[[quoteright:350:[[VideoGame/SonicGenerations http://static.tvtropes.org/pmwiki/pub/images/h2_01greenhillzonehd2_3979.jpg]]]]
A calm, colorful (usually green), vibrant land that may have tropical elements. [[SortingAlgorithmOfThreateningGeography Very often the first level]] and usually easier than the other stages, to let the player get used to the controls, powerups, and enemies. Often the first area of a PlatformGame, and typically the home of the WarmupBoss. Some games have lots of levels with this theme, usually mixing around the time of day or [[HailfirePeaks adding other elements]] so these levels don't all look the same. A more cheerful subtype of Green Hill Zone is a flower-themed level.

Kind of like GhibliHills, except for the whole EverythingTryingToKillYou thing.

Named for the first stage of ''VideoGame/SonicTheHedgehog1'', which pretty much defines this trope.

Compare PalmtreePanic, a beach-themed SisterTrope and LostWoods if there are significantly more trees than usual.
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!!Examples:
* The first ''VideoGame/ApeEscape'' has Fossil Field: small, easy level with green grass and palm trees.
* ''VideoGame/{{Athena}}'': World of Forest, the first level.
* ''{{Banjo-Kazooie}}''
** Spiral Mountain, Banjo's home and the starting area of the first two games.
** Mumbo Mountain, the first level of the first game, and Mayhem Temple, the first level of ''Banjo-Tooie'' (with an added {{Mayincatec}} theme).
** Nutty Acres in ''Nuts & Bolts'' serves this role in terms of gameplay though its setting has a twist: everything is synthetic, including the trees, ground, and even the ''sky''.
* The first two levels of the ''VideoGame/BinaryBoy'' are set in a peaceful grassy field, during midday and at dusk, respectively.
* Insectia in ''VideoGame/{{Bug}}!'', a grassland level which is obviously full of insect Mooks (and the occasional snail).
* ''VideoGame/CaveStory'':
** Grasstown is one of the earlier stages, but its difficulty level is a notch above easy.
** The Mimiga village might be thought of as an example; it's greener than most of the other areas and gives you a chance to practice jumping at the beginning, with a WarmupBoss and some easy enemies in the Cemetery. And to practice firing downwards (Jump then hold down), on one enemy who's weapon blocks attacks.
* ''N. Sanity Beach'' and the surrounding tropical forests in many of the ''Franchise/CrashBandicoot'' games.
* ''Croc'''s first world is like this, though its levels do contain lava and underground sections.
* ''VideoGame/{{Diablo}}'':
** Act I of ''II'' takes place in the forested areas between the Rogues' encampment and their Monastery.
** Act I of ''III'' takes place in and around New Tristram, which was a farming community [[EverythingsDeaderWithZombies before being overrun with the walking dead.]] That may not sound very friendly, but considering that the subsequent zones are a [[ThirstyDesert burning desert,]] a [[GrimUpNorth frozen wasteland,]] and [[spoiler: the war-ravaged ruins of Heaven,]] the gloomy rain-soaked New Tristram seems positively welcoming.
* ''VideoGame/DonkeyKong64'' has JungleJapes, a basic tropical forest themed level where you first learn about many game mechanics and acquire basic moves.
* The first few levels of every ''EccoTheDolphin'' game, albeit in [[UnderTheSea Blue Water Zone]] form...
* The green, temperate Ascadian Isles in ''VideoGame/TheElderScrollsIIIMorrowind'', in very great contrast with the Bitter Coast swamps, or even worse, ''the Ashlands and [[LethalLavaLand Molag Amur]]''. Also subverted in the Grazelands, dotted with rogue Ashlanders and Daedric shrines full of insanely powerful monsters, with the occasional monster out in the wild.
* Falkreath Hold in ''VideoGame/TheElderScrollsVSkyrim'' appears to be a relatively peaceful boreal forest surrounded by wartorn mountains, tundra, swamps, and glaciers.
* The first couple of levels in ''{{Eversion}}''.
* Besaid Island in ''VideoGame/FinalFantasyX'' being the first location in Spira, and having a tropical feel.
* New Bodhum -003 AF-, where ''VideoGame/{{Final Fantasy XIII-2}}'' starts, is an idyllic seaside town with lots of greenery and hills. It ''is'' populated by a large number of monsters, but then again, it's located on Gran Pulse.
* First level of ''VideoGame/{{Flower}}''.
* ''VideoGame/{{Gex}}'' Enter the Gecko had the Toon TV levels which were [[TrappedInTVLand also]] parodies of ScrewySquirrel cartoons and had [[SmallReferencePools copious]] ''LooneyTunes'' references.
* Two of the ''VideoGame/GuildWars'' starting zones are this type of terrain: Pre-searing Ascalon and Shing Jea island.
* ''VideoGame/GuildWars2'' has Queensdale, Metrica Province and Caledon Forest -- the human, asura and sylvari starting zones, respectively.
* ''VideoGame/{{Gunner}}'' begins in some grassy field, with some bushes you can interact with, before proceeding into the more urban area.
* In ''VideoGame/JablessAdventure'', the first area you encounter is the green fields outside the town. Ironically, it may be one of the harder areas in the game, as you start off with few health points and no weapon--and the path to the weapon has a number of erratically-moving bird enemies.
* Sandover Village in ''JakAndDaxter''.
* The planet Diamondus in ''VideoGame/JazzJackrabbit''.
* The first sector in ''VideoGame/{{Jumper}} Three''. Sector 5 is the [[HappyRain rainier version]] of this.
* Destiny Islands from ''KingdomHearts'' provides the tropic-themed DoomedHometown [[KidHero Sora]] starts up from. It's all downhill from there on.
** The idyllic Twilight Town from ''VideoGame/KingdomHeartsII'' provides a more urban setting, though our resident KidHero steals a moment of blissful peace atop a literal green hill before eveything goes wrong for him. [[AvertedTrope The place isn't doomed, though, and can be revisited]].
* Most ''{{Kirby}}'' games have such a level, [[NostalgiaLevel usually titled]] Green Greens after the first game's example.
* The first level of ''VideoGame/{{Klonoa}}'' fits this exactly. Lush fields, simple gameplay, and overall idyllic. Klonoa 2's first level is an inversion, however: it's a rocky and cliffy area, set in the middle of a huge storm.
* In ''VideoGame/MapleStory'', these levels are Maple Island and Lith Harbour.
* Geolyte from ''VideoGame/{{Meteos}}'' is the planet/level that best resembles Earth (the rest of the planets are an aversion of AllPlanetsAreEarthlike) and is usually the first level in Star Trip mode. What's worth noting is that while it doesn't have any special quirks like later levels, Geolyte isn't necessarily the easiest.
* Freeware ''VideoGame/NinjaSenki'' has Scenes 9 and 10, which entirely take place in the tree tops of the large forest. Interestingly, the platforms aren't natural but are the result of enemy [[TheGoomba Red Ninjas]] using [[InvincibleMinorMinion automatic circular saws]] on the trees. You even get to see some trees with the bark cleanly stripped off the trunk.
* Blue Lagoon in ''VideoGame/{{Pangya}}'', and Pink Wind to an extent. Averted with Blue Water, which is Blue Lagoon with more obstacles interfering with shots, most notably the rock pillar on hole 6.
* Parum in the ''Phantasy Star Universe'' series. Its improbably idyllic, GhibliHills-esque nature is actually lampshaded and justified in ''Phantasy Star Portable'': it's all artificially created. All of Parum's ''real'' wilderness was destroyed in the backstory's 500-year-long war between the races.
* ''VideoGame/PhantasyStarOnline'' Episode 1 starts you off in the forest area, filled with mostly harmless mooks.
* In all main series ''Franchise/{{Pokemon}}'' games, the first area outside the player character's hometown is a grassy area with low level trainers and ComMons. The tutorial and first several races in ''VideoGame/PokemonDash'' take place on a series of lush, green islands.
* In ''VideoGame/PsychoFox'', despite its name, Zone 1 (Mystical Mountains) fits this trope fairly well.
* The first forest levels of the original ''VideoGame/{{Rayman}}'' game before the game becomes {{Nintendo Hard}}.
* In ''{{Rift}}'', the first Guardian leveling zone outside the NoobCave is one. And it's swarming with [[TheFairFolk nasty faeries]].
* Planet Flora from ''{{Ristar}}''.
* The first world in VideoGame/{{Scribblenauts}} is in a forest.
* The first world in SigmaStarSaga is the [[SingleBiomePlanet Forest Planet]].
* This is a recurring theme in the ''Franchise/SonicTheHedgehog'' series, showing up in almost every game. It's easier to list the ''exceptions''.
** ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' for the MasterSystem[=/=]GameGear is the earliest exception: its own Green Hill counterpart, imaginatively titled ''Green Hills'', doesn't appear until the fourth zone. It's hardly a warm-up level either; the third act contains a series of blind jumps which makes the player lose lives like water in a sieve.
** [[VideoGame/Sonic3AndKnuckles Angel Island]] starts out as a textbook example of this, [[SubvertedTrope until halfway through the first act]], when the miniboss sets the place ablaze.
** Mecha Green Hill, from ''SonicTheHedgehogChaos'' on Master System, is a GreenHillZone ''mechanised'' by Eggman, with polluted streams choked with oil and chemicals, and [[MadeOfExplodium exploding coconuts falling from mechanized palm trees]]. Complete with a reworked version of the music from the previous game's ''Green Hills''. The Japanese ''Sonic CD'' theme was also a reworked version of ''Green Hills''.
** In the time-traveling ''[[SonicTheHedgehogCD Sonic CD]]'', the Good Futures of Zones are generally garden-like paradises or clean hi-tech utopias completely devoid of enemies, with technology working in harmony with nature. They are also the easiest versions of the levels to pass through. The Bad Futures on the other hand are hideously polluted nightmares that are much more difficult to complete.
** The Labyrinth of the Sky from ''SonicLabyrinth''.
** ''[[SonicAdvanceTrilogy Sonic Advance 3]]'' is another exception. The first zone is Route 99, a city level. The Green Hill Zone comes afterward.
** ''VideoGame/SonicColors'' has Planet Wisp, a mash-up of Green Hill Zone and EternalEngine. Unlike most examples, it's the fourth zone of six in the game.
** Plant Kingdom in Sonic Rush Adventure is a mix of this and PalmtreePanic. As is Leaf Storm in ''SonicRush''
* The ''SpyroTheDragon'' games make use of this trope, with the exception of the ''Legend of Spyro'' games.
* Corneria in the ''VideoGame/StarFox'' series.
** Thorntail Hollow in ''VideoGame/StarFoxAdventures''.
* Wonderland in ''VideoGame/ThemeParkWorld'', which takes place entirely in a lush grassy field.
* Most ''Franchise/SuperMarioBros'' games place the first level here, being usually set in a cutesy magic fantasy kingdom of sorts. Still, just because later levels are unusually green and leafy doesn't mean they aren't harder (see World 3 in ''VideoGame/SuperMarioBros2'' and the Forest of Illusion in ''VideoGame/SuperMarioWorld'').
** In ''VideoGame/SuperMarioGalaxy'', the first planet of Good Egg Galaxy is your standard grassy fare, but the rest of it is a hodgepodge of various elements. Honeyhive Galaxy is this trope overlapped with TheLostWoods.
** Frequent in the ''VideoGame/MarioAndLuigi'' games:
*** ''VideoGame/MarioAndLuigiSuperstarSaga'' has Beanbean Outskirts, which also serves as something of a HubLevel. Unusually, you have to trek through two separate areas with different themes before you can reach it for the first time.
*** ''VideoGame/MarioAndLuigiPartnersInTime'' has the first portion of Hollijolli Village, before quickly segueing into SlippySlideyIceWorld.
*** ''VideoGame/MarioAndLuigiBowsersInsideStory'' has Bumpsy Plains.
*** ''VideoGame/MarioAndLuigiDreamTeam'' actually has ''two'' of these: Pi'illo Blimport, which is the tutorial area, and Mushrise Park.
** ''VideoGame/MarioAdventure'' has the first world, Koopa Plains.
** ''VideoGame/{{Something}} series'':
*** Night Of Spikes in Something. It's unusual because it takes place at night and it has a lot of spikes.
*** Where Are My Coins? It is a level where Mario somehow lost his coins and must retrieve 75 coins in order to reach the normal exit.
*** The Flower Island in Something Else. A major portion of World 5 takes place on said island.
* This is a common theme for the earlier levels in ''SuperMonkeyBall''.
* ''VideoGame/WarioLand'':
** ''VideoGame/WarioLandII'' has several levels with this theme in Chapter 2 ("SS Tea Cup") and the alternate Chapter 2 ("Invade Wario Castle").
** ''VideoGame/WarioLand3'' has "Out of the Woods" and "The Vast Plain" among the first few levels you trek through.
** ''VideoGame/WarioLand4'' has "Palm Tree Paradise" and "Wildflower Fields" in the Emerald Passage, though whether these are the first levels you go through or not is up to you due to the nonlinear structure of the game.
** Beanstalk Way from ''VideoGame/WarioWorld'', although it's the sixth of eight levels.
* ''SuperSmashBros Brawl'' has a stage called Green Hill Zone, from the Sonic game, and it fits visually; however, the dips, hazards and collapsing middle make it quite complicated. The stage Battlefield fits this trope better.
* ''VideoGame/TitanQuest'' at first appears to play this straight, but as the game progresses it turns out most of the environments are actually fairly pretty and welcoming.
* Lampooned in ''Webcomic/ToothpasteForDinner'' on October 18, 2009: Water, ice and lava are OK for later world themes, but the first world must always be just "outside world".
* Warcraft 3 begins with the human campaign, the first part of which takes place in green and pleasant farming country before progressing to some noticeably more hostile environments.
* Bunny Hop Meadow from ''Wonder Dog''.
* In ''WorldOfWarcraft'', Mulgore (starting area for Tauren), Elwynn Forest (Humans), Eversong Woods (Blood Elves) and Azuremyst Isle (Draenei) are straight examples, being lush, green rolling hills, with varying degrees of forest cover and untamed wilderness. The Lost Isles for the Goblins are more tropical (complete with exploding volcano). Meanwhile the Night Elf areas have a more LostWoods flavor. The other starting areas are quite different. Some other areas such as the Arathi Highlands and Hillsbrad Foothills qualify.
* The planet that the player, Colonel Lifeson crash-lands his ship on is this in ''TheCrystalKey''. He even comes back to it later with a stolen alien ship, and lands right behind his own craft.
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