You're a criminal in a city who has just committed a crime. The police are on their way, but rather than run, you decide to risk a shoot-out. After all, you have a truly ludicrous number of weapons. Besides, even in a large city, surely the police won't throw more than 50 cars and a couple of helicopters at a problem before trying another strategy, will they?

A hundred cop cars, 20 helicopters, and at least 300 individual officers later, there still seems to be no end to the rampage. At this point you have to wonder whether or not the police force of this city simply has an unlimited budget.

This trope is common in any video game where you're acting as a VillainProtagonist. In most games where the police will chase after you, they will continue to send more police cars and helicopters (And whatever other resources they have in that particular game, up to and including tanks; ''VideoGame/GrandTheftAutoSanAndreas'' will even hit you with Harrier jump jets) until you evade them in some manner. No matter how many cars and helicopters you destroy, they always seem to have another ready to go.

This is especially egregious in games that keep track of how much damage you've caused the police. This number will easily reach into the millions, making you wonder at what point it would be more economical for the police to just bribe you to go away.

A subtrope of InfiniteSupplies. SuperTrope to IFoughtTheLawAndTheLawWon. Compare to LemmingCops, where the cops show absolutely no concern for their own personal safety.
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!Examples:

[[foldercontrol]]

[[folder: Film ]]

* Used to hilarious effect in the ''BluesBrothers'' movie's climatic action sequence. (According to the article, this movie held the Guinness world record for cars destroyed in a single movie for 18 years, and was then trumped by its sequel.) After Jake and Elwood evade every single member of the Chicago police and the Illinois state troopers, the National Guard gets called in to apprehend them. The National Guard shows up with a tank, helicopters, and several hundred assault-rifle wielding soldiers.

[[/folder]]

[[folder: Live Action TV ]]

* In ''TheDukesOfHazzard'', the Hazzard County Sheriff's Department has an unlimited automobile budget: every week they manage to crash at least a couple but they have all-new cars next week. Possibly partly {{justified|Trope}} by the Duke boys not being the only gearheads in the county; it's probably fairly easy to find some good ole boys to help fix up the department's cars.

[[/folder]]

[[folder: Video Games ]]

* ''VideoGame/JustCause'' and its sequel avert this trope, if only by the letter, since you're simply too big a threat to provoke a police-response - instead, you're dealing with The Army from start to finish. Of course, THEY still seem to have a literally infinite supply of Jeeps and attack-helicopters to throw at you, no matter how many airfields you've blown up, so the spirit of the trope is still well-presented.
* ''Franchise/TheElderScrolls'' series plays this fairly straight.
** In the later games of the series ([[VideoGame/TheElderScrollsIIIMorrowind Morrowind]], [[VideoGame/TheElderScrollsIVOblivion Oblivion]], and [[VideoGame/TheElderScrollsVSkyrim Skyrim]], you CAN kill all of the guards in a given town or settlement, but they will respawn after the reset period has passed for the particular game. (Usually 3 in-game days.) The new guards are just as skilled and equipped as the previous guards.
** In ''Morrowind'', respawned guards will attack you on sight, even if you pay off all your bounty. You won't incur a bounty for killing them at that point, but you will have to kill them every time they respawn.
* ''VideoGame/{{Freelancer}}''
* ''VideoGame/GrandTheftAuto''
* In ''[[VideoGame/JetSetRadio Jet Grind Radio]]'', Captain Onishima sends out swarms of police officers, police dogs, helicopters armed with missiles, SWAT forces, and paratroopers equipped with machine guns to stop a vandal on roller skates.
* ''NeedForSpeed''
** Throwing unlimited numbers of police cars at a problem is one thing, but when each of these is a [[ImprobablyCoolCar Nissan GT-R or Corvette Z06]] the damage bill rapidly runs into the millions.
** However, the first era adverts this. Instead, there are several cops (each has it's own #). But they are invulnerable [[{{Determinator}} determinators]].
* ''VideoGame/{{Prototype}}''. Somewhat justified, as it's pretty much an entire Marine division plus a Blackwatch battalion you're fighting. Plus you're pretty much their priority one target.
* ''SaintsRow'' takes this to absurd degrees, which is part of the fun. By the third game, the police have laser rifle-armed soldiers in full body armor, an aircraft carrier, VTOL jets equipped with missiles and lasers, and a ''[[AirborneAircraftCarrier flying aircraft carrier]]''.
* ''[[RedFaction Red Faction Guerilla]]'' the EDF will continue to send troops to hunt you down until you either die or manage to get to escape house. Slightly justified, since they ''are'' an army, but it gets ridiculous if you ever get your hands on mechs.
* ''PAYDAYTheHeist'':: The cops just keep on sending in [[ZergRush assaults]].
* ''VideoGame/RedDeadRedemption'' Whenever you have a bounty on your head, there will be a posse of gunmen somewhere on the horizon. Of course, if you ''do'' massacre the first few dozen guys, [[MoneyDearBoy the bounty is going to climb into obscene territories.]]
* ''DestroyAllHumans'' sees your human foes throwing an infinite number of forces at you, whether they be cops, soldiers or government secret agents. Subverted occasionally in that eventually some of the lower forms of opposition will stop appearing at higher alert levels.

[[/folder]]

[[folder: Western Animation ]]

* ''SpongeBobSquarePants'', episode "Hall Monitor": The moment [=SpongeBob=] says out loud that he's the maniac everyone's been looking for, he's instantly surrounded by police officers.

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