would increase other stats.
* In ''VideoGame/DragonSlayer'', each coin collected will be exchanged for 500 extra HP when brought back to PlayerHeadquarters. There are no shops or [=NPCs=], so coins aren't good for anything else.
* Canisters in the ''VideoGame/{{Geneforge}}'' series function as either this or {{Upgrade Artifact}}s, [[LegoGenetics modifying your DNA]] to make you stronger, let you throw fireballs, etc. Side effects include [[AGodAmI rampant egotism]] and [[UnstoppableRage extreme temper problems]], and unlike in the later ''VideoGame/{{BioShock|1}}'', [[GameplayAndStoryIntegration this does apply to you]].
* ''VideoGame/HelensMysteriousCastle'': Steaks, which are given as an optional pickup, when Helen falls in battle, boosting Helen's HitPoints' maximum by 1, and a limited number are provided per section of the game. If not all of the possible ones are eaten before defeating the boss of a floor, the increase of the steaks were available is applied as one big increase.
* [=HPMemory=] in ''VideoGame/MegaManBattleNetwork'' and ''[[VideoGame/MegaManStarForce Star Force]]''. These are justified in the sense that every [=NetNavi=] is essentially a sentient antivirus program.
* In ''VideoGame/MonkeyHero'' Big Peaches fully restore your health and and an extra peach to your health bar.
* All ''VideoGame/MonsterHunter'' games have Nutrients which slightly increase the LifeMeter during a quest (and its effects are reverted after the quest is over or the player quits or loses). It's possible to upgrade the Nutrients into Mega Nutrients (which grant a greater meter increase) and then Max Potion (which instantly increases the meter to the fullest extent possible). There's also a difficult-to-brew Ancient Potion that raises the life ''and'' stamina meters to the max.
[[/folder]]

[[folder:Shoot 'em Up]]
* ''VideoGame/TheGuardianLegend'' uses Blue Landers as its version of Heart Containers. The Guardian's maximum HP also increase after [[Every10000Points reaching certain point thresholds.]]
* ''[[VideoGame/SpaceHarrier Planet Harriers]]'' featured heart containers purchasable from the shops at the end (and sometimes in the middle) of levels. This was a game where you were ''jetpacking'' through planet landscapes.
* Later games in the ''Franchise/TouhouProject'' series introduce star pieces that grant the player one-fifth of an extra life; they're typically received for successfully clearing spellcards. It's done differently in ''VideoGame/TouhouShinreibyouTenDesires'', where you obtain "heart pieces" by collecting purple spirits.
* ''VideoGame/{{Monolith}}'' has a four-segment meter next to your character's health that increases when picking up HP Part pickups (which come in amounts of 1, 2, or 4) or when overhealing, and filling the meter adds 1 to the character's maximum health. There's also the Plating upgrade, which adds 1/3 of your character's current maximum HP to itself. [[spoiler:On non-Normal lethalities, HP Parts and overhealing are instead converted into [[GlobalCurrency debris]]]].
* The ''VideoGame/PrincessRemedy'' series, which are given out in optional chests, boosting Remedy's max HitPoints by a fixed number:
** ''VideoGame/PrincessRemedyInAWorldOfHurt''
** ''VideoGame/PrincessRemedyInAHeapOfTrouble''
[[/folder]]

[[folder:Survival Horror]]
* In ''VideoGame/TheEvilWithin'', Health is mostly increased by upgrading it in the save room, but can also be extended on the field like in ''VideoGame/ResidentEvil4'' by using the rare Med Packs that also refill it to max.
* ''Franchise/ResidentEvil'':
** ''VideoGame/ResidentEvil4'' has Yellow Herbs. Because both Leon and Ashley have their respective life meters, both are in need of consuming the medicines of these herbs to have higher chances to survive. The same applies for Ada in ''Separate Ways''. Fortunately for all three characters, the increased life meters carry over for the NewGamePlus, and R+G+Y herbs can be sold for a good bit of money if you don't particularly need them.
** In ''VideoGame/ResidentEvil7Biohazard'', Steroids are consumables items hidden in some areas. Using them will permanently increase Ethan's maximum health.
[[/folder]]

[[folder:Stealth-Based Game]]
* ''Franchise/TheChroniclesOfRiddick: VideoGame/EscapeFromButcherBay'': There are two types of medical machines--small ones that restored your health, and larger, single use ones that permanently increased it.
* ''VideoGame/MetalGear'':
** Your maximum health in the original ''VideoGame/MetalGear1'' for the Platform/{{MSX}} increases when you gain in rank, which increases or decreases depending on how well you play.
** Although there's nothing to collect, in the original ''VideoGame/MetalGearSolid'', Snake's life increases every time he defeats a boss unless you're playing on the hardest difficulty level, in which case it just sits there. This was removed in the remake and sequels, where you simply start with maximum health.
** In ''VideoGame/MetalGearSolid3SnakeEater'', Snake's maximum life will increase by a small amount every time he uses the CURE function to restore red health (a portion of the life meter that won't regenerate over time because of injuries like embedded bullets, broken bones and the like).
[[/folder]]

[[folder:Third-Person Shooter]]
* ''VideoGame/JetForceGemini'': There are two of these (Gemini Holders) in each main major world in the game. Each character (Juno, Vela, Lupus) visits three destinations (two planets and a vessel) before Mizar's Palace, so each can get 6 extra units (worth 5 HP each). All of them can be gathered prior to meeting Mizar for the first time, which means that the characters will have to survive with what they get during the second half of the game (as no Holders are found in any of the additional areas and worlds).
[[/folder]]

[[folder:Turn-Based Strategy]]
* The ''VideoGame/{{Worms}}'' games have health crates which randomly drop between turns; any worm which collects a health crate recovers a fixed amount of HP. This counts as a Heart Container since worms technically do not have maximum HP levels; a worm at full health that collects a + 25 crate will gain the full + 25.
[[/folder]]

[[folder:Wide Open Sandbox]]
* ''VideoGame/{{Minecraft}}'' has the Health Boost effect, which increases your maximum health by 2 hearts per tier level. The effect is only temporary; once the effect wears off, all the extra hearts vanish.
* ''VideoGame/{{Terraria}}'' plays this straight. Heart Containers are called "Life Crystals," and can only be found underground. Upon smashing them, collecting the crystal and using it, the player gains 1 more Heart (20HP), starting at 5 and maxing out at 20. Additionally, once Hardmode is initiated, Life Fruits (which appear the same as their crystalline counterparts bar looking more like, well, fruit) increase the Player's maximum HP by 5 points apiece whilst topping out at 20 uses but can only be utilised once the Player is already at 400HP maximum. There are also "Mana Stars", the casting equivalent, which can only be made, and then only from falling stars that can only be found above ground--and at night.
[[/folder]]

[[folder:Unsorted/Other]]
[[foldercontrol]]

[[folder: Tabletop Games ]]

* ''TabletopGame/LEGOGames'': The relic of Castle Fortaan in ''Heroica'', the helmet, properly should be placed on a health piece, which you can add to your inventory after claiming the relic. An alternate scenario is to have goblin king wear it, so players have to defeat him twice.

[[/folder]]

[[folder: Video Games ]]

* ''VideoGame/TheBindingOfIsaac'' has a few items that do this. Keeping with its {{abusive parent|s}} theme, they are dog food in various containers, labeled Breakfast, Lunch, Dinner, and Dessert. There's also <3, which is a ''literal heart'', stem cells (which also give Isaac a [[BodyHorror cojoined fetus in his face]], [[{{Squick}} placenta]] and, in a more traditional sense, eternal hearts, which turn into a full heart container once you either collect 2 or if you pass the floor without losing it to damage.
* In ''VideoGame/TheGoonies II'', rescuing a fellow Goonie gets you extra energy.
* In ''VideoGame/ArcusOdyssey'', power-up gems increase your maximum health when blue. If collected while red, the gems increase attack power instead.
* In ''VideoGame/{{Octogeddon}}'', Catfish Carl will give Octogeddon an extra health heart as a fidelity bonus after each set number of items bought from his shop. Just like every object one gets from his shop, it will stay in place in every subsequent game.
* ''VideoGame/DownWell'': Collecting health-up items when you're at full health goes into a secondary meter that increases your health when you fill it.
* ''VideoGame/MsPacManMazeMadness'' has rare golden hearts that permanently increase the length of Ms. Pac-Man's health bar whenever she collects one.
[[/folder]]
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