An item or ability used in recovering a small amount of HitPoints and/or ManaPoints per a certain amount of time, or just increasing the effects of an already-existing regeneration mechanic. In games that are turn-based or have the passage of time marked by actions performed by the player, health or mana may recover based on turns or steps taken rather than in real time.

Most {{Roguelikes}} let you recover HP and MP gradually over time without needing to do anything special, due to HyperactiveMetabolism.

May overlap with RegeneratingHealth (the LifeMeter restores slowly), HealingFactor (a dramatic rather than a gameplay ability), RegeneratingMana (the ManaMeter restores slowly).
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!!Examples:

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[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons'':
** The Ring of Regeneration, which heals one HitPoint of damage per turn (10 minutes).
** Regenerate Light Wounds spell in ''Dragon'' magazine #134. Heals 1 HitPoint per minute for 2-5 minutes.
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[[folder:Video Games]]
* ''Franchise/FinalFantasy'':
** Most games of the franchise implement gradual health regeneration in the form of the Regen spell. Depending on the game, it may be time-based or turn-based.
** ''VideoGame/FinalFantasyXII'' has abilities to get MP when losing health, killing and enemy, and hitting an enemy with a physical or magical attack. MP also regenerates gradually if you [[WalkItOff walk around]]. [[JustifiedTrope Justified]] in that magic in XII comes in the form of Mist, which can be absorbed via inhalation, and is often released by striking magical monsters. [[GameplayAndStoryIntegration It even regenerates faster in highly magical areas!]]
* ''Franchise/{{Pokemon}}'': The Leftovers and Black Sludge (for Poison-type Pokemon) items, the moves Ingrain and Aqua Ring, and the abilities Rain Dish, Ice Body, Dry Skin (which rely on weather conditions), and Poison Heal (which relies on the Poisoned Status Effect) all restore a small amount of health each turn when active.
* The RPG-influenced TowerDefense game ''VideoGame/CursedTreasure'' has both Mana Pools, which speed MP regen if you build on them, and the Mana Extraction skill, which does the same thing without requiring any particular building pattern.
* ''Hero RPG'' has hats which speed point regeneration: the Hearty Hat (HP), the [[RobeAndWizardHat Sisters Eyes]] (MP), and the Arkavian Helm (both).
* ''VideoGame/{{Wizardry}}'' series: wearing the Ring of Healing or Lord's Garb slowly healed lost HitPoints.
* Recovery-over-time is the modus operandi of healing druids in ''WorldOFWarcraft'' who have no less than five different spells that heal over time. There's also several elixirs a character can drink that restore health over time, and warlocks have a self-buff that restores their health over time as well.
* In ''VideoGame/TheLegendOfDragoon'', the DefendCommand also recovers 10% of a character's max HP whenever it is used, making it a vital combat tactic throughout the game, especially since the number of healing items that can be carried is very small.
* ''[[WebSite/GaiaOnline zOMG!]]'': the Healing Halo and Divinity rings greatly increase the amount of HitPoints and Stamina restored respectively, and the Fitness ring does both by a small amount. The Demon and Shaman ringsets do the same respectively. Sitting down restores more than standing up as well.
* ''VideoGame/{{Runescape}}'': the Rapid Heal and Rapid Renewal prayer abilities double and quintuples the amount of HitPoints restored.
* Roguelike ''VideoGame/DungeonCrawl'' lets most species heal a fraction of their health and MP by every N:th turn. For mummies this is very convenient, because they don't need any food to survive, but any living species must carefully consider whether it's better to wait and heal, and become hungry, or risk an encounter with low health.
** In addition to this natural regeneration (which is heavily race dependent, from ultra-fast and [[HyperactiveMetabolism ultra hungry]] Trolls on one edge of the scale and non-regenerating-at-all Deep Dwarves and bloodless Vampires on the other), there are several sources that boost (or slow) player's regeneration rate, including mutations (these affect regeneration permanently), rings of regeneration, random artifacts with Regen property and a Regeneration spell (this one, oddly enough, falls into Necromancy school, and as such is not available for followers of good gods).
* Browser-based RPG ''[[VideoGame/NeoPets Neo Quest II]]'' lets the characters heal 1% of their total for the first ten moves after a battle.
* There are a few items and weapons in ''VideoGame/DemonsSouls'' that slowly regenerate HP or MP. [[NintendoHard You're going to need them.]]
* In the ''VideoGame/{{Mother}}'' series, the rolling HP meter mechanic works for recovery items or PSI (Which is the name given to 'magic' in this game) too: they do not instantly recover all of your HP, even though they heal a predetermined amount of hit points, instead the points keep going up until they reach how much the item/spell heals.
* ''VideoGame/{{MOTHER 3}}'' has a traditional example of this in Lucas' PK Refresh, which regenerates 10% of the party's HP per turn. While very useful, it's unfortunately learned at such a high level that you might not even have it by the time you reach the final boss.
* ''VideoGame/LastScenario'' has two spells, one that slowly regenerates HP and one that regenerates MP.
* ''VideoGame/AlterAILAGenesis'' has {{Status Buff}}s that increase the amount of AP or EX you gain per turn, as well as one that regenerates 10% of your HP each round. There are also field effects that do the same, but for all combatants.
* ''VideoGame/DotHack'' has both HP and MP regenerating buffs.
* From ''VideoGame/TalesOfSymphonia'' on, TP can be regained in the Franchise/TalesSeries by attacking enemies physically. Watch in horror as your SquishyWizard runs up to punch the Giga Dragon in the face after blowing his load on Meteor Swarm spells. There are also equippable items that give characters regeneration, that [[CombatExclusiveHealing inexplicably only works while in battle]].
* In ''VideoGame/MegaManZX Advent'', your Weapon Energy is always regenerating.
* There are item that slowly regenerate health in combat and after an adventure (one "turn") in ''VideoGame/KingdomOfLoathing'', ranging from the Ring of Half-Assed Regeneration [[ExactlyWhatItSaysOnTheTin (occasionally regain a few hit points)]] to the Heart Of The Volcano (20 HP and MP per adventure).
* ''Franchise/StarWars'' video games in which the player controls a Jedi often allow him/her to learn a variation of "Force Heal", which allows the player to heal themselves with their [[RegeneratingMana regenerating Force pool]] instead of a one-use medkit.
** ''VideoGame/StarWarsBattlefront'' features this as a passive ability for the "Pilot" class - when they are at the controls of a vehicle, it will automatically repair itself at a slow rate. The sequel allows players to unlock this as a reward for any class in singleplayer modes.
** ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' includes gradual healing ''in combat'' (though it's slower than out of combat) and a feat to increase regeneration rate. Certain items and upgrades also include this. In the first game, Canderous has a regeneration "implant" (also in the second, though he can use it to increase stats as well).
* ''VideoGame/KingdomHearts358DaysOver2'' uses regeneration for its Cura and Curaga abilities. Cura has health recover temporarily every few seconds, while Curaga has a similar effect, except it creates an area in which all allies receive the health recovery
* ''VideoGame/LeagueOfLegends'' has a number of items that increase natural health regeneration. Some champions also have an enhanced ability to do this through their abilities (such as Garen, whose passive ability lets him slowly regenerate health as long as he's not taking damage from turrets or enemy champions).
* ''VideoGame/TeamFortress2'':
** The Medic has passive health regeneration. It can be decreased or increased depending on the weapons in his loadout.
** The Cozy Camper heals 1 HP per second when worn by the Sniper.
** The Engineer can regenerate metal over time as an upgrade in Mann vs Machine mode.
** All classes can purchase +2 Health Regeneration in Mann vs Machine mode, up to +10 Health.
* ''VideoGame/IndependenceWar'' is a very unusual space sim example in that as opposed to the usual RegeneratingShieldsStaticHealth, DeflectorShields are of limited effectiveness and most damage goes straight to the hull, which is automatically repaired at roughly one percent per second.
* ''VideoGame/DarkSouls'' features Sanctus, a shield which provides gradual health regeneration. The Replenishment and Bountiful Sunlight Miracles also do this.
* In ''VideoGame/CommandAndConquer'', one of the special features of the Mammoth tank is that it gradually self-repairs to up to 50% of its full hit points, when it has been damaged to less than that. In later installments of the series some other units also get such an ability.
* The regeneration ability in ''VideoGame/SolForge'' causes the creature that has it to regain some amount of health each turn.
* One of the effects of Hardcore mode in ''VideoGame/FalloutNewVegas'' is to make Stimpaks and [=RadAway=] work this way instead of the instant healing and radiation-reduction they provide in the vanilla game. Food and drink also work this way at all times.
* ''VideoGame/{{STALKER}}'' always has a tree of artifacts that regenerates health when equipped, with certain downsides. In ''Shadow of Chernobyl'', they decreased resistance to all kinds of damage by 50%, which nonetheless didn't stop the player from hiding in a peaceful hole to let his health recharge. In the other two games, however, the healing comes at the cost of radiation, which forces the stalker interested in their effects to use a radiation-eliminating artifact, but such a combo grants considerable regeneration. A stalker armed with three Koloboks and a Bubble to disperse the radiation is NighInvulnerable to mutant attacks, though bullets are still a big threat.
* In ''Daggerfall'', you can customize your character to regenerate Health or Magicka in sunlight or darkness.

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