-> ''"You had all the answers, but no human touch..."''
-->--'''Music/TheHoosiers''', "Goodbye Mr. A"

A very basic theme when constructing the conflict between characters in a setting, or against the setting ''itself,'' is to set up two sides with opposing beliefs in how to deal with themselves and the world. The conflict will center around whether characters should seek to discipline themselves, gaining a measure of control over themselves and in so doing the world around them (let's call this side Discipline), or whether they should accept themselves and the world as it is, seeking not to control either but to coexist harmoniously with the forces in their environment (we'll call this side Harmony).

This conflict can play out in any scale and genre. From [[StarWars Jedi versus Sith]] in their view of TheForce and TheDarkSide (Do you let it flow through you and enact its will upon the galaxy? Or chafe at the "chains" so imposed and bend it to your will?), to a doctor choosing whether to go on punishing themselves for every patient lost, insisting that they just need to work themselves harder to make themselves be able to save every patient, or admitting that no, they can not save everyone.

Expanding on the above, Harmony will believe that untamed nature, be it physical, natural or mental, is preferable and that [[StatusQuoIsGod mankind should not try to dominate or change the environment in which it finds itself]]. It believes that doing so is {{Pride}}ful and unnatural, leading only to heartache and [[ScaleOfScientificSins calamity]]. It believes that it is nature (be it Mother Nature, plain old nature, SentientCosmicForce, TheLifestream, magic, or even human impulses) that binds us all together into a greater whole which knows how best we should all coexist. Because of this outlook, Harmony tends to be reactive, correcting problems rather than seeking to prevent them. All well and good, but the less advertised side of Harmony is that [[NatureIsNotNice nature tends to have a wild, uncontrollable and potentially destructive side]]. It's (usually) completely without malice, but that's cold comfort when a tornado or magically augmented mastodon tears through your house.

Opposing Harmony is Discipline, the belief that mankind can and should master themselves and their environment for the betterment of all. Be it through mastery of the self through rigorous mental and/or physical training, study, exploration or with laws and civilization, this rigorous pursuit usually advocates science, progress, capitalism, [[RitualMagic Magic in its intellectual aspect]], religion in its intellectual and organized aspects, innovation, urbanization and [[CuriosityIsACrapshoot curiosity.]] Discipline believes that Harmony is too focused on preserving and accepting, and is in fact defeatist by not trying to improve things, this is why Discipline tends to be active. On the flip side, Discipline ''can'' end up tampering with things best left unmolested, can give its practitioners [[AGodAmI a God complex]], and can lose sight of the now in favor of tomorrow.

So. Which is right? [[GoodOldWays Harmony]]? Discipline? [[YinYangBomb Both]], [[TakeAThirdOption or perhaps]] [[TheUnfettered neither]]? Sometimes one and sometimes the other? This is a question of values that has RealLife counterparts and is thus entirely up to the author to decide, assuming they want to take sides in this sometimes thorny debate. Usually, a little of both is needed. Sometimes, you can get Harmony and Discipline to agree temporarily, especially in a setting where [[PassionIsEvil evil is neither harmonious nor disciplined]]. Works that come down firmly on one side or the other have been getting less and less frequent as more and more of the audience of any given work have become more educated and thus more apt to recognize the inherent hypocrisy of an author living in RealLife (where no one would be alive if we didn't have a lot of both going on, especially regarding nature itself) demonizing one or the other.

As a metaphor, this can play out [[SoYouWantTo/WriteAStory in lots of variations]] using any of the following tropes, or in entirely new ways by mix and matching "Discipline" and "Harmony" factions from this list.

* AllWorkVsAllPlay -- All work is discipline, where all play is harmony.
* BalanceBetweenGoodAndEvil -- Generally, Good is harmony and evil is discipline, though inversions are commonplace.
* ElvesVsDwarves -- Elves live in harmony with nature; dwarves seek to tame and utilize its resources.
* EmotionsVsStoicism -- Emotions are harmony, and Stoicism is discipline.
* EnlightenmentSuperpowers -- Usually the result of using great discipline to achieve harmony.
* FleshVersusSteel
* FourTemperamentEnsemble -- Phlegmatic is Harmony and Choleric is Discipline. [[OrderVersusChaos The other two are another story.]]
* FurAgainstFang
* HeavenAndHell -- One is Harmony, and the other is Discipline; which is which depends on the author's feelings on the topic.
* LuddWasRight -- Discipline is inherently faulty.
* MotherNatureFatherScience -- Harmony is feminine, Discipline is masculine.
* MagicVersusScience -- Magic is Harmony, Science is Discipline.
* OrderVersusChaos -- It's assumed Chaos is Harmony, and that Order is Discipline. But then again, Order could be either Harmony or Discipline, with Chaos off in another dimension.
* RedOniBlueOni -- The Red Oni tends to be Harmony, and the Blue Discipline.
* RomanticismVersusEnlightenment -- In general, Romanticism is Harmony and Enlightenment is Discipline.
* ScienceIsBad, [[InHarmonyWithNature Nature Is Good]] -- Science is inherently unharmonious, and thus bad.
* SlobsVersusSnobs -- Slobs are Harmony and Snobs are Discipline
* TechnicianVersusPerformer -- One contestant is good because he worked at it (Discipline), another because it seems to come naturally to him (Harmony).
* UnEqualRites -- Magic should be controlled, treated as art, or as religion.

See also: MagicFromTechnology, {{Magitek}}, and RomanticismVersusEnlightenment.

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!!Examples

These are examples of character or location types that fit into an associated group.

[[foldercontrol]]

[[folder: Harmony]]
* GranolaGirl
* NobleSavage
* GhibliHills
* {{Arcadia}}
* CircusBrat compared to MilitaryBrat
[[/folder]]

[[folder: Discipline]]
* ScienceHero
* TheFettered
* CrystalSpiresAndTogas
* KnightTemplar is this taken to its logical extreme.
* {{Steampunk}} cities
* MilitaryBrat compared to CircusBrat.
* The ClockKing believes in discipline (ScheduleFanatic, AwesomenessByAnalysis) but has LackOfEmpathy for lateness.
[[/folder]]

[[folder: Both]]
* The path of the MartialPacifist requires both Discipline and Harmony. In fact, this path to Harmony requires Discipline to follow. Many martial artists would view this trope as a FalseDichotomy. Removing either facet can lead to a variation on the ArrogantKungFuGuy.
* Many religions teach love, harmony, and acceptance. It takes true discipline to reach the point where you love your enemy as yourself.
* In WatershipDown Cowslips warren is a [[UtopiaJustifiesTheMeans Utopia]] of the extreme of harmony with no Chief Rabbit, no need to forage, and no struggle to survive-- and an [[TownWithADarkSecret unavoidable dark secret]]. Efrafa is a Utopia of discipline where rabbits follow TheSpartanWay. Neither are regarded as pleasant places. Though interestingly the Efrafan way at least gets [[WorthyOpponent an ambiguous kind of respect]].
* On ''Series/{{Firefly}}'' Simon is an example of Discipline. Though as it happens it is possible to kill him ''nothing and nobody'' can break him and River only melts him. Kaylee is an example of Harmony, with her love of everybody and her love of Serenity(an odd example of "harmony" being represented by a machine and it's mechanic). River too, represents Harmony the way she loves to dance, and mistakes a gun for a leafy twig. Mal of course, is the epitome of Discipline, as his resolve is made of iron.
* In ChariotsOfFire, Eric is more Harmony, though he as a good streak of discipline as well. Harold is the extreme of discipline.
* In ''TabletopGame/MagicTheGathering'''s color wheel, this is the core conflict between green and blue. Green is Harmony: it believes in staying in tune with nature and allowing progress to occur at its natural, gradual pace. Blue is Discipline: it believes in the pursuit of knowledge and technology, and in working actively to improve oneself.\\
\\
The conflict is manifested in the gameplay: blue looks for tactical advantages with card drawing and various forms of disruption. Green discards the complex strategies and simply ''fights'', summoning the biggest monsters and using them to smash things, the way nature intended. FleshVsSteel shows up too, with blue having the most cards that interact with artifacts while green excels at destroying them.\\
\\
There are also tinges of this in the two colors' relationships with the other three. Green abhors black's [[PoweredByAForsakenChild exploitation]] and [[AmbitionIsEvil ambition]], while blue respects its [[TheUnfettered pragmatism]] and [[ToBeAMaster drive for self-improvement]]; green admires red's [[HotBlooded sheer passion]] where blue dismisses it as ChaoticStupid. White is the middle ground between green and blue, believing that discipline is an integral part of harmony.
* Musical ensembles can't produce Harmony without Discipline.
* The [[StarWars Jedi and the Sith]] actually both embody Harmony and Discipline, but in opposite areas. The Jedi strive to master their emotions and do the will of the Force while the Sith seek to bend the Force to their will while giving in to their emotions. The Jedi belive in internal Discipline and external Harmony, while the Sith believe in external Discipline and internal Harmony (or Passion, which may not be identical; either way, a lack of control).
* In TheSoundOfMusic Maria is Harmony ''married'' to Captain von Trapp's Discipline. She is a merry ManicPixieDreamGirl who loves singing and dancing, while Captain von Trapp is a [[TheStoic Stoic]] OfficerAndAGentleman whose DeathGlare is a weapon of mass destruction.
* As per the standard dichotomy of [[OrderVersusChaos Law and Chaos]], ''ShinMegamiTensei'' usually features this as a core undercurrent. Harmony is generally associated with the Chaos Faction (which favors emotions), and Law enforces Discipline (which operates via logic and strict control). That said, there are exceptions: Chaos may utilize Discipline to gain and enforce power while Law may use Harmony to foster its ethic of conformity. Yet as with everything else Lawful and Chaotic, Harmony AND Discipline become limiting when used exclusively.
* In the ''{{Ultima}}'' series, two of the six Ophidian Virtues are known as Ethicality (adhere to the rules of conduct) and Tolerance (accept that the world is what it is and that you're part of it). They are considered opposing Virtues by the forces of Law and Chaos, but in actuality it is necessary to balance both against each other, resulting in the Virtue of Harmony (be at peace with yorself and the world).
[[/folder]]

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