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[[quoteright:283:[[Webcomic/BrawlInTheFamily http://static.tvtropes.org/pmwiki/pub/images/GoombaStomp_9361.jpg]]]]
[[caption-width-right:283:[[Creator/RudyardKipling ... And 20 stone from a height discharged, is bad for a 'ba with a mycelium enlarged]].]]

->''"Cripes! I wish life was like those video games where all you had to do to defeat the bad guy was '''jump''' on him!"''
-->-- '''VideoGame/JazzJackrabbit'''[[note]]Accompanied by a Franchise/SonicTheHedgehog {{expy}} who threatens to sue, no less.[[/note]]

No matter how much CollisionDamage they can dish out, the enemies in almost any PlatformGame seem to be vulnerable to people jumping on top of them and cannot inflict damage when touched there. It's effective against any creature in the game, except for [[TheSpiny that one foe with spikes on its head that has to be defeated in another manner]]. And if you can land that hit, you can probably use them as a GoombaSpringboard. [[Franchise/SuperMarioBros Mario]] was the pioneer, and then [[FollowTheLeader all other]] platformers [[IncrediblyLamePun jumped on]] the bandwagon.

Believe it or not, this is a JustifiedTrope when you consider that the average man weighs about ninety kilos/two hundred pounds (body, clothes and equipment all included); having that much weight suddenly land on your head would be enough to knock most people (let alone squishy mushroom critters) out cold. The biggest problems are [[InASingleBound getting high enough]] above a person to execute the stomp and not hurting yourself while landing.

GroundPound is a more powerful variant.

!!Video Game Examples:


[[folder: Platformer]]
* How you beat anything in TowerOfDestiny.
* Despite Goomba's appearing in the first game, it wasn't in VideoGame/DistortedTravesty 3 that the player could finally stomp them, and various other Mario enemies. Though, oddly, koopa's entirely vanish when stomped, [[https://youtu.be/ylm3TNzYDOs?t=38s leaving no shells behind.]]
* This is Aladdin's primary attack in ''VideoGame/AladdinCapcom''. [[FridgeBrilliance Although, the movie does put more emphasis on Aladdin's acrobatic agility over his swordmanship, which he only very briefly uses in the final battle.]]
* The UrExample may have been the legendary ZX Spectrum game ''Horace and the Spiders''. However, it wasn't present on some of the levels where spiders have to be avoided instead.
* ''Franchise/SuperMarioBros''
** Mario's main method of defeating enemies it kills many enemies, including the [[MascotMook eponymous]] Goomba, in one hit and sends Koopas and Buzzy Beetles into their shells allowing the shell to be kicked at enemies.
** Enemies from the NES era the goomba stomp works on: [[TheGoomba Goombas and all variants thereof save for Micro-Goombas]], Koopas (but not their shell), Bullet Bills, Missile Bills, Lakitu (if he's not throwing a spiny egg, and he will be), flying Cheep-Cheeps, flying Bloopers (in ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]''), Hammer Bros. (if they aren't throwing a hammer), Boomerang Bros. (if they aren't throwing a boomerang), Fire Bros., Sledge Bros. (if they aren't throwing a hammer), Koopalings (if they aren't firing, requires three hits), Flame Chomps, Rocky Wrenches, and Boom-Boom (requires three hits). Goomba Stomps also allow you to redirect Lemmy's [[HaveAGayOldTime balls]]. It doesn't work on Spinies and Piranha Plants unless, that is, you were in World 5-3 of ''VideoGame/SuperMarioBros3'', where Kuribo's Shoe would let you stomp Piranha Plants and Spinies.
** [[EarlyInstallmentWeirdness A lot of new players are thrown completely off-guard when they find that this trope is NOT used in the very first]] ''VideoGame/MarioBros'', where you have move beneath the platforms your enemies are under, bump it from underneath to flip them over and leap up to then kick them off the stage. Adding to the confusion is how the unstompable Shellcreepers look just like the very-stompable Koopa Troopas from the later games. In modern remakes, Nintendo replaces the Shellcreepers with [[TheSpiny Spinies]] specifically to combat the confusion.
** ''VideoGame/SuperMarioWorld's'' introduced a variation of the Goombas called Galoombas [[note]]initially, they were mistaken for Goombas, though a different Japanese name hinted that they might be a separate enemy altogether. This was eventually confirmed in ''VideoGame/SuperMario3DWorld'', which includes both enemies.[[/note]], which are not killed with a regular jump. Instead, they become temporarily dazed and can be used as a thrown weapon against other creatures. A spin-jump will kill them outright, however. Note that they never tried ''that'' again with Goombas in Mario.
*** Super Mario World also brought a subversion. Traditionally, Koopas were vulnerable to the goomba stomp, but could only be truly defeated by kicking their shells away, and would otherwise regenerate (video game logic would suggest that, as turtles, they're merely hiding in their shells). However in Super Mario World, attempting to Goomba Stomp the Koopas only sent an underwear clad Koopa shooting out of his shell, who would then be vulnerable to a TRUE Goomba Stomp. Interestingly, Yoshi can Stomp just about anything in Mario World (equivalent to a spin jump, and he can bounce off of Piranha Plants and some other creatures), but in the prequel ''VideoGame/YoshisIsland'', he is vulnerable to the Piranha Plants and Bob-ombs (though that may be because [[FridgeBrilliance getting hit knocks Baby Mario off of Yoshi's back]] rather than doing lasting damage to the dinosaur).
** VideoGame/YoshisIsland had this for most enemies, but when Goombas ''do'' show up, jumping on them squashes them but doesn't actually kill them: they just scurry around flattened.
** All of the Koopalings and Bowser Jr. are subjected to this trope in ''VideoGame/NewSuperMarioBros'' and ''VideoGame/NewSuperMarioBrosWii''. In the former, it could be avoided by hitting them mercilessly with Fire Flowers. In the latter, fireball-spam still works on them, but it's not nearly as effective as a Stomp.
** The ''VideoGame/WarioLand'' series doesn't let you outright kill most enemies simply with the goomba stomp, but it at least stuns them temporarily and allows them to be beaten up or thrown at other obstacles. Except a few enemies in the first game and later which can be dispatched with the attack.
** In the fangame ''VideoGame/SuperMarioWar'', this is the primary way of defeating your opponents.
** Goombas even made a cameo in ''VideoGame/TheLegendOfZeldaLinksAwakening''... and could be stomped using a magical feather. And would drop a health refill to reward players that had bought enough Nintendo franchises to recognize their attribute.
* ''Franchise/CrashBandicoot''; Crash also has a spin attack, but there the timing needs to be dead-on.
* ''Franchise/SonicTheHedgehog''
** ''VideoGame/SonicTheHedgehog'' was considered a subversion at its release; Sonic could attack an enemy from ''any'' angle, so long as Sonic was rolled into a ball and was not aiming at spikes - but simply ''landing'' on an enemy if he wasn't curled up would cause contact damage as if he'd just walked straight into the baddie. In later games Sonic picked up the dash attack, giving him even more options (and throwing him into the spikes if you didn't watch it).
** ''VideoGame/SonicTheHedgehog2'' contains a villainous inversion in the final fight. Robotnik's mecha will frequently launch itself offscreen and attempt to turn Sonic into a blue pancake.
** ''VideoGame/SonicAdvance'' threw a few people off this way. Sonic, Tails and Knuckles all still default to rolling into a ball mid-jump, allowing for the traditional "stomp" on top of their other abilities, but Amy doesn't curl into a ball and will suffer CollisionDamage if she doesn't swing her hammer in conjunction with the jump.
** The vast majority of the bosses in each of the Sonic series do leave their head as the only open spot.
* The various [[Franchise/TheSmurfs Smurfs]] platformer games, such as Infogrames' ''VideoGame/TheSmurfs1994'' and Ubisoft's ''VideoGame/TheSmurfs2''. The only known exception is Coleco's ''VideoGame/SmurfRescueInGargamelsCastle''.
* ''VideoGame/CommanderKeen IV'' has one enemy that can be defeated by jumping on it, but only when using the pogo stick. The first installment in the series included Yorps, which could be knocked out (though not killed) by jumping on them. In the UsefulNotes/GameBoyColor version, most aliens become vulnerable to this after shooting them.
* ''Franchise/{{Castlevania}}''
** In some ''Franchise/{{Castlevania}}'' games, you can stomp enemies with a diving kick after you get the double jump ability. It does minimal damage, but you can do it again and again as long as you're in mid-air.
** In the ''[[VideoGame/CastlevaniaChroniclesOfSorrow Sorrow]]'' games, this attack increases damage the longer you've been in midair. Abusing the Medusa Head soul for hang-time counts.
* Freeware ''VideoGame/NinjaSenki'' averts this. You're completely unable to inflict collision damage of any kind and have to rely on your shurikens to defeat the enemies. Further averted in that many enemies will attack by jumping on you and letting the collision damage do the rest of the work.
* The early levels of ''VideoGame/TheLionKing''. Justifiable, since it could be pouncing and five of lions' six extremities are pointy and can conceivably kill things they jump on, but it still doesn't explain how a cub can take down a hyena that's like twice his size, or why Simba can no longer goomba stomp as an adult when he's heavier and pointier.
* ''VideoGame/TheJungleBook'': Mowgli can do this as well besides using EdibleAmmunition projectiles.
* Similar to the ''VideoGame/CommanderKeen'' example, ''VideoGame/MegaManII'' (that's Roman numeral II for the Game Boy game, as opposed to Arabic numeral 2 for [[VideoGame/MegaMan2 the NES game]]) featured the Sakugarne, a sort of a pogo-jackhammer-thing which allowed you to damage enemies by jumping on them. Its only purpose was to force you to fight the final boss in a weird way.
** From the same series: "[[VideoGame/MegaManAndBass I'M]] [[LetsPlay/RoahmMythril NOT]] [[ThatOneBoss YOUR]] [[http://www.youtube.com/watch?v=KNmeyeT7hcc PERCH!]]"
* ''VideoGame/DonkeyKongCountry'' has this, though it also has other means of attack, such as rolling into enemies or throwing barrels at them. However, if you look closely, he doesn't actually stomp on them, he drops down and slams them with his fists. The distinction is more obvious in ''VideoGame/DonkeyKongCountryReturns''.
* Franchise/{{Kirby}}:
** Kirby ''can'' cause falling damage...but only if he falls from a great enough height, or uses the Stone power from above to [[ElementalShapeshifter turn into a heavy object]].
** In ''VideoGame/KirbysDreamLand3'', you're able stomp on enemies in the traditional manner if you're riding on [[PowerupMount Rick, Nago, or Kine]], which makes getting around areas a lot easier.
* ''VideoGame/DuckTales'' for the NES has Scrooge bouncing off of enemies with his cane. It is, in fact, very effective in-game. More so than his golf swing.
* ''VideoGame/CastleOfIllusion'', though it's less of a stomp and more of a sit; Mickey only causes damage when he lands butt-first on the enemy.
* In ''VideoGame/EpicMickey'', jumping on enemies stuns them long enough for you to spray them with paint or thinner.
* As per the above quote, ''VideoGame/JazzJackrabbit'' averted this trope for the most part. A normal jump on an enemy's head would usually end up hurting you, unless you used a specific stomp move.
** ''VideoGame/JazzJackrabbit 2'' then backflipped on the aversion by introducing a "stomp" move that lets you kill most enemies by stomping on their heads. However, it did require that you hit the stomp key to pull it off, and it was usually a lot easier to shoot enemies than stomp them.
* In ''VideoGame/MegaManZX Advent'', Bifrost can crush enemies under his feet... But it's justified, since he's bloody '''huge'''.
* Some ''WesternAnimation/TinyToonAdventures'' games use this trope, such as the 1991 [[UsefulNotes/NintendoEntertainmentSystem NES]] game of the same name, ''Babs' Big Break'', and ''[[VideoGame/TinyToonAdventuresBustersHiddenTreasure Buster's Hidden Treasure]]''. ''[[VideoGame/TinyToonAdventuresBusterBustsLoose Buster Busts Loose]]'', on the other hand, averts it. In that game, jumping on enemies hurts Buster, so his basic method of attacking them is with a flip kick move that goes in an arch, activated by pressing the action button. This move can actually miss enemies at times, so Buster has to be in the right place while using it for it to work.
* ''VideoGame/JoeAndMac'' feature a Caveman Stomp.
* ''VideoGame/DeBlob'' has a twist: You defeat enemies by coming down hard on them ("stomp" is debatable for a character with no feet), but you expend a number of paint points depending on the target. If you don't have enough points, the attack fails.
* If you equip the Armor power in ''VideoGame/{{Prototype}}'', you can Goomba Stomp pedestrians and other human enemies into a fine paste. Justified in that your character weighs about ''two tons''. Doing so without the Armor is not guaranteed to kill them, but it will still hurt.
* A goomba stomp is your only weapon in ''VideoGame/{{Eversion}}''.
* ''VideoGame/CosmosCosmicAdventure''. You even get bonus points by goomba stomping certain enemies while they're in mid-air.
* Nearly all ''Franchise/SpongeBobSquarePants'' handheld games have this, as part of a general resemblance to Super Mario.
* Ogmo from ''VideoGame/{{Jumper}}'' series can jump [[ProjectilePlatforms on cannonballs]] to destroy and bounce off them. Stage 10-4 of ''Jumper Two'' features [=EvilBots=] which Ogmo can stomp upon.
* In ''VideoGame/{{Purple}}'', you can dispose enemies this way, granting extra ScoringPoints if you can [[KillStreak stomp them without landing inbetween]]. Of course, [[TheSpiny there are exceptions]].
* In ''Franchise/{{Halo}}'' games from ''VideoGame/HaloReach'' onward, the goomba stomp is an available animation for assassinating an enemy from mid-air. And yes, using an Elite to cushion your fall by landing on its head is both as funny and as awesome as it sounds.
* Averted almost everywhere in ''VideoGame/IWannaBeTheGuy'' (that would make the game [[PlatformHell too easy]]), but played straight with some Bullet Bills on one screen so that you can GoombaSpringboard them.
* In ''VideoGame/MonsterRacers'', stomping your opponent is one way to slow them down during a race.
* In ''Flink'', stomping is not only the normal way to defeat enemies, but it also works for opening treasure chests.
* In ''VideoGame/LittleNemoTheDreamMaster'', Nemo can do this only as a frog.
* In the ''WesternAnimation/KimPossible'' games ''Drakken's Demise'' and ''Team Possible'', this is a valid method of attacking henchmen outside of the usual fisticuffs and gadgets. This method was removed in later games as once jumping on a hapless henchman they would be unable to defend themselves.
* In ''VideoGame/AHatInTime'', Hat Kid can stomp on her foes in addition to using her ParasolOfPain. Some enemies will become immune to one form of attack if it is used repeatedly, forcing you to switch to the other one.
* In ''VideoGame/SheepHappens'', Perseus can jump on the heads of other runners and can rack up combos by jumping on several in a row without touching the ground. If he does this while riding a sheep, he'll start ''surfing the sheep''.
* In the Creator/{{Toaplan}} UsefulNotes/ArcadeGame ''Demon's World'', an effective way of defeating most enemies is to stomp on them. This might be surprising, since the player character carries a gun.
* In ''VideoGame/ShovelKnight'' the Shovel Drop allows the Knight to perform this on enemies and automatically bounce back in the air to perform another Drop. The attack is useful for eliminating most basic enemies and can be used to bounce across certain bottomless pits containing multiple enemies. Some enemy types are immune, partially protected, or have the ability to block this attack.
* [[SubvertedTrope Subverted]] in ''VideoGame/TheAdventuresOfLomax'' - you can jump on enemies, but you will only bounce off their heads, without damaging them.
* {{Deconstructed}} by the Flash game ''[[http://www.newgrounds.com/portal/view/604582 The Visit]]'' - even something as simple as going to your girlfriend's house may end with you sentenced for murder, because when you jump, you inevitably destroy or kill whatever you land on.
* In ''Rolo to the Rescue'', Rolo and friends defeat enemies by stomping on them, repeatedly in the case of hedgehogs and {{Boss Battle}}s.
* ''VideoGame/{{Bug}}'': The titular character's primary attack was to jump on enemies with his [[BewareMyStingerTail stinger tail]]. Notably, Bug had to be either actively jumping or spinning off a springboard in order to deal damage, if Bug fell off an edge (without his stinger ready), he would take damage if he landed on an enemy.
* ''VideoGame/ClarencesBigChance'': Lampshaded and justified; Clarence is so heavy that he crushes enemies by jumping on them.
* ''VideoGame/{{Germination}}'': Your main form of attack against the plants.

[[folder: Action Adventure]]
* ''Obake'' has a bit of a variation. While jumping on enemies doesn't kill them, it lets you stand on top of them and possess them. Once you're in a possessed body, you can still stand on top of enemies like this.
** ''VideoGame/AlienHominid'' has a similar variation - jumping on top of an enemy lets you ride them around, and you can either jump off or choose to kill them by biting their head off.
* ''VideoGame/KidChameleon''.
* ''VideoGame/DrawnToLife'' lets you jump on enemies if you want to save your ammo.
* ''VideoGame/MirrorsEdge'' allows players to drop down on top of enemies and knock them out in one fell swoop. The 360 version even features an achievement called "Hey, it's-a-me!" for pulling this off. Same for the [=PS3=] version, except it's called a trophy.
* In ''VideoGame/{{Rune}}'', jumping on enemies from a decent height is an instant kill.
* The Voodoo mask and the plague beetle from ''VideoGame/BananaNababa'' will try to jump on top of you during their fights while trying to hit with their long ranged attacks.
* In the ''VideoGame/{{Turrican}}'' games, there are some little robots that you can defeat by jumping on them a few times. Rather bizarre for a game which otherwise resembles a mix between Metroid and Contra...
* While a little tricky to pull off, you can jump on enemies in the ''[[VideoGame/BatmanArkhamAsylum Batman]] [[VideoGame/BatmanArkhamCity Arkham]]'' games. This will stun them, letting you perform a take-down.
* In ''VideoGame/{{Intrusion 2}}'' Jumping on enemy soldier's heads is a effective way to defeat them and will even earn you a Steam achievement.
* Player characters in ''VideoGame/LegacyOfTheWizard'' normally deal damage using ranged attacks that consume magic, but equipping the Powered Boots lets a character kill monsters in one hit by jumping on them.

[[folder: Action RPG]]
* In ''VideoGame/EVOSearchForEden'', jumping on an enemy is one of your many weapons (along with charging tackles, bites, and sometimes horns).
** You can even ''improve'' your Goomba Stomping ability by evolving forms who are heavier and/or who can jump higher. Quite a few upgrades have the goomba stomp in mind.
* The one foe that must be killed to progress in VideoGame/DeusEx is easily dealt with via this (as he stand in place and you can enter the area on the ledge above him), allowing the game to be completed without the use of items. Even outside of a self imposed challenge, this is still the most fun way, and quickest (the only downside being some minimal falling damage if you don't have a jump enhancing augmentation)
* The Turian Havoc multiplayer character in ''VideoGame/MassEffect3'' has this as his special ability. [[RuleOfCool Aided by a]] [[JumpJetPack jetpack]].
* Though it's not likely to be lethal, in ''VideoGame/DarkSouls'' any falling player or enemy will damage and stagger any other upon dropping on them, even from a chest-high wall.
* The new PoweredArmor gameplay dynamics in ''VideoGame/Fallout4'' enable you to do this. You can feel and hear the weight of the frame hit the ground when jumping from a story or so up, and it's only logical for you to wonder what would happen if you landed on some''one''...

[[folder: Arcade]]
* ''VideoGame/{{Joust}}'''s combat consisted of trying to hit your opponent when you were at a higher position than them.
* Also represented in ''VideoGame/BalloonFight''. While you aren't hopping on their heads necessarily, you are bumping into their balloons and parachutes from above.

[[folder: Driving Game]]
* In the 1983 Creator/{{Sega}} game ''Up'n Down'', the player's car can crush other cars by jumping on them.
* Also in Creator/DataEast's ''VideoGame/BumpNJump'', you can crash other cars by jumping on them.

[[folder: Fighting Game]]
* Shokan fighters from Goro on down in the Franchise/MortalKombat series have a common move of leaping high into the air and stomping the crap out of their opponents.
* ''StreetFighter''
** One of Bison's special attacks has him leap into the air and and do a manly stomp on his opponent's head.
** Chun-Li can also do it. [[UpToEleven Especially]] in ''[[http://www.youtube.com/watch?v=-oneymnSf40 Third Strike.]]''
* Many characters in ''VideoGame/DeadOrAlive'' have a special move that allows them to jump on a downed enemy after a combo for additional damage.
* ''VideoGame/SuperSmashBros''
** This appears in ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]'', in which most enemies must be defeated more conventionally, but Goombas and Koopas still die when you jump on them as a nod to their game of origin.
** ''Brawl'' too, and it also has a [[GiantMook Giant Goomba]] which can dish out decent CollisionDamage unless you can get above it, at which point bouncing up and down on its head about six times sends it down for the count. Like in the below Zelda example, stomping on the small Goombas almost always results in an Item Drop.
** Outside of Goombas, several characters have a stomping move as their down aerials. Some of these characters include Captain Falcon, Ganondorf, Ness, Greninja, Zelda and Donkey Kong. Ironically, neither Mario nor Luigi have stomping moves in spite of it being their SignatureMove, but Dr. Mario, Mario's MovesetClone originating from a spinoff series, receives it in ''Ultimate''.
* ''VideoGame/BodyBlows'': One of the characters, Yit-U, can do this as one of his methods of attack. In the event an opponent is close enough when he launches himself into the air at the start of the attack, it can also double as an upper cut punch.

[[folder: First Person Shooter]]
* ''VideoGame/DukeNukem3d'': Behold, the Mighty Foot.
* In ''VideoGame/PerfectDark'' penultimate level, you can kill Elvis this way.
* The [[DropPod drop pods]] in ''VideoGame/PlanetSide 2'' can one-hit-kill infantry by landing on them. Drop pods are also capable of crushing aircraft out of the sky - Fighters will be instagibbed, while larger aircraft like the Liberator gunship will survive but likely crash afterwards due to the impact of the pod sending it off course. Landing on vehicles is almost always fatal to the drop pod user, however.
* In ''VideoGame/TeamFortress2'':
** The Soldier's unlockable boots called "the Mantreads" give him this ability - if the Soldier lands on an enemy and would have taken fall damage, then the fall damage is instead transferred to the poor sap he landed on. And multiplied by three for good measure.
** Prior to the Mantread's introduction, the Goomba Stomp Mod was a fairly popular server mod. It was an instant kill, but any class could theoretically pull it off.
* ''VideoGame/{{Borderlands}}'' has an Achievement for doing this called "[[ShoutOut My Brother is an Italian Plumber]]".
* ''VideoGame/{{Borderlands 2}}'' also plays with this; jumping onto the head of an enemy ''does'' damage them, but only by 1 or 2 HP.
* ''VideoGame/MirrorsEdge'' has this as one of Faith's many maneuvers. Dropping onto an enemy from an elevated position will have her stomping on them with both feet, instantly incapacitating them. The Achievement/Trophy is titled, "It's-a Me!"
* An unusual FPS example: ''VideoGame/RiseOfTheTriad'' allowed you to kill {{Mook}}s and deathmatch opponents by jumping on them. Doing this successfully in the Score More deathmatch mode would reward you with the highest amount of points, due to how difficult it is to pull off on another player.
* In ''Unreal Tournament'', you landing on something else reduced the damage based on your jumping ability, but not something else landing on you, with the result that fan mods that increased jumping ability would naturally result in {{Goomba Stomp}}ing.
* Funnily enough, ''VideoGame/Left4Dead'' uses this trope as well, although it may be either a glitch or intentional. Landing on top of a zombie's head from above will kill it. Special infected are immune to this.
** This can earn you an achievement. Also, landing on the head of an infected negates fall damage, allowing one to survive ridiculous falls (such as the dead centre hotel), though it's very risky.
** This can be exploited in areas where the zombies are all climbing up from one spot by standing as far as you can without falling on the place the zombies are trying to reach. As soon as they reach your feet it will count as having jumped on their heads and instantly kill each one.
* ''VideoGame/{{Dystopia}}'' lets you use a charged jump to deal major damage to anything you are standing on, especially people. Since it requires a charge time, it's really only used on players that are climbing ladders and [[http://www.dystopia-game.com/wiki/index.php?title=Avv%27s_Comics_-_Hacking_in_Broadcast players that are busy in]] {{Cyberspace}}.
* There is a feature in ''VideoGame/UrbanTerror'' that requires some good timing and skill in order to jump down, land on an opponent and "stomp" them to death. Unsurprisingly, it's indeed called "Goomba kill".
* ''VideoGame/FarCry3'' has an unlockable skill that allows you to land on top of enemies and stab them, which gives extra XP and won't alert nearby enemies.
* ''VideoGame/BioShock2'' had a non-interactive example in its intro cutscene: When your Little Sister (Eleanor) strays and gets caught by some ruffians who happen to be on the floor below you, your opening move is to leap over the railing directly onto one of them.
* In ''VideoGame/BioShockInfinite'', you can jump off the skyrails and knock enemies off ledges, walkways, and buildings by jumping right onto them.
* In ''VideoGame/DeusEx'', you can actually kill mooks and non-hostile [=NPCs=] this way by getting on top of a ledge or even a crate then jumping on them to cause gradual damage until they die.
* In ''VideoGame/{{SUPERHOT}}'', you can kill enemies by jumping on their heads, which is quite useful if unarmed or to conserve ammo.

[[folder: Metroidvania]]
* In ''VideoGame/BunnyMustDie'', Bunny and Chelsea can not only stomp enemies, but also projectiles (and this is sometimes the only way to reach certain areas). They both gain special shoes that allow them to increase their stomp damage.
* Several enemies in ''VideoGame/AnUntitledStory'' can be defeated by jumping on them. It's generally more effective than shooting.

[[folder: Minigame]]
* In the first two ''Robot Ninja Haggle Man'' mini-games in ''VideoGame/RetroGameChallenge'', this is one of the only ways to kill an enemy. The other is to get them in front of a door and hide behind one of the same color.
* And how could anyone forget... the ''[[VideoGame/MarioParty Mario Party 4]]'' mini-game that shares a name with this trope. While not an instance of this trope, it definitely deserves honourable mention because of the name. Plus, it's more cool to defeat Goombas by running them over with a giant wooden robot than just stomping them.
* Due to being a game centered around WreakingHavok, ''VideoGame/GarrysMod'' allows you to do this to ''other players'', crushing them whenever you land hard enough on their heads. That said, this is also [[DeconstructedTrope Deconstructed]]; landing on them doesn't necessarily mean you're ''immune'' to fall damage, and unless you have something that enables you to not take damage from falling, you will likely die from stomping someone.

[[folder: Puzzle]]
* The basic enemies in ''VideoGame/{{Braid}}'' are Goomba analogues, which are defeated predictably, and provide Tim with a [[GoombaSpringboard boosted jump]] after he bounces off their heads. In a partial inversion, the goombas also get a boosted jump if they land on Tim's head, which is used in a few puzzles where the goomba can carry on after Tim dies from the stomp and rewinds time to resurrect himself. Enemies can also inadvertently goomba stomp each other. Easier to see with the rabbit-plant enemies, since they actually jump in order to attack.

[[folder: Racing]]
* ''VideoGame/IggysReckinBalls'': One attack you can perform on rival racers. It doesn't kill them, but it does stun them for a few seconds and gives you a massive height increase on your jump. Oddly, the actual enemies on the track tend not to be affected by head-stomping.

[[folder: Real Time Strategy]]
* In ''VideoGame/{{Pikmin}}'', if you throw a Pikmin directly on top of any Dwarf Bulborb or Dwarf Bulbear, it instantly kills them. Very useful even though they don't pose much of a threat.
** [[ColorCodedForYourConvenience Purple pikmin]] in the sequel are especially suited for this, since their heaviness also stuns larger enemies that aren't killed outright by the first hit.
* Appears in ''[[VideoGame/DawnOfWar Dawn of War 2]]''. Yes, in ''TabletopGame/{{Warhammer 40000}}'' of all places. But then, when you are landed on by 500 pounds of armor, jet pack and [[SuperSoldier Space Marine]]... It can be upgraded to Supress any enemy squad member it doesn't outright kill
** Some of the Tyranids can do it too. Except they don't need jetpacks. But only if they're near a [[HiveMind Synapse Creature]].
** Interestingly, several editions ago it was a valid tactic in the [[TabletopGames tabletop game]] as well, although mainly the Fantasy line: units would both take and cause damage when something fell on them, particularly if they dropped or crashed from Flying High. Enter Bloodthirsters and Lords of Change, which were immune to non-magical damage, including falling damage, so you could take out that nigh-invulnerable unit of Ironbreakers by flying your Greater Daemon above it and... stopping.
** Giants can still pull it off by rolling "Jump Up And Down", which makes them...well...jump up and down. One ''Magazine/WhiteDwarf'' article for a few years back had a Giant pluck a High Elf Noble off the back of his griffon, chuck him to the ground, and begin stomping.
** The Ork warboss Zagstruk can do this, although he cheats; not only does he have a jetpack, he has ArmedLegs.
* Sickle, Soviet four-legged anti-infantry mecha walker from ''VideoGame/CommandAndConquerRedAlert3''. As if three 12.7mm machineguns not enough for enemy troops massacre, it can also leap on infantry, crushing them. Reaper, Sickle prototype from Uprising expansion, will crush even any vehicle in this manner, through its legs will break after only one jump.

[[folder: Roguelike]]
* In ''VideoGame/{{Spelunky}}'', of all places, this is one of the more effective ways of getting rid of the various GoddamnBats that populate the underground levels. It also cancels out falling damage. And since you're going down, down, down all the time, it's remarkably easy to pull off.

[[folder: Roleplaying Game]]
* In the ''Franchise/FinalFantasy'' series, the signature ability of Dragoons is to jump very high in the air and then run the enemy through with their weapon (typically a [[BladeOnAStick lance]]).
* The Engineer class in ''VideoGame/GuildWars2'' can RocketJump and stomp whoever's beneath them when they land.
* In all of the [[Franchise/SuperMarioBros Mario]] [=RPGs=], (''VideoGame/SuperMarioRPG'', ''VideoGame/PaperMario'', ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'') Mario's first attack usually consists of nothing more than jumping on the enemy's head, often multiple times in a row. This only fails to work if the opponent is TheSpiny, and a number of the games have ways to get around ''that''.
** In the ''VideoGame/PaperMario'' series, Mario can use a multitude of different jumps that can inflict StandardStatusEffects. They also benefit more from attack boosting effects then his hammer due to their usually multi-hitting nature, making them the preferred method of attack against anything that doesn't have high defense. Ironically enough, Goombas in that series, both friendly and hostile, ''use'' a Goomba Stomp as their basic means of attack, known as the [[UseYourHead Headbonk]].
* Watch [[http://www.youtube.com/watch?v=C1KhlnL4IeE&t=2m14s this scene]] from ''VideoGame/TalesOfTheAbyss'' and tell me this isn't ''exactly'' what Guy does to Legretta.
* In ''VideoGame/QuestForGloryI'', the Antwerp can do this to you.
* Cliff in ''VideoGame/StarOceanTillTheEndOfTime'' has the Aerial Assault move. It's one of his strongest single-hit attacks, capable of inflicting a OneHitKill against even some of the extremely tough end-game enemies in an ambush.

[[folder: Shooter]]
* Justified somewhat in the ''VideoGame/MechWarrior'' games, you could use jumpjets to try to crush the enemy mechs. Considering that the lightest mech weighs 20 tons, and the heaviest ones can be in the range of 80-100 tons. The original {{TabletopGame/BattleTech}} tabletop wargame uses this as a valid attack, called "DeathFromAbove", and can actually be dangerous for the attacker if they screw it up.
* ''VideoGame/DarkForcesSaga'':
** ''VideoGame/JediOutcast'' and ''VideoGame/JediAcademy'' are odd examples, as jumping on enemies won't kill them, but it will knock them down for a free hit or two. Given that you're using a ''lightsaber'', this pretty much guarantees their death; there's even an animation for it, though it's apparently meant for more conventional knockdowns, such as Force pushing them. The name Death From Above was also given to an attack in ''Outcast'' made using the strong style while jump and striking forward, which was very difficult to block and all but killed the opponent in a single hit.\\
Ordinary lightsaber-wielding AI opponents are also vulnerable to this, though they tend to dodge before being killed on the ground. However, Reborn Masters lack the ArtificialStupidity of their lesser peers and will actually hit you with their lightsabers if you try to jump on them. Keep in mind [[Film/RevengeOfTheSith what happened to Anakin Skywalker...]] (Well, okay, you'll just take damage.)
** In the original ''VideoGame/JediKnight'', the Force Jump ability dealt damage to both the user and anyone beneath them, if one jumped high enough. Obviously it wasn't a useful tactic for the player since it's likely to kill them as well, but worked for one particular boss who had a habit of landing on the player.
* The goomba stomp is the preferred method of destroying enemies in the {{FPS}}/PlatformGame hybrid ''VideoGame/JumpingFlash'', as you could only have up to 3 1-shot weapons.
* The Gunner from ''VideoGame/MondayNightCombat'' has a variant of this, his slam ability can be used while airborne and will kill any pro (and most bots) who happens to be underneath when he lands.
* A common way of dispatching enemies in ''VideoGame/{{DownWell}}''. It also recharges your [[ArmedLegs gunboots.]]

[[folder: Stealth]]
* ''VideoGame/SplinterCell'' has a version of this; falling or jumping onto an enemy will usually knock him out. Of course, the fact it's not a Platformer is what makes it interesting. The animation makes it clear that Sam is hitting the baddie with a double-handed ax blow, so it's not quite a Goomba Stomp, but in gameplay terms mechanically the same.
** ''VideoGame/{{XIII}}'' did the same thing: Dropping onto an enemy was an effective way of knocking them out (which, in this game, meant down for good) without needing to expend ammo.
* In later ''Franchise/MetalGear'' games, if you drop down from a high place to a low one on an enemy, you'll knock them out.
* ''VideoGame/{{Tenchu}}'': The {{Ninja}} have a unique [[OneHitKO stealth kill]] if you drop down on your enemy from above.

!!Non-Video Game Examples:

[[folder:Comic Books]]
* ''ComicBook/LegionOfSuperHeroes'': [[LivingStatue Stone Boy]] of the Legion Auxiliary does a variant of this. All legionnaires have rings that allow them to levitate, and his usual means of fighting is to deactivate the ring immediately above his foe's head. Given how much he weighs, it's quite effective.
* The protagonist of ''ComicBook/NoHero'' favors this tactic during the period after he becomes a vigilante and before he gets any superpowers. We only get to see him doing it once, that also being his first confirmed kill--he drops down from three stories up, and the unfortunate mugger is hit so hard his ears pop right off in a spurt of blood. ([[DarkerAndEdgier Say it with me now]] . . .)
* ''Comicbook/{{Supergirl}}'' stomps on Kryptonite Man with both feet during their first battle in ''[[Comicbook/{{Supergirl 1982}} her second solo book]]''.

[[folder: Fan Works]]
* In ''Fanfic/TalesOfTheEmperasque'' the Emperor, now in a body of seventeen-feet-tall lizard monster, often deals with his problems by stomping on them, notably when he crushes Abbadon's arms, invoking MemeticMutation "Abbadon has no arms".
* In ''FanFic/ThisBites'', Cross pulls this on the Unluckies when they go after him in Jaya. Soundbite even [[LampshadeHanging Lampshades]] it by playing the ''VideoGame/SuperMarioBros'' music.

* Gamora does this to somebody during the prison breakout in ''Film/GuardiansOfTheGalaxy''.
* This is how Black Panther introduces himself to Bucky Barnes in ''Film/CaptainAmericaCivilWar''.

* ''Series/PlanetDinosaur'': [[https://www.youtube.com/watch?v=CpaZkVqQAFA "Attacking a creature 10 times your own weight carries risks."]] ''Mapusaurus'', meet ''Argentinosaurus'' feet.
* ''Series/KamenRiderExAid'' has a miniature Genm doing this to a miniature Lazar in the eyecatch. [[spoiler:As it turns out, this was sutile forshadowing as Genm ends up killing Lazar.]]

* In ''VideoGame/PlantsVsZombiesPinball'', planting a Squash will cause any Zombie stepping on it to get [[IncrediblyLamePun squashed.]]

[[folder:Professional Wrestling]]
* Non-game (but game related) example: ''Wrestling/{{CHIKARA}}'' wrestler Player Uno (the 8-bit luchador!) uses the goomba stomp as his FinishingMove.
* One of the signature moves of former [[http://www.wrestling-titles.com/wwe/wwe-c.html WWE World Cruiserweight Champion]] [[Wrestling/LondonAndKendrick Paul London]] was the mushroom stomp. [[ShoutOut Naturally he liked using it on Nunzio of the Full Blooded Italians]].
** [[Wrestling/LowKi LowKi(aka Senshi)]]'s finishing move, the Warrior's Way, is essentially a springboard Goomba Stomp.

[[folder:Tabletop Games]]
* ''TabletopGame/BattleTech'' does this in likely the biggest way out there. Sure, you've got all manner of Missile Racks, Autocannons, Laser Batteries, PPC's, Gauss Rifles and all the other destructive goodies you could ask for... But if you've got the skill to pull it off, almost nothing puts down a problem faster than firing up your Jump Jets, heading airborne, and dropping the full weight of your 'mech on top of another. When a specimen of the classic jump-capable [[MightyGlacier assault 'mech]], the [[http://www.sarna.net/wiki/Highlander Highlander]], does this, it's known as the Highlander Burial, due to 90 tons dropping on even a 100 ton 'mech will cause heaping amounts of damage. It's usually seen as a rather extreme measure, as it has the potential to be botched badly, and damages your own 'mech even when successful.
* In ''TabletopGame/{{Warhammer 40000}}'', Space Marine players (and their opponents as well) often find that hundreds of pounds of [[PoweredArmor heavily armored]] [[JetPack jump-pack]] equipped Assault Marine can be quite an effective weapon in itself.

* ''Webcomic/SchlockMercenary'' invokes this, complete with Mario ImagineSpot, when Ltc Shodan [[http://www.schlockmercenary.com/2010-05-24 takes down a Parkata Urbatsu runner with a flying leap]].
* ''Webcomic/{{Tales from the interface}}'': Babu jumps ''[[http://tfti.inkorpora.com/comic/he-did-the-mash-the-crab-mash/ on a giant crab]]'' from a very high tower.

[[folder:Web Original]]
* ''Machinima/RedVsBlue'' has Agent South Dakota land on an Innie and catch his shotgun so it doesn't land and make a loud noise - as if a ''Spartan'' landing on a ''person'' wouldn't make that noise anyway.
* ''WebAnimation/DSBTInsaniT'': Frog and Andy do this to the monsters they encounter in the game they're playing in [='VRcade'=].
->'''Cranky Kong:''' You kids have it easy! When I was your age, jumping on top of monsters was a surefire way to get yourself killed! Your only options were to grab some weapon or just get out of the way. Monsters are far too squishy nowadays!